Unciv/android/assets/jsons/Units.json
Smashfanful c45f1aabc9 Update Units.json
Added Siamese and Mongolian unique units, and removed all G&K and BNW units
2019-05-07 13:46:39 +03:00

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JSON

[
// Info according to Civilization Wiki and https://www.civfanatics.com/civ5/info/units/
/* Ancient Era */
{
name:"Worker",
unitType:"Civilian",
movement:2,
hurryCostModifier:20,
uniques:["Can build improvements on tiles"]
cost:70
},
{
name:"Settler",
unitType:"Civilian",
movement:2,
cost:106,
uniques:["Founds a new city"]
hurryCostModifier:20
},
{
name:"Scout",
unitType:"Scout",
movement:2,
strength:5,
cost:25,
uniques:["Ignores terrain cost"],
attackSound:"nonmetalhit"
},
{
name:"Warrior",
unitType:"Melee",
movement:2,
strength:8,
cost: 40,
hurryCostModifier:20,
obsoleteTech:"Metal Casting",
upgradesTo:"Swordsman",
attackSound:"nonmetalhit"
},
/*
{
name:"Jaguar",
unitType:"Melee",
uniqueTo:"Aztec",
replaces:"Warrior",
movement:2,
strength:8,
cost: 40,
hurryCostModifier:20,
obsoleteTech:"Metal Casting",
uniques:["Combat Bonus in Forest/Jungle 33%","Woodsmah","Heals 25 damage if it kills an Unit"],
upgradesTo:"Swordsman",
attackSound:"nonmetalhit"
//Aztec unique unit, moves faster and fights better in Forest and Jungle. He also heals 25 if he kills an enemy.
},
{
name:"Maori Warrior",
unitType:"Melee",
uniqueTo:"Polynesia",
replaces:"Warrior",
movement:2,
strength:8,
cost: 40,
hurryCostModifier:20,
obsoleteTech:"Metal Casting",
uniques:["Haka War Dance"],
upgradesTo:"Swordsman",
attackSound:"nonmetalhit"
//Polynesian unique unit. All Units near him have -10% strenght
},
{
name:"Brute",
unitType:"Melee",
uniqueTo:"Barbarian",
replaces:"Warrior",
movement:2,
strength:8,
cost: 20,
obsoleteTech:"Metal Casting",
upgradesTo:"Swordsman",
attackSound:"nonmetalhit"
//Barbarian unique unit
},
*/
{
name:"Archer",
unitType:"Ranged",
movement:2,
strength:5,
rangedStrength:7,
cost: 40,
hurryCostModifier:20,
requiredTech:"Archery",
obsoleteTech:"Machinery",
upgradesTo:"Crossbowman",
attackSound:"arrow"
},
{
name:"Bowman",
unitType:"Ranged",
movement:2,
strength:7,
rangedStrength:9,
cost: 40,
hurryCostModifier:20,
requiredTech:"Archery",
obsoleteTech:"Machinery",
replaces:"Archer",
uniqueTo:"Babylon",
upgradesTo:"Crossbowman",
attackSound:"arrow"
},
/*
{
name:"Slinger",
unitType:"Ranged",
replaces:"Archer",
uniqueTo:"Inca",
movement:2,
strength:4,
rangedStrength:7,
cost: 40,
hurryCostModifier:20,
requiredTech:"Archery",
obsoleteTech:"Machinery",
uniques:["May withdraw before melee"],
upgradesTo:"Crossbowman",
attackSound:"arrow"
//Incan unique unit
},
*/
{
name:"Work Boats",
unitType:"WaterCivilian",
movement:4,
cost: 30,
requiredTech:"Sailing",
uniques:["Cannot enter ocean tiles until Astronomy","May create improvements on water resources"]
hurryCostModifier:20
},
{
name:"Trireme",
unitType:"WaterMelee",
movement:4,
strength:10,
cost: 45,
requiredTech:"Sailing",
uniques:["Cannot enter ocean tiles"]
upgradesTo:"Caravel",
obsoleteTech:"Astronomy",
hurryCostModifier:20,
attackSound:"nonmetalhit"
},
/*
{
name:"Quinquereme",
unitType:"WaterMelee",
uniqueTo:"Phoenicia",
replaces:"Trireme",
movement:4,
strength:13,
cost: 45,
requiredTech:"Sailing",
uniques:["Cannot enter ocean tiles"]
upgradesTo:"Caravel",
obsoleteTech:"Astronomy",
hurryCostModifier:20,
attackSound:"nonmetalhit"
//Phoenician unique naval unit, stronger than Trireme.
},
*/
{
name:"Chariot Archer",
unitType:"Ranged",
movement:4,
strength:6,
rangedStrength:10,
cost: 56,
requiredTech:"The Wheel",
requiredResource:"Horses",
upgradesTo:"Knight",
obsoleteTech:"Chivalry",
uniques:["No defensive terrain bonus","Rough terrain penalty"],
hurryCostModifier:20,
attackSound:"arrow"
},
{
name:"War Chariot",
unitType:"Ranged",
uniqueTo:"Egypt",
replaces:"Chariot Archer",
movement:5,
strength:6,
rangedStrength:10,
cost: 56,
requiredTech:"The Wheel",
upgradesTo:"Knight",
obsoleteTech:"Chivalry",
uniques:["No defensive terrain bonus","Rough terrain penalty"],
hurryCostModifier:20,
attackSound:"arrow"
},
/*
{
name:"War Elephant",
unitType:"Ranged",
uniqueTo:"India",
replaces:"Chariot Archer",
movement:3,
strength:9,
rangedStrength:11,
cost:70,
requiredTech:"The Wheel",
upgradesTo:"Knight",
obsoleteTech:"Chivalry",
uniques:["No defensive terrain bonus"],
hurryCostModifier:20,
attackSound:"horse"
//This is the Indian unique unit. It replaces Chariot Archer, moves slower, has no rough terrain penalty and needs no horses.
},
*/
{
name:"Spearman",
unitType:"Melee",
movement:2,
strength:11,
cost: 56,
requiredTech:"Bronze Working",
obsoleteTech:"Civil Service",
upgradesTo: "Pikeman",
uniques:["Bonus vs Mounted 50%"],
hurryCostModifier:20,
attackSound:"metalhit"
},
{
name:"Hoplite",
replaces:"Spearman",
uniqueTo:"Greece",
unitType:"Melee",
movement:2,
strength:13,
cost: 56,
requiredTech:"Bronze Working",
obsoleteTech:"Civil Service",
upgradesTo: "Pikeman",
uniques:["Bonus vs Mounted 50%"],
hurryCostModifier:20,
attackSound:"metalhit"
},
/*
{
name:"Immortal",
replaces:"Spearman",
uniqueTo:"Persian",
unitType:"Melee",
movement:2,
strength:12,
cost: 56,
requiredTech:"Bronze Working",
obsoleteTech:"Civil Service",
upgradesTo: "Pikeman",
uniques:["Bonus vs Mounted 50%","Heals at double rate"],
hurryCostModifier:20,
attackSound:"metalhit"
//Persian unique unit
},
*/
/* Classical Era */
{
name:"Catapult",
unitType:"Siege",
movement:2,
strength:7,
rangedStrength:8,
cost: 75,
requiredTech:"Mathematics",
obsoleteTech:"Physics",
upgradesTo: "Trebuchet",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
hurryCostModifier:20,
attackSound:"throw"
},
{
name:"Ballista",
unitType:"Siege",
uniqueTo:"Rome",
replaces:"Catapult",
movement:2,
strength:8,
rangedStrength:10,
cost: 75,
requiredTech:"Mathematics",
obsoleteTech:"Physics",
upgradesTo: "Trebuchet",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
hurryCostModifier:20,
attackSound:"throw"
},
{
name:"Swordsman",
unitType:"Melee",
movement:2,
strength:14,
cost: 75,
requiredTech:"Iron Working",
upgradesTo:"Longswordsman",
obsoleteTech:"Steel",
requiredResource:"Iron",
hurryCostModifier:20,
attackSound:"metalhit"
},
{
name:"Legion",
unitType:"Melee",
uniqueTo:"Rome",
replaces:"Swordsman",
movement:2,
strength:17,
cost: 75,
requiredTech:"Iron Working",
upgradesTo:"Longswordsman",
obsoleteTech:"Steel",
requiredResource:"Iron",
uniques:["Can construct roads"]
hurryCostModifier:20,
attackSound:"metalhit"
},
/*
{
name:"Mohawk Warrior",
unitType:"Melee",
uniqueTo:"Iroquois",
replaces:"Swordsman",
movement:2,
strength:14,
cost: 75,
requiredTech:"Iron Working",
upgradesTo:"Longswordsman",
obsoleteTech:"Gunpowder",
hurryCostModifier:20,
uniques:["Combat Bonus in Forest/Jungle 33%"],
attackSound:"metalhit"
//Iroquese unique unit. Bonus when fighting in Jungles and Forests. Doesn't require Iron.
},
*/
{
name:"Horseman",
unitType:"Mounted",
movement:4,
strength:12,
cost: 75,
requiredTech:"Horseback Riding",
requiredResource:"Horses",
upgradesTo:"Knight",
obsoleteTech:"Metallurgy",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20,
attackSound:"horse"
},
{
name:"Companion Cavalry",
unitType:"Mounted",
uniqueTo:"Greece",
replaces:"Horseman",
movement:5,
strength:14,
cost: 75,
requiredTech:"Horseback Riding",
upgradesTo:"Knight",
obsoleteTech:"Metallurgy",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20,
attackSound:"horse"
},
// Medieval Era
{
name:"Crossbowman",
unitType:"Ranged",
movement:2,
strength:13,
rangedStrength:18,
cost: 120,
requiredTech:"Machinery",
upgradesTo:"Gatling Gun",
obsoleteTech:"Industrialization",
hurryCostModifier:20,
attackSound:"arrow"
},
{
name:"Chu-Ko-Nu",
unitType:"Ranged",
uniqueTo:"China",
movement:2,
strength:13,
rangedStrength:14,
replaces:"Crossbowman",
cost: 120,
requiredTech:"Machinery",
upgradesTo:"Gatling Gun",
obsoleteTech:"Industrialization",
promotions:["Logistics"],
hurryCostModifier:20,
attackSound:"arrow"
},
{
name:"Longbowman",
unitType:"Ranged",
range:2,
movement:2,
strength:13,
rangedStrength:18,
replaces:"Crossbowman",
uniqueTo:"England",
cost: 120,
requiredTech:"Machinery",
upgradesTo:"Gatling Gun",
obsoleteTech:"Industrialization",
promotions:["Range"],
hurryCostModifier:20,
attackSound:"arrow"
},
{
name:"Trebuchet",
unitType:"Siege",
movement:2,
strength:12,
rangedStrength:14,
cost: 120,
requiredTech:"Physics",
obsoleteTech:"Chemistry",
upgradesTo:"Cannon",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
hurryCostModifier:20,
attackSound:"throw"
},
/*
{
name:"Hwach'a",
unitType:"Siege",
replaces:"Trebuchet",
uniqueTo:"Korea",
movement:2,
strength:11,
rangedStrength:26,
cost: 120,
requiredTech:"Physics",
obsoleteTech:"Chemistry",
upgradesTo:"Cannon",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack"],
hurryCostModifier:20,
attackSound:"throw"
},
*/
{
name:"Longswordsman",
unitType:"Melee",
movement:2,
strength:21,
cost: 120,
requiredTech:"Steel",
upgradesTo:"Musketman",
obsoleteTech:"Gunpowder",
requiredResource:"Iron",
hurryCostModifier:20,
attackSound:"metalhit"
},
{
name:"Samurai",
replaces:"Longswordsman",
uniqueTo:"Japan",
unitType:"Melee",
movement:2,
strength:21,
cost: 120,
requiredTech:"Steel",
upgradesTo:"Musketman",
obsoleteTech:"Gunpowder",
requiredResource:"Iron",
uniques:["Combat very likely to create Great Generals"]
promotions:["Shock I"]
hurryCostModifier:20,
attackSound:"metalhit"
//Aside from the Great Generals II promotion, Samurai should also create Fishing Boats (not now, surely)
},
/*
{
name:"Berserker",
replaces:"Longswordsman",
uniqueTo:"Denmark",
unitType:"Melee",
movement:3,
strength:21,
cost: 120,
requiredTech:"Steel",
upgradesTo:"Musketman",
obsoleteTech:"Metallurgy",
requiredResource:"Iron",
uniques:["Amphibious"]
promotions:["Shock I"]
hurryCostModifier:20,
attackSound:"metalhit"
//Danish unique unit. Can attack from the sea without any penalty, and moves faster.
},
*/
{
name:"Pikeman",
unitType:"Melee",
movement:2,
strength:16,
cost: 90,
requiredTech:"Civil Service",
uniques:["Bonus vs Mounted 50%"],
upgradesTo:"Musketman",
obsoleteTech:"Gunpowder",
hurryCostModifier:20,
attackSound:"metalhit"
//Pikeman should upgrade not only to Musketman but also to Lancer
},
/*
{
name:"Landsknecht",
replaces:"Pikeman",
uniqueTo:"Germany"
unitType:"Melee",
movement:2,
strength:16,
cost: 45,
requiredTech:"Civil Service",
uniques:["Bonus vs Mounted 50%"],
upgradesTo:"Musketman",
obsoleteTech:"Gunpowder",
hurryCostModifier:20,
attackSound:"metalhit"
},
*/
{
name:"Galleass",
unitType:"WaterRanged",
movement:3,
strength:16,
rangedStrength:17
cost: 100,
requiredTech:"Compass",
obsoleteTech:"Navigation",
upgradesTo:"Frigate",
uniques:["Cannot enter ocean tiles"]
hurryCostModifier:20,
attackSound:"arrow"
},
{
name:"Knight",
unitType:"Mounted",
movement:3,
strength:20,
cost: 120,
requiredTech:"Chivalry",
obsoleteTech:"Military Science",
upgradesTo:"Cavalry",
requiredResource:"Horses",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20,
attackSound:"horse"
},
{
name:"Camel Archer",
replaces:"Knight",
uniqueTo:"Arabia",
unitType:"Ranged",
movement:4,
strength:17,
rangedStrength:21,
cost: 120,
requiredTech:"Chivalry",
requiredResource:"Horses",
upgradesTo:"Cavalry",
obsoleteTech:"Military Science",
uniques:["Can move after attacking","No defensive terrain bonus"],
hurryCostModifier:20,
attackSound:"arrow"
//Camel Archer should have no penalty attacking cities
},
/*
{
name:"Mandekalu Cavalry",
replaces:"Knight",
uniqueTo:"Songhai",
unitType:"Mounted",
movement:4,
strength:20,
cost: 110,
requiredTech:"Chivalry",
requiredResource:"Horses",
upgradesTo:"Cavalry",
obsoleteTech:"Military science",
uniques:["Can move after attacking","No defensive terrain bonus"],
hurryCostModifier:20,
attackSound:"horse"
//Songhai unique unit. Costs slightly less and is more powerful than a Knight
},
{
name:"Keshik",
replaces:"Knight",
uniqueTo:"Mongolia",
unitType:"Mounted",
movement:5,
strength:15,
rangedStrength:16,
cost: 120,
requiredTech:"Chivalry",
requiredResource:"Horses",
upgradesTo:"Cavalry",
obsoleteTech:"Military science",
uniques:["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"],
hurryCostModifier:20,
attackSound:"arrow"
//Mongolian unique unit.
},
{
name:"Naresuan's Elephant",
unitType:"Mounted",
replaces:"Knight",
uniqueTo:"Siam",
movement:3,
strength:25,
cost: 225,
requiredTech:"Chivalry",
obsoleteTech:"Military Science",
upgradesTo:"Cavalry",
uniques:["Can move after attacking","No defensive terrain bonus","50% Bonus vs. Mounted","33% Penalty vs. Cities"],
hurryCostModifier:20,
attackSound:"shot"
//Siamese unique unit. Doesn't require Horses.
},
*/
// Rennaisance Era
{
name:"Caravel",
unitType:"WaterMelee",
movement:4,
strength:20,
cost: 120,
requiredTech:"Astronomy",
upgradesTo:"Ironclad",
obsoleteTech:"Combustion",
uniques:["+1 Visibility Range"],
hurryCostModifier:20
},
/*
{
name:"Turtle Ship",
unitType:"WaterMelee",
replaces:"Caravel",
uniqueTo:"Korea",
movement:4,
strength:36,
cost: 120,
requiredTech:"Astronomy",
upgradesTo:"Ironclad",
obsoleteTech:"Combustion",
uniques:["+1 Visibility Range"],
hurryCostModifier:20
},
*/
{
name:"Cannon",
unitType:"Siege",
movement:2,
strength:14,
rangedStrength:20,
cost: 185,
requiredTech:"Chemistry",
upgradesTo:"Artillery",
obsoleteTech:"Dynamite",
uniques:["Bonus vs City 200%","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
hurryCostModifier:20
},
{
name:"Musketman",
unitType:"Melee",
movement:2,
strength:24,
cost: 150,
requiredTech:"Gunpowder",
upgradesTo:"Rifleman"
obsoleteTech:"Rifling",
hurryCostModifier:20,
attackSound:"shot"
},
{
name:"Musketeer",
unitType:"Melee",
replaces:"Musketman",
uniqueTo:"France",
movement:2,
strength:28,
cost: 150,
requiredTech:"Gunpowder",
upgradesTo:"Rifleman"
obsoleteTech:"Rifling",
hurryCostModifier:20,
attackSound:"shot"
},
/*
{
name:"Jannissary",
unitType:"Melee",
replaces:"Musketman",
uniqueTo:"Ottoman",
movement:2,
strength:24,
cost: 150,
requiredTech:"Gunpowder",
upgradesTo:"Rifleman"
obsoleteTech:"Rifling",
hurryCostModifier:20,
uniques:["Heal 50 if it kills an Unit","Combat bonus when attacking 25%"],
attackSound:"shot"
//Ottoman unique unit, slightly weaker than Musketman, but heals 50 HP when it kills an units, and +25% Strenght when attacking
},
*/
{
name:"Minuteman",
unitType:"Melee",
replaces:"Musketman",
uniqueTo:"America",
movement:2,
strength:24,
cost: 150,
requiredTech:"Gunpowder",
upgradesTo:"Rifleman"
obsoleteTech:"Rifling",
uniques:["Ignores terrain cost"]
promotions:["Drill I"],
hurryCostModifier:20,
attackSound:"shot"
},
{
name:"Frigate",
unitType:"WaterRanged",
movement:5,
strength:25,
rangedStrength:28,
cost: 185,
requiredResource:"Iron",
requiredTech:"Navigation",
obsoleteTech:"Electronics",
upgradesTo:"Battleship",
hurryCostModifier:20
},
{
name:"Ship of the Line",
unitType:"WaterRanged",
replaces:"Frigate",
uniqueTo:"England",
movement:5,
strength:30,
rangedStrength:35,
cost: 185,
requiredResource:"Iron",
uniques:["+1 Visibility Range"]
requiredTech:"Navigation",
obsoleteTech:"Electronics",
upgradesTo:"Battleship",
hurryCostModifier:20
},
{
name:"Lancer",
unitType:"Mounted",
movement:4,
strength:25,
cost: 185,
requiredTech:"Metallurgy",
requiredResource:"Horses",
hurryCostModifier:20,
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%"],
upgradesTo:"Anti-Tank Gun",
obsoleteTech:"Combined Arms",
attackSound:"horse"
},
/*
{
name:"Sipahi",
unitType:"Mounted",
replaces:"Lancer",
uniqueTo:"Ottoman",
movement:5,
strength:25,
cost: 185,
requiredTech:"Metallurgy",
requiredResource:"Horses",
hurryCostModifier:20,
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 33%","Formation I","+1 Visibility"],
upgradesTo:"Anti-Tank Gun",
obsoleteTech:"Combined Arms",
attackSound:"horse"
//Another Ottoman unique attack.
},
*/
// Industrial Era
{
name:"Gatling Gun",
unitType:"Ranged",
range:1,
movement:2,
strength:30,
rangedStrength:30,
cost: 225,
requiredTech:"Industrialization",
upgradesTo:"Machine Gun",
obsoleteTech:"Ballistics",
hurryCostModifier:20,
attackSound:"machinegun"
},
{
name:"Rifleman",
unitType:"Melee",
movement:2,
strength:34,
cost: 225,
requiredTech:"Rifling",
obsoleteTech:"Replaceable Parts", //Should be Replaceable Parts
upgradesTo:"Great War Infantry",
hurryCostModifier:20,
attackSound:"shot"
},
/*
{
name:"Norvegian Ski Infantry",
unitType:"Melee",
replaces:"Rifleman",
uniqueTo:"Denmark",
movement:2,
strength:34,
cost: 225,
requiredTech:"Rifling",
obsoleteTech:"Replaceable Parts",
upgradesTo:"Great War Infantry",
uniques:["Bonus in Snow, Tundra and Hills"],
hurryCostModifier:20,
attackSound:"shot"
},
*/
{
name:"Cavalry",
unitType:"Mounted",
movement:4,
strength:34,
cost: 225,
requiredTech:"Military Science",
requiredResource:"Horses",
upgradesTo:"Landship",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%" ],
hurryCostModifier:20,
attackSound:"horse"
},
{
name:"Cossack",
unitType:"Mounted",
replaces:"Cavalry",
uniqueTo:"Russia",
movement:4,
strength:34,
cost: 225,
requiredTech:"Military Science",
requiredResource:"Horses",
upgradesTo:"Landship",
uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs wounded units 33%" ],
hurryCostModifier:20,
attackSound:"horse"
},
{
name:"Artillery",
unitType:"Siege",
movement:2,
strength:21,
rangedStrength:28,
range:3,
cost: 320,
requiredTech:"Dynamite",
upgradesTo:"Rocket Artillery",
uniques:["Bonus vs City 200%","No defensive terrain bonus",
"Must set up to ranged attack","Limited Visibility","Indirect Fire"],
hurryCostModifier:20
},
{
name:"Ironclad",
unitType:"WaterMelee",
movement:3,
strength:45,
cost: 250,
requiredTech:"Steam Power",
requiredResource:"Coal",
upgradesTo:"Destroyer",
obsoleteTech:"Combustion",
uniques:["Bonus vs City 33%","Double movement in coast"],
hurryCostModifier:20
},
// Modern era
{
name:"Landship",
unitType:"Armor",
movement:4,
strength:60,
cost: 350,
requiredTech:"Combustion",
requiredResource:"Oil",
upgradesTo:"Tank",
obsoleteTech:"Combined Arms",
uniques:["Can move after attacking","No defensive terrain bonus"],
hurryCostModifier:20
},
{
name:"Destroyer",
unitType:"WaterMelee",
movement:6,
strength:55,
cost: 375,
requiredTech:"Combustion",
uniques:["Can attack submarines"], // todo: add interception and bonus vs submarines once we have air and submarine units
hurryCostModifier:20
},
{
name: "Battleship",
unitType: "WaterRanged",
movement: 5,
strength: 55,
rangedStrength: 55,
range: 3,
cost: 375,
requiredResource:"Oil",
requiredTech:"Electronics",
uniques:["Indirect Fire", "Bonus vs City 30%"],
hurryCostModifier:20
},
{
name: "Submarine",
unitType: "WaterSubmarine",
movement: 5,
strength: 35,
rangedStrength: 60,
cost: 325,
requiredTech:"Refrigeration",
uniques:["Bonus as Attacker 75%", "Invisible to others", "Can only attack water", "Can attack submarines"],
hurryCostModifier:20
},
{
name:"Great War Infantry",
unitType:"Melee",
movement:2,
strength:50,
cost: 320,
requiredTech:"Replaceable Parts",
hurryCostModifier:20,
upgradesTo:"Infantry",
obsoleteTech:"Plastics"
attackSound:"shot"
},
{
name:"Foreign Legion",
unitType:"Melee",
replaces:"Great War Infantry",
uniqueTo:"France",
movement:2,
strength:50,
cost: 320,
requiredTech:"Replaceable Parts",
hurryCostModifier:20,
upgradesTo:"Infantry",
obsoleteTech:"Plastics",
uniques:["+20% bonus outside friendly territory"],
attackSound:"shot"
},
{
name:"Infantry",
unitType:"Melee",
movement:2,
strength:70,
cost: 375,
requiredTech:"Plastics",
upgradesTo:"Mechanized Infantry",
obsoleteTech:"Nuclear Fission",
hurryCostModifier:20,
attackSound:"shot"
},
{
name:"Machine Gun",
unitType:"Ranged",
range:1,
movement:2,
strength:60,
rangedStrength:60,
cost: 350,
requiredTech:"Ballistics",
hurryCostModifier:20,
attackSound:"machinegun"
},
{
name:"Tank",
unitType:"Armor",
movement:5,
strength:70,
cost: 375,
requiredTech:"Combined Arms",
requiredResource:"Oil",
upgradesTo:"Modern Armor",
//obsoleteTech:"Robotics",
uniques:["Can move after attacking","No defensive terrain bonus"]
hurryCostModifier:20,
},
/*
{
name:"Panzer",
unitType:"Armor",
uniqueTo:"Germany",
replaces:"Tank",
movement:6,
strength:80,
cost: 375,
requiredTech:"Combined Arms",
requiredResource:"Oil",
uniques:["Can move after attacking","No defensive terrain bonus"]
hurryCostModifier:20,
//German unique unit, stronger than Tank
},
*/
{
name:"Anti-Tank Gun",
unitType:"Melee",
movement:2,
strength:50,
cost: 300,
requiredTech:"Combined Arms",
uniques:["Bonus vs Armor 100%"]
hurryCostModifier:20,
},
{
name:"Rocket Artillery",
unitType:"Siege",
movement:2,
strength:45,
rangedStrength:60,
range:3,
cost: 425,
requiredTech:"Rocketry",
requiredResource:"Aluminum",
uniques:["Bonus vs City 200%","No defensive terrain bonus",
"Limited Visibility","Indirect Fire"],
hurryCostModifier:20
},
{
name:"Mechanized Infantry",
unitType:"Melee",
movement:3,
strength:90,
cost: 375,
requiredTech:"Nuclear Fission",
hurryCostModifier:20,
},
{
name:"Modern Armor",
unitType:"Armor",
movement:5,
strength:100,
cost: 425,
requiredTech:"Robotics",
requiredResource:"Aluminum",
uniques:["Can move after attacking","No defensive terrain bonus"]
hurryCostModifier:20,
},
/* Great people */
{
name:"Great Artist",
unbuildable:true,
unitType:"Civilian",
uniques:["Can start an 8-turn golden age","Can build improvement: Landmark"]
movement:2
},
{
name:"Great Scientist",
unbuildable:true,
unitType:"Civilian",
uniques:["Can discover a technology","Can build improvement: Academy"]
movement:2
},
{
name:"Great Merchant",
unbuildable:true,
unitType:"Civilian",
uniques:["Can undertake a trade mission, giving a large sum of gold","Can build improvement: Customs house"]
movement:2
},
{
name:"Great Engineer",
unbuildable:true,
unitType:"Civilian",
uniques:["Can speed up construction of a wonder","Can build improvement: Manufactory"]
movement:2
},
{
name:"Great General",
unbuildable:true,
unitType:"Civilian",
uniques:["Can start an 8-turn golden age","Bonus for land units in 2 radius 15%"] //to do : should be able to build mega-fort
movement:2
},
]