Merge pull request #2988 from brooksytech/dev
GameForce Ace - Map Mupen64plus SA
This commit is contained in:
commit
12fd3a3048
3 changed files with 60 additions and 61 deletions
|
@ -110,25 +110,25 @@ Kbd Mapping Frame Advance = 47
|
|||
# SDL keysym for pressing the game shark button
|
||||
Kbd Mapping Gameshark = 103
|
||||
# Joystick event string for stopping the emulator
|
||||
Joy Mapping Stop = "J0B8/B9"
|
||||
Joy Mapping Stop = "J0B9/B8"
|
||||
# Joystick event string for switching between fullscreen/windowed modes
|
||||
Joy Mapping Fullscreen = ""
|
||||
# Joystick event string for saving the emulator state
|
||||
Joy Mapping Save State = "J0B8/B5"
|
||||
Joy Mapping Save State = "J0B9/B6"
|
||||
# Joystick event string for loading the emulator state
|
||||
Joy Mapping Load State = "J0B8/B4"
|
||||
Joy Mapping Load State = "J0B9/B5"
|
||||
# Joystick event string for advancing the save state slot
|
||||
Joy Mapping Increment Slot = ""
|
||||
# Joystick event string for resetting the emulator
|
||||
Joy Mapping Reset = "J0B8/B0"
|
||||
Joy Mapping Reset = "J0B9/B0"
|
||||
# Joystick event string for slowing down the emulator
|
||||
Joy Mapping Speed Down = ""
|
||||
# Joystick event string for speeding up the emulator
|
||||
Joy Mapping Speed Up = ""
|
||||
# Joystick event string for taking a screenshot
|
||||
Joy Mapping Screenshot = "J0B8/B3"
|
||||
Joy Mapping Screenshot = "J0B9/B3"
|
||||
# Joystick event string for pausing the emulator
|
||||
Joy Mapping Pause = "J0B12/B1"
|
||||
Joy Mapping Pause = "J0B9/B1"
|
||||
# Joystick event string for muting/unmuting the sound
|
||||
Joy Mapping Mute = ""
|
||||
# Joystick event string for increasing the volume
|
||||
|
@ -172,7 +172,7 @@ mode = 2
|
|||
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
|
||||
device = 0
|
||||
# SDL joystick name (or Keyboard)
|
||||
name = "rg552_joypad"
|
||||
name = "GameForce ACE Gamepad"
|
||||
# Specifies whether this controller is 'plugged in' to the simulated N64
|
||||
plugged = True
|
||||
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
|
||||
|
@ -186,26 +186,25 @@ AnalogDeadzone = "0,0"
|
|||
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
|
||||
AnalogPeak = "32768,32768"
|
||||
# Digital button configuration mappings
|
||||
DPad R = button(16)
|
||||
DPad L = button(15)
|
||||
DPad D = button(14)
|
||||
DPad U = button(13)
|
||||
Start = button(9)
|
||||
Z Trig = button(5)
|
||||
B Button = button(3)
|
||||
DPad R = button(15)
|
||||
DPad L = button(14)
|
||||
DPad D = button(13)
|
||||
DPad U = button(12)
|
||||
Start = button(8)
|
||||
Z Trig = axis(5-)
|
||||
B Button = button(4)
|
||||
A Button = button(0)
|
||||
C Button R = axis(2+)
|
||||
C Button L = axis(2-)
|
||||
C Button D = axis(3+)
|
||||
C Button U = axis(3-)
|
||||
R Trig = button(7)
|
||||
L Trig = button(4)
|
||||
Mempak switch =
|
||||
Rumblepak switch =
|
||||
C Button R = axis(3+)
|
||||
C Button L = axis(3-)
|
||||
C Button D = axis(4+)
|
||||
C Button U = axis(4-)
|
||||
R Trig = button(6)
|
||||
L Trig = button(5)
|
||||
Mempak switch =
|
||||
Rumblepak switch =
|
||||
# Analog axis configuration mappings
|
||||
X Axis = axis(0-,0+)
|
||||
Y Axis = axis(1-,1+)
|
||||
|
||||
X Axis = axis(1-,1+)
|
||||
Y Axis = axis(0-,0+)
|
||||
|
||||
[Input-SDL-Control2]
|
||||
|
||||
|
|
|
@ -1,25 +1,25 @@
|
|||
; RG552 Gamepad - default.ini
|
||||
[rg552_joypad]
|
||||
; GameForce ACE Gamepad - default.ini
|
||||
[GameForce ACE Gamepad]
|
||||
plugged = True
|
||||
mouse = False
|
||||
AnalogDeadzone = 0,0
|
||||
AnalogPeak = 32768,32768
|
||||
DPad R = button(16)
|
||||
DPad L = button(15)
|
||||
DPad D = button(14)
|
||||
DPad U = button(13)
|
||||
Start = button(9)
|
||||
Z Trig = button(6)
|
||||
B Button = button(3)
|
||||
DPad R = button(15)
|
||||
DPad L = button(14)
|
||||
DPad D = button(13)
|
||||
DPad U = button(12)
|
||||
Start = button(8)
|
||||
Z Trig = axis(5-)
|
||||
B Button = button(4)
|
||||
A Button = button(0)
|
||||
C Button R = axis(2+)
|
||||
C Button L = axis(2-)
|
||||
C Button D = axis(3+)
|
||||
C Button U = axis(3-)
|
||||
R Trig = button(5)
|
||||
L Trig = button(4)
|
||||
C Button R = axis(3+)
|
||||
C Button L = axis(3-)
|
||||
C Button D = axis(4+)
|
||||
C Button U = axis(4-)
|
||||
R Trig = button(6)
|
||||
L Trig = button(5)
|
||||
Mempak switch =
|
||||
Rumblepak switch =
|
||||
# Analog axis configuration mappings
|
||||
X Axis = axis(0-,0+)
|
||||
Y Axis = axis(1-,1+)
|
||||
X Axis = axis(1-,1+)
|
||||
Y Axis = axis(0-,0+)
|
||||
|
|
|
@ -1,25 +1,25 @@
|
|||
; RG552 Gamepad - zlswap.ini
|
||||
[rg552_joypad]
|
||||
; GameForce ACE Gamepad - default.ini
|
||||
[GameForce ACE Gamepad]
|
||||
plugged = True
|
||||
mouse = False
|
||||
AnalogDeadzone = 0,0
|
||||
AnalogPeak = 32768,32768
|
||||
DPad R = button(16)
|
||||
DPad L = button(15)
|
||||
DPad D = button(14)
|
||||
DPad U = button(13)
|
||||
Start = button(9)
|
||||
Z Trig = button(4)
|
||||
B Button = button(3)
|
||||
DPad R = button(15)
|
||||
DPad L = button(14)
|
||||
DPad D = button(13)
|
||||
DPad U = button(12)
|
||||
Start = button(8)
|
||||
Z Trig = button(5)
|
||||
B Button = button(4)
|
||||
A Button = button(0)
|
||||
C Button R = axis(2+)
|
||||
C Button L = axis(2-)
|
||||
C Button D = axis(3+)
|
||||
C Button U = axis(3-)
|
||||
R Trig = button(5)
|
||||
L Trig = button(6)
|
||||
Mempak switch =
|
||||
Rumblepak switch =
|
||||
C Button R = axis(3+)
|
||||
C Button L = axis(3-)
|
||||
C Button D = axis(4+)
|
||||
C Button U = axis(4-)
|
||||
R Trig = button(6)
|
||||
L Trig = axis(2-)
|
||||
Mempak switch =
|
||||
Rumblepak switch =
|
||||
# Analog axis configuration mappings
|
||||
X Axis = axis(0-,0+)
|
||||
Y Axis = axis(1-,1+)
|
||||
X Axis = axis(1-,1+)
|
||||
Y Axis = axis(0-,0+)
|
||||
|
|
Loading…
Reference in a new issue