Merge pull request #1334 from brooksytech/dev

Add Duckstation-SA back to RK3566
This commit is contained in:
Brooksytech 2023-04-25 13:01:24 -07:00 committed by GitHub
commit 567994491b
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12 changed files with 954 additions and 7 deletions

View file

@ -0,0 +1,229 @@
[Main]
SettingsVersion = 3
StartFullscreen = true
EmulationSpeed = 1.000000
FastForwardSpeed = 0.000000
TurboSpeed = 0.000000
SyncToHostRefreshRate = false
IncreaseTimerResolution = true
InhibitScreensaver = true
StartPaused = false
PauseOnFocusLoss = false
PauseOnMenu = true
SaveStateOnExit = true
ConfirmPowerOff = true
LoadDevicesFromSaveStates = false
ApplyGameSettings = true
AutoLoadCheats = true
DisableAllEnhancements = false
RewindEnable = false
RewindFrequency = 10.000000
RewindSaveSlots = 10
RunaheadFrameCount = 0
[BIOS]
SearchDirectory = /storage/roms/bios
PathNTSCU =
PathNTSCJ =
PathPAL =
PatchTTYEnable = false
PatchFastBoot = true
[GPU]
Renderer = Software
Adapter =
ResolutionScale = 1
Multisamples = 1
UseDebugDevice = false
PerSampleShading = false
UseThread = true
ThreadedPresentation = true
UseSoftwareRendererForReadbacks = false
TrueColor = false
ScaledDithering = false
TextureFilter = Nearest
DownsampleMode = Disabled
DisableInterlacing = false
ForceNTSCTimings = false
WidescreenHack = false
ChromaSmoothing24Bit = false
PGXPEnable = false
PGXPCulling = true
PGXPTextureCorrection = true
PGXPVertexCache = false
PGXPCPU = false
PGXPPreserveProjFP = false
PGXPTolerance = -1.000000
PGXPDepthBuffer = false
PGXPDepthClearThreshold = 300.000000
[Display]
CropMode = Overscan
ActiveStartOffset = 0
ActiveEndOffset = 0
LineStartOffset = 0
LineEndOffset = 0
Force4_3For24Bit = false
AspectRatio = 4:3
CustomAspectRatioNumerator = 4
LinearFiltering = true
IntegerScaling = false
Stretch = false
PostProcessing = false
ShowOSDMessages = true
ShowFPS = false
ShowVPS = false
ShowSpeed = false
ShowResolution = false
ShowStatusIndicators = true
ShowEnhancements = false
DisplayAllFrames = true
VSync = false
MaxFPS = 0.000000
[Hotkeys]
[Logging]
LogLevel = Error
LogFilter =
LogToConsole = false
LogToDebug = false
LogToWindow = false
LogToFile = false
[Controller1]
Type = AnalogController
ButtonUp = Controller0/Button11
ButtonDown = Controller0/Button12
ButtonLeft = Controller0/Button13
ButtonRight = Controller0/Button14
ButtonSelect = Controller0/Button4
ButtonStart = Controller0/Button6
ButtonTriangle = Controller0/Button2
ButtonCross = Controller0/Button1
ButtonSquare = Controller0/Button3
ButtonCircle = Controller0/Button0
ButtonL1 = Controller0/Button9
ButtonL2 = Controller0/+Axis4
ButtonR1 = Controller0/Button10
ButtonR2 = Controller0/+Axis5
AxisLeftX = Controller0/Axis0
AxisLeftY = Controller0/Axis1
ButtonL3 = Controller0/Button7
ButtonR3 = Controller0/Button8
AxisRightX = Controller0/Axis2
AxisRightY = Controller0/Axis3
AnalogDPadInDigitalMode = false
[GameList]
RecursivePaths = /storage/roms/psx
[MemoryCards]
UsePlaylistTitle = true
Directory = /storage/roms/psx
Card1Type = PerGameTitle
Card2Type = None
[Console]
Region = Auto
Enable8MBRAM = false
[CPU]
ExecutionMode = Recompiler
OverclockEnable = false
OverclockNumerator = 1
OverclockDenominator = 1
RecompilerMemoryExceptions = false
RecompilerBlockLinking = true
RecompilerICache = false
FastmemMode = MMap
[CDROM]
ReadaheadSectors = 8
RegionCheck = false
LoadImageToRAM = false
MuteCDAudio = false
ReadSpeedup = 1
SeekSpeedup = 1
[Audio]
Backend = SDL
OutputVolume = 100
FastForwardVolume = 100
BufferSize = 2048
Resampling = true
OutputMuted = false
Sync = true
DumpOnBoot = false
[Hacks]
DMAMaxSliceTicks = 1000
DMAHaltTicks = 100
GPUFIFOSize = 16
GPUMaxRunAhead = 128
[Controller2]
Type = None
[Controller3]
Type = None
[Controller4]
Type = None
[Controller5]
Type = None
[Controller6]
Type = None
[Controller7]
Type = None
[Controller8]
Type = None
[ControllerPorts]
MultitapMode = Disabled
[Debug]
ShowVRAM = false
DumpCPUToVRAMCopies = false
DumpVRAMToCPUCopies = false
ShowGPUState = false
ShowCDROMState = false
ShowSPUState = false
ShowTimersState = false
ShowMDECState = false
ShowDMAState = false
[TextureReplacements]
EnableVRAMWriteReplacements = false
PreloadTextures = false
DumpVRAMWrites = false
DumpVRAMWriteForceAlphaChannel = true
DumpVRAMWriteWidthThreshold = 128
DumpVRAMWriteHeightThreshold = 128

View file

@ -3,13 +3,23 @@
PKG_NAME="duckstation-sa"
PKG_LICENSE="GPLv3"
PKG_VERSION="5fee6f5abee7f3aad65da5523e57896e10e2a53a"
PKG_DEPENDS_TARGET="toolchain SDL2 nasm:host pulseaudio openssl libidn2 nghttp2 zlib curl libevdev ecm"
PKG_SITE="https://github.com/stenzek/duckstation"
PKG_URL="${PKG_SITE}.git"
PKG_SHORTDESC="Fast PlayStation 1 emulator for x86-64/AArch32/AArch64 "
PKG_TOOLCHAIN="cmake"
PKG_PATCH_DIRS+="wayland"
case ${DEVICE} in
RK3566)
PKG_VERSION="5ab5070d73f1acc51e064bd96be4ba6ce3c06f5c"
PKG_PATCH_DIRS+=" legacy"
PKG_CMAKE_OPTS_TARGET+=" -DUSE_DRMKMS=ON -DENABLE_EGL=ON -DUSE_MALI=OFF"
;;
*)
PKG_VERSION="991f7312b25ee9d3dc98b39d1944314db026f954"
PKG_PATCH_DIRS+=" wayland"
;;
esac
if [ ! "${OPENGL}" = "no" ]; then
PKG_DEPENDS_TARGET+=" ${OPENGL} glu libglvnd"

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@ -0,0 +1,129 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index a02270e7..dbb48953 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -40,6 +40,7 @@ if(SUPPORTS_WAYLAND)
endif()
if((LINUX OR FREEBSD) OR ANDROID)
option(USE_EGL "Support EGL OpenGL context creation" ON)
+ option(USE_MALI "Link with libmali for EGL support" OFF)
endif()
if((LINUX OR FREEBSD) AND NOT ANDROID)
option(USE_DRMKMS "Support DRM/KMS OpenGL contexts" OFF)
@@ -232,7 +233,7 @@ elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "x86" OR ${CMAKE_SYSTEM_PROCESSOR} STR
elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "aarch64" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "arm64")
set(CPU_ARCH "aarch64")
elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "arm" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv7-a" OR
- ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv7l")
+ ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv7l" OR ${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv8l")
set(CPU_ARCH "aarch32")
if(ANDROID)
# Force ARM mode, since apparently ANDROID_ARM_MODE isn't working..
@@ -240,8 +241,13 @@ elseif(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "arm" OR ${CMAKE_SYSTEM_PROCESSOR} STR
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm")
else()
# Enable NEON.
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm -march=armv7-a")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm -march=armv7-a")
+ if(${CMAKE_SYSTEM_PROCESSOR} STREQUAL "armv8l")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm -mtune=cortex-a55")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm -mtune=cortex-a55")
+ else()
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm -march=armv7-a")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm -march=armv7-a")
+ endif()
endif()
else()
message(FATAL_ERROR "Unknown system processor: " ${CMAKE_SYSTEM_PROCESSOR})
diff -u -r /home/romain/duckstation/CMakeModules/FindEGL.cmake ./CMakeModules/FindEGL.cmake
--- /home/romain/duckstation/CMakeModules/FindEGL.cmake 2021-02-13 00:29:48.693304818 +0100
+++ ./CMakeModules/FindEGL.cmake 2021-02-13 00:45:35.564462969 +0100
@@ -86,6 +86,17 @@
${PKG_EGL_LIBRARY_DIRS}
)
+if(USE_MALI)
+pkg_check_modules(PKG_MALI QUIET mali)
+find_library(MALI_LIBRARY
+ NAMES
+ mali
+ HINTS
+ ${PKG_MALI_LIBRARY_DIRS}
+)
+endif()
+
+
# NB: We do *not* use the version information from pkg-config, as that
# is the implementation version (eg: the Mesa version)
if(EGL_INCLUDE_DIR)
@@ -117,7 +128,11 @@
cmake_push_check_state(RESET)
list(APPEND CMAKE_REQUIRED_LIBRARIES "${EGL_LIBRARY}")
+if(USE_MALI)
+list(APPEND CMAKE_REQUIRED_LIBRARIES "${MALI_LIBRARY}")
+endif()
list(APPEND CMAKE_REQUIRED_INCLUDES "${EGL_INCLUDE_DIR}")
+list(APPEND CMAKE_REQUIRED_DEFINITIONS "-DEGL_NO_X11 -DUSE_X11=NO")
check_cxx_source_compiles("
#include <EGL/egl.h>
@@ -161,7 +176,11 @@
mark_as_advanced(EGL_LIBRARY EGL_INCLUDE_DIR HAVE_EGL)
# compatibility variables
+if (USE_MALI)
+set(EGL_LIBRARIES ${EGL_LIBRARY} ${MALI_LIBRARY})
+else()
set(EGL_LIBRARIES ${EGL_LIBRARY})
+endif()
set(EGL_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
set(EGL_VERSION_STRING ${EGL_VERSION})
Seulement dans ./CMakeModules: FindEGL.cmake.orig
diff -u -r /home/romain/duckstation/dep/glad/CMakeLists.txt ./dep/glad/CMakeLists.txt
--- /home/romain/duckstation/dep/glad/CMakeLists.txt 2021-02-13 00:29:48.765302377 +0100
+++ ./dep/glad/CMakeLists.txt 2021-02-13 00:42:20.848512028 +0100
@@ -17,8 +17,9 @@
target_sources(glad PRIVATE src/glad_wgl.c)
else()
if(USE_EGL)
+ target_compile_definitions(glad PRIVATE -DEGL_NO_X11)
target_sources(glad PRIVATE src/glad_egl.c)
- target_link_libraries(glad PRIVATE EGL::EGL)
+ target_link_libraries(glad PRIVATE EGL)
endif()
if(USE_X11)
target_sources(glad PRIVATE src/glad_glx.c)
diff -u -r /home/romain/duckstation/src/common/CMakeLists.txt ./src/common/CMakeLists.txt
--- /home/romain/duckstation/src/common/CMakeLists.txt 2021-02-13 00:29:48.885298307 +0100
+++ ./src/common/CMakeLists.txt 2021-02-13 00:42:20.848512028 +0100
@@ -175,12 +175,13 @@
)
endif()
if(USE_DRMKMS)
+ target_compile_definitions(common PRIVATE "-DEGL_NO_X11=1")
target_compile_definitions(common PRIVATE "-DUSE_GBM=1")
target_sources(common PRIVATE
gl/context_egl_gbm.cpp
gl/context_egl_gbm.h
)
- target_link_libraries(common PUBLIC GBM::GBM)
+ target_link_libraries(common PUBLIC gbm EGL)
endif()
endif()
diff -u -r /home/romain/duckstation/src/duckstation-nogui/CMakeLists.txt ./src/duckstation-nogui/CMakeLists.txt
--- /home/romain/duckstation/src/duckstation-nogui/CMakeLists.txt 2021-02-13 00:29:48.901297765 +0100
+++ ./src/duckstation-nogui/CMakeLists.txt 2021-02-13 00:56:19.913224314 +0100
@@ -29,6 +29,10 @@
target_compile_definitions(duckstation-nogui PRIVATE "-DUSE_LIBEVDEV=1")
target_include_directories(duckstation-nogui PRIVATE ${LIBEVDEV_INCLUDE_DIRS})
target_link_libraries(duckstation-nogui PRIVATE ${LIBEVDEV_LIBRARIES})
+if (USE_MALI)
+ target_link_libraries(duckstation-nogui PRIVATE ${MALI_LIBRARY})
+endif()
+
endif()
if(WIN32)

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@ -0,0 +1,22 @@
diff --git a/src/common/file_system.cpp b/src/common/file_system.cpp
index 6a24732..a287703 100644
--- a/src/common/file_system.cpp
+++ b/src/common/file_system.cpp
@@ -1179,6 +1179,8 @@ bool FileSystem::DeleteDirectory(const char* Path, bool Recursive)
std::string GetProgramPath()
{
+ return "/storage/.config/duckstation";
+
std::wstring buffer;
buffer.resize(MAX_PATH);
@@ -1549,6 +1551,8 @@ bool DeleteDirectory(const char* Path, bool Recursive)
std::string GetProgramPath()
{
+ return "/storage/.config/duckstation";
+
#if defined(__linux__)
static const char* exeFileName = "/proc/self/exe";

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@ -0,0 +1,14 @@
diff --git a/src/common/file_system.cpp b/src/common/file_system.cpp
index ceb2f08..0fa5a04 100644
--- a/src/common/file_system.cpp
+++ b/src/common/file_system.cpp
@@ -683,6 +683,9 @@ std::string GetDisplayNameFromPath(const std::string_view& path)
std::string_view GetPathDirectory(const std::string_view& path)
{
+
+ return "/storage/.config/duckstation";
+
std::string::size_type pos = GetLastSeperatorPosition(path, false);
if (pos == std::string_view::npos)
return {};

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@ -0,0 +1,13 @@
diff --git a/src/duckstation-qt/qthostinterface.cpp b/src/duckstation-qt/qthostinterface.cpp
index 8052278..4f338d7 100644
--- a/src/duckstation-qt/qthostinterface.cpp
+++ b/src/duckstation-qt/qthostinterface.cpp
@@ -137,7 +137,7 @@ void QtHostInterface::installTranslator()
const QString language(QString::fromStdString(GetStringSettingValue("Main", "Language", "en")));
// install the base qt translation first
- const QString base_dir(QStringLiteral("%1/translations").arg(qApp->applicationDirPath()));
+ const QString base_dir(QStringLiteral("%1/translations").arg("/storage/.config/duckstation"));
const QString base_path(QStringLiteral("%1/qtbase_%2.qm").arg(base_dir).arg(language));
if (QFile::exists(base_path))
{

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@ -0,0 +1,389 @@
diff --git a/src/common/gl/program.h b/src/common/gl/program.h
index d877a462..3fa9a7a7 100644
--- a/src/common/gl/program.h
+++ b/src/common/gl/program.h
@@ -40,6 +40,7 @@ public:
void Destroy();
int RegisterUniform(const char* name);
+ GLint GetUniformLocation(int index) const { return m_uniform_locations[index]; }
void Uniform1ui(int index, u32 x) const;
void Uniform2ui(int index, u32 x, u32 y) const;
void Uniform3ui(int index, u32 x, u32 y, u32 z) const;
@@ -97,6 +98,6 @@ private:
GLuint m_fragment_shader_id = 0;
std::vector<GLint> m_uniform_locations;
-};
+}; // namespace GL
} // namespace GL
\ No newline at end of file
diff --git a/src/core/host_display.cpp b/src/core/host_display.cpp
index d0469fd3..790be30f 100644
--- a/src/core/host_display.cpp
+++ b/src/core/host_display.cpp
@@ -103,6 +103,11 @@ bool HostDisplay::GetHostRefreshRate(float* refresh_rate)
return WindowInfo::QueryRefreshRateForWindow(m_window_info, refresh_rate);
}
+bool HostDisplay::SetDisplayRotation(Rotation rotation)
+{
+ return false;
+}
+
void HostDisplay::SetSoftwareCursor(std::unique_ptr<HostDisplayTexture> texture, float scale /*= 1.0f*/)
{
m_cursor_texture = std::move(texture);
diff --git a/src/core/host_display.h b/src/core/host_display.h
index ea01f846..b5a3563e 100644
--- a/src/core/host_display.h
+++ b/src/core/host_display.h
@@ -60,6 +60,15 @@ public:
std::vector<std::string> fullscreen_modes;
};
+ enum class Rotation
+ {
+ None,
+ R90Degrees,
+ R180Degrees,
+ R270Degrees,
+ Count
+ };
+
virtual ~HostDisplay();
ALWAYS_INLINE const WindowInfo& GetWindowInfo() const { return m_window_info; }
@@ -201,6 +210,7 @@ public:
virtual bool SetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, const void* buffer, u32 pitch);
virtual bool GetHostRefreshRate(float* refresh_rate);
+ virtual bool SetDisplayRotation(Rotation rotation);
void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
@@ -283,6 +293,7 @@ protected:
s32 m_display_top_margin = 0;
Alignment m_display_alignment = Alignment::Center;
+ Rotation m_display_rotation = Rotation::None;
std::unique_ptr<HostDisplayTexture> m_cursor_texture;
float m_cursor_texture_scale = 1.0f;
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 833b6b9f..4381b848 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -230,6 +230,7 @@ void Settings::Load(SettingsInterface& si)
display_line_start_offset = static_cast<s8>(si.GetIntValue("Display", "LineStartOffset", 0));
display_line_end_offset = static_cast<s8>(si.GetIntValue("Display", "LineEndOffset", 0));
display_linear_filtering = si.GetBoolValue("Display", "LinearFiltering", true);
+ display_rotate = static_cast<s8>(si.GetIntValue("Display", "Rotate", 0));
display_integer_scaling = si.GetBoolValue("Display", "IntegerScaling", false);
display_stretch = si.GetBoolValue("Display", "Stretch", false);
display_post_processing = si.GetBoolValue("Display", "PostProcessing", false);
diff --git a/src/core/settings.h b/src/core/settings.h
index e837f8b2..199ecac7 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -136,6 +136,7 @@ struct Settings
s16 display_active_end_offset = 0;
s8 display_line_start_offset = 0;
s8 display_line_end_offset = 0;
+ s8 display_rotate = 0;
bool display_force_4_3_for_24bit = false;
bool gpu_24bit_chroma_smoothing = false;
bool display_linear_filtering = true;
diff --git a/src/duckstation-nogui/nogui_host_interface.cpp b/src/duckstation-nogui/nogui_host_interface.cpp
index 638af4ea..6cef355a 100644
--- a/src/duckstation-nogui/nogui_host_interface.cpp
+++ b/src/duckstation-nogui/nogui_host_interface.cpp
@@ -136,6 +136,15 @@ bool NoGUIHostInterface::CreateDisplay(bool fullscreen)
return false;
}
+ switch(g_settings.display_rotate & 3)
+ {
+ case 1: m_display->SetDisplayRotation(HostDisplay::Rotation::R90Degrees);
+ case 2: m_display->SetDisplayRotation(HostDisplay::Rotation::R180Degrees);
+ case 3: m_display->SetDisplayRotation(HostDisplay::Rotation::R270Degrees);
+ case 0:
+ default: break;
+ }
+
if (fullscreen)
SetFullscreen(true);
diff --git a/src/frontend-common/opengl_host_display.cpp b/src/frontend-common/opengl_host_display.cpp
index 7092b455..ff1c7939 100644
--- a/src/frontend-common/opengl_host_display.cpp
+++ b/src/frontend-common/opengl_host_display.cpp
@@ -203,6 +203,77 @@ void OpenGLHostDisplay::UpdateDisplayPixelsTextureFilter()
m_display_texture_is_linear_filtered = m_display_linear_filtering;
}
+bool OpenGLHostDisplay::SetDisplayRotation(Rotation rotation)
+{
+ m_display_rotation = rotation;
+ UpdateDisplayRotationFramebuffer();
+ return true;
+}
+
+void OpenGLHostDisplay::UpdateDisplayRotationFramebuffer()
+{
+ m_window_info.surface_width = m_gl_context->GetSurfaceWidth();
+ m_window_info.surface_height = m_gl_context->GetSurfaceHeight();
+
+ if (m_display_rotation_framebuffer_fbo != 0)
+ {
+ glDeleteFramebuffers(1, &m_display_rotation_framebuffer_fbo);
+ m_display_rotation_framebuffer_fbo = 0;
+ glDeleteTextures(1, &m_display_rotation_framebuffer_texture);
+ m_display_rotation_framebuffer_texture = 0;
+ }
+
+ if (m_display_rotation != Rotation::None)
+ {
+ if (m_display_rotation_framebuffer_texture == 0)
+ glGenTextures(1, &m_display_rotation_framebuffer_texture);
+ if (m_display_rotation_framebuffer_fbo == 0)
+ glGenFramebuffers(1, &m_display_rotation_framebuffer_fbo);
+
+ if (m_display_rotation == Rotation::R90Degrees || m_display_rotation == Rotation::R270Degrees)
+ std::swap(m_window_info.surface_width, m_window_info.surface_height);
+
+ GLint old_texture;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_texture);
+
+ glBindTexture(GL_TEXTURE_2D, m_display_rotation_framebuffer_texture);
+
+ if (GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_1)
+ {
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_window_info.surface_width, m_window_info.surface_height);
+ }
+ else
+ {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_window_info.surface_width, m_window_info.surface_height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ const GLenum framebuffer_binding = m_use_gles2_draw_path ? GL_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER;
+ GLint old_framebuffer;
+ glGetIntegerv(m_use_gles2_draw_path ? GL_FRAMEBUFFER_BINDING : GL_DRAW_FRAMEBUFFER_BINDING, &old_framebuffer);
+
+ glBindFramebuffer(framebuffer_binding, m_display_rotation_framebuffer_fbo);
+ glFramebufferTexture2D(framebuffer_binding, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ m_display_rotation_framebuffer_texture, 0);
+ Assert(glCheckFramebufferStatus(framebuffer_binding) == GL_FRAMEBUFFER_COMPLETE);
+
+ glBindFramebuffer(framebuffer_binding, old_framebuffer);
+ glBindTexture(GL_TEXTURE_2D, old_texture);
+ }
+
+ if (ImGui::GetCurrentContext())
+ {
+ ImGui::GetIO().DisplaySize =
+ ImVec2(static_cast<float>(m_window_info.surface_width), static_cast<float>(m_window_info.surface_height));
+ }
+}
+
bool OpenGLHostDisplay::SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const
{
const auto [gl_internal_format, gl_format, gl_type] = GetPixelFormatMapping(m_gl_context->IsGLES(), format);
@@ -435,7 +506,7 @@ bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_dir
glDebugMessageCallback(GLDebugCallback, nullptr);
glEnable(GL_DEBUG_OUTPUT);
- // glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
if (!CreateResources())
@@ -484,7 +555,17 @@ bool OpenGLHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
return false;
}
- m_window_info = m_gl_context->GetWindowInfo();
+ m_window_info = new_wi;
+ m_window_info.surface_width = m_gl_context->GetSurfaceWidth();
+ m_window_info.surface_height = m_gl_context->GetSurfaceHeight();
+
+ if (ImGui::GetCurrentContext())
+ {
+ ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
+ ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
+ }
+
+ UpdateDisplayRotationFramebuffer();
return true;
}
@@ -494,7 +575,16 @@ void OpenGLHostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_window_
return;
m_gl_context->ResizeSurface(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
- m_window_info = m_gl_context->GetWindowInfo();
+ m_window_info.surface_width = m_gl_context->GetSurfaceWidth();
+ m_window_info.surface_height = m_gl_context->GetSurfaceHeight();
+
+ if (ImGui::GetCurrentContext())
+ {
+ ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_info.surface_width);
+ ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_info.surface_height);
+ }
+
+ UpdateDisplayRotationFramebuffer();
}
bool OpenGLHostDisplay::SupportsFullscreen() const
@@ -560,12 +650,17 @@ bool OpenGLHostDisplay::CreateResources()
{
static constexpr char fullscreen_quad_vertex_shader[] = R"(
uniform vec4 u_src_rect;
+uniform mat2 u_rotation_matrix;
out vec2 v_tex0;
void main()
{
vec2 pos = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
- v_tex0 = u_src_rect.xy + pos * u_src_rect.zw;
+ v_tex0 = (u_src_rect.xy + pos * u_src_rect.zw);
+
+ vec2 center = vec2(0.5, 0.5);
+ v_tex0 = center + (u_rotation_matrix * (v_tex0 - center));
+
gl_Position = vec4(pos * vec2(2.0f, -2.0f) + vec2(-1.0f, 1.0f), 0.0f, 1.0f);
}
)";
@@ -617,12 +712,14 @@ void main()
m_display_program.Bind();
m_display_program.RegisterUniform("u_src_rect");
+ m_display_program.RegisterUniform("u_rotation_matrix");
m_display_program.RegisterUniform("samp0");
- m_display_program.Uniform1i(1, 0);
+ m_display_program.Uniform1i(2, 0);
m_cursor_program.Bind();
m_cursor_program.RegisterUniform("u_src_rect");
+ m_cursor_program.RegisterUniform("u_rotation_matrix");
m_cursor_program.RegisterUniform("samp0");
- m_cursor_program.Uniform1i(1, 0);
+ m_cursor_program.Uniform1i(2, 0);
glGenVertexArrays(1, &m_display_vao);
@@ -749,7 +846,7 @@ bool OpenGLHostDisplay::Render()
}
glDisable(GL_SCISSOR_TEST);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_display_rotation_framebuffer_fbo);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
@@ -760,6 +857,12 @@ bool OpenGLHostDisplay::Render()
RenderSoftwareCursor();
+ if (m_display_rotation_framebuffer_fbo != 0)
+ {
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ RenderRotatedFramebuffer();
+ }
+
m_gl_context->SwapBuffers();
return true;
}
@@ -833,6 +936,13 @@ void OpenGLHostDisplay::RenderDisplay()
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
}
+static const std::array<std::array<float, 4>, static_cast<u32>(HostDisplay::Rotation::Count)> s_rotation_matrices = {{
+ {{1.0f, 0.0f, 0.0f, 1.0f}},
+ {{0.0f, 1.0f, 1.0f, 0.0f}},
+ {{-1.0f, 0.0f, 0.0f, 1.0f}},
+ {{0.0f, -1.0f, -1.0f, 0.0f}},
+}};
+
static void DrawFullscreenQuadES2(s32 tex_view_x, s32 tex_view_y, s32 tex_view_width, s32 tex_view_height,
s32 tex_width, s32 tex_height)
{
@@ -879,6 +989,8 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
(static_cast<float>(texture_view_y) + (position_adjust * flip_adjust)) / static_cast<float>(texture_height),
(static_cast<float>(texture_view_width) - size_adjust) / static_cast<float>(texture_width),
(static_cast<float>(texture_view_height) - (size_adjust * flip_adjust)) / static_cast<float>(texture_height));
+ glUniformMatrix2fv(m_display_program.GetUniformLocation(1), 1, GL_TRUE,
+ s_rotation_matrices[static_cast<u32>(HostDisplay::Rotation::None)].data());
glBindSampler(0, linear_filter ? m_display_linear_sampler : m_display_nearest_sampler);
glBindVertexArray(m_display_vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
@@ -894,6 +1006,30 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
}
}
+void OpenGLHostDisplay::RenderRotatedFramebuffer()
+{
+ const u32 width = m_gl_context->GetSurfaceWidth();
+ const u32 height = m_gl_context->GetSurfaceHeight();
+
+ glViewport(0, 0, width, height);
+ glDisable(GL_BLEND);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDepthMask(GL_FALSE);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ m_display_program.Bind();
+ m_display_program.Uniform4f(0, 0.0f, 0.0f, 1.0f, 1.0f);
+ glUniformMatrix2fv(m_display_program.GetUniformLocation(1), 1, GL_TRUE,
+ s_rotation_matrices[static_cast<u32>(m_display_rotation)].data());
+ glBindTexture(GL_TEXTURE_2D, m_display_rotation_framebuffer_texture);
+
+ glBindVertexArray(m_display_vao);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+}
+
void OpenGLHostDisplay::RenderSoftwareCursor()
{
if (!HasSoftwareCursor())
diff --git a/src/frontend-common/opengl_host_display.h b/src/frontend-common/opengl_host_display.h
index 23e8d700..585ab4b5 100644
--- a/src/frontend-common/opengl_host_display.h
+++ b/src/frontend-common/opengl_host_display.h
@@ -51,6 +51,8 @@ public:
bool SetPostProcessingChain(const std::string_view& config) override;
+ bool SetDisplayRotation(Rotation rotation) override;
+
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride,
bool dynamic = false) override;
@@ -83,6 +85,8 @@ protected:
void BindDisplayPixelsTexture();
void UpdateDisplayPixelsTextureFilter();
+ void UpdateDisplayRotationFramebuffer();
+ void RenderRotatedFramebuffer();
void RenderDisplay();
void RenderImGui();
@@ -121,6 +125,9 @@ protected:
u32 m_display_pixels_texture_pbo_map_size = 0;
std::vector<u8> m_gles_pixels_repack_buffer;
+ GLuint m_display_rotation_framebuffer_texture = 0;
+ GLuint m_display_rotation_framebuffer_fbo = 0;
+
PostProcessingChain m_post_processing_chain;
GL::Texture m_post_processing_input_texture;
std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;

View file

@ -0,0 +1,110 @@
diff --git a/src/frontend-common/sdl_controller_interface.cpp b/src/frontend-common/sdl_controller_interface.cpp
index 20e81daf..1deac2ce 100644
--- a/src/frontend-common/sdl_controller_interface.cpp
+++ b/src/frontend-common/sdl_controller_interface.cpp
@@ -6,6 +6,7 @@
#include "core/host_interface.h"
#include "core/system.h"
#include "sdl_initializer.h"
+#include "fullscreen_ui.h"
#include <SDL.h>
#include <cmath>
Log_SetChannel(SDLControllerInterface);
@@ -93,6 +94,8 @@ void SDLControllerInterface::PollEvents()
bool SDLControllerInterface::ProcessSDLEvent(const SDL_Event* event)
{
+ if (m_slots < 0) { m_host_interface->AddOSDMessage("State Slot set to #0", 5.f); m_slots = 0; }
+
switch (event->type)
{
case SDL_CONTROLLERDEVICEADDED:
@@ -204,6 +207,7 @@ bool SDLControllerInterface::OpenGameController(int index)
cd.joystick_id = joystick_id;
cd.haptic_left_right_effect = -1;
cd.game_controller = gcontroller;
+ cd.hotkey_down = false;
#if SDL_VERSION_ATLEAST(2, 0, 9)
cd.use_game_controller_rumble = (SDL_GameControllerRumble(gcontroller, 0, 0, 0) == 0);
@@ -712,15 +716,59 @@ bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_ControllerBut
m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[ev->button], pressed);
}
+ if (ev->button >= MAX_NUM_BUTTONS)
+ return false;
+
+ //------ Mimic Retroarch
+ if (ev->button == SDL_CONTROLLER_BUTTON_GUIDE || ev->button == SDL_CONTROLLER_BUTTON_BACK) it->hotkey_down = pressed;
+ else if (it->hotkey_down)
+ {
+ if (!pressed)
+ switch(ev->button)
+ {
+ case SDL_CONTROLLER_BUTTON_A : m_host_interface->SaveScreenshot(); break;
+ case SDL_CONTROLLER_BUTTON_B : m_host_interface->ResetSystem(); break;
+ case SDL_CONTROLLER_BUTTON_X : if (FullscreenUI::HasActiveWindow()) FullscreenUI::CloseQuickMenu(); else FullscreenUI::OpenQuickMenu(); break;
+ case SDL_CONTROLLER_BUTTON_Y : m_host_interface->ToggleWidescreen(); break;
+ case SDL_CONTROLLER_BUTTON_START :
+ case SDL_CONTROLLER_BUTTON_LEFTSTICK :
+ case SDL_CONTROLLER_BUTTON_RIGHTSTICK : break;
+ case SDL_CONTROLLER_BUTTON_LEFTSHOULDER : m_host_interface->LoadState(false, m_slots); break;
+ case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: m_host_interface->SaveState(false, m_slots); break;
+ case SDL_CONTROLLER_BUTTON_DPAD_UP : m_slots = ++m_slots % 10; m_host_interface->AddOSDMessage(std::string("State Slot set to #") + (char)(0x30 + m_slots), 5.f); break;
+ case SDL_CONTROLLER_BUTTON_DPAD_DOWN : m_slots = (m_slots + 9) % 10; m_host_interface->AddOSDMessage(std::string("State Slot set to #") + (char)(0x30 + m_slots), 5.f); break;
+ case SDL_CONTROLLER_BUTTON_DPAD_LEFT : m_host_interface->SetRewindState(!System::IsRewinding()); break;
+ case SDL_CONTROLLER_BUTTON_DPAD_RIGHT : m_host_interface->SetFastForwardEnabled(!m_host_interface->IsFastForwardEnabled()); break;
+ default: break;
+ }
+ else
+ switch(ev->button)
+ {
+ case SDL_CONTROLLER_BUTTON_START : m_host_interface->RequestExit(); break;
+ case SDL_CONTROLLER_BUTTON_A :
+ case SDL_CONTROLLER_BUTTON_B :
+ case SDL_CONTROLLER_BUTTON_X :
+ case SDL_CONTROLLER_BUTTON_Y :
+ case SDL_CONTROLLER_BUTTON_LEFTSTICK :
+ case SDL_CONTROLLER_BUTTON_RIGHTSTICK :
+ case SDL_CONTROLLER_BUTTON_LEFTSHOULDER :
+ case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
+ case SDL_CONTROLLER_BUTTON_DPAD_UP :
+ case SDL_CONTROLLER_BUTTON_DPAD_DOWN :
+ case SDL_CONTROLLER_BUTTON_DPAD_LEFT :
+ case SDL_CONTROLLER_BUTTON_DPAD_RIGHT :
+ default: break;
+ }
+
+ return true;
+ }
+
if (m_host_interface->IsControllerNavigationActive())
{
// UI consumed the event
return true;
}
- if (ev->button >= MAX_NUM_BUTTONS)
- return false;
-
const ButtonCallback& cb = it->button_mapping[ev->button];
if (cb)
{
diff --git a/src/frontend-common/sdl_controller_interface.h b/src/frontend-common/sdl_controller_interface.h
index 06963a5c..ffc2ffac 100644
--- a/src/frontend-common/sdl_controller_interface.h
+++ b/src/frontend-common/sdl_controller_interface.h
@@ -57,6 +57,7 @@ private:
int joystick_id;
int player_id;
bool use_game_controller_rumble;
+ bool hotkey_down;
float deadzone = 0.25f;
@@ -93,4 +94,5 @@ private:
Hook::Callback m_event_intercept_callback;
bool m_sdl_subsystem_initialized = false;
+ int m_slots = -1;
};

View file

@ -0,0 +1,13 @@
diff --git a/src/frontend-common/controller_interface.h b/src/frontend-common/controller_interface.h
index f97d0f6..563b5f4 100644
--- a/src/frontend-common/sdl_controller_interface.h
+++ b/src/frontend-common/sdl_controller_interface.h
@@ -46,7 +46,7 @@
enum : int
{
MAX_NUM_AXES = 7,
- MAX_NUM_BUTTONS = 16,
+ MAX_NUM_BUTTONS = 256,
};
struct ControllerData

View file

@ -0,0 +1,17 @@
diff --git a/src/duckstation-nogui/nogui_host_interface.cpp b/src/duckstation-nogui/nogui_host_interface.cpp
index a8e4ddf2..eda7baa3 100644
--- a/src/duckstation-nogui/nogui_host_interface.cpp
+++ b/src/duckstation-nogui/nogui_host_interface.cpp
@@ -105,10 +105,10 @@ bool NoGUIHostInterface::CreateDisplay(bool fullscreen)
Assert(!m_display);
switch (g_settings.gpu_renderer)
{
- case GPURenderer::HardwareVulkan:
+/* case GPURenderer::HardwareVulkan:
m_display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
break;
-
+*/
case GPURenderer::HardwareOpenGL:
#ifndef _WIN32
default:

View file

@ -7,7 +7,8 @@ PKG_SITE="www.jelos.org"
PKG_SECTION="virtual"
PKG_LONGDESC="Emulation metapackage."
PKG_EMUS="flycast-sa hatarisa hypseus-singe hypseus-singe moonlight openbor pico-8 ppsspp-sa scummvmsa vice-sa"
PKG_EMUS="duckstation-sa flycast-sa hatarisa hypseus-singe hypseus-singe moonlight openbor pico-8 ppsspp-sa
scummvmsa vice-sa"
PKG_RETROARCH="core-info libretro-database retroarch retroarch-assets retroarch-joypads retroarch-overlays \
slang-shaders"
@ -31,14 +32,14 @@ LIBRETRO_CORES="2048-lr 81-lr a5200-lr atari800-lr beetle-gba-lr beetle-lynx-lr
case "${DEVICE}" in
AMD64)
[ "${ENABLE_32BIT}" == "true" ] && EMUS_32BIT="lutris-wine"
PKG_EMUS+=" duckstation-sa dolphin-sa cemu-sa citra-sa melonds-sa minivmacsa mupen64plus-sa pcsx2-sa \
primehack rpcs3-sa ryujinx-sa xemu-sa yuzu-sa"
PKG_EMUS+=" dolphin-sa cemu-sa citra-sa melonds-sa minivmacsa mupen64plus-sa pcsx2-sa primehack rpcs3-sa \
ryujinx-sa xemu-sa yuzu-sa"
LIBRETRO_CORES+=" beetle-psx-lr bsnes-hd-lr citra-lr desmume-lr dolphin-lr lrps2-lr mame-lr minivmac-lr \
play-lr"
;;
RK3588)
[ "${ENABLE_32BIT}" == "true" ] && EMUS_32BIT="box86 flycast-lr pcsx_rearmed-lr"
PKG_EMUS+=" aethersx2-sa duckstation-sa pcsx_rearmed-lr box64 yabasanshiro-sa"
PKG_EMUS+=" aethersx2-sa pcsx_rearmed-lr box64 yabasanshiro-sa"
LIBRETRO_CORES+=" beetle-psx-lr bsnes-hd-lr citra-lr dolphin-lr mame-lr box64"
PKG_RETROARCH+=" retropie-shaders"
;;
@ -50,7 +51,7 @@ case "${DEVICE}" in
;;
S922X)
[ "${ENABLE_32BIT}" == "true" ] && EMUS_32BIT="box86 flycast-lr pcsx_rearmed-lr"
PKG_EMUS+=" aethersx2-sa dolphin-sa drastic-sa duckstation-sa mupen64plus-sa yabasanshiro-sa box64"
PKG_EMUS+=" aethersx2-sa drastic-sa duckstation-sa mupen64plus-sa yabasanshiro-sa box64"
LIBRETRO_CORES+=" beetle-psx-lr bsnes-hd-lr flycast-lr dolphin-lr yabasanshiro-sa"
PKG_RETROARCH+=" retropie-shaders"
esac