emulators: introduce lime-sa (Nintendo 3DS Emulator)
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11
config/emulators/3ds.conf
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11
config/emulators/3ds.conf
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SYSTEM_NAME="3ds"
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SYSTEM_FULLNAME="Nintendo 3DS"
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SYSTEM_MANUFACTURER="Nintendo"
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SYSTEM_RELEASE="2010"
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SYSTEM_HARDWARE="portable"
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SYSTEM_PATH="/storage/roms/3ds"
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SYSTEM_EXTENSION=".3ds .3dsx .elf .axf .cci .cxi .app"
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SYSTEM_COMMAND="/usr/bin/runemu.sh %ROM% -P%SYSTEM% --core=%CORE% --emulator=%EMULATOR% --controllers=\"%CONTROLLERSCONFIG%\""
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SYSTEM_PLATFORM="3ds"
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SYSTEM_THEME="3ds"
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SYSTEM_WIKI_PATH="3ds"
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27
packages/emulators/standalone/lime-sa/config/S922X/lime.gptk
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packages/emulators/standalone/lime-sa/config/S922X/lime.gptk
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back = \\
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start = \\
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a = \\
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b = \\
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x = \\
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y = \\
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l1 = \\
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l2 = \\
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l3 = \\
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r1 = \\
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r2 = \\
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r3 = mouse_left
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up = \\
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down = \\
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left = \\
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right = \\
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left_analog_up = \\
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left_analog_down = \\
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left_analog_left = \\
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left_analog_right = \\
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right_analog_up = mouse_movement_up
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right_analog_down = mouse_movement_down
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right_analog_left = mouse_movement_left
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right_analog_right = mouse_movement_right
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deadzone_triggers = 3000
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mouse_scale = 6128
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mouse_delay = 16
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[Controls]
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# The input devices and parameters for each 3DS native input
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# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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# for button input, the following devices are available:
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# - "keyboard" (default) for keyboard input. Required parameters:
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# - "code": the code of the key to bind
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "joystick": the index of the joystick to bind
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# - "button"(optional): the index of the button to bind
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# - "hat"(optional): the index of the hat to bind as direction buttons
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# - "axis"(optional): the index of the axis to bind
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# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
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# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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# triggered if the axis value crosses
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# - "direction"(only used for axis): "+" means the button is triggered when the axis value
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# is greater than the threshold; "-" means the button is triggered when the axis value
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# is smaller than the threshold
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button_a=button:1,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_b=button:0,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_x=button:2,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_y=button:3,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_up=button:8,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_down=button:9,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_left=button:10,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_right=button:11,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_l=button:4,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_r=button:5,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_start=button:17,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_select=button:12,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_debug=
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button_gpio14=
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button_zl=button:6,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_zr=button:7,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_home=
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# for analog input, the following devices are available:
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# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
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# - "up", "down", "left", "right": sub-devices for each direction.
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# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
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# - "modifier": sub-devices as a modifier.
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# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
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# Must be in range of 0.0-1.0. Defaults to 0.5
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# - "sdl" for joystick input using SDL. Required parameters:
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# - "joystick": the index of the joystick to bind
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# - "axis_x": the index of the axis to bind as x-axis (default to 0)
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# - "axis_y": the index of the axis to bind as y-axis (default to 1)
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circle_Pad=axis_x:0,axis_y:1,deadzone:0.100000,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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c_stick=axis_x:2,axis_y:3,deadzone:0.100000,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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# for motion input, the following devices are available:
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
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# - "update_period": update period in milliseconds (default to 100)
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# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
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# - "tilt_clamp": the max value of the tilt angle in degrees (default to 90)
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# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
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motion_device=
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# for touch input, the following devices are available:
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# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
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# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
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# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
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touch_device=
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# Most desktop operating systems do not expose a way to poll the motion state of the controllers
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# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
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# from a controller device to the client program. Lime has a client that can connect and read
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# from any cemuhook compatible motion program.
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# IPv4 address of the udp input server (Default "127.0.0.1")
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udp_input_address=
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# Port of the udp input server. (Default 26760)
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udp_input_port=
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# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
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udp_pad_index=
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[Core]
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# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_cpu_jit =
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# Change the Clock Frequency of the emulated 3DS CPU.
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# Underclocking can increase the performance of the game at the risk of freezing.
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# Overclocking may fix lag that happens on console, but also comes with the risk of freezing.
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# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100
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cpu_clock_percentage = 100
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[Renderer]
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# Whether to render using OpenGL or Software
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# 0: Software, 1: OpenGL (default)
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graphics_api = 2
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# Whether to render using GLES or OpenGL
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# 0 (default): OpenGL, 1: GLES
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use_gles = 1
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# Whether to use hardware shaders to emulate 3DS shaders
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# 0: Software, 1 (default): Hardware
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use_hw_shader =
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# Whether to use accurate multiplication in hardware shaders
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# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct)
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shaders_accurate_mul = Off
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
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# so only turn this off if you notice a speed difference.
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# 0: Off, 1 (default): On
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use_vsync_new = Off
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# Reduce stuttering by storing and loading generated shaders to disk
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# 0: Off, 1 (default. On)
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use_disk_shader_cache =
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
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# factor for the 3DS resolution
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resolution_factor = 1
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# Texture filter
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# 0: None, 1: Anime4K, 2: Bicubic, 3: Nearest Neighbor, 4: ScaleForce, 5: xBRZ
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texture_filter =
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# Limits the speed of the game to run no faster than this value as a percentage of target speed.
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# Will not have an effect if unthrottled is enabled.
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# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 100 (default)
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frame_limit =
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# Overrides the frame limiter to use frame_limit_alternate instead of frame_limit.
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# 0: Off (default), 1: On
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use_frame_limit_alternate =
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# Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled
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# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 200 (default)
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frame_limit_alternate =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 0.0 for all.
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bg_red =
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bg_blue =
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bg_green =
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# Whether and how Stereoscopic 3D should be rendered
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# 0 (default): Off, 1: Side by Side, 2: Anaglyph, 3: Interlaced, 4: Reverse Interlaced
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render_3d =
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# Change 3D Intensity
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# 0 - 100: Intensity. 0 (default)
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factor_3d =
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# Change Default Eye to Render When in Monoscopic Mode
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# 0 (default): Left, 1: Right
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mono_render_option =
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# The name of the post processing shader to apply.
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# Loaded from shaders if render_3d is off or side by side.
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pp_shader_name =
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# The name of the shader to apply when render_3d is anaglyph.
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# Loaded from shaders/anaglyph
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anaglyph_shader_name =
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# Whether to enable linear filtering or not
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# This is required for some shaders to work correctly
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# 0: Nearest, 1 (default): Linear
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filter_mode =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen
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# 1: Single Screen Only
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# 2: Large Screen Small Screen
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# 3: Side by Side
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# 4: Separate Windows
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layout_option = 3
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# Toggle custom layout (using the settings below) on or off.
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# 0 (default): Off, 1: On
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custom_layout = 0
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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custom_top_left =
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custom_top_top =
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custom_top_right =
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custom_top_bottom =
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custom_bottom_left =
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custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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# Opacity of second layer when using custom layout option (bottom screen unless swapped)
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custom_second_layer_opacity =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen = 0
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# Toggle upright orientation, for book style games.
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# 0 (default): Off, 1: On
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upright_screen = 0
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# The proportion between the large and small screens when playing in Large Screen Small Screen layout.
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# Must be a real value between 1.0 and 16.0. Default is 4
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large_screen_proportion =
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# Dumps textures as PNG to dump/textures/[Title ID]/.
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# 0 (default): Off, 1: On
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dump_textures =
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# Reads PNG files from load/textures/[Title ID]/ and replaces textures.
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# 0 (default): Off, 1: On
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custom_textures =
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# Loads all custom textures into memory before booting.
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# 0 (default): Off, 1: On
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preload_textures =
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# Loads custom textures asynchronously with background threads.
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# 0: Off, 1 (default): On
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async_custom_loading =
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[Audio]
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# Whether or not to enable DSP LLE
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# 0 (default): No, 1: Yes
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enable_dsp_lle =
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# Whether or not to run DSP LLE on a different thread
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# 0 (default): No, 1: Yes
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enable_dsp_lle_thread =
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# Whether or not to enable the audio-stretching post-processing effect.
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# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
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# at the cost of increasing audio latency.
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# 0: No, 1 (default): Yes
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enable_audio_stretching =
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# Output volume.
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# 1.0 (default): 100%, 0.0; mute
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volume =
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# Which audio output type to use.
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# 0 (default): Auto-select, 1: No audio output, 2: Cubeb (if available), 3: OpenAL (if available), 4: SDL2 (if available)
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output_type =
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# Which audio output device to use.
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# auto (default): Auto-select
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output_device =
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# Which audio input type to use.
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# 0 (default): Auto-select, 1: No audio input, 2: Static noise, 3: Cubeb (if available), 4: OpenAL (if available)
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input_type =
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# Which audio input device to use.
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# auto (default): Auto-select
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input_device =
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[Data Storage]
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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use_virtual_sd =
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# Whether to use custom storage locations
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# 1: Yes, 0 (default): No
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use_custom_storage =
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# The path of the virtual SD card directory.
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# empty (default) will use the user_path
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sdmc_directory =
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# The path of NAND directory.
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# empty (default) will use the user_path
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nand_directory =
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[System]
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# The system model that Lime will try to emulate
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# 0: Old 3DS, 1: New 3DS (default)
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is_new_3ds =
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# The system region that Lime will use during emulation
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_value =
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# The clock to use when Lime starts
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# 0: System clock (default), 1: fixed time
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init_clock =
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# Time used when init_clock is set to fixed_time in the format %Y-%m-%d %H:%M:%S
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# set to fixed time. Default 2000-01-01 00:00:01
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# Note: 3DS can only handle times later then Jan 1 2000
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init_time =
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[Camera]
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# Which camera engine to use for the right outer camera
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# blank (default): a dummy camera that always returns black image
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camera_outer_right_name =
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# A config string for the right outer camera. Its meaning is defined by the camera engine
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camera_outer_right_config =
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# The image flip to apply
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# 0: None (default), 1: Horizontal, 2: Vertical, 3: Reverse
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camera_outer_right_flip =
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# ... for the left outer camera
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camera_outer_left_name =
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camera_outer_left_config =
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camera_outer_left_flip =
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# ... for the inner camera
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camera_inner_name =
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camera_inner_config =
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camera_inner_flip =
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[Miscellaneous]
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# A filter which removes logs below a certain logging level.
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
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log_filter = *:Info
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[Debugging]
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# Record frame time data, can be found in the log directory. Boolean value
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record_frame_times =
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# Port for listening to GDB connections.
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use_gdbstub=false
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gdbstub_port=24689
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# Whether to enable additional debugging information during emulation
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# 0 (default): Off, 1: On
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renderer_debug =
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# To LLE a service module add "LLE\<module name>=true"
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[WebService]
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# Whether or not to enable telemetry
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# 0: No, 1 (default): Yes
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enable_telemetry = 0
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# URL for Web API
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web_api_url = https://api.citra-emu.org
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# Username and token for Lime Web Service
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# See https://profile.citra-emu.org/ for more info
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citra_username =
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citra_token =
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[Video Dumping]
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# Format of the video to output, default: webm
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output_format =
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# Options passed to the muxer (optional)
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# This is a param package, format: [key1]:[value1],[key2]:[value2],...
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format_options =
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# Video encoder used, default: libvpx-vp9
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video_encoder =
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# Options passed to the video codec (optional)
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video_encoder_options =
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# Video bitrate, default: 2500000
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video_bitrate =
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# Audio encoder used, default: libvorbis
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audio_encoder =
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# Options passed to the audio codec (optional)
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audio_encoder_options =
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# Audio bitrate, default: 64000
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audio_bitrate =
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39
packages/emulators/standalone/lime-sa/package.mk
Normal file
39
packages/emulators/standalone/lime-sa/package.mk
Normal file
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Copyright (C) 2024-present ROCKNIX (https://github.com/ROCKNIX)
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PKG_NAME="lime-sa"
|
||||
PKG_VERSION="235697e41f0f28237a9dd594f94e6b9038c2d04b"
|
||||
PKG_LICENSE="GPL"
|
||||
PKG_SITE="https://github.com/Lime3DS/Lime3DS"
|
||||
PKG_URL="${PKG_SITE}.git"
|
||||
PKG_DEPENDS_TARGET="toolchain ffmpeg mesa SDL2 boost zlib libusb boost zstd control-gen"
|
||||
PKG_LONGDESC="Lime - Nintendo 3DS emulator"
|
||||
PKG_TOOLCHAIN="cmake"
|
||||
|
||||
if [ ! "${OPENGL}" = "no" ]; then
|
||||
PKG_DEPENDS_TARGET+=" ${OPENGL} glu libglvnd"
|
||||
fi
|
||||
|
||||
if [ "${OPENGLES_SUPPORT}" = yes ]; then
|
||||
PKG_DEPENDS_TARGET+=" ${OPENGLES}"
|
||||
fi
|
||||
|
||||
if [ "${VULKAN_SUPPORT}" = "yes" ]
|
||||
then
|
||||
PKG_DEPENDS_TARGET+=" vulkan-loader vulkan-headers"
|
||||
fi
|
||||
|
||||
PKG_CMAKE_OPTS_TARGET+="-DENABLE_QT=OFF \
|
||||
-DENABLE_QT_TRANSLATION=OFF \
|
||||
-DENABLE_SDL2=ON \
|
||||
-DCITRA_WARNINGS_AS_ERRORS=OFF \
|
||||
-DUSE_DISCORD_PRESENCE=OFF"
|
||||
|
||||
makeinstall_target() {
|
||||
mkdir -p ${INSTALL}/usr/bin
|
||||
cp ${PKG_BUILD}/.${TARGET_NAME}/bin/MinSizeRel/lime ${INSTALL}/usr/bin
|
||||
cp ${PKG_DIR}/scripts/* ${INSTALL}/usr/bin
|
||||
|
||||
mkdir -p ${INSTALL}/usr/config/lime-emu
|
||||
cp -rf ${PKG_DIR}/config/${DEVICE}/* ${INSTALL}/usr/config/lime-emu
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
diff --git a/src/lime/emu_window/emu_window_sdl2_vk.cpp b/src/lime/emu_window/emu_window_sdl2_vk.cpp
|
||||
index d6c103955..9402fd9f0 100644
|
||||
--- a/src/lime/emu_window/emu_window_sdl2_vk.cpp
|
||||
+++ b/src/lime/emu_window/emu_window_sdl2_vk.cpp
|
||||
@@ -24,7 +24,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen, bool is_secondary)
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
|
||||
- SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
+ SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
SDL_SysWMinfo wm;
|
||||
SDL_VERSION(&wm.version);
|
||||
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
|
22
packages/emulators/standalone/lime-sa/patches/001-lime.patch
Normal file
22
packages/emulators/standalone/lime-sa/patches/001-lime.patch
Normal file
|
@ -0,0 +1,22 @@
|
|||
diff --git a/src/common/common_paths.h b/src/common/common_paths.h
|
||||
index f12eedb..6f37046 100644
|
||||
--- a/src/common/common_paths.h
|
||||
+++ b/src/common/common_paths.h
|
||||
@@ -29,7 +29,7 @@
|
||||
// For compatibility with XDG paths.
|
||||
#define EMU_DATA_DIR "citra-emu"
|
||||
#else
|
||||
-#define EMU_DATA_DIR "citra-emu"
|
||||
+#define EMU_DATA_DIR "lime-emu"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
// Filenames
|
||||
// Files in the directory returned by GetUserPath(UserPath::LogDir)
|
||||
-#define LOG_FILE "citra_log.txt"
|
||||
+#define LOG_FILE "lime_log.txt"
|
||||
|
||||
// Files in the directory returned by GetUserPath(UserPath::ConfigDir)
|
||||
#define EMU_CONFIG "emu.ini"
|
109
packages/emulators/standalone/lime-sa/scripts/start_lime.sh
Executable file
109
packages/emulators/standalone/lime-sa/scripts/start_lime.sh
Executable file
|
@ -0,0 +1,109 @@
|
|||
#!/bin/bash
|
||||
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
# Copyright (C) 2024-present ROCKNIX (https://github.com/ROCKNIX)
|
||||
|
||||
. /etc/profile
|
||||
set_kill set "-9 lime"
|
||||
|
||||
# Load gptokeyb support files
|
||||
control-gen_init.sh
|
||||
source /storage/.config/gptokeyb/control.ini
|
||||
get_controls
|
||||
|
||||
# Make sure Lime config directory exists
|
||||
[ ! -d /storage/.config/lime-emu ] && cp -r /usr/config/lime-emu /storage/.config
|
||||
|
||||
# Move sdmc & nand to 3ds roms folder
|
||||
[ ! -d /storage/roms/3ds/lime-sa/sdmc ] && mkdir -p /storage/roms/3ds/lime-sa/sdmc
|
||||
rm -rf /storage/.config/lime-emu/sdmc
|
||||
ln -sf /storage/roms/3ds/lime-sa/sdmc /storage/.config/lime-emu/sdmc
|
||||
|
||||
[ ! -d /storage/roms/3ds/lime-sa/nand ] && mkdir -p /storage/roms/3ds/lime-sa/nand
|
||||
rm -rf /storage/.config/lime-emu/nand
|
||||
ln -sf /storage/roms/3ds/lime-sa/nand /storage/.config/lime-emu/nand
|
||||
|
||||
|
||||
# Emulation Station Features
|
||||
GAME=$(echo "${1}"| sed "s#^/.*/##")
|
||||
CPU=$(get_setting cpu_speed 3ds "${GAME}")
|
||||
EMOUSE=$(get_setting emulate_mouse 3ds "${GAME}")
|
||||
RENDERER=$(get_setting graphics_backend 3ds "${GAME}")
|
||||
RES=$(get_setting resolution_scale 3ds "${GAME}")
|
||||
ROTATE=$(get_setting rotate_screen 3ds "${GAME}")
|
||||
SLAYOUT=$(get_setting screen_layout 3ds "${GAME}")
|
||||
|
||||
# CPU Underclock
|
||||
case "${CPU}" in
|
||||
0) sed -i '/cpu_clock_percentage =/c\cpu_clock_percentage = 100' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
1) sed -i '/cpu_clock_percentage =/c\cpu_clock_percentage = 90' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
2) sed -i '/cpu_clock_percentage =/c\cpu_clock_percentage = 80' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
3) sed -i '/cpu_clock_percentage =/c\cpu_clock_percentage = 70' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
4) sed -i '/cpu_clock_percentage =/c\cpu_clock_percentage = 60' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
5) sed -i '/cpu_clock_percentage =/c\cpu_clock_percentage = 50' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
esac
|
||||
|
||||
# Resolution Scale
|
||||
case "${RES}" in
|
||||
0) sed -i '/resolution_factor =/c\resolution_factor = 0' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
1) sed -i '/resolution_factor =/c\resolution_factor = 1' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
2) sed -i '/resolution_factor =/c\resolution_factor = 2' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
esac
|
||||
|
||||
# Rotate Screen
|
||||
case "${ROTATE}" in
|
||||
0) sed -i '/upright_screen =/c\upright_screen = 0' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
1) sed -i '/upright_screen =/c\upright_screen = 1' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
esac
|
||||
|
||||
# Screen Layout
|
||||
case "${SLAYOUT}" in
|
||||
0)
|
||||
sed -i '/layout_option =/c\layout_option = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/swap_screen =/c\swap_screen = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/custom_layout =/c\custom_layout = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
;;
|
||||
1a)
|
||||
sed -i '/layout_option =/c\layout_option = 1' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/swap_screen =/c\swap_screen = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/custom_layout =/c\custom_layout = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
;;
|
||||
1b)
|
||||
sed -i '/layout_option =/c\layout_option = 1' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/swap_screen =/c\swap_screen = 1' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/custom_layout =/c\custom_layout = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
;;
|
||||
2)
|
||||
sed -i '/layout_option =/c\layout_option = 2' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/swap_screen =/c\swap_screen = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/custom_layout =/c\custom_layout = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
;;
|
||||
3)
|
||||
sed -i '/layout_option =/c\layout_option = 3' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/swap_screen =/c\swap_screen = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/custom_layout =/c\custom_layout = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
;;
|
||||
4)
|
||||
sed -i '/layout_option =/c\layout_option = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/swap_screen =/c\swap_screen = 0' /storage/.config/lime-emu/sdl2-config.ini
|
||||
sed -i '/custom_layout =/c\custom_layout = 1' /storage/.config/lime-emu/sdl2-config.ini
|
||||
;;
|
||||
esac
|
||||
|
||||
# Video Backend
|
||||
case "${RENDERER}" in
|
||||
1) sed -i '/graphics_api =/c\graphics_api = 1' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
*) sed -i '/graphics_api =/c\graphics_api = 2' /storage/.config/lime-emu/sdl2-config.ini;;
|
||||
esac
|
||||
|
||||
rm -rf /storage/.local/share/lime-emu
|
||||
ln -sf /storage/.config/lime-emu /storage/.local/share/lime-emu
|
||||
|
||||
# Run Lime Emulator
|
||||
if [ "${EMOUSE}" = "0" ]; then
|
||||
/usr/bin/lime "${1}"
|
||||
else
|
||||
${GPTOKEYB} lime -c /storage/.config/lime-emu/lime.gptk &
|
||||
/usr/bin/lime "${1}"
|
||||
kill -9 "$(pidof gptokeyb)"
|
||||
fi
|
|
@ -542,6 +542,48 @@
|
|||
</core>
|
||||
</cores>
|
||||
</emulator>
|
||||
<emulator name="lime">
|
||||
<cores>
|
||||
<core name="lime-sa">"
|
||||
<features>
|
||||
<feature name="cpu speed">
|
||||
<choice name="100%" value="0"/>
|
||||
<choice name="90%" value="1"/>
|
||||
<choice name="80%" value="2"/>
|
||||
<choice name="70%" value="3"/>
|
||||
<choice name="60%" value="4"/>
|
||||
<choice name="50%" value="5"/>
|
||||
</feature>
|
||||
<feature name="emulate mouse">
|
||||
<choice name="yes" value="1"/>
|
||||
<choice name="no" value="0"/>
|
||||
</feature>
|
||||
<feature name="graphics backend">
|
||||
<choice name="opengl" value="1"/>
|
||||
<choice name="vulkan" value="2"/>
|
||||
</feature>
|
||||
<feature name="resolution scale">
|
||||
<choice name="Native 3DS" value="1"/>
|
||||
<choice name="2x" value="2"/>
|
||||
<choice name="3x" value="3"/>
|
||||
<choice name="Max" value="0"/>
|
||||
</feature>
|
||||
<feature name="rotate screen">
|
||||
<choice name="yes" value="1"/>
|
||||
<choice name="no" value="0"/>
|
||||
</feature>
|
||||
<feature name="screen layout">
|
||||
<choice name="top / bottom" value="0"/>
|
||||
<choice name="top only" value="1a"/>
|
||||
<choice name="bottom only" value="1b"/>
|
||||
<choice name="big / small" value="2"/>
|
||||
<choice name="side by side" value="3"/>
|
||||
<choice name="custom" value="4"/>
|
||||
</feature>
|
||||
</features>
|
||||
</core>
|
||||
</cores>
|
||||
</emulator>
|
||||
<emulator name="melonds">
|
||||
<cores>
|
||||
<core name="melonds-sa">
|
||||
|
@ -744,6 +786,7 @@
|
|||
<core name="handy" features="netplay, rewind, autosave, cheevos" />
|
||||
<core name="hatari" features="netplay, rewind, autosave" />
|
||||
<core name="jaxe" features="netplay, rewind, autosave"/>
|
||||
<core name="lime" features="autosave" />
|
||||
<core name="mame2003_plus" features="netplay, rewind, autosave">
|
||||
<features>
|
||||
<feature name="netplay" />
|
||||
|
|
Loading…
Reference in a new issue