S922X input mapping
This commit is contained in:
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12 changed files with 138 additions and 139 deletions
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@ -11,4 +11,4 @@
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1900e7444b4800000111000034020000,rg552_joypad,platform:Linux,x:b2,a:b1,b:b0,y:b3,back:b8,start:b9,dpleft:b15,dpdown:b14,dpright:b16,dpup:b13,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,
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03001a3447616d65466f726365204100,GameForce ACE Gamepad,a:b1,b:b0,dpdown:b13,dpleft:b14,+lefty:-a1,-leftx:-a0,+leftx:+a0,-lefty:+a1,leftshoulder:b5,leftstick:b10,lefttrigger:-a2,dpright:b15,+righty:+a4,-rightx:-a3,+rightx:+a3,-righty:-a4,rightshoulder:b6,rightstick:b11,righttrigger:-a5,back:b7,guide:b9,start:b8,dpup:b12,x:b3,y:b4,platform:Linux,
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1900c3ea010000000100000001010000,odroidgo3_joypad,a:b1,b:b0,dpdown:b13,dpleft:b14,+lefty:+a1,-leftx:-a0,+leftx:+a0,-lefty:-a1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,dpright:b15,+righty:+a3,-rightx:-a2,+rightx:+a2,-righty:-a3,rightshoulder:b5,rightstick:b11,righttrigger:b7,back:b8,start:b9,dpup:b12,x:b2,y:b3,platform:Linux,
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03001354474f2d556c74726120476100,GO-Ultra Gamepad,a:b1,b:b0,dpdown:b15,dpleft:b16,+lefty:+a1,-leftx:-a0,+leftx:+a0,-lefty:-a1,leftshoulder:b5,leftstick:b12,lefttrigger:b7,dpright:b17,+righty:+a3,-rightx:-a2,+rightx:+a2,-righty:-a3,rightshoulder:b6,rightstick:b13,righttrigger:b8,back:b9,start:b10,dpup:b14,x:b3,y:b4,platform:Linux,
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03001354474f2d556c74726120476100,GO-Ultra Gamepad,a:b1,b:b0,dpdown:b15,dpleft:b16,guide:b11;+lefty:+a1,-leftx:-a0,+leftx:+a0,-lefty:-a1,leftshoulder:b5,leftstick:b12,lefttrigger:b7,dpright:b17,+righty:+a3,-rightx:-a2,+rightx:+a2,-righty:-a3,rightshoulder:b6,rightstick:b13,righttrigger:b8,back:b9,start:b10,dpup:b14,x:b3,y:b4,platform:Linux,
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@ -3,8 +3,8 @@ input_driver = "udev"
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input_b_btn = "0"
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input_a_btn = "1"
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input_x_btn = "2"
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input_y_btn = "3"
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input_x_btn = "3"
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input_y_btn = "4"
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input_l_btn = "5"
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input_r_btn = "6"
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input_l2_btn = "7"
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@ -38,8 +38,8 @@ input_exit_emulator_btn = "10"
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input_screenshot_btn = "0"
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input_pause_toggle_btn = "1"
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input_menu_toggle_btn = "2"
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input_fps_toggle_btn = "3"
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input_menu_toggle_btn = "3"
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input_fps_toggle_btn = "4"
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input_state_slot_increase_btn = "14"
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input_state_slot_decrease_btn = "15"
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@ -318,30 +318,29 @@ RawInput = false
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[Hotkeys]
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ToggleFullscreen =
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ToggleFullscreen =
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CycleAspectRatio = SDL-0/Guide & SDL-0/Y
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CycleInterlaceMode =
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CycleMipmapMode =
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GSDumpMultiFrame =
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CycleInterlaceMode =
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CycleMipmapMode =
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GSDumpMultiFrame =
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Screenshot = SDL-0/Guide & SDL-0/A
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GSDumpSingleFrame =
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ToggleSoftwareRendering =
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ZoomIn =
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ZoomOut =
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InputRecToggleMode =
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GSDumpSingleFrame =
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ToggleSoftwareRendering =
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ZoomIn =
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ZoomOut =
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InputRecToggleMode =
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LoadStateFromSlot = SDL-0/Guide & SDL-0/LeftShoulder
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SaveStateToSlot = SDL-0/Guide & SDL-0/RightShoulder
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NextSaveStateSlot =
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PreviousSaveStateSlot =
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NextSaveStateSlot =
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PreviousSaveStateSlot =
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OpenPauseMenu = SDL-0/Guide & SDL-0/X
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ToggleFrameLimit =
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TogglePause =
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ToggleSlowMotion =
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ToggleFrameLimit =
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TogglePause =
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ToggleSlowMotion =
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ToggleTurbo = SDL-0/Guide & SDL-0/+RightTrigger
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HoldTurbo =
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HoldTurbo =
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ResetVM = SDL-0/Guide & SDL-0/B
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[Pad]
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MultitapPort1 = false
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MultitapPort2 = false
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@ -373,7 +372,7 @@ L2 = SDL-0/+LeftTrigger
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R1 = SDL-0/RightShoulder
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R2 = SDL-0/+RightTrigger
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L3 = SDL-0/LeftStick
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R3 = SDL-0/RightStick
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R3 = SDL-0/RightStick & SDL-0/+RightY
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LUp = SDL-0/-LeftY
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LRight = SDL-0/+LeftX
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LDown = SDL-0/+LeftY
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@ -1,12 +1,12 @@
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[GCPad1]
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Device = evdev/0/GO-Ultra Gamepad
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Buttons/A = Button 0
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Buttons/B = Button 3
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Buttons/Start = Button 13
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Buttons/B = Button 4
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Buttons/Start = Button 10
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Buttons/X = Button 1
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Buttons/Y = Button 2
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Buttons/Z = Button 7
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Buttons/Hotkey = Button 17
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Buttons/Y = Button 3
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Buttons/Z = Button 8
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Buttons/Hotkey = Button 11
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C-Stick/Dead Zone = 25.000000000000000
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C-Stick/Down = Axis 3+
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C-Stick/Left = Axis 2-
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@ -14,10 +14,10 @@ C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000000000000
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C-Stick/Right = Axis 2+
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C-Stick/Up = Axis 3-
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D-Pad/Down = Button 9
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D-Pad/Left = Button 10
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D-Pad/Right = Button 11
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D-Pad/Up = Button 8
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D-Pad/Down = Button 15
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D-Pad/Left = Button 16
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D-Pad/Right = Button 14
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D-Pad/Up = Button 14
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Main Stick/Dead Zone = 25.000000000000000
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Main Stick/Down = Axis 1+
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Main Stick/Left = Axis 0-
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@ -25,5 +25,5 @@ Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000000000000
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Main Stick/Right = Axis 0+
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Main Stick/Up = Axis 1-
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Triggers/L = Button 4
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Triggers/R = Button 5
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Triggers/L = Button 5
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Triggers/R = Button 6
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@ -2,11 +2,11 @@
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Device = evdev/0/GO-Ultra Gamepad
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Buttons/A = Button 1
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Buttons/B = Button 0
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Buttons/Start = Button 13
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Buttons/X = Button 2
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Buttons/Y = Button 3
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Buttons/Z = Button 7
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Buttons/Hotkey = Button 17
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Buttons/Start = Button 10
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Buttons/X = Button 3
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Buttons/Y = Button 4
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Buttons/Z = Button 8
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Buttons/Hotkey = Button 11
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C-Stick/Dead Zone = 25.000000000000000
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C-Stick/Down = Axis 3+
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C-Stick/Left = Axis 2-
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@ -14,10 +14,10 @@ C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000000000000
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C-Stick/Right = Axis 2+
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C-Stick/Up = Axis 3-
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D-Pad/Down = Button 9
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D-Pad/Left = Button 10
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D-Pad/Right = Button 11
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D-Pad/Up = Button 8
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D-Pad/Down = Button 15
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D-Pad/Left = Button 16
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D-Pad/Right = Button 14
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D-Pad/Up = Button 14
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Main Stick/Dead Zone = 25.000000000000000
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Main Stick/Down = Axis 1+
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Main Stick/Left = Axis 0-
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@ -25,5 +25,5 @@ Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000000000000
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Main Stick/Right = Axis 0+
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Main Stick/Up = Axis 1-
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Triggers/L = Button 4
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Triggers/R = Button 5
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Triggers/L = Button 5
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Triggers/R = Button 6
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@ -4,13 +4,13 @@ Extension = Classic
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Source = 1
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Classic/Buttons/A = Button 1
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Classic/Buttons/B = Button 0
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Classic/Buttons/X = Button 2
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Classic/Buttons/Y = Button 3
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Classic/Buttons/ZL = Button 6
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Classic/Buttons/ZR = Button 7
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Classic/Buttons/- = Button 12
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Classic/Buttons/+ = Button 17
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Classic/Buttons/Home = Button 8
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Classic/Buttons/X = Button 3
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Classic/Buttons/Y = Button 4
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Classic/Buttons/ZL = Button 7
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Classic/Buttons/ZR = Button 8
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Classic/Buttons/- = Button 9
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Classic/Buttons/+ = Button 10
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Classic/Buttons/Home = Button 11
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Classic/Left Stick/Up = Axis 1-
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Classic/Left Stick/Down = Axis 1+
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Classic/Left Stick/Left = Axis 0-
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@ -19,9 +19,9 @@ Classic/Right Stick/Up = Axis 3-
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Classic/Right Stick/Down = Axis3+
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Classic/Right Stick/Left = Axis 2-
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Classic/Right Stick/Right = Axis 2+
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Classic/Triggers/L = Button 4
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Classic/Triggers/R = Button 5
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Classic/D-Pad/Up = Button 8
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Classic/D-Pad/Down = Button 9
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Classic/D-Pad/Left = Button 10
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Classic/D-Pad/Right = Button 11
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Classic/Triggers/L = Button 5
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Classic/Triggers/R = Button 6
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Classic/D-Pad/Up = Button 14
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Classic/D-Pad/Down = Button 15
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Classic/D-Pad/Left = Button 16
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Classic/D-Pad/Right = Button 17
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@ -51,7 +51,7 @@ controls_a[CONTROL_INDEX_TOUCH_CURSOR_DOWN] = 65535
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controls_a[CONTROL_INDEX_TOUCH_CURSOR_LEFT] = 65535
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controls_a[CONTROL_INDEX_TOUCH_CURSOR_RIGHT] = 65535
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controls_a[CONTROL_INDEX_TOUCH_CURSOR_PRESS] = 65535
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controls_a[CONTROL_INDEX_MENU] = 65535
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controls_a[CONTROL_INDEX_MENU] = 1026
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controls_a[CONTROL_INDEX_SAVE_STATE] = 65535
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controls_a[CONTROL_INDEX_LOAD_STATE] = 65535
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controls_a[CONTROL_INDEX_FAST_FORWARD] = 65535
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@ -61,48 +61,48 @@ controls_a[CONTROL_INDEX_SWAP_ORIENTATION_B] = 65535
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controls_a[CONTROL_INDEX_LOAD_GAME] = 65535
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controls_a[CONTROL_INDEX_QUIT] = 65535
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controls_a[CONTROL_INDEX_FAKE_MICROPHONE] = 65535
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controls_a[CONTROL_INDEX_UI_UP] = 65535
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controls_a[CONTROL_INDEX_UI_DOWN] = 65535
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controls_a[CONTROL_INDEX_UI_LEFT] = 65535
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controls_a[CONTROL_INDEX_UI_RIGHT] = 65535
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controls_a[CONTROL_INDEX_UI_UP] = 1038
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controls_a[CONTROL_INDEX_UI_DOWN] = 1039
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controls_a[CONTROL_INDEX_UI_LEFT] = 1040
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controls_a[CONTROL_INDEX_UI_RIGHT] = 1041
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controls_a[CONTROL_INDEX_UI_SELECT] = 65535
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controls_a[CONTROL_INDEX_UI_BACK] = 65535
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controls_a[CONTROL_INDEX_UI_EXIT] = 65535
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controls_a[CONTROL_INDEX_UI_PAGE_UP] = 65535
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controls_a[CONTROL_INDEX_UI_PAGE_DOWN] = 65535
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controls_a[CONTROL_INDEX_UI_SWITCH] = 65535
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controls_b[CONTROL_INDEX_UP] = 1032
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controls_b[CONTROL_INDEX_DOWN] = 1033
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controls_b[CONTROL_INDEX_LEFT] = 1034
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controls_b[CONTROL_INDEX_RIGHT] = 1035
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controls_b[CONTROL_INDEX_UP] = 1038
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controls_b[CONTROL_INDEX_DOWN] = 1039
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controls_b[CONTROL_INDEX_LEFT] = 1040
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controls_b[CONTROL_INDEX_RIGHT] = 1041
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controls_b[CONTROL_INDEX_A] = 1025
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controls_b[CONTROL_INDEX_B] = 1024
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controls_b[CONTROL_INDEX_X] = 1026
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controls_b[CONTROL_INDEX_Y] = 1027
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controls_b[CONTROL_INDEX_L] = 1028
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controls_b[CONTROL_INDEX_R] = 1029
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controls_b[CONTROL_INDEX_START] = 1041
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controls_b[CONTROL_INDEX_SELECT] = 1036
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controls_b[CONTROL_INDEX_X] = 1027
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controls_b[CONTROL_INDEX_Y] = 1028
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controls_b[CONTROL_INDEX_L] = 1029
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controls_b[CONTROL_INDEX_R] = 1030
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controls_b[CONTROL_INDEX_START] = 1034
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controls_b[CONTROL_INDEX_SELECT] = 1033
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controls_b[CONTROL_INDEX_HINGE] = 65535
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controls_b[CONTROL_INDEX_TOUCH_CURSOR_UP] = 1219
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controls_b[CONTROL_INDEX_TOUCH_CURSOR_DOWN] = 1155
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controls_b[CONTROL_INDEX_TOUCH_CURSOR_LEFT] = 1218
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controls_b[CONTROL_INDEX_TOUCH_CURSOR_RIGHT] = 1154
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controls_b[CONTROL_INDEX_TOUCH_CURSOR_PRESS] = 1039
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controls_b[CONTROL_INDEX_MENU] = 1037
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controls_b[CONTROL_INDEX_SAVE_STATE] = 1031
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controls_b[CONTROL_INDEX_LOAD_STATE] = 1030
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controls_b[CONTROL_INDEX_FAST_FORWARD] = 65535
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controls_b[CONTROL_INDEX_SWAP_SCREENS] = 65535
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controls_b[CONTROL_INDEX_SWAP_ORIENTATION_A] = 1038
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controls_b[CONTROL_INDEX_SWAP_ORIENTATION_B] = 1040
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controls_b[CONTROL_INDEX_TOUCH_CURSOR_PRESS] = 1037
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controls_b[CONTROL_INDEX_MENU] = 1026
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controls_b[CONTROL_INDEX_SAVE_STATE] = 115
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controls_b[CONTROL_INDEX_LOAD_STATE] = 108
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controls_b[CONTROL_INDEX_FAST_FORWARD] = 116
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controls_b[CONTROL_INDEX_SWAP_SCREENS] = 109
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controls_b[CONTROL_INDEX_SWAP_ORIENTATION_A] = 1031
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controls_b[CONTROL_INDEX_SWAP_ORIENTATION_B] = 1032
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controls_b[CONTROL_INDEX_LOAD_GAME] = 65535
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controls_b[CONTROL_INDEX_QUIT] = 65535
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controls_b[CONTROL_INDEX_FAKE_MICROPHONE] = 65535
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controls_b[CONTROL_INDEX_UI_UP] = 1032
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controls_b[CONTROL_INDEX_UI_DOWN] = 1033
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controls_b[CONTROL_INDEX_UI_LEFT] = 1034
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controls_b[CONTROL_INDEX_UI_RIGHT] = 1035
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controls_b[CONTROL_INDEX_UI_UP] = 1217
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controls_b[CONTROL_INDEX_UI_DOWN] = 1153
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controls_b[CONTROL_INDEX_UI_LEFT] = 1216
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controls_b[CONTROL_INDEX_UI_RIGHT] = 1152
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controls_b[CONTROL_INDEX_UI_SELECT] = 1025
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controls_b[CONTROL_INDEX_UI_BACK] = 65535
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controls_b[CONTROL_INDEX_UI_EXIT] = 1024
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@ -11,20 +11,23 @@ bind7 = 3+:axis2_down
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[digital]
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bind0 = 0:btn_a
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bind1 = 1:btn_b
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bind10 = 12:btn_menu
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bind11 = 13:btn_dpad2_up
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bind12 = 17:btn_start
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bind2 = 2:btn_x
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bind3 = 3:btn_y
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bind4 = 4:btn_trigger_left
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bind5 = 5:btn_trigger_right
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bind6 = 8:btn_dpad1_up
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bind7 = 9:btn_dpad1_down
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bind8 = 10:btn_dpad1_left
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bind9 = 11:btn_dpad1_right
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bind10 = 13:btn_dpad2_up
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bind11 = 14:btn_dpad1_up
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bind12 = 15:btn_dpad1_down
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bind13 = 16:btn_dpad1_left
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bind14 = 17:btn_dpad1_right
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bind2 = 3:btn_y
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bind3 = 4:btn_x
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bind4 = 5:btn_trigger_left
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bind5 = 6:btn_trigger_right
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bind6 = 7:btn_jump_state
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bind7 = 8:btn_quick_save
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bind8 = 10:btn_start
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bind9 = 11:btn_menu
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[emulator]
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dead_zone = 10
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mapping_name = GO-Ultra Gamepad
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rumble_power = 100
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saturation = 100
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version = 3
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@ -19,20 +19,20 @@
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# is smaller than the threshold
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button_a=button:1,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_b=button:0,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_x=button:2,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_y=button:3,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_up=button:8,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_down=button:9,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_left=button:10,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_right=button:11,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_l=button:4,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_r=button:5,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_start=button:17,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_select=button:12,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_x=button:3,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_y=button:4,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_up=button:14,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_down=button:15,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_left=button:16,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_right=button:17,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_l=button:5,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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button_r=button:6,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
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||||
button_start=button:10,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
|
||||
button_select=button:9,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
|
||||
button_debug=
|
||||
button_gpio14=
|
||||
button_zl=button:6,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
|
||||
button_zr=button:7,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
|
||||
button_zl=button:7,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
|
||||
button_zr=button:8,engine:sdl,guid:03001354474f2d556c74726120476100,port:0
|
||||
button_home=
|
||||
|
||||
# for analog input, the following devices are available:
|
||||
|
|
|
@ -110,23 +110,23 @@ Kbd Mapping Frame Advance = 47
|
|||
# SDL keysym for pressing the game shark button
|
||||
Kbd Mapping Gameshark = 103
|
||||
# Joystick event string for stopping the emulator
|
||||
Joy Mapping Stop = "J0B12/B17"
|
||||
Joy Mapping Stop = "J0B11/B10"
|
||||
# Joystick event string for switching between fullscreen/windowed modes
|
||||
Joy Mapping Fullscreen = ""
|
||||
# Joystick event string for saving the emulator state
|
||||
Joy Mapping Save State = "J0B12/B5"
|
||||
Joy Mapping Save State = "J0B11/B6"
|
||||
# Joystick event string for loading the emulator state
|
||||
Joy Mapping Load State = "J0B12/B4"
|
||||
Joy Mapping Load State = "J0B11/B5"
|
||||
# Joystick event string for advancing the save state slot
|
||||
Joy Mapping Increment Slot = ""
|
||||
# Joystick event string for resetting the emulator
|
||||
Joy Mapping Reset = "J0B12/B0"
|
||||
Joy Mapping Reset = "J0B11/B0"
|
||||
# Joystick event string for slowing down the emulator
|
||||
Joy Mapping Speed Down = ""
|
||||
# Joystick event string for speeding up the emulator
|
||||
Joy Mapping Speed Up = ""
|
||||
# Joystick event string for taking a screenshot
|
||||
Joy Mapping Screenshot = "J0B12/B1"
|
||||
Joy Mapping Screenshot = "J0B11/B1"
|
||||
# Joystick event string for pausing the emulator
|
||||
Joy Mapping Pause = "J0B6/B0"
|
||||
# Joystick event string for muting/unmuting the sound
|
||||
|
@ -186,24 +186,22 @@ AnalogDeadzone = "0,0"
|
|||
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
|
||||
AnalogPeak = "32768,32768"
|
||||
# Digital button configuration mappings
|
||||
AnalogDeadzone = 4096,4096
|
||||
AnalogDeadzone = 0,0
|
||||
AnalogPeak = 32768,32768
|
||||
DPad R = hat(0 Right)
|
||||
DPad L = hat(0 Left)
|
||||
DPad D = hat(0 Down)
|
||||
DPad U = hat(0 Up)
|
||||
Start = button(7)
|
||||
Z Trig = axis(2+)
|
||||
B Button = button(2)
|
||||
DPad R = button(16)
|
||||
DPad L = button(17)
|
||||
DPad D = button(15)
|
||||
DPad U = button(14)
|
||||
Start = button(10)
|
||||
Z Trig = button(5) button(8)
|
||||
B Button = button(4)
|
||||
A Button = button(0)
|
||||
C Button R = axis(3+,24000)
|
||||
C Button L = axis(3-,24000) button(3)
|
||||
C Button D = axis(4+,24000) button(1)
|
||||
C Button U = axis(4-,24000)
|
||||
R Trig = axis(5+) button(5)
|
||||
L Trig = button(4)
|
||||
Mempak switch =
|
||||
Rumblepak switch =
|
||||
C Button R = axis(2+)
|
||||
C Button L = axis(2-) button (2)
|
||||
C Button D = axis(3+) button (1)
|
||||
C Button U = axis(3-)
|
||||
R Trig = button(6)
|
||||
L Trig = button(7)
|
||||
X Axis = axis(0-,0+)
|
||||
Y Axis = axis(1-,1+)
|
||||
|
||||
|
|
|
@ -3,19 +3,19 @@ plugged = True
|
|||
mouse = False
|
||||
AnalogDeadzone = 0,0
|
||||
AnalogPeak = 32768,32768
|
||||
DPad R = button(11)
|
||||
DPad L = button(10)
|
||||
DPad D = button(9)
|
||||
DPad U = button(8)
|
||||
Start = button(17)
|
||||
Z Trig = button(4) button(7)
|
||||
B Button = button(3)
|
||||
DPad R = button(16)
|
||||
DPad L = button(17)
|
||||
DPad D = button(15)
|
||||
DPad U = button(14)
|
||||
Start = button(10)
|
||||
Z Trig = button(5) button(8)
|
||||
B Button = button(4)
|
||||
A Button = button(0)
|
||||
C Button R = axis(2+)
|
||||
C Button L = axis(2-) button (2)
|
||||
C Button D = axis(3+) button (1)
|
||||
C Button U = axis(3-)
|
||||
R Trig = button(5)
|
||||
L Trig = button(6)
|
||||
R Trig = button(6)
|
||||
L Trig = button(7)
|
||||
X Axis = axis(0-,0+)
|
||||
Y Axis = axis(1-,1+)
|
||||
|
|
|
@ -17,9 +17,8 @@ An.Left = 10-4001
|
|||
An.Right = 10-4000
|
||||
Analog limiter = 1-60
|
||||
RapidFire = 1-59
|
||||
Fast-forward = 1-61
|
||||
SpeedToggle = 1-68
|
||||
Pause = 1-111,10-109,10-104
|
||||
Pause = 1-111,10-106,10-104
|
||||
Rewind = 1-67
|
||||
Save State = 10-4010
|
||||
Load State = 10-4008
|
||||
|
|
Loading…
Reference in a new issue