# Antimine - Minesweeper ![Android CI](https://github.com/lucasnlm/antimine-android/workflows/Android%20CI/badge.svg) [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![GitHub release](https://img.shields.io/github/release/lucasnlm/antimine-android.svg?maxAge=60)](https://github.com/lucasnlm/antimine-android/releases) [![ktlint](https://img.shields.io/badge/code%20style-%E2%9D%A4-FF4081.svg)](https://ktlint.github.io/) [![crowdin](https://badges.crowdin.net/antimine-android/localized.svg)](https://crowdin.com/project/antimine-android) [![FOSSA Status](https://app.fossa.io/api/projects/git%2Bgithub.com%2Flucasnlm%2Fantimine-android.svg?type=shield)](https://app.fossa.io/projects/git%2Bgithub.com%2Flucasnlm%2Fantimine-android?ref=badge_shield) ### Description Antimine is a minesweeper-like puzzle game. The objective is to flag the spaces with mines to make the field a safer place without exploding any of them. You win the game when you've flagged every mine in the minefield. Be careful not to trigger one! ### Screeshots

## Contributing Feel free to contribute with [issues](https://github.com/lucasnlm/antimine-android/issues), [feature requests](https://github.com/lucasnlm/antimine-android/issues), [pull requests](https://github.com/lucasnlm/antimine-android/pulls), or [translating](https://crowdin.com/project/antimine-android). ## Download Get it on F-Droid Get it on Google Play ## Building You can build from source code by running: ```bash git clone git@github.com:lucasnlm/antimine-android.git cd antimine-android ./gradlew assembleRelease -Dorg.gradle.java.home=$ANDROID_JRE ``` Where `ANDROID_JRE` is the Java runtime provided by Android Studio. ## Features - Game levels: begginner, intermediate, expert and custom - Game statistics - Android Wear OS support - Dark Theme support - Save/Resume state when quit/resume game - Resume previous games - Retry failed games - Put flag on long press or double click - Put question mark on double long press - Open multiple areas by long pressing the numbers - Game assistant to auto-flag discovered mines - Share game - App shortcuts - Split screen - Assessability: large toachable area - Assessability: screen reader ## Technical Details - [Android SDK 30](https://developer.android.com/about/versions/11) - [AndroidX](https://developer.android.com/jetpack/androidx) - [Lifecycle](https://developer.android.com/topic/libraries/architecture/lifecycle) - [Dagger Hilt](https://dagger.dev/hilt/) - [Room](https://developer.android.com/training/data-storage/room) - [Robolectric](http://robolectric.org/) - [Coroutines](https://kotlinlang.org/docs/reference/coroutines-overview.html) ## License [![FOSSA Status](https://app.fossa.io/api/projects/git%2Bgithub.com%2Flucasnlm%2Fantimine-android.svg?type=large)](https://app.fossa.io/projects/git%2Bgithub.com%2Flucasnlm%2Fantimine-android?ref=badge_large)