Add RGA patch for 503, re-apply yabasanshiroSA cache patch, roll back emulationstation until we can fix scraping, and fix up getshaders to use /tmp/shaders.
This commit is contained in:
parent
37d9aa9b94
commit
0694753112
4 changed files with 25 additions and 4 deletions
1
packages/games/emulators/retroarch/patches/RG503
Symbolic link
1
packages/games/emulators/retroarch/patches/RG503
Symbolic link
|
@ -0,0 +1 @@
|
|||
RG351V
|
|
@ -0,0 +1,14 @@
|
|||
--- a/yabause/src/retro_arena/main.cpp
|
||||
+++ b/yabause/src/retro_arena/main.cpp
|
||||
@@ -263,9 +263,9 @@ int yabauseinit()
|
||||
yinit.rbg_use_compute_shader = pre.getBool( "Use compute shader" , false);
|
||||
#endif
|
||||
|
||||
- yinit.use_cpu_affinity = 1;
|
||||
+ yinit.use_cpu_affinity = 0;
|
||||
|
||||
- yinit.use_sh2_cache = 1;
|
||||
+ yinit.use_sh2_cache = 0;
|
||||
|
||||
res = YabauseInit(&yinit);
|
||||
if( res == -1) {
|
|
@ -4,7 +4,13 @@
|
|||
# Copyright (C) 2020-present Shanti Gilbert (https://github.com/shantigilbert)
|
||||
# Copyright (C) 2022 Fewtarius (https://github.com/fewtarius)
|
||||
|
||||
find /usr/share/common-shaders -name '*.glslp' -print0 |
|
||||
while IFS= read -r -d '' line; do
|
||||
echo ${line#/usr/share/common-shaders/},
|
||||
for dir in /tmp/shaders
|
||||
do
|
||||
if [ -d "${dir}" ]
|
||||
then
|
||||
find ${dir} -name '*.glslp' -print0 |
|
||||
while IFS= read -r -d '' line; do
|
||||
echo ${line#${dir}/},
|
||||
done
|
||||
fi
|
||||
done
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
# Copyright (C) 2020-present Fewtarius
|
||||
|
||||
PKG_NAME="emulationstation"
|
||||
PKG_VERSION="fc668c1"
|
||||
PKG_VERSION="098226b329a5a2ce64530f6984fc5b3f2219bbdd"
|
||||
PKG_GIT_CLONE_BRANCH="main"
|
||||
PKG_REV="1"
|
||||
PKG_ARCH="any"
|
||||
|
|
Loading…
Reference in a new issue