Antimine is an open source minesweeper-like puzzle game.
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* Converted FixedGridLayoutManager to Kotlin * Checked FixedGridLayoutMangager after conversion to Kotlin * Joined FixedGridLayoutManager fillGrid() methods Used default values for optional method arguments * Fixed FixedGridLayoutManager totalColumnCount setter visibility Setter needs to be public. This change also exposes getter to be public. * Fixed FixedGridLayoutManager potential NPE * Removed FixedGridLayoutManger Math dependency * Fixed FixedGridLayoutManager linter errors Attempt no. 1 * Adjusted FixedGridLayoutManager totalColumnCount javadoc Changed javadoc to be more compatible with getter description. |
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LICENSE | ||
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settings.gradle |
Antimine - Minesweeper
Description
Antimine is a minesweeper-like puzzle game. The objective is to flag the spaces with mines to make the field a safer place without exploding any of them.
You win the game when you've flagged every mine in the minefield. Be careful not to trigger one!
Screeshots
Contributing
Feel free to contribute with issues, feature requests, pull requests, or translating.
Download
Building
You can build from source code by running:
git clone git@github.com:lucasnlm/antimine-android.git
cd antimine-android
./gradlew assembleRelease -Dorg.gradle.java.home=$ANDROID_JRE
Where ANDROID_JRE
is the Java runtime provided by Android Studio.
Features
- No guessing algorithm
- Multiple Themes (including AMOLED)
- System Theme: Dark or Light
- Game Levels: Begginner, Intermediate, Expert, and Custom
- Game Statistics
- Android Wear OS support
- Save/Resume state when Quit/Resume game
- Resume previous games
- Retry failed games
- 4 different control styles
- Custom long press duration
- Optional Question mark
- Open multiple areas by pressing numbers
- Game assistant to auto-flag discovered mines
- Share game
- App shortcuts
- Split screen
- Assessability: adjustable touch area
- Assessability: screen reader