faa90dd269
* systemProp * update * update * update
370 lines
14 KiB
JSON
370 lines
14 KiB
JSON
{ // Each entry s a tutorial, but the tutorial may be spread over separate paragraphs.
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// so for example:
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PolicyPickerScreen: [ // Activated when entering policy picker screen
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[ // This is simply a more comfortable format than "all in one line with \n".
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"文化可以通过建设文化建筑或奇观、推行社会政策等积累。"
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"当您有足够的文化时, 可以推行一项社会政策,",
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"每项社会政策都给您一定的奖励。"
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], // this will be displayed as 4 lines of text in-game as well
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[
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"社会政策被划分成几个分支,每个分支都有自己的子政策,",
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"当一个分支社会政策的所有子政策都被推行,",
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"会有一个额外的奖励。"
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],
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[
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"随着每项社会政策的推行,每座城市的建立,",
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"推行新的社会政策时的文化花费会随之提升--所以要明智地选择!"
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]
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],
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CityEntered: [
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[
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"欢迎来到您的第一座城市!",
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"到目前为止,您只有1个市民。当您积累足够的食物时,人口就会增长。",
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"同样,当您积累了足够的文化时,您所在城市的边界也会扩张。",
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"文化不是由地块产出的,而是由城市内的建筑或奇观产生的。"
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],
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[
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"市民可以在距城市中心地块3格以内处于您文明影响范围内的地块上工作,相应地块会为城市带来收益。",
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"可以通过点击“城市界面”的地块来分配市民和取消分配。",
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"当然,您只能在人口有空闲的情况下进行分配!"
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],
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[
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"一座城市的中心地块总是工作的,不需要为之分配市民,",
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"同样也不能在该地块建造设施。"
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"城市的产能用于组建单位和建造建筑或奇观,",
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"您可以通过点击“城市界面”左边列表中的项目来选择需要组建的单位和建造的建筑或奇观。"
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],
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],
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TechPickerScreen : [
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[
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"科技是文明的核心。",
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"随着科技进步的到来,",
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"将会解锁更多的建筑或奇观、设施和能力(例如在地图上显示战略资源煤)等。"
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],
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[
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"大多数科技的研究都需要先研究相关的前置科技。",
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"但您可以直接选择一种您想要研究的科技,",
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"电脑会自动研究必要的前置科技来最终完成所选科技的研究。"
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]
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],
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CityFounded : [
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[
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"您建立了一座城市!",
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"城市是帝国的命脉,为整个帝国提供金钱和科研产出,",
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"相关信息显示在顶部信息栏。"
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"点击城市名称进入“城市界面”,",
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"在这里可以执行分配市民、组建单位和建造建筑或奇观、购买地块、查看城市详细信息等操作。"
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],
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[
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"Once you have your first city up and running you’ll be able to start production of a new unit",
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" and you’ll be able to begin your research.",
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"I’m not going to delve too deeply into the research element of the game yet – that will be handled later in the guide –",
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" so let’s just talk about production."
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],
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[
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"The first thing coming out of your city should be either a Scout or Warrior."
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"I generally prefer the Warrior because it can be used for defense and because it can be upgraded",
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" to the Swordsman unit later in the game for a relatively modest sum of gold.",
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"Scouts can be effective, however, if you seem to be located in an area of dense forest and hills.",
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"Scouts don’t suffer a movement penalty in this terrain."
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"If you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.",
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"Fast expanding is absolutely critical in most games of this type.",
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],
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],
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NewGame: [
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[
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"您好,欢迎来到绚丽多彩的UnCiv游戏世界!",
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"文明游戏是复杂的,让我们通过教程来引导您开始一段奇妙的游戏旅程。",
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"Your first mission is to found your capital city.",
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"This is actually an important task because your capital city will probably be your most prosperous.",
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"Many game bonuses apply only to your capital city and it will probably be the center of your empire."
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],
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[
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"How do you know a spot is appropriate?",
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"That’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.",
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"Luxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)",
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"These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron."
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],
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[
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"However, cities don’t have a set area that they can work - more on that later!"
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"This means you don’t have to settle cities right next to resources.",
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"Let’s say, for example, that you want access to some iron – but the resource is right next to a desert."
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"You don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.",
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"Your city will grow and eventually gain access to the resource.",
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"You only need to settle right next to resources if you need them immediately – ",
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" which might be the case now and then, but you’ll usually have the luxury of time."
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],
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],
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HappinessGettingLow:[
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[
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"As cities grow in size and influence they also are able to work more territory.",
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"You also have to deal with a happiness mechanic that is no longer tied to each individual city.",
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"Instead, your entire empire shares the same level of satisfaction.",
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"As your cities grow in population you’ll find that it is more and more difficult to keep your empire happy."
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],
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[
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"In addition, you can’t even build any city improvements that increase happiness until you’ve done the appropriate research.",
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"If your empire’s happiness ever goes below zero the growth rate of your cities will be hurt.",
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"If your empire becomes severely unhappy (as indicated by the smiley-face icon at the top of the interface)",
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" your armies will have a big penalty slapped on to their overall combat effectiveness."
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],
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[
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"This means that it is very difficult to expand quickly in Unciv."
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"It isn’t impossible, but as a new player you probably shouldn’t do it."
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"So what should you do? Chill out, scout, and improve the land that you do have by building Workers.",
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"Only build new cities once you have found a spot that you believe is appropriate."
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],
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]
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TileLayout: [
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[
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"这是世界地图,它是由多个地块组成的。",
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"每个地块都可能会有单位、资源和设施,稍后我们将会详细介绍。",
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"地块的图标代表它是哪种地形。",
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"要了解更多细节,请点击地块查看相关信息。"
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]
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],
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TileClicked : [
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[
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"点击选择地块,",
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"屏幕的右下角的地块信息面板上会显示地块的信息。",
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"如果地块中有一个单位,",
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"则该单位将会被选中。"
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]
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],
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UnitSelected : [
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[
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"当一个单位被选中时,它的信息面板将显示在屏幕左下角。",
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"该单位的可用的操作将显示在它的信息面板的上方。"
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]
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],
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AfterCityEntered : [
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[
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"执行完当前回合的所有操作,",
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"请点击屏幕右上角的“下一回合”按钮继续。"
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],
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[
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"每一回合,科研、文化和金钱都会积累,",
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"用于促进您的文明和城市的发展。",
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"几个回合后,城市可能会扩张。"
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]
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],
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NextTurn: [
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[
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"在游戏开始的最初几回合,",
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"您只需进行很少的操作。",
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"但随着您的文明的发展,",
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"很多事情必须面面俱到。"
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]
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]
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ContactMe: [
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[
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"您好!玩到这里,您已经熟悉了游戏的全部内容,",
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"您会发现游戏目前是不完整的,它还处于开发状态。",
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"不过UnCiv将永远是开源和免费的,",
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"这意味着您无须担心广告或付费问题。"
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],
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[
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"您的支持将激励着我进一步完善它,",
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"我一定会竭尽全力、精益求精。",
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"感谢玩家们的支持--您们是最棒的!"
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],
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[
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"如果喜欢它,请到Play Store对它进行评价。",
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"如果您发现了游戏存在的问题或有什么好的意见和建议,",
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"请联系我!",
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"我的email地址:yairm210@hotmail.com,",
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"GitHub项目页面:https://github.com/yairm210/UnCiv。"
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]
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],
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Unhappiness: [
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[
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"看来您的市民不太高兴!",
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"因为不满(快乐为负),城市的食物产出将-75%,",
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"每1点不满会使您的单位战斗力-2%。"
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],
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[
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"产生不满的原因有两个:人口数和城市数,",
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"每座城市产生3点不满,每个市民产生1点不满。"
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],
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[
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"有两种方法可以减少不满:",
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"为您的市民建造提供快乐的建筑或奇观,",
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"或者开发奢侈资源。"
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]
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],
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GoldenAge: [
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[
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"您的文明进入了一个黄金时代!",
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"您的快乐每个回合都会积累,",
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"当快乐积累到一定数值就会开启一个黄金时代。",
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"在黄金时代,文化和产能积累速率+20%,",
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"每个至少产出1金钱的地块将提供额外的金钱。"
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]
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],
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SecondCity: [
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[
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"您已经建立了第二座城市!",
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"通过道路连接您的城市和首都来建立贸易路线,",
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"贸易路线将提供额外的金钱产出。",
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"请注意,道路经过的每个地块都需要1金钱的维护费,",
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"所以等待城市的自然发展可能更经济!"
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]
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[
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"Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.",
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"Now is a good time to start thinking about how, exactly, you want to win – if you haven’t already."
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],
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[
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"There are three ways to win in Unciv. They are:",
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"Cultural Victory: Complete 4 Social Policy Trees",
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"Domination Victory: Survive as the last civilization",
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"Science Victory: Be the first to construct a spaceship to Alpha Centauri"
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],
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[
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"So to sum it up, these are the basics of Unciv – ",
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"Found a prosperous first city, expand slowly to manage happiness,",
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" and set yourself up for the victory condition you wish to pursue.",
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"Obviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim.",
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]
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]
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EnemyCity: [
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[
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"您已经包围了敌人的一座城市!",
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"当城市的耐久降至1时就可以被占领。",
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"只能使用近战单位占领城市。",
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"城市每回合会自动回复少许耐久,所以最好先使用远程单位攻击它,",
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"同时使用您的近战单位来保护远程单位,直到城市被占领!"
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]
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]
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LuxuryResource: [
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[
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"您已经获得了第一个奢侈资源!",
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"您拥有的每种独一无二的奢侈资源都会给您的文明+5快乐,",
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"每种奢侈资源只能提供一份快乐加成,同种的多个资源并不会提供更多的快乐,",
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"所以用它们和其他文明进行贸易吧!"
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]
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]
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StrategicResource: [
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[
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"您已经获得了第一个战略资源!",
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"战略资源允许您组建特定的单位和建造特定的建筑。",
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"当您在一个战略资源地块上建造了设施,它将为您提供有限数量的该种资源。",
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"组建相关单位和建造相关建筑时这些资源会消耗。如需要消耗1单位的马来组建1个骑手,",
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"没有马就不能组建骑手。当该单位或建筑被摧毁时,此资源将能再次使用。",
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"如果获取资源途径出现中断,需要该资源的单位将受到战斗力减成,直至重新获得该资源。"
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]
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]
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EnemyCityNeedsConqueringWithMeleeUnit: [
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[
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"这座城市再也不能抵抗了!",
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"然而,要征服城市,请使用您的近战单位占领它。"
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]
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]
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BarbarianEncountered: [
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[
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"您遇到蛮族了!",
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"蛮族会不分青红皂白地攻击靠近它的每一个单位,",
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"所以请不要让您的移民等平民单位靠近他们,同时还要注意你的斥候!"
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]
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]
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OtherCivEncountered: [
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[
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"您遇到了另一个文明!",
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"其他文明一开始是和平的,您可以和他们进行贸易,",
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"但是他们以后可能会选择对您宣战。"
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]
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]
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GameCrashed: [
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[
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"NO!看起来游戏好像出现了灾难性的Bug!",
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"这绝对不应该发生!",
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"请将游戏存档信息发送给我,方法如下:",
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"依次点击“菜单->储存游戏->复制到剪贴板”,将剪贴板的内容通过email发送给我。",
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"我的email地址:yairm210@hotmail.com。我会尽快处理!"
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]
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]
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ApolloProgram: [
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[
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"您已经完成了阿波罗计划!",
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"现在可以开始在您的城市中建造飞船部件了,",
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"来通过太空竞赛赢得科技胜利吧!"
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]
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]
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InjuredUnits:[
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[
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"您的一个单位受伤了!",
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"受伤的单位造成的伤害比未受伤时少,他们的生命值在不进行任何操作时可以回复。",
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"每回合生命值回复量取决于单位所处的位置:",
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"敌方领土时5点,中立领土时10点,己方领土时15点,城市中心地块时20点。"
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]
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]
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WorkerTrained:[
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[
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"您训练了一个工人!",
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"工人对您所在城市的发展至关重要,因为只有他们才能在地块上建造设施。",
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"设施可以提高地块的产出,",
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"当市民在建有设施的地块工作时,将给您的城市带来更多的收益。"
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]
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]
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SiegeUnitTrained:[
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[
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"您训练了一支攻城单位!",
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"攻城单位对城市具有极强的毁灭力,但在进攻前必须先把它架设起来。",
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"您的攻城单位架设起来后,它就可以从当前的地块发起攻击,",
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"但是一旦它移动到其他地块,就需要重新架设。"
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]
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]
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CanEmbark:[
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[
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"您的陆军单位现在拥有船运能力,他们可以穿越海洋地块!",
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"陆军单位进入或离开水域后,当前回合内将不能再进行任何操作。",
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"陆军单位处于船运状态在海上行进时是没有防御能力的,所以请小心!"
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]
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]
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CityRange:[
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[
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"市民可以在距城市中心地块3格以内处于您文明影响范围内的地块上工作。",
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"虽然城市的边界会持续地扩张,",
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"但是市民不能分配在距城市中心地块3格以外的地块上。"
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]
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]
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Idle_Units:[
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[
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"If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.",
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"If you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - ",
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" units in Fortify or Sleep are not considered idle units.",
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"If you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units",
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]
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]
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}
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