distribution/packages/jelos/sources/scripts/runemu.sh

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#!/bin/bash
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright (C) 2019-present Shanti Gilbert (https://github.com/shantigilbert)
# Copyright (C) 2023 JELOS (https://github.com/JustEnoughLinuxOS)
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# Source predefined functions and variables
. /etc/profile
. /etc/os-release
### Switch to performance mode early to speed up configuration and reduce time it takes to get into games.
performance
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# Command line schema
# $1 = Game/Port
# $2 = Platform
# $3 = Core
# $4 = Emulator
ARGUMENTS="$@"
PLATFORM="${ARGUMENTS##*-P}" # read from -P onwards
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PLATFORM="${PLATFORM%% *}" # until a space is found
CORE="${ARGUMENTS##*--core=}" # read from --core= onwards
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CORE="${CORE%% *}" # until a space is found
EMULATOR="${ARGUMENTS##*--emulator=}" # read from --emulator= onwards
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EMULATOR="${EMULATOR%% *}" # until a space is found
ROMNAME="$1"
BASEROMNAME=${ROMNAME##*/}
GAMEFOLDER="${ROMNAME//${BASEROMNAME}}"
### Define the variables used throughout the script
BLUETOOTH_STATE=$(get_setting bluetooth.enabled)
ES_CONFIG="/storage/.emulationstation/es_settings.cfg"
VERBOSE=false
LOG_DIRECTORY="/var/log"
LOG_FILE="exec.log"
RUN_SHELL="/usr/bin/bash"
RETROARCH_TEMP_CONFIG="/storage/.config/retroarch/retroarch.cfg"
RETROARCH_APPEND_CONFIG="/tmp/.retroarch.cfg"
NETWORK_PLAY="No"
SET_SETTINGS_TMP="/tmp/shader"
OUTPUT_LOG="${LOG_DIRECTORY}/${LOG_FILE}"
SCRIPT_NAME=$(basename "$0")
### Function Library
function log() {
if [ ${LOG} == true ]
then
if [[ ! -d "$LOG_DIRECTORY" ]]
then
mkdir -p "$LOG_DIRECTORY"
fi
echo "${SCRIPT_NAME}: $*" 2>&1 | tee -a ${LOG_DIRECTORY}/${LOG_FILE}
else
echo "${SCRIPT_NAME}: $*"
fi
}
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function loginit() {
if [ ${LOG} == true ]
then
if [ -e ${LOG_DIRECTORY}/${LOG_FILE} ]
then
rm -f ${LOG_DIRECTORY}/${LOG_FILE}
fi
cat <<EOF >${LOG_DIRECTORY}/${LOG_FILE}
Emulation Run Log - Started at $(date)
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ARG1: $1
ARG2: $2
ARG3: $3
ARG4: $4
ARGS: $*
EMULATOR: ${EMULATOR}
PLATFORM: ${PLATFORM}
CORE: ${CORE}
ROM NAME: ${ROMNAME}
BASE ROM NAME: ${ROMNAME##*/}
USING CONFIG: ${RETROARCH_TEMP_CONFIG}
USING APPENDCONFIG : ${RETROARCH_APPEND_CONFIG}
EOF
else
log $0 "Emulation Run Log - Started at $(date)"
fi
}
function quit() {
${VERBOSE} && log $0 "Cleaning up and exiting"
bluetooth enable
jslisten set "emulationstation"
clear_screen
DEVICE_CPU_GOVERNOR=$(get_setting system.cpugovernor)
${DEVICE_CPU_GOVERNOR}
exit $1
}
function clear_screen() {
${VERBOSE} && log $0 "Clearing screen"
clear
}
function bluetooth() {
if [ "$1" == "disable" ]
then
${VERBOSE} && log $0 "Disabling BT"
if [[ "${BLUETOOTH_STATE}" == "1" ]]
then
NPID=$(pgrep -f batocera-bluetooth-agent)
if [[ ! -z "$NPID" ]]; then
kill "$NPID"
fi
fi
elif [ "$1" == "enable" ]
then
${VERBOSE} && log $0 "Enabling BT"
if [[ "${BLUETOOTH_STATE}" == "1" ]]
then
systemd-run batocera-bluetooth-agent
fi
fi
}
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### Enable logging
case $(get_setting system.loglevel) in
off|none)
LOG=false
;;
verbose)
LOG=true
VERBOSE=true
;;
*)
LOG=true
;;
esac
### Prepare to load our emulator and game.
loginit "$1" "$2" "$3" "$4"
clear_screen
bluetooth disable
jslisten stop
### Determine which emulator we're launching and make appropriate adjustments before launching.
${VERBOSE} && log $0 "Configuring for ${EMULATOR}"
case ${EMULATOR} in
mednafen)
jslisten set "-9 mednafen"
RUNTHIS='${RUN_SHELL} /usr/bin/start_mednafen.sh "${ROMNAME}" "${CORE}" "${PLATFORM}"'
;;
retroarch)
# Make sure NETWORK_PLAY isn't defined before we start our tests/configuration.
del_setting netplay.mode
case ${ARGUMENTS} in
*"--host"*)
${VERBOSE} && log $0 "Setup netplay host."
NETWORK_PLAY="${ARGUMENTS##*--host}" # read from --host onwards
NETWORK_PLAY="${NETWORK_PLAY%%--nick*}" # until --nick is found
NETWORK_PLAY="--host ${NETWORK_PLAY} --nick"
set_setting netplay.mode host
;;
*"--connect"*)
${VERBOSE} && log $0 "Setup netplay client."
NETWORK_PLAY="${ARGUMENTS##*--host}" # read from --host onwards
NETWORK_PLAY="${NETWORK_PLAY%%--nick*}" # until --nick is found
NETWORK_PLAY="--host ${NETWORK_PLAY} --nick"
set_setting netplay.mode host
;;
*"--netplaymode spectator"*)
${VERBOSE} && log $0 "Setup netplay spectator."
set_setting "netplay.mode" "spectator"
;;
esac
### Set jslisten to kill the appropriate retroarch
jslisten set "retroarch retroarch32"
### Assume we're running 64bit Retroarch
RABIN="retroarch"
case ${HW_ARCH} in
aarch64)
if [[ "${CORE}" =~ pcsx_rearmed32 ]] || \
[[ "${CORE}" =~ gpsp ]] || \
[[ "${CORE}" =~ flycast32 ]] || \
[[ "${CORE}" =~ desmume ]]
then
### Configure for 32bit Retroarch
${VERBOSE} && log $0 "Configuring for 32bit cores."
export LIBRARY_PATH="/usr/lib32"
export LD_LIBRARY_PATH="${LIBRARY_PATH}"
export SPA_PLUGIN_DIR="${LIBRARY_PATH}/spa-0.2"
export PIPEWIRE_MODULE_DIR="${LIBRARY_PATH}/pipewire-0.3/"
export LIBGL_DRIVERS_PATH="${LIBRARY_PATH}/dri"
export RABIN="retroarch32"
fi
;;
esac
RUNTHIS='${EMUPERF} /usr/bin/${RABIN} -L /tmp/cores/${CORE}_libretro.so --config ${RETROARCH_TEMP_CONFIG} --appendconfig ${RETROARCH_APPEND_CONFIG} "${ROMNAME}"'
CONTROLLERCONFIG="${ARGUMENTS#*--controllers=*}"
### Configure our save state slot or autosave
CONTROLLERCONFIG="${CONTROLLERCONFIG%% --*}" # until a -- is found
SNAPSHOT=""
AUTOSAVE=""
case ${ARGUMENTS} in
*"-state_slot"*)
${VERBOSE} && log $0 "Configuring save state slot."
CONTROLLERCONFIG="${CONTROLLERCONFIG%% -state_slot*}" # until -state is found
SNAPSHOT="${ARGUMENTS#*-state_slot *}" # -state_slot x
SNAPSHOT="${SNAPSHOT%% -*}"
;;
*"-autosave"*)
${VERBOSE} && log $0 "Configuring autosave."
CONTROLLERCONFIG="${CONTROLLERCONFIG%% -autosave*}" # until -autosave is found
AUTOSAVE="${ARGUMENTS#*-autosave *}" # -autosave x
AUTOSAVE="${AUTOSAVE%% -*}"
;;
esac
### Configure specific emulator requirements
case ${EMULATOR} in
freej2me*)
${VERBOSE} && log $0 "Setup freej2me requirements."
/usr/bin/freej2me.sh
JAVA_HOME='/storage/jdk'
export JAVA_HOME
PATH="$JAVA_HOME/bin:$PATH"
export PATH
;;
easyrpg*)
# easyrpg needs runtime files to be downloaded on the first run
${VERBOSE} && log $0 "Setup easyrpg requirements."
/usr/bin/easyrpg.sh
;;
esac
# Configure platform specific requirements
case ${PLATFORM} in
"atomiswave")
rm ${ROMNAME}.nvmem*
;;
"scummvm")
GAMEDIR=$(cat "${ROMNAME}" | awk 'BEGIN {FS="\""}; {print $2}')
cd "${GAMEDIR}"
RUNTHIS='${RUN_SHELL} /usr/bin/start_scummvm.sh libretro .'
;;
esac
### Configure retroarch
if [ -e "${SET_SETTINGS_TMP}" ]
then
rm -f "${SET_SETTINGS_TMP}"
fi
${VERBOSE} && log $0 "Execute setsettings (${PLATFORM} ${ROMNAME} ${CORE} --controllers=${CONTROLLERCONFIG} --autosave=${AUTOSAVE} --snapshot=${SNAPSHOT})"
(/usr/bin/setsettings.sh "${PLATFORM}" "${ROMNAME}" "${CORE}" --controllers="${CONTROLLERCONFIG}" --autosave="${AUTOSAVE}" --snapshot="${SNAPSHOT}" >${SET_SETTINGS_TMP})
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### If setsettings wrote data in the background, grab it and assign it to EXTRAOPTS
if [ -e "${SET_SETTINGS_TMP}" ]
then
EXTRAOPTS=$(cat ${SET_SETTINGS_TMP})
rm -f ${SET_SETTINGS_TMP}
${VERBOSE} && log $0 "Extra Options: ${EXTRAOPTS}"
fi
if [[ ${EXTRAOPTS} != 0 ]]; then
RUNTHIS=$(echo ${RUNTHIS} | sed "s|--config|${EXTRAOPTS} --config|")
fi
;;
*)
case ${PLATFORM} in
"setup")
RUNTHIS='${RUN_SHELL} "${ROMNAME}"'
;;
"gamecube")
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RUNTHIS='${RUN_SHELL} /usr/bin/start_dolphin_gc.sh "${ROMNAME}"'
;;
"wii")
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RUNTHIS='${RUN_SHELL} /usr/bin/start_dolphin_wii.sh "${ROMNAME}"'
;;
"shell"|"ports")
RUNTHIS='${RUN_SHELL} "${ROMNAME}"'
;;
*)
RUNTHIS='${RUN_SHELL} "start_${CORE%-*}.sh" "${ROMNAME}"'
;;
esac
;;
esac
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### Execution time.
clear_screen
${VERBOSE} && log $0 "executing game: ${ROMNAME}"
${VERBOSE} && log $0 "script to execute: ${RUNTHIS}"
### Set the cores to use
CORES=$(get_setting "cores" "${PLATFORM}" "${ROMNAME##*/}")
${VERBOSE} && log $0 "Configure big.little (${CORES})"
case ${CORES} in
little)
EMUPERF="${SLOW_CORES}"
;;
big)
EMUPERF="${FAST_CORES}"
;;
*)
unset EMUPERF
;;
esac
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### We need the original system cooling profile later so get it now!
COOLINGPROFILE=$(get_setting cooling.profile)
### Set CPU TDP and EPP
CPU_VENDOR=$(cpu_vendor)
case ${CPU_VENDOR} in
AuthenticAMD)
### Set the overclock mode
OVERCLOCK=$(get_setting "overclock" "${PLATFORM}" "${ROMNAME##*/}")
if [ ! -z "${OVERCLOCK}" ]
then
${VERBOSE} && log $0 "Set TDP to (${OVERCLOCK})"
/usr/bin/overclock ${OVERCLOCK}
fi
;;
esac
### Apply energy performance preference
if [ -e "/usr/bin/set_epp" ]
then
EPP=$(get_setting "power.epp" "${PLATFORM}" "${ROMNAME##*/}")
if [ ! -z ${EPP} ]
then
${VERBOSE} && log $0 "Set EPP to (${EPP})"
/usr/bin/set_epp ${EPP}
fi
fi
### Configure GPU performance mode
GPUPERF=$(get_setting "gpuperf" "${PLATFORM}" "${ROMNAME##*/}")
if [ ! -z ${GPUPERF} ]
then
${VERBOSE} && log $0 "Set GPU performance to (${GPUPERF})"
gpu_performance_level ${GPUPERF}
get_gpu_performance_level >/tmp/.gpu_performance_level
fi
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if [ "${DEVICE_HAS_FAN}" = "true" ]
then
### Set any custom fan profile (make this better!)
GAMEFAN=$(get_setting "cooling.profile" "${PLATFORM}" "${ROMNAME##*/}")
if [ ! -z "${GAMEFAN}" ]
then
${VERBOSE} && log $0 "Set fan profile to (${GAMEFAN})"
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set_setting cooling.profile ${GAMEFAN}
systemctl restart fancontrol
fi
fi
### Offline all but the number of threads we need for this game if configured.
NUMTHREADS=$(get_setting "threads" "${PLATFORM}" "${ROMNAME##*/}")
if [ -n "${NUMTHREADS}" ] &&
[ ! ${NUMTHREADS} = "default" ]
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then
${VERBOSE} && log $0 "Configure active cores (${NUMTHREADS})"
onlinethreads ${NUMTHREADS} 0
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fi
### Set the performance mode for emulation
PERFORMANCE_MODE=$(get_setting "cpugovernor" "${PLATFORM}" "${ROMNAME##*/}")
${VERBOSE} && log $0 "Set emulation performance mode to (${PERFORMANCE_MODE})"
${PERFORMANCE_MODE}
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# If the rom is a shell script just execute it, useful for DOSBOX and ScummVM scan scripts
if [[ "${ROMNAME}" == *".sh" ]]; then
${VERBOSE} && log $0 "Executing shell script ${ROMNAME}"
"${ROMNAME}" &>>${OUTPUT_LOG}
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ret_error=$?
else
${VERBOSE} && log $0 "Executing $(eval echo ${RUNTHIS})"
eval ${RUNTHIS} &>>${OUTPUT_LOG}
ret_error=$?
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fi
### Switch back to performance mode to clean up
performance
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clear_screen
### Reset the number of cores to use.
NUMTHREADS=$(get_setting "system.threads")
${VERBOSE} && log $0 "Restore active threads (${NUMTHREADS})"
if [ -n "${NUMTHREADS}" ]
then
onlinethreads ${NUMTHREADS} 0
else
onlinethreads all 1
fi
### Restore system TDP
OVERCLOCK=$(get_setting "system.overclock")
if [ ! -z "${OVERCLOCK}" ]
then
${VERBOSE} && log $0 "Restore system TDP (${OVERCLOCK})"
/usr/bin/overclock ${OVERCLOCK}
fi
### Restore system EPP
EPP=$(get_setting "system.power.epp")
if [ ! -z ${EPP} ]
then
${VERBOSE} && log $0 "Restore system EPP (${EPP})"
/usr/bin/set_epp ${EPP}
fi
### Restore cooling profile.
if [ "${DEVICE_HAS_FAN}" = "true" ]
then
${VERBOSE} && log $0 "Restore system cooling profile (${COOLINGPROFILE})"
set_setting cooling.profile ${COOLINGPROFILE}
systemctl restart fancontrol
fi
### Restore system GPU performance mode
GPUPERF=$(get_setting "system.gpuperf")
if [ ! -z ${GPUPERF} ]
then
${VERBOSE} && log $0 "Restore system GPU performance mode (${GPUPERF})"
gpu_performance_level ${GPUPERF}
else
${VERBOSE} && log $0 "Restore system GPU performance mode (auto)"
gpu_performance_level auto
fi
rm -f /tmp/.gpu_performance_level 2>/dev/null
### Backup save games
CLOUD_BACKUP=$(get_setting "cloud.backup")
if [ "${CLOUD_BACKUP}" = "1" ]
then
INETUP=$(/usr/bin/amionline >/dev/null 2>&1)
if [ $? == 0 ]
then
log $0 "backup saves to the cloud."
run /usr/bin/cloud_backup
fi
fi
${VERBOSE} && log $0 "Checking errors: ${ret_error} "
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if [ "${ret_error}" == "0" ]
then
quit 0
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else
log $0 "exiting with ${ret_error}"
quit 1
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fi