Open-source Android/Desktop remake of Civ V
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2019-04-10 19:32:01 +02:00
android Update Translations.json 2019-04-10 19:32:01 +02:00
core Merge pull request #634 from ninjatao/population_assign 2019-04-10 09:21:10 +03:00
desktop Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
extraImages Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them. 2019-03-24 20:27:00 +02:00
gradle/wrapper Resolved #424 and upgraded gradle 2019-01-20 22:44:09 +02:00
ios Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
.gitignore Added initial map editor! Woohoo! 2019-02-02 22:43:02 +02:00
.travis.yml Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
app.json Add Heroku generated app.json 2019-02-06 23:12:51 +02:00
build.gradle Icons for units replaced by civ unique units are no longer shown in tech button 2019-04-02 21:53:36 +03:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md Added Walls of Babylon unique building 2019-04-09 23:31:16 +03:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Game Making Tips.md Update Game Making Tips.md 2018-09-20 18:59:55 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties