diff -rupN PPSSPPSDL.orig/SDL/SDLMain.cpp PPSSPPSDL/SDL/SDLMain.cpp --- PPSSPPSDL.orig/SDL/SDLMain.cpp 2022-12-10 09:06:22.351896562 -0500 +++ PPSSPPSDL/SDL/SDLMain.cpp 2022-12-10 09:07:31.488519195 -0500 @@ -460,11 +460,11 @@ void ToggleFullScreenIfFlagSet(SDL_Windo Uint32 window_flags = SDL_GetWindowFlags(window); if (g_ToggleFullScreenType == -1) { - window_flags ^= SDL_WINDOW_FULLSCREEN_DESKTOP; + window_flags ^= SDL_WINDOW_FULLSCREEN; } else if (g_ToggleFullScreenType == 1) { - window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + window_flags |= SDL_WINDOW_FULLSCREEN; } else { - window_flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP; + window_flags &= ~SDL_WINDOW_FULLSCREEN; } SDL_SetWindowFullscreen(window, window_flags); } @@ -570,7 +570,7 @@ int main(int argc, char *argv[]) { Uint32 mode = 0; for (int i = 1; i < argc; i++) { if (!strcmp(argv[i],"--fullscreen")) { - mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; + mode |= SDL_WINDOW_FULLSCREEN; g_Config.iForceFullScreen = 1; } else if (set_xres == -2) set_xres = parseInt(argv[i]); @@ -643,19 +643,19 @@ int main(int argc, char *argv[]) { // Force fullscreen if the resolution is too low to run windowed. if (g_DesktopWidth < 480 * 2 && g_DesktopHeight < 272 * 2) { - mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; + mode |= SDL_WINDOW_FULLSCREEN; } // If we're on mobile, don't try for windowed either. #if defined(MOBILE_DEVICE) && !PPSSPP_PLATFORM(SWITCH) mode |= SDL_WINDOW_FULLSCREEN; #elif defined(USING_FBDEV) || PPSSPP_PLATFORM(SWITCH) - mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; + mode |= SDL_WINDOW_FULLSCREEN; #else mode |= SDL_WINDOW_RESIZABLE; #endif - if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) { + if (mode & SDL_WINDOW_FULLSCREEN) { pixel_xres = g_DesktopWidth; pixel_yres = g_DesktopHeight; if (g_Config.iForceFullScreen == -1) @@ -726,7 +726,7 @@ int main(int argc, char *argv[]) { // Use the setting from the config when initing the window. if (g_Config.UseFullScreen()) - mode |= SDL_WINDOW_FULLSCREEN_DESKTOP; + mode |= SDL_WINDOW_FULLSCREEN; int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber()); int y = SDL_WINDOWPOS_UNDEFINED;