Add initial yuzu support, misc. updates
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11 changed files with 899 additions and 214 deletions
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@ -10,7 +10,7 @@ case ${DEVICE} in
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RG552|handheld)
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PKG_SITE="https://github.com/dolphin-emu/dolphin"
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PKG_URL="${PKG_SITE}.git"
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PKG_VERSION="c931529e7aa5926b8a21a193bf8f80244b3ae888"
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PKG_VERSION="99a918d884b7fd9442e2c621e0b2fb566db6aa1c"
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PKG_PATCH_DIRS+=" wayland"
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;;
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*)
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@ -10,7 +10,7 @@ PKG_SHORTDESC="Fast PlayStation 1 emulator for x86-64/AArch32/AArch64 "
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case ${DEVICE} in
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RG552|handheld)
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PKG_VERSION="8438506206af6f9bb7bcf2303d55913edb5579a0"
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PKG_VERSION="b2dcb417c10f0e3bf9b834acd8203d6b7e76f471"
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PKG_PATCH_DIRS+=" new"
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;;
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*)
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458
packages/games/emulators/yuzusa/config/sdl2-config.ini
Normal file
458
packages/games/emulators/yuzusa/config/sdl2-config.ini
Normal file
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@ -0,0 +1,458 @@
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[ControlsGeneral]
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# The input devices and parameters for each Switch native input
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# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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# for button input, the following devices are available:
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# - "keyboard" (default) for keyboard input. Required parameters:
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# - "code": the code of the key to bind
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "joystick": the index of the joystick to bind
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# - "button"(optional): the index of the button to bind
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# - "hat"(optional): the index of the hat to bind as direction buttons
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# - "axis"(optional): the index of the axis to bind
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# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
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# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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# triggered if the axis value crosses
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# - "direction"(only used for axis): "+" means the button is triggered when the axis value
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# is greater than the threshold; "-" means the button is triggered when the axis value
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# is smaller than the threshold
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[ControlsP0]
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button_a=
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button_b=
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button_x=
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button_y=
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button_lstick=
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button_rstick=
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button_l=
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button_r=
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button_zl=
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button_zr=
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button_plus=
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button_minus=
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button_dleft=
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button_dup=
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button_dright=
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button_ddown=
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button_lstick_left=
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button_lstick_up=
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button_lstick_right=
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button_lstick_down=
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button_sl=
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button_sr=
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button_home=
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button_screenshot=
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# for analog input, the following devices are available:
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# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
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# - "up", "down", "left", "right": sub-devices for each direction.
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# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
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# - "modifier": sub-devices as a modifier.
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# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
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# Must be in range of 0.0-1.0. Defaults to 0.5
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "joystick": the index of the joystick to bind
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# - "axis_x": the index of the axis to bind as x-axis (default to 0)
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# - "axis_y": the index of the axis to bind as y-axis (default to 1)
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lstick=
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rstick=
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# To use the debug_pad, prepend `debug_pad_` before each button setting above.
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# i.e. debug_pad_button_a=
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# Enable debug pad inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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debug_pad_enabled =
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# Whether to enable or disable vibration
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# 0: Disabled, 1 (default): Enabled
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vibration_enabled=
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# Whether to enable or disable accurate vibrations
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# 0 (default): Disabled, 1: Enabled
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enable_accurate_vibrations=
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# Enables controller motion inputs
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# 0: Disabled, 1 (default): Enabled
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motion_enabled =
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# Defines the udp device's touch screen coordinate system for cemuhookudp devices
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# - "min_x", "min_y", "max_x", "max_y"
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touch_device=
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# for mapping buttons to touch inputs.
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#touch_from_button_map=1
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#touch_from_button_maps_0_name=default
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#touch_from_button_maps_0_count=2
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#touch_from_button_maps_0_bind_0=foo
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#touch_from_button_maps_0_bind_1=bar
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# etc.
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# List of Cemuhook UDP servers, delimited by ','.
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# Default: 127.0.0.1:26760
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# Example: 127.0.0.1:26760,123.4.5.67:26761
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udp_input_servers =
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# Enable controlling an axis via a mouse input.
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# 0 (default): Off, 1: On
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mouse_panning =
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# Set mouse sensitivity.
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# Default: 1.0
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mouse_panning_sensitivity =
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# Emulate an analog control stick from keyboard inputs.
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# 0 (default): Disabled, 1: Enabled
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emulate_analog_keyboard =
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# Enable mouse inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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mouse_enabled =
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# Enable keyboard inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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keyboard_enabled =
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[Core]
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# Whether to use multi-core for CPU emulation
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# 0: Disabled, 1 (default): Enabled
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use_multi_core =
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# Enable extended guest system memory layout (6GB DRAM)
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# 0 (default): Disabled, 1: Enabled
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use_extended_memory_layout =
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[Cpu]
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# Adjusts various optimizations.
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# Auto-select mode enables choice unsafe optimizations.
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# Accurate enables only safe optimizations.
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# Unsafe allows any unsafe optimizations.
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# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
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cpu_accuracy =
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# Allow disabling safe optimizations.
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# 0 (default): Disabled, 1: Enabled
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cpu_debug_mode =
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# Enable inline page tables optimization (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_page_tables =
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# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_block_linking =
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# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_return_stack_buffer =
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# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fast_dispatcher =
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# Enable context elimination CPU Optimization (reduce host memory use for guest context)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_context_elimination =
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# Enable constant propagation CPU optimization (basic IR optimization)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_const_prop =
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# Enable miscellaneous CPU optimizations (basic IR optimization)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_misc_ir =
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# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_reduce_misalign_checks =
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# Enable Host MMU Emulation (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fastmem =
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# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fastmem_exclusives =
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# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_recompile_exclusives =
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# Enable unfuse FMA (improve performance on CPUs without FMA)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_unfuse_fma =
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# Enable faster FRSQRTE and FRECPE
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# Only enabled if cpu_accuracy is set to Unsafe.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_reduce_fp_error =
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# Enable faster ASIMD instructions (32 bits only)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_ignore_standard_fpcr =
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# Enable inaccurate NaN handling
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_inaccurate_nan =
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# Disable address space checks (64 bits only)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_fastmem_check =
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# Enable faster exclusive instructions
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_ignore_global_monitor =
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[Renderer]
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# Which backend API to use.
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# 0: OpenGL, 1 (default): Vulkan
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backend =
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# Enable graphics API debugging mode.
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# 0 (default): Disabled, 1: Enabled
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debug =
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# Enable shader feedback.
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# 0 (default): Disabled, 1: Enabled
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renderer_shader_feedback =
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# Enable Nsight Aftermath crash dumps
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# 0 (default): Disabled, 1: Enabled
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nsight_aftermath =
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# Disable shader loop safety checks, executing the shader without loop logic changes
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# 0 (default): Disabled, 1: Enabled
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disable_shader_loop_safety_checks =
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# Which Vulkan physical device to use (defaults to 0)
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vulkan_device =
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# 0: 0.5x (360p/540p) [EXPERIMENTAL]
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# 1: 0.75x (540p/810p) [EXPERIMENTAL]
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# 2 (default): 1x (720p/1080p)
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# 3: 2x (1440p/2160p)
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# 4: 3x (2160p/3240p)
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# 5: 4x (2880p/4320p)
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# 6: 5x (3600p/5400p)
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# 7: 6x (4320p/6480p)
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resolution_setup = 0
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# Pixel filter to use when up- or down-sampling rendered frames.
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# 0: Nearest Neighbor
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# 1 (default): Bilinear
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# 2: Bicubic
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# 3: Gaussian
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# 4: ScaleForce
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# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
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scaling_filter =
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# Anti-Aliasing (AA)
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# 0 (default): None, 1: FXAA
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anti_aliasing =
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# Whether to use fullscreen or borderless window mode
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# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
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fullscreen_mode =
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# Aspect ratio
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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aspect_ratio =
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# Anisotropic filtering
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# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
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max_anisotropy =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
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# not available and GLASM is selected, GLSL will be used.
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# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
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shader_backend =
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# Whether to allow asynchronous shader building.
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# 0 (default): Off, 1: On
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use_asynchronous_shaders =
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# NVDEC emulation.
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# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
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nvdec_emulation =
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# Accelerate ASTC texture decoding.
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# 0: Off, 1 (default): On
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accelerate_astc =
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# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
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# 0: Off, 1: On (default)
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use_speed_limit =
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# Limits the speed of the game to run no faster than this value as a percentage of target speed
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# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
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speed_limit =
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# Whether to use disk based shader cache
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# 0: Off, 1 (default): On
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use_disk_shader_cache =
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# Which gpu accuracy level to use
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# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
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gpu_accuracy =
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# Whether to use asynchronous GPU emulation
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# Inform the guest that GPU operations completed more quickly than they did.
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# 0: Off, 1 (default): On
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use_fast_gpu_time =
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# Force unmodified buffers to be flushed, which can cost performance.
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# 0: Off (default), 1: On
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use_pessimistic_flushes =
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# Whether to use garbage collection or not for GPU caches.
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# 0 (default): Off, 1: On
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use_caches_gc =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0-255. Defaults to 0 for all.
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bg_red =
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bg_blue =
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bg_green =
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[Audio]
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# Which audio output engine to use.
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# auto (default): Auto-select
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# cubeb: Cubeb audio engine (if available)
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# sdl2: SDL2 audio engine (if available)
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# null: No audio output
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output_engine = sdl2
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# Which audio device to use.
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# auto (default): Auto-select
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output_device =
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# Output volume.
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# 100 (default): 100%, 0; mute
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volume =
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[Data Storage]
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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use_virtual_sd =
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# Whether or not to enable gamecard emulation
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# 1: Yes, 0 (default): No
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gamecard_inserted =
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# Whether or not the gamecard should be emulated as the current game
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# If 'gamecard_inserted' is 0 this setting is irrelevant
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# 1: Yes, 0 (default): No
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gamecard_current_game =
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# Path to an XCI file to use as the gamecard
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# If 'gamecard_inserted' is 0 this setting is irrelevant
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# If 'gamecard_current_game' is 1 this setting is irrelevant
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gamecard_path =
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[System]
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# Whether the system is docked
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# 1 (default): Yes, 0: No
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use_docked_mode =
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# Sets the seed for the RNG generator built into the switch
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
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rng_seed_enabled =
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rng_seed =
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# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
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# This will auto-increment, with the time set being the time the game is started
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# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
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custom_rtc_enabled =
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custom_rtc =
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# Sets the systems language index
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
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# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
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language_index =
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# The system region that yuzu will use during emulation
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_index =
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# The system time zone that yuzu will use during emulation
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# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
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time_zone_index =
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# Sets the sound output mode.
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# 0: Mono, 1 (default): Stereo, 2: Surround
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sound_index =
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[Miscellaneous]
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# A filter which removes logs below a certain logging level.
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
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log_filter = *:Trace
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# Use developer keys
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# 0 (default): Disabled, 1: Enabled
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use_dev_keys =
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[Debugging]
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# Record frame time data, can be found in the log directory. Boolean value
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record_frame_times =
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# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
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dump_exefs=false
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# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
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dump_nso=false
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# Determines whether or not yuzu will save the filesystem access log.
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enable_fs_access_log=false
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# Enables verbose reporting services
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reporting_services =
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# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
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# false: Retail/Normal Mode (default), true: Kiosk Mode
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quest_flag =
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# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
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# false: Disabled (default), true: Enabled
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use_debug_asserts =
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# Determines whether unimplemented HLE service calls should be automatically stubbed.
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# false: Disabled (default), true: Enabled
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use_auto_stub =
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# Enables/Disables the macro JIT compiler
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disable_macro_jit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
# 0: No, 1 (default): Yes
|
||||
enable_telemetry =
|
||||
# URL for Web API
|
||||
web_api_url = https://api.yuzu-emu.org
|
||||
# Username and token for yuzu Web Service
|
||||
# See https://profile.yuzu-emu.org/ for more info
|
||||
yuzu_username =
|
||||
yuzu_token =
|
||||
|
||||
[Network]
|
||||
# Name of the network interface device to use with yuzu LAN play.
|
||||
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
||||
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
||||
network_interface =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
53
packages/games/emulators/yuzusa/package.mk
Normal file
53
packages/games/emulators/yuzusa/package.mk
Normal file
|
@ -0,0 +1,53 @@
|
|||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
# Copyright (C) 2022-present BrooksyTech (https://github.com/brooksytech)
|
||||
|
||||
PKG_NAME="yuzusa"
|
||||
PKG_VERSION="48b4eca28a397adbaa68d1042262172fcdee6be8"
|
||||
PKG_ARCH="x86_64"
|
||||
PKG_LICENSE="GPLv3"
|
||||
PKG_SITE="https://github.com/yuzu-emu/yuzu"
|
||||
PKG_URL="$PKG_SITE.git"
|
||||
PKG_DEPENDS_TARGET="toolchain libfmt boost ffmpeg zstd zlib libzip lz4 opus libusb"
|
||||
PKG_SHORTDESC="Nintendo Switch emulator"
|
||||
PKG_TOOLCHAIN="cmake"
|
||||
GET_HANDLER_SUPPORT="git"
|
||||
|
||||
if [ ! "${OPENGL}" = "no" ]; then
|
||||
PKG_DEPENDS_TARGET+=" ${OPENGL} glu libglvnd"
|
||||
PKG_CONFIGURE_OPTS_TARGET+=" -DENABLE_X11=OFF"
|
||||
fi
|
||||
|
||||
if [ "${OPENGLES_SUPPORT}" = yes ]; then
|
||||
PKG_DEPENDS_TARGET+=" ${OPENGLES}"
|
||||
fi
|
||||
|
||||
if [ "${DISPLAYSERVER}" = "wl" ]; then
|
||||
PKG_DEPENDS_TARGET+=" wayland ${WINDOWMANAGER} xorg-server xrandr libXi"
|
||||
fi
|
||||
|
||||
if [ "${VULKAN_SUPPORT}" = "yes" ]
|
||||
then
|
||||
PKG_DEPENDS_TARGET+=" vulkan-loader vulkan-headers"
|
||||
fi
|
||||
|
||||
PKG_CMAKE_OPTS_TARGET+=" -DENABLE_QT=OFF \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DYUZU_USE_BUNDLED_SDL2=OFF \
|
||||
-DYUZU_TESTS=OFF \
|
||||
-DENABLE_SDL2=ON \
|
||||
-DARCHITECTURE_x86_64=ON \
|
||||
-DBUILD_SHARED_LIBS=OFF \
|
||||
-DYUZU_USE_BUNDLED_LIBUSB=OFF \
|
||||
-DENABLE_WEB_SERVICE=OFF \
|
||||
-DUSE_DISCORD_PRESENCE=OFF"
|
||||
|
||||
makeinstall_target() {
|
||||
mkdir -p ${INSTALL}/usr/bin
|
||||
cp -rf ${PKG_BUILD}/.${TARGET_NAME}/bin/yuzu-cmd ${INSTALL}/usr/bin
|
||||
cp -rf ${PKG_DIR}/scripts/* ${INSTALL}/usr/bin
|
||||
|
||||
chmod +x ${INSTALL}/usr/bin/start_yuzu.sh
|
||||
|
||||
mkdir -p ${INSTALL}/usr/config/yuzu
|
||||
cp -rf ${PKG_DIR}/config/* ${INSTALL}/usr/config/yuzu
|
||||
}
|
59
packages/games/emulators/yuzusa/patches/001-fix-cmake.patch
Normal file
59
packages/games/emulators/yuzusa/patches/001-fix-cmake.patch
Normal file
|
@ -0,0 +1,59 @@
|
|||
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||
index c6fc5dd9e..78098416b 100644
|
||||
--- a/CMakeLists.txt
|
||||
+++ b/CMakeLists.txt
|
||||
@@ -195,7 +195,7 @@ if (YUZU_TESTS)
|
||||
find_package(Catch2 2.13.7 REQUIRED CONFIG)
|
||||
endif()
|
||||
|
||||
-find_package(Boost 1.73.0 COMPONENTS context)
|
||||
+find_package(Boost 1.80.0 COMPONENTS context REQUIRED)
|
||||
if (Boost_FOUND)
|
||||
set(Boost_LIBRARIES Boost::boost)
|
||||
# Conditionally add Boost::context only if the found Boost package provides it
|
||||
@@ -205,7 +205,7 @@ if (Boost_FOUND)
|
||||
list(APPEND Boost_LIBRARIES Boost::context)
|
||||
endif()
|
||||
else()
|
||||
- message(FATAL_ERROR "Boost 1.73.0 or newer not found")
|
||||
+ message(FATAL_ERROR "Boost 1.80.0 or newer not found")
|
||||
endif()
|
||||
|
||||
# boost:asio has functions that require AcceptEx et al
|
||||
@@ -386,11 +386,9 @@ endif()
|
||||
|
||||
# Ensure libusb is properly configured (based on dolphin libusb include)
|
||||
if(NOT APPLE AND NOT YUZU_USE_BUNDLED_LIBUSB)
|
||||
- find_package(PkgConfig)
|
||||
+ add_definitions(-D__LIBUSB__)
|
||||
if (PKG_CONFIG_FOUND AND NOT CMAKE_SYSTEM_NAME MATCHES "DragonFly|FreeBSD")
|
||||
- pkg_check_modules(LIBUSB QUIET libusb-1.0>=1.0.24)
|
||||
- else()
|
||||
- find_package(LibUSB)
|
||||
+ find_package(LibUSB)
|
||||
endif()
|
||||
|
||||
if (LIBUSB_FOUND)
|
||||
@@ -398,8 +396,7 @@ if(NOT APPLE AND NOT YUZU_USE_BUNDLED_LIBUSB)
|
||||
target_include_directories(usb INTERFACE "${LIBUSB_INCLUDE_DIRS}")
|
||||
target_link_libraries(usb INTERFACE "${LIBUSB_LIBRARIES}")
|
||||
else()
|
||||
- message(WARNING "libusb not found, falling back to externals")
|
||||
- set(YUZU_USE_BUNDLED_LIBUSB ON)
|
||||
+ message(WARNING "libusb not found")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
|
||||
index 826fa2109..bc6d90f1d 100644
|
||||
--- a/src/input_common/drivers/gc_adapter.cpp
|
||||
+++ b/src/input_common/drivers/gc_adapter.cpp
|
||||
@@ -2,7 +2,7 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <fmt/format.h>
|
||||
-#include <libusb.h>
|
||||
+#include <libusb-1.0/libusb.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
|
@ -0,0 +1,15 @@
|
|||
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
|
||||
index 45ce588f0..402b4956c 100644
|
||||
--- a/src/input_common/drivers/sdl_driver.cpp
|
||||
+++ b/src/input_common/drivers/sdl_driver.cpp
|
||||
@@ -211,8 +211,8 @@ public:
|
||||
std::string GetControllerName() const {
|
||||
if (sdl_controller) {
|
||||
switch (SDL_GameControllerGetType(sdl_controller.get())) {
|
||||
- case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
- return "Xbox 360 Controller";
|
||||
+ // case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
+ // return "Xbox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "Xbox One Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS3:
|
26
packages/games/emulators/yuzusa/scripts/start_yuzu.sh
Normal file
26
packages/games/emulators/yuzusa/scripts/start_yuzu.sh
Normal file
|
@ -0,0 +1,26 @@
|
|||
#!/bin/bash
|
||||
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
# Copyright (C) 2022-present BrooksyTech (https://github.com/brooksytech)
|
||||
|
||||
. /etc/profile
|
||||
|
||||
#Check if yuzu exists in .config
|
||||
if [ ! -d "/storage/.config/yuzu" ]; then
|
||||
mkdir -p "/storage/.config/yuzu"
|
||||
cp -r "/usr/config/yuzu" "/storage/.config/"
|
||||
fi
|
||||
|
||||
#Link yuzu keys to bios folder
|
||||
if [ ! -d "/storage/roms/bios/yuzu" ]; then
|
||||
mkdir -p "/storage/.config/yuzu"
|
||||
fi
|
||||
rm -rf /storage/.config/yuzu/keys
|
||||
ln -sf /storage/roms/bios/yuzu /storage/.config/yuzu/keys
|
||||
|
||||
#Link .config/yuzu to .local
|
||||
rm -rf /storage/.local/share/yuzu
|
||||
ln -sf /storage/.config/yuzu /storage/.local/share/yuzu
|
||||
|
||||
#Run Yuzu emulator
|
||||
/usr/bin/yuzu-cmd "${1}"
|
|
@ -297,6 +297,12 @@ then
|
|||
RUNTHIS='${TBASH} /usr/bin/start_dolphin_wii.sh "${ROMNAME}"'
|
||||
fi
|
||||
;;
|
||||
"switch")
|
||||
jslisten set "-9 yuzu-cmd"
|
||||
if [ "$EMU" = "yuzu" ]; then
|
||||
RUNTHIS='${TBASH} /usr/bin/start_yuzu.sh "${ROMNAME}"'
|
||||
fi
|
||||
;;
|
||||
"mplayer")
|
||||
jslisten set "mpv"
|
||||
RUNTHIS='${TBASH} /usr/bin/mpv_video.sh "${ROMNAME}"'
|
||||
|
|
|
@ -97,6 +97,7 @@ d /storage/roms/snesmsu1 0755 root root - -
|
|||
d /storage/roms/solarus 0755 root root - -
|
||||
d /storage/roms/sufami 0755 root root - -
|
||||
d /storage/roms/supervision 0755 root root - -
|
||||
d /storage/roms/switch 0755 root root - -
|
||||
d /storage/roms/tg16 0755 root root - -
|
||||
d /storage/roms/tg16cd 0755 root root - -
|
||||
d /storage/roms/tic-80 0755 root root - -
|
||||
|
|
|
@ -837,6 +837,25 @@
|
|||
</emulator>
|
||||
</emulators>
|
||||
</system>
|
||||
<system>
|
||||
<fullname>Nintendo Switch</fullname>
|
||||
<name>switch</name>
|
||||
<manufacturer>Nintendo</manufacturer>
|
||||
<release>2017</release>
|
||||
<hardware>console</hardware>
|
||||
<path>/storage/roms/switch</path>
|
||||
<extension>.xci .XCI .nsp .NSP .nca .NCA .nso .NSO .nro .NRO</extension>
|
||||
<command>/usr/bin/runemu.sh %ROM% -P%SYSTEM% --core=%CORE% --emulator=%EMULATOR% --controllers="%CONTROLLERSCONFIG%"</command>
|
||||
<platform>switch</platform>
|
||||
<theme>switch</theme>
|
||||
<emulators>
|
||||
<emulator name="yuzu">
|
||||
<cores>
|
||||
<core default="true">yuzu</core>
|
||||
</cores>
|
||||
</emulator>
|
||||
</emulators>
|
||||
</system>
|
||||
<system>
|
||||
<name>gamegear</name>
|
||||
<fullname>Game Gear</fullname>
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue