# This is the configuration file for DOSBox SDL2. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) # vsync: Sync to Vblank IF supported by the output device and renderer (if relevant). # It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768). # Using your monitor's native resolution with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, texture, texturenb, opengl, openglnb. # gl.shader: What set of GLSL shaders to use with an OpenGL output. Keep empty if this is not desired. # Note that in case it is used, the respective shader files must be found in the "shaders" subdirectory # relatively to where the default DOSBox configuration fiel is stored. For shader file naming convention, # suppose that you have a pair of shader files ready: mysample.vert and mysample.frag. # Then shader=mysample should be set. # # texture.renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice. # Possible values: auto, opengl, software. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if dosbox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value. fullscreen=true # Note that VSYNC is be very demanding vsync=false fullresolution=0x0 windowresolution=original output=texture # Place shaders in /storage/.config/dosbox/shaders gl.shader=crt-easymode texture.renderer=auto autolock=true sensitivity=100 waitonerror=true priority=highest,highest # Input mapper file is looked for in the same directory as the specified conf mapperfile=example.map [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=16 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=true scaler=none [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=auto cputype=auto cycles=auto cycleup=10 cycledown=20 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=20 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. # or in the case of coreaudio, you can specify a soundfont here. # When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues. # In that case, add 'delaysysex', for example: midiconfig=2 delaysysex # See the README/Manual for more details. # mt32.romdir: Name of the directory where MT-32 Control and PCM ROM files can be found. Emulation requires these files to work. # Accepted file names are as follows: # MT32_CONTROL.ROM or CM32L_CONTROL.ROM - control ROM file. # MT32_PCM.ROM or CM32L_PCM.ROM - PCM ROM file. # mt32.reverse.stereo: Reverse stereo channels for MT-32 output # mt32.verbose: MT-32 debug logging # mt32.thread: MT-32 rendering in separate thread # mt32.chunk: Minimum milliseconds of data to render at once. # Increasing this value reduces rendering overhead which may improve performance but also increases audio lag. # Valid for rendering in separate thread only. # Possible values: 2, 3, 16, 99, 100. # mt32.prebuffer: How many milliseconds of data to render ahead. # Increasing this value may help to avoid underruns but also increases audio lag. # Cannot be set less than or equal to mt32.chunk value. # Valid for rendering in separate thread only. # Possible values: 3, 4, 32, 199, 200. # mt32.partials: The maximum number of partials playing simultaneously. # Possible values: 8, 9, 32, 255, 256. # mt32.dac: MT-32 DAC input emulation mode # Nice = 0 - default # Produces samples at double the volume, without tricks. # Higher quality than the real devices # # Pure = 1 # Produces samples that exactly match the bits output from the emulated LA32. # Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range) # Much less likely to overdrive than any other mode. # Half the volume of any of the other modes. # Perfect for developers while debugging :) # # GENERATION1 = 2 # Re-orders the LA32 output bits as in early generation MT-32s (according to Wikipedia). # Bit order at DAC (where each number represents the original LA32 output bit number, and XX means the bit is always low): # 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 XX # # GENERATION2 = 3 # Re-orders the LA32 output bits as in later generations (personally confirmed on my CM-32L - KG). # Bit order at DAC (where each number represents the original LA32 output bit number): # 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 14 # Possible values: 0, 1, 2, 3. # mt32.analog: MT-32 analogue output emulation mode # Digital = 0 # Only digital path is emulated. The output samples correspond to the digital output signal appeared at the DAC entrance. # Fastest mode. # # Coarse = 1 # Coarse emulation of LPF circuit. High frequencies are boosted, sample rate remains unchanged. # A bit better sounding but also a bit slower. # # Accurate = 2 - default # Finer emulation of LPF circuit. Output signal is upsampled to 48 kHz to allow emulation of audible mirror spectra above 16 kHz, # which is passed through the LPF circuit without significant attenuation. # Sounding is closer to the analog output from real hardware but also slower than the modes 0 and 1. # # Oversampled = 3 # Same as the default mode 2 but the output signal is 2x oversampled, i.e. the output sample rate is 96 kHz. # Even slower than all the other modes but better retains highest frequencies while further resampled in DOSBox mixer. # Possible values: 0, 1, 2, 3. # mt32.reverb.mode: MT-32 reverb mode # Possible values: 0, 1, 2, 3, auto. # mt32.reverb.time: MT-32 reverb decaying time # Possible values: 0, 1, 2, 3, 4, 5, 6, 7. # mt32.reverb.level: MT-32 reverb level # Possible values: 0, 1, 2, 3, 4, 5, 6, 7. mpu401=intelligent # FluidSynth Software Synthesizer mididevice=fluidsynth fluid.driver=pulseaudio fluid.soundfont=/usr/share/soundfonts/GeneralUser.sf2 [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=true gusrate=44100 gusbase=240 gusirq=5 gusdma=3 # Place GUS files in /storage/roms/dos/ULTRASND ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=fcs timed=true autofire=false swap34=false buttonwrap=false [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. The default (=true) provides the best # compatibility but certain applications may run better with # other choices, or require EMS support to be disabled (=false) # to work at all. # Possible values: true, emsboard, emm386, false. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup.