added a native res factor of 2 - 640x480 - improving performance of both 4:3 and ESPECIALY of adjusted fullscreen

This commit is contained in:
Nicholas Ricciuti 2022-08-12 23:47:56 -04:00
parent 80e2550c79
commit 7aaefc422d

View file

@ -390,9 +390,9 @@ RspPlugin = "mupen64plus-rsp-hle.so"
[Video-General]
# Width of output window or fullscreen width
ScreenWidth = 640
ScreenWidth = 960
# Height of output window or fullscreen height
ScreenHeight = 480
ScreenHeight = 644
# Use fullscreen mode if True, or windowed mode if False
Fullscreen = True
# If true, activate the SDL_GL_SWAP_CONTROL attribute
@ -408,6 +408,8 @@ AspectRatio = 1
EnableShadersStorage = 1
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 0
#Frame buffer size is the factor of N64 native resolution.
UseNativeResolutionFactor = 2
[Video-Glide64mk2]