Merge pull request #2988 from brooksytech/dev

GameForce Ace - Map Mupen64plus SA
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Brooksytech 2024-03-05 12:08:26 -08:00 committed by GitHub
commit 12fd3a3048
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3 changed files with 60 additions and 61 deletions

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@ -110,25 +110,25 @@ Kbd Mapping Frame Advance = 47
# SDL keysym for pressing the game shark button
Kbd Mapping Gameshark = 103
# Joystick event string for stopping the emulator
Joy Mapping Stop = "J0B8/B9"
Joy Mapping Stop = "J0B9/B8"
# Joystick event string for switching between fullscreen/windowed modes
Joy Mapping Fullscreen = ""
# Joystick event string for saving the emulator state
Joy Mapping Save State = "J0B8/B5"
Joy Mapping Save State = "J0B9/B6"
# Joystick event string for loading the emulator state
Joy Mapping Load State = "J0B8/B4"
Joy Mapping Load State = "J0B9/B5"
# Joystick event string for advancing the save state slot
Joy Mapping Increment Slot = ""
# Joystick event string for resetting the emulator
Joy Mapping Reset = "J0B8/B0"
Joy Mapping Reset = "J0B9/B0"
# Joystick event string for slowing down the emulator
Joy Mapping Speed Down = ""
# Joystick event string for speeding up the emulator
Joy Mapping Speed Up = ""
# Joystick event string for taking a screenshot
Joy Mapping Screenshot = "J0B8/B3"
Joy Mapping Screenshot = "J0B9/B3"
# Joystick event string for pausing the emulator
Joy Mapping Pause = "J0B12/B1"
Joy Mapping Pause = "J0B9/B1"
# Joystick event string for muting/unmuting the sound
Joy Mapping Mute = ""
# Joystick event string for increasing the volume
@ -172,7 +172,7 @@ mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = 0
# SDL joystick name (or Keyboard)
name = "rg552_joypad"
name = "GameForce ACE Gamepad"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
@ -186,26 +186,25 @@ AnalogDeadzone = "0,0"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = button(16)
DPad L = button(15)
DPad D = button(14)
DPad U = button(13)
Start = button(9)
Z Trig = button(5)
B Button = button(3)
DPad R = button(15)
DPad L = button(14)
DPad D = button(13)
DPad U = button(12)
Start = button(8)
Z Trig = axis(5-)
B Button = button(4)
A Button = button(0)
C Button R = axis(2+)
C Button L = axis(2-)
C Button D = axis(3+)
C Button U = axis(3-)
R Trig = button(7)
L Trig = button(4)
Mempak switch =
Rumblepak switch =
C Button R = axis(3+)
C Button L = axis(3-)
C Button D = axis(4+)
C Button U = axis(4-)
R Trig = button(6)
L Trig = button(5)
Mempak switch =
Rumblepak switch =
# Analog axis configuration mappings
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)
X Axis = axis(1-,1+)
Y Axis = axis(0-,0+)
[Input-SDL-Control2]

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@ -1,25 +1,25 @@
; RG552 Gamepad - default.ini
[rg552_joypad]
; GameForce ACE Gamepad - default.ini
[GameForce ACE Gamepad]
plugged = True
mouse = False
AnalogDeadzone = 0,0
AnalogPeak = 32768,32768
DPad R = button(16)
DPad L = button(15)
DPad D = button(14)
DPad U = button(13)
Start = button(9)
Z Trig = button(6)
B Button = button(3)
DPad R = button(15)
DPad L = button(14)
DPad D = button(13)
DPad U = button(12)
Start = button(8)
Z Trig = axis(5-)
B Button = button(4)
A Button = button(0)
C Button R = axis(2+)
C Button L = axis(2-)
C Button D = axis(3+)
C Button U = axis(3-)
R Trig = button(5)
L Trig = button(4)
C Button R = axis(3+)
C Button L = axis(3-)
C Button D = axis(4+)
C Button U = axis(4-)
R Trig = button(6)
L Trig = button(5)
Mempak switch =
Rumblepak switch =
# Analog axis configuration mappings
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)
X Axis = axis(1-,1+)
Y Axis = axis(0-,0+)

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@ -1,25 +1,25 @@
; RG552 Gamepad - zlswap.ini
[rg552_joypad]
; GameForce ACE Gamepad - default.ini
[GameForce ACE Gamepad]
plugged = True
mouse = False
AnalogDeadzone = 0,0
AnalogPeak = 32768,32768
DPad R = button(16)
DPad L = button(15)
DPad D = button(14)
DPad U = button(13)
Start = button(9)
Z Trig = button(4)
B Button = button(3)
DPad R = button(15)
DPad L = button(14)
DPad D = button(13)
DPad U = button(12)
Start = button(8)
Z Trig = button(5)
B Button = button(4)
A Button = button(0)
C Button R = axis(2+)
C Button L = axis(2-)
C Button D = axis(3+)
C Button U = axis(3-)
R Trig = button(5)
L Trig = button(6)
Mempak switch =
Rumblepak switch =
C Button R = axis(3+)
C Button L = axis(3-)
C Button D = axis(4+)
C Button U = axis(4-)
R Trig = button(6)
L Trig = axis(2-)
Mempak switch =
Rumblepak switch =
# Analog axis configuration mappings
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)
X Axis = axis(1-,1+)
Y Axis = axis(0-,0+)