distribution/packages/apps/portmaster/sources/mapper.txt

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#!/bin/bash
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. /etc/profile
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# -- Config & Setup --
# Destination file
if [[ -z "$1" ]] && [[ -z "$2" ]]; then
echo "Usage: mapper.txt [gamecontrollerdb.txt] [controlfolder]"
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exit -1
fi
CONTROLLER_DB="$1"
controlfolder="$2"
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#Scrub the CONTROLLER_DB file
echo "" > ${CONTROLLER_DB}
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# Where the emulationstation configuration file is
ES_CONFIG="${HOME}/.config/emulationstation/es_input.cfg"
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#Set layout via Emulation Station
ACTIVE_GAME=""
GAME="${ACTIVE_GAME##*/}"
CONTROLLER_LAYOUT=$(get_setting port_controller_layout ports "${GAME}")
#Default to nintendo if no value assigned
if [ ! -n "${CONTROLLER_LAYOUT}" ]; then
CONTROLLER_LAYOUT="nintendo"
fi
scriptdir="controller_layout"
if [ ! -d "${controlfolder}/${scriptdir}" ]; then
mkdir -p "${controlfolder}/${scriptdir}"
fi
echo -e "# Xbox Layout\nABUT=\"b\"\nBBUT=\"a\"\nXBUT=\"y\"\nYBUT=\"x\"" > "${controlfolder}/${scriptdir}/xbox_layout.txt"
echo -e "# Nintendo Layout\nABUT=\"a\"\nBBUT=\"b\"\nXBUT=\"x\"\nYBUT=\"y\"" > "${controlfolder}/${scriptdir}/nintendo_layout.txt"
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if [[ ! -e "${controlfolder}/${scriptdir}/custom_layout.txt" ]]; then
echo -e "# Custom Layout\nABUT=\"a\"\nBBUT=\"b\"\nXBUT=\"x\"\nYBUT=\"y\"" > "${controlfolder}/${scriptdir}/custom_layout.txt"
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fi
source "${controlfolder}/${scriptdir}/${CONTROLLER_LAYOUT}_layout.txt"
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# -- Helper function --
# Map the actual button/hat/axis
function map {
INPUT_NAME=$1
TYPE=$2
ID=$3
VALUE=$4
map_x_result=""
case "${INPUT_NAME}" in
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"a") TR_NAME="${ABUT}";;
"b") TR_NAME="${BBUT}";;
"x") TR_NAME="${XBUT}";;
"y") TR_NAME="${YBUT}";;
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"hotkeyenable") TR_NAME="guide";;
"up") TR_NAME="dpup";;
"down") TR_NAME="dpdown";;
"left") TR_NAME="dpleft";;
"right") TR_NAME="dpright";;
"leftshoulder") TR_NAME="leftshoulder";;
"leftthumb") TR_NAME="leftstick";;
"lefttrigger") TR_NAME="lefttrigger";;
"rightshoulder") TR_NAME="rightshoulder";;
"rightthumb") TR_NAME="rightstick";;
"righttrigger") TR_NAME="righttrigger";;
"select") TR_NAME="back";;
"start") TR_NAME="start";;
"leftanalogup") TR_NAME="-lefty";;
"leftanalogleft") TR_NAME="-leftx";;
"leftanalogdown") TR_NAME="+lefty";;
"leftanalogright") TR_NAME="+leftx";;
"rightanalogup") TR_NAME="-righty";;
"rightanalogleft") TR_NAME="-rightx";;
"rightanalogdown") TR_NAME="+righty";;
"rightanalogright") TR_NAME="+rightx";;
*)
echo "Invalid mapping ${INPUT_NAME}."
return
;;
esac
case "${TYPE}" in
"axis")
if (( $VALUE < 0 )); then
map_x_result="${TR_NAME}:${map_x_result}-a${ID},"
else
# Most (save for a few misbehaved children...) triggers are [0, 1] instead of [-1, 1]
# Shitty workaround for an emulationstation issue
if [[ $INPUT_NAME =~ .*"trigger" ]]; then
map_x_result="${TR_NAME}:${map_x_result}a${ID},"
else
map_x_result="${TR_NAME}:${map_x_result}+a${ID},"
fi
fi
;;
"button")
map_x_result="${TR_NAME}:${map_x_result}b${ID},"
;;
"hat")
map_x_result="${TR_NAME}:${map_x_result}h${ID}.${VALUE},"
;;
*)
echo "Invalid entry ${TYPE}"
;;
esac
}
function get_map_suffix {
map_suffix="platform:Linux,"
}
function get_map_prefix {
map_prefix="${GUID},${NAME},"
}
# query controllers mapped in emulationstation, ignore devices without a GUID
ES_QUERY="$(xmlstarlet sel -T -t -m "inputList/inputConfig[@deviceGUID!='']" -n -v "concat(@deviceName,';',@deviceGUID)" $ES_CONFIG)"
printf "# ${CONTROLLER_LAYOUT} layout\n" >> "${CONTROLLER_DB}"
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echo "## ES Dev Mapper ##"
while IFS=";" read -r NAME GUID; do
echo "$NAME :: $GUID"
# Ignore keyboards
if [[ "${GUID}" == -1 ]]; then
continue
fi
# Query this specific GUID on the mappings
MAPPING_CFG=$(xmlstarlet sel -T -t -m "//inputConfig[@deviceGUID = '${GUID}']/input" -n -v "concat(@name,';',@type,';',@id,';',@value)" $ES_CONFIG)
MAPPING=""
while IFS=";" read -r -e INPUT_NAME TYPE ID VALUE; do
# Map the controller
map "${INPUT_NAME}" "${TYPE}" "${ID}" "${VALUE}"
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# Only concatenate valid mappings
if [[ ! -z ${map_x_result} ]]; then
MAPPING="${MAPPING}${map_x_result}"
fi
done <<< ${MAPPING_CFG:1}
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get_map_prefix
get_map_suffix
if [[ ! -z "${MAPPING}" ]]; then
echo "${map_prefix}${MAPPING}${map_suffix}" >> "${CONTROLLER_DB}"
else
echo "Failed to map anything."
fi
done <<< ${ES_QUERY:1}
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#Reset file for next run
sed -i '/^ACTIVE_GAME=/c\ACTIVE_GAME=""' /storage/.config/PortMaster/mapper.txt