Merge pull request #1517 from anaximan/scummvm_touch
Touch mouse emulation patch for ScummVM
This commit is contained in:
commit
9be6af5d2d
2 changed files with 698 additions and 1 deletions
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@ -14,7 +14,7 @@ PKG_LONGDESC="ScummVM is a program which allows you to run certain classic graph
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pre_configure_target() {
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sed -i "s|sdl-config|sdl2-config|g" ${PKG_BUILD}/configure
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TARGET_CONFIGURE_OPTS="--host=${TARGET_NAME} --backend=sdl --with-sdl-prefix=${SYSROOT_PREFIX}/usr/bin --disable-debug --enable-release --enable-vkeybd --opengl-mode=gles2"
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TARGET_CONFIGURE_OPTS="--host=${TARGET_NAME} --backend=sdl --with-sdl-prefix=${SYSROOT_PREFIX}/usr/bin --disable-debug --enable-release --enable-vkeybd --enable-sdl-ts-vmouse --opengl-mode=gles2"
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}
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post_makeinstall_target() {
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697
packages/emulators/standalone/scummvmsa/patches/000-touch-support.patch
Executable file
697
packages/emulators/standalone/scummvmsa/patches/000-touch-support.patch
Executable file
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@ -0,0 +1,697 @@
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diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
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index e69f694ecaa..cdd21e3e393 100644
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--- a/backends/events/sdl/sdl-events.cpp
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+++ b/backends/events/sdl/sdl-events.cpp
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@@ -95,6 +95,9 @@ SdlEventSource::SdlEventSource()
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openJoystick(joystick_num);
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}
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+#if defined(USE_SDL_TS_VMOUSE)
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+ _touchInitialize();
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+#endif // defined(USE_SDL_TS_VMOUSE)
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}
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SdlEventSource::~SdlEventSource() {
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@@ -413,6 +416,10 @@ bool SdlEventSource::pollEvent(Common::Event &event) {
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}
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#endif
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+#if defined(USE_SDL_TS_VMOUSE)
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+ _touchPeriodicUpdate();
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+#endif // defined(USE_SDL_TS_VMOUSE)
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+
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// If the screen changed, send an Common::EVENT_SCREEN_CHANGED
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int screenID = g_system->getScreenChangeID();
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if (screenID != _lastScreenID) {
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@@ -779,6 +786,13 @@ void SdlEventSource::closeJoystick() {
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}
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}
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+void SdlEventSource::preprocessEvents(SDL_Event *event)
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+{
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+#if defined(USE_SDL_TS_VMOUSE)
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+ _touchPreprocessEvent(event);
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+#endif // defined(USE_SDL_TS_VMOUSE)
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+}
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+
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int SdlEventSource::mapSDLJoystickButtonToOSystem(Uint8 sdlButton) {
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Common::JoystickButton osystemButtons[] = {
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Common::JOYSTICK_BUTTON_A,
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@@ -1077,3 +1091,434 @@ uint32 SdlEventSource::obtainUnicode(const SDL_Keysym keySym) {
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}
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#endif
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+
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+#if defined(USE_SDL_TS_VMOUSE)
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+void SdlEventSource::_touchInitialize()
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+{
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+ // TODO - Start with a temporary window size before getting true values
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+ _touchWindowWidth = 256;
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+ _touchWindowHeight = 256;
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+ _touchPanelWidth = 256;
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+ _touchPanelHeight = 256;
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+
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+ // TODO - Temporary default values - Add to configuration?
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+ _touchMaxTapTime = 250;
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+ _touchMaxTapSqDist = 10 * 10;
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+ _touchClickDuration = 50;
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+ _touchPrecisionMult = 16;
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+
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+ // Initialize touch tracking structure
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+ for (uint32_t iii = 0u; iii < TOUCH_MAX_PORTS; ++iii)
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+ {
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+ _touchDragType[iii] = TOUCH_DRAG_NONE;
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+ for (uint32_t jjj = 0u; jjj < TOUCH_MAX_POINTS; ++jjj)
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+ {
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+ _touchFingers[iii][jjj].id = -1;
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+ _touchFingers[iii][jjj].posX = 0;
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+ _touchFingers[iii][jjj].posY = 0;
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+ _touchFingers[iii][jjj].tdTime = 0u;
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+ _touchFingers[iii][jjj].tdPosX = 0;
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+ _touchFingers[iii][jjj].tdPosY = 0;
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+ }
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+ for (uint32_t jjj = 0u; jjj < TOUCH_BUTTON_COUNT; ++jjj)
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+ {
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+ _touchClickTime[iii][jjj] = 0u;
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+ }
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+ }
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+
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+ // Start with no delta
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+ _touchHighResDX = 0;
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+ _touchHighResDY = 0;
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+
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+#if SDL_VERSION_ATLEAST(2,0,10)
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+ // Ensure that touch doesn't create double-events
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+ SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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+#endif
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+}
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+
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+void SdlEventSource::_touchPreprocessEvent(SDL_Event *event)
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+{
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+ // TODO - Add checkbox to configuration which can disable function?
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+
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+ if (event->type == SDL_FINGERDOWN ||
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+ event->type == SDL_FINGERUP ||
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+ event->type == SDL_FINGERMOTION) {
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+
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+ // Update window size if available
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+ WindowedGraphicsManager *gm = dynamic_cast<WindowedGraphicsManager *>(_graphicsManager);
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+ if (gm) {
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+ _touchPanelWidth = gm->getWidth();
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+ _touchPanelHeight = gm->getHeight();
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+ _touchWindowWidth = gm->getWindowWidth();
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+ _touchWindowHeight = gm->getWindowHeight();
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+ }
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+
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+ // Several ports can be available - e.g. PS Vita has front and back
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+ SDL_TouchID port = event->tfinger.touchId;
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+
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+ if (port < TOUCH_MAX_PORTS && port >= 0) {
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+ switch (event->type) {
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+ case SDL_FINGERDOWN:
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+ {
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+ _touchPreprocessFingerDown(event);
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+ } break;
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+ case SDL_FINGERUP:
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+ {
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+ _touchPreprocessFingerUp(event);
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+ } break;
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+ case SDL_FINGERMOTION:
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+ {
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+ _touchPreprocessFingerMotion(event);
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+ } break;
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+ }
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+ }
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+ }
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+}
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+
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+void SdlEventSource::_touchPreprocessFingerDown(SDL_Event *event)
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+{
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+ SDL_TouchID port = event->tfinger.touchId;
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+ SDL_FingerID id = event->tfinger.fingerId;
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+
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+ // Get pixel coordinates of the touch point
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+ int32_t posX = 0;
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+ int32_t posY = 0;
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+ _touchConvertPanelToWindow(event->tfinger.x, event->tfinger.y, posX, posY);
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+
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+ // Make sure each finger is not reported down multiple times
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+ for (uint32_t iii = 0u; iii < TOUCH_MAX_POINTS; ++iii) {
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+ if (_touchFingers[port][iii].id == id) {
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+ _touchFingers[port][iii].id = -1;
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+ }
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+ }
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+
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+ // Remember touch-down position for later processing
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+ for (uint32_t iii = 0u; iii < TOUCH_MAX_POINTS; ++iii) {
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+ if (_touchFingers[port][iii].id == -1) {
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+ // TODO - Storing ID this way is inefficient, we need to search for it later
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+ _touchFingers[port][iii].id = id;
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+ _touchFingers[port][iii].posX = posX;
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+ _touchFingers[port][iii].posY = posY;
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+ _touchFingers[port][iii].tdTime = event->tfinger.timestamp;
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+ _touchFingers[port][iii].tdPosX = posX;
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+ _touchFingers[port][iii].tdPosY = posY;
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+ break;
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+ }
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+ }
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+}
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+
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+void SdlEventSource::_touchPreprocessFingerUp(SDL_Event *event)
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+{
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+ SDL_TouchID port = event->tfinger.touchId;
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+ SDL_FingerID id = event->tfinger.fingerId;
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+
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+ // Get touch count for gesture detection
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+ uint32_t touchCount = 0u;
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+ for (uint32_t iii = 0u; iii < TOUCH_MAX_POINTS; ++iii)
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+ { if (_touchFingers[port][iii].id >= 0) { touchCount++; } }
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+
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+ // Get pixel coordinates of the touch point
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+ int32_t posX = 0;
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+ int32_t posY = 0;
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+ _touchConvertPanelToWindow(event->tfinger.x, event->tfinger.y, posX, posY);
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+
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+ for (uint32_t iii = 0u; iii < TOUCH_MAX_POINTS; ++iii) {
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+ if (_touchFingers[port][iii].id != id)
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+ { continue; }
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+ _touchFingers[port][iii].id = -1;
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+ switch (_touchDragType[port]) {
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+ case TOUCH_DRAG_NONE:
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+ { // No drag in progress
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+ int32_t timeDelta = event->tfinger.timestamp -
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+ _touchFingers[port][iii].tdTime;
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+ int32_t tdDeltaX = posX - _touchFingers[port][iii].tdPosX;
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+ int32_t tdDeltaY = posY - _touchFingers[port][iii].tdPosY;
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+ uint32_t sqTdDistance = (tdDeltaX * tdDeltaX) + (tdDeltaY * tdDeltaY);
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+
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+ if (ConfMan.getBool("touchpad_mouse_mode")) {
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+ // Touchpad mode -> Use current mouse position
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+ posX = _mouseX;
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+ posY = _mouseY;
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+ }
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+
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+ if (timeDelta <= static_cast<int32_t>(_touchMaxTapTime) &&
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+ sqTdDistance <= _touchMaxTapSqDist) {
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+ // Short tap -> Mouse click
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+ switch (touchCount) {
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+ case 1:
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+ { // One touch point -> Left Click
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+ event->type = SDL_MOUSEBUTTONDOWN;
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+ event->button.button = SDL_BUTTON_LEFT;
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+ event->button.x = posX;
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+ event->button.y = posY;
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+ _touchClickTime[port][TOUCH_BUTTON_LEFT] = event->tfinger.timestamp;
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+ } break;
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+ case 2:
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+ { // Two touch points -> Right Click
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+ event->type = SDL_MOUSEBUTTONDOWN;
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+ event->button.button = SDL_BUTTON_RIGHT;
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+ event->button.x = posX;
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+ event->button.y = posY;
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+ _touchClickTime[port][TOUCH_BUTTON_RIGHT] = event->tfinger.timestamp;
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+ } break;
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+ // TODO - Can add more gestures here...
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+ default:
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+ break;
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+ }
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+ }
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+ } break;
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+ case TOUCH_DRAG_TWO:
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+ {
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+ // Two-finger drag
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+ if (touchCount == 1) {
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+ // Ending drag
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+
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+ if (ConfMan.getBool("touchpad_mouse_mode")) {
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+ // Touchpad mode -> Use current mouse position
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+ posX = _mouseX;
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+ posY = _mouseY;
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+ }
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+
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+ event->type = SDL_MOUSEBUTTONUP;
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+ event->button.button = SDL_BUTTON_LEFT;
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+ event->button.x = posX;
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+ event->button.y = posY;
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+ _touchDragType[port] = TOUCH_DRAG_NONE;
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+ }
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+ } break;
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+ case TOUCH_DRAG_THREE:
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+ {
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+ // Three-finger drag
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+ if (touchCount == 1) {
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+ // Ending drag
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+
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+ if (ConfMan.getBool("touchpad_mouse_mode")) {
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+ // Touchpad mode -> Use current mouse position
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+ posX = _mouseX;
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+ posY = _mouseY;
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+ }
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+
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+ event->type = SDL_MOUSEBUTTONUP;
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+ event->button.button = SDL_BUTTON_RIGHT;
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+ event->button.x = posX;
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+ event->button.y = posY;
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+ _touchDragType[port] = TOUCH_DRAG_NONE;
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+ }
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+ } break;
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+ default:
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+ break;
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+ }
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+ }
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+}
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+
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+/// Get touch vmouse speed factor for given mouse speed seeeing (0 - 7)
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+static float touchGetSpeedFactor(uint32_t mouseSpeed)
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+{
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+ // TODO - The table can be modified, otherwise simple interpolation would suffice
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+ static constexpr float speedFactorTable[] =
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+ { 0.25f, 0.5f, 0.75f, 1.0f, 1.25f, 1.5f, 1.75f, 2.0f };
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+ static constexpr size_t speedFactorCount =
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+ sizeof(speedFactorTable) / sizeof(speedFactorTable[0]);
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+ return mouseSpeed < speedFactorCount ? speedFactorTable[mouseSpeed] : 1.0;
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+}
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+
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+void SdlEventSource::_touchPreprocessFingerMotion(SDL_Event *event)
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+{
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+ SDL_TouchID port = event->tfinger.touchId;
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+ SDL_FingerID id = event->tfinger.fingerId;
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+
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+ // Get touch count for gesture detection
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+ uint32_t touchCount = 0u;
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+ for (uint32_t iii = 0u; iii < TOUCH_MAX_POINTS; ++iii)
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+ { if (_touchFingers[port][iii].id >= 0) { touchCount++; } }
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+
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+ // Get pixel coordinates of the touch point
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+ int32_t posX = 0;
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+ int32_t posY = 0;
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+ _touchConvertPanelToWindow(event->tfinger.x, event->tfinger.y, posX, posY);
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+
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+ // Index of the current touch being processed
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+ uint32_t currentTdIdx = 0;
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+ // Update touch point tracking position
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+ for (uint32_t iii = 0u; iii < TOUCH_MAX_POINTS; ++iii) {
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+ if (_touchFingers[port][iii].id == id) {
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+ _touchFingers[port][iii].posX = posX;
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+ _touchFingers[port][iii].posY = posY;
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+ currentTdIdx = iii;
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+ }
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+ }
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+
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+ // No touch -> No reaction
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+ if (touchCount < 1)
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+ { return; }
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+
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+ if (ConfMan.getBool("touchpad_mouse_mode")) {
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+ // Position the cursor using a virtual touchpad
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+ // Get speed factor from settings
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+ float speedFactor = touchGetSpeedFactor(ConfMan.getInt("kbdmouse_speed"));;
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+ // Add relative movement since the last sync
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+ _touchHighResDX += (event->tfinger.dx *
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+ 1.25f * speedFactor * _touchPrecisionMult *
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+ (_touchWindowWidth - 1));
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+ _touchHighResDY += (event->tfinger.dy *
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+ 1.25f * speedFactor * _touchPrecisionMult *
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+ (_touchWindowHeight - 1));
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+
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+ // Calculate integral deltas
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+ int32_t dx = _touchHighResDX / static_cast<int32_t>(_touchPrecisionMult);
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+ int32_t dy = _touchHighResDY / static_cast<int32_t>(_touchPrecisionMult);
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+ // Remove the integral part from the high resolution accumulator
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+ _touchHighResDX %= static_cast<int32_t>(_touchPrecisionMult);
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+ _touchHighResDY %= static_cast<int32_t>(_touchPrecisionMult);
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+
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+ // Use these position to place the cursor
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+ posX = _mouseX + dx;
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+ posY = _mouseY + dy;
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+ } else {
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+ // No operation needed, use touch position for the cursor
|
||||
+ }
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+
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+ // Clipping x to <0, width - 1>
|
||||
+ if (posX >= static_cast<int32_t>(_touchWindowWidth)) {
|
||||
+ posX = _touchWindowWidth - 1;
|
||||
+ } else if (posX < 0) {
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||||
+ posX = 0;
|
||||
+ }
|
||||
+ // Clipping y to <0, height - 1>
|
||||
+ if (posY >= static_cast<int32_t>(_touchWindowHeight)) {
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||||
+ posY = _touchWindowHeight - 1;
|
||||
+ } else if (posY < 0) {
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+ posY = 0;
|
||||
+ }
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+
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+ // Count number of long-holding touches
|
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+ uint32_t longTouchCount = 0;
|
||||
+ // Also find the longest-running touch
|
||||
+ int32_t longestTd = 0;
|
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+ uint32_t longestTdIdx = 0;
|
||||
+ for (uint32_t iii = 0u; iii < TOUCH_MAX_POINTS; ++iii) {
|
||||
+ if (_touchFingers[port][iii].id >= 0) {
|
||||
+ int32_t timeDelta = event->tfinger.timestamp - _touchFingers[port][iii].tdTime;
|
||||
+ if (timeDelta > longestTd)
|
||||
+ { longestTd = timeDelta; longestTdIdx = iii; }
|
||||
+ if (timeDelta > static_cast<int32_t>(_touchMaxTapTime))
|
||||
+ { longTouchCount++; }
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ // Starting a new multi-finger drag?
|
||||
+ if (longTouchCount >= 2 && _touchDragType[port] == TOUCH_DRAG_NONE) {
|
||||
+ // If there are enough of them -> Start the drag
|
||||
+ // Anchor position represents the cursor under dragging action
|
||||
+ int32_t anchorX = _mouseX;
|
||||
+ int32_t anchorY = _mouseY;
|
||||
+ if (ConfMan.getBool("touchpad_mouse_mode")) {
|
||||
+ // For touchpad control, this is the current cursor position
|
||||
+ anchorX = _mouseX;
|
||||
+ anchorY = _mouseY;
|
||||
+ } else {
|
||||
+ // For direct mode, locate the oldest active touch -> the anchor
|
||||
+ anchorX = _touchFingers[port][longestTdIdx].posX;
|
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+ anchorX = _touchFingers[port][longestTdIdx].posY;
|
||||
+ }
|
||||
+
|
||||
+ // Generate a new event.
|
||||
+ SDL_Event newEvent;
|
||||
+ switch (longTouchCount) {
|
||||
+ default:
|
||||
+ case 2:
|
||||
+ { // Two-finger drag -> Left mouse drag
|
||||
+ newEvent.type = SDL_MOUSEBUTTONDOWN;
|
||||
+ newEvent.button.button = SDL_BUTTON_LEFT;
|
||||
+ newEvent.button.x = anchorX;
|
||||
+ newEvent.button.y = anchorY;
|
||||
+ } break;
|
||||
+ case 3:
|
||||
+ { // Three-finger drag -> Right mouse drag
|
||||
+ newEvent.type = SDL_MOUSEBUTTONDOWN;
|
||||
+ newEvent.button.button = SDL_BUTTON_RIGHT;
|
||||
+ newEvent.button.x = anchorX;
|
||||
+ newEvent.button.y = anchorY;
|
||||
+ } break;
|
||||
+ }
|
||||
+
|
||||
+ /// Place the event into the queue for further processing
|
||||
+ SDL_PushEvent(&newEvent);
|
||||
+ } // longTouchCount >= 2 && _touchDragType[port] == TOUCH_DRAG_NONE
|
||||
+
|
||||
+ // Update the cursor only when moving the original anchor touch
|
||||
+ if (longestTdIdx == currentTdIdx) {
|
||||
+ event->type = SDL_MOUSEMOTION;
|
||||
+ event->motion.x = posX;
|
||||
+ event->motion.y = posY;
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+void SdlEventSource::_touchConvertPanelToWindow(
|
||||
+ float panelX, float panelY,
|
||||
+ int32_t &winX, int32_t &winY)
|
||||
+{
|
||||
+ // TODO - Cleanup, simplify and describe this part
|
||||
+ // Essentially, it takes touch panel pixel coordinates
|
||||
+ // and transforms them into ScummVM window coordinates
|
||||
+ // Most of the values could be pre-computed every time
|
||||
+ // resolution changes...
|
||||
+
|
||||
+ float ratio = static_cast<float>(_touchWindowWidth) / static_cast<float>(_touchWindowHeight);
|
||||
+
|
||||
+ int32_t ratioHeight = _touchPanelHeight;
|
||||
+ int32_t ratioWidth = _touchPanelHeight * ratio;
|
||||
+
|
||||
+ int32_t offsetX = (_touchPanelWidth - ratioWidth) / 2;
|
||||
+ int32_t offsetY = (_touchPanelHeight - ratioHeight) / 2;
|
||||
+
|
||||
+ float scaleX = static_cast<float>(ratioWidth) / static_cast<float>(_touchWindowWidth);
|
||||
+ float scaleY = static_cast<float>(ratioHeight) / static_cast<float>(_touchWindowHeight);
|
||||
+
|
||||
+ float absPanelX = panelX * static_cast<float>(_touchPanelWidth);
|
||||
+ float absPanelY = panelY * static_cast<float>(_touchPanelHeight);
|
||||
+
|
||||
+ winX = static_cast<int32_t>((absPanelX - offsetX) / scaleX);
|
||||
+ winY = static_cast<int32_t>((absPanelY - offsetY) / scaleY);
|
||||
+
|
||||
+ // Clip to <0, width)
|
||||
+ if (winX >= static_cast<int32_t>(_touchWindowWidth))
|
||||
+ { winX = _touchWindowWidth - 1; }
|
||||
+ else if (winX < 0)
|
||||
+ { winX = 0; }
|
||||
+ // Clip to <0, height)
|
||||
+ if (winY >= static_cast<int32_t>(_touchWindowHeight))
|
||||
+ { winY = _touchWindowHeight - 1; }
|
||||
+ else if (winY < 0)
|
||||
+ { winY = 0; }
|
||||
+}
|
||||
+
|
||||
+void SdlEventSource::_touchPeriodicUpdate()
|
||||
+{
|
||||
+ uint32_t currentTime = SDL_GetTicks();
|
||||
+
|
||||
+ for (uint32_t iii = 0u; iii < TOUCH_MAX_PORTS; ++iii)
|
||||
+ { // Iterate over clickc for all ports
|
||||
+ for (uint32_t btn = 0u; btn < TOUCH_BUTTON_COUNT; ++btn)
|
||||
+ { // Find active click timers
|
||||
+ if (_touchClickTime[iii][btn] == 0)
|
||||
+ { continue; }
|
||||
+ // Check if the click duration elapsed
|
||||
+ uint32_t timeDelta = currentTime - _touchClickTime[iii][btn];
|
||||
+ if (timeDelta < _touchClickDuration)
|
||||
+ { continue; }
|
||||
+
|
||||
+ // Click held long enough -> Release
|
||||
+ SDL_Event newEvent;
|
||||
+ newEvent.type = SDL_MOUSEBUTTONUP;
|
||||
+ newEvent.button.button = SDL_BUTTON_LEFT;
|
||||
+ newEvent.button.x = _mouseX;
|
||||
+ newEvent.button.y = _mouseY;
|
||||
+ SDL_PushEvent(&newEvent);
|
||||
+
|
||||
+ _touchClickTime[iii][btn] = 0u;
|
||||
+ }
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+#endif // defined(USE_SDL_TS_VMOUSE)
|
||||
diff --git a/backends/events/sdl/sdl-events.h b/backends/events/sdl/sdl-events.h
|
||||
index b3f722dffd3..8b8ff27e546 100644
|
||||
--- a/backends/events/sdl/sdl-events.h
|
||||
+++ b/backends/events/sdl/sdl-events.h
|
||||
@@ -109,7 +109,7 @@ protected:
|
||||
/**
|
||||
* Pre process an event before it is dispatched.
|
||||
*/
|
||||
- virtual void preprocessEvents(SDL_Event *event) {}
|
||||
+ virtual void preprocessEvents(SDL_Event *event);
|
||||
|
||||
/**
|
||||
* Dispatchs SDL events for each handler.
|
||||
@@ -217,6 +217,104 @@ protected:
|
||||
*/
|
||||
Common::Event _fakeKeyUp;
|
||||
#endif
|
||||
+
|
||||
+#if defined(USE_SDL_TS_VMOUSE)
|
||||
+private:
|
||||
+ /// Perform initialization of touch-related state structures.
|
||||
+ void _touchInitialize();
|
||||
+ /**
|
||||
+ * Run pre-processing on touch-based events, otherwise null operation.
|
||||
+ *
|
||||
+ * @param event Input event to process.
|
||||
+ */
|
||||
+ void _touchPreprocessEvent(SDL_Event *event);
|
||||
+
|
||||
+ /// Preprocessing specific to SDL_FINGERDOWN.
|
||||
+ void _touchPreprocessFingerDown(SDL_Event *event);
|
||||
+ /// Preprocessing specific to SDL_FINGERUP.
|
||||
+ void _touchPreprocessFingerUp(SDL_Event *event);
|
||||
+ /// Preprocessing specific to SDL_FINGERMOTION.
|
||||
+ void _touchPreprocessFingerMotion(SDL_Event *event);
|
||||
+ /// Convert panel normalized coordinates to window pixel coordinates.
|
||||
+ void _touchConvertPanelToWindow(
|
||||
+ float panelX, float panelY,
|
||||
+ int32_t &winX, int32_t &winY);
|
||||
+ /// Run periodic processing updates - e.g. click finalization.
|
||||
+ void _touchPeriodicUpdate();
|
||||
+
|
||||
+ /// Structure representing a single tracked touch point.
|
||||
+ struct Touch {
|
||||
+ /// Identifier of the touch point. -1 for no touch.
|
||||
+ int32_t id;
|
||||
+ /// Current pixel position of the touch point on the x-axis.
|
||||
+ int32_t posX;
|
||||
+ /// Current pixel position of the touch point on the y-axis.
|
||||
+ int32_t posY;
|
||||
+ /// Time of last touchdown.
|
||||
+ uint32_t tdTime;
|
||||
+ /// Touchdown pixel position on the x-axis.
|
||||
+ int32_t tdPosX;
|
||||
+ /// Touchdown pixel position on the y-axis.
|
||||
+ int32_t tdPosY;
|
||||
+ }; // struct Touch
|
||||
+
|
||||
+ /// Maximum number of supported touch ports.
|
||||
+ static constexpr uint32_t TOUCH_MAX_PORTS = 16u;
|
||||
+ /// Maximum number of supported touch points per port.
|
||||
+ static constexpr uint32_t TOUCH_MAX_POINTS = 16u;
|
||||
+
|
||||
+ /// Recognized types of dragging operations.
|
||||
+ enum TouchDragType {
|
||||
+ /// No dragging
|
||||
+ TOUCH_DRAG_NONE = 0,
|
||||
+ /// Two-finger drag
|
||||
+ TOUCH_DRAG_TWO,
|
||||
+ /// Three-finger drag
|
||||
+ TOUCH_DRAG_THREE
|
||||
+ }; // enum TouchDragType
|
||||
+
|
||||
+ /// Types of simulated mouse buttons.
|
||||
+ enum TouchMouseButton {
|
||||
+ /// Left mouse button
|
||||
+ TOUCH_BUTTON_LEFT = 0,
|
||||
+ /// Right mouse button
|
||||
+ TOUCH_BUTTON_RIGHT = 1,
|
||||
+ /// Total number of simulated mouse buttons
|
||||
+ TOUCH_BUTTON_COUNT,
|
||||
+ }; // enum TouchMouseButton
|
||||
+
|
||||
+ /// Width of the touch panel.
|
||||
+ uint32_t _touchPanelWidth;
|
||||
+ /// Height of the touch panel.
|
||||
+ uint32_t _touchPanelHeight;
|
||||
+ /// Width of the touch window.
|
||||
+ uint32_t _touchWindowWidth;
|
||||
+ /// Height of the touch window.
|
||||
+ uint32_t _touchWindowHeight;
|
||||
+
|
||||
+ /// Maximum time of contact in milliseconds which counts as a tap.
|
||||
+ uint32_t _touchMaxTapTime;
|
||||
+ /// Maximum distance of motion in squared pixels which counts as a tap.
|
||||
+ uint32_t _touchMaxTapSqDist;
|
||||
+ /// Length of a simulated mouse click in milliseconds.
|
||||
+ uint32_t _touchClickDuration;
|
||||
+ /// Multiplier used for sub-pixel touch precision - higher = smaller movement.
|
||||
+ uint32_t _touchPrecisionMult;
|
||||
+
|
||||
+ /// Finger-tracking structure.
|
||||
+ Touch _touchFingers[TOUCH_MAX_PORTS][TOUCH_MAX_POINTS];
|
||||
+
|
||||
+ /// Drag type being executed for each port.
|
||||
+ TouchDragType _touchDragType[TOUCH_MAX_PORTS];
|
||||
+
|
||||
+ /// Tracking of start time for mouse button clicks.
|
||||
+ uint32_t _touchClickTime[TOUCH_MAX_PORTS][TOUCH_BUTTON_COUNT];
|
||||
+
|
||||
+ /// High resolution x-axis delta for the simulated touchpad cursor.
|
||||
+ int32_t _touchHighResDX;
|
||||
+ /// High resolution y-axis delta for the simulated touchpad cursor.
|
||||
+ int32_t _touchHighResDY;
|
||||
+#endif // defined(SDL_TS_VMOUSE)
|
||||
};
|
||||
|
||||
#endif
|
||||
diff --git a/backends/platform/gph/build/clean.sh b/backends/platform/gph/build/clean.sh
|
||||
old mode 100755
|
||||
new mode 100644
|
||||
diff --git a/backends/platform/maemo/debian/rules b/backends/platform/maemo/debian/rules
|
||||
old mode 100755
|
||||
new mode 100644
|
||||
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
|
||||
index 0e0821ceda3..4908e9a4af0 100644
|
||||
--- a/backends/platform/sdl/sdl.cpp
|
||||
+++ b/backends/platform/sdl/sdl.cpp
|
||||
@@ -182,6 +182,9 @@ bool OSystem_SDL::hasFeature(Feature f) {
|
||||
if (f == kFeatureJoystickDeadzone || f == kFeatureKbdMouseSpeed) {
|
||||
return _eventSource->isJoystickConnected();
|
||||
}
|
||||
+#if defined(USE_SDL_TS_VMOUSE)
|
||||
+ if (f == kFeatureTouchpadMode) return true;
|
||||
+#endif
|
||||
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
|
||||
/* Even if we are using the 2D graphics manager,
|
||||
* we are at one initGraphics3d call of supporting OpenGL */
|
||||
@@ -191,6 +194,29 @@ bool OSystem_SDL::hasFeature(Feature f) {
|
||||
return ModularGraphicsBackend::hasFeature(f);
|
||||
}
|
||||
|
||||
+#if defined(USE_SDL_TS_VMOUSE)
|
||||
+void OSystem_SDL::setFeatureState(Feature f, bool enable) {
|
||||
+ switch (f) {
|
||||
+ case kFeatureTouchpadMode:
|
||||
+ ConfMan.setBool("touchpad_mouse_mode", enable);
|
||||
+ break;
|
||||
+ default:
|
||||
+ ModularGraphicsBackend::setFeatureState(f, enable);
|
||||
+ break;
|
||||
+ }
|
||||
+}
|
||||
+bool OSystem_SDL::getFeatureState(Feature f) {
|
||||
+ switch (f) {
|
||||
+ case kFeatureTouchpadMode:
|
||||
+ return ConfMan.getBool("touchpad_mouse_mode");
|
||||
+ break;
|
||||
+ default:
|
||||
+ return ModularGraphicsBackend::getFeatureState(f);
|
||||
+ break;
|
||||
+ }
|
||||
+}
|
||||
+#endif // defined(USE_SDL_TS_VMOUSE)
|
||||
+
|
||||
void OSystem_SDL::initBackend() {
|
||||
// Check if backend has not been initialized
|
||||
assert(!_inited);
|
||||
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
|
||||
index 28ba76a09ed..3cf1dcf021a 100644
|
||||
--- a/backends/platform/sdl/sdl.h
|
||||
+++ b/backends/platform/sdl/sdl.h
|
||||
@@ -52,6 +52,10 @@ public:
|
||||
void init() override;
|
||||
|
||||
bool hasFeature(Feature f) override;
|
||||
+#if defined(USE_SDL_TS_VMOUSE)
|
||||
+ void setFeatureState(Feature f, bool enable) override;
|
||||
+ bool getFeatureState(Feature f) override;
|
||||
+#endif // defined(USE_SDL_TS_VMOUSE)
|
||||
|
||||
// Override functions from ModularBackend and OSystem
|
||||
void initBackend() override;
|
||||
diff --git a/configure b/configure
|
||||
index e9e3abe6493..f3d4aa91764 100755
|
||||
--- a/configure
|
||||
+++ b/configure
|
||||
@@ -223,6 +223,7 @@ _nuked_opl=yes
|
||||
_builtin_resources=yes
|
||||
_windows_console=yes
|
||||
_windows_unicode=yes
|
||||
+_sdl_ts_vmouse=no
|
||||
_cygwin_build=no
|
||||
# Default commands
|
||||
_ranlib=ranlib
|
||||
@@ -978,6 +979,8 @@ Optional Features:
|
||||
--disable-windows-console do not show console output on Windows
|
||||
--enable-windows-unicode use Windows Unicode APIs (default)
|
||||
--disable-windows-unicode use Windows ANSI APIs
|
||||
+ --enable-sdl-ts-vmouse enable SDL touchscreen virtual mouse support
|
||||
+ --disable-sdl-ts-vmouse disable SDL touchscreen virtual mouse support
|
||||
|
||||
Optional Documentation Options:
|
||||
--with-manual-version=VERSION version to use when generating the manual (optional)
|
||||
@@ -1285,6 +1288,8 @@ for ac_option in $@; do
|
||||
--disable-eventrecorder) _eventrec=no ;;
|
||||
--enable-text-console) _text_console=yes ;;
|
||||
--disable-text-console) _text_console=no ;;
|
||||
+ --enable-sdl-ts-vmouse) _sdl_ts_vmouse=yes ;;
|
||||
+ --disable-sdl-ts-vmouse) _sdl_ts_vmouse=no ;;
|
||||
--with-fluidsynth-prefix=*)
|
||||
arg=`echo $ac_option | cut -d '=' -f 2`
|
||||
FLUIDSYNTH_CFLAGS="-I$arg/include"
|
||||
@@ -5972,6 +5977,9 @@ define_in_config_h_if_yes "$_readline" 'USE_READLINE'
|
||||
|
||||
define_in_config_h_if_yes "$_text_console" 'USE_TEXT_CONSOLE_FOR_DEBUGGER'
|
||||
|
||||
+define_in_config_h_if_yes "$_sdl_ts_vmouse" 'USE_SDL_TS_VMOUSE'
|
||||
+define_in_config_if_yes "$_sdl_ts_vmouse" 'USE_SDL_TS_VMOUSE'
|
||||
+
|
||||
#
|
||||
# Check for Unity if taskbar integration is enabled
|
||||
#
|
Loading…
Reference in a new issue