distribution/packages/emulators/standalone/duckstation-sa/config/RK3588/settings.ini
2023-03-17 16:40:00 +00:00

328 lines
5.4 KiB
INI

[Main]
SettingsVersion = 3
EmulationSpeed = 1.000000
FastForwardSpeed = 0.000000
TurboSpeed = 0.000000
SyncToHostRefreshRate = false
IncreaseTimerResolution = true
InhibitScreensaver = true
StartPaused = false
StartFullscreen = true
PauseOnFocusLoss = false
PauseOnMenu = true
SaveStateOnExit = true
CreateSaveStateBackups = true
CompressSaveStates = true
ConfirmPowerOff = true
LoadDevicesFromSaveStates = false
ApplyCompatibilitySettings = true
ApplyGameSettings = true
AutoLoadCheats = true
DisableAllEnhancements = false
RewindEnable = false
RewindFrequency = 10.000000
RewindSaveSlots = 10
RunaheadFrameCount = 0
[Console]
Region = Auto
Enable8MBRAM = false
[CPU]
ExecutionMode = Recompiler
OverclockEnable = false
OverclockNumerator = 1
OverclockDenominator = 1
RecompilerMemoryExceptions = false
RecompilerBlockLinking = true
RecompilerICache = false
FastmemMode = MMap
[GPU]
Renderer = Software
Adapter =
ResolutionScale = 1
Multisamples = 1
UseDebugDevice = false
PerSampleShading = false
UseThread = true
ThreadedPresentation = true
UseSoftwareRendererForReadbacks = false
TrueColor = true
ScaledDithering = true
TextureFilter = Nearest
DownsampleMode = Disabled
DisableInterlacing = true
ForceNTSCTimings = false
WidescreenHack = false
ChromaSmoothing24Bit = false
PGXPEnable = false
PGXPCulling = true
PGXPTextureCorrection = true
PGXPVertexCache = false
PGXPCPU = false
PGXPPreserveProjFP = false
PGXPTolerance = -1.000000
PGXPDepthBuffer = false
PGXPDepthClearThreshold = 1228800.000000
FullscreenMode =
[Display]
CropMode = Overscan
ActiveStartOffset = 0
ActiveEndOffset = 0
LineStartOffset = 0
LineEndOffset = 0
Force4_3For24Bit = false
AspectRatio = Auto (Game Native)
CustomAspectRatioNumerator = 0
LinearFiltering = true
IntegerScaling = false
Stretch = false
PostProcessing = false
ShowOSDMessages = true
ShowFPS = false
ShowSpeed = false
ShowResolution = false
ShowCPU = false
ShowGPU = false
ShowStatusIndicators = true
ShowInputs = false
ShowEnhancements = false
DisplayAllFrames = false
InternalResolutionScreenshots = false
VSync = false
MaxFPS = 0.000000
OSDScale = 100.000000
[CDROM]
ReadaheadSectors = 8
RegionCheck = false
LoadImageToRAM = false
LoadImagePatches = false
MuteCDAudio = false
ReadSpeedup = 1
SeekSpeedup = 1
[Audio]
Backend = Cubeb
Driver =
StretchMode = TimeStretch
BufferMS = 50
OutputLatencyMS = 20
OutputVolume = 100
FastForwardVolume = 100
OutputMuted = false
DumpOnBoot = false
[Hacks]
DMAMaxSliceTicks = 1000
DMAHaltTicks = 100
GPUFIFOSize = 16
GPUMaxRunAhead = 128
[BIOS]
SearchDirectory = /storage/roms/bios
PathNTSCU =
PathNTSCJ =
PathPAL =
PatchTTYEnable = false
PatchFastBoot = true
[Controller1]
Type = AnalogController
[Controller2]
Type = None
[Controller3]
Type = None
[Controller4]
Type = None
[Controller5]
Type = None
[Controller6]
Type = None
[Controller7]
Type = None
[Controller8]
Type = None
[MemoryCards]
Card1Type = PerGameTitle
Card2Type = None
UsePlaylistTitle = true
Directory = memcards
[ControllerPorts]
MultitapMode = Disabled
PointerXScale = 8.000000
PointerYScale = 8.000000
PointerXInvert = false
PointerYInvert = false
[Cheevos]
Enabled = false
TestMode = false
UnofficialTestMode = false
UseFirstDiscFromPlaylist = true
RichPresence = false
ChallengeMode = false
[Logging]
LogLevel = Debug
LogFilter =
LogToConsole = true
LogToDebug = true
LogToWindow = false
LogToFile = true
[Debug]
ShowVRAM = false
DumpCPUToVRAMCopies = false
DumpVRAMToCPUCopies = false
ShowGPUState = false
ShowCDROMState = false
ShowSPUState = false
ShowTimersState = false
ShowMDECState = false
ShowDMAState = false
[TextureReplacements]
EnableVRAMWriteReplacements = false
PreloadTextures = false
DumpVRAMWrites = false
DumpVRAMWriteForceAlphaChannel = true
DumpVRAMWriteWidthThreshold = 128
DumpVRAMWriteHeightThreshold = 128
[Folders]
Cache = cache
Cheats = cheats
Covers = covers
Dumps = dump
GameSettings = gamesettings
InputProfiles = inputprofiles
SaveStates = savestates
Screenshots = screenshots
Shaders = shaders
Textures = textures
[InputSources]
SDL = true
SDLControllerEnhancedMode = false
Evdev = false
XInput = false
RawInput = false
[Pad1]
Type = AnalogController
Up = SDL-0/DPadUp
Right = SDL-0/DPadRight
Down = SDL-0/DPadDown
Left = SDL-0/DPadLeft
Triangle = SDL-0/X
Circle = SDL-0/A
Cross = SDL-0/B
Square = SDL-0/Y
Select = SDL-0/Back
Start = SDL-0/Start
L1 = SDL-0/LeftShoulder
R1 = SDL-0/RightShoulder
L2 = SDL-0/+LeftTrigger
R2 = SDL-0/+RightTrigger
L3 = SDL-0/LeftStick & SDL-0/-LeftX
R3 = SDL-0/RightStick
LLeft = SDL-0/-LeftX
LRight = SDL-0/+LeftX
LDown = SDL-0/+LeftY
LUp = SDL-0/-LeftY
RLeft = SDL-0/-RightX
RRight = SDL-0/+RightX
RDown = SDL-0/+RightY
RUp = SDL-0/-RightY
[Pad2]
Type = None
[Pad3]
Type = None
[Pad4]
Type = None
[Pad5]
Type = None
[Pad6]
Type = None
[Pad7]
Type = None
[Pad8]
Type = None
[Hotkeys]
Screenshot = SDL-0/Back & SDL-0/A
ToggleWidescreen = SDL-0/Back & SDL-0/Y
OpenPauseMenu = SDL-0/Back & SDL-0/X
LoadSelectedSaveState = SDL-0/Back & SDL-0/LeftShoulder
SaveSelectedSaveState = SDL-0/Back & SDL-0/RightShoulder
SelectPreviousSaveStateSlot = SDL-0/Back & SDL-0/+RightY
SelectNextSaveStateSlot = SDL-0/Back & SDL-0/-RightY
ToggleFastForward = SDL-0/Back & SDL-0/+RightTrigger
PowerOff = SDL-0/Back & SDL-0/Start
Reset = SDL-0/Back & SDL-0/B
ChangeDisc = SDL-0/Back & SDL-0/-RightX
SwapMemoryCards = SDL-0/Back & SDL-0/+RightX
Rewind = SDL-0/Back & SDL-0/+LeftTrigger
[NoGUI]
WindowX = 0
WindowY = 0
WindowWidth = 1920
WindowHeight = 1152
[GameList]
RecursivePaths = /storage/roms/psx