Add a helper to PlayIterator to recursively find the active state (#40847)
Also fixes a discovered bug in block rescue detection related to inserting the ansible_failed_{result|task} variables when the rescue is in a nested block.
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2 changed files with 13 additions and 1 deletions
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@ -514,6 +514,18 @@ class PlayIterator:
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s = self.get_host_state(host)
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return self._check_failed_state(s)
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def get_active_state(self, state):
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'''
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Finds the active state, recursively if necessary when there are child states.
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'''
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if state.run_state == self.ITERATING_TASKS and state.tasks_child_state is not None:
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return self.get_active_state(state.tasks_child_state)
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elif state.run_state == self.ITERATING_RESCUE and state.rescue_child_state is not None:
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return self.get_active_state(state.rescue_child_state)
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elif state.run_state == self.ITERATING_ALWAYS and state.always_child_state is not None:
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return self.get_active_state(state.always_child_state)
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return state
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def get_original_task(self, host, task):
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# now a noop because we've changed the way we do caching
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return (None, None)
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@ -493,7 +493,7 @@ class StrategyBase:
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if iterator.is_failed(original_host) and state and state.run_state == iterator.ITERATING_COMPLETE:
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self._tqm._failed_hosts[original_host.name] = True
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if state and state.run_state == iterator.ITERATING_RESCUE:
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if state and iterator.get_active_state(state).run_state == iterator.ITERATING_RESCUE:
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self._variable_manager.set_nonpersistent_facts(
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original_host,
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dict(
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