Merge branch 'JustEnoughLinuxOS:dev' into dev

This commit is contained in:
Locutus73 2022-11-17 13:07:41 +01:00 committed by GitHub
commit 4312386965
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11 changed files with 899 additions and 214 deletions

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@ -10,7 +10,7 @@ case ${DEVICE} in
RG552|handheld)
PKG_SITE="https://github.com/dolphin-emu/dolphin"
PKG_URL="${PKG_SITE}.git"
PKG_VERSION="c931529e7aa5926b8a21a193bf8f80244b3ae888"
PKG_VERSION="99a918d884b7fd9442e2c621e0b2fb566db6aa1c"
PKG_PATCH_DIRS+=" wayland"
;;
*)

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@ -10,7 +10,7 @@ PKG_SHORTDESC="Fast PlayStation 1 emulator for x86-64/AArch32/AArch64 "
case ${DEVICE} in
RG552|handheld)
PKG_VERSION="8438506206af6f9bb7bcf2303d55913edb5579a0"
PKG_VERSION="b2dcb417c10f0e3bf9b834acd8203d6b7e76f471"
PKG_PATCH_DIRS+=" new"
;;
*)

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@ -0,0 +1,458 @@
[ControlsGeneral]
# The input devices and parameters for each Switch native input
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
# for button input, the following devices are available:
# - "keyboard" (default) for keyboard input. Required parameters:
# - "code": the code of the key to bind
# - "sdl" for joystick input using SDL. Required parameters:
# - "joystick": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
# triggered if the axis value crosses
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
# is greater than the threshold; "-" means the button is triggered when the axis value
# is smaller than the threshold
[ControlsP0]
button_a=
button_b=
button_x=
button_y=
button_lstick=
button_rstick=
button_l=
button_r=
button_zl=
button_zr=
button_plus=
button_minus=
button_dleft=
button_dup=
button_dright=
button_ddown=
button_lstick_left=
button_lstick_up=
button_lstick_right=
button_lstick_down=
button_sl=
button_sr=
button_home=
button_screenshot=
# for analog input, the following devices are available:
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
# - "up", "down", "left", "right": sub-devices for each direction.
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
# - "modifier": sub-devices as a modifier.
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
# Must be in range of 0.0-1.0. Defaults to 0.5
# - "sdl" for joystick input using SDL. Required parameters:
# - "joystick": the index of the joystick to bind
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
lstick=
rstick=
# To use the debug_pad, prepend `debug_pad_` before each button setting above.
# i.e. debug_pad_button_a=
# Enable debug pad inputs to the guest
# 0 (default): Disabled, 1: Enabled
debug_pad_enabled =
# Whether to enable or disable vibration
# 0: Disabled, 1 (default): Enabled
vibration_enabled=
# Whether to enable or disable accurate vibrations
# 0 (default): Disabled, 1: Enabled
enable_accurate_vibrations=
# Enables controller motion inputs
# 0: Disabled, 1 (default): Enabled
motion_enabled =
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
# - "min_x", "min_y", "max_x", "max_y"
touch_device=
# for mapping buttons to touch inputs.
#touch_from_button_map=1
#touch_from_button_maps_0_name=default
#touch_from_button_maps_0_count=2
#touch_from_button_maps_0_bind_0=foo
#touch_from_button_maps_0_bind_1=bar
# etc.
# List of Cemuhook UDP servers, delimited by ','.
# Default: 127.0.0.1:26760
# Example: 127.0.0.1:26760,123.4.5.67:26761
udp_input_servers =
# Enable controlling an axis via a mouse input.
# 0 (default): Off, 1: On
mouse_panning =
# Set mouse sensitivity.
# Default: 1.0
mouse_panning_sensitivity =
# Emulate an analog control stick from keyboard inputs.
# 0 (default): Disabled, 1: Enabled
emulate_analog_keyboard =
# Enable mouse inputs to the guest
# 0 (default): Disabled, 1: Enabled
mouse_enabled =
# Enable keyboard inputs to the guest
# 0 (default): Disabled, 1: Enabled
keyboard_enabled =
[Core]
# Whether to use multi-core for CPU emulation
# 0: Disabled, 1 (default): Enabled
use_multi_core =
# Enable extended guest system memory layout (6GB DRAM)
# 0 (default): Disabled, 1: Enabled
use_extended_memory_layout =
[Cpu]
# Adjusts various optimizations.
# Auto-select mode enables choice unsafe optimizations.
# Accurate enables only safe optimizations.
# Unsafe allows any unsafe optimizations.
# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
cpu_accuracy =
# Allow disabling safe optimizations.
# 0 (default): Disabled, 1: Enabled
cpu_debug_mode =
# Enable inline page tables optimization (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_page_tables =
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
# 0: Disabled, 1 (default): Enabled
cpuopt_block_linking =
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
# 0: Disabled, 1 (default): Enabled
cpuopt_return_stack_buffer =
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
# 0: Disabled, 1 (default): Enabled
cpuopt_fast_dispatcher =
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
# 0: Disabled, 1 (default): Enabled
cpuopt_context_elimination =
# Enable constant propagation CPU optimization (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_const_prop =
# Enable miscellaneous CPU optimizations (basic IR optimization)
# 0: Disabled, 1 (default): Enabled
cpuopt_misc_ir =
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
# 0: Disabled, 1 (default): Enabled
cpuopt_reduce_misalign_checks =
# Enable Host MMU Emulation (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem =
# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_fastmem_exclusives =
# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
# 0: Disabled, 1 (default): Enabled
cpuopt_recompile_exclusives =
# Enable unfuse FMA (improve performance on CPUs without FMA)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_unfuse_fma =
# Enable faster FRSQRTE and FRECPE
# Only enabled if cpu_accuracy is set to Unsafe.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_reduce_fp_error =
# Enable faster ASIMD instructions (32 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_standard_fpcr =
# Enable inaccurate NaN handling
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_inaccurate_nan =
# Disable address space checks (64 bits only)
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_fastmem_check =
# Enable faster exclusive instructions
# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
# 0: Disabled, 1 (default): Enabled
cpuopt_unsafe_ignore_global_monitor =
[Renderer]
# Which backend API to use.
# 0: OpenGL, 1 (default): Vulkan
backend =
# Enable graphics API debugging mode.
# 0 (default): Disabled, 1: Enabled
debug =
# Enable shader feedback.
# 0 (default): Disabled, 1: Enabled
renderer_shader_feedback =
# Enable Nsight Aftermath crash dumps
# 0 (default): Disabled, 1: Enabled
nsight_aftermath =
# Disable shader loop safety checks, executing the shader without loop logic changes
# 0 (default): Disabled, 1: Enabled
disable_shader_loop_safety_checks =
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
# 2 (default): 1x (720p/1080p)
# 3: 2x (1440p/2160p)
# 4: 3x (2160p/3240p)
# 5: 4x (2880p/4320p)
# 6: 5x (3600p/5400p)
# 7: 6x (4320p/6480p)
resolution_setup = 0
# Pixel filter to use when up- or down-sampling rendered frames.
# 0: Nearest Neighbor
# 1 (default): Bilinear
# 2: Bicubic
# 3: Gaussian
# 4: ScaleForce
# 5: AMD FidelityFX™ Super Resolution [Vulkan Only]
scaling_filter =
# Anti-Aliasing (AA)
# 0 (default): None, 1: FXAA
anti_aliasing =
# Whether to use fullscreen or borderless window mode
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
fullscreen_mode =
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
# Anisotropic filtering
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
# not available and GLASM is selected, GLSL will be used.
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
shader_backend =
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
use_asynchronous_shaders =
# NVDEC emulation.
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0: Off, 1 (default): On
accelerate_astc =
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On
use_disk_shader_cache =
# Which gpu accuracy level to use
# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
gpu_accuracy =
# Whether to use asynchronous GPU emulation
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
# Inform the guest that GPU operations completed more quickly than they did.
# 0: Off, 1 (default): On
use_fast_gpu_time =
# Force unmodified buffers to be flushed, which can cost performance.
# 0: Off (default), 1: On
use_pessimistic_flushes =
# Whether to use garbage collection or not for GPU caches.
# 0 (default): Off, 1: On
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0-255. Defaults to 0 for all.
bg_red =
bg_blue =
bg_green =
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select
# cubeb: Cubeb audio engine (if available)
# sdl2: SDL2 audio engine (if available)
# null: No audio output
output_engine = sdl2
# Which audio device to use.
# auto (default): Auto-select
output_device =
# Output volume.
# 100 (default): 100%, 0; mute
volume =
[Data Storage]
# Whether to create a virtual SD card.
# 1 (default): Yes, 0: No
use_virtual_sd =
# Whether or not to enable gamecard emulation
# 1: Yes, 0 (default): No
gamecard_inserted =
# Whether or not the gamecard should be emulated as the current game
# If 'gamecard_inserted' is 0 this setting is irrelevant
# 1: Yes, 0 (default): No
gamecard_current_game =
# Path to an XCI file to use as the gamecard
# If 'gamecard_inserted' is 0 this setting is irrelevant
# If 'gamecard_current_game' is 1 this setting is irrelevant
gamecard_path =
[System]
# Whether the system is docked
# 1 (default): Yes, 0: No
use_docked_mode =
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
rng_seed =
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
# This will auto-increment, with the time set being the time the game is started
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
custom_rtc_enabled =
custom_rtc =
# Sets the systems language index
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
language_index =
# The system region that yuzu will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_index =
# The system time zone that yuzu will use during emulation
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
time_zone_index =
# Sets the sound output mode.
# 0: Mono, 1 (default): Stereo, 2: Surround
sound_index =
[Miscellaneous]
# A filter which removes logs below a certain logging level.
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
log_filter = *:Trace
# Use developer keys
# 0 (default): Disabled, 1: Enabled
use_dev_keys =
[Debugging]
# Record frame time data, can be found in the log directory. Boolean value
record_frame_times =
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
dump_exefs=false
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
dump_nso=false
# Determines whether or not yuzu will save the filesystem access log.
enable_fs_access_log=false
# Enables verbose reporting services
reporting_services =
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
# false: Retail/Normal Mode (default), true: Kiosk Mode
quest_flag =
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
# false: Disabled (default), true: Enabled
use_debug_asserts =
# Determines whether unimplemented HLE service calls should be automatically stubbed.
# false: Disabled (default), true: Enabled
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled
use_gdbstub=false
# The port to use for the GDB server, if it is enabled.
gdbstub_port=6543
[WebService]
# Whether or not to enable telemetry
# 0: No, 1 (default): Yes
enable_telemetry =
# URL for Web API
web_api_url = https://api.yuzu-emu.org
# Username and token for yuzu Web Service
# See https://profile.yuzu-emu.org/ for more info
yuzu_username =
yuzu_token =
[Network]
# Name of the network interface device to use with yuzu LAN play.
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
network_interface =
[AddOns]
# Used to disable add-ons
# List of title IDs of games that will have add-ons disabled (separated by '|'):
title_ids =
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey

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@ -0,0 +1,53 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright (C) 2022-present BrooksyTech (https://github.com/brooksytech)
PKG_NAME="yuzusa"
PKG_VERSION="48b4eca28a397adbaa68d1042262172fcdee6be8"
PKG_ARCH="x86_64"
PKG_LICENSE="GPLv3"
PKG_SITE="https://github.com/yuzu-emu/yuzu"
PKG_URL="$PKG_SITE.git"
PKG_DEPENDS_TARGET="toolchain libfmt boost ffmpeg zstd zlib libzip lz4 opus libusb"
PKG_SHORTDESC="Nintendo Switch emulator"
PKG_TOOLCHAIN="cmake"
GET_HANDLER_SUPPORT="git"
if [ ! "${OPENGL}" = "no" ]; then
PKG_DEPENDS_TARGET+=" ${OPENGL} glu libglvnd"
PKG_CONFIGURE_OPTS_TARGET+=" -DENABLE_X11=OFF"
fi
if [ "${OPENGLES_SUPPORT}" = yes ]; then
PKG_DEPENDS_TARGET+=" ${OPENGLES}"
fi
if [ "${DISPLAYSERVER}" = "wl" ]; then
PKG_DEPENDS_TARGET+=" wayland ${WINDOWMANAGER} xorg-server xrandr libXi"
fi
if [ "${VULKAN_SUPPORT}" = "yes" ]
then
PKG_DEPENDS_TARGET+=" vulkan-loader vulkan-headers"
fi
PKG_CMAKE_OPTS_TARGET+=" -DENABLE_QT=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DYUZU_USE_BUNDLED_SDL2=OFF \
-DYUZU_TESTS=OFF \
-DENABLE_SDL2=ON \
-DARCHITECTURE_x86_64=ON \
-DBUILD_SHARED_LIBS=OFF \
-DYUZU_USE_BUNDLED_LIBUSB=OFF \
-DENABLE_WEB_SERVICE=OFF \
-DUSE_DISCORD_PRESENCE=OFF"
makeinstall_target() {
mkdir -p ${INSTALL}/usr/bin
cp -rf ${PKG_BUILD}/.${TARGET_NAME}/bin/yuzu-cmd ${INSTALL}/usr/bin
cp -rf ${PKG_DIR}/scripts/* ${INSTALL}/usr/bin
chmod +x ${INSTALL}/usr/bin/start_yuzu.sh
mkdir -p ${INSTALL}/usr/config/yuzu
cp -rf ${PKG_DIR}/config/* ${INSTALL}/usr/config/yuzu
}

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@ -0,0 +1,59 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c6fc5dd9e..78098416b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -195,7 +195,7 @@ if (YUZU_TESTS)
find_package(Catch2 2.13.7 REQUIRED CONFIG)
endif()
-find_package(Boost 1.73.0 COMPONENTS context)
+find_package(Boost 1.80.0 COMPONENTS context REQUIRED)
if (Boost_FOUND)
set(Boost_LIBRARIES Boost::boost)
# Conditionally add Boost::context only if the found Boost package provides it
@@ -205,7 +205,7 @@ if (Boost_FOUND)
list(APPEND Boost_LIBRARIES Boost::context)
endif()
else()
- message(FATAL_ERROR "Boost 1.73.0 or newer not found")
+ message(FATAL_ERROR "Boost 1.80.0 or newer not found")
endif()
# boost:asio has functions that require AcceptEx et al
@@ -386,11 +386,9 @@ endif()
# Ensure libusb is properly configured (based on dolphin libusb include)
if(NOT APPLE AND NOT YUZU_USE_BUNDLED_LIBUSB)
- find_package(PkgConfig)
+ add_definitions(-D__LIBUSB__)
if (PKG_CONFIG_FOUND AND NOT CMAKE_SYSTEM_NAME MATCHES "DragonFly|FreeBSD")
- pkg_check_modules(LIBUSB QUIET libusb-1.0>=1.0.24)
- else()
- find_package(LibUSB)
+ find_package(LibUSB)
endif()
if (LIBUSB_FOUND)
@@ -398,8 +396,7 @@ if(NOT APPLE AND NOT YUZU_USE_BUNDLED_LIBUSB)
target_include_directories(usb INTERFACE "${LIBUSB_INCLUDE_DIRS}")
target_link_libraries(usb INTERFACE "${LIBUSB_LIBRARIES}")
else()
- message(WARNING "libusb not found, falling back to externals")
- set(YUZU_USE_BUNDLED_LIBUSB ON)
+ message(WARNING "libusb not found")
endif()
endif()
diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
index 826fa2109..bc6d90f1d 100644
--- a/src/input_common/drivers/gc_adapter.cpp
+++ b/src/input_common/drivers/gc_adapter.cpp
@@ -2,7 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fmt/format.h>
-#include <libusb.h>
+#include <libusb-1.0/libusb.h>
#include "common/logging/log.h"
#include "common/param_package.h"

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@ -0,0 +1,15 @@
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 45ce588f0..402b4956c 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -211,8 +211,8 @@ public:
std::string GetControllerName() const {
if (sdl_controller) {
switch (SDL_GameControllerGetType(sdl_controller.get())) {
- case SDL_CONTROLLER_TYPE_XBOX360:
- return "Xbox 360 Controller";
+ // case SDL_CONTROLLER_TYPE_XBOX360:
+ // return "Xbox 360 Controller";
case SDL_CONTROLLER_TYPE_XBOXONE:
return "Xbox One Controller";
case SDL_CONTROLLER_TYPE_PS3:

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@ -0,0 +1,26 @@
#!/bin/bash
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright (C) 2022-present BrooksyTech (https://github.com/brooksytech)
. /etc/profile
#Check if yuzu exists in .config
if [ ! -d "/storage/.config/yuzu" ]; then
mkdir -p "/storage/.config/yuzu"
cp -r "/usr/config/yuzu" "/storage/.config/"
fi
#Link yuzu keys to bios folder
if [ ! -d "/storage/roms/bios/yuzu" ]; then
mkdir -p "/storage/.config/yuzu"
fi
rm -rf /storage/.config/yuzu/keys
ln -sf /storage/roms/bios/yuzu /storage/.config/yuzu/keys
#Link .config/yuzu to .local
rm -rf /storage/.local/share/yuzu
ln -sf /storage/.config/yuzu /storage/.local/share/yuzu
#Run Yuzu emulator
/usr/bin/yuzu-cmd "${1}"

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@ -297,6 +297,12 @@ then
RUNTHIS='${TBASH} /usr/bin/start_dolphin_wii.sh "${ROMNAME}"'
fi
;;
"switch")
jslisten set "-9 yuzu-cmd"
if [ "$EMU" = "yuzu" ]; then
RUNTHIS='${TBASH} /usr/bin/start_yuzu.sh "${ROMNAME}"'
fi
;;
"mplayer")
jslisten set "mpv"
RUNTHIS='${TBASH} /usr/bin/mpv_video.sh "${ROMNAME}"'

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@ -97,6 +97,7 @@ d /storage/roms/snesmsu1 0755 root root - -
d /storage/roms/solarus 0755 root root - -
d /storage/roms/sufami 0755 root root - -
d /storage/roms/supervision 0755 root root - -
d /storage/roms/switch 0755 root root - -
d /storage/roms/tg16 0755 root root - -
d /storage/roms/tg16cd 0755 root root - -
d /storage/roms/tic-80 0755 root root - -

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@ -837,6 +837,25 @@
</emulator>
</emulators>
</system>
<system>
<fullname>Nintendo Switch</fullname>
<name>switch</name>
<manufacturer>Nintendo</manufacturer>
<release>2017</release>
<hardware>console</hardware>
<path>/storage/roms/switch</path>
<extension>.xci .XCI .nsp .NSP .nca .NCA .nso .NSO .nro .NRO</extension>
<command>/usr/bin/runemu.sh %ROM% -P%SYSTEM% --core=%CORE% --emulator=%EMULATOR% --controllers="%CONTROLLERSCONFIG%"</command>
<platform>switch</platform>
<theme>switch</theme>
<emulators>
<emulator name="yuzu">
<cores>
<core default="true">yuzu</core>
</cores>
</emulator>
</emulators>
</system>
<system>
<name>gamegear</name>
<fullname>Game Gear</fullname>

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