60 lines
2.1 KiB
Diff
60 lines
2.1 KiB
Diff
diff --git a/SDL/SDLMain.cpp b/SDL/SDLMain.cpp
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index 7551231..475bb63 100644
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--- a/SDL/SDLMain.cpp
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+++ b/SDL/SDLMain.cpp
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@@ -420,11 +420,11 @@ void ToggleFullScreenIfFlagSet(SDL_Window *window) {
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Uint32 window_flags = SDL_GetWindowFlags(window);
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if (g_ToggleFullScreenType == -1) {
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- window_flags ^= SDL_WINDOW_FULLSCREEN_DESKTOP;
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+ window_flags ^= SDL_WINDOW_FULLSCREEN;
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} else if (g_ToggleFullScreenType == 1) {
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- window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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+ window_flags |= SDL_WINDOW_FULLSCREEN;
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} else {
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- window_flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
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+ window_flags &= ~SDL_WINDOW_FULLSCREEN;
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}
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SDL_SetWindowFullscreen(window, window_flags);
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}
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@@ -524,7 +524,7 @@ int main(int argc, char *argv[]) {
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Uint32 mode = 0;
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for (int i = 1; i < argc; i++) {
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if (!strcmp(argv[i],"--fullscreen"))
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- mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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+ mode |= SDL_WINDOW_FULLSCREEN;
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else if (set_xres == -2)
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set_xres = parseInt(argv[i]);
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else if (set_yres == -2)
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@@ -596,19 +596,19 @@ int main(int argc, char *argv[]) {
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// Force fullscreen if the resolution is too low to run windowed.
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if (g_DesktopWidth < 480 * 2 && g_DesktopHeight < 272 * 2) {
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- mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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+ mode |= SDL_WINDOW_FULLSCREEN;
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}
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// If we're on mobile, don't try for windowed either.
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#if defined(MOBILE_DEVICE) && !PPSSPP_PLATFORM(SWITCH)
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mode |= SDL_WINDOW_FULLSCREEN;
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#elif defined(USING_FBDEV) || PPSSPP_PLATFORM(SWITCH)
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- mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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+ mode |= SDL_WINDOW_FULLSCREEN;
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#else
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mode |= SDL_WINDOW_RESIZABLE;
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#endif
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- if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) {
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+ if (mode & SDL_WINDOW_FULLSCREEN) {
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pixel_xres = g_DesktopWidth;
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pixel_yres = g_DesktopHeight;
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g_Config.bFullScreen = true;
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@@ -716,7 +716,7 @@ int main(int argc, char *argv[]) {
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// Use the setting from the config when initing the window.
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if (g_Config.UseFullScreen())
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- mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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+ mode |= SDL_WINDOW_FULLSCREEN;
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int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber());
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int y = SDL_WINDOWPOS_UNDEFINED;
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