2023-06-23 03:14:11 +00:00
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[Hardware]
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VSync = False
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Adapter = 0
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[Settings]
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2023-06-29 20:10:01 +00:00
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AspectRatio = 2
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InternalResolution = 1
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2023-06-23 03:14:11 +00:00
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Crop = False
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wideScreenHack = False
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UseXFB = False
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UseRealXFB = False
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SafeTextureCacheColorSamples = 128
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ShowFPS = False
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LogRenderTimeToFile = False
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OverlayStats = False
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OverlayProjStats = False
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DumpTextures = False
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HiresTextures = False
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ConvertHiresTextures = False
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CacheHiresTextures = False
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DumpEFBTarget = False
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FreeLook = False
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UseFFV1 = False
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EnablePixelLighting = False
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FastDepthCalc = True
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MSAA = 1
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SSAA = False
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EFBScale = 2
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TexFmtOverlayEnable = False
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TexFmtOverlayCenter = False
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Wireframe = False
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DisableFog = False
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EnableShaderDebugging = False
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BorderlessFullscreen = False
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SWZComploc = True
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SWZFreeze = True
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SWDumpObjects = False
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SWDumpTevStages = False
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SWDumpTevTexFetches = False
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SWDrawStart = 0
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SWDrawEnd = 100000
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2023-06-29 20:10:01 +00:00
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ShaderCompilationMode = 0
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WaitForShadersBeforeStarting = True
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BackendMultithreading = True
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EnableGPUTextureDecoding = True
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2023-06-23 03:14:11 +00:00
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[Enhancements]
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ForceFiltering = False
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MaxAnisotropy = 0
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2023-06-29 20:10:01 +00:00
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PostProcessingShader =
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2023-06-23 03:14:11 +00:00
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[Stereoscopy]
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StereoMode = 0
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StereoDepth = 20
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StereoConvergencePercentage = 100
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StereoSwapEyes = False
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[Hacks]
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EFBAccessEnable = False
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BBoxEnable = False
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ForceProgressive = True
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EFBToTextureEnable = True
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EFBScaledCopy = False
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EFBEmulateFormatChanges = False
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2023-06-29 20:10:01 +00:00
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SkipDuplicateXFBs = True
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