#!/bin/bash # -- Config & Setup -- # Destination file if [[ -z "$1" ]]; then echo "Usage: mapper.txt [gamecontrollerdb.txt]" exit -1 fi CONTROLLER_DB="$1" if [[ ! -f "${CONTROLLER_DB}" ]]; then echo "File ${CONTROLLER_DB} does not exist." exit -1 fi # Where the emulationstation configuration file is ES_CONFIG="${HOME}/.config/emulationstation/es_input.cfg" # -- Helper function -- # Map the actual button/hat/axis function map { INPUT_NAME=$1 TYPE=$2 ID=$3 VALUE=$4 map_x_result="" case "${INPUT_NAME}" in "a") TR_NAME="a";; "b") TR_NAME="b";; "x") TR_NAME="x";; "y") TR_NAME="y";; "hotkeyenable") TR_NAME="guide";; "up") TR_NAME="dpup";; "down") TR_NAME="dpdown";; "left") TR_NAME="dpleft";; "right") TR_NAME="dpright";; "leftshoulder") TR_NAME="leftshoulder";; "leftthumb") TR_NAME="leftstick";; "lefttrigger") TR_NAME="lefttrigger";; "rightshoulder") TR_NAME="rightshoulder";; "rightthumb") TR_NAME="rightstick";; "righttrigger") TR_NAME="righttrigger";; "select") TR_NAME="back";; "start") TR_NAME="start";; "leftanalogup") TR_NAME="-lefty";; "leftanalogleft") TR_NAME="-leftx";; "leftanalogdown") TR_NAME="+lefty";; "leftanalogright") TR_NAME="+leftx";; "rightanalogup") TR_NAME="-righty";; "rightanalogleft") TR_NAME="-rightx";; "rightanalogdown") TR_NAME="+righty";; "rightanalogright") TR_NAME="+rightx";; *) echo "Invalid mapping ${INPUT_NAME}." return ;; esac case "${TYPE}" in "axis") if (( $VALUE < 0 )); then map_x_result="${TR_NAME}:${map_x_result}-a${ID}," else # Most (save for a few misbehaved children...) triggers are [0, 1] instead of [-1, 1] # Shitty workaround for an emulationstation issue if [[ $INPUT_NAME =~ .*"trigger" ]]; then map_x_result="${TR_NAME}:${map_x_result}a${ID}," else map_x_result="${TR_NAME}:${map_x_result}+a${ID}," fi fi ;; "button") map_x_result="${TR_NAME}:${map_x_result}b${ID}," ;; "hat") map_x_result="${TR_NAME}:${map_x_result}h${ID}.${VALUE}," ;; *) echo "Invalid entry ${TYPE}" ;; esac } function get_map_suffix { map_suffix="platform:Linux," } function get_map_prefix { map_prefix="${GUID},${NAME}," } # query controllers mapped in emulationstation, ignore devices without a GUID ES_QUERY="$(xmlstarlet sel -T -t -m "inputList/inputConfig[@deviceGUID!='']" -n -v "concat(@deviceName,';',@deviceGUID)" $ES_CONFIG)" printf "\n# Custom Entries\n" >> "${CONTROLLER_DB}" echo "## ES Dev Mapper ##" while IFS=";" read -r NAME GUID; do echo "$NAME :: $GUID" # Ignore keyboards if [[ "${GUID}" == -1 ]]; then continue fi # Check if GUID exists in gamecontrollerdb.txt if [ -z "$(fgrep -- ${GUID} "${CONTROLLER_DB}")" ]; then # Query this specific GUID on the mappings MAPPING_CFG=$(xmlstarlet sel -T -t -m "//inputConfig[@deviceGUID = '${GUID}']/input" -n -v "concat(@name,';',@type,';',@id,';',@value)" $ES_CONFIG) MAPPING="" while IFS=";" read -r -e INPUT_NAME TYPE ID VALUE; do # Map the controller map "${INPUT_NAME}" "${TYPE}" "${ID}" "${VALUE}" # Only concatenate valid mappings if [[ ! -z ${map_x_result} ]]; then MAPPING="${MAPPING}${map_x_result}" fi done <<< ${MAPPING_CFG:1} get_map_prefix get_map_suffix if [[ ! -z "${MAPPING}" ]]; then echo "${map_prefix}${MAPPING}${map_suffix}" >> "${CONTROLLER_DB}" echo "${map_prefix}${MAPPING}${map_suffix}" echo "" else echo "Failed to map anything." echo "" fi else echo "Already mapped..." fi done <<< ${ES_QUERY:1}