antimine-android/README.md

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# Anti-mine ![Android CI](https://github.com/lucasnlm/antimine-android/workflows/Android%20CI/badge.svg)
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Anti-Mine is a minesweeper puzzle game. The objective is: search for all hidden mines and clear the minefield without explode any of them.
Flag the spaces with mines to make the board a safer place. You win the game when you've flagged every mine on the board. Be careful not to trigger one, or the game is over!
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<p align="center">
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<img src="https://raw.githubusercontent.com/lucasnlm/antimine-android/master/extras/image_02.png" width="275px"/>
<img src="https://raw.githubusercontent.com/lucasnlm/antimine-android/master/extras/image_01.png" width="275px"/>
<img src="https://raw.githubusercontent.com/lucasnlm/antimine-android/master/extras/image_06.png" width="275px"/>
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</p>
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## Contributing
Feel free to contribute with pull requests.
## Download
<a href="https://play.google.com/store/apps/details?id=com.logical.minato">
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<img src="https://play.google.com/intl/en_us/badges/images/generic/en_badge_web_generic.png"
alt="Get it on Google Play" height="80"/></a>
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## Building
You can build from source code by running:
```bash
git clone git@github.com:lucasnlm/antimine-android.git
cd antimine-android
./gradlew assembleRelease -Dorg.gradle.java.home=$ANDROID_JRE
```
Where `ANDROID_JRE` is the Java runtime provided by Android Studio.
## Features
- Game levels: begginner, intermediate, expert and custom
- Android Wear OS support
- Dark Theme support
- Save/Resume state when quit/resume game
- Put flag on long press
- Put question mark on double long press
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- Open multiple areas by long pressing the numbers
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- Game assistant to auto-flag discovered mines
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- App shortcuts
- Split screen
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- Assessability: large toachable area
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- Assessability: screen reader
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## Technical Details
- Android SDK 29
- AndroidX
- Lifecycle
- Dagger
- Room
- Coroutines