distribution/packages/ui/emulationstation/patches/RGB20S/small-screen-fixes.patch

13 lines
654 B
Diff

diff --git a/es-app/src/guis/GuiSaveState.cpp b/es-app/src/guis/GuiSaveState.cpp
index 9a256c6..4ba27b6 100644
--- a/es-app/src/guis/GuiSaveState.cpp
+++ b/es-app/src/guis/GuiSaveState.cpp
@@ -40,7 +40,7 @@ GuiSaveState::GuiSaveState(Window* window, FileData* game, const std::function<v
float screenProportion = (float)Renderer::getScreenWidth() / (float)Renderer::getScreenHeight();
float sh = (float)Math::min(Renderer::getScreenHeight(), Renderer::getScreenWidth());
- sh = (float) theme->TextSmall.font->getSize() / sh * 0.8;
+ sh = (float) theme->TextSmall.font->getSize() / sh * 0.5;
std::string xml =
"<theme defaultView=\"Tiles\">"