distribution/packages/emulators/standalone/dolphin-sa/patches/wayland/000-add-wayland.patch
2023-09-27 05:07:31 +00:00

5091 lines
213 KiB
Diff

diff -rupN dolphin.orig/CMake/FindWaylandProtocols.cmake dolphin/CMake/FindWaylandProtocols.cmake
--- dolphin.orig/CMake/FindWaylandProtocols.cmake 1970-01-01 00:00:00.000000000 +0000
+++ dolphin/CMake/FindWaylandProtocols.cmake 2023-09-26 18:02:22.836042087 +0000
@@ -0,0 +1,28 @@
+# from https://github.com/glfw/glfw/blob/master/CMake/modules/FindWaylandProtocols.cmake
+
+find_package(PkgConfig)
+
+pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
+
+execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
+ OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
+ RESULT_VARIABLE _pkgconfig_failed)
+if (_pkgconfig_failed)
+ message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
+endif()
+
+string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
+
+find_package_handle_standard_args(WaylandProtocols
+ FOUND_VAR
+ WaylandProtocols_FOUND
+ REQUIRED_VARS
+ WaylandProtocols_PKGDATADIR
+ VERSION_VAR
+ WaylandProtocols_VERSION
+ HANDLE_COMPONENTS
+)
+
+set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
+set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
+set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})
diff -rupN dolphin.orig/CMake/FindXKBCommon.cmake dolphin/CMake/FindXKBCommon.cmake
--- dolphin.orig/CMake/FindXKBCommon.cmake 1970-01-01 00:00:00.000000000 +0000
+++ dolphin/CMake/FindXKBCommon.cmake 2023-09-26 18:02:22.836042087 +0000
@@ -0,0 +1,33 @@
+# - Try to find XKBCommon
+# Once done, this will define
+#
+# XKBCOMMON_FOUND - System has XKBCommon
+# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
+# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
+# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
+
+find_package(PkgConfig)
+pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
+set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
+
+find_path(XKBCOMMON_INCLUDE_DIR
+ NAMES xkbcommon/xkbcommon.h
+ HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
+)
+
+find_library(XKBCOMMON_LIBRARY
+ NAMES xkbcommon
+ HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
+)
+
+set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
+set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
+set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(XKBCommon DEFAULT_MSG
+ XKBCOMMON_LIBRARY
+ XKBCOMMON_INCLUDE_DIR
+)
+
+mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)
diff -rupN dolphin.orig/CMakeLists.txt dolphin/CMakeLists.txt
--- dolphin.orig/CMakeLists.txt 2023-09-26 17:58:02.593990718 +0000
+++ dolphin/CMakeLists.txt 2023-09-26 18:02:22.836042087 +0000
@@ -47,6 +47,7 @@ set(DOLPHIN_DEFAULT_UPDATE_TRACK "" CACH
if(UNIX AND NOT APPLE AND NOT ANDROID)
option(ENABLE_X11 "Enables X11 Support" ON)
+ option(ENABLE_WAYLAND "Enables Wayland Support" OFF)
endif()
if(NOT WIN32 AND NOT APPLE AND NOT HAIKU)
option(ENABLE_EGL "Enables EGL OpenGL Interface" ON)
@@ -543,6 +544,17 @@ if(ENABLE_X11)
endif()
endif()
+if(ENABLE_WAYLAND)
+ find_package(ECM REQUIRED NO_MODULE)
+ list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
+ find_package(Wayland REQUIRED Client Egl)
+ find_package(WaylandScanner REQUIRED)
+ find_package(WaylandProtocols 1.15 REQUIRED)
+ find_package(XKBCommon REQUIRED)
+ add_definitions(-DHAVE_WAYLAND=1)
+ message(STATUS "Wayland support enabled")
+endif()
+
if(ENABLE_EGL)
find_package(EGL)
if(EGL_FOUND)
diff -rupN dolphin.orig/Source/Core/Common/CMakeLists.txt dolphin/Source/Core/Common/CMakeLists.txt
--- dolphin.orig/Source/Core/Common/CMakeLists.txt 2023-09-26 17:58:02.801995519 +0000
+++ dolphin/Source/Core/Common/CMakeLists.txt 2023-09-26 18:02:22.836042087 +0000
@@ -253,11 +253,20 @@ if(ENABLE_EGL AND EGL_FOUND)
GL/GLInterface/EGLAndroid.cpp
GL/GLInterface/EGLAndroid.h
)
- elseif(ENABLE_X11 AND X11_FOUND)
- target_sources(common PRIVATE
- GL/GLInterface/EGLX11.cpp
- GL/GLInterface/EGLX11.h
- )
+ else()
+ if(ENABLE_X11 AND X11_FOUND)
+ target_sources(common PRIVATE
+ GL/GLInterface/EGLX11.cpp
+ GL/GLInterface/EGLX11.h
+ )
+ endif()
+ if(ENABLE_WAYLAND AND WAYLAND_FOUND)
+ target_sources(common PRIVATE
+ GL/GLInterface/EGLWayland.cpp
+ GL/GLInterface/EGLWayland.h
+ )
+ target_link_libraries(common PRIVATE Wayland::Egl)
+ endif()
endif()
target_include_directories(common PRIVATE ${EGL_INCLUDE_DIRS})
target_link_libraries(common PUBLIC ${EGL_LIBRARIES})
diff -rupN dolphin.orig/Source/Core/Common/GL/GLContext.cpp dolphin/Source/Core/Common/GL/GLContext.cpp
--- dolphin.orig/Source/Core/Common/GL/GLContext.cpp 2023-09-26 17:58:02.801995519 +0000
+++ dolphin/Source/Core/Common/GL/GLContext.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -25,6 +25,9 @@
#if defined(ANDROID)
#include "Common/GL/GLInterface/EGLAndroid.h"
#endif
+#if HAVE_WAYLAND
+#include "Common/GL/GLInterface/EGLWayland.h"
+#endif
#endif
const std::array<std::pair<int, int>, 9> GLContext::s_desktop_opengl_versions = {
@@ -57,11 +60,11 @@ bool GLContext::ClearCurrent()
return false;
}
-void GLContext::Update()
+void GLContext::UpdateDimensions(int window_width, int window_height)
{
}
-void GLContext::UpdateSurface(void* window_handle)
+void GLContext::UpdateSurface(void* window_handle, int window_width, int window_height)
{
}
@@ -113,6 +116,10 @@ std::unique_ptr<GLContext> GLContext::Cr
#endif
}
#endif
+#if HAVE_WAYLAND
+ if (wsi.type == WindowSystemType::Wayland)
+ context = std::make_unique<GLContextEGLWayland>();
+#endif
#if HAVE_EGL
if (wsi.type == WindowSystemType::Headless || wsi.type == WindowSystemType::FBDev)
context = std::make_unique<GLContextEGL>();
diff -rupN dolphin.orig/Source/Core/Common/GL/GLContext.h dolphin/Source/Core/Common/GL/GLContext.h
--- dolphin.orig/Source/Core/Common/GL/GLContext.h 2023-09-26 17:58:02.801995519 +0000
+++ dolphin/Source/Core/Common/GL/GLContext.h 2023-09-26 18:02:22.836042087 +0000
@@ -36,8 +36,8 @@ public:
virtual bool MakeCurrent();
virtual bool ClearCurrent();
- virtual void Update();
- virtual void UpdateSurface(void* window_handle);
+ virtual void UpdateDimensions(int window_width, int window_height);
+ virtual void UpdateSurface(void* window_handle, int window_width, int window_height);
virtual void Swap();
virtual void SwapInterval(int interval);
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/AGL.h dolphin/Source/Core/Common/GL/GLInterface/AGL.h
--- dolphin.orig/Source/Core/Common/GL/GLInterface/AGL.h 2023-09-26 17:58:02.801995519 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/AGL.h 2023-09-26 18:02:22.836042087 +0000
@@ -27,6 +27,8 @@ public:
bool MakeCurrent() override;
bool ClearCurrent() override;
+
+ void UpdateDimensions(int window_width, int window_height) override;
void Update() override;
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/AGL.mm dolphin/Source/Core/Common/GL/GLInterface/AGL.mm
--- dolphin.orig/Source/Core/Common/GL/GLInterface/AGL.mm 2023-09-26 17:58:02.801995519 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/AGL.mm 2023-09-26 18:02:22.836042087 +0000
@@ -144,7 +144,7 @@ bool GLContextAGL::ClearCurrent()
return true;
}
-void GLContextAGL::Update()
+void GLContextAGL::UpdateDimensions(int window_width, int window_height)
{
if (!m_view)
return;
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/EGL.cpp dolphin/Source/Core/Common/GL/GLInterface/EGL.cpp
--- dolphin.orig/Source/Core/Common/GL/GLInterface/EGL.cpp 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/EGL.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -292,8 +292,8 @@ bool GLContextEGL::CreateWindowSurface()
{
if (!IsHeadless())
{
- EGLNativeWindowType native_window = GetEGLNativeWindow(m_config);
- m_egl_surface = eglCreateWindowSurface(m_egl_display, m_config, native_window, nullptr);
+ m_native_window = GetEGLNativeWindow(m_config);
+ m_egl_surface = eglCreateWindowSurface(m_egl_display, m_config, m_native_window, nullptr);
if (!m_egl_surface)
{
INFO_LOG_FMT(VIDEO, "Error: eglCreateWindowSurface failed");
@@ -301,15 +301,7 @@ bool GLContextEGL::CreateWindowSurface()
}
// Get dimensions from the surface.
- EGLint surface_width = 1, surface_height = 1;
- if (!eglQuerySurface(m_egl_display, m_egl_surface, EGL_WIDTH, &surface_width) ||
- !eglQuerySurface(m_egl_display, m_egl_surface, EGL_HEIGHT, &surface_height))
- {
- WARN_LOG_FMT(VIDEO,
- "Failed to get surface dimensions via eglQuerySurface. Size may be incorrect.");
- }
- m_backbuffer_width = static_cast<int>(surface_width);
- m_backbuffer_height = static_cast<int>(surface_height);
+ QueryDimensions();
}
else if (!m_supports_surfaceless)
{
@@ -347,9 +339,16 @@ bool GLContextEGL::MakeCurrent()
return eglMakeCurrent(m_egl_display, m_egl_surface, m_egl_surface, m_egl_context);
}
-void GLContextEGL::UpdateSurface(void* window_handle)
+void GLContextEGL::UpdateDimensions(int window_width, int window_height)
+{
+ QueryDimensions();
+}
+
+void GLContextEGL::UpdateSurface(void* window_handle, int window_width, int window_height)
{
m_wsi.render_surface = window_handle;
+ m_wsi.render_surface_width = window_width;
+ m_wsi.render_surface_height = window_height;
ClearCurrent();
DestroyWindowSurface();
CreateWindowSurface();
@@ -376,3 +375,15 @@ void GLContextEGL::DestroyContext()
m_egl_context = EGL_NO_CONTEXT;
m_egl_display = EGL_NO_DISPLAY;
}
+
+void GLContextEGL::QueryDimensions()
+{
+ EGLint surface_width = 1, surface_height = 1;
+ if (!eglQuerySurface(m_egl_display, m_egl_surface, EGL_WIDTH, &surface_width) ||
+ !eglQuerySurface(m_egl_display, m_egl_surface, EGL_HEIGHT, &surface_height))
+ {
+ INFO_LOG_FMT(VIDEO, "Failed to get surface dimensions via eglQuerySurface. Size may be incorrect.");
+ }
+ m_backbuffer_width = static_cast<u32>(surface_width);
+ m_backbuffer_height = static_cast<u32>(surface_height);
+}
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/EGL.h dolphin/Source/Core/Common/GL/GLInterface/EGL.h
--- dolphin.orig/Source/Core/Common/GL/GLInterface/EGL.h 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/EGL.h 2023-09-26 18:02:22.836042087 +0000
@@ -22,7 +22,8 @@ public:
bool MakeCurrent() override;
bool ClearCurrent() override;
- void UpdateSurface(void* window_handle) override;
+ void UpdateDimensions(int window_width, int window_height);
+ void UpdateSurface(void* window_handle, int window_width, int window_height) override;
void Swap() override;
void SwapInterval(int interval) override;
@@ -39,9 +40,12 @@ protected:
void DestroyWindowSurface();
void DetectMode();
void DestroyContext();
+ void QueryDimensions();
WindowSystemInfo m_wsi = {};
+ EGLNativeWindowType m_native_window = {};
+
EGLConfig m_config;
bool m_supports_surfaceless = false;
std::vector<int> m_attribs;
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/EGLWayland.cpp dolphin/Source/Core/Common/GL/GLInterface/EGLWayland.cpp
--- dolphin.orig/Source/Core/Common/GL/GLInterface/EGLWayland.cpp 1970-01-01 00:00:00.000000000 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/EGLWayland.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -0,0 +1,36 @@
+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "Common/GL/GLInterface/EGLWayland.h"
+#include <wayland-egl.h>
+
+GLContextEGLWayland::~GLContextEGLWayland()
+{
+ if (m_native_window)
+ wl_egl_window_destroy(reinterpret_cast<wl_egl_window*>(m_native_window));
+}
+
+EGLDisplay GLContextEGLWayland::OpenEGLDisplay()
+{
+ return eglGetDisplay(reinterpret_cast<EGLNativeDisplayType>(m_wsi.display_connection));
+}
+
+void GLContextEGLWayland::UpdateDimensions(int window_width, int window_height)
+{
+ wl_egl_window_resize(reinterpret_cast<wl_egl_window*>(m_native_window), window_width,
+ window_height, 0, 0);
+ m_backbuffer_width = window_width;
+ m_backbuffer_height = window_height;
+}
+
+EGLNativeWindowType GLContextEGLWayland::GetEGLNativeWindow(EGLConfig config)
+{
+ wl_egl_window* window =
+ wl_egl_window_create(static_cast<wl_surface*>(m_wsi.render_surface),
+ m_wsi.render_surface_width, m_wsi.render_surface_height);
+ if (!window)
+ return {};
+
+ return reinterpret_cast<EGLNativeWindowType>(window);
+}
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/EGLWayland.h dolphin/Source/Core/Common/GL/GLInterface/EGLWayland.h
--- dolphin.orig/Source/Core/Common/GL/GLInterface/EGLWayland.h 1970-01-01 00:00:00.000000000 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/EGLWayland.h 2023-09-26 18:02:22.836042087 +0000
@@ -0,0 +1,19 @@
+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "Common/GL/GLInterface/EGL.h"
+
+class GLContextEGLWayland : public GLContextEGL
+{
+public:
+ ~GLContextEGLWayland();
+
+ void UpdateDimensions(int window_width, int window_height) override;
+
+protected:
+ EGLDisplay OpenEGLDisplay() override;
+ EGLNativeWindowType GetEGLNativeWindow(EGLConfig config) override;
+};
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/EGLX11.cpp dolphin/Source/Core/Common/GL/GLInterface/EGLX11.cpp
--- dolphin.orig/Source/Core/Common/GL/GLInterface/EGLX11.cpp 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/EGLX11.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -11,7 +11,7 @@ GLContextEGLX11::~GLContextEGLX11()
m_render_window.reset();
}
-void GLContextEGLX11::Update()
+void GLContextEGLX11::UpdateDimensions(int window_width, int window_height)
{
m_render_window->UpdateDimensions();
m_backbuffer_width = m_render_window->GetWidth();
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/EGLX11.h dolphin/Source/Core/Common/GL/GLInterface/EGLX11.h
--- dolphin.orig/Source/Core/Common/GL/GLInterface/EGLX11.h 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/EGLX11.h 2023-09-26 18:02:22.836042087 +0000
@@ -13,7 +13,7 @@ class GLContextEGLX11 final : public GLC
public:
~GLContextEGLX11() override;
- void Update() override;
+void UpdateDimensions(int window_width, int window_height) override;
protected:
EGLDisplay OpenEGLDisplay() override;
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/GLX.cpp dolphin/Source/Core/Common/GL/GLInterface/GLX.cpp
--- dolphin.orig/Source/Core/Common/GL/GLInterface/GLX.cpp 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/GLX.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -310,7 +310,7 @@ bool GLContextGLX::ClearCurrent()
return glXMakeCurrent(m_display, None, nullptr);
}
-void GLContextGLX::Update()
+void GLContextGLX::UpdateDimensions(int window_width, int window_height)
{
m_render_window->UpdateDimensions();
m_backbuffer_width = m_render_window->GetWidth();
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/GLX.h dolphin/Source/Core/Common/GL/GLInterface/GLX.h
--- dolphin.orig/Source/Core/Common/GL/GLInterface/GLX.h 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/GLX.h 2023-09-26 18:02:22.836042087 +0000
@@ -24,7 +24,7 @@ public:
bool MakeCurrent() override;
bool ClearCurrent() override;
- void Update() override;
+ void UpdateDimensions(int window_width, int window_height) override;
void SwapInterval(int Interval) override;
void Swap() override;
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/WGL.cpp dolphin/Source/Core/Common/GL/GLInterface/WGL.cpp
--- dolphin.orig/Source/Core/Common/GL/GLInterface/WGL.cpp 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/WGL.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -480,7 +480,7 @@ bool GLContextWGL::ClearCurrent()
}
// Update window width, size and etc. Called from Render.cpp
-void GLContextWGL::Update()
+void GLContextWGL::UpdateDimensions(int window_width, int window_height)
{
RECT rcWindow;
GetClientRect(m_window_handle, &rcWindow);
diff -rupN dolphin.orig/Source/Core/Common/GL/GLInterface/WGL.h dolphin/Source/Core/Common/GL/GLInterface/WGL.h
--- dolphin.orig/Source/Core/Common/GL/GLInterface/WGL.h 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/GL/GLInterface/WGL.h 2023-09-26 18:02:22.836042087 +0000
@@ -19,7 +19,7 @@ public:
bool MakeCurrent() override;
bool ClearCurrent() override;
- void Update() override;
+ void UpdateDimensions(int window_width, int window_height) override;
void Swap() override;
void SwapInterval(int interval) override;
diff -rupN dolphin.orig/Source/Core/Common/WindowSystemInfo.h dolphin/Source/Core/Common/WindowSystemInfo.h
--- dolphin.orig/Source/Core/Common/WindowSystemInfo.h 2023-09-26 17:58:02.805995611 +0000
+++ dolphin/Source/Core/Common/WindowSystemInfo.h 2023-09-26 18:02:22.836042087 +0000
@@ -40,7 +40,11 @@ struct WindowSystemInfo
// This is kept seperate as input may require a different handle to rendering, and
// during video backend startup the surface pointer may change (MoltenVK).
void* render_surface = nullptr;
-
+
+ // Dimensions of the render surface, if this is determined by the frontend.
+ int render_surface_width = 0;
+ int render_surface_height = 0;
+
// Scale of the render surface. For hidpi systems, this will be >1.
float render_surface_scale = 1.0f;
};
diff -rupN dolphin.orig/Source/Core/Core/Core.cpp dolphin/Source/Core/Core/Core.cpp
--- dolphin.orig/Source/Core/Core/Core.cpp 2023-09-26 17:58:02.809995703 +0000
+++ dolphin/Source/Core/Core/Core.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -474,6 +474,8 @@ static void EmuThread(std::unique_ptr<Bo
// is relative to the render window, instead of the main window.
ASSERT(g_controller_interface.IsInit());
g_controller_interface.ChangeWindow(wsi.render_window);
+ //g_controller_interface.ChangeWindow(wsi.render_surface, wsi.render_surface_width,
+ // wsi.render_surface_height);
Pad::LoadConfig();
Pad::LoadGBAConfig();
diff -rupN dolphin.orig/Source/Core/Core/HW/GCPadEmu.cpp dolphin/Source/Core/Core/HW/GCPadEmu.cpp
--- dolphin.orig/Source/Core/Core/HW/GCPadEmu.cpp 2023-09-26 17:58:02.817995888 +0000
+++ dolphin/Source/Core/Core/HW/GCPadEmu.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -24,6 +24,7 @@ static const u16 button_bitmasks[] = {
PAD_BUTTON_X,
PAD_BUTTON_Y,
PAD_TRIGGER_Z,
+ PAD_BUTTON_HOTKEY,
PAD_BUTTON_START,
0 // MIC HAX
};
@@ -47,6 +48,9 @@ GCPad::GCPad(const unsigned int index) :
// i18n: The START/PAUSE button on GameCube controllers
m_buttons->AddInput(ControllerEmu::Translate, START_BUTTON, _trans("START"));
+ // Hotkey Button
+ m_buttons->AddInput(ControllerEmu::Translate, HOTKEY_BUTTON, _trans("HOTKEY"));
+
// sticks
groups.emplace_back(m_main_stick = new ControllerEmu::OctagonAnalogStick(
MAIN_STICK_GROUP, _trans("Control Stick"), MAIN_STICK_GATE_RADIUS));
diff -rupN dolphin.orig/Source/Core/Core/HW/GCPadEmu.h dolphin/Source/Core/Core/HW/GCPadEmu.h
--- dolphin.orig/Source/Core/Core/HW/GCPadEmu.h 2023-09-26 17:58:02.817995888 +0000
+++ dolphin/Source/Core/Core/HW/GCPadEmu.h 2023-09-26 18:02:22.836042087 +0000
@@ -65,6 +65,7 @@ public:
static constexpr const char* X_BUTTON = "X";
static constexpr const char* Y_BUTTON = "Y";
static constexpr const char* Z_BUTTON = "Z";
+ static constexpr const char* HOTKEY_BUTTON = "Hotkey";
static constexpr const char* START_BUTTON = "Start";
// i18n: The left trigger button (labeled L on real controllers)
diff -rupN dolphin.orig/Source/Core/DolphinLib.props dolphin/Source/Core/DolphinLib.props
--- dolphin.orig/Source/Core/DolphinLib.props 2023-09-26 17:58:02.829996165 +0000
+++ dolphin/Source/Core/DolphinLib.props 2023-09-26 18:02:22.836042087 +0000
@@ -1207,6 +1207,7 @@
<ClCompile Include="VideoBackends\Vulkan\VKPerfQuery.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKPipeline.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKRenderer.cpp" />
+ <ClCompile Include="VideoBackends\Vulkan\VKScheduler.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKShader.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKStreamBuffer.cpp" />
<ClCompile Include="VideoBackends\Vulkan\VKSwapChain.cpp" />
diff -rupN dolphin.orig/Source/Core/DolphinNoGUI/CMakeLists.txt dolphin/Source/Core/DolphinNoGUI/CMakeLists.txt
--- dolphin.orig/Source/Core/DolphinNoGUI/CMakeLists.txt 2023-09-26 17:58:02.833996257 +0000
+++ dolphin/Source/Core/DolphinNoGUI/CMakeLists.txt 2023-09-26 18:02:22.836042087 +0000
@@ -17,6 +17,22 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux"
target_sources(dolphin-nogui PRIVATE PlatformFBDev.cpp)
endif()
+if(ENABLE_WAYLAND AND WAYLAND_FOUND)
+ set(WAYLAND_PLATFORM_SRCS PlatformWayland.cpp)
+
+ # Generate the xdg-shell and xdg-decoration protocols at build-time.
+ ecm_add_wayland_client_protocol(WAYLAND_PLATFORM_SRCS
+ PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
+ BASENAME xdg-shell)
+ ecm_add_wayland_client_protocol(WAYLAND_PLATFORM_SRCS
+ PROTOCOL "${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
+ BASENAME xdg-decoration)
+
+ target_include_directories(dolphin-nogui PRIVATE "${CMAKE_CURRENT_BINARY_DIR}")
+ target_sources(dolphin-nogui PRIVATE "${WAYLAND_PLATFORM_SRCS}")
+ target_link_libraries(dolphin-nogui PRIVATE Wayland::Client)
+endif()
+
set_target_properties(dolphin-nogui PROPERTIES OUTPUT_NAME dolphin-emu-nogui)
target_link_libraries(dolphin-nogui
diff -rupN dolphin.orig/Source/Core/DolphinNoGUI/MainNoGUI.cpp dolphin/Source/Core/DolphinNoGUI/MainNoGUI.cpp
--- dolphin.orig/Source/Core/DolphinNoGUI/MainNoGUI.cpp 2023-09-26 17:58:02.833996257 +0000
+++ dolphin/Source/Core/DolphinNoGUI/MainNoGUI.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -155,6 +155,11 @@ static std::unique_ptr<Platform> GetPlat
{
std::string platform_name = static_cast<const char*>(options.get("platform"));
+#if HAVE_WAYLAND
+ if (platform_name == "wayland")
+ return Platform::CreateWaylandPlatform();
+#endif
+
#if HAVE_X11
if (platform_name == "x11" || platform_name.empty())
return Platform::CreateX11Platform();
@@ -200,6 +205,10 @@ int main(int argc, char* argv[])
,
"win32"
#endif
+#ifdef HAVE_WAYLAND
+ ,
+ "wayland"
+#endif
});
optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
diff -rupN dolphin.orig/Source/Core/DolphinNoGUI/Platform.h dolphin/Source/Core/DolphinNoGUI/Platform.h
--- dolphin.orig/Source/Core/DolphinNoGUI/Platform.h 2023-09-26 17:58:02.833996257 +0000
+++ dolphin/Source/Core/DolphinNoGUI/Platform.h 2023-09-26 18:02:22.836042087 +0000
@@ -35,6 +35,10 @@ public:
static std::unique_ptr<Platform> CreateX11Platform();
#endif
+#ifdef HAVE_WAYLAND
+ static std::unique_ptr<Platform> CreateWaylandPlatform();
+#endif
+
#ifdef __linux__
static std::unique_ptr<Platform> CreateFBDevPlatform();
#endif
diff -rupN dolphin.orig/Source/Core/DolphinNoGUI/PlatformWayland.cpp dolphin/Source/Core/DolphinNoGUI/PlatformWayland.cpp
--- dolphin.orig/Source/Core/DolphinNoGUI/PlatformWayland.cpp 1970-01-01 00:00:00.000000000 +0000
+++ dolphin/Source/Core/DolphinNoGUI/PlatformWayland.cpp 2023-09-26 18:27:27.334792936 +0000
@@ -0,0 +1,364 @@
+// Copyright 2018 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <unistd.h>
+
+#include "DolphinNoGUI/Platform.h"
+
+#include "Common/MsgHandler.h"
+#include "Core/Config/MainSettings.h"
+#include "Core/Core.h"
+#include "Core/State.h"
+
+#include "Core/HW/GCPad.h"
+#include "InputCommon/GCPadStatus.h"
+#include <fmt/format.h>
+#include "Core/Config/GraphicsSettings.h"
+#include "VideoCommon/VideoConfig.h"
+#include "VideoCommon/OnScreenDisplay.h"
+
+#include <climits>
+#include <cstdio>
+#include <cstring>
+
+#include <wayland-client-protocol.h>
+#include "wayland-xdg-decoration-client-protocol.h"
+#include "wayland-xdg-shell-client-protocol.h"
+
+#include "UICommon/X11Utils.h"
+#include "VideoCommon/RenderBase.h"
+
+namespace
+{
+class PlatformWayland : public Platform
+{
+public:
+ ~PlatformWayland() override;
+
+ bool Init() override;
+ void SetTitle(const std::string& string) override;
+ void MainLoop() override;
+
+ WindowSystemInfo GetWindowSystemInfo() const;
+
+private:
+ void ProcessEvents();
+
+ static void GlobalRegistryHandler(void* data, wl_registry* registry, uint32_t id,
+ const char* interface, uint32_t version);
+ static void GlobalRegistryRemover(void* data, wl_registry* registry, uint32_t id);
+ static void XDGWMBasePing(void* data, struct xdg_wm_base* xdg_wm_base, uint32_t serial);
+ static void XDGSurfaceConfigure(void* data, struct xdg_surface* xdg_surface, uint32_t serial);
+ static void TopLevelConfigure(void* data, struct xdg_toplevel* xdg_toplevel, int32_t width,
+ int32_t height, struct wl_array* states);
+ static void TopLevelClose(void* data, struct xdg_toplevel* xdg_toplevel);
+
+ wl_display* m_display = nullptr;
+ wl_registry* m_registry = nullptr;
+ wl_compositor* m_compositor = nullptr;
+ xdg_wm_base* m_xdg_wm_base = nullptr;
+ wl_surface* m_surface = nullptr;
+ wl_region* m_region = nullptr;
+ xdg_surface* m_xdg_surface = nullptr;
+ xdg_toplevel* m_xdg_toplevel = nullptr;
+ zxdg_decoration_manager_v1* m_decoration_manager = nullptr;
+ zxdg_toplevel_decoration_v1* m_toplevel_decoration = nullptr;
+
+ int m_surface_width = 0;
+ int m_surface_height = 0;
+};
+
+PlatformWayland::~PlatformWayland()
+{
+ if (m_xdg_toplevel)
+ xdg_toplevel_destroy(m_xdg_toplevel);
+ if (m_xdg_surface)
+ xdg_surface_destroy(m_xdg_surface);
+ if (m_surface)
+ wl_surface_destroy(m_surface);
+ if (m_region)
+ wl_region_destroy(m_region);
+ if (m_xdg_wm_base)
+ xdg_wm_base_destroy(m_xdg_wm_base);
+ if (m_compositor)
+ wl_compositor_destroy(m_compositor);
+ if (m_registry)
+ wl_registry_destroy(m_registry);
+ if (m_display)
+ wl_display_disconnect(m_display);
+}
+
+void PlatformWayland::GlobalRegistryHandler(void* data, wl_registry* registry, uint32_t id,
+ const char* interface, uint32_t version)
+{
+ PlatformWayland* platform = static_cast<PlatformWayland*>(data);
+ if (std::strcmp(interface, wl_compositor_interface.name) == 0)
+ {
+ platform->m_compositor = static_cast<wl_compositor*>(
+ wl_registry_bind(platform->m_registry, id, &wl_compositor_interface, 1));
+ }
+ else if (std::strcmp(interface, xdg_wm_base_interface.name) == 0)
+ {
+ platform->m_xdg_wm_base = static_cast<xdg_wm_base*>(
+ wl_registry_bind(platform->m_registry, id, &xdg_wm_base_interface, 1));
+ }
+ else if (std::strcmp(interface, zxdg_decoration_manager_v1_interface.name) == 0)
+ {
+ platform->m_decoration_manager = static_cast<zxdg_decoration_manager_v1*>(
+ wl_registry_bind(platform->m_registry, id, &zxdg_decoration_manager_v1_interface, 1));
+ }
+}
+
+void PlatformWayland::GlobalRegistryRemover(void* data, wl_registry* registry, uint32_t id)
+{
+}
+
+void PlatformWayland::XDGWMBasePing(void* data, struct xdg_wm_base* xdg_wm_base, uint32_t serial)
+{
+ xdg_wm_base_pong(xdg_wm_base, serial);
+}
+
+void PlatformWayland::XDGSurfaceConfigure(void* data, struct xdg_surface* xdg_surface,
+ uint32_t serial)
+{
+ xdg_surface_ack_configure(xdg_surface, serial);
+}
+
+void PlatformWayland::TopLevelConfigure(void* data, struct xdg_toplevel* xdg_toplevel,
+ int32_t width, int32_t height, struct wl_array* states)
+{
+ // If this is zero, it's asking us to set the size.
+ if (width == 0 || height == 0)
+ return;
+
+ PlatformWayland* platform = static_cast<PlatformWayland*>(data);
+ platform->m_surface_width = width;
+ platform->m_surface_height = height;
+ if (g_renderer)
+ g_renderer->ResizeSurface(width, height);
+ //if (g_controller_interface.IsInit())
+ //g_controller_interface.OnWindowResized(width, height);
+}
+
+void PlatformWayland::TopLevelClose(void* data, struct xdg_toplevel* xdg_toplevel)
+{
+ PlatformWayland* platform = static_cast<PlatformWayland*>(data);
+ platform->Stop();
+}
+
+bool PlatformWayland::Init()
+{
+ m_display = wl_display_connect(nullptr);
+ if (!m_display)
+ {
+ //PanicAlert("Failed to connect to Wayland display.");
+ return false;
+ }
+
+ static const wl_registry_listener registry_listener = {GlobalRegistryHandler,
+ GlobalRegistryRemover};
+ m_registry = wl_display_get_registry(m_display);
+ wl_registry_add_listener(m_registry, &registry_listener, this);
+
+ // Call back to registry listener to get compositor/shell.
+ wl_display_dispatch(m_display);
+ wl_display_roundtrip(m_display);
+
+ // We need a shell/compositor, or at least one we understand.
+ if (!m_compositor || !m_display || !m_xdg_wm_base)
+ {
+ std::fprintf(stderr, "Missing Wayland shell/compositor\n");
+ return false;
+ }
+
+ // Create the compositor and shell surface.
+ if (!(m_surface = wl_compositor_create_surface(m_compositor)) ||
+ !(m_xdg_surface = xdg_wm_base_get_xdg_surface(m_xdg_wm_base, m_surface)) ||
+ !(m_xdg_toplevel = xdg_surface_get_toplevel(m_xdg_surface)))
+ {
+ std::fprintf(stderr, "Failed to create compositor/shell surfaces\n");
+ return false;
+ }
+
+ static const xdg_wm_base_listener xdg_wm_base_listener = {XDGWMBasePing};
+ xdg_wm_base_add_listener(m_xdg_wm_base, &xdg_wm_base_listener, this);
+
+ static const xdg_surface_listener shell_surface_listener = {XDGSurfaceConfigure};
+ xdg_surface_add_listener(m_xdg_surface, &shell_surface_listener, this);
+
+ static const xdg_toplevel_listener toplevel_listener = {TopLevelConfigure, TopLevelClose};
+ xdg_toplevel_add_listener(m_xdg_toplevel, &toplevel_listener, this);
+
+ // Create region in the surface to draw into.
+ m_surface_width = Config::Get(Config::MAIN_RENDER_WINDOW_WIDTH);
+ m_surface_height = Config::Get(Config::MAIN_RENDER_WINDOW_HEIGHT);
+ m_region = wl_compositor_create_region(m_compositor);
+ wl_region_add(m_region, 0, 0, m_surface_width, m_surface_height);
+ wl_surface_set_opaque_region(m_surface, m_region);
+ wl_surface_commit(m_surface);
+
+ // This doesn't seem to have any effect on kwin...
+ xdg_surface_set_window_geometry(m_xdg_surface, Config::Get(Config::MAIN_RENDER_WINDOW_XPOS),
+ Config::Get(Config::MAIN_RENDER_WINDOW_YPOS),
+ Config::Get(Config::MAIN_RENDER_WINDOW_WIDTH),
+ Config::Get(Config::MAIN_RENDER_WINDOW_HEIGHT));
+
+ if (m_decoration_manager)
+ {
+ m_toplevel_decoration =
+ zxdg_decoration_manager_v1_get_toplevel_decoration(m_decoration_manager, m_xdg_toplevel);
+ if (m_toplevel_decoration)
+ zxdg_toplevel_decoration_v1_set_mode(m_toplevel_decoration,
+ ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE);
+ }
+
+ return true;
+}
+
+void PlatformWayland::SetTitle(const std::string& string)
+{
+ xdg_toplevel_set_title(m_xdg_toplevel, string.c_str());
+}
+
+void PlatformWayland::MainLoop()
+{
+ while (IsRunning())
+ {
+ static int hotkey = 0;
+ static int slot = 0;
+ static int fps = 0;
+ static int aspect = 0;
+ static int fforward = 0;
+ static int ires = 0;
+
+ UpdateRunningFlag();
+ Core::HostDispatchJobs();
+ ProcessEvents();
+
+ if(Pad::IsInitialized()) {
+ GCPadStatus x = Pad::GetStatus(0);
+
+ if( (x.button & PAD_BUTTON_HOTKEY) == PAD_BUTTON_HOTKEY) { // hotkey pressed
+ if(hotkey == 1) {
+ hotkey = 2;
+ }
+ } else {
+ hotkey = 1; // assure hotkey is released between actions
+ }
+
+ if(hotkey == 2) { // hotkey pressed
+ if( (x.button & PAD_BUTTON_START) == PAD_BUTTON_START) {
+ RequestShutdown();
+ hotkey = 0;
+ }
+
+ if( (x.button & PAD_TRIGGER_L) == PAD_TRIGGER_L) {
+ State::Load(slot);
+ hotkey = 0;
+ }
+ if( (x.button & PAD_TRIGGER_R) == PAD_TRIGGER_R) {
+ State::Save(slot);
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_DOWN) == PAD_BUTTON_DOWN) {
+ if(slot > 0) slot--;
+ Core::DisplayMessage(fmt::format("Slot {} selected", slot), 4000);
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_UP) == PAD_BUTTON_UP) {
+ if(slot < 10) slot++;
+ Core::DisplayMessage(fmt::format("Slot {} selected", slot), 4000);
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_A) == PAD_BUTTON_A) {
+ Core::SaveScreenShot();
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_Y) == PAD_BUTTON_Y) {
+ if(fps == 0) {
+ Config::SetCurrent(Config::GFX_SHOW_FPS, True);
+ fps = 1;
+ } else {
+ Config::SetCurrent(Config::GFX_SHOW_FPS, False);
+ fps = 0;
+ }
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_X) == PAD_BUTTON_X) {
+ if(aspect == 0) {
+ Config::SetCurrent(Config::GFX_ASPECT_RATIO, AspectMode::Stretch);
+ aspect = 1;
+ } else {
+ Config::SetCurrent(Config::GFX_ASPECT_RATIO, AspectMode::Auto);
+ aspect = 0;
+ }
+ hotkey = 0;
+ }
+ if( (x.button & PAD_BUTTON_B) == PAD_BUTTON_B) {
+ if(ires == 0) {
+ Config::SetCurrent(Config::GFX_EFB_SCALE, 2);
+ OSD::AddMessage("Internal Resolution: 480P");
+ ires = 2;
+ }
+ else if(ires == 2) {
+ Config::SetCurrent(Config::GFX_EFB_SCALE, 4);
+ OSD::AddMessage("Internal Resolution: 720P");
+ ires = 4;
+ }
+ else if(ires == 4) {
+ Config::SetCurrent(Config::GFX_EFB_SCALE, 6);
+ OSD::AddMessage("Internal Resolution: 1080P");
+ ires = 6;
+ } else {
+ Config::SetCurrent(Config::GFX_EFB_SCALE, 1);
+ OSD::AddMessage("Internal Resolution: 240P");
+ ires = 0;
+ }
+ hotkey = 0;
+ }
+ if( (x.button & PAD_TRIGGER_Z) == PAD_TRIGGER_Z) {
+ if(fforward == 0) {
+ auto speed = Config::Get(Config::MAIN_EMULATION_SPEED) + 1.0;
+ speed = (speed >= 0.95 && speed <= 1.05) ? 1.0 : speed;
+ Config::SetCurrent(Config::MAIN_EMULATION_SPEED, speed);
+ OSD::AddMessage("Fast Forward: ON");
+ fforward = 1;
+ } else {
+ auto speed = Config::Get(Config::MAIN_EMULATION_SPEED) - 1.0;
+ speed = (speed <= 0 || (speed >= 0.95 && speed <= 1.05)) ? 1.0 : speed;
+ Config::SetCurrent(Config::MAIN_EMULATION_SPEED, speed);
+ OSD::AddMessage("Fast Forward: OFF");
+ fforward = 0;
+ }
+ hotkey = 0;
+ }
+ }
+ }
+
+ // TODO: Is this sleep appropriate?
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ }
+}
+
+WindowSystemInfo PlatformWayland::GetWindowSystemInfo() const
+{
+ WindowSystemInfo wsi;
+ wsi.type = WindowSystemType::Wayland;
+ wsi.display_connection = static_cast<void*>(m_display);
+ wsi.render_surface = reinterpret_cast<void*>(m_surface);
+ wsi.render_surface_width = m_surface_width;
+ wsi.render_surface_height = m_surface_height;
+ return wsi;
+}
+
+void PlatformWayland::ProcessEvents()
+{
+ wl_display_dispatch_pending(m_display);
+}
+} // namespace
+
+std::unique_ptr<Platform> Platform::CreateWaylandPlatform()
+{
+ return std::make_unique<PlatformWayland>();
+}
diff -rupN dolphin.orig/Source/Core/DolphinNoGUI/PlatformX11.cpp dolphin/Source/Core/DolphinNoGUI/PlatformX11.cpp
--- dolphin.orig/Source/Core/DolphinNoGUI/PlatformX11.cpp 2023-09-26 17:58:02.833996257 +0000
+++ dolphin/Source/Core/DolphinNoGUI/PlatformX11.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -57,8 +57,8 @@ private:
#endif
int m_window_x = Config::Get(Config::MAIN_RENDER_WINDOW_XPOS);
int m_window_y = Config::Get(Config::MAIN_RENDER_WINDOW_YPOS);
- unsigned int m_window_width = Config::Get(Config::MAIN_RENDER_WINDOW_WIDTH);
- unsigned int m_window_height = Config::Get(Config::MAIN_RENDER_WINDOW_HEIGHT);
+ int m_window_width = Config::Get(Config::MAIN_RENDER_WINDOW_WIDTH);
+ int m_window_height = Config::Get(Config::MAIN_RENDER_WINDOW_HEIGHT);
};
PlatformX11::~PlatformX11()
@@ -166,6 +166,8 @@ WindowSystemInfo PlatformX11::GetWindowS
wsi.display_connection = static_cast<void*>(m_display);
wsi.render_window = reinterpret_cast<void*>(m_window);
wsi.render_surface = reinterpret_cast<void*>(m_window);
+ wsi.render_surface_width = m_window_width;
+ wsi.render_surface_height = m_window_height;
return wsi;
}
@@ -176,8 +178,9 @@ void PlatformX11::UpdateWindowPosition()
Window winDummy;
unsigned int borderDummy, depthDummy;
- XGetGeometry(m_display, m_window, &winDummy, &m_window_x, &m_window_y, &m_window_width,
- &m_window_height, &borderDummy, &depthDummy);
+ XGetGeometry(m_display, m_window, &winDummy, &m_window_x, &m_window_y,
+ reinterpret_cast<unsigned int*>(&m_window_width),
+ reinterpret_cast<unsigned int*>(&m_window_height), &borderDummy, &depthDummy);
}
void PlatformX11::ProcessEvents()
@@ -264,7 +267,10 @@ void PlatformX11::ProcessEvents()
case ConfigureNotify:
{
if (g_renderer)
- g_renderer->ResizeSurface();
+ {
+ UpdateWindowPosition();
+ g_renderer->ResizeSurface(m_window_width, m_window_height);
+ }
}
break;
}
diff -rupN dolphin.orig/Source/Core/InputCommon/GCPadStatus.h dolphin/Source/Core/InputCommon/GCPadStatus.h
--- dolphin.orig/Source/Core/InputCommon/GCPadStatus.h 2023-09-26 17:58:02.845996536 +0000
+++ dolphin/Source/Core/InputCommon/GCPadStatus.h 2023-09-26 18:02:22.836042087 +0000
@@ -26,6 +26,7 @@ enum PadButton
PAD_BUTTON_X = 0x0400,
PAD_BUTTON_Y = 0x0800,
PAD_BUTTON_START = 0x1000,
+ PAD_BUTTON_HOTKEY = 0x2000,
};
struct GCPadStatus
diff -rupN dolphin.orig/Source/Core/VideoBackends/OGL/OGLRender.cpp dolphin/Source/Core/VideoBackends/OGL/OGLRender.cpp
--- dolphin.orig/Source/Core/VideoBackends/OGL/OGLRender.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/OGL/OGLRender.cpp 2023-09-26 21:41:39.568275473 +0000
@@ -471,11 +471,7 @@ Renderer::Renderer(std::unique_ptr<GLCon
g_ogl_config.bSupportsDebug =
GLExtensions::Supports("GL_KHR_debug") || GLExtensions::Supports("GL_ARB_debug_output");
g_ogl_config.bSupportsTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage");
- g_ogl_config.bSupports3DTextureStorageMultisample =
- GLExtensions::Supports("GL_ARB_texture_storage_multisample") ||
- GLExtensions::Supports("GL_OES_texture_storage_multisample_2d_array");
- g_ogl_config.bSupports2DTextureStorageMultisample =
- GLExtensions::Supports("GL_ARB_texture_storage_multisample");
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageNone;
g_ogl_config.bSupportsImageLoadStore = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
@@ -506,9 +502,10 @@ Renderer::Renderer(std::unique_ptr<GLCon
if (m_main_gl_context->IsGLES())
{
- g_ogl_config.SupportedESPointSize = GLExtensions::Supports("GL_OES_geometry_point_size") ? 1 :
- GLExtensions::Supports("GL_EXT_geometry_point_size") ? 2 :
- 0;
+ g_ogl_config.SupportedESPointSize =
+ GLExtensions::Supports("GL_OES_geometry_point_size") ? EsPointSizeType::PointSizeOes :
+ GLExtensions::Supports("GL_EXT_geometry_point_size") ? EsPointSizeType::PointSizeExt :
+ EsPointSizeType::PointSizeNone;
g_ogl_config.SupportedESTextureBuffer =
GLExtensions::Supports("VERSION_GLES_3_2") ? EsTexbufType::TexbufCore :
GLExtensions::Supports("GL_OES_texture_buffer") ? EsTexbufType::TexbufOes :
@@ -548,21 +545,16 @@ Renderer::Renderer(std::unique_ptr<GLCon
g_Config.backend_info.bSupportsGeometryShaders = g_ogl_config.bSupportsAEP;
g_Config.backend_info.bSupportsComputeShaders = true;
g_Config.backend_info.bSupportsGSInstancing =
- g_Config.backend_info.bSupportsGeometryShaders && g_ogl_config.SupportedESPointSize > 0;
+ g_Config.backend_info.bSupportsGeometryShaders &&
+ g_ogl_config.SupportedESPointSize != EsPointSizeType::PointSizeNone;
g_Config.backend_info.bSupportsSSAA = g_ogl_config.bSupportsAEP;
g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
g_ogl_config.bSupportsMSAA = true;
g_ogl_config.bSupportsTextureStorage = true;
- g_ogl_config.bSupports2DTextureStorageMultisample = true;
+ if (GLExtensions::Supports("GL_OES_texture_storage_multisample_2d_array"))
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageOes;
g_Config.backend_info.bSupportsBitfield = true;
g_Config.backend_info.bSupportsDynamicSamplerIndexing = g_ogl_config.bSupportsAEP;
- if (g_ActiveConfig.stereo_mode != StereoMode::Off && g_ActiveConfig.iMultisamples > 1 &&
- !g_ogl_config.bSupports3DTextureStorageMultisample)
- {
- // GLES 3.1 can't support stereo rendering and MSAA
- OSD::AddMessage("MSAA Stereo rendering isn't supported by your GPU.", 10000);
- Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
- }
}
else
{
@@ -572,7 +564,8 @@ Renderer::Renderer(std::unique_ptr<GLCon
g_ogl_config.bSupportsImageLoadStore = true;
g_Config.backend_info.bSupportsGeometryShaders = true;
g_Config.backend_info.bSupportsComputeShaders = true;
- g_Config.backend_info.bSupportsGSInstancing = g_ogl_config.SupportedESPointSize > 0;
+ g_Config.backend_info.bSupportsGSInstancing =
+ g_ogl_config.SupportedESPointSize != EsPointSizeType::PointSizeNone;
g_Config.backend_info.bSupportsPaletteConversion = true;
g_Config.backend_info.bSupportsSSAA = true;
g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
@@ -581,8 +574,7 @@ Renderer::Renderer(std::unique_ptr<GLCon
g_ogl_config.bSupportsDebug = true;
g_ogl_config.bSupportsMSAA = true;
g_ogl_config.bSupportsTextureStorage = true;
- g_ogl_config.bSupports2DTextureStorageMultisample = true;
- g_ogl_config.bSupports3DTextureStorageMultisample = true;
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
g_Config.backend_info.bSupportsBitfield = true;
g_Config.backend_info.bSupportsDynamicSamplerIndexing = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
@@ -590,6 +582,9 @@ Renderer::Renderer(std::unique_ptr<GLCon
}
else
{
+ if (GLExtensions::Supports("GL_ARB_texture_storage_multisample"))
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
+
if (GLExtensions::Version() < 300)
{
PanicAlertFmtT("GPU: OGL ERROR: Need at least GLSL 1.30\n"
@@ -628,7 +623,7 @@ Renderer::Renderer(std::unique_ptr<GLCon
{
// TODO: We should really parse the GL_SHADING_LANGUAGE_VERSION token.
g_ogl_config.eSupportedGLSLVersion = Glsl430;
- g_ogl_config.bSupportsTextureStorage = true;
+ g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
g_ogl_config.bSupportsImageLoadStore = true;
g_Config.backend_info.bSupportsSSAA = true;
g_Config.backend_info.bSupportsSettingObjectNames = true;
@@ -1079,7 +1074,7 @@ void Renderer::CheckForSurfaceChange()
if (!m_surface_changed.TestAndClear())
return;
- m_main_gl_context->UpdateSurface(m_new_surface_handle);
+ m_main_gl_context->UpdateSurface(m_new_surface_handle, m_new_surface_width, m_new_surface_height);
m_new_surface_handle = nullptr;
// With a surface change, the window likely has new dimensions.
@@ -1093,7 +1088,7 @@ void Renderer::CheckForSurfaceResize()
if (!m_surface_resized.TestAndClear())
return;
- m_main_gl_context->Update();
+ m_main_gl_context->UpdateDimensions(m_new_surface_width, m_new_surface_height);
m_backbuffer_width = m_main_gl_context->GetBackBufferWidth();
m_backbuffer_height = m_main_gl_context->GetBackBufferHeight();
m_system_framebuffer->UpdateDimensions(m_backbuffer_width, m_backbuffer_height);
diff -rupN dolphin.orig/Source/Core/VideoBackends/OGL/OGLRender.h dolphin/Source/Core/VideoBackends/OGL/OGLRender.h
--- dolphin.orig/Source/Core/VideoBackends/OGL/OGLRender.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/OGL/OGLRender.h 2023-09-26 21:32:17.039048706 +0000
@@ -31,6 +31,14 @@ enum GlslVersion
GlslEs310, // GLES 3.1
GlslEs320, // GLES 3.2
};
+
+enum class EsPointSizeType
+{
+ PointSizeNone,
+ PointSizeOes,
+ PointSizeExt,
+};
+
enum class EsTexbufType
{
TexbufNone,
@@ -46,6 +54,13 @@ enum class EsFbFetchType
FbFetchArm,
};
+enum class MultisampleTexStorageType
+{
+ TexStorageNone,
+ TexStorageCore,
+ TexStorageOes,
+};
+
// ogl-only config, so not in VideoConfig.h
struct VideoConfig
{
@@ -60,11 +75,10 @@ struct VideoConfig
bool bSupportsAEP;
bool bSupportsDebug;
bool bSupportsCopySubImage;
- u8 SupportedESPointSize;
+ EsPointSizeType SupportedESPointSize;
EsTexbufType SupportedESTextureBuffer;
bool bSupportsTextureStorage;
- bool bSupports2DTextureStorageMultisample;
- bool bSupports3DTextureStorageMultisample;
+ MultisampleTexStorageType SupportedMultisampleTexStorage;
bool bSupportsConservativeDepth;
bool bSupportsImageLoadStore;
bool bSupportsAniso;
diff -rupN dolphin.orig/Source/Core/VideoBackends/OGL/OGLTexture.cpp dolphin/Source/Core/VideoBackends/OGL/OGLTexture.cpp
--- dolphin.orig/Source/Core/VideoBackends/OGL/OGLTexture.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/OGL/OGLTexture.cpp 2023-09-26 21:34:37.398249032 +0000
@@ -128,12 +128,18 @@ OGLTexture::OGLTexture(const TextureConf
GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true);
if (tex_config.IsMultisampled())
{
- if (g_ogl_config.bSupportsTextureStorage)
+ ASSERT(g_ogl_config.bSupportsMSAA);
+ if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
+ {
glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, m_config.layers, GL_FALSE);
+ }
else
+ {
+ ASSERT(!g_ogl_config.bIsES);
glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
m_config.height, m_config.layers, GL_FALSE);
+ }
}
else if (g_ogl_config.bSupportsTextureStorage)
{
diff -rupN dolphin.orig/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp dolphin/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
--- dolphin.orig/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp 2023-09-26 21:37:11.705777665 +0000
@@ -661,12 +661,13 @@ void ProgramShaderCache::CreateHeader()
std::string SupportedESTextureBuffer;
switch (g_ogl_config.SupportedESPointSize)
{
- case 1:
+ case EsPointSizeType::PointSizeOes:
SupportedESPointSize = "#extension GL_OES_geometry_point_size : enable";
break;
- case 2:
+ case EsPointSizeType::PointSizeExt:
SupportedESPointSize = "#extension GL_EXT_geometry_point_size : enable";
break;
+ case EsPointSizeType::PointSizeNone:
default:
SupportedESPointSize = "";
break;
@@ -718,6 +719,13 @@ void ProgramShaderCache::CreateHeader()
break;
}
+ // The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2 and
+ // with GL_OES_texture_storage_multisample_2d_array for 3.1.
+ // See https://bugs.dolphin-emu.org/issues/13198.
+ const bool use_multisample_2d_array_precision =
+ v >= GlslEs320 ||
+ g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone;
+
std::string shader_shuffle_string;
if (g_ogl_config.bSupportsShaderThreadShuffleNV)
{
@@ -762,6 +770,7 @@ void ProgramShaderCache::CreateHeader()
"{}\n" // shader thread shuffle
"{}\n" // derivative control
"{}\n" // query levels
+ "{}\n" // OES multisample texture storage
// Precision defines for GLSL ES
"{}\n"
@@ -847,12 +856,18 @@ void ProgramShaderCache::CreateHeader()
g_ActiveConfig.backend_info.bSupportsTextureQueryLevels ?
"#extension GL_ARB_texture_query_levels : enable" :
"",
+ // Note: GL_ARB_texture_storage_multisample doesn't have an #extension, as it doesn't
+ // need to change GLSL, but on GLES 3.1 sampler2DMSArray is a reserved keyword unless
+ // the extension is enabled. Thus, we don't need to check TexStorageCore/have an ARB version.
+ g_ogl_config.SupportedMultisampleTexStorage == MultisampleTexStorageType::TexStorageOes ?
+ "#extension GL_OES_texture_storage_multisample_2d_array : enable" :
+ "",
is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "",
is_glsles ? "precision highp sampler2DArray;" : "",
(is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ?
"precision highp usamplerBuffer;" :
"",
- v > GlslEs300 ? "precision highp sampler2DMSArray;" : "",
+ use_multisample_2d_array_precision ? "precision highp sampler2DMSArray;" : "",
v >= GlslEs310 ? "precision highp image2DArray;" : "");
}
diff -rupN dolphin.orig/Source/Core/VideoBackends/Software/SWOGLWindow.cpp dolphin/Source/Core/VideoBackends/Software/SWOGLWindow.cpp
--- dolphin.orig/Source/Core/VideoBackends/Software/SWOGLWindow.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Software/SWOGLWindow.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -32,6 +32,16 @@ bool SWOGLWindow::IsHeadless() const
return m_gl_context->IsHeadless();
}
+u32 SWOGLWindow::GetWidth() const
+{
+ return m_gl_context->GetBackBufferWidth();
+}
+
+u32 SWOGLWindow::GetHeight() const
+{
+ return m_gl_context->GetBackBufferHeight();
+}
+
bool SWOGLWindow::Initialize(const WindowSystemInfo& wsi)
{
m_gl_context = GLContext::Create(wsi);
@@ -84,11 +94,17 @@ bool SWOGLWindow::Initialize(const Windo
return true;
}
+
+void SWOGLWindow::UpdateDimensions(int window_width, int window_height)
+{
+ // just updates the render window position and the backbuffer size
+ m_gl_context->UpdateDimensions(window_width, window_height);
+}
+
void SWOGLWindow::ShowImage(const AbstractTexture* image,
const MathUtil::Rectangle<int>& xfb_region)
{
const SW::SWTexture* sw_image = static_cast<const SW::SWTexture*>(image);
- m_gl_context->Update(); // just updates the render window position and the backbuffer size
GLsizei glWidth = (GLsizei)m_gl_context->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)m_gl_context->GetBackBufferHeight();
diff -rupN dolphin.orig/Source/Core/VideoBackends/Software/SWOGLWindow.h dolphin/Source/Core/VideoBackends/Software/SWOGLWindow.h
--- dolphin.orig/Source/Core/VideoBackends/Software/SWOGLWindow.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Software/SWOGLWindow.h 2023-09-26 18:02:22.836042087 +0000
@@ -20,6 +20,10 @@ public:
GLContext* GetContext() const { return m_gl_context.get(); }
bool IsHeadless() const;
+ u32 GetWidth() const;
+ u32 GetHeight() const;
+ void UpdateDimensions(int window_width, int window_height);
+
// Image to show, will be swapped immediately
void ShowImage(const AbstractTexture* image, const MathUtil::Rectangle<int>& xfb_region);
diff -rupN dolphin.orig/Source/Core/VideoBackends/Software/SWRenderer.cpp dolphin/Source/Core/VideoBackends/Software/SWRenderer.cpp
--- dolphin.orig/Source/Core/VideoBackends/Software/SWRenderer.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Software/SWRenderer.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -60,17 +60,17 @@ SWRenderer::CreateFramebuffer(AbstractTe
static_cast<SWTexture*>(depth_attachment));
}
-void SWRenderer::BindBackbuffer(const ClearColor& clear_color)
-{
+//void SWRenderer::BindBackbuffer(const ClearColor& clear_color)
+//{
// Look for framebuffer resizes
- if (!m_surface_resized.TestAndClear())
- return;
+ //if (!m_surface_resized.TestAndClear())
+ //return;
- GLContext* context = m_window->GetContext();
- context->Update();
- m_backbuffer_width = context->GetBackBufferWidth();
- m_backbuffer_height = context->GetBackBufferHeight();
-}
+ //GLContext* context = m_window->GetContext();
+ //context->UpdateDimensions(window_width, window_height);
+ //m_backbuffer_width = context->GetBackBufferWidth();
+ //m_backbuffer_height = context->GetBackBufferHeight();
+//}
class SWShader final : public AbstractShader
{
@@ -108,7 +108,7 @@ std::unique_ptr<AbstractPipeline> SWRend
{
return std::make_unique<SWPipeline>();
}
-
+
// Called on the GPU thread
void SWRenderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
const AbstractTexture* source_texture,
@@ -118,6 +118,16 @@ void SWRenderer::RenderXFBToScreen(const
m_window->ShowImage(source_texture, source_rc);
}
+void SWRenderer::CheckForSurfaceResize()
+{
+ if (!m_surface_resized.TestAndClear())
+ return;
+
+ m_window->UpdateDimensions(m_new_surface_width, m_new_surface_height);
+ m_backbuffer_width = static_cast<int>(m_window->GetWidth());
+ m_backbuffer_height = static_cast<int>(m_window->GetHeight());
+}
+
u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
u32 value = 0;
diff -rupN dolphin.orig/Source/Core/VideoBackends/Software/SWRenderer.h dolphin/Source/Core/VideoBackends/Software/SWRenderer.h
--- dolphin.orig/Source/Core/VideoBackends/Software/SWRenderer.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Software/SWRenderer.h 2023-09-26 18:02:22.836042087 +0000
@@ -29,7 +29,7 @@ public:
std::unique_ptr<AbstractFramebuffer>
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
- void BindBackbuffer(const ClearColor& clear_color = {}) override;
+ //void BindBackbuffer(const ClearColor& clear_color = {}) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view name) override;
@@ -64,6 +64,8 @@ protected:
std::unique_ptr<BoundingBox> CreateBoundingBox() const override;
private:
+void CheckForSurfaceResize();
+
std::unique_ptr<SWOGLWindow> m_window;
};
} // namespace SW
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/CMakeLists.txt dolphin/Source/Core/VideoBackends/Vulkan/CMakeLists.txt
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/CMakeLists.txt 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/CMakeLists.txt 2023-09-26 18:02:22.836042087 +0000
@@ -35,6 +35,8 @@ add_library(videovulkan
VulkanContext.h
VulkanLoader.cpp
VulkanLoader.h
+ VKScheduler.h
+ VKScheduler.cpp
)
target_link_libraries(videovulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp dolphin/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -10,24 +10,24 @@
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
+#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan
{
-CommandBufferManager::CommandBufferManager(bool use_threaded_submission)
- : m_use_threaded_submission(use_threaded_submission)
+CommandBufferManager::CommandBufferManager()
+ : m_state_tracker(std::make_unique<StateTracker>(this)), m_last_present_done(true)
{
}
CommandBufferManager::~CommandBufferManager()
{
// If the worker thread is enabled, stop and block until it exits.
- if (m_use_threaded_submission)
- {
- WaitForWorkerThreadIdle();
- m_submit_loop->Stop();
- m_submit_thread.join();
- }
+ WaitForSubmitWorkerThreadIdle();
+ m_submit_loop->Stop();
+ m_fence_loop->Stop();
+ m_submit_thread.join();
+ m_fence_thread.join();
DestroyCommandBuffers();
}
@@ -37,10 +37,13 @@ bool CommandBufferManager::Initialize()
if (!CreateCommandBuffers())
return false;
- if (m_use_threaded_submission && !CreateSubmitThread())
+ if (!CreateFenceThread())
return false;
- return true;
+ if (!CreateSubmitThread())
+ return false;
+
+ return m_state_tracker->Initialize();
}
bool CommandBufferManager::CreateCommandBuffers()
@@ -86,13 +89,6 @@ bool CommandBufferManager::CreateCommand
LOG_VULKAN_ERROR(res, "vkCreateFence failed: ");
return false;
}
-
- res = vkCreateSemaphore(device, &semaphore_create_info, nullptr, &resources.semaphore);
- if (res != VK_SUCCESS)
- {
- LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
- return false;
- }
}
res = vkCreateSemaphore(device, &semaphore_create_info, nullptr, &m_present_semaphore);
@@ -125,9 +121,6 @@ void CommandBufferManager::DestroyComman
for (auto& it : resources.cleanup_resources)
it();
- if (resources.semaphore != VK_NULL_HANDLE)
- vkDestroySemaphore(device, resources.semaphore, nullptr);
-
if (resources.fence != VK_NULL_HANDLE)
vkDestroyFence(device, resources.fence, nullptr);
}
@@ -215,11 +208,42 @@ VkDescriptorSet CommandBufferManager::Al
return descriptor_set;
}
+bool CommandBufferManager::CreateFenceThread()
+{
+ m_fence_loop = std::make_unique<Common::BlockingLoop>();
+ m_fence_thread = std::thread([this]() {
+ Common::SetCurrentThreadName("Vulkan FenceThread");
+ m_fence_loop->Run([this]() {
+ PendingFenceCounter fence;
+ {
+ std::lock_guard<std::mutex> guard(m_pending_fences_lock);
+ if (m_pending_fences.empty())
+ {
+ m_fence_condvar.notify_all();
+ m_fence_loop->AllowSleep();
+ return;
+ }
+
+ fence = m_pending_fences.front();
+ m_pending_fences.pop_front();
+ }
+
+ vkWaitForFences(g_vulkan_context->GetDevice(), 1, &fence.fence, true, ~0ul);
+
+ std::lock_guard<std::mutex> guard(m_pending_fences_lock);
+ m_completed_fence_counter.store(fence.counter, std::memory_order_release);
+ m_fence_condvar.notify_all();
+ });
+ });
+
+ return true;
+}
+
bool CommandBufferManager::CreateSubmitThread()
{
m_submit_loop = std::make_unique<Common::BlockingLoop>();
m_submit_thread = std::thread([this]() {
- Common::SetCurrentThreadName("Vulkan CommandBufferManager SubmitThread");
+ Common::SetCurrentThreadName("Vulkan SubmitThread");
m_submit_loop->Run([this]() {
PendingCommandBufferSubmit submit;
@@ -227,9 +251,9 @@ bool CommandBufferManager::CreateSubmitT
std::lock_guard<std::mutex> guard(m_pending_submit_lock);
if (m_pending_submits.empty())
{
- m_submit_loop->AllowSleep();
m_submit_worker_idle = true;
m_submit_worker_condvar.notify_all();
+ m_submit_loop->AllowSleep();
return;
}
@@ -239,16 +263,12 @@ bool CommandBufferManager::CreateSubmitT
SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
submit.present_image_index);
- CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
- resources.waiting_for_submit.store(false, std::memory_order_release);
+ std::lock_guard<std::mutex> guard(m_pending_submit_lock);
+ if (m_pending_submits.empty())
{
- std::lock_guard<std::mutex> guard(m_pending_submit_lock);
- if (m_pending_submits.empty())
- {
- m_submit_worker_idle = true;
- m_submit_worker_condvar.notify_all();
- }
+ m_submit_worker_idle = true;
+ m_submit_worker_condvar.notify_all();
}
});
});
@@ -256,55 +276,28 @@ bool CommandBufferManager::CreateSubmitT
return true;
}
-void CommandBufferManager::WaitForWorkerThreadIdle()
+void CommandBufferManager::WaitForSubmitWorkerThreadIdle()
{
- if (!m_use_threaded_submission)
- return;
-
std::unique_lock lock{m_pending_submit_lock};
m_submit_worker_condvar.wait(lock, [&] { return m_submit_worker_idle; });
}
void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
{
- if (m_completed_fence_counter >= fence_counter)
+ if (m_completed_fence_counter.load(std::memory_order_relaxed) >= fence_counter) [[likely]]
return;
- // Find the first command buffer which covers this counter value.
- u32 index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
- while (index != m_current_cmd_buffer)
- {
- if (m_command_buffers[index].fence_counter >= fence_counter)
- break;
-
- index = (index + 1) % NUM_COMMAND_BUFFERS;
- }
-
- ASSERT(index != m_current_cmd_buffer);
- WaitForCommandBufferCompletion(index);
+ std::unique_lock lock{m_pending_fences_lock};
+ m_fence_condvar.wait(lock, [&] {
+ return m_completed_fence_counter.load(std::memory_order_relaxed) >= fence_counter;
+ });
}
-void CommandBufferManager::WaitForCommandBufferCompletion(u32 index)
+void CommandBufferManager::CleanupCompletedCommandBuffers()
{
- CmdBufferResources& resources = m_command_buffers[index];
-
- // Ensure this command buffer has been submitted.
- if (resources.waiting_for_submit.load(std::memory_order_acquire))
- {
- WaitForWorkerThreadIdle();
- ASSERT_MSG(VIDEO, !resources.waiting_for_submit.load(std::memory_order_relaxed),
- "Submit thread is idle but command buffer is still waiting for submission!");
- }
-
- // Wait for this command buffer to be completed.
- VkResult res =
- vkWaitForFences(g_vulkan_context->GetDevice(), 1, &resources.fence, VK_TRUE, UINT64_MAX);
- if (res != VK_SUCCESS)
- LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
-
// Clean up any resources for command buffers between the last known completed buffer and this
// now-completed command buffer. If we use >2 buffers, this may be more than one buffer.
- const u64 now_completed_counter = resources.fence_counter;
+ const u64 now_completed_counter = m_completed_fence_counter.load(std::memory_order_acquire);
u32 cleanup_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
while (cleanup_index != m_current_cmd_buffer)
{
@@ -312,26 +305,22 @@ void CommandBufferManager::WaitForComman
if (cleanup_resources.fence_counter > now_completed_counter)
break;
- if (cleanup_resources.fence_counter > m_completed_fence_counter)
- {
- for (auto& it : cleanup_resources.cleanup_resources)
- it();
- cleanup_resources.cleanup_resources.clear();
- }
+ for (auto& it : cleanup_resources.cleanup_resources)
+ it();
+ cleanup_resources.cleanup_resources.clear();
cleanup_index = (cleanup_index + 1) % NUM_COMMAND_BUFFERS;
}
-
- m_completed_fence_counter = now_completed_counter;
}
-void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
+void CommandBufferManager::SubmitCommandBuffer(u64 fence_counter, bool submit_on_worker_thread,
bool wait_for_completion,
VkSwapchainKHR present_swap_chain,
uint32_t present_image_index)
{
// End the current command buffer.
CmdBufferResources& resources = GetCurrentCmdBufferResources();
+ resources.fence_counter = fence_counter;
for (VkCommandBuffer command_buffer : resources.command_buffers)
{
VkResult res = vkEndCommandBuffer(command_buffer);
@@ -344,32 +333,37 @@ void CommandBufferManager::SubmitCommand
}
// Submitting off-thread?
- if (m_use_threaded_submission && submit_on_worker_thread && !wait_for_completion)
+ if (submit_on_worker_thread && !wait_for_completion)
{
- resources.waiting_for_submit.store(true, std::memory_order_relaxed);
// Push to the pending submit queue.
{
std::lock_guard<std::mutex> guard(m_pending_submit_lock);
m_submit_worker_idle = false;
m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_cmd_buffer});
- }
- // Wake up the worker thread for a single iteration.
- m_submit_loop->Wakeup();
+ // Wake up the worker thread for a single iteration.
+ m_submit_loop->Wakeup();
+ }
}
else
{
- WaitForWorkerThreadIdle();
+ WaitForSubmitWorkerThreadIdle();
// Pass through to normal submission path.
SubmitCommandBuffer(m_current_cmd_buffer, present_swap_chain, present_image_index);
if (wait_for_completion)
- WaitForCommandBufferCompletion(m_current_cmd_buffer);
+ {
+ std::unique_lock lock{m_pending_fences_lock};
+ m_fence_condvar.wait(lock, [&] {
+ return m_completed_fence_counter.load(std::memory_order_relaxed) >= resources.fence_counter;
+ });
+ }
}
if (present_swap_chain != VK_NULL_HANDLE)
{
m_current_frame = (m_current_frame + 1) % NUM_FRAMES_IN_FLIGHT;
+ const u64 now_completed_counter = m_completed_fence_counter.load(std::memory_order_acquire);
// Wait for all command buffers that used the descriptor pool to finish
u32 cmd_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
@@ -377,9 +371,9 @@ void CommandBufferManager::SubmitCommand
{
CmdBufferResources& cmd_buffer = m_command_buffers[cmd_buffer_index];
if (cmd_buffer.frame_index == m_current_frame && cmd_buffer.fence_counter != 0 &&
- cmd_buffer.fence_counter > m_completed_fence_counter)
+ cmd_buffer.fence_counter > now_completed_counter)
{
- WaitForCommandBufferCompletion(cmd_buffer_index);
+ WaitForFenceCounter(cmd_buffer.fence_counter);
}
cmd_buffer_index = (cmd_buffer_index + 1) % NUM_COMMAND_BUFFERS;
}
@@ -411,6 +405,7 @@ void CommandBufferManager::SubmitCommand
// Switch to next cmdbuffer.
BeginCommandBuffer();
+ m_state_tracker->InvalidateCachedState();
}
void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
@@ -455,8 +450,15 @@ void CommandBufferManager::SubmitCommand
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: ");
- PanicAlertFmt("Failed to submit command buffer: {} ({})", VkResultToString(res),
- static_cast<int>(res));
+ PanicAlertFmt("Failed to submit command buffer: {} ({}), semaphore used: {}, has present sc {}",
+ VkResultToString(res), static_cast<int>(res), resources.semaphore_used,
+ present_swap_chain != VK_NULL_HANDLE);
+ }
+
+ {
+ std::lock_guard<std::mutex> guard(m_pending_fences_lock);
+ m_pending_fences.push_back({resources.fence, resources.fence_counter});
+ m_fence_loop->Wakeup();
}
// Do we have a swap chain to present?
@@ -471,28 +473,27 @@ void CommandBufferManager::SubmitCommand
&present_swap_chain,
&present_image_index,
nullptr};
-
- m_last_present_result = vkQueuePresentKHR(g_vulkan_context->GetPresentQueue(), &present_info);
- m_last_present_done.Set();
- if (m_last_present_result != VK_SUCCESS)
+ res = vkQueuePresentKHR(g_vulkan_context->GetPresentQueue(), &present_info);
+ if (res != VK_SUCCESS)
{
// VK_ERROR_OUT_OF_DATE_KHR is not fatal, just means we need to recreate our swap chain.
- if (m_last_present_result != VK_ERROR_OUT_OF_DATE_KHR &&
- m_last_present_result != VK_SUBOPTIMAL_KHR &&
- m_last_present_result != VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT)
+ if (res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR &&
+ res != VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT)
{
- LOG_VULKAN_ERROR(m_last_present_result, "vkQueuePresentKHR failed: ");
+ LOG_VULKAN_ERROR(res, "vkQueuePresentKHR failed: ");
}
// Don't treat VK_SUBOPTIMAL_KHR as fatal on Android. Android 10+ requires prerotation.
// See https://twitter.com/Themaister/status/1207062674011574273
#ifdef VK_USE_PLATFORM_ANDROID_KHR
- if (m_last_present_result != VK_SUBOPTIMAL_KHR)
+ if (res != VK_SUBOPTIMAL_KHR)
m_last_present_failed.Set();
#else
m_last_present_failed.Set();
#endif
}
+ m_last_present_result.store(res);
+ m_last_present_done.Set();
}
}
@@ -503,8 +504,11 @@ void CommandBufferManager::BeginCommandB
CmdBufferResources& resources = m_command_buffers[next_buffer_index];
// Wait for the GPU to finish with all resources for this command buffer.
- if (resources.fence_counter > m_completed_fence_counter)
- WaitForCommandBufferCompletion(next_buffer_index);
+ if (resources.fence_counter > m_completed_fence_counter.load(std::memory_order_acquire) &&
+ resources.fence_counter != 0)
+ WaitForFenceCounter(resources.fence_counter);
+
+ CleanupCompletedCommandBuffers();
// Reset fence to unsignaled before starting.
VkResult res = vkResetFences(g_vulkan_context->GetDevice(), 1, &resources.fence);
@@ -526,10 +530,9 @@ void CommandBufferManager::BeginCommandB
LOG_VULKAN_ERROR(res, "vkBeginCommandBuffer failed: ");
}
- // Reset upload command buffer state
+ // Reset command buffer state
resources.init_command_buffer_used = false;
resources.semaphore_used = false;
- resources.fence_counter = m_next_fence_counter++;
resources.frame_index = m_current_frame;
m_current_cmd_buffer = next_buffer_index;
}
@@ -569,6 +572,4 @@ void CommandBufferManager::DeferImageVie
cmd_buffer_resources.cleanup_resources.push_back(
[object]() { vkDestroyImageView(g_vulkan_context->GetDevice(), object, nullptr); });
}
-
-std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;
} // namespace Vulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h dolphin/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h 2023-09-26 18:02:22.836042087 +0000
@@ -22,10 +22,12 @@
namespace Vulkan
{
+class StateTracker;
+
class CommandBufferManager
{
public:
- explicit CommandBufferManager(bool use_threaded_submission);
+ explicit CommandBufferManager();
~CommandBufferManager();
bool Initialize();
@@ -50,39 +52,37 @@ public:
// If the last completed fence counter is greater or equal to N, it means that the work
// associated counter N has been completed by the GPU. The value of N to associate with
// commands can be retreived by calling GetCurrentFenceCounter().
- u64 GetCompletedFenceCounter() const { return m_completed_fence_counter; }
-
- // Gets the fence that will be signaled when the currently executing command buffer is
- // queued and executed. Do not wait for this fence before the buffer is executed.
- u64 GetCurrentFenceCounter() const
+ // THREAD SAFE
+ u64 GetCompletedFenceCounter() const
{
- auto& resources = m_command_buffers[m_current_cmd_buffer];
- return resources.fence_counter;
+ return m_completed_fence_counter.load(std::memory_order_acquire);
}
// Returns the semaphore for the current command buffer, which can be used to ensure the
// swap chain image is ready before the command buffer executes.
- VkSemaphore GetCurrentCommandBufferSemaphore()
+ void SetWaitSemaphoreForCurrentCommandBuffer(VkSemaphore semaphore)
{
auto& resources = m_command_buffers[m_current_cmd_buffer];
resources.semaphore_used = true;
- return resources.semaphore;
+ resources.semaphore = semaphore;
}
// Ensure that the worker thread has submitted any previous command buffers and is idle.
- void WaitForWorkerThreadIdle();
+ void WaitForSubmitWorkerThreadIdle();
// Wait for a fence to be completed.
// Also invokes callbacks for completion.
+ // THREAD SAFE
void WaitForFenceCounter(u64 fence_counter);
- void SubmitCommandBuffer(bool submit_on_worker_thread, bool wait_for_completion,
+ void SubmitCommandBuffer(u64 fence_counter, bool submit_on_worker_thread,
+ bool wait_for_completion,
VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
uint32_t present_image_index = 0xFFFFFFFF);
// Was the last present submitted to the queue a failure? If so, we must recreate our swapchain.
bool CheckLastPresentFail() { return m_last_present_failed.TestAndClear(); }
- VkResult GetLastPresentResult() const { return m_last_present_result; }
+ VkResult GetLastPresentResult() const { return m_last_present_result.load(); }
bool CheckLastPresentDone() { return m_last_present_done.TestAndClear(); }
// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
@@ -93,17 +93,21 @@ public:
void DeferImageDestruction(VkImage object, VmaAllocation alloc);
void DeferImageViewDestruction(VkImageView object);
+ StateTracker* GetStateTracker() { return m_state_tracker.get(); }
+
private:
bool CreateCommandBuffers();
void DestroyCommandBuffers();
+ bool CreateFenceThread();
bool CreateSubmitThread();
- void WaitForCommandBufferCompletion(u32 command_buffer_index);
void SubmitCommandBuffer(u32 command_buffer_index, VkSwapchainKHR present_swap_chain,
u32 present_image_index);
void BeginCommandBuffer();
+ void CleanupCompletedCommandBuffers();
+
VkDescriptorPool CreateDescriptorPool(u32 descriptor_sizes);
const u32 DESCRIPTOR_SETS_PER_POOL = 1024;
@@ -118,7 +122,6 @@ private:
u64 fence_counter = 0;
bool init_command_buffer_used = false;
bool semaphore_used = false;
- std::atomic<bool> waiting_for_submit{false};
u32 frame_index = 0;
std::vector<std::function<void()>> cleanup_resources;
@@ -137,14 +140,15 @@ private:
return m_command_buffers[m_current_cmd_buffer];
}
- u64 m_next_fence_counter = 1;
- u64 m_completed_fence_counter = 0;
+ std::atomic<u64> m_completed_fence_counter = 0;
std::array<FrameResources, NUM_FRAMES_IN_FLIGHT> m_frame_resources;
std::array<CmdBufferResources, NUM_COMMAND_BUFFERS> m_command_buffers;
u32 m_current_frame = 0;
u32 m_current_cmd_buffer = 0;
+ std::unique_ptr<StateTracker> m_state_tracker;
+
// Threaded command buffer execution
std::thread m_submit_thread;
std::unique_ptr<Common::BlockingLoop> m_submit_loop;
@@ -161,11 +165,20 @@ private:
bool m_submit_worker_idle = true;
Common::Flag m_last_present_failed;
Common::Flag m_last_present_done;
- VkResult m_last_present_result = VK_SUCCESS;
- bool m_use_threaded_submission = false;
+ std::atomic<VkResult> m_last_present_result = VK_SUCCESS;
u32 m_descriptor_set_count = DESCRIPTOR_SETS_PER_POOL;
-};
-extern std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;
+ // Fence thread
+ std::thread m_fence_thread;
+ std::unique_ptr<Common::BlockingLoop> m_fence_loop;
+ struct PendingFenceCounter
+ {
+ VkFence fence;
+ u64 counter;
+ };
+ std::deque<PendingFenceCounter> m_pending_fences;
+ std::mutex m_pending_fences_lock;
+ std::condition_variable m_fence_condvar;
+};
} // namespace Vulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/Constants.h dolphin/Source/Core/VideoBackends/Vulkan/Constants.h
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/Constants.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/Constants.h 2023-09-26 18:02:22.836042087 +0000
@@ -12,7 +12,7 @@
namespace Vulkan
{
// Number of command buffers.
-constexpr size_t NUM_COMMAND_BUFFERS = 8;
+constexpr size_t NUM_COMMAND_BUFFERS = 16;
// Number of frames in flight, will be used to decide how many descriptor pools are used
constexpr size_t NUM_FRAMES_IN_FLIGHT = 2;
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp dolphin/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -389,6 +389,8 @@ VkSampler ObjectCache::GetSampler(const
VkRenderPass ObjectCache::GetRenderPass(VkFormat color_format, VkFormat depth_format,
u32 multisamples, VkAttachmentLoadOp load_op)
{
+ std::scoped_lock lock(m_render_pass_mutex);
+
auto key = std::tie(color_format, depth_format, multisamples, load_op);
auto it = m_render_pass_cache.find(key);
if (it != m_render_pass_cache.end())
@@ -467,6 +469,8 @@ VkRenderPass ObjectCache::GetRenderPass(
void ObjectCache::DestroyRenderPassCache()
{
+ std::scoped_lock lock(m_render_pass_mutex);
+
for (auto& it : m_render_pass_cache)
vkDestroyRenderPass(g_vulkan_context->GetDevice(), it.second, nullptr);
m_render_pass_cache.clear();
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/ObjectCache.h dolphin/Source/Core/VideoBackends/Vulkan/ObjectCache.h
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/ObjectCache.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/ObjectCache.h 2023-09-26 18:02:22.836042087 +0000
@@ -7,6 +7,7 @@
#include <cstddef>
#include <map>
#include <memory>
+#include <mutex>
#include <string>
#include <tuple>
#include <unordered_map>
@@ -102,6 +103,7 @@ private:
std::unique_ptr<VKTexture> m_dummy_texture;
// Render pass cache
+ std::mutex m_render_pass_mutex;
using RenderPassCacheKey = std::tuple<VkFormat, VkFormat, u32, VkAttachmentLoadOp>;
std::map<RenderPassCacheKey, VkRenderPass> m_render_pass_cache;
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/StagingBuffer.cpp dolphin/Source/Core/VideoBackends/Vulkan/StagingBuffer.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/StagingBuffer.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/StagingBuffer.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -8,6 +8,7 @@
#include "Common/Assert.h"
+#include "VKScheduler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/DriverDetails.h"
@@ -26,7 +27,10 @@ StagingBuffer::~StagingBuffer()
if (m_map_pointer)
Unmap();
- g_command_buffer_mgr->DeferBufferDestruction(m_buffer, m_alloc);
+ g_scheduler->Record(
+ [c_alloc = m_alloc, c_buffer = m_buffer](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->DeferBufferDestruction(c_buffer, c_alloc);
+ });
}
void StagingBuffer::BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer,
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/StateTracker.cpp dolphin/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/StateTracker.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/StateTracker.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -16,59 +16,93 @@
namespace Vulkan
{
-static std::unique_ptr<StateTracker> s_state_tracker;
-
-StateTracker::StateTracker() = default;
-
-StateTracker::~StateTracker() = default;
+StateTracker::StateTracker(CommandBufferManager* command_buffer_mgr)
+ : m_command_buffer_mgr(command_buffer_mgr)
+{
+}
-StateTracker* StateTracker::GetInstance()
+StateTracker::~StateTracker()
{
- return s_state_tracker.get();
+ vkDestroyImageView(g_vulkan_context->GetDevice(), m_dummy_view, nullptr);
+ vmaDestroyImage(g_vulkan_context->GetMemoryAllocator(), m_dummy_image, m_dummy_alloc);
}
-bool StateTracker::CreateInstance()
+bool StateTracker::Initialize()
{
- ASSERT(!s_state_tracker);
- s_state_tracker = std::make_unique<StateTracker>();
- if (!s_state_tracker->Initialize())
+ // Create a dummy texture which can be used in place of a real binding.
+ VkImageCreateInfo dummy_info;
+ dummy_info.pNext = nullptr;
+ dummy_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
+ dummy_info.extent = {1, 1, 1};
+ dummy_info.arrayLayers = 1;
+ dummy_info.mipLevels = 1;
+ dummy_info.flags = 0;
+ dummy_info.imageType = VK_IMAGE_TYPE_2D;
+ dummy_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ dummy_info.samples = VK_SAMPLE_COUNT_1_BIT;
+ dummy_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ dummy_info.format = VK_FORMAT_R8G8B8A8_UNORM;
+ dummy_info.tiling = VK_IMAGE_TILING_OPTIMAL;
+ dummy_info.queueFamilyIndexCount = 0;
+ dummy_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
+ dummy_info.pQueueFamilyIndices = nullptr;
+
+ VmaAllocationCreateInfo alloc_create_info = {};
+ alloc_create_info.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
+ alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
+ alloc_create_info.pool = VK_NULL_HANDLE;
+ alloc_create_info.pUserData = nullptr;
+ alloc_create_info.priority = 0.0;
+ alloc_create_info.requiredFlags = 0;
+ alloc_create_info.preferredFlags = 0;
+
+ VkResult res = vmaCreateImage(g_vulkan_context->GetMemoryAllocator(), &dummy_info,
+ &alloc_create_info, &m_dummy_image, &m_dummy_alloc, nullptr);
+ if (res != VK_SUCCESS)
{
- s_state_tracker.reset();
+ LOG_VULKAN_ERROR(res, "vmaCreateImage failed: ");
return false;
}
- return true;
-}
-void StateTracker::DestroyInstance()
-{
- if (!s_state_tracker)
- return;
+ VkImageViewCreateInfo dummy_view_info;
+ dummy_view_info.pNext = nullptr;
+ dummy_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
+ dummy_view_info.flags = 0;
+ dummy_view_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
+ dummy_view_info.format = VK_FORMAT_R8G8B8A8_UNORM;
+ dummy_view_info.components = {VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
+ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY};
+ dummy_view_info.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
+ dummy_view_info.image = m_dummy_image;
- // When the dummy texture is destroyed, it unbinds itself, then references itself.
- // Clear everything out so this doesn't happen.
- for (auto& it : s_state_tracker->m_bindings.samplers)
- it.imageView = VK_NULL_HANDLE;
- s_state_tracker->m_bindings.image_texture.imageView = VK_NULL_HANDLE;
- s_state_tracker->m_dummy_texture.reset();
-
- s_state_tracker.reset();
-}
-
-bool StateTracker::Initialize()
-{
- // Create a dummy texture which can be used in place of a real binding.
- m_dummy_texture =
- VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0), "");
- if (!m_dummy_texture)
+ res = vkCreateImageView(g_vulkan_context->GetDevice(), &dummy_view_info, nullptr, &m_dummy_view);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkCreateImageView failed: ");
return false;
- m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ }
+
+ VkImageMemoryBarrier img_barrier;
+ img_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ img_barrier.pNext = nullptr;
+ img_barrier.srcAccessMask = 0;
+ img_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ img_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ img_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ img_barrier.image = m_dummy_image;
+ img_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ img_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+ img_barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
+
+ vkCmdPipelineBarrier(m_command_buffer_mgr->GetCurrentInitCommandBuffer(),
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
+ nullptr, 0, nullptr, 1, &img_barrier);
// Initialize all samplers to point by default
for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
{
m_bindings.samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- m_bindings.samplers[i].imageView = m_dummy_texture->GetView();
+ m_bindings.samplers[i].imageView = m_dummy_view;
m_bindings.samplers[i].sampler = g_object_cache->GetPointSampler();
}
@@ -107,11 +141,17 @@ void StateTracker::SetIndexBuffer(VkBuff
m_dirty_flags |= DIRTY_FLAG_INDEX_BUFFER;
}
-void StateTracker::SetFramebuffer(VKFramebuffer* framebuffer)
+void StateTracker::SetFramebuffer(VkFramebuffer framebuffer, VkRect2D render_area,
+ VkRenderPass load_render_pass, VkRenderPass clear_render_pass,
+ VkRenderPass discard_render_pass)
{
// Should not be changed within a render pass.
ASSERT(!InRenderPass());
m_framebuffer = framebuffer;
+ m_framebuffer_render_area = render_area;
+ m_framebuffer_load_render_pass = load_render_pass;
+ m_framebuffer_clear_render_pass = clear_render_pass;
+ m_framebuffer_discard_render_pass = discard_render_pass;
}
void StateTracker::SetPipeline(const VKPipeline* pipeline)
@@ -232,14 +272,14 @@ void StateTracker::UnbindTexture(VkImage
{
if (it.imageView == view)
{
- it.imageView = m_dummy_texture->GetView();
+ it.imageView = m_dummy_view;
it.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
if (m_bindings.image_texture.imageView == view)
{
- m_bindings.image_texture.imageView = m_dummy_texture->GetView();
+ m_bindings.image_texture.imageView = m_dummy_view;
m_bindings.image_texture.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
}
@@ -263,18 +303,18 @@ void StateTracker::BeginRenderPass()
if (InRenderPass())
return;
- m_current_render_pass = m_framebuffer->GetLoadRenderPass();
- m_framebuffer_render_area = m_framebuffer->GetRect();
+ m_current_render_pass = m_framebuffer_load_render_pass;
+ m_render_area = m_framebuffer_render_area;
VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
nullptr,
m_current_render_pass,
- m_framebuffer->GetFB(),
- m_framebuffer_render_area,
+ m_framebuffer,
+ m_render_area,
0,
nullptr};
- vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
+ vkCmdBeginRenderPass(m_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
VK_SUBPASS_CONTENTS_INLINE);
}
@@ -283,18 +323,18 @@ void StateTracker::BeginDiscardRenderPas
if (InRenderPass())
return;
- m_current_render_pass = m_framebuffer->GetDiscardRenderPass();
- m_framebuffer_render_area = m_framebuffer->GetRect();
+ m_current_render_pass = m_framebuffer_discard_render_pass;
+ m_render_area = m_framebuffer_render_area;
VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
nullptr,
m_current_render_pass,
- m_framebuffer->GetFB(),
- m_framebuffer_render_area,
+ m_framebuffer,
+ m_render_area,
0,
nullptr};
- vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
+ vkCmdBeginRenderPass(m_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
VK_SUBPASS_CONTENTS_INLINE);
}
@@ -303,7 +343,7 @@ void StateTracker::EndRenderPass()
if (!InRenderPass())
return;
- vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
+ vkCmdEndRenderPass(m_command_buffer_mgr->GetCurrentCommandBuffer());
m_current_render_pass = VK_NULL_HANDLE;
}
@@ -312,18 +352,18 @@ void StateTracker::BeginClearRenderPass(
{
ASSERT(!InRenderPass());
- m_current_render_pass = m_framebuffer->GetClearRenderPass();
- m_framebuffer_render_area = area;
+ m_current_render_pass = m_framebuffer_clear_render_pass;
+ m_render_area = area;
VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
nullptr,
m_current_render_pass,
- m_framebuffer->GetFB(),
- m_framebuffer_render_area,
+ m_framebuffer,
+ m_render_area,
num_clear_values,
clear_values};
- vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
+ vkCmdBeginRenderPass(m_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
VK_SUBPASS_CONTENTS_INLINE);
}
@@ -352,7 +392,7 @@ bool StateTracker::Bind()
return false;
// Check the render area if we were in a clear pass.
- if (m_current_render_pass == m_framebuffer->GetClearRenderPass() && !IsViewportWithinRenderArea())
+ if (m_current_render_pass == m_framebuffer_clear_render_pass && !IsViewportWithinRenderArea())
EndRenderPass();
// Get a new descriptor set if any parts have changed
@@ -363,7 +403,7 @@ bool StateTracker::Bind()
BeginRenderPass();
// Re-bind parts of the pipeline
- const VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
+ const VkCommandBuffer command_buffer = m_command_buffer_mgr->GetCurrentCommandBuffer();
const bool needs_vertex_buffer = !g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader ||
m_pipeline->GetUsage() != AbstractPipelineUsage::GXUber;
if (needs_vertex_buffer && (m_dirty_flags & DIRTY_FLAG_VERTEX_BUFFER))
@@ -398,7 +438,7 @@ bool StateTracker::BindCompute()
if (InRenderPass())
EndRenderPass();
- const VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
+ const VkCommandBuffer command_buffer = m_command_buffer_mgr->GetCurrentCommandBuffer();
if (m_dirty_flags & DIRTY_FLAG_COMPUTE_SHADER)
{
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
@@ -414,10 +454,10 @@ bool StateTracker::IsWithinRenderArea(s3
{
// Check that the viewport does not lie outside the render area.
// If it does, we need to switch to a normal load/store render pass.
- s32 left = m_framebuffer_render_area.offset.x;
- s32 top = m_framebuffer_render_area.offset.y;
- s32 right = left + static_cast<s32>(m_framebuffer_render_area.extent.width);
- s32 bottom = top + static_cast<s32>(m_framebuffer_render_area.extent.height);
+ s32 left = m_render_area.offset.x;
+ s32 top = m_render_area.offset.y;
+ s32 right = left + static_cast<s32>(m_render_area.extent.width);
+ s32 bottom = top + static_cast<s32>(m_render_area.extent.height);
s32 test_left = x;
s32 test_top = y;
s32 test_right = test_left + static_cast<s32>(width);
@@ -434,7 +474,7 @@ bool StateTracker::IsViewportWithinRende
void StateTracker::EndClearRenderPass()
{
- if (m_current_render_pass != m_framebuffer->GetClearRenderPass())
+ if (m_current_render_pass != m_framebuffer_clear_render_pass)
return;
// End clear render pass. Bind() will call BeginRenderPass() which
@@ -463,7 +503,7 @@ void StateTracker::UpdateGXDescriptorSet
if (m_dirty_flags & DIRTY_FLAG_GX_UBOS || m_gx_descriptor_sets[0] == VK_NULL_HANDLE)
{
- m_gx_descriptor_sets[0] = g_command_buffer_mgr->AllocateDescriptorSet(
+ m_gx_descriptor_sets[0] = m_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS));
for (size_t i = 0; i < NUM_UBO_DESCRIPTOR_SET_BINDINGS; i++)
@@ -490,7 +530,7 @@ void StateTracker::UpdateGXDescriptorSet
if (m_dirty_flags & DIRTY_FLAG_GX_SAMPLERS || m_gx_descriptor_sets[1] == VK_NULL_HANDLE)
{
- m_gx_descriptor_sets[1] = g_command_buffer_mgr->AllocateDescriptorSet(
+ m_gx_descriptor_sets[1] = m_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS));
writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
@@ -516,7 +556,7 @@ void StateTracker::UpdateGXDescriptorSet
(m_dirty_flags & DIRTY_FLAG_GX_SSBO || m_gx_descriptor_sets[2] == VK_NULL_HANDLE))
{
m_gx_descriptor_sets[2] =
- g_command_buffer_mgr->AllocateDescriptorSet(g_object_cache->GetDescriptorSetLayout(
+ m_command_buffer_mgr->AllocateDescriptorSet(g_object_cache->GetDescriptorSetLayout(
DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS));
writes[num_writes++] = {
@@ -546,7 +586,7 @@ void StateTracker::UpdateGXDescriptorSet
if (m_dirty_flags & DIRTY_FLAG_DESCRIPTOR_SETS)
{
- vkCmdBindDescriptorSets(g_command_buffer_mgr->GetCurrentCommandBuffer(),
+ vkCmdBindDescriptorSets(m_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipelineLayout(), 0,
needs_ssbo ? NUM_GX_DESCRIPTOR_SETS : (NUM_GX_DESCRIPTOR_SETS - 1),
m_gx_descriptor_sets.data(),
@@ -558,7 +598,7 @@ void StateTracker::UpdateGXDescriptorSet
else if (m_dirty_flags & DIRTY_FLAG_GX_UBO_OFFSETS)
{
vkCmdBindDescriptorSets(
- g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS,
+ m_command_buffer_mgr->GetCurrentCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS,
m_pipeline->GetVkPipelineLayout(), 0, 1, m_gx_descriptor_sets.data(),
needs_gs_ubo ? NUM_UBO_DESCRIPTOR_SET_BINDINGS : (NUM_UBO_DESCRIPTOR_SET_BINDINGS - 1),
m_bindings.gx_ubo_offsets.data());
@@ -575,7 +615,7 @@ void StateTracker::UpdateUtilityDescript
// Allocate descriptor sets.
if (m_dirty_flags & DIRTY_FLAG_UTILITY_UBO || m_utility_descriptor_sets[0] == VK_NULL_HANDLE)
{
- m_utility_descriptor_sets[0] = g_command_buffer_mgr->AllocateDescriptorSet(
+ m_utility_descriptor_sets[0] = m_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_UTILITY_UNIFORM_BUFFER));
dswrites[writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
@@ -594,7 +634,7 @@ void StateTracker::UpdateUtilityDescript
if (m_dirty_flags & DIRTY_FLAG_UTILITY_BINDINGS || m_utility_descriptor_sets[1] == VK_NULL_HANDLE)
{
- m_utility_descriptor_sets[1] = g_command_buffer_mgr->AllocateDescriptorSet(
+ m_utility_descriptor_sets[1] = m_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS));
dswrites[writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
@@ -626,7 +666,7 @@ void StateTracker::UpdateUtilityDescript
if (m_dirty_flags & DIRTY_FLAG_DESCRIPTOR_SETS)
{
- vkCmdBindDescriptorSets(g_command_buffer_mgr->GetCurrentCommandBuffer(),
+ vkCmdBindDescriptorSets(m_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipelineLayout(), 0,
NUM_UTILITY_DESCRIPTOR_SETS, m_utility_descriptor_sets.data(), 1,
&m_bindings.utility_ubo_offset);
@@ -634,7 +674,7 @@ void StateTracker::UpdateUtilityDescript
}
else if (m_dirty_flags & DIRTY_FLAG_UTILITY_UBO_OFFSET)
{
- vkCmdBindDescriptorSets(g_command_buffer_mgr->GetCurrentCommandBuffer(),
+ vkCmdBindDescriptorSets(m_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline->GetVkPipelineLayout(), 0,
1, m_utility_descriptor_sets.data(), 1, &m_bindings.utility_ubo_offset);
m_dirty_flags &= ~(DIRTY_FLAG_DESCRIPTOR_SETS | DIRTY_FLAG_UTILITY_UBO_OFFSET);
@@ -649,7 +689,7 @@ void StateTracker::UpdateComputeDescript
// Allocate descriptor sets.
if (m_dirty_flags & DIRTY_FLAG_COMPUTE_BINDINGS)
{
- m_compute_descriptor_set = g_command_buffer_mgr->AllocateDescriptorSet(
+ m_compute_descriptor_set = m_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_COMPUTE));
dswrites[0] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
nullptr,
@@ -700,7 +740,7 @@ void StateTracker::UpdateComputeDescript
if (m_dirty_flags & DIRTY_FLAG_COMPUTE_DESCRIPTOR_SET)
{
- vkCmdBindDescriptorSets(g_command_buffer_mgr->GetCurrentCommandBuffer(),
+ vkCmdBindDescriptorSets(m_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_PIPELINE_BIND_POINT_COMPUTE,
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_COMPUTE), 0, 1,
&m_compute_descriptor_set, 1, &m_bindings.utility_ubo_offset);
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/StateTracker.h dolphin/Source/Core/VideoBackends/Vulkan/StateTracker.h
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/StateTracker.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/StateTracker.h 2023-09-26 18:02:22.836042087 +0000
@@ -13,28 +13,24 @@
namespace Vulkan
{
-class VKFramebuffer;
class VKShader;
class VKPipeline;
-class VKTexture;
-class StreamBuffer;
-class VertexFormat;
+class CommandBufferManager;
class StateTracker
{
public:
- StateTracker();
+ StateTracker(CommandBufferManager* command_buffer_mgr);
~StateTracker();
- static StateTracker* GetInstance();
- static bool CreateInstance();
- static void DestroyInstance();
+ bool Initialize();
- VKFramebuffer* GetFramebuffer() const { return m_framebuffer; }
const VKPipeline* GetPipeline() const { return m_pipeline; }
void SetVertexBuffer(VkBuffer buffer, VkDeviceSize offset, u32 size);
void SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type);
- void SetFramebuffer(VKFramebuffer* framebuffer);
+ void SetFramebuffer(VkFramebuffer framebuffer, VkRect2D render_area,
+ VkRenderPass load_render_pass, VkRenderPass clear_render_pass,
+ VkRenderPass discard_render_pass);
void SetPipeline(const VKPipeline* pipeline);
void SetComputeShader(const VKShader* shader);
void SetGXUniformBuffer(u32 index, VkBuffer buffer, u32 offset, u32 size);
@@ -110,8 +106,6 @@ private:
DIRTY_FLAG_UTILITY_BINDINGS | DIRTY_FLAG_COMPUTE_BINDINGS
};
- bool Initialize();
-
// Check that the specified viewport is within the render area.
// If not, ends the render pass if it is a clear render pass.
bool IsViewportWithinRenderArea() const;
@@ -121,6 +115,8 @@ private:
void UpdateUtilityDescriptorSet();
void UpdateComputeDescriptorSet();
+ CommandBufferManager* m_command_buffer_mgr;
+
// Which bindings/state has to be updated before the next draw.
u32 m_dirty_flags = 0;
@@ -157,10 +153,17 @@ private:
VkRect2D m_scissor = {{0, 0}, {1, 1}};
// uniform buffers
- std::unique_ptr<VKTexture> m_dummy_texture;
+ VkImage m_dummy_image;
+ VkImageView m_dummy_view;
+ VmaAllocation m_dummy_alloc;
- VKFramebuffer* m_framebuffer = nullptr;
- VkRenderPass m_current_render_pass = VK_NULL_HANDLE;
+ VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
VkRect2D m_framebuffer_render_area = {};
+ VkRenderPass m_framebuffer_load_render_pass = VK_NULL_HANDLE;
+ VkRenderPass m_framebuffer_discard_render_pass = VK_NULL_HANDLE;
+ VkRenderPass m_framebuffer_clear_render_pass = VK_NULL_HANDLE;
+
+ VkRenderPass m_current_render_pass = VK_NULL_HANDLE;
+ VkRect2D m_render_area = {};
};
} // namespace Vulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKBoundingBox.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKBoundingBox.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKBoundingBox.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKBoundingBox.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -12,6 +12,7 @@
#include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
+#include "VideoBackends/Vulkan/VKScheduler.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan
@@ -33,36 +34,43 @@ bool VKBoundingBox::Initialize()
return false;
// Bind bounding box to state tracker
- StateTracker::GetInstance()->SetSSBO(m_gpu_buffer, 0, BUFFER_SIZE);
+ g_scheduler->Record([c_gpu_buffer = m_gpu_buffer](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetSSBO(c_gpu_buffer, 0, BUFFER_SIZE);
+ });
return true;
}
std::vector<BBoxType> VKBoundingBox::Read(u32 index, u32 length)
{
- // Can't be done within a render pass.
- StateTracker::GetInstance()->EndRenderPass();
-
- // Ensure all writes are completed to the GPU buffer prior to the transfer.
- StagingBuffer::BufferMemoryBarrier(
- g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
- VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
- BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
- m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_ACCESS_TRANSFER_WRITE_BIT,
- VK_PIPELINE_STAGE_TRANSFER_BIT);
-
- // Copy from GPU -> readback buffer.
- VkBufferCopy region = {0, 0, BUFFER_SIZE};
- vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
- m_readback_buffer->GetBuffer(), 1, &region);
-
- // Restore GPU buffer access.
- StagingBuffer::BufferMemoryBarrier(
- g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
- VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
- m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
+ std::vector<BBoxType> values(length);
+ // We can just take a reference here, we'll sync immediately afterwards
+ g_scheduler->Record([&](CommandBufferManager* command_buffer_mgr) {
+ // Can't be done within a render pass.
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+
+ // Ensure all writes are completed to the GPU buffer prior to the transfer.
+ StagingBuffer::BufferMemoryBarrier(
+ command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
+ VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
+ BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
+
+ m_readback_buffer->PrepareForGPUWrite(command_buffer_mgr->GetCurrentCommandBuffer(),
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT);
+
+ // Copy from GPU -> readback buffer.
+ VkBufferCopy region = {0, 0, BUFFER_SIZE};
+ vkCmdCopyBuffer(command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
+ m_readback_buffer->GetBuffer(), 1, &region);
+
+ // Restore GPU buffer access.
+ StagingBuffer::BufferMemoryBarrier(
+ command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
+ VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
+ m_readback_buffer->FlushGPUCache(command_buffer_mgr->GetCurrentCommandBuffer(),
+ VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
+ });
// Wait until these commands complete.
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
@@ -71,34 +79,37 @@ std::vector<BBoxType> VKBoundingBox::Rea
m_readback_buffer->InvalidateCPUCache();
// Read out the values and return
- std::vector<BBoxType> values(length);
m_readback_buffer->Read(index * sizeof(BBoxType), values.data(), length * sizeof(BBoxType),
false);
+
return values;
}
void VKBoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
{
- // We can't issue vkCmdUpdateBuffer within a render pass.
- // However, the writes must be serialized, so we can't put it in the init buffer.
- StateTracker::GetInstance()->EndRenderPass();
-
- // Ensure GPU buffer is in a state where it can be transferred to.
- StagingBuffer::BufferMemoryBarrier(
- g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
- VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
- BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
-
- // Write the values to the GPU buffer
- vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
- index * sizeof(BBoxType), values.size() * sizeof(BBoxType),
- reinterpret_cast<const BBoxType*>(values.data()));
-
- // Restore fragment shader access to the buffer.
- StagingBuffer::BufferMemoryBarrier(
- g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
- VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
+ g_scheduler->Record([c_gpu_buffer = m_gpu_buffer, c_values = values,
+ c_index = index](CommandBufferManager* command_buffer_mgr) {
+ // We can't issue vkCmdUpdateBuffer within a render pass.
+ // However, the writes must be serialized, so we can't put it in the init buffer.
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+
+ // Ensure GPU buffer is in a state where it can be transferred to.
+ StagingBuffer::BufferMemoryBarrier(
+ command_buffer_mgr->GetCurrentCommandBuffer(), c_gpu_buffer,
+ VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
+ BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
+
+ // Write the values to the GPU buffer
+ vkCmdUpdateBuffer(command_buffer_mgr->GetCurrentCommandBuffer(), c_gpu_buffer,
+ c_index * sizeof(BBoxType), c_values.size() * sizeof(BBoxType),
+ reinterpret_cast<const BBoxType*>(c_values.data()));
+
+ // Restore fragment shader access to the buffer.
+ StagingBuffer::BufferMemoryBarrier(
+ command_buffer_mgr->GetCurrentCommandBuffer(), c_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
+ VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
+ });
}
bool VKBoundingBox::CreateGPUBuffer()
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKMain.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKMain.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKMain.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKMain.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -18,6 +18,7 @@
#include "VideoBackends/Vulkan/VKVertexManager.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
+#include "VKScheduler.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoBackendBase.h"
@@ -196,14 +197,7 @@ bool VideoBackend::Initialize(const Wind
// With the backend information populated, we can now initialize videocommon.
InitializeShared();
- // Create command buffers. We do this separately because the other classes depend on it.
- g_command_buffer_mgr = std::make_unique<CommandBufferManager>(g_Config.bBackendMultithreading);
- if (!g_command_buffer_mgr->Initialize())
- {
- PanicAlertFmt("Failed to create Vulkan command buffers");
- Shutdown();
- return false;
- }
+ g_scheduler = std::make_unique<Scheduler>();
// Remaining classes are also dependent on object cache.
g_object_cache = std::make_unique<ObjectCache>();
@@ -214,6 +208,14 @@ bool VideoBackend::Initialize(const Wind
return false;
}
+ // Has to be initialized after the object cache
+ if (!g_scheduler->Initialize())
+ {
+ PanicAlertFmt("Failed to initialize Vulkan scheduler.");
+ Shutdown();
+ return false;
+ }
+
// Create swap chain. This has to be done early so that the target size is correct for auto-scale.
std::unique_ptr<SwapChain> swap_chain;
if (surface != VK_NULL_HANDLE)
@@ -227,13 +229,6 @@ bool VideoBackend::Initialize(const Wind
}
}
- if (!StateTracker::CreateInstance())
- {
- PanicAlertFmt("Failed to create state tracker");
- Shutdown();
- return false;
- }
-
// Create main wrapper instances.
g_renderer = std::make_unique<Renderer>(std::move(swap_chain), wsi.render_surface_scale);
g_vertex_manager = std::make_unique<VertexManager>();
@@ -257,6 +252,9 @@ bool VideoBackend::Initialize(const Wind
void VideoBackend::Shutdown()
{
+ if (g_scheduler)
+ g_scheduler->SyncWorker();
+
if (g_vulkan_context)
vkDeviceWaitIdle(g_vulkan_context->GetDevice());
@@ -269,6 +267,9 @@ void VideoBackend::Shutdown()
if (g_renderer)
g_renderer->Shutdown();
+ if (g_scheduler)
+ g_scheduler->Shutdown();
+
g_perf_query.reset();
g_texture_cache.reset();
g_framebuffer_manager.reset();
@@ -276,8 +277,7 @@ void VideoBackend::Shutdown()
g_vertex_manager.reset();
g_renderer.reset();
g_object_cache.reset();
- StateTracker::DestroyInstance();
- g_command_buffer_mgr.reset();
+ g_scheduler.reset();
g_vulkan_context.reset();
ShutdownShared();
UnloadVulkanLibrary();
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKPerfQuery.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKPerfQuery.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKPerfQuery.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKPerfQuery.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -11,6 +11,7 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
+#include "VKScheduler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
@@ -49,9 +50,11 @@ void PerfQuery::EnableQuery(PerfQueryGro
if (query_count > m_query_buffer.size() / 2)
PartialFlush(query_count == PERF_QUERY_BUFFER_SIZE);
- // Ensure command buffer is ready to go before beginning the query, that way we don't submit
- // a buffer with open queries.
- StateTracker::GetInstance()->Bind();
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ // Ensure command buffer is ready to go before beginning the query, that way we don't submit
+ // a buffer with open queries.
+ command_buffer_mgr->GetStateTracker()->Bind();
+ });
if (group == PQG_ZCOMP_ZCOMPLOC || group == PQG_ZCOMP)
{
@@ -59,15 +62,16 @@ void PerfQuery::EnableQuery(PerfQueryGro
DEBUG_ASSERT(!entry.has_value);
entry.has_value = true;
entry.query_group = group;
-
- // Use precise queries if supported, otherwise boolean (which will be incorrect).
- VkQueryControlFlags flags =
- g_vulkan_context->SupportsPreciseOcclusionQueries() ? VK_QUERY_CONTROL_PRECISE_BIT : 0;
-
- // Ensure the query starts within a render pass.
- StateTracker::GetInstance()->BeginRenderPass();
- vkCmdBeginQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, m_query_next_pos,
- flags);
+ g_scheduler->Record([c_query_pool = m_query_pool,
+ c_pos = m_query_next_pos](CommandBufferManager* command_buffer_mgr) {
+ // Use precise queries if supported, otherwise boolean (which will be incorrect).
+ VkQueryControlFlags flags =
+ g_vulkan_context->SupportsPreciseOcclusionQueries() ? VK_QUERY_CONTROL_PRECISE_BIT : 0;
+
+ // Ensure the query starts within a render pass.
+ command_buffer_mgr->GetStateTracker()->BeginRenderPass();
+ vkCmdBeginQuery(command_buffer_mgr->GetCurrentCommandBuffer(), c_query_pool, c_pos, flags);
+ });
}
}
@@ -75,10 +79,13 @@ void PerfQuery::DisableQuery(PerfQueryGr
{
if (group == PQG_ZCOMP_ZCOMPLOC || group == PQG_ZCOMP)
{
- vkCmdEndQuery(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, m_query_next_pos);
- ActiveQuery& entry = m_query_buffer[m_query_next_pos];
- entry.fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
+ g_scheduler->Record([c_query_pool = m_query_pool, c_pos = m_query_next_pos
+ ](CommandBufferManager* command_buffer_mgr) {
+ vkCmdEndQuery(command_buffer_mgr->GetCurrentCommandBuffer(), c_query_pool, c_pos);
+ });
+ ActiveQuery& entry = m_query_buffer[m_query_next_pos];
+ entry.fence_counter = g_scheduler->GetCurrentFenceCounter();
m_query_next_pos = (m_query_next_pos + 1) % PERF_QUERY_BUFFER_SIZE;
m_query_count.fetch_add(1, std::memory_order_relaxed);
}
@@ -93,10 +100,11 @@ void PerfQuery::ResetQuery()
m_results[i].store(0, std::memory_order_relaxed);
// Reset entire query pool, ensuring all queries are ready to write to.
- StateTracker::GetInstance()->EndRenderPass();
- vkCmdResetQueryPool(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool, 0,
- PERF_QUERY_BUFFER_SIZE);
-
+ g_scheduler->Record([c_query_pool = m_query_pool](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ vkCmdResetQueryPool(command_buffer_mgr->GetCurrentCommandBuffer(), c_query_pool, 0,
+ PERF_QUERY_BUFFER_SIZE);
+ });
std::memset(m_query_buffer.data(), 0, sizeof(ActiveQuery) * m_query_buffer.size());
}
@@ -160,7 +168,7 @@ bool PerfQuery::CreateQueryPool()
void PerfQuery::ReadbackQueries()
{
- const u64 completed_fence_counter = g_command_buffer_mgr->GetCompletedFenceCounter();
+ const u64 completed_fence_counter = g_scheduler->GetCompletedFenceCounter();
// Need to save these since ProcessResults will modify them.
const u32 outstanding_queries = m_query_count.load(std::memory_order_relaxed);
@@ -201,9 +209,12 @@ void PerfQuery::ReadbackQueries(u32 quer
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkGetQueryPoolResults failed: ");
- StateTracker::GetInstance()->EndRenderPass();
- vkCmdResetQueryPool(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_query_pool,
- m_query_readback_pos, query_count);
+ g_scheduler->Record([c_query_pool = m_query_pool, c_query_readback_pos = m_query_readback_pos,
+ query_count](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ vkCmdResetQueryPool(command_buffer_mgr->GetCurrentCommandBuffer(), c_query_pool,
+ c_query_readback_pos, query_count);
+ });
// Remove pending queries.
for (u32 i = 0; i < query_count; i++)
@@ -231,8 +242,8 @@ void PerfQuery::ReadbackQueries(u32 quer
void PerfQuery::PartialFlush(bool blocking)
{
// Submit a command buffer in the background if the front query is not bound to one.
- if (blocking || m_query_buffer[m_query_readback_pos].fence_counter ==
- g_command_buffer_mgr->GetCurrentFenceCounter())
+ if (blocking ||
+ m_query_buffer[m_query_readback_pos].fence_counter == g_scheduler->GetCurrentFenceCounter())
{
Renderer::GetInstance()->ExecuteCommandBuffer(true, blocking);
}
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKRenderer.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKRenderer.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKRenderer.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKRenderer.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -31,6 +31,7 @@
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
+#include "VKScheduler.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/RenderState.h"
@@ -124,7 +125,10 @@ std::unique_ptr<AbstractFramebuffer> Ren
void Renderer::SetPipeline(const AbstractPipeline* pipeline)
{
- StateTracker::GetInstance()->SetPipeline(static_cast<const VKPipeline*>(pipeline));
+ g_scheduler->Record([c_pipeline = static_cast<const VKPipeline*>(pipeline)](
+ CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetPipeline(c_pipeline);
+ });
}
std::unique_ptr<BoundingBox> Renderer::CreateBoundingBox() const
@@ -138,17 +142,6 @@ void Renderer::ClearScreen(const MathUti
g_framebuffer_manager->FlushEFBPokes();
g_framebuffer_manager->FlagPeekCacheAsOutOfDate();
- // Native -> EFB coordinates
- MathUtil::Rectangle<int> target_rc = Renderer::ConvertEFBRectangle(rc);
-
- // Size we pass this size to vkBeginRenderPass, it has to be clamped to the framebuffer
- // dimensions. The other backends just silently ignore this case.
- target_rc.ClampUL(0, 0, m_target_width, m_target_height);
-
- VkRect2D target_vk_rc = {
- {target_rc.left, target_rc.top},
- {static_cast<uint32_t>(target_rc.GetWidth()), static_cast<uint32_t>(target_rc.GetHeight())}};
-
// Determine whether the EFB has an alpha channel. If it doesn't, we can clear the alpha
// channel to 0xFF. This hopefully allows us to use the fast path in most cases.
if (bpmem.zcontrol.pixel_format == PixelFormat::RGB565_Z16 ||
@@ -161,84 +154,98 @@ void Renderer::ClearScreen(const MathUti
color &= 0x00FFFFFF;
}
- // Convert RGBA8 -> floating-point values.
- VkClearValue clear_color_value = {};
- VkClearValue clear_depth_value = {};
- clear_color_value.color.float32[0] = static_cast<float>((color >> 16) & 0xFF) / 255.0f;
- clear_color_value.color.float32[1] = static_cast<float>((color >> 8) & 0xFF) / 255.0f;
- clear_color_value.color.float32[2] = static_cast<float>((color >> 0) & 0xFF) / 255.0f;
- clear_color_value.color.float32[3] = static_cast<float>((color >> 24) & 0xFF) / 255.0f;
- clear_depth_value.depthStencil.depth = static_cast<float>(z & 0xFFFFFF) / 16777216.0f;
- if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
- clear_depth_value.depthStencil.depth = 1.0f - clear_depth_value.depthStencil.depth;
-
- // If we're not in a render pass (start of the frame), we can use a clear render pass
- // to discard the data, rather than loading and then clearing.
- bool use_clear_attachments = (color_enable && alpha_enable) || z_enable;
- bool use_clear_render_pass =
- !StateTracker::GetInstance()->InRenderPass() && color_enable && alpha_enable && z_enable;
-
- // The NVIDIA Vulkan driver causes the GPU to lock up, or throw exceptions if MSAA is enabled,
- // a non-full clear rect is specified, and a clear loadop or vkCmdClearAttachments is used.
- if (g_ActiveConfig.iMultisamples > 1 &&
- DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MSAA_CLEAR))
- {
- use_clear_render_pass = false;
- use_clear_attachments = false;
- }
-
- // This path cannot be used if the driver implementation doesn't guarantee pixels with no drawn
- // geometry in "this" renderpass won't be cleared
- if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLEAR_LOADOP_RENDERPASS))
- use_clear_render_pass = false;
-
- // Fastest path: Use a render pass to clear the buffers.
- if (use_clear_render_pass)
- {
- const std::array<VkClearValue, 2> clear_values = {{clear_color_value, clear_depth_value}};
- StateTracker::GetInstance()->BeginClearRenderPass(target_vk_rc, clear_values.data(),
- static_cast<u32>(clear_values.size()));
- return;
- }
+ // Native -> EFB coordinates
+ MathUtil::Rectangle<int> target_rc = Renderer::ConvertEFBRectangle(rc);
+
+ // Size we pass this size to vkBeginRenderPass, it has to be clamped to the framebuffer
+ // dimensions. The other backends just silently ignore this case.
+ target_rc.ClampUL(0, 0, m_target_width, m_target_height);
+
+ g_scheduler->Record([color, z, color_enable, alpha_enable, z_enable,
+ target_rc](CommandBufferManager* command_buffer_mgr) mutable {
+ VkRect2D target_vk_rc = {{target_rc.left, target_rc.top},
+ {static_cast<uint32_t>(target_rc.GetWidth()),
+ static_cast<uint32_t>(target_rc.GetHeight())}};
+
+ // Convert RGBA8 -> floating-point values.
+ VkClearValue clear_color_value = {};
+ VkClearValue clear_depth_value = {};
+ clear_color_value.color.float32[0] = static_cast<float>((color >> 16) & 0xFF) / 255.0f;
+ clear_color_value.color.float32[1] = static_cast<float>((color >> 8) & 0xFF) / 255.0f;
+ clear_color_value.color.float32[2] = static_cast<float>((color >> 0) & 0xFF) / 255.0f;
+ clear_color_value.color.float32[3] = static_cast<float>((color >> 24) & 0xFF) / 255.0f;
+ clear_depth_value.depthStencil.depth = static_cast<float>(z & 0xFFFFFF) / 16777216.0f;
+ if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
+ clear_depth_value.depthStencil.depth = 1.0f - clear_depth_value.depthStencil.depth;
+
+ // If we're not in a render pass (start of the frame), we can use a clear render pass
+ // to discard the data, rather than loading and then clearing.
+ bool use_clear_attachments = (color_enable && alpha_enable) || z_enable;
+ bool use_clear_render_pass = !command_buffer_mgr->GetStateTracker()->InRenderPass() &&
+ color_enable && alpha_enable && z_enable;
+
+ // The NVIDIA Vulkan driver causes the GPU to lock up, or throw exceptions if MSAA is enabled,
+ // a non-full clear rect is specified, and a clear loadop or vkCmdClearAttachments is used.
+ if (g_ActiveConfig.iMultisamples > 1 &&
+ DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MSAA_CLEAR))
+ {
+ use_clear_render_pass = false;
+ use_clear_attachments = false;
+ }
+
+ // This path cannot be used if the driver implementation doesn't guarantee pixels with no drawn
+ // geometry in "this" renderpass won't be cleared
+ if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLEAR_LOADOP_RENDERPASS))
+ use_clear_render_pass = false;
- // Fast path: Use vkCmdClearAttachments to clear the buffers within a render path
- // We can't use this when preserving alpha but clearing color.
- if (use_clear_attachments)
- {
- VkClearAttachment clear_attachments[2];
- uint32_t num_clear_attachments = 0;
- if (color_enable && alpha_enable)
- {
- clear_attachments[num_clear_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- clear_attachments[num_clear_attachments].colorAttachment = 0;
- clear_attachments[num_clear_attachments].clearValue = clear_color_value;
- num_clear_attachments++;
- color_enable = false;
- alpha_enable = false;
- }
- if (z_enable)
- {
- clear_attachments[num_clear_attachments].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
- clear_attachments[num_clear_attachments].colorAttachment = 0;
- clear_attachments[num_clear_attachments].clearValue = clear_depth_value;
- num_clear_attachments++;
- z_enable = false;
- }
- if (num_clear_attachments > 0)
- {
- VkClearRect vk_rect = {target_vk_rc, 0, g_framebuffer_manager->GetEFBLayers()};
- if (!StateTracker::GetInstance()->IsWithinRenderArea(
- target_vk_rc.offset.x, target_vk_rc.offset.y, target_vk_rc.extent.width,
- target_vk_rc.extent.height))
+ // Fastest path: Use a render pass to clear the buffers.
+ if (use_clear_render_pass)
+ {
+ const std::array<VkClearValue, 2> clear_values = {{clear_color_value, clear_depth_value}};
+ command_buffer_mgr->GetStateTracker()->BeginClearRenderPass(
+ target_vk_rc, clear_values.data(), static_cast<u32>(clear_values.size()));
+ return;
+ }
+
+ // Fast path: Use vkCmdClearAttachments to clear the buffers within a render path
+ // We can't use this when preserving alpha but clearing color.
+ if (use_clear_attachments)
+ {
+ VkClearAttachment clear_attachments[2];
+ uint32_t num_clear_attachments = 0;
+ if (color_enable && alpha_enable)
+ {
+ clear_attachments[num_clear_attachments].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ clear_attachments[num_clear_attachments].colorAttachment = 0;
+ clear_attachments[num_clear_attachments].clearValue = clear_color_value;
+ num_clear_attachments++;
+ color_enable = false;
+ alpha_enable = false;
+ }
+ if (z_enable)
{
- StateTracker::GetInstance()->EndClearRenderPass();
+ clear_attachments[num_clear_attachments].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
+ clear_attachments[num_clear_attachments].colorAttachment = 0;
+ clear_attachments[num_clear_attachments].clearValue = clear_depth_value;
+ num_clear_attachments++;
+ z_enable = false;
}
- StateTracker::GetInstance()->BeginRenderPass();
+ if (num_clear_attachments > 0)
+ {
+ VkClearRect vk_rect = {target_vk_rc, 0, g_framebuffer_manager->GetEFBLayers()};
+ if (!command_buffer_mgr->GetStateTracker()->IsWithinRenderArea(
+ target_vk_rc.offset.x, target_vk_rc.offset.y, target_vk_rc.extent.width,
+ target_vk_rc.extent.height))
+ {
+ command_buffer_mgr->GetStateTracker()->EndClearRenderPass();
+ }
+ command_buffer_mgr->GetStateTracker()->BeginRenderPass();
- vkCmdClearAttachments(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_clear_attachments,
- clear_attachments, 1, &vk_rect);
+ vkCmdClearAttachments(command_buffer_mgr->GetCurrentCommandBuffer(), num_clear_attachments,
+ clear_attachments, 1, &vk_rect);
+ }
}
- }
+ });
// Anything left over for the slow path?
if (!color_enable && !alpha_enable && !z_enable)
@@ -259,10 +266,11 @@ void Renderer::WaitForGPUIdle()
void Renderer::BindBackbuffer(const ClearColor& clear_color)
{
- StateTracker::GetInstance()->EndRenderPass();
-
- if (!g_command_buffer_mgr->CheckLastPresentDone())
- g_command_buffer_mgr->WaitForWorkerThreadIdle();
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ });
+ if (!g_scheduler->CheckLastPresentDone())
+ g_scheduler->SynchronizeSubmissionThread();
// Handle host window resizes.
CheckForSurfaceChange();
@@ -276,9 +284,21 @@ void Renderer::BindBackbuffer(const Clea
m_swap_chain->SetNextFullscreenState(m_swap_chain->GetCurrentFullscreenState());
}
- const bool present_fail = g_command_buffer_mgr->CheckLastPresentFail();
- VkResult res = present_fail ? g_command_buffer_mgr->GetLastPresentResult() :
- m_swap_chain->AcquireNextImage();
+ VkSemaphore semaphore = VK_NULL_HANDLE;
+ VkResult res;
+ const bool present_fail = g_scheduler->CheckLastPresentFail();
+ if (!present_fail)
+ {
+ semaphore = m_swap_chain->GetNextSemaphore();
+ g_scheduler->Record([c_semaphore = semaphore](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->SetWaitSemaphoreForCurrentCommandBuffer(c_semaphore);
+ });
+ res = m_swap_chain->AcquireNextImage(semaphore);
+ }
+ else
+ {
+ res = g_scheduler->GetLastPresentResult();
+ }
if (res == VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT &&
!m_swap_chain->GetCurrentFullscreenState())
@@ -289,8 +309,13 @@ void Renderer::BindBackbuffer(const Clea
res = VK_SUCCESS;
if (present_fail)
{
+ if (semaphore == VK_NULL_HANDLE)
+ {
+ semaphore = m_swap_chain->GetNextSemaphore();
+ }
+
// We still need to acquire an image.
- res = m_swap_chain->AcquireNextImage();
+ res = m_swap_chain->AcquireNextImage(semaphore);
}
}
@@ -309,7 +334,7 @@ void Renderer::BindBackbuffer(const Clea
else if (res == VK_SUBOPTIMAL_KHR || res == VK_ERROR_OUT_OF_DATE_KHR)
{
INFO_LOG_FMT(VIDEO, "Resizing swap chain due to suboptimal/out-of-date");
- m_swap_chain->ResizeSwapChain();
+ m_swap_chain->ResizeSwapChain(m_backbuffer_width, m_backbuffer_height);
}
else
{
@@ -318,7 +343,12 @@ void Renderer::BindBackbuffer(const Clea
m_swap_chain->RecreateSwapChain();
}
- res = m_swap_chain->AcquireNextImage();
+ semaphore = m_swap_chain->GetNextSemaphore();
+ g_scheduler->Record([c_semaphore = semaphore](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->SetWaitSemaphoreForCurrentCommandBuffer(c_semaphore);
+ });
+
+ res = m_swap_chain->AcquireNextImage(semaphore);
if (res != VK_SUCCESS)
PanicAlertFmt("Failed to grab image from swap chain: {:#010X} {}", static_cast<u32>(res),
VkResultToString(res));
@@ -328,8 +358,7 @@ void Renderer::BindBackbuffer(const Clea
// color attachment ready for writing. These transitions must occur outside
// a render pass, unless the render pass declares a self-dependency.
m_swap_chain->GetCurrentTexture()->OverrideImageLayout(VK_IMAGE_LAYOUT_UNDEFINED);
- m_swap_chain->GetCurrentTexture()->TransitionToLayout(
- g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ m_swap_chain->GetCurrentTexture()->TransitionToLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
SetAndClearFramebuffer(m_swap_chain->GetCurrentFramebuffer(),
ClearColor{{0.0f, 0.0f, 0.0f, 1.0f}});
}
@@ -337,22 +366,20 @@ void Renderer::BindBackbuffer(const Clea
void Renderer::PresentBackbuffer()
{
// End drawing to backbuffer
- StateTracker::GetInstance()->EndRenderPass();
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ });
// Transition the backbuffer to PRESENT_SRC to ensure all commands drawing
// to it have finished before present.
- m_swap_chain->GetCurrentTexture()->TransitionToLayout(
- g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
+ m_swap_chain->GetCurrentTexture()->TransitionToLayout(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
// Submit the current command buffer, signaling rendering finished semaphore when it's done
// Because this final command buffer is rendering to the swap chain, we need to wait for
// the available semaphore to be signaled before executing the buffer. This final submission
// can happen off-thread in the background while we're preparing the next frame.
- g_command_buffer_mgr->SubmitCommandBuffer(true, false, m_swap_chain->GetSwapChain(),
- m_swap_chain->GetCurrentImageIndex());
-
- // New cmdbuffer, so invalidate state.
- StateTracker::GetInstance()->InvalidateCachedState();
+ g_scheduler->SubmitCommandBuffer(true, false, m_swap_chain->GetSwapChain(),
+ m_swap_chain->GetCurrentImageIndex());
}
void Renderer::SetFullscreen(bool enable_fullscreen)
@@ -370,11 +397,7 @@ bool Renderer::IsFullscreen() const
void Renderer::ExecuteCommandBuffer(bool submit_off_thread, bool wait_for_completion)
{
- StateTracker::GetInstance()->EndRenderPass();
-
- g_command_buffer_mgr->SubmitCommandBuffer(submit_off_thread, wait_for_completion);
-
- StateTracker::GetInstance()->InvalidateCachedState();
+ g_scheduler->SubmitCommandBuffer(submit_off_thread, wait_for_completion);
}
void Renderer::CheckForSurfaceChange()
@@ -382,15 +405,20 @@ void Renderer::CheckForSurfaceChange()
if (!m_surface_changed.TestAndClear() || !m_swap_chain)
return;
+ g_scheduler->SyncWorker();
+
// Submit the current draws up until rendering the XFB.
ExecuteCommandBuffer(false, true);
// Clear the present failed flag, since we don't want to resize after recreating.
- g_command_buffer_mgr->CheckLastPresentFail();
+ g_scheduler->CheckLastPresentFail();
// Recreate the surface. If this fails we're in trouble.
- if (!m_swap_chain->RecreateSurface(m_new_surface_handle))
+ if (!m_swap_chain->RecreateSurface(m_new_surface_handle, m_new_surface_width,
+ m_new_surface_height))
+ {
PanicAlertFmt("Failed to recreate Vulkan surface. Cannot continue.");
+ }
m_new_surface_handle = nullptr;
// Handle case where the dimensions are now different.
@@ -402,6 +430,8 @@ void Renderer::CheckForSurfaceResize()
if (!m_surface_resized.TestAndClear())
return;
+ g_scheduler->SyncWorker();
+
// If we don't have a surface, how can we resize the swap chain?
// CheckForSurfaceChange should handle this case.
if (!m_swap_chain)
@@ -414,17 +444,21 @@ void Renderer::CheckForSurfaceResize()
ExecuteCommandBuffer(false, true);
// Clear the present failed flag, since we don't want to resize after recreating.
- g_command_buffer_mgr->CheckLastPresentFail();
+ g_scheduler->CheckLastPresentFail();
// Resize the swap chain.
- m_swap_chain->RecreateSwapChain();
+ m_swap_chain->ResizeSwapChain(m_new_surface_width, m_new_surface_height);
OnSwapChainResized();
}
void Renderer::OnConfigChanged(u32 bits)
{
if (bits & CONFIG_CHANGE_BIT_HOST_CONFIG)
- g_object_cache->ReloadPipelineCache();
+ {
+ g_scheduler->Record([](CommandBufferManager* command_buffer_manager) {
+ g_object_cache->ReloadPipelineCache();
+ });
+ }
// For vsync, we need to change the present mode, which means recreating the swap chain.
if (m_swap_chain && bits & CONFIG_CHANGE_BIT_VSYNC)
@@ -456,22 +490,32 @@ void Renderer::OnSwapChainResized()
void Renderer::BindFramebuffer(VKFramebuffer* fb)
{
- StateTracker::GetInstance()->EndRenderPass();
+ g_scheduler->Record([fb](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
- // Shouldn't be bound as a texture.
- if (fb->GetColorAttachment())
- {
- StateTracker::GetInstance()->UnbindTexture(
- static_cast<VKTexture*>(fb->GetColorAttachment())->GetView());
- }
- if (fb->GetDepthAttachment())
- {
- StateTracker::GetInstance()->UnbindTexture(
- static_cast<VKTexture*>(fb->GetDepthAttachment())->GetView());
- }
+ // Shouldn't be bound as a texture.
+ if (fb->GetColorAttachment())
+ {
+ command_buffer_mgr->GetStateTracker()->UnbindTexture(
+ static_cast<VKTexture*>(fb->GetColorAttachment())->GetView());
+ }
+ if (fb->GetDepthAttachment())
+ {
+ command_buffer_mgr->GetStateTracker()->UnbindTexture(
+ static_cast<VKTexture*>(fb->GetDepthAttachment())->GetView());
+ }
+ });
fb->TransitionForRender();
- StateTracker::GetInstance()->SetFramebuffer(fb);
+
+ g_scheduler->Record([c_framebuffer = fb->GetFB(), c_rect = fb->GetRect(),
+ c_load_render_pass = fb->GetLoadRenderPass(),
+ c_clear_render_pass = fb->GetClearRenderPass(),
+ c_discard_render_pass =
+ fb->GetDiscardRenderPass()](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetFramebuffer(
+ c_framebuffer, c_rect, c_load_render_pass, c_clear_render_pass, c_discard_render_pass);
+ });
m_current_framebuffer = fb;
}
@@ -494,7 +538,9 @@ void Renderer::SetAndDiscardFramebuffer(
// If we're discarding, begin the discard pass, then switch to a load pass.
// This way if the command buffer is flushed, we don't start another discard pass.
- StateTracker::GetInstance()->BeginDiscardRenderPass();
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->BeginDiscardRenderPass();
+ });
}
void Renderer::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
@@ -503,22 +549,25 @@ void Renderer::SetAndClearFramebuffer(Ab
VKFramebuffer* vkfb = static_cast<VKFramebuffer*>(framebuffer);
BindFramebuffer(vkfb);
- std::array<VkClearValue, 2> clear_values;
- u32 num_clear_values = 0;
- if (vkfb->GetColorFormat() != AbstractTextureFormat::Undefined)
- {
- std::memcpy(clear_values[num_clear_values].color.float32, color_value.data(),
- sizeof(clear_values[num_clear_values].color.float32));
- num_clear_values++;
- }
- if (vkfb->GetDepthFormat() != AbstractTextureFormat::Undefined)
- {
- clear_values[num_clear_values].depthStencil.depth = depth_value;
- clear_values[num_clear_values].depthStencil.stencil = 0;
- num_clear_values++;
- }
- StateTracker::GetInstance()->BeginClearRenderPass(vkfb->GetRect(), clear_values.data(),
- num_clear_values);
+ g_scheduler->Record(
+ [vkfb, c_color_value = color_value, depth_value](CommandBufferManager* command_buffer_mgr) {
+ std::array<VkClearValue, 2> clear_values;
+ u32 num_clear_values = 0;
+ if (vkfb->GetColorFormat() != AbstractTextureFormat::Undefined)
+ {
+ std::memcpy(clear_values[num_clear_values].color.float32, c_color_value.data(),
+ sizeof(clear_values[num_clear_values].color.float32));
+ num_clear_values++;
+ }
+ if (vkfb->GetDepthFormat() != AbstractTextureFormat::Undefined)
+ {
+ clear_values[num_clear_values].depthStencil.depth = depth_value;
+ clear_values[num_clear_values].depthStencil.stencil = 0;
+ num_clear_values++;
+ }
+ command_buffer_mgr->GetStateTracker()->BeginClearRenderPass(
+ vkfb->GetRect(), clear_values.data(), num_clear_values);
+ });
}
void Renderer::SetTexture(u32 index, const AbstractTexture* texture)
@@ -526,25 +575,31 @@ void Renderer::SetTexture(u32 index, con
// Texture should always be in SHADER_READ_ONLY layout prior to use.
// This is so we don't need to transition during render passes.
const VKTexture* tex = static_cast<const VKTexture*>(texture);
+
if (tex)
{
if (tex->GetLayout() != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
- if (StateTracker::GetInstance()->InRenderPass())
- {
- WARN_LOG_FMT(VIDEO, "Transitioning image in render pass in Renderer::SetTexture()");
- StateTracker::GetInstance()->EndRenderPass();
- }
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ if (command_buffer_mgr->GetStateTracker()->InRenderPass())
+ {
+ WARN_LOG_FMT(VIDEO, "Transitioning image in render pass in Renderer::SetTexture()");
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ }
+ });
- tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ tex->TransitionToLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
- StateTracker::GetInstance()->SetTexture(index, tex->GetView());
+ g_scheduler->Record([c_view = tex->GetView(), index](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetTexture(index, c_view);
+ });
}
else
{
- StateTracker::GetInstance()->SetTexture(0, VK_NULL_HANDLE);
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetTexture(0, VK_NULL_HANDLE);
+ });
}
}
@@ -554,15 +609,17 @@ void Renderer::SetSamplerState(u32 index
if (m_sampler_states[index] == state)
return;
- // Look up new state and replace in state tracker.
- VkSampler sampler = g_object_cache->GetSampler(state);
- if (sampler == VK_NULL_HANDLE)
- {
- ERROR_LOG_FMT(VIDEO, "Failed to create sampler");
- sampler = g_object_cache->GetPointSampler();
- }
+ g_scheduler->Record([index, c_sampler_state = state](CommandBufferManager* command_buffer_mgr) {
+ // Look up new state and replace in state tracker.
+ VkSampler sampler = g_object_cache->GetSampler(c_sampler_state);
+ if (sampler == VK_NULL_HANDLE)
+ {
+ ERROR_LOG_FMT(VIDEO, "Failed to create sampler");
+ sampler = g_object_cache->GetPointSampler();
+ }
- StateTracker::GetInstance()->SetSampler(index, sampler);
+ command_buffer_mgr->GetStateTracker()->SetSampler(index, sampler);
+ });
m_sampler_states[index] = state;
}
@@ -571,87 +628,116 @@ void Renderer::SetComputeImageTexture(Ab
VKTexture* vk_texture = static_cast<VKTexture*>(texture);
if (vk_texture)
{
- StateTracker::GetInstance()->EndRenderPass();
- StateTracker::GetInstance()->SetImageTexture(vk_texture->GetView());
- vk_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- read ? (write ? VKTexture::ComputeImageLayout::ReadWrite :
+ g_scheduler->Record([c_view = vk_texture->GetView()](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ command_buffer_mgr->GetStateTracker()->SetImageTexture(c_view);
+ });
+
+ vk_texture->TransitionToLayout(read ? (write ? VKTexture::ComputeImageLayout::ReadWrite :
VKTexture::ComputeImageLayout::ReadOnly) :
VKTexture::ComputeImageLayout::WriteOnly);
}
else
{
- StateTracker::GetInstance()->SetImageTexture(VK_NULL_HANDLE);
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetImageTexture(VK_NULL_HANDLE);
+ });
}
}
void Renderer::UnbindTexture(const AbstractTexture* texture)
{
- StateTracker::GetInstance()->UnbindTexture(static_cast<const VKTexture*>(texture)->GetView());
+ g_scheduler->Record([c_view = static_cast<const VKTexture*>(texture)->GetView()](
+ CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->UnbindTexture(c_view);
+ });
}
void Renderer::ResetSamplerStates()
{
- // Invalidate all sampler states, next draw will re-initialize them.
for (u32 i = 0; i < m_sampler_states.size(); i++)
{
m_sampler_states[i] = RenderState::GetPointSamplerState();
- StateTracker::GetInstance()->SetSampler(i, g_object_cache->GetPointSampler());
}
- // Invalidate all sampler objects (some will be unused now).
- g_object_cache->ClearSamplerCache();
+ g_scheduler->Record(
+ [c_sampler_count = m_sampler_states.size()](CommandBufferManager* command_buffer_mgr) {
+ // Invalidate all sampler states, next draw will re-initialize them.
+ for (u32 i = 0; i < c_sampler_count; i++)
+ {
+ command_buffer_mgr->GetStateTracker()->SetSampler(i, g_object_cache->GetPointSampler());
+ }
+
+ // Invalidate all sampler objects (some will be unused now).
+ g_object_cache->ClearSamplerCache();
+ });
}
void Renderer::SetScissorRect(const MathUtil::Rectangle<int>& rc)
{
- VkRect2D scissor = {{rc.left, rc.top},
- {static_cast<u32>(rc.GetWidth()), static_cast<u32>(rc.GetHeight())}};
-
- // See Vulkan spec for vkCmdSetScissor:
- // The x and y members of offset must be greater than or equal to 0.
- if (scissor.offset.x < 0)
- {
- scissor.extent.width -= -scissor.offset.x;
- scissor.offset.x = 0;
- }
- if (scissor.offset.y < 0)
- {
- scissor.extent.height -= -scissor.offset.y;
- scissor.offset.y = 0;
- }
- StateTracker::GetInstance()->SetScissor(scissor);
+ g_scheduler->Record([c_rc = rc](CommandBufferManager* command_buffer_mgr) {
+ VkRect2D scissor = {{c_rc.left, c_rc.top},
+ {static_cast<u32>(c_rc.GetWidth()), static_cast<u32>(c_rc.GetHeight())}};
+
+ // See Vulkan spec for vkCmdSetScissor:
+ // The x and y members of offset must be greater than or equal to 0.
+ if (scissor.offset.x < 0)
+ {
+ scissor.extent.width -= -scissor.offset.x;
+ scissor.offset.x = 0;
+ }
+ if (scissor.offset.y < 0)
+ {
+ scissor.extent.height -= -scissor.offset.y;
+ scissor.offset.y = 0;
+ }
+ command_buffer_mgr->GetStateTracker()->SetScissor(scissor);
+ });
}
void Renderer::SetViewport(float x, float y, float width, float height, float near_depth,
float far_depth)
{
VkViewport viewport = {x, y, width, height, near_depth, far_depth};
- StateTracker::GetInstance()->SetViewport(viewport);
+ g_scheduler->Record([viewport](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetViewport(viewport);
+ });
}
void Renderer::Draw(u32 base_vertex, u32 num_vertices)
{
- if (!StateTracker::GetInstance()->Bind())
- return;
+ g_scheduler->Record([base_vertex, num_vertices](CommandBufferManager* command_buffer_mgr) {
+ if (!command_buffer_mgr->GetStateTracker()->Bind())
+ return;
- vkCmdDraw(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_vertices, 1, base_vertex, 0);
+ vkCmdDraw(command_buffer_mgr->GetCurrentCommandBuffer(), num_vertices, 1, base_vertex, 0);
+ });
}
void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
{
- if (!StateTracker::GetInstance()->Bind())
- return;
-
- vkCmdDrawIndexed(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_indices, 1, base_index,
- base_vertex, 0);
+ g_scheduler->Record(
+ [base_vertex, num_indices, base_index](CommandBufferManager* command_buffer_mgr) {
+ if (!command_buffer_mgr->GetStateTracker()->Bind())
+ return;
+
+ vkCmdDrawIndexed(command_buffer_mgr->GetCurrentCommandBuffer(), num_indices, 1, base_index,
+ base_vertex, 0);
+ });
}
void Renderer::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
{
- StateTracker::GetInstance()->SetComputeShader(static_cast<const VKShader*>(shader));
- if (StateTracker::GetInstance()->BindCompute())
- vkCmdDispatch(g_command_buffer_mgr->GetCurrentCommandBuffer(), groups_x, groups_y, groups_z);
+ g_scheduler->Record([groups_x, groups_y, groups_z,
+ shader](CommandBufferManager* command_buffer_mgr) {
+ if (!command_buffer_mgr->GetStateTracker()->Bind())
+ return;
+
+ command_buffer_mgr->GetStateTracker()->SetComputeShader(static_cast<const VKShader*>(shader));
+ if (command_buffer_mgr->GetStateTracker()->BindCompute())
+ vkCmdDispatch(command_buffer_mgr->GetCurrentCommandBuffer(), groups_x, groups_y, groups_z);
+ });
}
} // namespace Vulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKScheduler.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKScheduler.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKScheduler.cpp 1970-01-01 00:00:00.000000000 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKScheduler.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -0,0 +1,155 @@
+// Copyright 2022 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "VKScheduler.h"
+#include <Common/Assert.h>
+#include "Common/Thread.h"
+#include "StateTracker.h"
+
+namespace Vulkan
+{
+Scheduler::Scheduler()
+ : m_commandBufferManager(std::make_unique<CommandBufferManager>()),
+ m_submit_loop(std::make_unique<Common::BlockingLoop>())
+{
+ AcquireNewChunk();
+
+ m_worker = std::thread([this]() {
+ Common::SetCurrentThreadName("Vulkan CS Thread");
+ WorkerThread();
+ });
+}
+
+Scheduler::~Scheduler()
+{
+ m_submit_loop->Stop();
+ m_worker.join();
+}
+
+bool Scheduler::Initialize()
+{
+ return m_commandBufferManager->Initialize();
+}
+
+void Scheduler::CommandChunk::ExecuteAll(CommandBufferManager* cmdbuf)
+{
+ auto command = first;
+ while (command != nullptr)
+ {
+ auto next = command->GetNext();
+ command->Execute(cmdbuf);
+ command->~Command();
+ command = next;
+ }
+ command_offset = 0;
+ first = nullptr;
+ last = nullptr;
+}
+
+void Scheduler::AcquireNewChunk()
+{
+ std::scoped_lock lock{m_reserve_mutex};
+ if (m_chunk_reserve.empty())
+ {
+ m_chunk = std::make_unique<CommandChunk>();
+ return;
+ }
+ m_chunk = std::move(m_chunk_reserve.back());
+ m_chunk_reserve.pop_back();
+}
+
+void Scheduler::Flush()
+{
+ if (m_chunk->Empty())
+ return;
+
+ {
+ std::scoped_lock lock{m_work_mutex};
+ m_worker_idle = false;
+ m_work_queue.push(std::move(m_chunk));
+ m_submit_loop->Wakeup();
+ }
+ AcquireNewChunk();
+}
+
+void Scheduler::SyncWorker()
+{
+ Flush();
+ std::unique_lock lock{m_work_mutex};
+ m_idle_condvar.wait(lock, [this] { return m_worker_idle; });
+}
+
+void Scheduler::WorkerThread()
+{
+ m_submit_loop->Run([this]() {
+ std::unique_ptr<CommandChunk> work;
+ {
+ std::scoped_lock lock{m_work_mutex};
+ if (m_work_queue.empty())
+ {
+ m_worker_idle = true;
+ m_idle_condvar.notify_all();
+ m_submit_loop->AllowSleep();
+ return;
+ }
+ work = std::move(m_work_queue.front());
+ m_work_queue.pop();
+ }
+
+ work->ExecuteAll(m_commandBufferManager.get());
+ {
+ std::scoped_lock reserve_lock{m_reserve_mutex};
+ m_chunk_reserve.push_back(std::move(work));
+ }
+ {
+ std::scoped_lock lock{m_work_mutex};
+ if (m_work_queue.empty())
+ {
+ m_worker_idle = true;
+ m_idle_condvar.notify_all();
+ }
+ }
+ });
+}
+
+void Scheduler::Shutdown()
+{
+ SyncWorker();
+ SynchronizeSubmissionThread();
+}
+
+void Scheduler::SynchronizeSubmissionThread()
+{
+ SyncWorker();
+ m_commandBufferManager->WaitForSubmitWorkerThreadIdle();
+}
+
+void Scheduler::WaitForFenceCounter(u64 counter)
+{
+ if (m_commandBufferManager->GetCompletedFenceCounter() >= counter)
+ return;
+
+ SyncWorker();
+ m_commandBufferManager->WaitForFenceCounter(counter);
+}
+
+void Scheduler::SubmitCommandBuffer(bool submit_on_worker_thread, bool wait_for_completion,
+ VkSwapchainKHR present_swap_chain, uint32_t present_image_index)
+{
+ const u64 fence_counter = ++m_current_fence_counter;
+ Record([fence_counter, submit_on_worker_thread, wait_for_completion, present_swap_chain,
+ present_image_index](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ command_buffer_mgr->SubmitCommandBuffer(fence_counter, submit_on_worker_thread,
+ wait_for_completion, present_swap_chain,
+ present_image_index);
+ });
+
+ if (wait_for_completion) [[unlikely]]
+ g_scheduler->WaitForFenceCounter(fence_counter);
+ else
+ Flush();
+}
+
+std::unique_ptr<Scheduler> g_scheduler;
+} // namespace Vulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKScheduler.h dolphin/Source/Core/VideoBackends/Vulkan/VKScheduler.h
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKScheduler.h 1970-01-01 00:00:00.000000000 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKScheduler.h 2023-09-26 18:02:22.836042087 +0000
@@ -0,0 +1,160 @@
+// Copyright 2022 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <cstddef>
+#include <queue>
+
+#include "CommandBufferManager.h"
+#include "Common/Align.h"
+
+namespace Vulkan
+{
+class Scheduler
+{
+ class Command
+ {
+ public:
+ virtual ~Command() = default;
+
+ virtual void Execute(CommandBufferManager* cmdbuf) = 0;
+
+ Command* GetNext() const { return next; }
+
+ void SetNext(Command* next_) { next = next_; }
+
+ private:
+ Command* next = nullptr;
+ };
+
+ template <typename T>
+ class alignas(16) TypedCommand final : public Command
+ {
+ public:
+ explicit TypedCommand(T&& command_) : command{std::move(command_)} {}
+
+ ~TypedCommand() override = default;
+
+ TypedCommand(TypedCommand&&) = delete;
+
+ TypedCommand& operator=(TypedCommand&&) = delete;
+
+ void Execute(CommandBufferManager* cmdbuf) override { command(cmdbuf); }
+
+ private:
+ T command;
+ };
+
+ class CommandChunk final
+ {
+ public:
+ void ExecuteAll(CommandBufferManager* cmdbuf);
+
+ template <typename T>
+ bool Record(T& command)
+ {
+ using FuncType = TypedCommand<T>;
+ static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
+
+ command_offset = Common::AlignUp(command_offset, alignof(FuncType));
+ if (command_offset > sizeof(data) - sizeof(FuncType)) [[unlikely]]
+ {
+ return false;
+ }
+ Command* const current_last = last;
+ last = new (data.data() + command_offset) FuncType(std::move(command));
+
+ if (current_last) [[likely]]
+ {
+ current_last->SetNext(last);
+ }
+ else
+ {
+ first = last;
+ }
+ command_offset += sizeof(FuncType);
+ return true;
+ }
+
+ bool Empty() const { return command_offset == 0; }
+
+ private:
+ Command* first = nullptr;
+ Command* last = nullptr;
+
+ size_t command_offset = 0;
+ alignas(64) std::array<u8, 0x8000> data{};
+ };
+
+public:
+ Scheduler();
+ ~Scheduler();
+
+ bool Initialize();
+
+ void Flush();
+ void SyncWorker();
+
+ void Shutdown();
+
+ template <typename T>
+ void Record(T&& command)
+ {
+#ifdef VULKAN_DISABLE_THREADING
+ command(m_commandBufferManager.get());
+ return;
+#endif
+
+ if (m_chunk->Record(command)) [[likely]]
+ return;
+
+ Flush();
+ (void)m_chunk->Record(command);
+ }
+
+ uint64_t GetCompletedFenceCounter() const
+ {
+ return m_commandBufferManager->GetCompletedFenceCounter();
+ }
+
+ uint64_t GetCurrentFenceCounter() const
+ {
+ return m_current_fence_counter.load(std::memory_order_acquire);
+ }
+
+ void WaitForFenceCounter(u64 counter);
+ void SynchronizeSubmissionThread();
+
+ bool CheckLastPresentFail() { return m_commandBufferManager->CheckLastPresentFail(); }
+ VkResult GetLastPresentResult() const { return m_commandBufferManager->GetLastPresentResult(); }
+ bool CheckLastPresentDone() { return m_commandBufferManager->CheckLastPresentDone(); }
+
+ void SubmitCommandBuffer(bool submit_on_worker_thread, bool wait_for_completion,
+ VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
+ uint32_t present_image_index = 0xFFFFFFFF);
+
+private:
+ void WorkerThread();
+ void AcquireNewChunk();
+
+ std::unique_ptr<CommandBufferManager> m_commandBufferManager;
+
+ std::unique_ptr<CommandChunk> m_chunk;
+
+ std::thread m_worker;
+ std::unique_ptr<Common::BlockingLoop> m_submit_loop;
+
+ std::atomic<u64> m_current_fence_counter = 1;
+
+ std::queue<std::unique_ptr<CommandChunk>> m_work_queue;
+ std::mutex m_work_mutex;
+ std::condition_variable m_idle_condvar;
+ bool m_worker_idle{true};
+
+ std::vector<std::unique_ptr<CommandChunk>> m_chunk_reserve;
+ std::mutex m_reserve_mutex;
+};
+
+extern std::unique_ptr<Scheduler> g_scheduler;
+} // namespace Vulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKStreamBuffer.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKStreamBuffer.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKStreamBuffer.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKStreamBuffer.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -12,6 +12,7 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
+#include "VideoBackends/Vulkan/VKScheduler.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan
@@ -24,7 +25,13 @@ StreamBuffer::~StreamBuffer()
{
// VMA_ALLOCATION_CREATE_MAPPED_BIT automatically handles unmapping for us
if (m_buffer != VK_NULL_HANDLE)
- g_command_buffer_mgr->DeferBufferDestruction(m_buffer, m_alloc);
+ {
+ g_scheduler->Record(
+ [c_buffer = m_buffer, c_alloc = m_alloc](CommandBufferManager* command_buffer_mgr) {
+ if (c_buffer != VK_NULL_HANDLE)
+ command_buffer_mgr->DeferBufferDestruction(c_buffer, c_alloc);
+ });
+ }
}
std::unique_ptr<StreamBuffer> StreamBuffer::Create(VkBufferUsageFlags usage, u32 size)
@@ -75,8 +82,11 @@ bool StreamBuffer::AllocateBuffer()
// Destroy the backings for the buffer after the command buffer executes
// VMA_ALLOCATION_CREATE_MAPPED_BIT automatically handles unmapping for us
- if (m_buffer != VK_NULL_HANDLE)
- g_command_buffer_mgr->DeferBufferDestruction(m_buffer, m_alloc);
+ g_scheduler->Record(
+ [c_buffer = m_buffer, c_alloc = m_alloc](CommandBufferManager* command_buffer_mgr) {
+ if (c_buffer != VK_NULL_HANDLE)
+ command_buffer_mgr->DeferBufferDestruction(c_buffer, c_alloc);
+ });
// Replace with the new buffer
m_buffer = buffer;
@@ -175,7 +185,7 @@ void StreamBuffer::UpdateCurrentFencePos
return;
// Has the offset changed since the last fence?
- const u64 counter = g_command_buffer_mgr->GetCurrentFenceCounter();
+ const u64 counter = g_scheduler->GetCurrentFenceCounter();
if (!m_tracked_fences.empty() && m_tracked_fences.back().first == counter)
{
// Still haven't executed a command buffer, so just update the offset.
@@ -193,7 +203,7 @@ void StreamBuffer::UpdateGPUPosition()
auto start = m_tracked_fences.begin();
auto end = start;
- const u64 completed_counter = g_command_buffer_mgr->GetCompletedFenceCounter();
+ const u64 completed_counter = g_scheduler->GetCompletedFenceCounter();
while (end != m_tracked_fences.end() && completed_counter >= end->first)
{
m_current_gpu_position = end->second;
@@ -266,14 +276,13 @@ bool StreamBuffer::WaitForClearSpace(u32
// Did any fences satisfy this condition?
// Has the command buffer been executed yet? If not, the caller should execute it.
- if (iter == m_tracked_fences.end() ||
- iter->first == g_command_buffer_mgr->GetCurrentFenceCounter())
+ if (iter == m_tracked_fences.end() || iter->first == g_scheduler->GetCurrentFenceCounter())
{
return false;
}
// Wait until this fence is signaled. This will fire the callback, updating the GPU position.
- g_command_buffer_mgr->WaitForFenceCounter(iter->first);
+ g_scheduler->WaitForFenceCounter(iter->first);
m_tracked_fences.erase(m_tracked_fences.begin(),
m_current_offset == iter->second ? m_tracked_fences.end() : ++iter);
m_current_offset = new_offset;
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKSwapChain.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -13,9 +13,9 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
+#include "VideoBackends/Vulkan/VKScheduler.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
-#include "VideoCommon/RenderBase.h"
#if defined(VK_USE_PLATFORM_XLIB_KHR)
#include <X11/Xlib.h>
@@ -25,15 +25,18 @@ namespace Vulkan
{
SwapChain::SwapChain(const WindowSystemInfo& wsi, VkSurfaceKHR surface, bool vsync)
: m_wsi(wsi), m_surface(surface), m_vsync_enabled(vsync),
- m_fullscreen_supported(g_vulkan_context->SupportsExclusiveFullscreen(wsi, surface))
+ m_fullscreen_supported(g_vulkan_context->SupportsExclusiveFullscreen(wsi, surface)),
+ m_width(wsi.render_surface_width), m_height(wsi.render_surface_height)
{
}
SwapChain::~SwapChain()
{
+ g_scheduler->SyncWorker();
DestroySwapChainImages();
DestroySwapChain();
DestroySurface();
+ DestroySemaphores();
}
VkSurfaceKHR SwapChain::CreateVulkanSurface(VkInstance instance, const WindowSystemInfo& wsi)
@@ -84,6 +87,29 @@ VkSurfaceKHR SwapChain::CreateVulkanSurf
}
#endif
+#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
+ if (wsi.type == WindowSystemType::Wayland)
+ {
+ VkWaylandSurfaceCreateInfoKHR surface_create_info = {
+ VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR, // VkStructureType sType
+ nullptr, // const void* pNext
+ 0, // VkWaylandSurfaceCreateFlagsKHR flags
+ static_cast<wl_display*>(wsi.display_connection), // struct wl_display* display
+ static_cast<wl_surface*>(wsi.render_surface) // struct wl_surface* surface
+ };
+
+ VkSurfaceKHR surface;
+ VkResult res = vkCreateWaylandSurfaceKHR(instance, &surface_create_info, nullptr, &surface);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkCreateWaylandSurfaceKHR failed: ");
+ return VK_NULL_HANDLE;
+ }
+
+ return surface;
+ }
+#endif
+
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
if (wsi.type == WindowSystemType::Android)
{
@@ -132,7 +158,8 @@ std::unique_ptr<SwapChain> SwapChain::Cr
bool vsync)
{
std::unique_ptr<SwapChain> swap_chain = std::make_unique<SwapChain>(wsi, surface, vsync);
- if (!swap_chain->CreateSwapChain() || !swap_chain->SetupSwapChainImages())
+ if (!swap_chain->CreateSwapChain() || !swap_chain->SetupSwapChainImages() ||
+ !swap_chain->CreateSemaphores())
return nullptr;
return swap_chain;
@@ -237,6 +264,23 @@ bool SwapChain::SelectPresentMode()
return true;
}
+bool SwapChain::CreateSemaphores()
+{
+ static constexpr VkSemaphoreCreateInfo semaphore_create_info = {
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0};
+ for (VkSemaphore& semaphore : m_semaphores)
+ {
+ VkResult res = vkCreateSemaphore(g_vulkan_context->GetDevice(), &semaphore_create_info, nullptr,
+ &semaphore);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
+ return false;
+ }
+ }
+ return true;
+}
+
bool SwapChain::CreateSwapChain()
{
// Look up surface properties to determine image count and dimensions
@@ -265,8 +309,8 @@ bool SwapChain::CreateSwapChain()
VkExtent2D size = surface_capabilities.currentExtent;
if (size.width == UINT32_MAX)
{
- size.width = std::max(g_renderer->GetBackbufferWidth(), 1);
- size.height = std::max(g_renderer->GetBackbufferHeight(), 1);
+ size.width = static_cast<u32>(m_wsi.render_surface_width);
+ size.height = static_cast<u32>(m_wsi.render_surface_height);
}
size.width = std::clamp(size.width, surface_capabilities.minImageExtent.width,
surface_capabilities.maxImageExtent.width);
@@ -452,20 +496,33 @@ void SwapChain::DestroySwapChain()
m_swap_chain = VK_NULL_HANDLE;
}
-VkResult SwapChain::AcquireNextImage()
+void SwapChain::DestroySemaphores()
{
- VkResult res = vkAcquireNextImageKHR(g_vulkan_context->GetDevice(), m_swap_chain, UINT64_MAX,
- g_command_buffer_mgr->GetCurrentCommandBufferSemaphore(),
- VK_NULL_HANDLE, &m_current_swap_chain_image_index);
+ for (VkSemaphore semaphore : m_semaphores)
+ {
+ if (semaphore != VK_NULL_HANDLE)
+ {
+ vkDestroySemaphore(g_vulkan_context->GetDevice(), semaphore, nullptr);
+ }
+ }
+}
+
+VkResult SwapChain::AcquireNextImage(VkSemaphore semaphore)
+{
+ VkResult res =
+ vkAcquireNextImageKHR(g_vulkan_context->GetDevice(), m_swap_chain, UINT64_MAX, semaphore,
+ VK_NULL_HANDLE, &m_current_swap_chain_image_index);
if (res != VK_SUCCESS && res != VK_ERROR_OUT_OF_DATE_KHR && res != VK_SUBOPTIMAL_KHR)
LOG_VULKAN_ERROR(res, "vkAcquireNextImageKHR failed: ");
return res;
}
-bool SwapChain::ResizeSwapChain()
+bool SwapChain::ResizeSwapChain(int window_width, int window_height)
{
DestroySwapChainImages();
+ m_wsi.render_surface_width = window_width;
+ m_wsi.render_surface_height = window_height;
if (!CreateSwapChain() || !SetupSwapChainImages())
{
PanicAlertFmt("Failed to re-configure swap chain images, this is fatal (for now)");
@@ -531,7 +588,7 @@ bool SwapChain::SetFullscreenState(bool
#endif
}
-bool SwapChain::RecreateSurface(void* native_handle)
+bool SwapChain::RecreateSurface(void* native_handle, int window_width, int window_height)
{
// Destroy the old swap chain, images, and surface.
DestroySwapChainImages();
@@ -540,6 +597,8 @@ bool SwapChain::RecreateSurface(void* na
// Re-create the surface with the new native handle
m_wsi.render_surface = native_handle;
+ m_wsi.render_surface_width = window_width;
+ m_wsi.render_surface_height = window_height;
m_surface = CreateVulkanSurface(g_vulkan_context->GetVulkanInstance(), m_wsi);
if (m_surface == VK_NULL_HANDLE)
return false;
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKSwapChain.h dolphin/Source/Core/VideoBackends/Vulkan/VKSwapChain.h
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKSwapChain.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKSwapChain.h 2023-09-26 18:02:22.836042087 +0000
@@ -3,6 +3,7 @@
#pragma once
+#include <array>
#include <memory>
#include <vector>
@@ -50,10 +51,10 @@ public:
{
return m_swap_chain_images[m_current_swap_chain_image_index].framebuffer.get();
}
- VkResult AcquireNextImage();
+ VkResult AcquireNextImage(VkSemaphore semaphore);
- bool RecreateSurface(void* native_handle);
- bool ResizeSwapChain();
+ bool RecreateSurface(void* native_handle, int window_width, int window_height);
+ bool ResizeSwapChain(int window_width, int window_height);
bool RecreateSwapChain();
// Change vsync enabled state. This may fail as it causes a swapchain recreation.
@@ -70,10 +71,19 @@ public:
// Updates the fullscreen state. Must call on-thread.
bool SetFullscreenState(bool state);
+ VkSemaphore GetNextSemaphore()
+ {
+ m_semaphore_index = (m_semaphore_index + 1) % NUM_COMMAND_BUFFERS;
+ return m_semaphores[m_semaphore_index];
+ }
+
private:
bool SelectSurfaceFormat();
bool SelectPresentMode();
+ bool CreateSemaphores();
+ void DestroySemaphores();
+
bool CreateSwapChain();
void DestroySwapChain();
@@ -103,6 +113,9 @@ private:
std::vector<SwapChainImage> m_swap_chain_images;
u32 m_current_swap_chain_image_index = 0;
+ std::array<VkSemaphore, NUM_COMMAND_BUFFERS> m_semaphores = {};
+ u32 m_semaphore_index = 0;
+
u32 m_width = 0;
u32 m_height = 0;
u32 m_layers = 0;
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKTexture.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKTexture.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -21,6 +21,7 @@
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
+#include "VKScheduler.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/VideoConfig.h"
@@ -45,14 +46,17 @@ VKTexture::VKTexture(const TextureConfig
VKTexture::~VKTexture()
{
- StateTracker::GetInstance()->UnbindTexture(m_view);
- g_command_buffer_mgr->DeferImageViewDestruction(m_view);
+ g_scheduler->Record([c_view = m_view, c_image = m_image,
+ c_alloc = m_alloc](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->UnbindTexture(c_view);
+ command_buffer_mgr->DeferImageViewDestruction(c_view);
- // If we don't have device memory allocated, the image is not owned by us (e.g. swapchain)
- if (m_alloc != VK_NULL_HANDLE)
- {
- g_command_buffer_mgr->DeferImageDestruction(m_image, m_alloc);
- }
+ // If we don't have device memory allocated, the image is not owned by us (e.g. swapchain)
+ if (c_alloc != VK_NULL_HANDLE)
+ {
+ command_buffer_mgr->DeferImageDestruction(c_image, c_alloc);
+ }
+ });
}
std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, std::string_view name)
@@ -265,30 +269,35 @@ void VKTexture::CopyRectangleFromTexture
static_cast<u32>(dst_rect.GetHeight()) <= m_config.height,
"Dest rect is too large for CopyRectangleFromTexture");
- const u32 copy_layer_count = 1;
-
- VkImageCopy image_copy = {
- {VK_IMAGE_ASPECT_COLOR_BIT, src_level, src_layer, copy_layer_count},
- {src_rect.left, src_rect.top, 0},
- {VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, copy_layer_count},
- {dst_rect.left, dst_rect.top, 0},
- {static_cast<uint32_t>(src_rect.GetWidth()), static_cast<uint32_t>(src_rect.GetHeight()), 1}};
-
- // Must be called outside of a render pass.
- StateTracker::GetInstance()->EndRenderPass();
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ // Must be called outside of a render pass.
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ });
const VkImageLayout old_src_layout = src_texture->GetLayout();
- src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
- TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
-
- vkCmdCopyImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_texture->m_image,
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_image,
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
+ src_texture->TransitionToLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+ TransitionToLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+
+ g_scheduler->Record([c_src_image = src_texture->GetImage(), c_image = m_image,
+ c_src_level = src_level, c_src_layer = src_layer,
+ c_src_layers = src_texture->GetLayers(), c_src_rect = src_rect,
+ c_dst_level = dst_level, c_dst_layer = dst_layer,
+ c_dst_layers = m_config.layers,
+ c_dst_rect = dst_rect](CommandBufferManager* command_buffer_mgr) {
+ VkImageCopy image_copy = {{VK_IMAGE_ASPECT_COLOR_BIT, c_src_level, c_src_layer, c_src_layers},
+ {c_src_rect.left, c_src_rect.top, 0},
+ {VK_IMAGE_ASPECT_COLOR_BIT, c_dst_level, c_dst_layer, c_dst_layers},
+ {c_dst_rect.left, c_dst_rect.top, 0},
+ {static_cast<uint32_t>(c_src_rect.GetWidth()),
+ static_cast<uint32_t>(c_src_rect.GetHeight()), 1}};
+
+ vkCmdCopyImage(command_buffer_mgr->GetCurrentCommandBuffer(), c_src_image,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, c_image,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
+ });
// Only restore the source layout. Destination is restored by FinishedRendering().
- src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_src_layout);
+ src_texture->TransitionToLayout(old_src_layout);
}
void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
@@ -301,24 +310,28 @@ void VKTexture::ResolveFromTexture(const
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
// Resolving is considered to be a transfer operation.
- StateTracker::GetInstance()->EndRenderPass();
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ });
VkImageLayout old_src_layout = srcentry->m_layout;
- srcentry->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
- TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
-
- VkImageResolve resolve = {
- {VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1}, // srcSubresource
- {rect.left, rect.top, 0}, // srcOffset
- {VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1}, // dstSubresource
- {rect.left, rect.top, 0}, // dstOffset
- {static_cast<u32>(rect.GetWidth()), static_cast<u32>(rect.GetHeight()), 1} // extent
- };
- vkCmdResolveImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), srcentry->m_image,
- srcentry->m_layout, m_image, m_layout, 1, &resolve);
+ srcentry->TransitionToLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+ TransitionToLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
- srcentry->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_src_layout);
+ g_scheduler->Record([c_src_image = srcentry->GetImage(), c_image = m_image,
+ c_src_layout = srcentry->GetLayout(), c_dst_layout = m_layout, c_rect = rect,
+ c_layer = layer, c_level = level](CommandBufferManager* command_buffer_mgr) {
+ VkImageResolve resolve = {
+ {VK_IMAGE_ASPECT_COLOR_BIT, c_level, c_layer, 1}, // srcSubresource
+ {c_rect.left, c_rect.top, 0}, // srcOffset
+ {VK_IMAGE_ASPECT_COLOR_BIT, c_level, c_layer, 1}, // dstSubresource
+ {c_rect.left, c_rect.top, 0}, // dstOffset
+ {static_cast<u32>(c_rect.GetWidth()), static_cast<u32>(c_rect.GetHeight()), 1} // extent
+ };
+ vkCmdResolveImage(command_buffer_mgr->GetCurrentCommandBuffer(), c_src_image, c_src_layout,
+ c_image, c_dst_layout, 1, &resolve);
+ });
+
+ srcentry->TransitionToLayout(old_src_layout);
}
void VKTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
@@ -344,8 +357,7 @@ void VKTexture::Load(u32 level, u32 widt
// When the last mip level is uploaded, we transition to SHADER_READ_ONLY, ready for use. This is
// because we can't transition in a render pass, and we don't necessarily know when this texture
// is going to be used.
- TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+ TransitionToLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
// For unaligned textures, we can save some memory in the transfer buffer by skipping the rows
// that lie outside of the texture's dimensions.
@@ -396,26 +408,30 @@ void VKTexture::Load(u32 level, u32 widt
temp_buffer->Unmap();
}
- // Copy from the streaming buffer to the actual image.
- VkBufferImageCopy image_copy = {
- upload_buffer_offset, // VkDeviceSize bufferOffset
- row_length, // uint32_t bufferRowLength
- 0, // uint32_t bufferImageHeight
- {VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1}, // VkImageSubresourceLayers imageSubresource
- {0, 0, 0}, // VkOffset3D imageOffset
- {width, height, 1} // VkExtent3D imageExtent
- };
- vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), upload_buffer,
- m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
+ g_scheduler->Record([c_upload_buffer_offset = upload_buffer_offset, c_row_length = row_length,
+ c_level = level, c_width = width, c_height = height,
+ c_upload_buffer = upload_buffer,
+ c_image = m_image](CommandBufferManager* command_buffer_mgr) {
+ // Copy from the streaming buffer to the actual image.
+ VkBufferImageCopy image_copy = {
+ c_upload_buffer_offset, // VkDeviceSize bufferOffset
+ c_row_length, // uint32_t bufferRowLength
+ 0, // uint32_t bufferImageHeight
+ {VK_IMAGE_ASPECT_COLOR_BIT, c_level, 0, 1}, // VkImageSubresourceLayers imageSubresource
+ {0, 0, 0}, // VkOffset3D imageOffset
+ {c_width, c_height, 1} // VkExtent3D imageExtent
+ };
+ vkCmdCopyBufferToImage(command_buffer_mgr->GetCurrentInitCommandBuffer(), c_upload_buffer,
+ c_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
+ });
// Preemptively transition to shader read only after uploading the last mip level, as we're
// likely finished with writes to this texture for now. We can't do this in common with a
// FinishedRendering() call because the upload happens in the init command buffer, and we
// don't want to interrupt the render pass with calls which were executed ages before.
- if (level == (m_config.levels - 1) && layer == (m_config.layers - 1))
+ if (level == (m_config.levels - 1))
{
- TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ TransitionToLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
}
}
@@ -424,9 +440,10 @@ void VKTexture::FinishedRendering()
if (m_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
return;
- StateTracker::GetInstance()->EndRenderPass();
- TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ });
+ TransitionToLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
void VKTexture::OverrideImageLayout(VkImageLayout new_layout)
@@ -434,9 +451,9 @@ void VKTexture::OverrideImageLayout(VkIm
m_layout = new_layout;
}
-void VKTexture::TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout) const
+void VKTexture::TransitionToLayout(VkImageLayout new_layout, bool init_command_buffer) const
{
- if (m_layout == new_layout)
+ if (m_layout == new_layout) [[likely]]
return;
VkImageMemoryBarrier barrier = {
@@ -573,14 +590,19 @@ void VKTexture::TransitionToLayout(VkCom
}
m_compute_layout = ComputeImageLayout::Undefined;
- vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1,
- &barrier);
+ g_scheduler->Record([c_src_stage_mask = srcStageMask, c_dst_stage_mask = dstStageMask,
+ c_barrier = barrier,
+ init_command_buffer](CommandBufferManager* command_buffer_mgr) {
+ vkCmdPipelineBarrier(init_command_buffer ? command_buffer_mgr->GetCurrentInitCommandBuffer() :
+ command_buffer_mgr->GetCurrentCommandBuffer(),
+ c_src_stage_mask, c_dst_stage_mask, 0, 0, nullptr, 0, nullptr, 1,
+ &c_barrier);
+ });
m_layout = new_layout;
}
-void VKTexture::TransitionToLayout(VkCommandBuffer command_buffer,
- ComputeImageLayout new_layout) const
+void VKTexture::TransitionToLayout(ComputeImageLayout new_layout, bool init_command_buffer) const
{
ASSERT(new_layout != ComputeImageLayout::Undefined);
if (m_compute_layout == new_layout)
@@ -678,8 +700,14 @@ void VKTexture::TransitionToLayout(VkCom
m_layout = barrier.newLayout;
m_compute_layout = new_layout;
- vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1,
- &barrier);
+ g_scheduler->Record([c_src_stage_mask = srcStageMask, c_dst_stage_mask = dstStageMask,
+ c_barrier = barrier,
+ init_command_buffer](CommandBufferManager* command_buffer_mgr) {
+ vkCmdPipelineBarrier(init_command_buffer ? command_buffer_mgr->GetCurrentInitCommandBuffer() :
+ command_buffer_mgr->GetCurrentCommandBuffer(),
+ c_src_stage_mask, c_dst_stage_mask, 0, 0, nullptr, 0, nullptr, 1,
+ &c_barrier);
+ });
}
VKStagingTexture::VKStagingTexture(PrivateTag, StagingTextureType type, const TextureConfig& config,
@@ -694,7 +722,11 @@ VKStagingTexture::~VKStagingTexture()
{
if (m_linear_image != VK_NULL_HANDLE)
{
- g_command_buffer_mgr->DeferImageDestruction(m_linear_image, m_linear_image_alloc);
+ g_scheduler->Record(
+ [c_linear_image = m_linear_image,
+ c_linear_image_alloc = m_linear_image_alloc](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->DeferImageDestruction(c_linear_image, c_linear_image_alloc);
+ });
}
}
@@ -816,12 +848,12 @@ void VKStagingTexture::CopyFromTexture(c
src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src_tex->GetHeight());
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
-
- StateTracker::GetInstance()->EndRenderPass();
+ g_scheduler->Record([](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->EndRenderPass();
+ });
VkImageLayout old_layout = src_tex->GetLayout();
- src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+ src_tex->TransitionToLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
// Issue the image->buffer copy, but delay it for now.
VkBufferImageCopy image_copy = {};
@@ -844,15 +876,17 @@ void VKStagingTexture::CopyFromTexture(c
image_copy.imageOffset = {0, 0, 0};
}
- vkCmdCopyImageToBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_image,
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_staging_buffer->GetBuffer(), 1,
- &image_copy);
+ g_scheduler->Record([c_src_image = src_image, c_dst_buffer = m_staging_buffer->GetBuffer(),
+ c_image_copy = image_copy](CommandBufferManager* command_buffer_mgr) {
+ vkCmdCopyImageToBuffer(command_buffer_mgr->GetCurrentCommandBuffer(), c_src_image,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, c_dst_buffer, 1, &c_image_copy);
+ });
// Restore old source texture layout.
- src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
+ src_tex->TransitionToLayout(old_layout);
m_needs_flush = true;
- m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
+ m_flush_fence_counter = g_scheduler->GetCurrentFenceCounter();
}
void VKStagingTexture::CopyFromTextureToLinearImage(const VKTexture* src_tex,
@@ -864,44 +898,49 @@ void VKStagingTexture::CopyFromTextureTo
// with optimal tiling (VK_IMAGE_TILING_OPTIMAL) to a buffer.
// That allocation is very slow, so we just do it ourself and reuse the intermediate image.
- const VkImageAspectFlags aspect = VKTexture::GetImageViewAspectForFormat(src_tex->GetFormat());
-
- VkImageMemoryBarrier linear_image_barrier = {};
- linear_image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
- linear_image_barrier.pNext = nullptr;
- linear_image_barrier.srcAccessMask = 0;
- linear_image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
- linear_image_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- linear_image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- linear_image_barrier.image = m_linear_image;
- linear_image_barrier.subresourceRange = {aspect, 0, 1, 0, 1};
- vkCmdPipelineBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
- nullptr, 0, nullptr, 1, &linear_image_barrier);
-
- VkImageBlit blit;
- blit.srcSubresource = {aspect, src_level, src_layer, 1};
- blit.dstSubresource.layerCount = 1;
- blit.dstSubresource.baseArrayLayer = 0;
- blit.dstSubresource.mipLevel = 0;
- blit.dstSubresource.aspectMask = linear_image_barrier.subresourceRange.aspectMask;
- blit.srcOffsets[0] = {src_rect.left, src_rect.top, 0};
- blit.srcOffsets[1] = {static_cast<s32>(blit.srcOffsets[0].x + src_rect.GetWidth()),
- static_cast<s32>(blit.srcOffsets[0].y + src_rect.GetHeight()), 1};
- blit.dstOffsets[0] = {0, 0, 0};
- blit.dstOffsets[1] = {dst_rect.GetWidth(), dst_rect.GetHeight(), 1u};
-
- vkCmdBlitImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_tex->GetImage(),
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_linear_image,
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_NEAREST);
-
- linear_image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- linear_image_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- linear_image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
-
- vkCmdPipelineBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
- nullptr, 0, nullptr, 1, &linear_image_barrier);
+ g_scheduler->Record([c_linear_image = m_linear_image, c_src_image = src_tex->GetImage(),
+ c_src_format = src_tex->GetFormat(), c_src_rect = src_rect,
+ c_dst_rect = dst_rect, c_src_layer = src_layer,
+ c_src_level = src_level](CommandBufferManager* command_buffer_mgr) {
+ const VkImageAspectFlags aspect = VKTexture::GetImageViewAspectForFormat(c_src_format);
+
+ VkImageMemoryBarrier linear_image_barrier = {};
+ linear_image_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ linear_image_barrier.pNext = nullptr;
+ linear_image_barrier.srcAccessMask = 0;
+ linear_image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
+ linear_image_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+ linear_image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ linear_image_barrier.image = c_linear_image;
+ linear_image_barrier.subresourceRange = {aspect, 0, 1, 0, 1};
+ vkCmdPipelineBarrier(command_buffer_mgr->GetCurrentCommandBuffer(),
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
+ nullptr, 0, nullptr, 1, &linear_image_barrier);
+
+ VkImageBlit blit;
+ blit.srcSubresource = {aspect, c_src_level, c_src_layer, 1};
+ blit.dstSubresource.layerCount = 1;
+ blit.dstSubresource.baseArrayLayer = 0;
+ blit.dstSubresource.mipLevel = 0;
+ blit.dstSubresource.aspectMask = linear_image_barrier.subresourceRange.aspectMask;
+ blit.srcOffsets[0] = {c_src_rect.left, c_src_rect.top, 0};
+ blit.srcOffsets[1] = {static_cast<s32>(blit.srcOffsets[0].x + c_src_rect.GetWidth()),
+ static_cast<s32>(blit.srcOffsets[0].y + c_src_rect.GetHeight()), 1};
+ blit.dstOffsets[0] = {0, 0, 0};
+ blit.dstOffsets[1] = {c_dst_rect.GetWidth(), c_dst_rect.GetHeight(), 1u};
+
+ vkCmdBlitImage(command_buffer_mgr->GetCurrentCommandBuffer(), c_src_image,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, c_linear_image,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_NEAREST);
+
+ linear_image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ linear_image_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ linear_image_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
+
+ vkCmdPipelineBarrier(command_buffer_mgr->GetCurrentCommandBuffer(),
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
+ nullptr, 0, nullptr, 1, &linear_image_barrier);
+ });
}
void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
@@ -919,32 +958,40 @@ void VKStagingTexture::CopyToTexture(con
// Flush caches before copying.
m_staging_buffer->FlushCPUCache();
- StateTracker::GetInstance()->EndRenderPass();
+
+ g_scheduler->Record([](CommandBufferManager* command_buffer_manager) {
+ command_buffer_manager->GetStateTracker()->EndRenderPass();
+ });
VkImageLayout old_layout = dst_tex->GetLayout();
- dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
+ dst_tex->TransitionToLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
- // Issue the image->buffer copy, but delay it for now.
- VkBufferImageCopy image_copy = {};
- image_copy.bufferOffset =
- static_cast<VkDeviceSize>(static_cast<size_t>(src_rect.top) * m_config.GetStride() +
- static_cast<size_t>(src_rect.left) * m_texel_size);
- image_copy.bufferRowLength = static_cast<u32>(m_config.width);
- image_copy.bufferImageHeight = 0;
- image_copy.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, 1};
- image_copy.imageOffset = {dst_rect.left, dst_rect.top, 0};
- image_copy.imageExtent = {static_cast<u32>(dst_rect.GetWidth()),
- static_cast<u32>(dst_rect.GetHeight()), 1u};
- vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- m_staging_buffer->GetBuffer(), dst_tex->GetImage(),
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
+ g_scheduler->Record(
+ [c_src_rect = src_rect, c_dst_rect = dst_rect, c_dst_layer = dst_layer,
+ c_dst_level = dst_level, c_width = m_config.width, c_height = m_config.height,
+ c_stride = m_config.GetStride(), c_texel_size = m_texel_size,
+ c_staging_buffer = m_staging_buffer->GetBuffer(),
+ c_dst_image = dst_tex->GetImage()](CommandBufferManager* command_buffer_mgr) {
+ // Issue the image->buffer copy, but delay it for now.
+ VkBufferImageCopy image_copy = {};
+ image_copy.bufferOffset =
+ static_cast<VkDeviceSize>(static_cast<size_t>(c_src_rect.top) * c_stride +
+ static_cast<size_t>(c_src_rect.left) * c_texel_size);
+ image_copy.bufferRowLength = static_cast<u32>(c_width);
+ image_copy.bufferImageHeight = 0;
+ image_copy.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, c_dst_level, c_dst_layer, 1};
+ image_copy.imageOffset = {c_dst_rect.left, c_dst_rect.top, 0};
+ image_copy.imageExtent = {static_cast<u32>(c_dst_rect.GetWidth()),
+ static_cast<u32>(c_dst_rect.GetHeight()), 1u};
+ vkCmdCopyBufferToImage(command_buffer_mgr->GetCurrentCommandBuffer(), c_staging_buffer,
+ c_dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
+ });
// Restore old source texture layout.
- dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
+ dst_tex->TransitionToLayout(old_layout);
m_needs_flush = true;
- m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
+ m_flush_fence_counter = g_scheduler->GetCurrentFenceCounter();
}
bool VKStagingTexture::Map()
@@ -964,7 +1011,7 @@ void VKStagingTexture::Flush()
return;
// Is this copy in the current command buffer?
- if (g_command_buffer_mgr->GetCurrentFenceCounter() == m_flush_fence_counter)
+ if (g_scheduler->GetCurrentFenceCounter() == m_flush_fence_counter)
{
// Execute the command buffer and wait for it to finish.
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
@@ -972,7 +1019,7 @@ void VKStagingTexture::Flush()
else
{
// Wait for the GPU to finish with it.
- g_command_buffer_mgr->WaitForFenceCounter(m_flush_fence_counter);
+ g_scheduler->WaitForFenceCounter(m_flush_fence_counter);
}
// For readback textures, invalidate the CPU cache as there is new data there.
@@ -998,7 +1045,11 @@ VKFramebuffer::VKFramebuffer(VKTexture*
VKFramebuffer::~VKFramebuffer()
{
- g_command_buffer_mgr->DeferFramebufferDestruction(m_fb);
+ g_scheduler->SyncWorker(); // TODO
+
+ g_scheduler->Record([c_fb = m_fb](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->DeferFramebufferDestruction(c_fb);
+ });
}
std::unique_ptr<VKFramebuffer> VKFramebuffer::Create(VKTexture* color_attachment,
@@ -1067,15 +1118,13 @@ void VKFramebuffer::TransitionForRender(
if (m_color_attachment)
{
static_cast<VKTexture*>(m_color_attachment)
- ->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ ->TransitionToLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
if (m_depth_attachment)
{
static_cast<VKTexture*>(m_depth_attachment)
- ->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ ->TransitionToLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
}
} // namespace Vulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKTexture.h dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.h
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKTexture.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.h 2023-09-26 18:02:22.836042087 +0000
@@ -67,8 +67,8 @@ public:
// irrelevant and will not be loaded.
void OverrideImageLayout(VkImageLayout new_layout);
- void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout) const;
- void TransitionToLayout(VkCommandBuffer command_buffer, ComputeImageLayout new_layout) const;
+ void TransitionToLayout(VkImageLayout new_layout, bool init_command_buffer = false) const;
+ void TransitionToLayout(ComputeImageLayout new_layout, bool init_command_buffer = false) const;
private:
bool CreateView(VkImageViewType type);
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp dolphin/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VKVertexManager.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -15,6 +15,7 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
+#include "VideoBackends/Vulkan/VKScheduler.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
@@ -67,11 +68,11 @@ bool VertexManager::Initialize()
m_vertex_stream_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
- VERTEX_STREAM_BUFFER_SIZE);
+ VERTEX_STREAM_BUFFER_SIZE * 2);
m_index_stream_buffer =
- StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE);
+ StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE * 2);
m_uniform_stream_buffer =
- StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE);
+ StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE * 2);
if (!m_vertex_stream_buffer || !m_index_stream_buffer || !m_uniform_stream_buffer)
{
PanicAlertFmt("Failed to allocate streaming buffers");
@@ -121,13 +122,18 @@ bool VertexManager::Initialize()
// Bind the buffers to all the known spots even if it's not used, to keep the driver happy.
UploadAllConstants();
- StateTracker::GetInstance()->SetUtilityUniformBuffer(m_uniform_stream_buffer->GetBuffer(), 0,
- sizeof(VertexShaderConstants));
- for (u32 i = 0; i < NUM_COMPUTE_TEXEL_BUFFERS; i++)
- {
- StateTracker::GetInstance()->SetTexelBuffer(i,
- m_texel_buffer_views[TEXEL_BUFFER_FORMAT_R8_UINT]);
- }
+
+ g_scheduler->Record([c_buffer = m_uniform_stream_buffer->GetBuffer(),
+ c_texel_buffer_view = m_texel_buffer_views[TEXEL_BUFFER_FORMAT_R8_UINT]](
+ CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetUtilityUniformBuffer(c_buffer, 0,
+ sizeof(VertexShaderConstants));
+
+ for (u32 i = 0; i < NUM_COMPUTE_TEXEL_BUFFERS; i++)
+ {
+ command_buffer_mgr->GetStateTracker()->SetTexelBuffer(i, c_texel_buffer_view);
+ }
+ });
return true;
}
@@ -189,10 +195,13 @@ void VertexManager::CommitBuffer(u32 num
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
- StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0,
- VERTEX_STREAM_BUFFER_SIZE);
- StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
- VK_INDEX_TYPE_UINT16);
+ g_scheduler->Record([c_vertex_buffer = m_vertex_stream_buffer->GetBuffer(),
+ c_index_buffer = m_index_stream_buffer->GetBuffer()](
+ CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetVertexBuffer(c_vertex_buffer, 0,
+ VERTEX_STREAM_BUFFER_SIZE);
+ command_buffer_mgr->GetStateTracker()->SetIndexBuffer(c_index_buffer, 0, VK_INDEX_TYPE_UINT16);
+ });
}
void VertexManager::UploadUniforms()
@@ -210,9 +219,12 @@ void VertexManager::UpdateVertexShaderCo
if (!vertex_shader_manager.dirty || !ReserveConstantStorage())
return;
- StateTracker::GetInstance()->SetGXUniformBuffer(
- UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(),
- m_uniform_stream_buffer->GetCurrentOffset(), sizeof(VertexShaderConstants));
+ g_scheduler->Record([c_buffer = m_uniform_stream_buffer->GetBuffer(),
+ c_offset = m_uniform_stream_buffer->GetCurrentOffset()](
+ CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetGXUniformBuffer(
+ UBO_DESCRIPTOR_SET_BINDING_VS, c_buffer, c_offset, sizeof(VertexShaderConstants));
+ });
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &vertex_shader_manager.constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
@@ -228,9 +240,13 @@ void VertexManager::UpdateGeometryShader
if (!geometry_shader_manager.dirty || !ReserveConstantStorage())
return;
- StateTracker::GetInstance()->SetGXUniformBuffer(
- UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
- m_uniform_stream_buffer->GetCurrentOffset(), sizeof(GeometryShaderConstants));
+ g_scheduler->Record([c_buffer = m_uniform_stream_buffer->GetBuffer(),
+ c_offset = m_uniform_stream_buffer->GetCurrentOffset()](
+ CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetGXUniformBuffer(
+ UBO_DESCRIPTOR_SET_BINDING_GS, c_buffer, c_offset, sizeof(GeometryShaderConstants));
+ });
+
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &geometry_shader_manager.constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
@@ -246,9 +262,13 @@ void VertexManager::UpdatePixelShaderCon
if (!pixel_shader_manager.dirty || !ReserveConstantStorage())
return;
- StateTracker::GetInstance()->SetGXUniformBuffer(
- UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(),
- m_uniform_stream_buffer->GetCurrentOffset(), sizeof(PixelShaderConstants));
+ g_scheduler->Record([c_buffer = m_uniform_stream_buffer->GetBuffer(),
+ c_offset = m_uniform_stream_buffer->GetCurrentOffset()](
+ CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetGXUniformBuffer(
+ UBO_DESCRIPTOR_SET_BINDING_PS, c_buffer, c_offset, sizeof(PixelShaderConstants));
+ });
+
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &pixel_shader_manager.constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
@@ -299,18 +319,21 @@ void VertexManager::UploadAllConstants()
auto& geometry_shader_manager = system.GetGeometryShaderManager();
// Update bindings
- StateTracker::GetInstance()->SetGXUniformBuffer(
- UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(),
- m_uniform_stream_buffer->GetCurrentOffset() + pixel_constants_offset,
- sizeof(PixelShaderConstants));
- StateTracker::GetInstance()->SetGXUniformBuffer(
- UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(),
- m_uniform_stream_buffer->GetCurrentOffset() + vertex_constants_offset,
- sizeof(VertexShaderConstants));
- StateTracker::GetInstance()->SetGXUniformBuffer(
- UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
- m_uniform_stream_buffer->GetCurrentOffset() + geometry_constants_offset,
- sizeof(GeometryShaderConstants));
+ g_scheduler->Record(
+ [c_buffer = m_uniform_stream_buffer->GetBuffer(),
+ c_ps_offset = m_uniform_stream_buffer->GetCurrentOffset() + pixel_constants_offset,
+ c_vs_offset = m_uniform_stream_buffer->GetCurrentOffset() + vertex_constants_offset,
+ c_gs_offset = m_uniform_stream_buffer->GetCurrentOffset() +
+ geometry_constants_offset](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetGXUniformBuffer(
+ UBO_DESCRIPTOR_SET_BINDING_PS, c_buffer, c_ps_offset, sizeof(PixelShaderConstants));
+
+ command_buffer_mgr->GetStateTracker()->SetGXUniformBuffer(
+ UBO_DESCRIPTOR_SET_BINDING_VS, c_buffer, c_vs_offset, sizeof(VertexShaderConstants));
+
+ command_buffer_mgr->GetStateTracker()->SetGXUniformBuffer(
+ UBO_DESCRIPTOR_SET_BINDING_VS, c_buffer, c_gs_offset, sizeof(GeometryShaderConstants));
+ });
// Copy the actual data in
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset,
@@ -340,8 +363,11 @@ void VertexManager::UploadUtilityUniform
Renderer::GetInstance()->ExecuteCommandBuffer(false);
}
- StateTracker::GetInstance()->SetUtilityUniformBuffer(
- m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), data_size);
+ g_scheduler->Record([c_buffer = m_uniform_stream_buffer->GetBuffer(),
+ c_offset = m_uniform_stream_buffer->GetCurrentOffset(),
+ c_size = data_size](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetUtilityUniformBuffer(c_buffer, c_offset, c_size);
+ });
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size);
m_uniform_stream_buffer->CommitMemory(data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
@@ -370,7 +396,10 @@ bool VertexManager::UploadTexelBuffer(co
*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
m_texel_stream_buffer->CommitMemory(data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
- StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
+ g_scheduler->Record([c_texel_buffer_view =
+ m_texel_buffer_views[format]](CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetTexelBuffer(0, c_texel_buffer_view);
+ });
return true;
}
@@ -407,8 +436,13 @@ bool VertexManager::UploadTexelBuffer(co
m_texel_stream_buffer->CommitMemory(palette_byte_offset + palette_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
- StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
- StateTracker::GetInstance()->SetTexelBuffer(1, m_texel_buffer_views[palette_format]);
+
+ g_scheduler->Record([c_texel_buffer_view = m_texel_buffer_views[format],
+ c_palette_texel_buffer_view = m_texel_buffer_views[palette_format]](
+ CommandBufferManager* command_buffer_mgr) {
+ command_buffer_mgr->GetStateTracker()->SetTexelBuffer(0, c_texel_buffer_view);
+ command_buffer_mgr->GetStateTracker()->SetTexelBuffer(1, c_palette_texel_buffer_view);
+ });
return true;
}
} // namespace Vulkan
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp dolphin/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -274,6 +274,13 @@ bool VulkanContext::SelectInstanceExtens
return false;
}
#endif
+#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
+ if (wstype == WindowSystemType::Wayland &&
+ !AddExtension(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME, true))
+ {
+ return false;
+ }
+#endif
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
if (wstype == WindowSystemType::Android &&
!AddExtension(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME, true))
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VulkanEntryPoints.inl dolphin/Source/Core/VideoBackends/Vulkan/VulkanEntryPoints.inl
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VulkanEntryPoints.inl 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VulkanEntryPoints.inl 2023-09-26 18:02:22.836042087 +0000
@@ -49,6 +49,11 @@ VULKAN_INSTANCE_ENTRY_POINT(vkCreateXlib
VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceXlibPresentationSupportKHR, false)
#endif
+#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
+VULKAN_INSTANCE_ENTRY_POINT(vkCreateWaylandSurfaceKHR, false)
+VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceWaylandPresentationSupportKHR, false)
+#endif
+
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
VULKAN_INSTANCE_ENTRY_POINT(vkCreateAndroidSurfaceKHR, false)
#endif
diff -rupN dolphin.orig/Source/Core/VideoBackends/Vulkan/VulkanLoader.h dolphin/Source/Core/VideoBackends/Vulkan/VulkanLoader.h
--- dolphin.orig/Source/Core/VideoBackends/Vulkan/VulkanLoader.h 2023-09-26 17:58:02.853996721 +0000
+++ dolphin/Source/Core/VideoBackends/Vulkan/VulkanLoader.h 2023-09-26 18:02:22.836042087 +0000
@@ -13,6 +13,10 @@
#define VK_USE_PLATFORM_XLIB_KHR
#endif
+#if defined(HAVE_WAYLAND)
+#define VK_USE_PLATFORM_WAYLAND_KHR
+#endif
+
#if defined(ANDROID)
#define VK_USE_PLATFORM_ANDROID_KHR
#endif
diff -rupN dolphin.orig/Source/Core/VideoCommon/FramebufferManager.cpp dolphin/Source/Core/VideoCommon/FramebufferManager.cpp
--- dolphin.orig/Source/Core/VideoCommon/FramebufferManager.cpp 2023-09-26 17:58:02.857996813 +0000
+++ dolphin/Source/Core/VideoCommon/FramebufferManager.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -630,7 +630,7 @@ void FramebufferManager::DestroyReadback
bool FramebufferManager::CreateReadbackFramebuffer()
{
- if (g_renderer->GetEFBScale() != 1)
+ if (g_renderer->IsUnscaled())
{
const TextureConfig color_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
@@ -651,7 +651,7 @@ bool FramebufferManager::CreateReadbackF
(IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
!AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(),
GetEFBDepthCopyFormat()) ||
- g_renderer->GetEFBScale() != 1)
+ g_renderer->IsUnscaled())
{
const TextureConfig depth_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
@@ -731,7 +731,7 @@ void FramebufferManager::PopulateEFBCach
const MathUtil::Rectangle<int> native_rect = g_renderer->ConvertEFBRectangle(rect);
AbstractTexture* src_texture =
depth ? ResolveEFBDepthTexture(native_rect) : ResolveEFBColorTexture(native_rect);
- if (g_renderer->GetEFBScale() != 1 || force_intermediate_copy)
+ if (g_renderer->IsUnscaled() || force_intermediate_copy)
{
// Downsample from internal resolution to 1x.
// TODO: This won't produce correct results at IRs above 2x. More samples are required.
@@ -918,7 +918,7 @@ void FramebufferManager::CreatePokeVerti
// GPU will expand the point to a quad.
const float cs_x = (static_cast<float>(x) + 0.5f) * cs_pixel_width - 1.0f;
const float cs_y = 1.0f - (static_cast<float>(y) + 0.5f) * cs_pixel_height;
- const float point_size = static_cast<float>(g_renderer->GetEFBScale());
+ const float point_size = g_renderer->GetEFBScalef();
destination_list->push_back({{cs_x, cs_y, z, point_size}, color});
return;
}
diff -rupN dolphin.orig/Source/Core/VideoCommon/RenderBase.cpp dolphin/Source/Core/VideoCommon/RenderBase.cpp
--- dolphin.orig/Source/Core/VideoCommon/RenderBase.cpp 2023-09-26 17:58:02.857996813 +0000
+++ dolphin/Source/Core/VideoCommon/RenderBase.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -364,19 +364,24 @@ void Renderer::RenderToXFB(u32 xfbAddr,
return;
}
-unsigned int Renderer::GetEFBScale() const
+bool Renderer::IsUnscaled() const
{
- return m_efb_scale;
+ return m_efb_scale == 2;
+}
+
+float Renderer::GetEFBScalef() const
+{
+ return m_efb_scale / 2.0f;
}
int Renderer::EFBToScaledX(int x) const
{
- return x * static_cast<int>(m_efb_scale);
+ return x * static_cast<int>(m_efb_scale) / 2;
}
int Renderer::EFBToScaledY(int y) const
{
- return y * static_cast<int>(m_efb_scale);
+ return y * static_cast<int>(m_efb_scale) / 2;
}
float Renderer::EFBToScaledXf(float x) const
@@ -391,7 +396,7 @@ float Renderer::EFBToScaledYf(float y) c
std::tuple<int, int> Renderer::CalculateTargetScale(int x, int y) const
{
- return std::make_tuple(x * static_cast<int>(m_efb_scale), y * static_cast<int>(m_efb_scale));
+ return std::make_tuple(x * static_cast<int>(m_efb_scale) / 2, y * static_cast<int>(m_efb_scale) / 2);
}
// return true if target size changed
@@ -711,16 +716,20 @@ bool Renderer::IsHeadless() const
return true;
}
-void Renderer::ChangeSurface(void* new_surface_handle)
+void Renderer::ChangeSurface(void* new_surface_handle, int new_width, int new_height)
{
std::lock_guard<std::mutex> lock(m_swap_mutex);
m_new_surface_handle = new_surface_handle;
+ m_new_surface_width = new_width;
+ m_new_surface_height = new_height;
m_surface_changed.Set();
}
-void Renderer::ResizeSurface()
+void Renderer::ResizeSurface(int new_width, int new_height)
{
std::lock_guard<std::mutex> lock(m_swap_mutex);
+ m_new_surface_width = new_width;
+ m_new_surface_height = new_height;
m_surface_resized.Set();
}
diff -rupN dolphin.orig/Source/Core/VideoCommon/RenderBase.h dolphin/Source/Core/VideoCommon/RenderBase.h
--- dolphin.orig/Source/Core/VideoCommon/RenderBase.h 2023-09-26 17:58:02.857996813 +0000
+++ dolphin/Source/Core/VideoCommon/RenderBase.h 2023-09-26 18:02:22.836042087 +0000
@@ -193,7 +193,8 @@ public:
std::tuple<MathUtil::Rectangle<int>, MathUtil::Rectangle<int>>
ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const;
- unsigned int GetEFBScale() const;
+ bool IsUnscaled() const;
+ float GetEFBScalef() const;
// Use this to upscale native EFB coordinates to IDEAL internal resolution
int EFBToScaledX(int x) const;
@@ -246,8 +247,8 @@ public:
VideoCommon::PostProcessing* GetPostProcessor() const { return m_post_processor.get(); }
// Final surface changing
// This is called when the surface is resized (WX) or the window changes (Android).
- void ChangeSurface(void* new_surface_handle);
- void ResizeSurface();
+ void ChangeSurface(void* new_surface_handle, int new_width, int new_height);
+ void ResizeSurface(int new_width, int new_height);
bool UseVertexDepthRange() const;
void DoState(PointerWrap& p);
@@ -342,6 +343,8 @@ protected:
std::unique_ptr<VideoCommon::PostProcessing> m_post_processor;
void* m_new_surface_handle = nullptr;
+ int m_new_surface_width = 0;
+ int m_new_surface_height = 0;
Common::Flag m_surface_changed;
Common::Flag m_surface_resized;
std::mutex m_swap_mutex;
@@ -357,7 +360,8 @@ private:
std::tuple<int, int> CalculateOutputDimensions(int width, int height) const;
PixelFormat m_prev_efb_format = PixelFormat::INVALID_FMT;
- unsigned int m_efb_scale = 1;
+ // Scale in steps of 0.5x. Value of 2 is scale of 1 (unscaled).
+ unsigned int m_efb_scale = 2;
// These will be set on the first call to SetWindowSize.
int m_last_window_request_width = 0;
diff -rupN dolphin.orig/Source/Core/VideoCommon/TextureCacheBase.cpp dolphin/Source/Core/VideoCommon/TextureCacheBase.cpp
--- dolphin.orig/Source/Core/VideoCommon/TextureCacheBase.cpp 2023-09-26 17:58:02.857996813 +0000
+++ dolphin/Source/Core/VideoCommon/TextureCacheBase.cpp 2023-09-26 18:02:22.836042087 +0000
@@ -1046,7 +1046,7 @@ static void SetSamplerState(u32 index, f
// that have arbitrary contents, eg. are used for fog effects where the
// distance they kick in at is important to preserve at any resolution.
// Correct this with the upscaling factor of custom textures.
- s32 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f;
+ s64 lod_offset = std::log2(g_renderer->GetEFBScalef() / custom_tex_scale) * (s64) 256.f;
state.tm0.lod_bias = std::clamp<s32>(state.tm0.lod_bias + lod_offset, -32768, 32767);
// Anisotropic also pushes mips farther away so it cannot be used either
@@ -2221,7 +2221,7 @@ void TextureCacheBase::CopyRenderTargetT
// TODO: This only produces perfect downsampling for 2x IR, other resolutions will need more
// complex down filtering to average all pixels and produce the correct result.
const bool linear_filter =
- !is_depth_copy && (scaleByHalf || g_renderer->GetEFBScale() != 1 || y_scale > 1.0f);
+ !is_depth_copy && (scaleByHalf || g_renderer->IsUnscaled() || y_scale > 1.0f);
TCacheEntry* entry = nullptr;
if (copy_to_vram)