distribution/packages/graphics/vulkan/vulkan-tools/patches/vulkan-tools-995.04-fix-glslangValidator-logik.patch
2022-07-01 16:17:33 -04:00

67 lines
3.1 KiB
Diff

From a1894dc9f650ab94fb7e348e1b06ee75a1e9728b Mon Sep 17 00:00:00 2001
From: SupervisedThinking <supervisedthinking@gmail.com>
Date: Sat, 20 Nov 2021 18:39:04 +0100
Subject: [PATCH] CMakeLists: updated glslangValidator logik
---
cube/CMakeLists.txt | 43 +++++++++++++++++++++++++++----------------
1 file changed, 27 insertions(+), 16 deletions(-)
diff --git a/cube/CMakeLists.txt b/cube/CMakeLists.txt
index d59eb4366..a684fc4f0 100644
--- a/cube/CMakeLists.txt
+++ b/cube/CMakeLists.txt
@@ -26,26 +26,37 @@ endif()
if(GLSLANG_INSTALL_DIR)
message(STATUS "Using GLSLANG_INSTALL_DIR to look for glslangValidator")
find_program(GLSLANG_VALIDATOR names glslangValidator HINTS "${GLSLANG_INSTALL_DIR}/bin")
+
else()
set(GLSLANG_VALIDATOR_NAME "glslangValidator")
- message(STATUS "Using cmake find_program to look for glslangValidator")
- if(WIN32)
- execute_process(
- COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-windows-x64-Release.zip)
- set(GLSLANG_VALIDATOR_NAME "glslangValidator.exe")
- elseif(APPLE)
- execute_process(COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-osx-Release.zip)
- elseif(UNIX AND NOT APPLE) # i.e. Linux
- execute_process(COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-linux-Release.zip)
- endif()
- if (WIN32)
- set(PLATFORM_DIR "${PROJECT_SOURCE_DIR}/glslang/windows/bin")
- elseif(APPLE)
- set(PLATFORM_DIR "${PROJECT_SOURCE_DIR}/glslang/darwin/bin")
+ message(CHECK_START "Looking for glslangValidator")
+ find_program(GLSLANG_VALIDATOR NAMES ${GLSLANG_VALIDATOR_NAME} HINTS ${PLATFORM_DIR})
+ if(GLSLANG_VALIDATOR)
+ message(CHECK_PASS ${GLSLANG_VALIDATOR})
else()
- set(PLATFORM_DIR "${PROJECT_SOURCE_DIR}/glslang/linux/bin")
+ if(WIN32)
+ execute_process(
+ COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-windows-x64-Release.zip)
+ set(GLSLANG_VALIDATOR_NAME "glslangValidator.exe")
+ elseif(APPLE)
+ execute_process(COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-osx-Release.zip)
+ elseif(UNIX AND NOT APPLE) # i.e. Linux
+ execute_process(COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-linux-Release.zip)
+ endif()
+ if (WIN32)
+ set(PLATFORM_DIR "${PROJECT_SOURCE_DIR}/glslang/windows/bin")
+ elseif(APPLE)
+ set(PLATFORM_DIR "${PROJECT_SOURCE_DIR}/glslang/darwin/bin")
+ else()
+ set(PLATFORM_DIR "${PROJECT_SOURCE_DIR}/glslang/linux/bin")
+ endif()
+ find_program(GLSLANG_VALIDATOR NAMES ${GLSLANG_VALIDATOR_NAME} HINTS ${PLATFORM_DIR})
+ if(GLSLANG_VALIDATOR)
+ message(CHECK_PASS ${GLSLANG_VALIDATOR})
+ else()
+ message(FATAL_ERROR "no glslangValidator binary found")
+ endif()
endif()
- find_program(GLSLANG_VALIDATOR NAMES ${GLSLANG_VALIDATOR_NAME} HINTS ${PLATFORM_DIR})
endif()
if(UNIX AND NOT APPLE) # i.e. Linux