[Hardware] VSync = False Adapter = 0 [Settings] PreferGLES = True AspectRatio = 0 InternalResolution = 2 Crop = False wideScreenHack = False UseXFB = False UseRealXFB = False SafeTextureCacheColorSamples = 128 ShowFPS = False LogRenderTimeToFile = False OverlayStats = False OverlayProjStats = False DumpTextures = False HiresTextures = False ConvertHiresTextures = False CacheHiresTextures = False DumpEFBTarget = False FreeLook = False UseFFV1 = False EnablePixelLighting = False FastDepthCalc = True MSAA = 1 SSAA = False EFBScale = 2 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DisableFog = False EnableShaderDebugging = False BorderlessFullscreen = False SWZComploc = True SWZFreeze = True SWDumpObjects = False SWDumpTevStages = False SWDumpTevTexFetches = False SWDrawStart = 0 SWDrawEnd = 100000 ShaderCompilationMode = 0 WaitForShadersBeforeStarting = True BackendMultithreading = True EnableGPUTextureDecoding = True [Enhancements] ForceTextureFiltering = False MaxAnisotropy = 0 PostProcessingShader = [Stereoscopy] StereoMode = 0 StereoDepth = 20 StereoConvergencePercentage = 100 StereoSwapEyes = False [Hacks] EFBAccessEnable = False BBoxEnable = False ForceProgressive = True EFBToTextureEnable = True EFBScaledCopy = False EFBEmulateFormatChanges = False SkipDuplicateXFBs = True