Add a guard to lzdoom so it doesn't error if a config directory is missing.
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91cef8b5a2
commit
c0790fc46f
1 changed files with 12 additions and 9 deletions
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@ -30,18 +30,21 @@ makeinstall_host() {
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pre_configure_target() {
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pre_configure_target() {
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PKG_CMAKE_OPTS_TARGET=" -DNO_GTK=ON \
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PKG_CMAKE_OPTS_TARGET=" -DNO_GTK=ON \
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-DFORCE_CROSSCOMPILE=ON \
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-DFORCE_CROSSCOMPILE=ON \
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-DIMPORT_EXECUTABLES=$PKG_BUILD/.$HOST_NAME/ImportExecutables.cmake \
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-DIMPORT_EXECUTABLES=${PKG_BUILD}/.$HOST_NAME/ImportExecutables.cmake \
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-DCMAKE_BUILD_TYPE=Release"
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-DCMAKE_BUILD_TYPE=Release"
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}
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}
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makeinstall_target() {
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makeinstall_target() {
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mkdir -p $INSTALL/usr/bin
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mkdir -p ${INSTALL}/usr/bin
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cp $PKG_DIR/lzdoom.sh $INSTALL/usr/bin/
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cp ${PKG_DIR}/lzdoom.sh ${INSTALL}/usr/bin/
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cp $PKG_BUILD/.$TARGET_NAME/lzdoom $INSTALL/usr/bin
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cp ${PKG_BUILD}/.$TARGET_NAME/lzdoom ${INSTALL}/usr/bin
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mkdir -p $INSTALL/usr/config/game/lzdoom
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mkdir -p ${INSTALL}/usr/config/game/lzdoom
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cp $PKG_DIR/config/${DEVICE}/* $INSTALL/usr/config/game/lzdoom
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if [ -d "${PKG_DIR}/config/${DEVICE}" ]
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cp $PKG_BUILD/.$TARGET_NAME/*.pk3 $INSTALL/usr/config/game/lzdoom
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then
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cp -r $PKG_BUILD/.$TARGET_NAME/soundfonts $INSTALL/usr/config/game/lzdoom
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cp ${PKG_DIR}/config/${DEVICE}/* ${INSTALL}/usr/config/game/lzdoom
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cp -r $PKG_BUILD/.$TARGET_NAME/fm_banks $INSTALL/usr/config/game/lzdoom
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fi
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cp ${PKG_BUILD}/.$TARGET_NAME/*.pk3 ${INSTALL}/usr/config/game/lzdoom
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cp -r ${PKG_BUILD}/.$TARGET_NAME/soundfonts ${INSTALL}/usr/config/game/lzdoom
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cp -r ${PKG_BUILD}/.$TARGET_NAME/fm_banks ${INSTALL}/usr/config/game/lzdoom
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}
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}
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