Fixing a bug in role tag handling where only the first tag was used
Fixes #6517
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1 changed files with 14 additions and 10 deletions
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@ -228,24 +228,28 @@ class Play(object):
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if meta_data:
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allow_dupes = utils.boolean(meta_data.get('allow_duplicates',''))
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if "tags" in passed_vars:
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if not self._is_valid_tag(passed_vars["tags"]):
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# one of the tags specified for this role was in the
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# skip list, or we're limiting the tags and it didn't
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# match one, so we just skip it completely
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continue
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# if any tags were specified as role/dep variables, merge
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# them into the passed_vars so they're passed on to any
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# further dependencies too, and so we only have one place
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# (passed_vars) to look for tags going forward
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def __merge_tags(var_obj):
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old_tags = passed_vars.get('tags', [])
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new_tags = var_obj.get('tags', [])
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if isinstance(new_tags, basestring):
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new_tags = [new_tags, ]
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if isinstance(var_obj, dict):
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new_tags = var_obj.get('tags', [])
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if isinstance(new_tags, basestring):
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new_tags = [new_tags, ]
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else:
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new_tags = []
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return list(set(old_tags).union(set(new_tags)))
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if "tags" in passed_vars:
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dep_tags = __merge_tags(dep)
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if not self._is_valid_tag(dep_tags):
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# one of the tags specified for this role was in the
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# skip list, or we're limiting the tags and it didn't
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# match one, so we just skip it completely
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continue
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passed_vars['tags'] = __merge_tags(role_vars)
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passed_vars['tags'] = __merge_tags(dep_vars)
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