fdf95317f0
* implemented single tap move - units stay selected after move (to go on moving) - and they are de-selectable by taping them again (to abort moving) * unit movement: mark the reachable spots clearly to avoid accidental movement * unit action: when an exclusive decision is made, deselect unit * clicking on the unit information in the UnitTable will show that unit + minor fixes * siege units won't show movement hints when set up, while packing up does not cost any movement points * workers: highlight button when constructing an improvement, won't sleep then * fixed units not being de-selected when clicking the UnitTable or "next unit" button * zooming forwards clicks on to the map, so we need to deselect units in that case * clean up branch * added "Move units with a single tap" to options menu |
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