Merge pull request #66 from KeyserSoze1/supermodel_config
Supermodel config
This commit is contained in:
commit
bb833c2bea
6 changed files with 549 additions and 26 deletions
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;;
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;; Supermodel Configuration File
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;; Default settings.
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;;
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;
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; Quick Overview
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; --------------
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;
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; All settings are case sensitive. Numbers must be integers. Check your
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; spelling carefully because invalid settings are silently ignored. To verify
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; that your settings are being parsed correctly, check the contents of
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; Supermodel.log.
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;
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; Global options apply to all games. To create configuration profiles for
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; individual games, place settings under sections with the same name as the
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; corresponding MAME ROM set, like so:
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;
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; ; Scud Race
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; [ scud ]
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;
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; SoundVolume = 50
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; MusicVolume = 200
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; ; ... etc. ...
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;
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; For a list of all valid settings, please consult README.txt. Only default
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; inputs are assigned here.
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;
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[ Global ]
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; Graphics
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New3DEngine = false
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QuadRendering = false
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WideScreen = false
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Stretch = false
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WideBackground = false
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XResolution = 1920
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YResolution = 1080
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Fullscreen = 1
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ForceFeedback = 1
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Throttle = 1
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; Refresh rate (milliHertz accuracy). Actual Model 3 refresh rate is 57.524 Hz
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; but this can cause judder so we use 60 Hz by default.
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RefreshRate = 60.000
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; Legacy SCSP DSP implementation for games that do not play well with the newer
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; one (e.g., Fighting Vipers 2)
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LegacySoundDSP = false
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; Network board
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Network = false
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SimulateNet = true
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PortIn = 1970
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PortOut = 1971
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AddressOut = "127.0.0.1"
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InputJoy1XDeadZone = 5
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InputJoy1YDeadZone = 5
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; Common
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InputUIExit = "KEY_ESCAPE,JOY1_BUTTON10+JOY1_BUTTON9"
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InputUIPause = "JOY1_BUTTON10+JOY1_BUTTON8"
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InputUISelectCrosshairs = "JOY1_BUTTON10+JOY1_BUTTON2"
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InputUISaveState = "KEY_9,JOY1_BUTTON10+JOY1_BUTTON7"
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InputUILoadState = "KEY_0,JOY1_BUTTON10+JOY1_BUTTON6"
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InputStart1 = "KEY_1,JOY1_BUTTON9"
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InputStart2 = "KEY_2,JOY2_BUTTON10"
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InputCoin1 = "KEY_3,KEY_ALT,JOY1_BUTTON8"
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InputCoin2 = "KEY_4,JOY2_BUTTON9"
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InputServiceA = "KEY_5,JOY1_BUTTON10+JOY1_BUTTON5"
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InputServiceB = "KEY_7,JOY1_BUTTON10+JOY1_BUTTON1"
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InputTestA = "KEY_6,JOY1_BUTTON10+JOY1_BUTTON4"
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InputTestB = "KEY_8,JOY1_BUTTON10+JOY1_BUTTON2"
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; 4-way digital joysticks
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InputJoyUp = "KEY_UP,JOY1_UP"
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InputJoyDown = "KEY_DOWN,JOY1_DOWN"
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InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
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InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
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InputJoyUp2 = "JOY2_UP"
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InputJoyDown2 = "JOY2_DOWN"
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InputJoyLeft2 = "JOY2_LEFT"
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InputJoyRight2 = "JOY2_RIGHT"
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; Fighting game buttons
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InputPunch = "KEY_A,JOY1_BUTTON1"
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InputKick = "KEY_S,JOY1_BUTTON2"
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InputGuard = "KEY_D,JOY1_BUTTON4"
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InputEscape = "KEY_F,JOY1_BUTTON5"
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InputPunch2 = "JOY2_BUTTON1"
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InputKick2 = "JOY2_BUTTON2"
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InputGuard2 = "JOY2_BUTTON3"
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InputEscape2 = "JOY2_BUTTON4"
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; Spikeout buttons
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InputShift = "KEY_A,JOY1_BUTTON1"
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InputBeat = "KEY_S,JOY1_BUTTON2"
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InputCharge = "KEY_D,JOY1_BUTTON4"
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InputJump = "KEY_F,JOY1_BUTTON5"
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; Virtua Striker buttons
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InputShortPass = "KEY_A,JOY1_BUTTON1"
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InputLongPass = "KEY_S,JOY1_BUTTON2"
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InputShoot = "KEY_D,JOY1_BUTTON4"
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InputShortPass2 = "JOY2_BUTTON1"
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InputLongPass2 = "JOY2_BUTTON2"
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InputShoot2 = "JOY2_BUTTON3"
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; Steering wheel
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InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
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InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
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InputSteering = "JOY1_YAXIS" ; analog, full steering range
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; Pedals
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InputAccelerator = "KEY_UP,JOY1_RZAXIS_NEG"
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InputBrake = "KEY_DOWN,JOY1_ZAXIS_NEG"
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; Up/down shifter manual transmission (all racers)
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InputGearShiftUp = "KEY_Y,JOY1_BUTTON6" ; sequential shift up
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InputGearShiftDown = "KEY_H,JOY1_BUTTON7" ; sequential shift down
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; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
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InputGearShift1 = "KEY_Q,JOY1_RYAXIS_NEG"
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InputGearShift2 = "KEY_W,JOY1_RYAXIS_POS"
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InputGearShift3 = "KEY_E,JOY1_RXAXIS_NEG"
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InputGearShift4 = "KEY_R,JOY1_RXAXIS_POS"
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InputGearShiftN = "KEY_T"
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; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
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InputVR1 = "KEY_A,JOY1_BUTTON1"
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InputVR2 = "KEY_S,JOY1_BUTTON2"
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InputVR3 = "KEY_D,JOY1_BUTTON4"
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InputVR4 = "KEY_F,JOY1_BUTTON5"
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; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
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InputViewChange = "KEY_A,JOY1_BUTTON1"
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; Handbrake (Dirt Devils, Sega Rally 2)
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InputHandBrake = "KEY_S,JOY1_BUTTON2"
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; Harley-Davidson controls
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InputRearBrake = "KEY_S,JOY1_BUTTON2"
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InputMusicSelect = "KEY_D,JOY1_BUTTON4"
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; Virtual On macros
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InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
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InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
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InputTwinJoyForward = "KEY_UP,JOY1_XAXIS_POS"
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InputTwinJoyReverse = "KEY_DOWN,JOY1_XAXIS_NEG"
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InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_YAXIS_NEG"
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InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_YAXIS_POS"
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InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
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InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
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; Virtual On individual joystick mapping
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InputTwinJoyLeft1 = "NONE"
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InputTwinJoyLeft2 = "NONE"
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InputTwinJoyRight1 = "NONE"
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InputTwinJoyRight2 = "NONE"
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InputTwinJoyUp1 = "NONE"
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InputTwinJoyUp2 = "NONE"
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InputTwinJoyDown1 = "NONE"
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InputTwinJoyDown2 = "NONE"
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; Virtual On buttons
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InputTwinJoyShot1 = "KEY_A,JOY1_ZAXIS_NEG"
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InputTwinJoyShot2 = "KEY_S,JOY1_RZAXIS_NEG"
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InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON6"
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InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON7"
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; Analog joystick (Star Wars Trilogy)
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InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
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InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
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InputAnalogJoyUp = "KEY_UP" ; digital, move up
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InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
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InputAnalogJoyX = "JOY1_YAXIS,MOUSE1_XAXIS_INV" ; analog, full X axis
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InputAnalogJoyY = "JOY1_XAXIS_INV,MOUSE1_YAXIS_INV" ; analog, full Y axis
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InputAnalogJoyTrigger = "KEY_A,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"
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InputAnalogJoyEvent = "KEY_S,JOY1_BUTTON2,MOUSE1_RIGHT_BUTTON"
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InputAnalogJoyTrigger2 = "KEY_D,JOY1_BUTTON5"
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InputAnalogJoyEvent2 = "JOY1_BUTTON4"
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; Light guns (Lost World)
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InputGunLeft = "KEY_LEFT" ; digital, move gun left
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InputGunRight = "KEY_RIGHT" ; digital, move gun right
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InputGunUp = "KEY_UP" ; digital, move gun up
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InputGunDown = "KEY_DOWN" ; digital, move gun down
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InputGunX = "JOY1_YAXIS" ; analog, full X axis
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InputGunY = "JOY1_XAXIS_INV" ; analog, full Y axis
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InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"
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InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE1_RIGHT_BUTTON" ; point off-screen
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InputAutoTrigger = 1 ; automatic reload when off-screen
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InputGunLeft2 = "NONE"
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InputGunRight2 = "NONE"
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InputGunUp2 = "NONE"
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InputGunDown2 = "NONE"
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InputGunX2 = "JOY2_XAXIS,MOUSE2_XAXIS"
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InputGunY2 = "JOY2_YAXIS,MOUSE2_YAXIS"
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InputTrigger2 = "JOY2_BUTTON1,MOUSE2_LEFT_BUTTON"
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InputOffscreen2 = "JOY2_BUTTON2,MOUSE2_RIGHT_BUTTON"
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InputAutoTrigger2 = 1
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; Analog guns (Ocean Hunter, LA Machineguns)
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InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left
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InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right
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InputAnalogGunUp = "KEY_UP" ; digital, move gun up
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InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down
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InputAnalogGunX = "JOY1_YAXIS" ; analog, full X axis
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InputAnalogGunY = "JOY1_XAXIS_INV" ; analog, full Y axis
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InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"
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InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE1_RIGHT_BUTTON"
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InputAnalogGunLeft2 = "NONE"
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InputAnalogGunRight2 = "NONE"
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InputAnalogGunUp2 = "NONE"
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InputAnalogGunDown2 = "NONE"
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InputAnalogGunX2 = "MOUSE2_XAXIS"
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InputAnalogGunY2 = "MOUSE2_YAXIS"
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InputAnalogTriggerLeft2 = "MOUSE2_LEFT_BUTTON"
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InputAnalogTriggerRight2 = "MOUSE2_RIGHT_BUTTON"
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; Ski Champ controls
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InputSkiLeft = "KEY_LEFT"
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InputSkiRight = "KEY_RIGHT"
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InputSkiUp = "KEY_UP"
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InputSkiDown = "KEY_DOWN"
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InputSkiX = "JOY1_YAXIS"
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InputSkiY = "JOY1_XAXIS_INV"
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InputSkiPollLeft = "KEY_A,JOY1_ZAXIS_NEG"
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InputSkiPollRight = "KEY_S,JOY1_RZAXIS_NEG"
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InputSkiSelect1 = "KEY_Q,JOY1_BUTTON1"
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InputSkiSelect2 = "KEY_W,JOY1_BUTTON2"
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InputSkiSelect3 = "KEY_E,JOY1_BUTTON4"
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; Magical Truck Adventure controls
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InputMagicalLeverUp1 = "KEY_UP"
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InputMagicalLeverDown1 = "KEY_DOWN"
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InputMagicalLeverUp2 = "NONE"
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InputMagicalLeverDown2 = "NONE"
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InputMagicalLever1 = "JOY1_XAXIS"
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InputMagicalLever2 = "JOY2_YAXIS"
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InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
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InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
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; Sega Bass Fishing / Get Bass controls
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InputFishingRodLeft = "KEY_LEFT"
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InputFishingRodRight = "KEY_RIGHT"
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InputFishingRodUp = "KEY_UP"
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InputFishingRodDown = "KEY_DOWN"
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InputFishingStickLeft = "KEY_A"
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InputFishingStickRight = "KEY_D"
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InputFishingStickUp = "KEY_W"
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InputFishingStickDown = "KEY_S"
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InputFishingRodX = "JOY1_YAXIS"
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InputFishingRodY = "JOY1_XAXIS_INV"
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InputFishingStickX = "JOY1_RXAXIS"
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InputFishingStickY = "JOY1_RYAXIS"
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InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_NEG"
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InputFishingCast = "KEY_Z,JOY1_BUTTON1"
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InputFishingSelect = "KEY_X,JOY1_BUTTON2"
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InputFishingTension = "KEY_T,JOY1_RZAXIS_NEG"
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;Our non input settings...
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; Game specific settings
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;daytona 2 power edition
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[ dayto2pe ]
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PowerPCFrequency = 90
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EmulateDSB = 1
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;daytona 2: battle to the edge
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[ daytona2 ]
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PowerPCFrequency = 90
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EmulateDSB = 1
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;Dirt Devils (Export, Revision A)
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[ dirtdvls ]
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PowerPCFrequency = 60
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;Dirt Devils (Australia, Revision A)
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[ dirtdvlsa ]
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PowerPCFrequency = 60
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;Dirt Devils (German)
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[ dirtdvlsg ]
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PowerPCFrequency = 60
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;Dirt Devils (Japan, Revision A)
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[ dirtdvlsj ]
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PowerPCFrequency = 60
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;Emergency Call Ambulance (Export) - NOT WORKING PI
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[ eca ]
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;Emergency Call Ambulance (Japan) - NOIT WORKING PI
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[ ecaj ]
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;Emergency Call Ambulance (US location test?) - NOT WORKING PI
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[ ecap ]
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;Emergency Call Ambulance (USA) - NOT WORKING PI
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[ ecau ]
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;Fighting Vipers 2 (Japan, Revision A)
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[ fvipers2 ]
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PowerPCFrequency = 55
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;Fighting Vipers 2 (?)
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[ fvipers2o ]
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PowerPCFrequency = 48
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;Get Bass (?)
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[ getbass ]
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PowerPCFrequency = 30
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;Harley-Davidson and L.A. Riders (Revision B) - pi too slow
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[ harley ]
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PowerPCFrequency = 166
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;Harley-Davidson and L.A. Riders (Revision A) - pi too slow
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||||
[ harleya ]
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PowerPCFrequency = 166
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;L.A. Machineguns: Rage of the Machines (Japan)
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[ lamachin ]
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PowerPCFrequency = 40
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;Le Mans 24 (Revision B)
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[ lemans24 ]
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;The Lost World (Japan, Revision A)
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[ lostwsga ];The Lost World (Original Revision)
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PowerPCFrequency = 33
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[ lostwsgo ]
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PowerPCFrequency = 33
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||||
;Magical Truck Adventure (Japan)
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[ magtruck ]
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PowerPCFrequency = 40
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;The Ocean Hunter - Default works fine on pi
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[ oceanhun ]
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||||
MusicVolume = 200
|
||||
SoundVolume = 200
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||||
[ oceanhuna ]
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MusicVolume = 200
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||||
SoundVolume = 200
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||||
;Scud Race (Australia, Twin)
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||||
[ scud ]
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PowerPCFrequency = 35
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||||
MusicVolume = 200
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||||
EmulateDSB = 1
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||||
;Scud Race (Export, Twin)
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[ scuda ]
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PowerPCFrequency = 35
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||||
MusicVolume = 200
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||||
EmulateDSB = 1
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||||
;Scud Race (Japan, Deluxe)
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[ scudj ]
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PowerPCFrequency = 35
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||||
MusicVolume = 200
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||||
EmulateDSB = 1
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||||
;Scud Race Plus (Revision A)
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||||
[ scudplus ]
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||||
PowerPCFrequency = 35
|
||||
MusicVolume = 200
|
||||
EmulateDSB = 1
|
||||
;Scud Race Plus (?)
|
||||
[ scudplusa ]
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PowerPCFrequency = 35
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||||
MusicVolume = 200
|
||||
EmulateDSB = 1
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||||
;Ski Champ (Japan)
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||||
[ skichamp ]
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||||
;PowerPCFrequency = 43
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||||
PowerPCFrequency = 60
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||||
;Spikeout Final Edition (?) - too slow on pi
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||||
[ spikeofe ]
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||||
PowerPCFrequency = 100
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||||
EmulateDSB = 1
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||||
;Spikeout (Revision C)
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||||
[ spikeout ]
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||||
;PowerPCFrequency = 35
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||||
PowerPCFrequency = 55
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||||
EmulateDSB = 1
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||||
;Sega Rally 2 (?)
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||||
[ srally2 ]
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EmulateDSB = 1
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||||
PowerPCFrequency = 60
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||||
;Sega Rally 2 (Prototype)
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[ srally2p ]
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PowerPCFrequency = 48
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||||
EmulateDSB = 1
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||||
;Sega Rally 2 (Prototype Version A)
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[ srally2pa ]
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||||
PowerPCFrequency = 48
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||||
EmulateDSB = 1
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||||
;Sega Rally 2 (Deluxe)
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||||
[ srally2x ]
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||||
;Playable on pi but more slower down than srally2
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||||
PowerPCFrequency = 100
|
||||
EmulateDSB = 1
|
||||
;Star Wars Trilogy Arcade - Default works fine on pi
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||||
[ swtrilgy ]
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||||
;Star Wars Trilogy Arcade (?)
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||||
[ swtrilgya ]
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||||
;Star Wars Trilogy Arcade (?)
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||||
[ swtrilgyp ]
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||||
;Virtua Fighter 3 (Revision D)
|
||||
[ vf3 ]
|
||||
PowerPCFrequency = 40
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||||
;PowerPCFrequency = 100
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||||
;Virtua Fighter 3 (Revision A)
|
||||
[ vf3a ]
|
||||
PowerPCFrequency = 40
|
||||
;Virtua Fighter 3 (Revision C)
|
||||
[ vf3c ]
|
||||
PowerPCFrequency = 40
|
||||
;Virtua Fighter 3 Team Battle (?)
|
||||
[ vf3tb ]
|
||||
PowerPCFrequency = 40
|
||||
;Virtual On 2: Oratorio Tangram (Revision B)
|
||||
[ von2 ]
|
||||
PowerPCFrequency = 30
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||||
;Virtual On 2: Oratorio Tangram (Ver 5.4g)
|
||||
[ von254g ]
|
||||
PowerPCFrequency = 30
|
||||
;Virtual On 2: Oratorio Tangram (Revision A)
|
||||
[ von2a ]
|
||||
PowerPCFrequency = 30
|
||||
;Virtual On 2: Oratorio Tangram (?)
|
||||
[ von2o ]
|
||||
PowerPCFrequency = 35
|
||||
;Virtua Striker 2 (Step 2.0) - no special settings
|
||||
[ vs2 ]
|
||||
;Virtua Striker 2 (Step 1.5) - no special settings
|
||||
[ vs215 ]
|
||||
;Virtua Striker 2 (Step 1.5, older) - no special settings
|
||||
[ vs215o ]
|
||||
;Virtua Striker 2 '98 (Step 2.0) - no special settings
|
||||
[ vs298 ]
|
||||
;Virtua Striker 2 '98 (Step 1.5) - no special settings
|
||||
[ vs29815 ]
|
||||
;Virtua Striker 2 '99 (?)
|
||||
[ vs299 ]
|
||||
;Virtua Striker 2 '99 (Step 1.5)
|
||||
[ vs29915 ]
|
||||
;Virtua Striker 2 '99 (Revision A)
|
||||
[ vs299a ]
|
||||
;Virtua Striker 2 '99 (Revision B)
|
||||
[ vs299b ]
|
||||
;Virtua Striker 2 '99.1 (Revision B)
|
|
@ -24,26 +24,13 @@ esac
|
|||
|
||||
PKG_MAKE_OPTS="NET_BOARD=1"
|
||||
|
||||
pre_configure_target() {
|
||||
pre_patch() {
|
||||
cp ${PKG_BUILD}/Makefiles/Makefile.UNIX ${PKG_BUILD}/Makefile
|
||||
}
|
||||
|
||||
post_patch() {
|
||||
# Add proper include directory
|
||||
sed -e "s+-DGLEW_STATIC+-I${SYSROOT_PREFIX}/usr/include -DGLEW_STATIC+g" -i ${PKG_BUILD}/Makefiles/Rules.inc
|
||||
|
||||
# Fix to allow cross-compiling
|
||||
sed 's+ARCH = -march=native+ARCH = -DSDL_DISABLE_IMMINTRIN_H+g' -i ${PKG_BUILD}/Makefiles/Rules.inc
|
||||
|
||||
# This file needs to be compiled for the Host system to run. Hard coding gcc for now.
|
||||
sed 's+$(SILENT)$(CC) $< $(CFLAGS)+$(SILENT)gcc $< $(CFLAGS) -march=native+g' -i ${PKG_BUILD}/Makefiles/Rules.inc
|
||||
sed 's+$(SILENT)$(LD) $(MUSASHI_LDFLAGS)+$(SILENT)gcc $(MUSASHI_LDFLAGS)+g' -i ${PKG_BUILD}/Makefiles/Rules.inc
|
||||
|
||||
# More fixes for cross compilation.
|
||||
sed 's+CC = gcc+ +g' -i ${PKG_BUILD}/Makefile
|
||||
sed 's/CXX = g++/ /g' -i ${PKG_BUILD}/Makefile
|
||||
sed 's+LD = gcc+ +g' -i ${PKG_BUILD}/Makefile
|
||||
|
||||
# Use the compiler to link vs ld as the original Makefile intended and cross compiler fixes above changed.
|
||||
sed 's+$(SILENT)$(LD) $(OBJ_FILES) $(LDFLAGS)+$(SILENT)$(CC) $(OBJ_FILES) $(LDFLAGS)+g' -i ${PKG_BUILD}/Makefiles/Rules.inc
|
||||
sed -e "s+MUSASHI_CFLAGS =+MUSASHI_CFLAGS = -I${SYSROOT_PREFIX}/usr/include+g" -i ${PKG_BUILD}/Makefiles/Rules.inc
|
||||
}
|
||||
|
||||
makeinstall_target() {
|
||||
|
@ -54,5 +41,5 @@ makeinstall_target() {
|
|||
mkdir -p ${INSTALL}/usr/config/supermodel
|
||||
mkdir -p ${INSTALL}/usr/config/supermodel/Config
|
||||
cp ${PKG_BUILD}/Config/Games.xml ${INSTALL}/usr/config/supermodel/Config
|
||||
cp ${PKG_BUILD}/Config/Supermodel.ini ${INSTALL}/usr/config/supermodel/Config
|
||||
cp -r ${PKG_DIR}/config/${DEVICE}/* ${INSTALL}/usr/config/supermodel/Config
|
||||
}
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
--- a/Makefile 2023-04-02 07:03:17.000000000 -0400
|
||||
+++ b/Makefile 2024-04-05 13:57:55.702281044 -0400
|
||||
@@ -47,9 +47,9 @@
|
||||
#
|
||||
# Toolchain
|
||||
#
|
||||
-CC = gcc
|
||||
-CXX = g++
|
||||
-LD = gcc
|
||||
+
|
||||
+
|
||||
+
|
||||
|
||||
#
|
||||
# SDL
|
||||
--- a/Makefiles/Rules.inc 2024-04-05 13:49:40.615575984 -0400
|
||||
+++ b/Makefiles/Rules.inc 2024-04-05 13:13:09.405606344 -0400
|
||||
@@ -68,7 +68,7 @@
|
||||
#
|
||||
# Compiler options
|
||||
#
|
||||
-ARCH = -march=native
|
||||
+ARCH = -DSDL_DISABLE_IMMINTRIN_H
|
||||
OPT = -O3
|
||||
WARN = -Wall
|
||||
CSTD = -std=iso9899:2011
|
||||
@@ -242,7 +242,7 @@
|
||||
$(BIN_DIR)/$(OUTFILE): $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
|
||||
$(info --------------------------------------------------------------------------------)
|
||||
$(info Linking Supermodel : $(BIN_DIR)/$(OUTFILE))
|
||||
- $(SILENT)$(LD) $(OBJ_FILES) $(LDFLAGS)
|
||||
+ $(SILENT)$(CC) $(OBJ_FILES) $(LDFLAGS)
|
||||
$(info --------------------------------------------------------------------------------)
|
||||
|
||||
$(BIN_DIR):
|
||||
@@ -305,9 +305,9 @@
|
||||
$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(info --------------------------------------------------------------------------------)
|
||||
$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
|
||||
- $(SILENT)$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
|
||||
+ $(SILENT)gcc $< $(CFLAGS) -march=native -o $(OBJ_DIR)/m68kmake.o
|
||||
$(info Linking : $(MUSASHI_OUTFILE))
|
||||
- $(SILENT)$(LD) $(MUSASHI_LDFLAGS)
|
||||
+ $(SILENT)gcc $(MUSASHI_LDFLAGS)
|
||||
|
||||
$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Generating 68K emulator: $@)
|
|
@ -41,6 +41,43 @@ else
|
|||
unset EMUPERF
|
||||
fi
|
||||
|
||||
#Emulation Station Features
|
||||
GAME=$(echo "${1}"| sed "s#^/.*/##")
|
||||
VSYNC=$(get_setting vsync segamodel3 "${GAME}")
|
||||
RESOLUTION=$(get_setting resolution segamodel3 "${GAME}")
|
||||
ENGINE=$(get_setting rendering_engine segamodel3 "${GAME}")
|
||||
|
||||
OPTIONS=
|
||||
|
||||
#VSYNC
|
||||
if [ "$VSYNC" = "true" ]
|
||||
then
|
||||
OPTIONS+=" -vsync"
|
||||
elif [ "$VSYNC" = "false" ]
|
||||
then
|
||||
OPTIONS+=" -no-vsync"
|
||||
fi
|
||||
|
||||
#ENGINE
|
||||
if [ "$ENGINE" = "1" ]
|
||||
then
|
||||
OPTIONS+=" -new3d"
|
||||
elif [ "$ENGINE" = "0" ]
|
||||
then
|
||||
OPTIONS+=" -legacy3d"
|
||||
fi
|
||||
|
||||
#RESOLUTION
|
||||
if [ "$RESOLUTION" = "1" ]
|
||||
then
|
||||
OPTIONS+=" -res=496,384"
|
||||
elif [ "$RESOLUTION" = "2" ]
|
||||
then
|
||||
OPTIONS+=" -res=992,768"
|
||||
else
|
||||
OPTIONS+=" -fullscreen"
|
||||
fi
|
||||
|
||||
cd ${CONFIG_DIR}
|
||||
echo "Command: supermodel "${1}" -fullscreen" >/var/log/exec.log 2>&1
|
||||
${EMUPERF} supermodel "${1}" -fullscreen >>/var/log/exec.log 2>&1 ||:
|
||||
echo "Command: supermodel "${1}" ${OPTIONS}" >/var/log/exec.log 2>&1
|
||||
${EMUPERF} supermodel "${1}" ${OPTIONS} >>/var/log/exec.log 2>&1 ||:
|
|
@ -764,11 +764,6 @@
|
|||
</cores>
|
||||
</emulator>
|
||||
<emulator name="pico-8" features="pixel_perfect" />
|
||||
<emulator name="supermodel">
|
||||
<cores>
|
||||
<core name="supermodel-sa" />
|
||||
</cores>
|
||||
</emulator>
|
||||
<emulator name="retroarch" features="ratio, smooth, shaders, pixel_perfect, latency_reduction, game_translation">
|
||||
<cores>
|
||||
<core name="2048" features="netplay, rewind, autosave" />
|
||||
|
@ -981,4 +976,25 @@
|
|||
</core>
|
||||
</cores>
|
||||
</emulator>
|
||||
<emulator name="supermodel">
|
||||
<cores>
|
||||
<core name="supermodel-sa">
|
||||
<features>
|
||||
<feature name="resolution">
|
||||
<choice name="Full (1395x1080)" value="0" />
|
||||
<choice name="1x (496x384)" value="1" />
|
||||
<choice name="2x (992x768)" value="2" />
|
||||
</feature>
|
||||
<feature name="vsync">
|
||||
<choice name="on" value="true" />
|
||||
<choice name="off" value="false" />
|
||||
</feature>
|
||||
<feature name="rendering engine">
|
||||
<choice name="legacy (default)" value="0" />
|
||||
<choice name="new" value="1" />
|
||||
</feature>
|
||||
</features>
|
||||
</core>
|
||||
</cores>
|
||||
</emulator>
|
||||
</features>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
# Copyright (C) 2023 JELOS (https://github.com/JustEnoughLinuxOS)
|
||||
|
||||
PKG_NAME="es-theme-art-book-next"
|
||||
PKG_VERSION="3c1df8c56cbe1ca476531da14c01af77aa9092a4"
|
||||
PKG_VERSION="9709a73be65faab5cb18d38de5fc0298aec7fcd6"
|
||||
PKG_ARCH="any"
|
||||
PKG_LICENSE="CUSTOM"
|
||||
PKG_SITE="https://github.com/anthonycaccese/art-book-next-jelos"
|
||||
|
|
Loading…
Reference in a new issue