Update PortMaster mapper.txt & add custom input
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93b0d2db12
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3 changed files with 19 additions and 16 deletions
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@ -82,7 +82,7 @@ get_controls() {
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export SDL_GAMECONTROLLERCONFIG_FILE="/tmp/gamecontrollerdb.txt"
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# Now find any controller mapped on emulationstation...
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/storage/.config/PortMaster/mapper.txt ${SDL_GAMECONTROLLERCONFIG_FILE}
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/storage/.config/PortMaster/mapper.txt ${SDL_GAMECONTROLLERCONFIG_FILE} ${controlfolder}
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# Set compatability libs and run compatability script
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export LD_LIBRARY_PATH=${clibs}
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@ -4,16 +4,16 @@
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# -- Config & Setup --
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# Destination file
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if [[ -z "$1" ]]; then
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echo "Usage: mapper.txt [gamecontrollerdb.txt]"
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if [[ -z "$1" ]] && [[ -z "$2" ]]; then
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echo "Usage: mapper.txt [gamecontrollerdb.txt] [controlfolder]"
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exit -1
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fi
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CONTROLLER_DB="$1"
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controlfolder="$2"
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#Scrub the CONTROLLER_DB file
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rm ${CONTROLLER_DB}
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touch ${CONTROLLER_DB}
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echo "" > ${CONTROLLER_DB}
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# Where the emulationstation configuration file is
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ES_CONFIG="${HOME}/.config/emulationstation/es_input.cfg"
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@ -28,18 +28,20 @@ if [ ! -n "${CONTROLLER_LAYOUT}" ]; then
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CONTROLLER_LAYOUT="nintendo"
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fi
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if [[ "${CONTROLLER_LAYOUT}" == "xbox" ]]; then
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ABUT="b"
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BBUT="a"
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XBUT="y"
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YBUT="x"
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else
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ABUT="a"
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BBUT="b"
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XBUT="x"
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DBUT="y"
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scriptdir="controller_layout"
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if [ ! -d "${controlfolder}/${scriptdir}" ]; then
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mkdir -p "${controlfolder}/${scriptdir}"
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fi
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echo -e "# Xbox Layout\nABUT=\"b\"\nBBUT=\"a\"\nXBUT=\"y\"\nYBUT=\"x\"" > "${controlfolder}/${scriptdir}/xbox_layout.txt"
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echo -e "# Nintendo Layout\nABUT=\"a\"\nBBUT=\"b\"\nXBUT=\"x\"\nYBUT=\"y\"" > "${controlfolder}/${scriptdir}/nintendo_layout.txt"
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if [[ ! -e "/storage/roms/ports/PortMaster/controller_layout/custom_layout.cfg" ]]; then
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echo -e "# Custom Layout\nABUT=\"a\"\nBBUT=\"b\"\nXBUT=\"x\"\nYBUT=\"y\"" > "${controlfolder}/${scriptdir}/custom_layout.txt"
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fi
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source "${controlfolder}/${scriptdir}/${CONTROLLER_LAYOUT}_layout.txt"
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# -- Helper function --
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# Map the actual button/hat/axis
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function map {
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@ -117,7 +119,7 @@ function get_map_prefix {
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# query controllers mapped in emulationstation, ignore devices without a GUID
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ES_QUERY="$(xmlstarlet sel -T -t -m "inputList/inputConfig[@deviceGUID!='']" -n -v "concat(@deviceName,';',@deviceGUID)" $ES_CONFIG)"
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printf "### ${CONTROLLER_LAYOUT} layout\n" >> "${CONTROLLER_DB}"
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printf "# ${CONTROLLER_LAYOUT} layout\n" >> "${CONTROLLER_DB}"
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echo "## ES Dev Mapper ##"
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while IFS=";" read -r NAME GUID; do
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@ -751,6 +751,7 @@
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<feature name="port controller layout">
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<choice name="xbox" value="xbox"/>
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<choice name="nintendo" value="nintendo"/>
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<choice name="custom" value="custom"/>
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</feature>
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</features>
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</core>
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