347 lines
12 KiB
INI
347 lines
12 KiB
INI
|
|
[Controls]
|
|
# The input devices and parameters for each 3DS native input
|
|
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
|
|
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
|
|
|
|
# for button input, the following devices are available:
|
|
# - "keyboard" (default) for keyboard input. Required parameters:
|
|
# - "code": the code of the key to bind
|
|
# - "sdl" for joystick input using SDL. Required parameters:
|
|
# - "joystick": the index of the joystick to bind
|
|
# - "button"(optional): the index of the button to bind
|
|
# - "hat"(optional): the index of the hat to bind as direction buttons
|
|
# - "axis"(optional): the index of the axis to bind
|
|
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
|
|
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
|
# triggered if the axis value crosses
|
|
# - "direction"(only used for axis): "+" means the button is triggered when the axis value
|
|
# is greater than the threshold; "-" means the button is triggered when the axis value
|
|
# is smaller than the threshold
|
|
button_a=button:1,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
button_b=button:0,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
button_x=button:3,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
button_y=button:2,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
button_up=direction:up,engine:sdl,guid:030003f05e0400008e02000010010000,hat:0,port:0
|
|
button_down=direction:down,engine:sdl,guid:030003f05e0400008e02000010010000,hat:0,port:0
|
|
button_left=direction:left,engine:sdl,guid:030003f05e0400008e02000010010000,hat:0,port:0
|
|
button_right=direction:right,engine:sdl,guid:030003f05e0400008e02000010010000,hat:0,port:0
|
|
button_l=button:4,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
button_r=button:5,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
button_start=button:7,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
button_select=button:6,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
button_debug=
|
|
button_gpio14=
|
|
button_zl=axis:2,direction:+,engine:sdl,guid:030003f05e0400008e02000010010000,port:0,threshold:0.5
|
|
button_zr=axis:5,direction:+,engine:sdl,guid:030003f05e0400008e02000010010000,port:0,threshold:0.5
|
|
button_home=
|
|
|
|
# for analog input, the following devices are available:
|
|
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
|
|
# - "up", "down", "left", "right": sub-devices for each direction.
|
|
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
|
|
# - "modifier": sub-devices as a modifier.
|
|
# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
|
|
# Must be in range of 0.0-1.0. Defaults to 0.5
|
|
# - "sdl" for joystick input using SDL. Required parameters:
|
|
# - "joystick": the index of the joystick to bind
|
|
# - "axis_x": the index of the axis to bind as x-axis (default to 0)
|
|
# - "axis_y": the index of the axis to bind as y-axis (default to 1)
|
|
|
|
circle_Pad=axis_x:0,axis_y:1,deadzone:0.100000,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
c_stick=axis_x:3,axis_y:4,deadzone:0.100000,engine:sdl,guid:030003f05e0400008e02000010010000,port:0
|
|
|
|
# for motion input, the following devices are available:
|
|
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
|
|
# - "update_period": update period in milliseconds (default to 100)
|
|
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
|
|
# - "tilt_clamp": the max value of the tilt angle in degrees (default to 90)
|
|
# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
|
|
motion_device=
|
|
|
|
# for touch input, the following devices are available:
|
|
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
|
|
# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
|
|
# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
|
|
touch_device=
|
|
|
|
# Most desktop operating systems do not expose a way to poll the motion state of the controllers
|
|
# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
|
|
# from a controller device to the client program. Citra has a client that can connect and read
|
|
# from any cemuhook compatible motion program.
|
|
|
|
# IPv4 address of the udp input server (Default "127.0.0.1")
|
|
udp_input_address=
|
|
|
|
# Port of the udp input server. (Default 26760)
|
|
udp_input_port=
|
|
|
|
# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
|
|
udp_pad_index=
|
|
|
|
[Core]
|
|
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
|
|
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
|
use_cpu_jit =
|
|
|
|
# Change the Clock Frequency of the emulated 3DS CPU.
|
|
# Underclocking can increase the performance of the game at the risk of freezing.
|
|
# Overclocking may fix lag that happens on console, but also comes with the risk of freezing.
|
|
# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100
|
|
cpu_clock_percentage =
|
|
|
|
[Renderer]
|
|
# Whether to render using OpenGL or Software
|
|
# 0: Software, 1: OpenGL (default)
|
|
graphics_api = 2
|
|
|
|
[Renderer]
|
|
# Whether to render using GLES or OpenGL
|
|
# 0 (default): OpenGL, 1: GLES
|
|
use_gles =
|
|
|
|
# Whether to use software or hardware rendering.
|
|
# 0: Software, 1 (default): Hardware
|
|
use_hw_renderer =
|
|
|
|
# Whether to use hardware shaders to emulate 3DS shaders
|
|
# 0: Software, 1 (default): Hardware
|
|
use_hw_shader =
|
|
|
|
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
|
|
# 0: Off (Default), 1 : On
|
|
separable_shader =
|
|
|
|
# Whether to use accurate multiplication in hardware shaders
|
|
# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct)
|
|
shaders_accurate_mul = 0
|
|
|
|
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
|
|
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
|
use_shader_jit =
|
|
|
|
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
|
|
# so only turn this off if you notice a speed difference.
|
|
# 0: Off, 1 (default): On
|
|
use_vsync_new =
|
|
|
|
# Reduce stuttering by storing and loading generated shaders to disk
|
|
# 0: Off, 1 (default. On)
|
|
use_disk_shader_cache = 0
|
|
|
|
# Resolution scale factor
|
|
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
|
|
# factor for the 3DS resolution
|
|
resolution_factor =
|
|
|
|
# Texture filter name
|
|
texture_filter_name =
|
|
|
|
# Limits the speed of the game to run no faster than this value as a percentage of target speed.
|
|
# Will not have an effect if unthrottled is enabled.
|
|
# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 100 (default)
|
|
frame_limit =
|
|
|
|
# Overrides the frame limiter to use frame_limit_alternate instead of frame_limit.
|
|
# 0: Off (default), 1: On
|
|
use_frame_limit_alternate =
|
|
|
|
# Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled
|
|
# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 200 (default)
|
|
frame_limit_alternate =
|
|
|
|
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
|
# Must be in range of 0.0-1.0. Defaults to 0.0 for all.
|
|
bg_red =
|
|
bg_blue =
|
|
bg_green =
|
|
|
|
# Whether and how Stereoscopic 3D should be rendered
|
|
# 0 (default): Off, 1: Side by Side, 2: Anaglyph, 3: Interlaced, 4: Reverse Interlaced
|
|
render_3d =
|
|
|
|
# Change 3D Intensity
|
|
# 0 - 100: Intensity. 0 (default)
|
|
factor_3d =
|
|
|
|
# The name of the post processing shader to apply.
|
|
# Loaded from shaders if render_3d is off or side by side.
|
|
# Loaded from shaders/anaglyph if render_3d is anaglyph
|
|
pp_shader_name =
|
|
|
|
# Whether to enable linear filtering or not
|
|
# This is required for some shaders to work correctly
|
|
# 0: Nearest, 1 (default): Linear
|
|
filter_mode =
|
|
|
|
[Layout]
|
|
# Layout for the screen inside the render window.
|
|
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen, 3: Side by Side
|
|
layout_option = 2
|
|
|
|
# Toggle custom layout (using the settings below) on or off.
|
|
# 0 (default): Off, 1: On
|
|
custom_layout =
|
|
|
|
# Screen placement when using Custom layout option
|
|
# 0x, 0y is the top left corner of the render window.
|
|
custom_top_left =
|
|
custom_top_top =
|
|
custom_top_right =
|
|
custom_top_bottom =
|
|
custom_bottom_left =
|
|
custom_bottom_top =
|
|
custom_bottom_right =
|
|
custom_bottom_bottom =
|
|
|
|
# Swaps the prominent screen with the other screen.
|
|
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
|
|
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
|
|
swap_screen =
|
|
|
|
# Toggle upright orientation, for book style games.
|
|
# 0 (default): Off, 1: On
|
|
upright_screen =
|
|
|
|
# Dumps textures as PNG to dump/textures/[Title ID]/.
|
|
# 0 (default): Off, 1: On
|
|
dump_textures =
|
|
|
|
# Reads PNG files from load/textures/[Title ID]/ and replaces textures.
|
|
# 0 (default): Off, 1: On
|
|
custom_textures =
|
|
|
|
# Loads all custom textures into memory before booting.
|
|
# 0 (default): Off, 1: On
|
|
preload_textures =
|
|
|
|
[Audio]
|
|
# Whether or not to enable DSP LLE
|
|
# 0 (default): No, 1: Yes
|
|
enable_dsp_lle =
|
|
|
|
# Whether or not to run DSP LLE on a different thread
|
|
# 0 (default): No, 1: Yes
|
|
enable_dsp_lle_thread =
|
|
|
|
|
|
# Which audio output engine to use.
|
|
# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
|
|
output_engine =
|
|
|
|
# Whether or not to enable the audio-stretching post-processing effect.
|
|
# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
|
|
# at the cost of increasing audio latency.
|
|
# 0: No, 1 (default): Yes
|
|
enable_audio_stretching =
|
|
|
|
# Which audio device to use.
|
|
# auto (default): Auto-select
|
|
output_device =
|
|
|
|
# Output volume.
|
|
# 1.0 (default): 100%, 0.0; mute
|
|
volume =
|
|
|
|
[Data Storage]
|
|
# Whether to create a virtual SD card.
|
|
# 1 (default): Yes, 0: No
|
|
use_virtual_sd =
|
|
|
|
# The path of the virtual SD card directory.
|
|
# empty (default) will use the user_path
|
|
sdmc_directory =
|
|
|
|
# The path of NAND directory.
|
|
# empty (default) will use the user_path
|
|
nand_directory =
|
|
|
|
[System]
|
|
# The system model that Citra will try to emulate
|
|
# 0: Old 3DS, 1: New 3DS (default)
|
|
is_new_3ds =
|
|
|
|
# The system region that Citra will use during emulation
|
|
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
|
region_value =
|
|
|
|
# The clock to use when citra starts
|
|
# 0: System clock (default), 1: fixed time
|
|
init_clock =
|
|
|
|
# Time used when init_clock is set to fixed_time in the format %Y-%m-%d %H:%M:%S
|
|
# set to fixed time. Default 2000-01-01 00:00:01
|
|
# Note: 3DS can only handle times later then Jan 1 2000
|
|
init_time =
|
|
|
|
[Camera]
|
|
# Which camera engine to use for the right outer camera
|
|
# blank (default): a dummy camera that always returns black image
|
|
camera_outer_right_name =
|
|
|
|
# A config string for the right outer camera. Its meaning is defined by the camera engine
|
|
camera_outer_right_config =
|
|
|
|
# The image flip to apply
|
|
# 0: None (default), 1: Horizontal, 2: Vertical, 3: Reverse
|
|
camera_outer_right_flip =
|
|
|
|
# ... for the left outer camera
|
|
camera_outer_left_name =
|
|
camera_outer_left_config =
|
|
camera_outer_left_flip =
|
|
|
|
# ... for the inner camera
|
|
camera_inner_name =
|
|
camera_inner_config =
|
|
camera_inner_flip =
|
|
|
|
[Miscellaneous]
|
|
# A filter which removes logs below a certain logging level.
|
|
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
|
log_filter = *:Info
|
|
|
|
[Debugging]
|
|
# Record frame time data, can be found in the log directory. Boolean value
|
|
record_frame_times =
|
|
# Port for listening to GDB connections.
|
|
use_gdbstub=false
|
|
gdbstub_port=24689
|
|
# To LLE a service module add "LLE\<module name>=true"
|
|
|
|
[WebService]
|
|
# Whether or not to enable telemetry
|
|
# 0: No, 1 (default): Yes
|
|
enable_telemetry =
|
|
# URL for Web API
|
|
web_api_url = https://api.citra-emu.org
|
|
# Username and token for Citra Web Service
|
|
# See https://profile.citra-emu.org/ for more info
|
|
citra_username =
|
|
citra_token =
|
|
|
|
[Video Dumping]
|
|
# Format of the video to output, default: webm
|
|
output_format =
|
|
|
|
# Options passed to the muxer (optional)
|
|
# This is a param package, format: [key1]:[value1],[key2]:[value2],...
|
|
format_options =
|
|
|
|
# Video encoder used, default: libvpx-vp9
|
|
video_encoder =
|
|
|
|
# Options passed to the video codec (optional)
|
|
video_encoder_options =
|
|
|
|
# Video bitrate, default: 2500000
|
|
video_bitrate =
|
|
|
|
# Audio encoder used, default: libvorbis
|
|
audio_encoder =
|
|
|
|
# Options passed to the audio codec (optional)
|
|
audio_encoder_options =
|
|
|
|
# Audio bitrate, default: 64000
|
|
audio_bitrate =
|