Update strings

This commit is contained in:
Lucas Lima 2020-09-18 18:42:36 -03:00
parent e648995a1d
commit bb865d4192
3 changed files with 35 additions and 35 deletions

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<string name="app_name">Antimines</string>
<string name="app_description">Has de netejar un tauler rectangular amb mines amagades sense detonar-ne cap.</string>
<string name="tutorial">Tutorial</string>
<string name="tutorial_completed">Tutorial Completed</string>
<string name="tutorial_0_bottom">You can start by %1$s at any random square.</string>
<string name="tutorial_1_top">The numbers indicates how many mines are adjacent to the highlighted square.</string>
<string name="tutorial_1_bottom">Therefore, if the corner 1⃣ has only one adjacent square, it must be a mine. %1$s to flag it.</string>
<string name="tutorial_2_top">The next unopened square doesn\'t have a mine because the number is 1⃣ , not 2⃣ .</string>
<string name="tutorial_2_bottom">You can open it by %1$s.</string>
<string name="tutorial_3_top">The same happens on this 1⃣ . You know where its adjacent mine is.</string>
<string name="tutorial_3_bottom">You can open all other unopened squares adjacent to 1.</string>
<string name="tutorial_4_top">We know where one of the mines are. So, there\'s only one possibility to the other one.</string>
<string name="tutorial_4_bottom">%1$s to flag the mine adjacent to 2⃣ .</string>
<string name="tutorial_5_top">Check the highlighted number.</string>
<string name="tutorial_5_bottom">%1$s to open or %2$s to mark.</string>
<string name="tutorial_completed">Tutorial finalitzat</string>
<string name="tutorial_0_bottom">Pots començar amb %1$s a qualsevol quadrat.</string>
<string name="tutorial_1_top">Els números indiquen quantes mines són adjacents al quadrat seleccionat.</string>
<string name="tutorial_1_bottom">Així doncs, si la cantonada 1⃣ només té un quadrat adjacent, ha de ser una mina. %1$s per marcar-la.</string>
<string name="tutorial_2_top">El següent quadrat sense destapar no té una mina perquè el número és 1⃣ , no 2⃣ .</string>
<string name="tutorial_2_bottom">Pots destapar %1$s.</string>
<string name="tutorial_3_top">El mateix passa en aquest 1⃣. Tu saps on està la seva mina adjacent.</string>
<string name="tutorial_3_bottom">Pots destapar tots els quadrats adjacents de 1.</string>
<string name="tutorial_4_top">Sabem on hi ha una de les mines. Així, només hi ha una possibilitat per a l\'altra.</string>
<string name="tutorial_4_bottom">%1$s per marcar la mina adjacent a 2⃣ .</string>
<string name="tutorial_5_top">Verifica el número seleccionat.</string>
<string name="tutorial_5_bottom">%1$s per destapar o %2$s per marcar.</string>
<string name="games">Jocs</string>
<string name="previous_games">Partides prèvies</string>
<string name="minefield">Camp de mines</string>

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<string name="app_description">Musíte vyčistit obdélníkovou desku obsahující skryté miny, aniž by kterákoliv z nich vybuchla.</string>
<string name="tutorial">Průvodce</string>
<string name="tutorial_completed">Průvodce dokončen</string>
<string name="tutorial_0_bottom">You can start by %1$s at any random square.</string>
<string name="tutorial_1_top">The numbers indicates how many mines are adjacent to the highlighted square.</string>
<string name="tutorial_1_bottom">Therefore, if the corner 1⃣ has only one adjacent square, it must be a mine. %1$s to flag it.</string>
<string name="tutorial_2_top">The next unopened square doesn\'t have a mine because the number is 1⃣ , not 2.</string>
<string name="tutorial_2_bottom">You can open it by %1$s.</string>
<string name="tutorial_3_top">The same happens on this 1⃣ . You know where its adjacent mine is.</string>
<string name="tutorial_3_bottom">You can open all other unopened squares adjacent to 1.</string>
<string name="tutorial_4_top">We know where one of the mines are. So, there\'s only one possibility to the other one.</string>
<string name="tutorial_4_bottom">%1$s to flag the mine adjacent to 2.</string>
<string name="tutorial_5_top">Check the highlighted number.</string>
<string name="tutorial_5_bottom">%1$s to open or %2$s to mark.</string>
<string name="tutorial_0_bottom">%1$s můžete začít na libovolném náhodném čtverci.</string>
<string name="tutorial_1_top">Čísla označují, kolik min sousedí se zvýrazněným čtvercem.</string>
<string name="tutorial_1_bottom">Pokud má tedy roh 1⃣ pouze jeden sousední čtverec, musí to být mina. K označení %1$s.</string>
<string name="tutorial_2_top">Další neotevřený čtverec neobsahuje minu, protože číslo je 1⃣, ne 2.</string>
<string name="tutorial_2_bottom">Můžete jej otevřít prostřednictvím %1$s.</string>
<string name="tutorial_3_top">Totéž se děje na tomto 1⃣. Víte, kde je jeho sousední mina.</string>
<string name="tutorial_3_bottom">Můžete otevřít všechny ostatní neotevřené čtverce sousedící s 1.</string>
<string name="tutorial_4_top">Víme, kde je jedna z min. Existuje tedy jen jedna možnost pro druhou.</string>
<string name="tutorial_4_bottom">%1$s k označení dolu sousedícího s 2.</string>
<string name="tutorial_5_top">Zkontrolujte zvýrazněná čísla.</string>
<string name="tutorial_5_bottom">%1$s pro otevření nebo %2$s pro označení.</string>
<string name="games">Hry</string>
<string name="previous_games">Předchozí hry</string>
<string name="minefield">Obtížnost</string>

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<string name="app_name">Antimine</string>
<string name="app_description">Du må fjerne en rektangulær plate med skjulte miner uten å løsne noen av dem.</string>
<string name="tutorial">Tutorial</string>
<string name="tutorial_completed">Tutorial Completed</string>
<string name="tutorial_0_bottom">You can start by %1$s at any random square.</string>
<string name="tutorial_1_top">The numbers indicates how many mines are adjacent to the highlighted square.</string>
<string name="tutorial_1_bottom">Therefore, if the corner 1⃣ has only one adjacent square, it must be a mine. %1$s to flag it.</string>
<string name="tutorial_2_top">The next unopened square doesn\'t have a mine because the number is 1⃣ , not 2⃣ .</string>
<string name="tutorial_2_bottom">You can open it by %1$s.</string>
<string name="tutorial_3_top">The same happens on this 1⃣ . You know where its adjacent mine is.</string>
<string name="tutorial_3_bottom">You can open all other unopened squares adjacent to 1.</string>
<string name="tutorial_4_top">We know where one of the mines are. So, there\'s only one possibility to the other one.</string>
<string name="tutorial_4_bottom">%1$s to flag the mine adjacent to 2⃣ .</string>
<string name="tutorial_5_top">Check the highlighted number.</string>
<string name="tutorial_5_bottom">%1$s to open or %2$s to mark.</string>
<string name="tutorial_completed">Tutorial fullført</string>
<string name="tutorial_0_bottom">Du kan starte med %1$s på et tilfeldig kvadrat.</string>
<string name="tutorial_1_top">Tallene viser hvor mange miner som grenser til det fremhevede kvadratet.</string>
<string name="tutorial_1_bottom">Derfor, hvis hjørnet 1⃣ har bare én tilstøtende kvadrat, må det være en min. %1$s å flagge den.</string>
<string name="tutorial_2_top">Det neste uåpnedt kvadratet har ingen mine fordi tallet er 1⃣ , ikke 2⃣ .</string>
<string name="tutorial_2_bottom">Du kan åpne det med %1$s.</string>
<string name="tutorial_3_top">Det samme skjer på dette 1⃣ . Du vet hvor min tilgrensende mine ligger.</string>
<string name="tutorial_3_bottom">Ved siden av 1⃣ , kan du åpne alle uåpnede kvadrater.</string>
<string name="tutorial_4_top">Vi vet hvor en av minene ligger. Så, det er bare én mulighet for den andre.</string>
<string name="tutorial_4_bottom">%1$s for å flagge minen ved siden av 2⃣ .</string>
<string name="tutorial_5_top">Sjekk det markerte tallet.</string>
<string name="tutorial_5_bottom">%1$s for å åpne eller %2$s for å merke.</string>
<string name="games">Spill</string>
<string name="previous_games">Tidligere Spill</string>
<string name="minefield">Vanskelighet</string>