Merge pull request #1341 from fewtarius/dev

Create directories for RK3566-X55.
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fewtarius 2023-04-26 05:52:36 -04:00 committed by GitHub
commit 2fe83104a2
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8 changed files with 1593 additions and 0 deletions

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frameskip_type = 0
frameskip_value = 4
safe_frameskip = 0
show_frame_counter = 0
screen_orientation = 0
screen_swap = 0
savestate_number = 0
fast_forward = 0
enable_sound = 1
clock_speed = 0
threaded_3d = 0
mirror_touch = 0
compress_savestates = 1
savestate_snapshot = 1
unzip_roms = 0
preload_roms = 0
backup_in_savestates = 1
ignore_gamecard_limit = 0
frame_interval = 0
trim_roms = 0
fix_main_2d_screen = 0
disable_edge_marking = 0
interframe_blend = 0
hires_3d = 1
use_rtc_custom_time = 0
rtc_custom_time = 0
rtc_system_time = 0
slot2_device_type = 0
rumble_frames = 3
firmware.username = Jelos
firmware.language = 1
firmware.favorite_color = 0
firmware.birthday_month = 1
firmware.birthday_day = 1
enable_cheats = 1
controls_a[CONTROL_INDEX_UP] = 1217
controls_a[CONTROL_INDEX_DOWN] = 1153
controls_a[CONTROL_INDEX_LEFT] = 1216
controls_a[CONTROL_INDEX_RIGHT] = 1152
controls_a[CONTROL_INDEX_A] = 65535
controls_a[CONTROL_INDEX_B] = 65535
controls_a[CONTROL_INDEX_X] = 65535
controls_a[CONTROL_INDEX_Y] = 65535
controls_a[CONTROL_INDEX_L] = 65535
controls_a[CONTROL_INDEX_R] = 65535
controls_a[CONTROL_INDEX_START] = 65535
controls_a[CONTROL_INDEX_SELECT] = 65535
controls_a[CONTROL_INDEX_HINGE] = 65535
controls_a[CONTROL_INDEX_TOUCH_CURSOR_UP] = 65535
controls_a[CONTROL_INDEX_TOUCH_CURSOR_DOWN] = 65535
controls_a[CONTROL_INDEX_TOUCH_CURSOR_LEFT] = 65535
controls_a[CONTROL_INDEX_TOUCH_CURSOR_RIGHT] = 65535
controls_a[CONTROL_INDEX_TOUCH_CURSOR_PRESS] = 65535
controls_a[CONTROL_INDEX_MENU] = 65535
controls_a[CONTROL_INDEX_SAVE_STATE] = 65535
controls_a[CONTROL_INDEX_LOAD_STATE] = 65535
controls_a[CONTROL_INDEX_FAST_FORWARD] = 65535
controls_a[CONTROL_INDEX_SWAP_SCREENS] = 65535
controls_a[CONTROL_INDEX_SWAP_ORIENTATION_A] = 65535
controls_a[CONTROL_INDEX_SWAP_ORIENTATION_B] = 65535
controls_a[CONTROL_INDEX_LOAD_GAME] = 65535
controls_a[CONTROL_INDEX_QUIT] = 65535
controls_a[CONTROL_INDEX_FAKE_MICROPHONE] = 65535
controls_a[CONTROL_INDEX_UI_UP] = 1217
controls_a[CONTROL_INDEX_UI_DOWN] = 1153
controls_a[CONTROL_INDEX_UI_LEFT] = 1216
controls_a[CONTROL_INDEX_UI_RIGHT] = 1152
controls_a[CONTROL_INDEX_UI_SELECT] = 65535
controls_a[CONTROL_INDEX_UI_BACK] = 65535
controls_a[CONTROL_INDEX_UI_EXIT] = 65535
controls_a[CONTROL_INDEX_UI_PAGE_UP] = 65535
controls_a[CONTROL_INDEX_UI_PAGE_DOWN] = 65535
controls_a[CONTROL_INDEX_UI_SWITCH] = 65535
controls_b[CONTROL_INDEX_UP] = 1037
controls_b[CONTROL_INDEX_DOWN] = 1038
controls_b[CONTROL_INDEX_LEFT] = 1039
controls_b[CONTROL_INDEX_RIGHT] = 1040
controls_b[CONTROL_INDEX_A] = 1025
controls_b[CONTROL_INDEX_B] = 1024
controls_b[CONTROL_INDEX_X] = 1026
controls_b[CONTROL_INDEX_Y] = 1027
controls_b[CONTROL_INDEX_L] = 1028
controls_b[CONTROL_INDEX_R] = 1029
controls_b[CONTROL_INDEX_START] = 1033
controls_b[CONTROL_INDEX_SELECT] = 1032
controls_b[CONTROL_INDEX_HINGE] = 65535
controls_b[CONTROL_INDEX_TOUCH_CURSOR_UP] = 1219
controls_b[CONTROL_INDEX_TOUCH_CURSOR_DOWN] = 1155
controls_b[CONTROL_INDEX_TOUCH_CURSOR_LEFT] = 1218
controls_b[CONTROL_INDEX_TOUCH_CURSOR_RIGHT] = 1154
controls_b[CONTROL_INDEX_TOUCH_CURSOR_PRESS] = 1036
controls_b[CONTROL_INDEX_MENU] = 1035
controls_b[CONTROL_INDEX_SAVE_STATE] = 65535
controls_b[CONTROL_INDEX_LOAD_STATE] = 65535
controls_b[CONTROL_INDEX_FAST_FORWARD] = 65535
controls_b[CONTROL_INDEX_SWAP_SCREENS] = 65535
controls_b[CONTROL_INDEX_SWAP_ORIENTATION_A] = 1030
controls_b[CONTROL_INDEX_SWAP_ORIENTATION_B] = 1031
controls_b[CONTROL_INDEX_LOAD_GAME] = 65535
controls_b[CONTROL_INDEX_QUIT] = 65535
controls_b[CONTROL_INDEX_FAKE_MICROPHONE] = 65535
controls_b[CONTROL_INDEX_UI_UP] = 1037
controls_b[CONTROL_INDEX_UI_DOWN] = 1038
controls_b[CONTROL_INDEX_UI_LEFT] = 1039
controls_b[CONTROL_INDEX_UI_RIGHT] = 1040
controls_b[CONTROL_INDEX_UI_SELECT] = 1025
controls_b[CONTROL_INDEX_UI_BACK] = 65535
controls_b[CONTROL_INDEX_UI_EXIT] = 1024
controls_b[CONTROL_INDEX_UI_PAGE_UP] = 65535
controls_b[CONTROL_INDEX_UI_PAGE_DOWN] = 65535
controls_b[CONTROL_INDEX_UI_SWITCH] = 65535

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[Main]
SettingsVersion = 3
StartFullscreen = true
EmulationSpeed = 1.000000
FastForwardSpeed = 0.000000
TurboSpeed = 0.000000
SyncToHostRefreshRate = false
IncreaseTimerResolution = true
InhibitScreensaver = true
StartPaused = false
PauseOnFocusLoss = false
PauseOnMenu = true
SaveStateOnExit = true
ConfirmPowerOff = true
LoadDevicesFromSaveStates = false
ApplyGameSettings = true
AutoLoadCheats = true
DisableAllEnhancements = false
RewindEnable = false
RewindFrequency = 10.000000
RewindSaveSlots = 10
RunaheadFrameCount = 0
[BIOS]
SearchDirectory = /storage/roms/bios
PathNTSCU =
PathNTSCJ =
PathPAL =
PatchTTYEnable = false
PatchFastBoot = true
[GPU]
Renderer = Software
Adapter =
ResolutionScale = 1
Multisamples = 1
UseDebugDevice = false
PerSampleShading = false
UseThread = true
ThreadedPresentation = true
UseSoftwareRendererForReadbacks = false
TrueColor = false
ScaledDithering = false
TextureFilter = Nearest
DownsampleMode = Disabled
DisableInterlacing = false
ForceNTSCTimings = false
WidescreenHack = false
ChromaSmoothing24Bit = false
PGXPEnable = false
PGXPCulling = true
PGXPTextureCorrection = true
PGXPVertexCache = false
PGXPCPU = false
PGXPPreserveProjFP = false
PGXPTolerance = -1.000000
PGXPDepthBuffer = false
PGXPDepthClearThreshold = 300.000000
[Display]
CropMode = Overscan
ActiveStartOffset = 0
ActiveEndOffset = 0
LineStartOffset = 0
LineEndOffset = 0
Force4_3For24Bit = false
AspectRatio = 4:3
CustomAspectRatioNumerator = 4
LinearFiltering = true
IntegerScaling = false
Stretch = false
PostProcessing = false
ShowOSDMessages = true
ShowFPS = false
ShowVPS = false
ShowSpeed = false
ShowResolution = false
ShowStatusIndicators = true
ShowEnhancements = false
DisplayAllFrames = true
VSync = false
MaxFPS = 0.000000
[Hotkeys]
[Logging]
LogLevel = Error
LogFilter =
LogToConsole = false
LogToDebug = false
LogToWindow = false
LogToFile = false
[Controller1]
Type = AnalogController
ButtonUp = Controller0/Button11
ButtonDown = Controller0/Button12
ButtonLeft = Controller0/Button13
ButtonRight = Controller0/Button14
ButtonSelect = Controller0/Button4
ButtonStart = Controller0/Button6
ButtonTriangle = Controller0/Button2
ButtonCross = Controller0/Button1
ButtonSquare = Controller0/Button3
ButtonCircle = Controller0/Button0
ButtonL1 = Controller0/Button9
ButtonL2 = Controller0/+Axis4
ButtonR1 = Controller0/Button10
ButtonR2 = Controller0/+Axis5
AxisLeftX = Controller0/Axis0
AxisLeftY = Controller0/Axis1
ButtonL3 = Controller0/Button7
ButtonR3 = Controller0/Button8
AxisRightX = Controller0/Axis2
AxisRightY = Controller0/Axis3
AnalogDPadInDigitalMode = false
[GameList]
RecursivePaths = /storage/roms/psx
[MemoryCards]
UsePlaylistTitle = true
Directory = /storage/roms/psx
Card1Type = PerGameTitle
Card2Type = None
[Console]
Region = Auto
Enable8MBRAM = false
[CPU]
ExecutionMode = Recompiler
OverclockEnable = false
OverclockNumerator = 1
OverclockDenominator = 1
RecompilerMemoryExceptions = false
RecompilerBlockLinking = true
RecompilerICache = false
FastmemMode = MMap
[CDROM]
ReadaheadSectors = 8
RegionCheck = false
LoadImageToRAM = false
MuteCDAudio = false
ReadSpeedup = 1
SeekSpeedup = 1
[Audio]
Backend = SDL
OutputVolume = 100
FastForwardVolume = 100
BufferSize = 2048
Resampling = true
OutputMuted = false
Sync = true
DumpOnBoot = false
[Hacks]
DMAMaxSliceTicks = 1000
DMAHaltTicks = 100
GPUFIFOSize = 16
GPUMaxRunAhead = 128
[Controller2]
Type = None
[Controller3]
Type = None
[Controller4]
Type = None
[Controller5]
Type = None
[Controller6]
Type = None
[Controller7]
Type = None
[Controller8]
Type = None
[ControllerPorts]
MultitapMode = Disabled
[Debug]
ShowVRAM = false
DumpCPUToVRAMCopies = false
DumpVRAMToCPUCopies = false
ShowGPUState = false
ShowCDROMState = false
ShowSPUState = false
ShowTimersState = false
ShowMDECState = false
ShowDMAState = false
[TextureReplacements]
EnableVRAMWriteReplacements = false
PreloadTextures = false
DumpVRAMWrites = false
DumpVRAMWriteForceAlphaChannel = true
DumpVRAMWriteWidthThreshold = 128
DumpVRAMWriteHeightThreshold = 128

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[input]
maple_sdl_joystick_0 = 0
maple_sdl_joystick_1 = 1
device1 = 0
device1.1 = 1
device1.2 = 1
device2 = 0
device2.1 = 1
device2.2 = 1

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# Mupen64Plus Configuration File
# This file is automatically read and written by the Mupen64Plus Core library
[64DD]
# Filename of the 64DD IPL ROM
IPL-ROM = ""
# Filename of the disk to load into Disk Drive
Disk = ""
[Audio-SDL]
# Mupen64Plus SDL Audio Plugin config parameter version number
Version = 1.000000
# Frequency which is used if rom doesn't want to change it
DEFAULT_FREQUENCY = 33600
# Swaps left and right channels
SWAP_CHANNELS = False
# Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
PRIMARY_BUFFER_SIZE = 16384
# Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
PRIMARY_BUFFER_TARGET = 2048
# Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
SECONDARY_BUFFER_SIZE = 1024
# Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
RESAMPLE = "trivial"
# Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
VOLUME_CONTROL_TYPE = 1
# Percentage change each time the volume is increased or decreased
VOLUME_ADJUST = 5
# Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
VOLUME_DEFAULT = 100
# Synchronize Video/Audio
AUDIO_SYNC = False
[Core]
# Mupen64Plus Core config parameter set version number. Please don't change this version number.
Version = 1.010000
# Draw on-screen display if True, otherwise don't draw OSD
OnScreenDisplay = True
# Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
R4300Emulator = 2
# Disable compiled jump commands in dynamic recompiler (should be set to False)
NoCompiledJump = False
# Disable 4MB expansion RAM pack. May be necessary for some games
DisableExtraMem = False
# Increment the save state slot after each save operation
AutoStateSlotIncrement = False
# Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
EnableDebugger = False
# Save state slot (0-9) to use when saving/loading the emulator state
CurrentStateSlot = 0
# Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
ScreenshotPath = "/storage/roms/screenshots"
# Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
SaveStatePath = "/storage/roms/n64"
# Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
SaveSRAMPath = "/storage/roms/n64"
# Path to a directory to search when looking for shared data files
SharedDataPath = "/storage/.config/game/configs/mupen64plussa"
# Force number of cycles per emulated instruction
CountPerOp = 0
# Randomize PI/SI Interrupt Timing
RandomizeInterrupt = True
# Duration of SI DMA (-1: use per game settings)
SiDmaDuration = -1
# Gameboy Camera Video Capture backend
GbCameraVideoCaptureBackend1 = ""
# Disk Save Format (0: Full Disk Copy (*.ndr/*.d6r), 1: RAM Area Only (*.ram))
SaveDiskFormat = 1
[CoreEvents]
# Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
Version = 1.000000
# SDL keysym for stopping the emulator
Kbd Mapping Stop = 27
# SDL keysym for switching between fullscreen/windowed modes
Kbd Mapping Fullscreen = 0
# SDL keysym for saving the emulator state
Kbd Mapping Save State = 286
# SDL keysym for loading the emulator state
Kbd Mapping Load State = 288
# SDL keysym for advancing the save state slot
Kbd Mapping Increment Slot = 0
# SDL keysym for resetting the emulator
Kbd Mapping Reset = 290
# SDL keysym for slowing down the emulator
Kbd Mapping Speed Down = 291
# SDL keysym for speeding up the emulator
Kbd Mapping Speed Up = 292
# SDL keysym for taking a screenshot
Kbd Mapping Screenshot = 293
# SDL keysym for pausing the emulator
Kbd Mapping Pause = 112
# SDL keysym for muting/unmuting the sound
Kbd Mapping Mute = 109
# SDL keysym for increasing the volume
Kbd Mapping Increase Volume = 93
# SDL keysym for decreasing the volume
Kbd Mapping Decrease Volume = 91
# SDL keysym for temporarily going really fast
Kbd Mapping Fast Forward = 102
# SDL keysym for advancing by one frame when paused
Kbd Mapping Frame Advance = 47
# SDL keysym for pressing the game shark button
Kbd Mapping Gameshark = 103
# Joystick event string for stopping the emulator
Joy Mapping Stop = "J0B8/B9"
# Joystick event string for switching between fullscreen/windowed modes
Joy Mapping Fullscreen = ""
# Joystick event string for saving the emulator state
Joy Mapping Save State = "J0B8/B5"
# Joystick event string for loading the emulator state
Joy Mapping Load State = "J0B8/B4"
# Joystick event string for advancing the save state slot
Joy Mapping Increment Slot = ""
# Joystick event string for resetting the emulator
Joy Mapping Reset = "J0B8/B0"
# Joystick event string for slowing down the emulator
Joy Mapping Speed Down = ""
# Joystick event string for speeding up the emulator
Joy Mapping Speed Up = ""
# Joystick event string for taking a screenshot
Joy Mapping Screenshot = "J0B8/B3"
# Joystick event string for pausing the emulator
Joy Mapping Pause = "J0B12/B1"
# Joystick event string for muting/unmuting the sound
Joy Mapping Mute = ""
# Joystick event string for increasing the volume
Joy Mapping Increase Volume = ""
# Joystick event string for decreasing the volume
Joy Mapping Decrease Volume = ""
# Joystick event string for fast-forward
Joy Mapping Fast Forward = "J0B8/B7"
# Joystick event string for advancing by one frame when paused
Joy Mapping Frame Advance = ""
# Joystick event string for pressing the game shark button
Joy Mapping Gameshark = "J0B8/B2"
# SDL keysym for save slot 0
Kbd Mapping Slot 0 = 48
# SDL keysym for save slot 1
Kbd Mapping Slot 1 = 49
# SDL keysym for save slot 2
Kbd Mapping Slot 2 = 50
# SDL keysym for save slot 3
Kbd Mapping Slot 3 = 51
# SDL keysym for save slot 4
Kbd Mapping Slot 4 = 52
# SDL keysym for save slot 5
Kbd Mapping Slot 5 = 53
# SDL keysym for save slot 6
Kbd Mapping Slot 6 = 54
# SDL keysym for save slot 7
Kbd Mapping Slot 7 = 55
# SDL keysym for save slot 8
Kbd Mapping Slot 8 = 56
# SDL keysym for save slot 9
Kbd Mapping Slot 9 = 57
[Input-SDL-Control1]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = 0
# SDL joystick name (or Keyboard)
name = "retrogame_joypad"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "0,0"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = button(16)
DPad L = button(15)
DPad D = button(14)
DPad U = button(13)
Start = button(9)
Z Trig = button(5)
B Button = button(3)
A Button = button(0)
C Button R = axis(2+)
C Button L = axis(2-)
C Button D = axis(3+)
C Button U = axis(3-)
R Trig = button(7)
L Trig = button(4)
Mempak switch =
Rumblepak switch =
# Analog axis configuration mappings
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)
[Input-SDL-Control2]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = ""
Z Trig = ""
B Button = ""
A Button = ""
C Button R = ""
C Button L = ""
C Button D = ""
C Button U = ""
R Trig = ""
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""
[Input-SDL-Control3]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = ""
Z Trig = ""
B Button = ""
A Button = ""
C Button R = ""
C Button L = ""
C Button D = ""
C Button U = ""
R Trig = ""
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""
[Input-SDL-Control4]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = ""
Z Trig = ""
B Button = ""
A Button = ""
C Button R = ""
C Button L = ""
C Button D = ""
C Button U = ""
R Trig = ""
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""
[Rsp-HLE]
# Mupen64Plus RSP HLE Plugin config parameter version number
Version = 1.000000
# Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
RspFallback = ""
# Send display lists to the graphics plugin
DisplayListToGraphicsPlugin = True
# Send audio lists to the audio plugin
AudioListToAudioPlugin = False
[Transferpak]
# Filename of the GB ROM to load into transferpak 1
GB-rom-1 = ""
# Filename of the GB RAM to load into transferpak 1
GB-ram-1 = ""
# Filename of the GB ROM to load into transferpak 2
GB-rom-2 = ""
# Filename of the GB RAM to load into transferpak 2
GB-ram-2 = ""
# Filename of the GB ROM to load into transferpak 3
GB-rom-3 = ""
# Filename of the GB RAM to load into transferpak 3
GB-ram-3 = ""
# Filename of the GB ROM to load into transferpak 4
GB-rom-4 = ""
# Filename of the GB RAM to load into transferpak 4
GB-ram-4 = ""
[UI-Console]
# Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
Version = 1.000000
# Directory in which to search for plugins
PluginDir = "/usr/local/lib/mupen64plus"
# Filename of video plugin
VideoPlugin = "mupen64plus-video-rice"
# Filename of audio plugin
AudioPlugin = "mupen64plus-audio-sdl.so"
# Filename of input plugin
InputPlugin = "mupen64plus-input-sdl.so"
# Filename of RSP plugin
RspPlugin = "mupen64plus-rsp-hle.so"
[Video-General]
# Width of output window or fullscreen width
ScreenWidth = 640
# Height of output window or fullscreen height
ScreenHeight = 480
# Use fullscreen mode if True, or windowed mode if False
Fullscreen = True
# If true, activate the SDL_GL_SWAP_CONTROL attribute
VerticalSync = True
# Rotate screen contents: 0=0 degree, 1=90 degree, 2 = 180 degree, 3=270 degree
Rotate = 0
[Video-GLideN64]
###### Hardware Compatibility ######
# Leave enabled unless a mobile gpu doesn't support it.
EnableFragmentDepthWrite = 1
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
EnableHWLighting = 0
###### Enhancements #######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
anisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
# @rishooty: best to use this at 1x native res, any higher turn it off.
bilinearMode = 1
###### Compatibility ######
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
CorrectTexrectCoords = 1
# Copy auxiliary buffers to RDRAM (default: 0)
EnableCopyAuxiliaryToRDRAM = 1
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
EnableNativeResTexrects = 1
###### Other ######
# Enable threaded video backend at the cost of input lag
ThreadedVideo = 1
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
[Video-Glide64mk2]
# Enable full-scene anti-aliasing by setting this to a value greater than 1
wrpAntiAliasing = 0
# Card ID
card_id = 0
# If true, use polygon offset values specified below
force_polygon_offset = False
# Specifies a scale factor that is used to create a variable depth offset for each polygon
polygon_offset_factor = 0.000000
# Is multiplied by an implementation-specific value to create a constant depth offset
polygon_offset_units = 0.000000
# Vertical sync
vsync = True
# TODO:ssformat
ssformat = False
# Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s counter, 4=% speed, 8=FPS transparent
show_fps = 0
# Clock enabled
clock = False
# Clock is 24-hour
clock_24_hr = True
# Wrapper resolution
wrpResolution = 0
# Wrapper VRAM
wrpVRAM = 0
# Wrapper FBO
wrpFBO = True
# Wrapper Anisotropic Filtering
wrpAnisotropic = True
# Texture Enhancement: Smooth/Sharpen Filters
ghq_fltr = 0
# Texture Compression: 0 for S3TC, 1 for FXT1
ghq_cmpr = 0
# Texture Enhancement: More filters
ghq_enht = 0
# Hi-res texture pack format (0 for none, 1 for Rice)
ghq_hirs = 1
# Compress texture cache with S3TC or FXT1
ghq_enht_cmpr = False
# Tile textures (saves memory but could cause issues)
ghq_enht_tile = 0
# Force 16bpp textures (saves ram but lower quality)
ghq_enht_f16bpp = False
# Compress texture cache
ghq_enht_gz = True
# Don't enhance textures for backgrounds
ghq_enht_nobg = False
# Enable S3TC and FXT1 compression
ghq_hirs_cmpr = False
# Tile hi-res textures (saves memory but could cause issues)
ghq_hirs_tile = False
# Force 16bpp hi-res textures (saves ram but lower quality)
ghq_hirs_f16bpp = False
# Compress hi-res texture cache
ghq_hirs_gz = True
# Alternative CRC calculation -- emulates Rice bug
ghq_hirs_altcrc = True
# Save tex cache to disk
ghq_cache_save = True
# Texture Cache Size (MB)
ghq_cache_size = 128
# Use full alpha channel -- could cause issues for some tex packs
ghq_hirs_let_texartists_fly = False
# Dump textures
ghq_hirs_dump = False
# Alternate texture size method: -1=Game default, 0=disable. 1=enable
alt_tex_size = -1
# Use first SETTILESIZE only: -1=Game default, 0=disable. 1=enable
use_sts1_only = -1
# Use spheric mapping only: -1=Game default, 0=disable. 1=enable
force_calc_sphere = -1
# Force positive viewport: -1=Game default, 0=disable. 1=enable
correct_viewport = -1
# Force texrect size to integral value: -1=Game default, 0=disable. 1=enable
increase_texrect_edge = -1
# Reduce fillrect size by 1: -1=Game default, 0=disable. 1=enable
decrease_fillrect_edge = -1
# Enable perspective texture correction emulation: -1=Game default, 0=disable. 1=enable
texture_correction = -1
# Set special scale for PAL games: -1=Game default, 0=disable. 1=enable
pal230 = -1
# 3DFX Dithered alpha emulation mode: -1=Game default, >=0=dithered alpha emulation mode
stipple_mode = -1
# 3DFX Dithered alpha pattern: -1=Game default, >=0=pattern used for dithered alpha emulation
stipple_pattern = -1
# Check microcode each frame: -1=Game default, 0=disable. 1=enable
force_microcheck = -1
# Force 0xb5 command to be quad, not line 3D: -1=Game default, 0=disable. 1=enable
force_quad3d = -1
# Enable near z clipping: -1=Game default, 0=disable. 1=enable
clip_zmin = -1
# Enable far plane clipping: -1=Game default, 0=disable. 1=enable
clip_zmax = -1
# Use fast CRC algorithm: -1=Game default, 0=disable. 1=enable
fast_crc = -1
# Adjust screen aspect for wide screen mode: -1=Game default, 0=disable. 1=enable
adjust_aspect = -1
# Force strict check in Depth buffer test: -1=Game default, 0=disable. 1=enable
zmode_compare_less = -1
# Apply alpha dither regardless of alpha_dither_mode: -1=Game default, 0=disable. 1=enable
old_style_adither = -1
# Scale vertex z value before writing to depth buffer: -1=Game default, 0=disable. 1=enable
n64_z_scale = -1
# Fast texrect rendering with hwfbe: -1=Game default, 0=disable. 1=enable
optimize_texrect = -1
# Do not copy auxiliary frame buffers: -1=Game default, 0=disable. 1=enable
ignore_aux_copy = -1
# Clear auxiliary texture frame buffers: -1=Game default, 0=disable. 1=enable
hires_buf_clear = -1
# Read alpha from framebuffer: -1=Game default, 0=disable. 1=enable
fb_read_alpha = -1
# Handle unchanged fb: -1=Game default, 0=disable. 1=enable
useless_is_useless = -1
# Set frambuffer CRC mode: -1=Game default, 0=disable CRC, 1=fast CRC, 2=safe CRC
fb_crc_mode = -1
# Filtering mode: -1=Game default, 0=automatic, 1=force bilinear, 2=force point sampled
filtering = -1
# Fog: -1=Game default, 0=disable. 1=enable
fog = -1
# Buffer clear on every frame: -1=Game default, 0=disable. 1=enable
buff_clear = -1
# Buffer swapping method: -1=Game default, 0=swap buffers when vertical interrupt has occurred, 1=swap buffers when set of conditions is satisfied. Prevents flicker on some games, 2=mix of first two methods
swapmode = -1
# Aspect ratio: -1=Game default, 0=Force 4:3, 1=Force 16:9, 2=Stretch, 3=Original
aspect = -1
# LOD calculation: -1=Game default, 0=disable. 1=fast, 2=precise
lodmode = -1
# Smart framebuffer: -1=Game default, 0=disable. 1=enable
fb_smart = -1
# Hardware frame buffer emulation: -1=Game default, 0=disable. 1=enable
fb_hires = -1
# Read framebuffer every frame (may be slow use only for effects that need it e.g. Banjo Kazooie, DK64 transitions): -1=Game default, 0=disable. 1=enable
fb_read_always = -1
# Render N64 frame buffer as texture: -1=Game default, 0=disable, 1=mode1, 2=mode2
read_back_to_screen = -1
# Show images written directly by CPU: -1=Game default, 0=disable. 1=enable
detect_cpu_write = -1
# Get frame buffer info: -1=Game default, 0=disable. 1=enable
fb_get_info = -1
# Enable software depth render: -1=Game default, 0=disable. 1=enable
fb_render = -1
# If true, skip up to maxframeskip frames to maintain clock schedule; if false, skip exactly maxframeskip frames
autoframeskip = False
# If autoframeskip is true, skip up to this many frames to maintain clock schedule; if autoframeskip is false, skip exactly this many frames
maxframeskip = 0
[Video-Rice]
# Mupen64Plus Rice Video Plugin config parameter version number
Version = 1
# Frame Buffer Emulation (0=ROM default, 1=disable)
FrameBufferSetting = 0
# Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
FrameBufferWriteBackControl = 0
# Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
RenderToTexture = 0
# Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
ScreenUpdateSetting = 4
# Force to use normal alpha blender
NormalAlphaBlender = False
# Use a faster algorithm to speed up texture loading and CRC computation
FastTextureLoading = False
# Use different texture coordinate clamping code
AccurateTextureMapping = True
# Force emulated frame buffers to be in N64 native resolution
InN64Resolution = False
# Try to reduce Video RAM usage (should never be used)
SaveVRAM = False
# Enable this option to have better render-to-texture quality
DoubleSizeForSmallTxtrBuf = False
# Force to use normal color combiner
DefaultCombinerDisable = False
# Enable game-specific settings from INI file
EnableHacks = True
# If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
WinFrameMode = False
# N64 Texture Memory Full Emulation (may fix some games, may break others)
FullTMEMEmulation = False
# Enable vertex clipper for fog operations
OpenGLVertexClipper = False
# Enable/Disable SSE optimizations for capable CPUs
EnableSSE = True
# If this option is enabled, the plugin will skip every other frame
SkipFrame = False
# If enabled, texture enhancement will be done only for TxtRect ucode
TexRectOnly = False
# If enabled, texture enhancement will be done only for textures width+height<=128
SmallTextureOnly = False
# Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
LoadHiResCRCOnly = True
# Enable hi-resolution texture file loading
LoadHiResTextures = False
# Enable texture dumping
DumpTexturesToFiles = False
# Display On-screen FPS
ShowFPS = False
# Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
Mipmapping = 2
# Enable, Disable fog generation (0=Disable, 1=Enable)
FogMethod = 1
# Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
ForceTextureFilter = 0
# Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
TextureEnhancement = 0
# Secondary texture enhancement filter (0 = none, 1-4 = filtered)
TextureEnhancementControl = 0
# Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
TextureQuality = 0
# Z-buffer depth (only 16 or 32)
OpenGLDepthBufferSetting = 16
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Color bit depth for rendering window (0=32 bits, 1=16 bits)
ColorQuality = 1
# OpenGL level to support (0=auto, 1=OGL_FRAGMENT_PROGRAM)
OpenGLRenderSetting = 0
# Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
AnisotropicFiltering = 0
# If true, use polygon offset values specified below
ForcePolygonOffset = False
# Specifies a scale factor that is used to create a variable depth offset for each polygon
PolygonOffsetFactor = 0.000000
# Is multiplied by an implementation-specific value to create a constant depth offset
PolygonOffsetUnits = 0.000000

View file

@ -0,0 +1,25 @@
; RG552 Gamepad - default.ini
[retrogame_joypad]
plugged = True
mouse = False
AnalogDeadzone = 0,0
AnalogPeak = 32768,32768
DPad R = button(16)
DPad L = button(15)
DPad D = button(14)
DPad U = button(13)
Start = button(9)
Z Trig = button(6)
B Button = button(3)
A Button = button(0)
C Button R = axis(2+)
C Button L = axis(2-)
C Button D = axis(3+)
C Button U = axis(3-)
R Trig = button(5)
L Trig = button(4)
Mempak switch =
Rumblepak switch =
# Analog axis configuration mappings
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)

View file

@ -0,0 +1,25 @@
; RG552 Gamepad - zlswap.ini
[retrogame_joypad]
plugged = True
mouse = False
AnalogDeadzone = 0,0
AnalogPeak = 32768,32768
DPad R = button(16)
DPad L = button(15)
DPad D = button(14)
DPad U = button(13)
Start = button(9)
Z Trig = button(4)
B Button = button(3)
A Button = button(0)
C Button R = axis(2+)
C Button L = axis(2-)
C Button D = axis(3+)
C Button U = axis(3-)
R Trig = button(5)
L Trig = button(6)
Mempak switch =
Rumblepak switch =
# Analog axis configuration mappings
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)

View file

@ -0,0 +1,18 @@
[ControlMapping]
Up = 10-19
Down = 10-20
Left = 10-21
Right = 10-22
Circle = 10-189
Cross = 10-190
Square = 10-188
Triangle = 10-191
Start = 10-197
Select = 10-196
L = 10-193
R = 10-192
An.Up = 10-4003
An.Down = 10-4002
An.Left = 10-4001
An.Right = 10-4000
Pause = 10-4,10-106

View file

@ -0,0 +1,512 @@
[General]
FirstRun = False
RunCount = 16
Enable Logging = False
AutoRun = True
Browse = False
IgnoreBadMemAccess = False
CurrentDirectory = /storage/roms/psp
ShowDebuggerOnLoad = False
CheckForNewVersion = True
Language = en_US
ForceLagSync = False
DiscordPresence = False
NumWorkerThreads = 8
AutoLoadSaveState = 0
EnableCheats = True
CwCheatRefreshRate = 77
ScreenshotsAsPNG = False
UseFFV1 = False
DumpFrames = False
DumpAudio = False
SaveLoadResetsAVdumping = False
StateSlot = 0
EnableStateUndo = True
RewindFlipFrequency = 0
GridView1 = True
GridView2 = True
GridView3 = False
ComboMode = 0
ReportingHost = default
AutoSaveSymbolMap = False
CacheFullIsoInRam = False
RemoteISOPort = 0
LastRemoteISOServer =
LastRemoteISOPort = 0
RemoteISOManualConfig = False
RemoteShareOnStartup = False
RemoteISOSubdir = /
RemoteDebuggerOnStartup = False
InternalScreenRotation = 1
PauseWhenMinimized = False
DumpDecryptedEboots = False
MemStickInserted = True
ForceLagSync2 = False
UISound = True
CwCheatScrollPosition = 0.000000
DumpVideoOutput = False
ShowRegionOnGameIcon = False
ShowIDOnGameIcon = False
GameGridScale = 1.000000
RightAnalogUp = 0
RightAnalogDown = 0
RightAnalogLeft = 0
RightAnalogRight = 0
RightAnalogPress = 0
RightAnalogCustom = False
LoadPlugins = False
GameListScrollPosition = 0.000000
StateLoadUndoGame = NA
StateUndoLastSaveGame = NA
StateUndoLastSaveSlot = -5
ShowOnScreenMessage = True
RightAnalogDisableDiagonal = False
SwipeUp = 0
SwipeDown = 0
SwipeLeft = 0
SwipeRight = 0
SwipeSensitivity = 1.000000
SwipeSmoothing = 0.300000
DoubleTapGesture = 0
GestureControlEnabled = False
BackgroundAnimation = 1
EnablePlugins = True
[CPU]
CPUCore = 1
SeparateSASThread = True
SeparateIOThread = True
IOTimingMethod = 0
FastMemoryAccess = True
FuncReplacements = True
HideSlowWarnings = False
HideStateWarnings = False
PreloadFunctions = False
CPUSpeed = 0
JitDisableFlags = 0x00000000
FunctionReplacements = True
[Graphics]
EnableCardboard = False
CardboardScreenSize = 50
CardboardXShift = 0
CardboardYShift = 0
ShowFPSCounter = 3
GraphicsBackend = 0 (OPENGL)
FailedGraphicsBackends =
VulkanDevice =
RenderingMode = 0
SoftwareRenderer = False
HardwareTransform = True
SoftwareSkinning = True
TextureFiltering = 1
BufferFiltering = 1
InternalResolution = 0
AndroidHwScale = 1
HighQualityDepth = 1
FrameSkip = 0
FrameSkipType = 0
AutoFrameSkip = False
FrameRate = 0
FrameRate2 = -1
FrameSkipUnthrottle = True
ForceMaxEmulatedFPS = 30
AnisotropyLevel = 0
VertexDecCache = True
TextureBackoffCache = True
TextureSecondaryCache = False
FullScreen = True
FullScreenMulti = False
SmallDisplayZoomType = 2
SmallDisplayOffsetX = 0.500000
SmallDisplayOffsetY = 0.500000
SmallDisplayZoomLevel = 1.000000
ImmersiveMode = False
SustainedPerformanceMode = False
TrueColor = True
ReplaceTextures = True
SaveNewTextures = False
IgnoreTextureFilenames = True
TexScalingLevel = 1
TexScalingType = 3
TexDeposterize = False
VSyncInterval = True
DisableStencilTest = False
BloomHack = 2
TimerHack = False
SplineBezierQuality = 0
HardwareTessellation = False
PostShader = Off
MemBlockTransferGPU = True
DisableSlowFramebufEffects = True
FragmentTestCache = True
LogFrameDrops = False
EnableCardboardVR = False
DisabledGraphicsBackends =
CameraDevice =
UnthrottleMode = CONTINUOUS
IgnoreScreenInsets = True
TexHardwareScaling = False
TextureShader = Off
InflightFrames = 2
RenderDuplicateFrames = True
ShaderChainRequires60FPS = False
ClearFramebuffersOnFirstUseHack = False
SoftwareRendererJit = True
UnthrottlingMode = CONTINUOUS
ReplaceTexturesAllowLate = True
[Sound]
Enable = True
AudioBackend = 0
AudioLatency = 1
ExtraAudioBuffering = False
SoundSpeedHack = False
AudioResampler = False
GlobalVolume = 10
AltSpeedVolume = -1
AudioDevice = es8316, ff890000.i2s-ES8316 HiFi ES8316 HiFi-0
AutoAudioDevice = False
ReverbVolume = 10
[Control]
HapticFeedback = False
ShowTouchCross = True
ShowTouchCircle = True
ShowTouchSquare = True
ShowTouchTriangle = True
ComboKey0Mapping = 0
ComboKey1Mapping = 0
ComboKey2Mapping = 0
ComboKey3Mapping = 0
ComboKey4Mapping = 0
ShowTouchPause = False
ShowTouchControls = False
DisableDpadDiagonals = False
GamepadOnlyFocused = False
TouchButtonStyle = 1
TouchButtonOpacity = 65
TouchButtonHideSeconds = 20
AutoCenterTouchAnalog = False
ActionButtonSpacing2 = 1.000000
ActionButtonCenterX = 0.937500
ActionButtonCenterY = 0.900000
ActionButtonScale = 1.150000
DPadX = 0.074479
DPadY = 0.760000
DPadScale = 1.150000
ShowTouchDpad = True
DPadSpacing = 1.000000
StartKeyX = 0.559896
StartKeyY = 0.942500
StartKeyScale = 1.150000
ShowTouchStart = True
SelectKeyX = 0.500000
SelectKeyY = 0.942500
SelectKeyScale = 1.150000
ShowTouchSelect = True
UnthrottleKeyX = 0.440104
UnthrottleKeyY = 0.942500
UnthrottleKeyScale = 1.150000
ShowTouchUnthrottle = True
LKeyX = 0.035937
LKeyY = 0.635833
LKeyScale = 1.150000
ShowTouchLTrigger = True
RKeyX = 0.964063
RKeyY = 0.635833
RKeyScale = 1.150000
ShowTouchRTrigger = True
AnalogStickX = 0.074479
AnalogStickY = 0.923333
AnalogStickScale = 1.150000
ShowAnalogStick = True
fcombo0X = 0.571875
fcombo0Y = 0.500000
comboKeyScale0 = 1.150000
ShowComboKey0 = False
fcombo1X = 0.631771
fcombo1Y = 0.500000
comboKeyScale1 = 1.150000
ShowComboKey1 = False
fcombo2X = 0.691667
fcombo2Y = 0.500000
comboKeyScale2 = 1.150000
ShowComboKey2 = False
fcombo3X = 0.571875
fcombo3Y = 0.333333
comboKeyScale3 = 1.150000
ShowComboKey3 = False
fcombo4X = 0.631771
fcombo4Y = 0.333333
comboKeyScale4 = 1.150000
ShowComboKey4 = False
Speed1KeyX = 0.440104
Speed1KeyY = 0.885000
Speed1KeyScale = 1.150000
ShowSpeed1Key = False
Speed2KeyX = 0.500000
Speed2KeyY = 0.885000
Speed2KeyScale = 1.150000
ShowSpeed2Key = False
XInputAnalogSensitivity = 1.000000
AnalogLimiterDeadzone = 0.600000
UseMouse = False
MapMouse = False
ConfineMap = False
MouseSensitivity = 0.100000
MouseSmoothing = 0.900000
ComboKey0Toggle = False
ComboKey1Toggle = False
ComboKey2Toggle = False
ComboKey3Toggle = False
ComboKey4Toggle = False
AnalogAutoRotSpeed = 15.000000
TouchSnapToGrid = False
TouchSnapGridSize = 64
RightAnalogStickX = 0.875000
RightAnalogStickY = 0.856250
RightAnalogStickScale = 1.150000
ShowRightAnalogStick = False
RapidFireKeyX = 0.619792
RapidFireKeyY = 0.784375
RapidFireKeyScale = 1.150000
ShowRapidFireKey = False
AnalogRotationCWKeyX = 0.500000
AnalogRotationKeyCWY = 0.676562
AnalogRotationKeyCWScale = 1.150000
ShowAnalogRotationCWKey = False
AnalogRotationCCWKeyX = 0.380208
AnalogRotationKeyCCWY = 0.676562
AnalogRotationKeyCCWScale = 1.150000
ShowAnalogRotationCCWKey = False
Custom0Mapping = 0x0000000000000000
Custom0Image = 0
Custom0Shape = 0
Custom0Toggle = False
Custom1Mapping = 0x0000000000000000
Custom1Image = 1
Custom1Shape = 0
Custom1Toggle = False
Custom2Mapping = 0x0000000000000000
Custom2Image = 2
Custom2Shape = 0
Custom2Toggle = False
Custom3Mapping = 0x0000000000000000
Custom3Image = 3
Custom3Shape = 0
Custom3Toggle = False
Custom4Mapping = 0x0000000000000000
Custom4Image = 4
Custom4Shape = 0
Custom4Toggle = False
Custom5Mapping = 0x0000000000000000
Custom5Image = 0
Custom5Shape = 1
Custom5Toggle = False
Custom6Mapping = 0x0000000000000000
Custom6Image = 1
Custom6Shape = 1
Custom6Toggle = False
Custom7Mapping = 0x0000000000000000
Custom7Image = 2
Custom7Shape = 1
Custom7Toggle = False
Custom8Mapping = 0x0000000000000000
Custom8Image = 3
Custom8Shape = 1
Custom8Toggle = False
Custom9Mapping = 0x0000000000000000
Custom9Image = 4
Custom9Shape = 1
Custom9Toggle = False
fcombo5X = 0.428125
fcombo5Y = 0.500000
comboKeyScale5 = 1.150000
ShowComboKey5 = False
fcombo6X = 0.368229
fcombo6Y = 0.500000
comboKeyScale6 = 1.150000
ShowComboKey6 = False
fcombo7X = 0.308333
fcombo7Y = 0.500000
comboKeyScale7 = 1.150000
ShowComboKey7 = False
fcombo8X = 0.428125
fcombo8Y = 0.333333
comboKeyScale8 = 1.150000
ShowComboKey8 = False
fcombo9X = 0.368229
fcombo9Y = 0.333333
comboKeyScale9 = 1.150000
ShowComboKey9 = False
AnalogDeadzone = 0.150000
AnalogInverseDeadzone = 0.000000
AnalogSensitivity = 1.100000
AnalogIsCircular = False
LeftStickHeadScale = 1.000000
RightStickHeadScale = 1.000000
HideStickBackground = False
SystemControls = True
[Network]
EnableWlan = False
EnableAdhocServer = False
proAdhocServer = myneighborsushicat.com
PortOffset = 0
MinTimeout = 1
TCPNoDelay = False
EnableUPnP = False
UPnPUseOriginalPort = True
EnableNetworkChat = False
ChatButtonPosition = 0
ChatScreenPosition = 0
EnableQuickChat = True
QuickChat1 = Quick Chat 1
QuickChat2 = Quick Chat 2
QuickChat3 = Quick Chat 3
QuickChat4 = Quick Chat 4
QuickChat5 = Quick Chat 5
ForcedFirstConnect = False
[SystemParam]
PSPModel = 0
PSPFirmwareVersion = 660
NickName = PPSSPP
proAdhocServer = black-seraph.com
MacAddress = 4e:7a:78:d9:49:32
PortOffset = 0
Language = 1
TimeFormat = 1
DateFormat = 1
TimeZone = 0
DayLightSavings = False
ButtonPreference = 1
LockParentalLevel = 0
WlanAdhocChannel = 0
WlanPowerSave = False
EncryptSave = True
SavedataUpgradeVersion = True
ParamTimeFormat = 0
ParamDateFormat = 0
MemStickSize = 16
[Debugger]
DisasmWindowX = -1
DisasmWindowY = -1
DisasmWindowW = -1
DisasmWindowH = -1
GEWindowX = -1
GEWindowY = -1
GEWindowW = -1
GEWindowH = -1
ConsoleWindowX = -1
ConsoleWindowY = -1
FontWidth = 8
FontHeight = 12
DisplayStatusBar = True
ShowBottomTabTitles = True
ShowDeveloperMenu = False
SkipDeadbeefFilling = False
FuncHashMap = False
DrawFrameGraph = False
MemInfoDetailed = False
[Upgrade]
UpgradeMessage =
UpgradeVersion = 1.12.0
DismissedVersion =
[Theme]
ItemStyleFg = 0xffffffff
ItemStyleBg = 0x55000000
ItemFocusedStyleFg = 0xffffffff
ItemFocusedStyleBg = 0xffedc24c
ItemDownStyleFg = 0xffffffff
ItemDownStyleBg = 0xffbd9939
ItemDisabledStyleFg = 0x80eeeeee
ItemDisabledStyleBg = 0x55e0d4af
ItemHighlightedStyleFg = 0xffffffff
ItemHighlightedStyleBg = 0x55bdbb39
ButtonStyleFg = 0xffffffff
ButtonStyleBg = 0x55000000
ButtonFocusedStyleFg = 0xffffffff
ButtonFocusedStyleBg = 0xffedc24c
ButtonDownStyleFg = 0xffffffff
ButtonDownStyleBg = 0xffbd9939
ButtonDisabledStyleFg = 0x80eeeeee
ButtonDisabledStyleBg = 0x55e0d4af
ButtonHighlightedStyleFg = 0xffffffff
ButtonHighlightedStyleBg = 0x55bdbb39
HeaderStyleFg = 0xffffffff
InfoStyleFg = 0xffffffff
InfoStyleBg = 0x00000000
PopupTitleStyleFg = 0xffe3be59
PopupStyleFg = 0xffffffff
PopupStyleBg = 0xff303030
[Recent]
MaxRecent = 30
[Log]
SYSTEMEnabled = True
SYSTEMLevel = 4
BOOTEnabled = True
BOOTLevel = 4
COMMONEnabled = True
COMMONLevel = 4
CPUEnabled = True
CPULevel = 4
FILESYSEnabled = True
FILESYSLevel = 4
G3DEnabled = True
G3DLevel = 4
HLEEnabled = True
HLELevel = 4
JITEnabled = True
JITLevel = 4
LOADEREnabled = True
LOADERLevel = 4
MEEnabled = True
MELevel = 4
MEMMAPEnabled = True
MEMMAPLevel = 4
SASMIXEnabled = True
SASMIXLevel = 4
SAVESTATEEnabled = True
SAVESTATELevel = 4
FRAMEBUFEnabled = True
FRAMEBUFLevel = 4
SCEAUDIOEnabled = True
SCEAUDIOLevel = 4
SCECTRLEnabled = True
SCECTRLLevel = 4
SCEDISPEnabled = True
SCEDISPLevel = 4
SCEFONTEnabled = True
SCEFONTLevel = 4
SCEGEEnabled = True
SCEGELevel = 4
SCEINTCEnabled = True
SCEINTCLevel = 4
SCEIOEnabled = True
SCEIOLevel = 4
SCEKERNELEnabled = True
SCEKERNELLevel = 4
SCEMODULEEnabled = True
SCEMODULELevel = 4
SCENETEnabled = True
SCENETLevel = 4
SCERTCEnabled = True
SCERTCLevel = 4
SCESASEnabled = True
SCESASLevel = 4
SCEUTILEnabled = True
SCEUTILLevel = 4
SCEMISCEnabled = True
SCEMISCLevel = 4
AUDIOEnabled = True
AUDIOLevel = 2
IOEnabled = True
IOLevel = 2
[PostShaderSetting]
BloomSettingValue1 = 0.600000
BloomSettingValue2 = 0.500000
CRTSettingValue1 = 1.000000
CartoonSettingValue1 = 0.500000
ColorCorrectionSettingValue1 = 1.000000
ColorCorrectionSettingValue2 = 1.000000
ColorCorrectionSettingValue3 = 1.000000
ColorCorrectionSettingValue4 = 1.000000
ScanlinesSettingValue1 = 1.000000
ScanlinesSettingValue2 = 0.500000
SharpenSettingValue1 = 1.500000