distribution/packages/games/emulators/hypseus/patches/hypseus-003-controller.patch

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2022-02-05 14:23:32 +00:00
Improve joystick support:
- Support not only first joystick
- No more limit on button number
- Allow mapping of axis for joystick movement
Signed-off-by: Laurent Merckx <laurent-merckx@skynet.be>
--- a/src/io/input.cpp 2017-11-02 17:41:39.000000000 +0100
+++ b/src/io/input.cpp 2018-07-07 11:43:19.568545916 +0200
@@ -54,7 +54,6 @@ using namespace std;
const int JOY_AXIS_MID = (int)(32768 * (0.75)); // how far they have to move the
// joystick before it 'grabs'
-SDL_Joystick *G_joystick = NULL; // pointer to joystick object
bool g_use_joystick = true; // use a joystick by default
bool g_alt_pressed = false; // whether the ALT key is presssed (for ALT-Enter
// combo)
@@ -107,24 +106,46 @@ int g_key_defs[SWITCH_COUNT][2] = {
{SDLK_ESCAPE, SDLK_q}, // Quit DAPHNE
{SDLK_p, 0}, // pause game
{SDLK_BACKQUOTE, 0}, // toggle console (TODO)
- {SDLK_t, 0}, // Tilt/Slam switch
+ {SDLK_t, 0} // Tilt/Slam switch
};
////////////
-// added by Russ
-// global button mapping array. just hardcoded room for 10 buttons max
-int joystick_buttons_map[10] = {
- SWITCH_BUTTON1, // button 1
- SWITCH_BUTTON2, // button 2
- SWITCH_BUTTON3, // button 3
- SWITCH_BUTTON1, // button 4
- SWITCH_COIN1, // button 5
- SWITCH_START1, // button 6
- SWITCH_BUTTON1, // button 7
- SWITCH_BUTTON1, // button 8
- SWITCH_BUTTON1, // button 9
- SWITCH_BUTTON1, // button 10
+// default joystick buttons assignments, in case .ini file is missing
+// Two values defined: 1st=joystick index (0=1st joystick), 2nd=button index (0=not defined)
+// NOTE : These are in a specific order, corresponding to the enum in hypseus.h
+int g_joy_btn_defs[SWITCH_COUNT][2] = {
+ {0, 0}, // up
+ {0, 0}, // left
+ {0, 0}, // down
+ {0, 0}, // right
+ {0, 7}, // 1 player start
+ {0, 0}, // 2 player start
+ {0, 1}, // action button 1
+ {0, 2}, // action button 2
+ {0, 3}, // action button 3
+ {0, 8}, // coin chute left
+ {0, 0}, // coin chute right
+ {0, 0}, // skill easy
+ {0, 0}, // skill medium
+ {0, 0}, // skill hard
+ {0, 0}, // service coin
+ {0, 0}, // test mode
+ {0, 0}, // reset cpu
+ {0, 0}, // take screenshot
+ {0, 12}, // Quit DAPHNE
+ {0, 11}, // pause game
+ {0, 0}, // toggle console (TODO)
+ {0, 0} // Tilt/Slam switch
+};
+// default joystick axis assignments, in case .ini file is missing
+// Three values defined: 1st=joystick index (0=1st joystick), 2nd=axis index (0=not defined), 3rd=direction (-1/1, 0=not defined)
+// Only first four switch defined (SWITCH_UP to SWITCH_RIGHT)
+int g_joy_axs_defs[SWITCH_START1][3] = {
+ {0, 2, -1}, // up
+ {0, 1, -1}, // left
+ {0, 2, 1}, // down
+ {0, 1, 1} // right
};
// Mouse button to key mappings
@@ -143,8 +164,8 @@ void CFG_Keys()
{
struct mpo_io *io;
string cur_line = "";
- string key_name = "", sval1 = "", sval2 = "", sval3 = "", eq_sign = "";
- int val1 = 0, val2 = 0, val3 = 0;
+ string key_name = "", sval1 = "", sval2 = "", sval3 = "", sval4 = "", eq_sign = "";
+ int val1 = 0, val2 = 0, val3 = 0, val4 = 0;
// bool done = false;
// find where the hypinput ini file is (if the file doesn't exist, this
@@ -188,6 +209,10 @@ void CFG_Keys()
val1 = atoi(sval1.c_str());
val2 = atoi(sval2.c_str());
val3 = atoi(sval3.c_str());
+ val4 = 0;
+ if (find_word(cur_line.c_str(), sval4, cur_line)) {
+ val4 = atoi(sval4.c_str());
+ }
corrupt_file = false; // looks like we're
// good
@@ -200,11 +225,22 @@ void CFG_Keys()
g_key_defs[i][0] = val1;
g_key_defs[i][1] = val2;
- // if zero then no mapping
- // necessary, just use default, if
- // any
- if (val3 > 0)
- joystick_buttons_map[val3 - 1] = i;
+ // joystick buttons:
+ // if zero, use default
+ // if not: hundreds=joystick index, units=button index
+ if (val3 > 0) {
+ g_joy_btn_defs[i][0] = (val3 / 100);
+ g_joy_btn_defs[i][1] = (val3 % 100);
+ }
+ // joystick axis:
+ // if zero, use default
+ // if not: hundreds=joystick index, units=axis index, sign=direction
+ if (val4 != 0) {
+ g_joy_axs_defs[i][0] = abs(val4 / 100);
+ g_joy_axs_defs[i][1] = abs(val4 % 100);
+ g_joy_axs_defs[i][2] = (val4 == 0)?0:((val4 < 0)?-1:1);
+ }
+
found_match = true;
break;
}
@@ -263,20 +299,17 @@ int SDL_input_init()
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0) {
// if joystick usage is enabled
if (g_use_joystick) {
- // if there is at least 1 joystick and we are authorized to use the
- // joystick for input
- if (SDL_NumJoysticks() > 0) {
- G_joystick = SDL_JoystickOpen(0); // FIXME: right now we
- // automatically choose the
- // first joystick
- if (G_joystick != NULL) {
- LOGD << "Joystick #0 was successfully opened";
+ // open joysticks
+ for (int i=0; i < SDL_NumJoysticks(); i++) {
+ SDL_Joystick* joystick = SDL_JoystickOpen(i);
+ if (joystick != NULL) {
+ LOGD << "Joystick #" << i << " was successfully opened";
} else {
- LOGW << "Error opening joystick!";
+ LOGW << "Error opening joystick #" << i << "!";
}
- } else {
- LOGI << "No joysticks detected";
}
+ if (SDL_NumJoysticks() == 0)
+ LOGI << "No joysticks detected";
}
// notify user that their attempt to disable the joystick is successful
else {
@@ -459,11 +492,10 @@ void process_event(SDL_Event *event)
case SDL_JOYBUTTONDOWN:
reset_idle(); // added by JFA for -idleexit
- // added by Russ
- // loop through buttons and look for a press
- for (i = 0; i < (sizeof(joystick_buttons_map) / sizeof(int)); i++) {
- if (event->jbutton.button == i) {
- input_enable((Uint8)joystick_buttons_map[i]);
+ // loop through map and find corresponding action
+ for (i = 0; i < SWITCH_COUNT; i++) {
+ if (event->jbutton.which == g_joy_btn_defs[i][0] && event->jbutton.button == g_joy_btn_defs[i][1]-1) {
+ input_enable(i);
break;
}
}
@@ -472,10 +504,10 @@ void process_event(SDL_Event *event)
case SDL_JOYBUTTONUP:
reset_idle(); // added by JFA for -idleexit
- // added by Russ
- for (i = 0; i < (sizeof(joystick_buttons_map) / sizeof(int)); i++) {
- if (event->jbutton.button == i) {
- input_disable((Uint8)joystick_buttons_map[i]);
+ // loop through map and find corresponding action
+ for (i = 0; i < SWITCH_COUNT; i++) {
+ if (event->jbutton.which == g_joy_btn_defs[i][0] && event->jbutton.button == g_joy_btn_defs[i][1]-1) {
+ input_disable(i);
break;
}
}
@@ -562,50 +594,37 @@ void process_keyup(SDL_Keycode key)
// processes movements of the joystick
void process_joystick_motion(SDL_Event *event)
{
+ static int x_axis_in_use = 0;
+ static int y_axis_in_use = 0;
- static int x_axis_in_use = 0; // true if joystick is left or right
- static int y_axis_in_use = 0; // true if joystick is up or down
-
- // if they are moving along the verticle axis
- if (event->jaxis.axis == 1) {
- // if they're moving up
- if (event->jaxis.value < -JOY_AXIS_MID) {
- input_enable(SWITCH_UP);
- y_axis_in_use = 1;
- }
- // if they're moving down
- else if (event->jaxis.value > JOY_AXIS_MID) {
- input_enable(SWITCH_DOWN);
+ // loop through map and find corresponding action
+ int key = -1;
+ for (int i = 0; i < SWITCH_START1; i++) {
+ if (event->jaxis.which == g_joy_axs_defs[i][0] && event->jaxis.axis == g_joy_axs_defs[i][1]-1 && ((event->jaxis.value < 0)?-1:1) == g_joy_axs_defs[i][2]) {
+ key = i;
+ break;
+ }
+ }
+ if (key == -1) return;
+
+ if (abs(event->jaxis.value) > JOY_AXIS_MID) {
+ input_enable(key);
+ if (key == SWITCH_UP || key == SWITCH_DOWN)
y_axis_in_use = 1;
- }
-
- // if they just barely stopped moving up or down
- else if (y_axis_in_use == 1) {
+ else
+ x_axis_in_use = 1;
+ }
+ else {
+ if ((key == SWITCH_UP || key == SWITCH_DOWN) && y_axis_in_use) {
input_disable(SWITCH_UP);
input_disable(SWITCH_DOWN);
y_axis_in_use = 0;
- }
- } // end verticle axis
-
- // horizontal axis
- else {
- // if they're moving right
- if (event->jaxis.value > JOY_AXIS_MID) {
- input_enable(SWITCH_RIGHT);
- x_axis_in_use = 1;
- }
- // if they're moving left
- else if (event->jaxis.value < -JOY_AXIS_MID) {
- input_enable(SWITCH_LEFT);
- x_axis_in_use = 1;
- }
- // if they just barely stopped moving right or left
- else if (x_axis_in_use == 1) {
- input_disable(SWITCH_RIGHT);
+ } else if ((key == SWITCH_LEFT || key == SWITCH_RIGHT) && x_axis_in_use) {
input_disable(SWITCH_LEFT);
+ input_disable(SWITCH_RIGHT);
x_axis_in_use = 0;
}
- } // end horizontal axis
+ }
}
// processes movement of the joystick hat