distribution/packages/games/emulators/dolphinsa/patches/legacy/000-hotkeys.patch

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2022-09-02 12:07:17 +00:00
diff --git a/Source/Core/Core/HW/GCPadEmu.cpp b/Source/Core/Core/HW/GCPadEmu.cpp
index c8e7016..fb089c4 100644
--- a/Source/Core/Core/HW/GCPadEmu.cpp
+++ b/Source/Core/Core/HW/GCPadEmu.cpp
@@ -26,6 +26,7 @@ static const u16 button_bitmasks[] = {
PAD_BUTTON_Y,
PAD_TRIGGER_Z,
PAD_BUTTON_START,
+ PAD_BUTTON_HOTKEY,
0 // MIC HAX
};
@@ -37,7 +38,7 @@ static const u16 trigger_bitmasks[] = {
static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT,
PAD_BUTTON_RIGHT};
-static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", "Start"};
+static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", "Start", "Hotkey"};
static const char* const named_triggers[] = {
// i18n: The left trigger button (labeled L on real controllers)
diff --git a/Source/Core/DolphinNoGUI/PlatformDRM.cpp b/Source/Core/DolphinNoGUI/PlatformDRM.cpp
index b210cea..77d4e86 100644
--- a/Source/Core/DolphinNoGUI/PlatformDRM.cpp
+++ b/Source/Core/DolphinNoGUI/PlatformDRM.cpp
@@ -11,6 +11,12 @@
#include "Core/Core.h"
#include "Core/State.h"
+#include "Core/HW/GCPad.h"
+#include "InputCommon/GCPadStatus.h"
+#include <fmt/format.h>
+#include "Core/Config/GraphicsSettings.h"
+#include "VideoCommon/VideoConfig.h"
+
#include <climits>
#include <cstdio>
@@ -54,9 +60,67 @@ void PlatformDRM::MainLoop()
{
while (IsRunning())
{
+ static int hotkey = 0;
+ static int slot = 0;
+ static int stereo = 0;
+
UpdateRunningFlag();
Core::HostDispatchJobs();
+ if(Pad::IsInitialized()) {
+ GCPadStatus x = Pad::GetStatus(0);
+
+ if( (x.button & PAD_BUTTON_HOTKEY) == PAD_BUTTON_HOTKEY) { // hotkey pressed
+ if(hotkey == 1) {
+ hotkey = 2;
+ }
+ } else {
+ hotkey = 1; // assure hotkey is released between actions
+ }
+
+ if(hotkey == 2) { // hotkey pressed
+ if( (x.button & PAD_BUTTON_START) == PAD_BUTTON_START) {
+ RequestShutdown();
+ hotkey = 0;
+ }
+
+ if( (x.button & PAD_TRIGGER_L) == PAD_TRIGGER_L) {
+ State::Load(slot);
+ hotkey = 0;
+ }
+ if( (x.button & PAD_TRIGGER_R) == PAD_TRIGGER_R) {
+ State::Save(slot);
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_DOWN) == PAD_BUTTON_DOWN) {
+ if(slot > 0) slot--;
+ Core::DisplayMessage(fmt::format("Slot {} selected", slot), 4000);
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_UP) == PAD_BUTTON_UP) {
+ if(slot < 10) slot++;
+ Core::DisplayMessage(fmt::format("Slot {} selected", slot), 4000);
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_Y) == PAD_BUTTON_Y) {
+ Core::SaveScreenShot();
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_X) == PAD_BUTTON_X) {
+ if(stereo == 0) {
+ Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SBS);
+ stereo = 1;
+ } else {
+ Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off);
+ stereo = 0;
+ }
+ hotkey = 0;
+ }
+ }
+
+ }
+ //
+
// TODO: Is this sleep appropriate?
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
diff --git a/Source/Core/InputCommon/GCPadStatus.h b/Source/Core/InputCommon/GCPadStatus.h
index 7da1bbd..57d294d 100644
--- a/Source/Core/InputCommon/GCPadStatus.h
+++ b/Source/Core/InputCommon/GCPadStatus.h
@@ -27,6 +27,7 @@ enum PadButton
PAD_BUTTON_X = 0x0400,
PAD_BUTTON_Y = 0x0800,
PAD_BUTTON_START = 0x1000,
+ PAD_BUTTON_HOTKEY = 0x2000,
};
struct GCPadStatus