distribution/packages/games/native/moonlight/package.mk
2022-12-30 08:01:15 -05:00

40 lines
1.4 KiB
Makefile

# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright (C) 2020-present Fewtarius
PKG_NAME="moonlight"
PKG_VERSION="00c28f53d8e7abb5b8468b10cac055d9414c5b16"
PKG_ARCH="any"
PKG_LICENSE="GPLv3"
PKG_SITE="https://github.com/moonlight-stream/moonlight-embedded"
PKG_URL="$PKG_SITE.git"
PKG_DEPENDS_TARGET="toolchain opus SDL2 libevdev alsa curl enet avahi libvdpau libcec ffmpeg"
PKG_SHORTDESC="Moonlight Embedded is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for Linux."
PKG_TOOLCHAIN="cmake"
GET_HANDLER_SUPPORT="git"
PKG_PATCH_DIRS+="${DEVICE}"
if [ ! "${OPENGL}" = "no" ]; then
PKG_DEPENDS_TARGET+=" ${OPENGL} glu libglvnd"
fi
if [ "${OPENGLES_SUPPORT}" = yes ]; then
PKG_DEPENDS_TARGET+=" ${OPENGLES}"
fi
if [ "${VULKAN_SUPPORT}" = "yes" ]
then
PKG_DEPENDS_TARGET+=" vulkan-loader vulkan-headers"
fi
post_makeinstall_target() {
mkdir -p ${INSTALL}/usr/config/moonlight
cp -R ${PKG_BUILD}/moonlight.conf ${INSTALL}/usr/config/moonlight
if [ "${ARCH}" = "aarch64" ] && [ -n "${SPLASH_RESOLUTION}" ]; then
# Patch config file - stream in native screen resolution.
sed -i "s/#width = 1280/width = ${SPLASH_RESOLUTION%x*}/g" "${INSTALL}/usr/config/moonlight/moonlight.conf"
sed -i "s/#height = 720/height = ${SPLASH_RESOLUTION#*x}/g" "${INSTALL}/usr/config/moonlight/moonlight.conf"
fi
rm ${INSTALL}/usr/etc/moonlight.conf
rm ${INSTALL}/usr/share/moonlight/gamecontrollerdb.txt
}