commit
affa3aad25
13 changed files with 454 additions and 265 deletions
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@ -403,57 +403,37 @@ Rotate = 0
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[Video-GLideN64]
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###### Hardware Compatibility ######
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# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
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UseNativeResolutionFactor = 1
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# Leave enabled unless a mobile gpu doesn't support it.
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EnableFragmentDepthWrite = 1
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# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
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EnableHWLighting = 1
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###### Performance (in order of accuracy impact) ######
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EnableHWLighting = 0
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###### Enhancements #######
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# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
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UseNativeResolutionFactor = 1
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# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
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MultiSampling = 0
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# Enable/Disable Fast Approximate Anti-Aliasing FXAA
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FXAA = 0
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# Max level of Anisotropic Filtering, 0 for off
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MaxAnisotropy = 0
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anisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
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EnableLegacyBlending = 1
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# @rishooty: best to use this at 1x native res, any higher turn it off.
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bilinearMode = 1
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###### Compatibility ######
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# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
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CorrectTexrectCoords = 1
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# Copy auxiliary buffers to RDRAM (default: 0)
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EnableCopyAuxiliaryToRDRAM = 1
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# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
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EnableNativeResTexrects = 1
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###### Other ######
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# Enable threaded video backend at the cost of input lag
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ThreadedVideo = 1
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# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
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AspectRatio = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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###### Performance (in order of accuracy impact) ######
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# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
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MultiSampling = 0
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# Enable/Disable Fast Approximate Anti-Aliasing FXAA
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FXAA = 0
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# Max level of Anisotropic Filtering, 0 for off
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MaxAnisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
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EnableLegacyBlending = 1
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###### Other ######
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# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
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AspectRatio = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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[Video-Glide64mk2]
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@ -403,57 +403,37 @@ Rotate = 0
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[Video-GLideN64]
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###### Hardware Compatibility ######
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# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
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UseNativeResolutionFactor = 1
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# Leave enabled unless a mobile gpu doesn't support it.
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EnableFragmentDepthWrite = 1
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# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
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EnableHWLighting = 1
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###### Performance (in order of accuracy impact) ######
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EnableHWLighting = 0
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###### Enhancements #######
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# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
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UseNativeResolutionFactor = 1
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# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
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MultiSampling = 0
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# Enable/Disable Fast Approximate Anti-Aliasing FXAA
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FXAA = 0
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# Max level of Anisotropic Filtering, 0 for off
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MaxAnisotropy = 0
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anisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
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EnableLegacyBlending = 1
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# @rishooty: best to use this at 1x native res, any higher turn it off.
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bilinearMode = 1
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###### Compatibility ######
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# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
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CorrectTexrectCoords = 1
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# Copy auxiliary buffers to RDRAM (default: 0)
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EnableCopyAuxiliaryToRDRAM = 1
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# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
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EnableNativeResTexrects = 1
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###### Other ######
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# Enable threaded video backend at the cost of input lag
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ThreadedVideo = 1
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# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
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AspectRatio = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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###### Performance (in order of accuracy impact) ######
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# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
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MultiSampling = 0
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# Enable/Disable Fast Approximate Anti-Aliasing FXAA
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FXAA = 0
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# Max level of Anisotropic Filtering, 0 for off
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MaxAnisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
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EnableLegacyBlending = 1
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###### Other ######
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# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
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AspectRatio = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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[Video-Glide64mk2]
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@ -403,58 +403,37 @@ Rotate = 0
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[Video-GLideN64]
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###### Hardware Compatibility ######
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||||
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# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
|
||||
UseNativeResolutionFactor = 1
|
||||
# Leave enabled unless a mobile gpu doesn't support it.
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EnableFragmentDepthWrite = 1
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# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
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EnableHWLighting = 1
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###### Performance (in order of accuracy impact) ######
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EnableHWLighting = 0
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###### Enhancements #######
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# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
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UseNativeResolutionFactor = 1
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# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
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MultiSampling = 0
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# Enable/Disable Fast Approximate Anti-Aliasing FXAA
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FXAA = 0
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# Max level of Anisotropic Filtering, 0 for off
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MaxAnisotropy = 0
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anisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
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EnableLegacyBlending = 1
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# @rishooty: best to use this at 1x native res, any higher turn it off.
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bilinearMode = 1
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###### Compatibility ######
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# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
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CorrectTexrectCoords = 1
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# Copy auxiliary buffers to RDRAM (default: 0)
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EnableCopyAuxiliaryToRDRAM = 1
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# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
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EnableNativeResTexrects = 1
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###### Other ######
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# Enable threaded video backend at the cost of input lag
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ThreadedVideo = 1
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# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
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AspectRatio = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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###### Performance (in order of accuracy impact) ######
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# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
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MultiSampling = 0
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# Enable/Disable Fast Approximate Anti-Aliasing FXAA
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FXAA = 0
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# Max level of Anisotropic Filtering, 0 for off
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MaxAnisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
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EnableLegacyBlending = 1
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###### Other ######
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# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
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AspectRatio = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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[Video-Glide64mk2]
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@ -403,57 +403,37 @@ Rotate = 0
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[Video-GLideN64]
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###### Hardware Compatibility ######
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# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
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UseNativeResolutionFactor = 1
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# Leave enabled unless a mobile gpu doesn't support it.
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EnableFragmentDepthWrite = 1
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# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
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EnableHWLighting = 1
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###### Performance (in order of accuracy impact) ######
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EnableHWLighting = 0
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###### Enhancements #######
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# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
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UseNativeResolutionFactor = 1
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# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
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MultiSampling = 0
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# Enable/Disable Fast Approximate Anti-Aliasing FXAA
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FXAA = 0
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# Max level of Anisotropic Filtering, 0 for off
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MaxAnisotropy = 0
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anisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
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EnableLegacyBlending = 1
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# @rishooty: best to use this at 1x native res, any higher turn it off.
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bilinearMode = 1
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###### Compatibility ######
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# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
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CorrectTexrectCoords = 1
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# Copy auxiliary buffers to RDRAM (default: 0)
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EnableCopyAuxiliaryToRDRAM = 1
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# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
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EnableNativeResTexrects = 1
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###### Other ######
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# Enable threaded video backend at the cost of input lag
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ThreadedVideo = 1
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# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
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AspectRatio = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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###### Performance (in order of accuracy impact) ######
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||||
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
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MultiSampling = 0
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# Enable/Disable Fast Approximate Anti-Aliasing FXAA
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FXAA = 0
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# Max level of Anisotropic Filtering, 0 for off
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MaxAnisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
|
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
|
||||
EnableLegacyBlending = 1
|
||||
|
||||
###### Other ######
|
||||
|
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# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
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AspectRatio = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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[Video-Glide64mk2]
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@ -403,57 +403,37 @@ Rotate = 0
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[Video-GLideN64]
|
||||
|
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###### Hardware Compatibility ######
|
||||
|
||||
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
|
||||
UseNativeResolutionFactor = 1
|
||||
# Leave enabled unless a mobile gpu doesn't support it.
|
||||
EnableFragmentDepthWrite = 1
|
||||
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
|
||||
EnableHWLighting = 1
|
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|
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###### Performance (in order of accuracy impact) ######
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EnableHWLighting = 0
|
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|
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###### Enhancements #######
|
||||
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
|
||||
UseNativeResolutionFactor = 1
|
||||
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
|
||||
MultiSampling = 0
|
||||
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
|
||||
FXAA = 0
|
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# Max level of Anisotropic Filtering, 0 for off
|
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MaxAnisotropy = 0
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anisotropy = 0
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# Bilinear filtering mode (0=N64 3point, 1=standard)
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bilinearMode = 0
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 0
|
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
|
||||
EnableLegacyBlending = 1
|
||||
# @rishooty: best to use this at 1x native res, any higher turn it off.
|
||||
bilinearMode = 1
|
||||
|
||||
###### Compatibility ######
|
||||
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
|
||||
CorrectTexrectCoords = 1
|
||||
# Copy auxiliary buffers to RDRAM (default: 0)
|
||||
EnableCopyAuxiliaryToRDRAM = 1
|
||||
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
|
||||
EnableNativeResTexrects = 1
|
||||
|
||||
###### Other ######
|
||||
|
||||
# Enable threaded video backend at the cost of input lag
|
||||
ThreadedVideo = 1
|
||||
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
|
||||
AspectRatio = 1
|
||||
# Use persistent storage for compiled shaders.
|
||||
EnableShadersStorage = 1
|
||||
|
||||
###### Performance (in order of accuracy impact) ######
|
||||
|
||||
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
|
||||
MultiSampling = 0
|
||||
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
|
||||
FXAA = 0
|
||||
# Max level of Anisotropic Filtering, 0 for off
|
||||
MaxAnisotropy = 0
|
||||
# Bilinear filtering mode (0=N64 3point, 1=standard)
|
||||
bilinearMode = 0
|
||||
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
|
||||
BackgroundsMode = 0
|
||||
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
|
||||
EnableLegacyBlending = 1
|
||||
|
||||
###### Other ######
|
||||
|
||||
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
|
||||
AspectRatio = 1
|
||||
# Use persistent storage for compiled shaders.
|
||||
EnableShadersStorage = 1
|
||||
|
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[Video-Glide64mk2]
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||||
|
||||
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@ -461,46 +441,7 @@ EnableShadersStorage = 1
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wrpAntiAliasing = 0
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||||
# Card ID
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card_id = 0
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# If true, use polygon offset values specified below
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force_polygon_offset = False
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# Specifies a scale factor that is used to create a variable depth offset for each polygon
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polygon_offset_factor = 0.000000
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# Is multiplied by an implementation-specific value to create a constant depth offset
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polygon_offset_units = 0.000000
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# Vertical sync
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vsync = True
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# TODO:ssformat
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ssformat = False
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# Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s counter, 4=% speed, 8=FPS transparent
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show_fps = 0
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# Clock enabled
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clock = False
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# Clock is 24-hour
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clock_24_hr = True
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# Wrapper resolution
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wrpResolution = 0
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# Wrapper VRAM
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wrpVRAM = 0
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# Wrapper FBO
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wrpFBO = True
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# Wrapper Anisotropic Filtering
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wrpAnisotropic = True
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# Texture Enhancement: Smooth/Sharpen Filters
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ghq_fltr = 0
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# Texture Compression: 0 for S3TC, 1 for FXT1
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ghq_cmpr = 0
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# Texture Enhancement: More filters
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ghq_enht = 0
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# Hi-res texture pack format (0 for none, 1 for Rice)
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ghq_hirs = 1
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# Compress texture cache with S3TC or FXT1
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ghq_enht_cmpr = False
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# Tile textures (saves memory but could cause issues)
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ghq_enht_tile = 0
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# Force 16bpp textures (saves ram but lower quality)
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ghq_enht_f16bpp = False
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# Compress texture cache
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ghq_enht_gz = True
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# If true, use polygon offset values spstri
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# Don't enhance textures for backgrounds
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||||
ghq_enht_nobg = False
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# Enable S3TC and FXT1 compression
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||||
|
|
|
@ -403,57 +403,37 @@ Rotate = 0
|
|||
[Video-GLideN64]
|
||||
|
||||
###### Hardware Compatibility ######
|
||||
|
||||
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
|
||||
UseNativeResolutionFactor = 1
|
||||
# Leave enabled unless a mobile gpu doesn't support it.
|
||||
EnableFragmentDepthWrite = 1
|
||||
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
|
||||
EnableHWLighting = 1
|
||||
|
||||
###### Performance (in order of accuracy impact) ######
|
||||
EnableHWLighting = 0
|
||||
|
||||
###### Enhancements #######
|
||||
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
|
||||
UseNativeResolutionFactor = 1
|
||||
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
|
||||
MultiSampling = 0
|
||||
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
|
||||
FXAA = 0
|
||||
# Max level of Anisotropic Filtering, 0 for off
|
||||
MaxAnisotropy = 0
|
||||
anisotropy = 0
|
||||
# Bilinear filtering mode (0=N64 3point, 1=standard)
|
||||
bilinearMode = 0
|
||||
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
|
||||
BackgroundsMode = 0
|
||||
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
|
||||
EnableLegacyBlending = 1
|
||||
# @rishooty: best to use this at 1x native res, any higher turn it off.
|
||||
bilinearMode = 1
|
||||
|
||||
###### Compatibility ######
|
||||
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
|
||||
CorrectTexrectCoords = 1
|
||||
# Copy auxiliary buffers to RDRAM (default: 0)
|
||||
EnableCopyAuxiliaryToRDRAM = 1
|
||||
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
|
||||
EnableNativeResTexrects = 1
|
||||
|
||||
###### Other ######
|
||||
|
||||
# Enable threaded video backend at the cost of input lag
|
||||
ThreadedVideo = 1
|
||||
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
|
||||
AspectRatio = 1
|
||||
# Use persistent storage for compiled shaders.
|
||||
EnableShadersStorage = 1
|
||||
|
||||
###### Performance (in order of accuracy impact) ######
|
||||
|
||||
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
|
||||
MultiSampling = 0
|
||||
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
|
||||
FXAA = 0
|
||||
# Max level of Anisotropic Filtering, 0 for off
|
||||
MaxAnisotropy = 0
|
||||
# Bilinear filtering mode (0=N64 3point, 1=standard)
|
||||
bilinearMode = 0
|
||||
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
|
||||
BackgroundsMode = 0
|
||||
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
|
||||
EnableLegacyBlending = 1
|
||||
|
||||
###### Other ######
|
||||
|
||||
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
|
||||
AspectRatio = 1
|
||||
# Use persistent storage for compiled shaders.
|
||||
EnableShadersStorage = 1
|
||||
|
||||
[Video-Glide64mk2]
|
||||
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
From ec5dc67b5b542ea90e79cbbf4f463c32228bbef1 Mon Sep 17 00:00:00 2001
|
||||
From: Nicholas Ricciuti <rishooty@gmail.com>
|
||||
Date: Tue, 13 Sep 2022 18:55:52 -0400
|
||||
Subject: updates methods in TxFilterStub.cpp to match the most up
|
||||
to date TxFilterExport.h header
|
||||
|
||||
---
|
||||
src/TxFilterStub.cpp | 6 +++---
|
||||
1 file changed, 3 insertions(+), 3 deletions(-)
|
||||
|
||||
diff --git a/src/TxFilterStub.cpp b/src/TxFilterStub.cpp
|
||||
index c649abaad..7d7ad5551 100644
|
||||
--- a/src/TxFilterStub.cpp
|
||||
+++ b/src/TxFilterStub.cpp
|
||||
@@ -14,13 +14,13 @@ txfilter_shutdown(void)
|
||||
|
||||
TAPI boolean TAPIENTRY
|
||||
txfilter_filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat,
|
||||
- uint64 g64crc, GHQTexInfo *info)
|
||||
+ uint64 g64crc, N64FormatSize n64FmtSz, GHQTexInfo *info)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
TAPI boolean TAPIENTRY
|
||||
-txfilter_hirestex(uint64 g64crc, uint64 r_crc64, uint16 *palette, GHQTexInfo *info)
|
||||
+txfilter_hirestex(uint64 g64crc, Checksum r_crc64, uint16 *palette, N64FormatSize n64FmtSz, GHQTexInfo *info)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -32,7 +32,7 @@ txfilter_checksum(uint8 *src, int width, int height, int size, int rowStride, ui
|
||||
}
|
||||
|
||||
TAPI boolean TAPIENTRY
|
||||
-txfilter_dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, uint16 n64fmt, uint64 r_crc64)
|
||||
+txfilter_dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, N64FormatSize n64FmtSz, Checksum r_crc64)
|
||||
{
|
||||
return 0;
|
||||
}
|
|
@ -1,3 +1,65 @@
|
|||
mupen64plus-alt-map = "False"
|
||||
mupen64plus-aspect = "4:3"
|
||||
mupen64plus-astick-deadzone = "15"
|
||||
mupen64plus-astick-sensitivity = "100"
|
||||
mupen64plus-BackgroundMode = "Stripped"
|
||||
mupen64plus-BilinearMode = "standard"
|
||||
mupen64plus-CorrectTexrectCoords = "Auto"
|
||||
mupen64plus-CountPerOp = "0"
|
||||
mupen64plus-CountPerOpDenomPot = "0"
|
||||
mupen64plus-cpucore = "dynamic_recompiler"
|
||||
mupen64plus-d-cbutton = "C3"
|
||||
mupen64plus-DitheringPattern = "True"
|
||||
mupen64plus-DitheringQuantization = "True"
|
||||
mupen64plus-EnableCopyAuxToRDRAM = "True"
|
||||
mupen64plus-EnableCopyColorToRDRAM = "Async"
|
||||
mupen64plus-EnableCopyDepthToRDRAM = "Software"
|
||||
mupen64plus-EnableEnhancedHighResStorage = "False"
|
||||
mupen64plus-EnableEnhancedTextureStorage = "False"
|
||||
mupen64plus-EnableFBEmulation = "True"
|
||||
mupen64plus-EnableFragmentDepthWrite = "True"
|
||||
mupen64plus-EnableHiResAltCRC = "False"
|
||||
mupen64plus-EnableHWLighting = "False"
|
||||
mupen64plus-EnableInaccurateTextureCoordinates = "False"
|
||||
mupen64plus-EnableLegacyBlending = "False"
|
||||
mupen64plus-EnableLODEmulation = "True"
|
||||
mupen64plus-EnableNativeResFactor = "1"
|
||||
mupen64plus-EnableNativeResTexrects = "Optimized"
|
||||
mupen64plus-EnableOverscan = "Enabled"
|
||||
mupen64plus-EnableTexCoordBounds = "False"
|
||||
mupen64plus-EnableTextureCache = "True"
|
||||
mupen64plus-ForceDisableExtraMem = "False"
|
||||
mupen64plus-FrameDuping = "True"
|
||||
mupen64plus-Framerate = "Original"
|
||||
mupen64plus-FXAA = "0"
|
||||
mupen64plus-GLideN64IniBehaviour = "late"
|
||||
mupen64plus-HybridFilter = "True"
|
||||
mupen64plus-IgnoreTLBExceptions = "False"
|
||||
mupen64plus-l-cbutton = "C2"
|
||||
mupen64plus-MaxHiResTxVramLimit = "0"
|
||||
mupen64plus-MaxTxCacheSize = "8000"
|
||||
mupen64plus-MultiSampling = "0"
|
||||
mupen64plus-OverscanBottom = "0"
|
||||
mupen64plus-OverscanLeft = "0"
|
||||
mupen64plus-OverscanRight = "0"
|
||||
mupen64plus-OverscanTop = "0"
|
||||
mupen64plus-pak1 = "memory"
|
||||
mupen64plus-pak2 = "none"
|
||||
mupen64plus-pak3 = "none"
|
||||
mupen64plus-pak4 = "none"
|
||||
mupen64plus-r-cbutton = "C1"
|
||||
mupen64plus-rdp-plugin = "gliden64"
|
||||
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
|
||||
mupen64plus-rsp-plugin = "hle"
|
||||
mupen64plus-ThreadedRenderer = "True"
|
||||
mupen64plus-txCacheCompression = "True"
|
||||
mupen64plus-txEnhancementMode = "None"
|
||||
mupen64plus-txFilterIgnoreBG = "True"
|
||||
mupen64plus-txFilterMode = "None"
|
||||
mupen64plus-txHiresEnable = "False"
|
||||
mupen64plus-txHiresFullAlphaChannel = "False"
|
||||
mupen64plus-u-cbutton = "C4"
|
||||
mupen64plus-virefresh = "Auto"
|
||||
pcsx_rearmed_analog_axis_modifier = "circle"
|
||||
pcsx_rearmed_async_cd = "sync"
|
||||
pcsx_rearmed_bios = "auto"
|
||||
|
|
|
@ -1,3 +1,65 @@
|
|||
mupen64plus-alt-map = "False"
|
||||
mupen64plus-aspect = "4:3"
|
||||
mupen64plus-astick-deadzone = "15"
|
||||
mupen64plus-astick-sensitivity = "100"
|
||||
mupen64plus-BackgroundMode = "Stripped"
|
||||
mupen64plus-BilinearMode = "standard"
|
||||
mupen64plus-CorrectTexrectCoords = "Auto"
|
||||
mupen64plus-CountPerOp = "0"
|
||||
mupen64plus-CountPerOpDenomPot = "0"
|
||||
mupen64plus-cpucore = "dynamic_recompiler"
|
||||
mupen64plus-d-cbutton = "C3"
|
||||
mupen64plus-DitheringPattern = "True"
|
||||
mupen64plus-DitheringQuantization = "True"
|
||||
mupen64plus-EnableCopyAuxToRDRAM = "True"
|
||||
mupen64plus-EnableCopyColorToRDRAM = "Async"
|
||||
mupen64plus-EnableCopyDepthToRDRAM = "Software"
|
||||
mupen64plus-EnableEnhancedHighResStorage = "False"
|
||||
mupen64plus-EnableEnhancedTextureStorage = "False"
|
||||
mupen64plus-EnableFBEmulation = "True"
|
||||
mupen64plus-EnableFragmentDepthWrite = "True"
|
||||
mupen64plus-EnableHiResAltCRC = "False"
|
||||
mupen64plus-EnableHWLighting = "False"
|
||||
mupen64plus-EnableInaccurateTextureCoordinates = "False"
|
||||
mupen64plus-EnableLegacyBlending = "False"
|
||||
mupen64plus-EnableLODEmulation = "True"
|
||||
mupen64plus-EnableNativeResFactor = "1"
|
||||
mupen64plus-EnableNativeResTexrects = "Optimized"
|
||||
mupen64plus-EnableOverscan = "Enabled"
|
||||
mupen64plus-EnableTexCoordBounds = "False"
|
||||
mupen64plus-EnableTextureCache = "True"
|
||||
mupen64plus-ForceDisableExtraMem = "False"
|
||||
mupen64plus-FrameDuping = "True"
|
||||
mupen64plus-Framerate = "Original"
|
||||
mupen64plus-FXAA = "0"
|
||||
mupen64plus-GLideN64IniBehaviour = "late"
|
||||
mupen64plus-HybridFilter = "True"
|
||||
mupen64plus-IgnoreTLBExceptions = "False"
|
||||
mupen64plus-l-cbutton = "C2"
|
||||
mupen64plus-MaxHiResTxVramLimit = "0"
|
||||
mupen64plus-MaxTxCacheSize = "8000"
|
||||
mupen64plus-MultiSampling = "0"
|
||||
mupen64plus-OverscanBottom = "0"
|
||||
mupen64plus-OverscanLeft = "0"
|
||||
mupen64plus-OverscanRight = "0"
|
||||
mupen64plus-OverscanTop = "0"
|
||||
mupen64plus-pak1 = "memory"
|
||||
mupen64plus-pak2 = "none"
|
||||
mupen64plus-pak3 = "none"
|
||||
mupen64plus-pak4 = "none"
|
||||
mupen64plus-r-cbutton = "C1"
|
||||
mupen64plus-rdp-plugin = "gliden64"
|
||||
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
|
||||
mupen64plus-rsp-plugin = "hle"
|
||||
mupen64plus-ThreadedRenderer = "True"
|
||||
mupen64plus-txCacheCompression = "True"
|
||||
mupen64plus-txEnhancementMode = "None"
|
||||
mupen64plus-txFilterIgnoreBG = "True"
|
||||
mupen64plus-txFilterMode = "None"
|
||||
mupen64plus-txHiresEnable = "False"
|
||||
mupen64plus-txHiresFullAlphaChannel = "False"
|
||||
mupen64plus-u-cbutton = "C4"
|
||||
mupen64plus-virefresh = "Auto"
|
||||
pcsx_rearmed_analog_axis_modifier = "circle"
|
||||
pcsx_rearmed_async_cd = "sync"
|
||||
pcsx_rearmed_bios = "auto"
|
||||
|
|
|
@ -1,3 +1,65 @@
|
|||
mupen64plus-alt-map = "False"
|
||||
mupen64plus-aspect = "4:3"
|
||||
mupen64plus-astick-deadzone = "15"
|
||||
mupen64plus-astick-sensitivity = "100"
|
||||
mupen64plus-BackgroundMode = "Stripped"
|
||||
mupen64plus-BilinearMode = "standard"
|
||||
mupen64plus-CorrectTexrectCoords = "Auto"
|
||||
mupen64plus-CountPerOp = "0"
|
||||
mupen64plus-CountPerOpDenomPot = "0"
|
||||
mupen64plus-cpucore = "dynamic_recompiler"
|
||||
mupen64plus-d-cbutton = "C3"
|
||||
mupen64plus-DitheringPattern = "True"
|
||||
mupen64plus-DitheringQuantization = "True"
|
||||
mupen64plus-EnableCopyAuxToRDRAM = "True"
|
||||
mupen64plus-EnableCopyColorToRDRAM = "Async"
|
||||
mupen64plus-EnableCopyDepthToRDRAM = "Software"
|
||||
mupen64plus-EnableEnhancedHighResStorage = "False"
|
||||
mupen64plus-EnableEnhancedTextureStorage = "False"
|
||||
mupen64plus-EnableFBEmulation = "True"
|
||||
mupen64plus-EnableFragmentDepthWrite = "True"
|
||||
mupen64plus-EnableHiResAltCRC = "False"
|
||||
mupen64plus-EnableHWLighting = "False"
|
||||
mupen64plus-EnableInaccurateTextureCoordinates = "False"
|
||||
mupen64plus-EnableLegacyBlending = "False"
|
||||
mupen64plus-EnableLODEmulation = "True"
|
||||
mupen64plus-EnableNativeResFactor = "1"
|
||||
mupen64plus-EnableNativeResTexrects = "Optimized"
|
||||
mupen64plus-EnableOverscan = "Enabled"
|
||||
mupen64plus-EnableTexCoordBounds = "False"
|
||||
mupen64plus-EnableTextureCache = "True"
|
||||
mupen64plus-ForceDisableExtraMem = "False"
|
||||
mupen64plus-FrameDuping = "True"
|
||||
mupen64plus-Framerate = "Original"
|
||||
mupen64plus-FXAA = "0"
|
||||
mupen64plus-GLideN64IniBehaviour = "late"
|
||||
mupen64plus-HybridFilter = "True"
|
||||
mupen64plus-IgnoreTLBExceptions = "False"
|
||||
mupen64plus-l-cbutton = "C2"
|
||||
mupen64plus-MaxHiResTxVramLimit = "0"
|
||||
mupen64plus-MaxTxCacheSize = "8000"
|
||||
mupen64plus-MultiSampling = "0"
|
||||
mupen64plus-OverscanBottom = "0"
|
||||
mupen64plus-OverscanLeft = "0"
|
||||
mupen64plus-OverscanRight = "0"
|
||||
mupen64plus-OverscanTop = "0"
|
||||
mupen64plus-pak1 = "memory"
|
||||
mupen64plus-pak2 = "none"
|
||||
mupen64plus-pak3 = "none"
|
||||
mupen64plus-pak4 = "none"
|
||||
mupen64plus-r-cbutton = "C1"
|
||||
mupen64plus-rdp-plugin = "gliden64"
|
||||
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
|
||||
mupen64plus-rsp-plugin = "hle"
|
||||
mupen64plus-ThreadedRenderer = "True"
|
||||
mupen64plus-txCacheCompression = "True"
|
||||
mupen64plus-txEnhancementMode = "None"
|
||||
mupen64plus-txFilterIgnoreBG = "True"
|
||||
mupen64plus-txFilterMode = "None"
|
||||
mupen64plus-txHiresEnable = "False"
|
||||
mupen64plus-txHiresFullAlphaChannel = "False"
|
||||
mupen64plus-u-cbutton = "C4"
|
||||
mupen64plus-virefresh = "Auto"
|
||||
pcsx_rearmed_analog_axis_modifier = "circle"
|
||||
pcsx_rearmed_async_cd = "sync"
|
||||
pcsx_rearmed_bios = "auto"
|
||||
|
|
|
@ -1,3 +1,65 @@
|
|||
mupen64plus-alt-map = "False"
|
||||
mupen64plus-aspect = "4:3"
|
||||
mupen64plus-astick-deadzone = "15"
|
||||
mupen64plus-astick-sensitivity = "100"
|
||||
mupen64plus-BackgroundMode = "Stripped"
|
||||
mupen64plus-BilinearMode = "standard"
|
||||
mupen64plus-CorrectTexrectCoords = "Auto"
|
||||
mupen64plus-CountPerOp = "0"
|
||||
mupen64plus-CountPerOpDenomPot = "0"
|
||||
mupen64plus-cpucore = "dynamic_recompiler"
|
||||
mupen64plus-d-cbutton = "C3"
|
||||
mupen64plus-DitheringPattern = "True"
|
||||
mupen64plus-DitheringQuantization = "True"
|
||||
mupen64plus-EnableCopyAuxToRDRAM = "True"
|
||||
mupen64plus-EnableCopyColorToRDRAM = "Async"
|
||||
mupen64plus-EnableCopyDepthToRDRAM = "Software"
|
||||
mupen64plus-EnableEnhancedHighResStorage = "False"
|
||||
mupen64plus-EnableEnhancedTextureStorage = "False"
|
||||
mupen64plus-EnableFBEmulation = "True"
|
||||
mupen64plus-EnableFragmentDepthWrite = "True"
|
||||
mupen64plus-EnableHiResAltCRC = "False"
|
||||
mupen64plus-EnableHWLighting = "False"
|
||||
mupen64plus-EnableInaccurateTextureCoordinates = "False"
|
||||
mupen64plus-EnableLegacyBlending = "False"
|
||||
mupen64plus-EnableLODEmulation = "True"
|
||||
mupen64plus-EnableNativeResFactor = "1"
|
||||
mupen64plus-EnableNativeResTexrects = "Optimized"
|
||||
mupen64plus-EnableOverscan = "Enabled"
|
||||
mupen64plus-EnableTexCoordBounds = "False"
|
||||
mupen64plus-EnableTextureCache = "True"
|
||||
mupen64plus-ForceDisableExtraMem = "False"
|
||||
mupen64plus-FrameDuping = "True"
|
||||
mupen64plus-Framerate = "Original"
|
||||
mupen64plus-FXAA = "0"
|
||||
mupen64plus-GLideN64IniBehaviour = "late"
|
||||
mupen64plus-HybridFilter = "True"
|
||||
mupen64plus-IgnoreTLBExceptions = "False"
|
||||
mupen64plus-l-cbutton = "C2"
|
||||
mupen64plus-MaxHiResTxVramLimit = "0"
|
||||
mupen64plus-MaxTxCacheSize = "8000"
|
||||
mupen64plus-MultiSampling = "0"
|
||||
mupen64plus-OverscanBottom = "0"
|
||||
mupen64plus-OverscanLeft = "0"
|
||||
mupen64plus-OverscanRight = "0"
|
||||
mupen64plus-OverscanTop = "0"
|
||||
mupen64plus-pak1 = "memory"
|
||||
mupen64plus-pak2 = "none"
|
||||
mupen64plus-pak3 = "none"
|
||||
mupen64plus-pak4 = "none"
|
||||
mupen64plus-r-cbutton = "C1"
|
||||
mupen64plus-rdp-plugin = "gliden64"
|
||||
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
|
||||
mupen64plus-rsp-plugin = "hle"
|
||||
mupen64plus-ThreadedRenderer = "True"
|
||||
mupen64plus-txCacheCompression = "True"
|
||||
mupen64plus-txEnhancementMode = "None"
|
||||
mupen64plus-txFilterIgnoreBG = "True"
|
||||
mupen64plus-txFilterMode = "None"
|
||||
mupen64plus-txHiresEnable = "False"
|
||||
mupen64plus-txHiresFullAlphaChannel = "False"
|
||||
mupen64plus-u-cbutton = "C4"
|
||||
mupen64plus-virefresh = "Auto"
|
||||
pcsx_rearmed_analog_axis_modifier = "circle"
|
||||
pcsx_rearmed_async_cd = "sync"
|
||||
pcsx_rearmed_bios = "auto"
|
||||
|
|
|
@ -1,3 +1,65 @@
|
|||
mupen64plus-alt-map = "False"
|
||||
mupen64plus-aspect = "4:3"
|
||||
mupen64plus-astick-deadzone = "15"
|
||||
mupen64plus-astick-sensitivity = "100"
|
||||
mupen64plus-BackgroundMode = "Stripped"
|
||||
mupen64plus-BilinearMode = "standard"
|
||||
mupen64plus-CorrectTexrectCoords = "Auto"
|
||||
mupen64plus-CountPerOp = "0"
|
||||
mupen64plus-CountPerOpDenomPot = "0"
|
||||
mupen64plus-cpucore = "dynamic_recompiler"
|
||||
mupen64plus-d-cbutton = "C3"
|
||||
mupen64plus-DitheringPattern = "True"
|
||||
mupen64plus-DitheringQuantization = "True"
|
||||
mupen64plus-EnableCopyAuxToRDRAM = "True"
|
||||
mupen64plus-EnableCopyColorToRDRAM = "Async"
|
||||
mupen64plus-EnableCopyDepthToRDRAM = "Software"
|
||||
mupen64plus-EnableEnhancedHighResStorage = "False"
|
||||
mupen64plus-EnableEnhancedTextureStorage = "False"
|
||||
mupen64plus-EnableFBEmulation = "True"
|
||||
mupen64plus-EnableFragmentDepthWrite = "True"
|
||||
mupen64plus-EnableHiResAltCRC = "False"
|
||||
mupen64plus-EnableHWLighting = "False"
|
||||
mupen64plus-EnableInaccurateTextureCoordinates = "False"
|
||||
mupen64plus-EnableLegacyBlending = "False"
|
||||
mupen64plus-EnableLODEmulation = "True"
|
||||
mupen64plus-EnableNativeResFactor = "1"
|
||||
mupen64plus-EnableNativeResTexrects = "Optimized"
|
||||
mupen64plus-EnableOverscan = "Enabled"
|
||||
mupen64plus-EnableTexCoordBounds = "False"
|
||||
mupen64plus-EnableTextureCache = "True"
|
||||
mupen64plus-ForceDisableExtraMem = "False"
|
||||
mupen64plus-FrameDuping = "True"
|
||||
mupen64plus-Framerate = "Original"
|
||||
mupen64plus-FXAA = "0"
|
||||
mupen64plus-GLideN64IniBehaviour = "late"
|
||||
mupen64plus-HybridFilter = "True"
|
||||
mupen64plus-IgnoreTLBExceptions = "False"
|
||||
mupen64plus-l-cbutton = "C2"
|
||||
mupen64plus-MaxHiResTxVramLimit = "0"
|
||||
mupen64plus-MaxTxCacheSize = "8000"
|
||||
mupen64plus-MultiSampling = "0"
|
||||
mupen64plus-OverscanBottom = "0"
|
||||
mupen64plus-OverscanLeft = "0"
|
||||
mupen64plus-OverscanRight = "0"
|
||||
mupen64plus-OverscanTop = "0"
|
||||
mupen64plus-pak1 = "memory"
|
||||
mupen64plus-pak2 = "none"
|
||||
mupen64plus-pak3 = "none"
|
||||
mupen64plus-pak4 = "none"
|
||||
mupen64plus-r-cbutton = "C1"
|
||||
mupen64plus-rdp-plugin = "gliden64"
|
||||
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
|
||||
mupen64plus-rsp-plugin = "hle"
|
||||
mupen64plus-ThreadedRenderer = "True"
|
||||
mupen64plus-txCacheCompression = "True"
|
||||
mupen64plus-txEnhancementMode = "None"
|
||||
mupen64plus-txFilterIgnoreBG = "True"
|
||||
mupen64plus-txFilterMode = "None"
|
||||
mupen64plus-txHiresEnable = "False"
|
||||
mupen64plus-txHiresFullAlphaChannel = "False"
|
||||
mupen64plus-u-cbutton = "C4"
|
||||
mupen64plus-virefresh = "Auto"
|
||||
pcsx_rearmed_analog_axis_modifier = "circle"
|
||||
pcsx_rearmed_async_cd = "sync"
|
||||
pcsx_rearmed_bios = "auto"
|
||||
|
|
|
@ -1173,11 +1173,11 @@
|
|||
<emulators>
|
||||
<emulator name="retroarch">
|
||||
<cores>
|
||||
<core default="true">parallel_n64_glide64</core>
|
||||
<core>parallel_n64_glide64</core>
|
||||
<core>parallel_n64_rice</core>
|
||||
<core>parallel_n64_gln64</core>
|
||||
<core>mupen64plus</core>
|
||||
<core>mupen64plus_next</core>
|
||||
<core default="true">mupen64plus_next</core>
|
||||
</cores>
|
||||
</emulator>
|
||||
<emulator name="mupen64plussa">
|
||||
|
|
Loading…
Reference in a new issue