Merge pull request #570 from rishooty/gliden64latest

Gliden64latest
This commit is contained in:
fewtarius 2022-09-27 17:23:49 -04:00 committed by GitHub
commit affa3aad25
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 454 additions and 265 deletions

View file

@ -403,57 +403,37 @@ Rotate = 0
[Video-GLideN64]
###### Hardware Compatibility ######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Leave enabled unless a mobile gpu doesn't support it.
EnableFragmentDepthWrite = 1
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
EnableHWLighting = 1
###### Performance (in order of accuracy impact) ######
EnableHWLighting = 0
###### Enhancements #######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
anisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
# @rishooty: best to use this at 1x native res, any higher turn it off.
bilinearMode = 1
###### Compatibility ######
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
CorrectTexrectCoords = 1
# Copy auxiliary buffers to RDRAM (default: 0)
EnableCopyAuxiliaryToRDRAM = 1
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
EnableNativeResTexrects = 1
###### Other ######
# Enable threaded video backend at the cost of input lag
ThreadedVideo = 1
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
###### Performance (in order of accuracy impact) ######
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
###### Other ######
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
[Video-Glide64mk2]

View file

@ -403,57 +403,37 @@ Rotate = 0
[Video-GLideN64]
###### Hardware Compatibility ######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Leave enabled unless a mobile gpu doesn't support it.
EnableFragmentDepthWrite = 1
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
EnableHWLighting = 1
###### Performance (in order of accuracy impact) ######
EnableHWLighting = 0
###### Enhancements #######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
anisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
# @rishooty: best to use this at 1x native res, any higher turn it off.
bilinearMode = 1
###### Compatibility ######
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
CorrectTexrectCoords = 1
# Copy auxiliary buffers to RDRAM (default: 0)
EnableCopyAuxiliaryToRDRAM = 1
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
EnableNativeResTexrects = 1
###### Other ######
# Enable threaded video backend at the cost of input lag
ThreadedVideo = 1
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
###### Performance (in order of accuracy impact) ######
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
###### Other ######
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
[Video-Glide64mk2]

View file

@ -403,58 +403,37 @@ Rotate = 0
[Video-GLideN64]
###### Hardware Compatibility ######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Leave enabled unless a mobile gpu doesn't support it.
EnableFragmentDepthWrite = 1
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
EnableHWLighting = 1
###### Performance (in order of accuracy impact) ######
EnableHWLighting = 0
###### Enhancements #######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
anisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
# @rishooty: best to use this at 1x native res, any higher turn it off.
bilinearMode = 1
###### Compatibility ######
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
CorrectTexrectCoords = 1
# Copy auxiliary buffers to RDRAM (default: 0)
EnableCopyAuxiliaryToRDRAM = 1
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
EnableNativeResTexrects = 1
###### Other ######
# Enable threaded video backend at the cost of input lag
ThreadedVideo = 1
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
###### Performance (in order of accuracy impact) ######
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
###### Other ######
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
[Video-Glide64mk2]

View file

@ -403,57 +403,37 @@ Rotate = 0
[Video-GLideN64]
###### Hardware Compatibility ######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Leave enabled unless a mobile gpu doesn't support it.
EnableFragmentDepthWrite = 1
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
EnableHWLighting = 1
###### Performance (in order of accuracy impact) ######
EnableHWLighting = 0
###### Enhancements #######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
anisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
# @rishooty: best to use this at 1x native res, any higher turn it off.
bilinearMode = 1
###### Compatibility ######
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
CorrectTexrectCoords = 1
# Copy auxiliary buffers to RDRAM (default: 0)
EnableCopyAuxiliaryToRDRAM = 1
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
EnableNativeResTexrects = 1
###### Other ######
# Enable threaded video backend at the cost of input lag
ThreadedVideo = 1
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
###### Performance (in order of accuracy impact) ######
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
###### Other ######
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
[Video-Glide64mk2]

View file

@ -403,57 +403,37 @@ Rotate = 0
[Video-GLideN64]
###### Hardware Compatibility ######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Leave enabled unless a mobile gpu doesn't support it.
EnableFragmentDepthWrite = 1
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
EnableHWLighting = 1
###### Performance (in order of accuracy impact) ######
EnableHWLighting = 0
###### Enhancements #######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
anisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
# @rishooty: best to use this at 1x native res, any higher turn it off.
bilinearMode = 1
###### Compatibility ######
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
CorrectTexrectCoords = 1
# Copy auxiliary buffers to RDRAM (default: 0)
EnableCopyAuxiliaryToRDRAM = 1
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
EnableNativeResTexrects = 1
###### Other ######
# Enable threaded video backend at the cost of input lag
ThreadedVideo = 1
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
###### Performance (in order of accuracy impact) ######
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
###### Other ######
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
[Video-Glide64mk2]
@ -461,46 +441,7 @@ EnableShadersStorage = 1
wrpAntiAliasing = 0
# Card ID
card_id = 0
# If true, use polygon offset values specified below
force_polygon_offset = False
# Specifies a scale factor that is used to create a variable depth offset for each polygon
polygon_offset_factor = 0.000000
# Is multiplied by an implementation-specific value to create a constant depth offset
polygon_offset_units = 0.000000
# Vertical sync
vsync = True
# TODO:ssformat
ssformat = False
# Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s counter, 4=% speed, 8=FPS transparent
show_fps = 0
# Clock enabled
clock = False
# Clock is 24-hour
clock_24_hr = True
# Wrapper resolution
wrpResolution = 0
# Wrapper VRAM
wrpVRAM = 0
# Wrapper FBO
wrpFBO = True
# Wrapper Anisotropic Filtering
wrpAnisotropic = True
# Texture Enhancement: Smooth/Sharpen Filters
ghq_fltr = 0
# Texture Compression: 0 for S3TC, 1 for FXT1
ghq_cmpr = 0
# Texture Enhancement: More filters
ghq_enht = 0
# Hi-res texture pack format (0 for none, 1 for Rice)
ghq_hirs = 1
# Compress texture cache with S3TC or FXT1
ghq_enht_cmpr = False
# Tile textures (saves memory but could cause issues)
ghq_enht_tile = 0
# Force 16bpp textures (saves ram but lower quality)
ghq_enht_f16bpp = False
# Compress texture cache
ghq_enht_gz = True
# If true, use polygon offset values spstri
# Don't enhance textures for backgrounds
ghq_enht_nobg = False
# Enable S3TC and FXT1 compression

View file

@ -403,57 +403,37 @@ Rotate = 0
[Video-GLideN64]
###### Hardware Compatibility ######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Leave enabled unless a mobile gpu doesn't support it.
EnableFragmentDepthWrite = 1
# Hardware per pixel lighting, supposedly good for GLES3.1 devices or higher.
EnableHWLighting = 1
###### Performance (in order of accuracy impact) ######
EnableHWLighting = 0
###### Enhancements #######
# Internal render resoluton rather than output. So 2 x 240p is 480p, etc.
UseNativeResolutionFactor = 1
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
anisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
# @rishooty: best to use this at 1x native res, any higher turn it off.
bilinearMode = 1
###### Compatibility ######
# Make texrect coordinates continuous to avoid black lines between them. (0=Off/default, 1=Auto, 2=Force)
CorrectTexrectCoords = 1
# Copy auxiliary buffers to RDRAM (default: 0)
EnableCopyAuxiliaryToRDRAM = 1
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off/default, 1=Optimized, 2=Unoptimized)")
EnableNativeResTexrects = 1
###### Other ######
# Enable threaded video backend at the cost of input lag
ThreadedVideo = 1
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
###### Performance (in order of accuracy impact) ######
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Enable/Disable Fast Approximate Anti-Aliasing FXAA
FXAA = 0
# Max level of Anisotropic Filtering, 0 for off
MaxAnisotropy = 0
# Bilinear filtering mode (0=N64 3point, 1=standard)
bilinearMode = 0
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 1
###### Other ######
# Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
[Video-Glide64mk2]

View file

@ -0,0 +1,39 @@
From ec5dc67b5b542ea90e79cbbf4f463c32228bbef1 Mon Sep 17 00:00:00 2001
From: Nicholas Ricciuti <rishooty@gmail.com>
Date: Tue, 13 Sep 2022 18:55:52 -0400
Subject: updates methods in TxFilterStub.cpp to match the most up
to date TxFilterExport.h header
---
src/TxFilterStub.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/TxFilterStub.cpp b/src/TxFilterStub.cpp
index c649abaad..7d7ad5551 100644
--- a/src/TxFilterStub.cpp
+++ b/src/TxFilterStub.cpp
@@ -14,13 +14,13 @@ txfilter_shutdown(void)
TAPI boolean TAPIENTRY
txfilter_filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat,
- uint64 g64crc, GHQTexInfo *info)
+ uint64 g64crc, N64FormatSize n64FmtSz, GHQTexInfo *info)
{
return 0;
}
TAPI boolean TAPIENTRY
-txfilter_hirestex(uint64 g64crc, uint64 r_crc64, uint16 *palette, GHQTexInfo *info)
+txfilter_hirestex(uint64 g64crc, Checksum r_crc64, uint16 *palette, N64FormatSize n64FmtSz, GHQTexInfo *info)
{
return 0;
}
@@ -32,7 +32,7 @@ txfilter_checksum(uint8 *src, int width, int height, int size, int rowStride, ui
}
TAPI boolean TAPIENTRY
-txfilter_dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, uint16 n64fmt, uint64 r_crc64)
+txfilter_dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, N64FormatSize n64FmtSz, Checksum r_crc64)
{
return 0;
}

View file

@ -1,3 +1,65 @@
mupen64plus-alt-map = "False"
mupen64plus-aspect = "4:3"
mupen64plus-astick-deadzone = "15"
mupen64plus-astick-sensitivity = "100"
mupen64plus-BackgroundMode = "Stripped"
mupen64plus-BilinearMode = "standard"
mupen64plus-CorrectTexrectCoords = "Auto"
mupen64plus-CountPerOp = "0"
mupen64plus-CountPerOpDenomPot = "0"
mupen64plus-cpucore = "dynamic_recompiler"
mupen64plus-d-cbutton = "C3"
mupen64plus-DitheringPattern = "True"
mupen64plus-DitheringQuantization = "True"
mupen64plus-EnableCopyAuxToRDRAM = "True"
mupen64plus-EnableCopyColorToRDRAM = "Async"
mupen64plus-EnableCopyDepthToRDRAM = "Software"
mupen64plus-EnableEnhancedHighResStorage = "False"
mupen64plus-EnableEnhancedTextureStorage = "False"
mupen64plus-EnableFBEmulation = "True"
mupen64plus-EnableFragmentDepthWrite = "True"
mupen64plus-EnableHiResAltCRC = "False"
mupen64plus-EnableHWLighting = "False"
mupen64plus-EnableInaccurateTextureCoordinates = "False"
mupen64plus-EnableLegacyBlending = "False"
mupen64plus-EnableLODEmulation = "True"
mupen64plus-EnableNativeResFactor = "1"
mupen64plus-EnableNativeResTexrects = "Optimized"
mupen64plus-EnableOverscan = "Enabled"
mupen64plus-EnableTexCoordBounds = "False"
mupen64plus-EnableTextureCache = "True"
mupen64plus-ForceDisableExtraMem = "False"
mupen64plus-FrameDuping = "True"
mupen64plus-Framerate = "Original"
mupen64plus-FXAA = "0"
mupen64plus-GLideN64IniBehaviour = "late"
mupen64plus-HybridFilter = "True"
mupen64plus-IgnoreTLBExceptions = "False"
mupen64plus-l-cbutton = "C2"
mupen64plus-MaxHiResTxVramLimit = "0"
mupen64plus-MaxTxCacheSize = "8000"
mupen64plus-MultiSampling = "0"
mupen64plus-OverscanBottom = "0"
mupen64plus-OverscanLeft = "0"
mupen64plus-OverscanRight = "0"
mupen64plus-OverscanTop = "0"
mupen64plus-pak1 = "memory"
mupen64plus-pak2 = "none"
mupen64plus-pak3 = "none"
mupen64plus-pak4 = "none"
mupen64plus-r-cbutton = "C1"
mupen64plus-rdp-plugin = "gliden64"
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
mupen64plus-rsp-plugin = "hle"
mupen64plus-ThreadedRenderer = "True"
mupen64plus-txCacheCompression = "True"
mupen64plus-txEnhancementMode = "None"
mupen64plus-txFilterIgnoreBG = "True"
mupen64plus-txFilterMode = "None"
mupen64plus-txHiresEnable = "False"
mupen64plus-txHiresFullAlphaChannel = "False"
mupen64plus-u-cbutton = "C4"
mupen64plus-virefresh = "Auto"
pcsx_rearmed_analog_axis_modifier = "circle"
pcsx_rearmed_async_cd = "sync"
pcsx_rearmed_bios = "auto"

View file

@ -1,3 +1,65 @@
mupen64plus-alt-map = "False"
mupen64plus-aspect = "4:3"
mupen64plus-astick-deadzone = "15"
mupen64plus-astick-sensitivity = "100"
mupen64plus-BackgroundMode = "Stripped"
mupen64plus-BilinearMode = "standard"
mupen64plus-CorrectTexrectCoords = "Auto"
mupen64plus-CountPerOp = "0"
mupen64plus-CountPerOpDenomPot = "0"
mupen64plus-cpucore = "dynamic_recompiler"
mupen64plus-d-cbutton = "C3"
mupen64plus-DitheringPattern = "True"
mupen64plus-DitheringQuantization = "True"
mupen64plus-EnableCopyAuxToRDRAM = "True"
mupen64plus-EnableCopyColorToRDRAM = "Async"
mupen64plus-EnableCopyDepthToRDRAM = "Software"
mupen64plus-EnableEnhancedHighResStorage = "False"
mupen64plus-EnableEnhancedTextureStorage = "False"
mupen64plus-EnableFBEmulation = "True"
mupen64plus-EnableFragmentDepthWrite = "True"
mupen64plus-EnableHiResAltCRC = "False"
mupen64plus-EnableHWLighting = "False"
mupen64plus-EnableInaccurateTextureCoordinates = "False"
mupen64plus-EnableLegacyBlending = "False"
mupen64plus-EnableLODEmulation = "True"
mupen64plus-EnableNativeResFactor = "1"
mupen64plus-EnableNativeResTexrects = "Optimized"
mupen64plus-EnableOverscan = "Enabled"
mupen64plus-EnableTexCoordBounds = "False"
mupen64plus-EnableTextureCache = "True"
mupen64plus-ForceDisableExtraMem = "False"
mupen64plus-FrameDuping = "True"
mupen64plus-Framerate = "Original"
mupen64plus-FXAA = "0"
mupen64plus-GLideN64IniBehaviour = "late"
mupen64plus-HybridFilter = "True"
mupen64plus-IgnoreTLBExceptions = "False"
mupen64plus-l-cbutton = "C2"
mupen64plus-MaxHiResTxVramLimit = "0"
mupen64plus-MaxTxCacheSize = "8000"
mupen64plus-MultiSampling = "0"
mupen64plus-OverscanBottom = "0"
mupen64plus-OverscanLeft = "0"
mupen64plus-OverscanRight = "0"
mupen64plus-OverscanTop = "0"
mupen64plus-pak1 = "memory"
mupen64plus-pak2 = "none"
mupen64plus-pak3 = "none"
mupen64plus-pak4 = "none"
mupen64plus-r-cbutton = "C1"
mupen64plus-rdp-plugin = "gliden64"
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
mupen64plus-rsp-plugin = "hle"
mupen64plus-ThreadedRenderer = "True"
mupen64plus-txCacheCompression = "True"
mupen64plus-txEnhancementMode = "None"
mupen64plus-txFilterIgnoreBG = "True"
mupen64plus-txFilterMode = "None"
mupen64plus-txHiresEnable = "False"
mupen64plus-txHiresFullAlphaChannel = "False"
mupen64plus-u-cbutton = "C4"
mupen64plus-virefresh = "Auto"
pcsx_rearmed_analog_axis_modifier = "circle"
pcsx_rearmed_async_cd = "sync"
pcsx_rearmed_bios = "auto"

View file

@ -1,3 +1,65 @@
mupen64plus-alt-map = "False"
mupen64plus-aspect = "4:3"
mupen64plus-astick-deadzone = "15"
mupen64plus-astick-sensitivity = "100"
mupen64plus-BackgroundMode = "Stripped"
mupen64plus-BilinearMode = "standard"
mupen64plus-CorrectTexrectCoords = "Auto"
mupen64plus-CountPerOp = "0"
mupen64plus-CountPerOpDenomPot = "0"
mupen64plus-cpucore = "dynamic_recompiler"
mupen64plus-d-cbutton = "C3"
mupen64plus-DitheringPattern = "True"
mupen64plus-DitheringQuantization = "True"
mupen64plus-EnableCopyAuxToRDRAM = "True"
mupen64plus-EnableCopyColorToRDRAM = "Async"
mupen64plus-EnableCopyDepthToRDRAM = "Software"
mupen64plus-EnableEnhancedHighResStorage = "False"
mupen64plus-EnableEnhancedTextureStorage = "False"
mupen64plus-EnableFBEmulation = "True"
mupen64plus-EnableFragmentDepthWrite = "True"
mupen64plus-EnableHiResAltCRC = "False"
mupen64plus-EnableHWLighting = "False"
mupen64plus-EnableInaccurateTextureCoordinates = "False"
mupen64plus-EnableLegacyBlending = "False"
mupen64plus-EnableLODEmulation = "True"
mupen64plus-EnableNativeResFactor = "1"
mupen64plus-EnableNativeResTexrects = "Optimized"
mupen64plus-EnableOverscan = "Enabled"
mupen64plus-EnableTexCoordBounds = "False"
mupen64plus-EnableTextureCache = "True"
mupen64plus-ForceDisableExtraMem = "False"
mupen64plus-FrameDuping = "True"
mupen64plus-Framerate = "Original"
mupen64plus-FXAA = "0"
mupen64plus-GLideN64IniBehaviour = "late"
mupen64plus-HybridFilter = "True"
mupen64plus-IgnoreTLBExceptions = "False"
mupen64plus-l-cbutton = "C2"
mupen64plus-MaxHiResTxVramLimit = "0"
mupen64plus-MaxTxCacheSize = "8000"
mupen64plus-MultiSampling = "0"
mupen64plus-OverscanBottom = "0"
mupen64plus-OverscanLeft = "0"
mupen64plus-OverscanRight = "0"
mupen64plus-OverscanTop = "0"
mupen64plus-pak1 = "memory"
mupen64plus-pak2 = "none"
mupen64plus-pak3 = "none"
mupen64plus-pak4 = "none"
mupen64plus-r-cbutton = "C1"
mupen64plus-rdp-plugin = "gliden64"
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
mupen64plus-rsp-plugin = "hle"
mupen64plus-ThreadedRenderer = "True"
mupen64plus-txCacheCompression = "True"
mupen64plus-txEnhancementMode = "None"
mupen64plus-txFilterIgnoreBG = "True"
mupen64plus-txFilterMode = "None"
mupen64plus-txHiresEnable = "False"
mupen64plus-txHiresFullAlphaChannel = "False"
mupen64plus-u-cbutton = "C4"
mupen64plus-virefresh = "Auto"
pcsx_rearmed_analog_axis_modifier = "circle"
pcsx_rearmed_async_cd = "sync"
pcsx_rearmed_bios = "auto"

View file

@ -1,3 +1,65 @@
mupen64plus-alt-map = "False"
mupen64plus-aspect = "4:3"
mupen64plus-astick-deadzone = "15"
mupen64plus-astick-sensitivity = "100"
mupen64plus-BackgroundMode = "Stripped"
mupen64plus-BilinearMode = "standard"
mupen64plus-CorrectTexrectCoords = "Auto"
mupen64plus-CountPerOp = "0"
mupen64plus-CountPerOpDenomPot = "0"
mupen64plus-cpucore = "dynamic_recompiler"
mupen64plus-d-cbutton = "C3"
mupen64plus-DitheringPattern = "True"
mupen64plus-DitheringQuantization = "True"
mupen64plus-EnableCopyAuxToRDRAM = "True"
mupen64plus-EnableCopyColorToRDRAM = "Async"
mupen64plus-EnableCopyDepthToRDRAM = "Software"
mupen64plus-EnableEnhancedHighResStorage = "False"
mupen64plus-EnableEnhancedTextureStorage = "False"
mupen64plus-EnableFBEmulation = "True"
mupen64plus-EnableFragmentDepthWrite = "True"
mupen64plus-EnableHiResAltCRC = "False"
mupen64plus-EnableHWLighting = "False"
mupen64plus-EnableInaccurateTextureCoordinates = "False"
mupen64plus-EnableLegacyBlending = "False"
mupen64plus-EnableLODEmulation = "True"
mupen64plus-EnableNativeResFactor = "1"
mupen64plus-EnableNativeResTexrects = "Optimized"
mupen64plus-EnableOverscan = "Enabled"
mupen64plus-EnableTexCoordBounds = "False"
mupen64plus-EnableTextureCache = "True"
mupen64plus-ForceDisableExtraMem = "False"
mupen64plus-FrameDuping = "True"
mupen64plus-Framerate = "Original"
mupen64plus-FXAA = "0"
mupen64plus-GLideN64IniBehaviour = "late"
mupen64plus-HybridFilter = "True"
mupen64plus-IgnoreTLBExceptions = "False"
mupen64plus-l-cbutton = "C2"
mupen64plus-MaxHiResTxVramLimit = "0"
mupen64plus-MaxTxCacheSize = "8000"
mupen64plus-MultiSampling = "0"
mupen64plus-OverscanBottom = "0"
mupen64plus-OverscanLeft = "0"
mupen64plus-OverscanRight = "0"
mupen64plus-OverscanTop = "0"
mupen64plus-pak1 = "memory"
mupen64plus-pak2 = "none"
mupen64plus-pak3 = "none"
mupen64plus-pak4 = "none"
mupen64plus-r-cbutton = "C1"
mupen64plus-rdp-plugin = "gliden64"
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
mupen64plus-rsp-plugin = "hle"
mupen64plus-ThreadedRenderer = "True"
mupen64plus-txCacheCompression = "True"
mupen64plus-txEnhancementMode = "None"
mupen64plus-txFilterIgnoreBG = "True"
mupen64plus-txFilterMode = "None"
mupen64plus-txHiresEnable = "False"
mupen64plus-txHiresFullAlphaChannel = "False"
mupen64plus-u-cbutton = "C4"
mupen64plus-virefresh = "Auto"
pcsx_rearmed_analog_axis_modifier = "circle"
pcsx_rearmed_async_cd = "sync"
pcsx_rearmed_bios = "auto"

View file

@ -1,3 +1,65 @@
mupen64plus-alt-map = "False"
mupen64plus-aspect = "4:3"
mupen64plus-astick-deadzone = "15"
mupen64plus-astick-sensitivity = "100"
mupen64plus-BackgroundMode = "Stripped"
mupen64plus-BilinearMode = "standard"
mupen64plus-CorrectTexrectCoords = "Auto"
mupen64plus-CountPerOp = "0"
mupen64plus-CountPerOpDenomPot = "0"
mupen64plus-cpucore = "dynamic_recompiler"
mupen64plus-d-cbutton = "C3"
mupen64plus-DitheringPattern = "True"
mupen64plus-DitheringQuantization = "True"
mupen64plus-EnableCopyAuxToRDRAM = "True"
mupen64plus-EnableCopyColorToRDRAM = "Async"
mupen64plus-EnableCopyDepthToRDRAM = "Software"
mupen64plus-EnableEnhancedHighResStorage = "False"
mupen64plus-EnableEnhancedTextureStorage = "False"
mupen64plus-EnableFBEmulation = "True"
mupen64plus-EnableFragmentDepthWrite = "True"
mupen64plus-EnableHiResAltCRC = "False"
mupen64plus-EnableHWLighting = "False"
mupen64plus-EnableInaccurateTextureCoordinates = "False"
mupen64plus-EnableLegacyBlending = "False"
mupen64plus-EnableLODEmulation = "True"
mupen64plus-EnableNativeResFactor = "1"
mupen64plus-EnableNativeResTexrects = "Optimized"
mupen64plus-EnableOverscan = "Enabled"
mupen64plus-EnableTexCoordBounds = "False"
mupen64plus-EnableTextureCache = "True"
mupen64plus-ForceDisableExtraMem = "False"
mupen64plus-FrameDuping = "True"
mupen64plus-Framerate = "Original"
mupen64plus-FXAA = "0"
mupen64plus-GLideN64IniBehaviour = "late"
mupen64plus-HybridFilter = "True"
mupen64plus-IgnoreTLBExceptions = "False"
mupen64plus-l-cbutton = "C2"
mupen64plus-MaxHiResTxVramLimit = "0"
mupen64plus-MaxTxCacheSize = "8000"
mupen64plus-MultiSampling = "0"
mupen64plus-OverscanBottom = "0"
mupen64plus-OverscanLeft = "0"
mupen64plus-OverscanRight = "0"
mupen64plus-OverscanTop = "0"
mupen64plus-pak1 = "memory"
mupen64plus-pak2 = "none"
mupen64plus-pak3 = "none"
mupen64plus-pak4 = "none"
mupen64plus-r-cbutton = "C1"
mupen64plus-rdp-plugin = "gliden64"
mupen64plus-RDRAMImageDitheringMode = "BlueNoise"
mupen64plus-rsp-plugin = "hle"
mupen64plus-ThreadedRenderer = "True"
mupen64plus-txCacheCompression = "True"
mupen64plus-txEnhancementMode = "None"
mupen64plus-txFilterIgnoreBG = "True"
mupen64plus-txFilterMode = "None"
mupen64plus-txHiresEnable = "False"
mupen64plus-txHiresFullAlphaChannel = "False"
mupen64plus-u-cbutton = "C4"
mupen64plus-virefresh = "Auto"
pcsx_rearmed_analog_axis_modifier = "circle"
pcsx_rearmed_async_cd = "sync"
pcsx_rearmed_bios = "auto"

View file

@ -1173,11 +1173,11 @@
<emulators>
<emulator name="retroarch">
<cores>
<core default="true">parallel_n64_glide64</core>
<core>parallel_n64_glide64</core>
<core>parallel_n64_rice</core>
<core>parallel_n64_gln64</core>
<core>mupen64plus</core>
<core>mupen64plus_next</core>
<core default="true">mupen64plus_next</core>
</cores>
</emulator>
<emulator name="mupen64plussa">