Add a helper to PlayIterator to recursively find the active state (#40847)

Also fixes a discovered bug in block rescue detection related to inserting
the ansible_failed_{result|task} variables when the rescue is in a nested
block.
This commit is contained in:
James Cammarata 2018-05-29 15:48:32 -05:00 committed by GitHub
parent 20f93816d6
commit ee519e0d0a
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2 changed files with 13 additions and 1 deletions

View file

@ -514,6 +514,18 @@ class PlayIterator:
s = self.get_host_state(host)
return self._check_failed_state(s)
def get_active_state(self, state):
'''
Finds the active state, recursively if necessary when there are child states.
'''
if state.run_state == self.ITERATING_TASKS and state.tasks_child_state is not None:
return self.get_active_state(state.tasks_child_state)
elif state.run_state == self.ITERATING_RESCUE and state.rescue_child_state is not None:
return self.get_active_state(state.rescue_child_state)
elif state.run_state == self.ITERATING_ALWAYS and state.always_child_state is not None:
return self.get_active_state(state.always_child_state)
return state
def get_original_task(self, host, task):
# now a noop because we've changed the way we do caching
return (None, None)

View file

@ -493,7 +493,7 @@ class StrategyBase:
if iterator.is_failed(original_host) and state and state.run_state == iterator.ITERATING_COMPLETE:
self._tqm._failed_hosts[original_host.name] = True
if state and state.run_state == iterator.ITERATING_RESCUE:
if state and iterator.get_active_state(state).run_state == iterator.ITERATING_RESCUE:
self._variable_manager.set_nonpersistent_facts(
original_host,
dict(