distribution/packages/emulators/standalone/mednafen/config/common/mednafen.template

17652 lines
391 KiB
Text

;VERSION 1.31.0-UNSTABLE
;Edit this file at your own risk!
;DO NOT EDIT THIS FILE WHILE AN INSTANCE OF MEDNAFEN THAT USES IT IS RUNNING.
;File format: <key><single space><value><LF or CR+LF>
;
;Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen. Dummy guard line to prevent settings file corruption by accidentally running ancient versions of Mednafen.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fs ~
;CD read threads CPU affinity mask.
affinity.cd 0
;Main emulation thread CPU affinity mask.
affinity.emu 0x3
;Video blitting thread CPU affinity mask.
affinity.video 0
;Automatically load/save state on game load/close.
autosave 0
;Cache entire CD images in memory.
cd.image_memcache 1
;M3U total number of disc images limit.
cd.m3u.disc_limit 50
;M3U recursion limit.
cd.m3u.recursion_limit 9
;Enable (automatic) usage of this module.
cdplay.enable 1
;Force monophonic sound output.
cdplay.forcemono 0
;cdplay, Built-In, Controller: Next Track
cdplay.input.builtin.controller.next_track keyboard 0x0 79
;cdplay, Built-In, Controller: Next Track 10
cdplay.input.builtin.controller.next_track_10 keyboard 0x0 82
;cdplay, Built-In, Controller: Play/Pause
cdplay.input.builtin.controller.play_pause keyboard 0x0 44
;cdplay, Built-In, Controller: Previous Track
cdplay.input.builtin.controller.previous_track keyboard 0x0 80
;cdplay, Built-In, Controller: Previous Track 10
cdplay.input.builtin.controller.previous_track_10 keyboard 0x0 81
;cdplay, Built-In, Controller: Scan Forward
cdplay.input.builtin.controller.scan_forward keyboard 0x0 75
;cdplay, Built-In, Controller: Scan Reverse
cdplay.input.builtin.controller.scan_reverse keyboard 0x0 78
;cdplay, Built-In, Controller: Stop
cdplay.input.builtin.controller.stop keyboard 0x0 40
;Enable scanlines with specified opacity.
cdplay.scanlines 0
;Enable specified OpenGL shader.
cdplay.shader none
;Force interlaced video to be treated as progressive.
cdplay.shader.goat.fprog 0
;Constant RGB horizontal divergence.
cdplay.shader.goat.hdiv 0.50
;Mask pattern.
cdplay.shader.goat.pat goatron
;Enable scanlines effect.
cdplay.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
cdplay.shader.goat.tp 0.50
;Constant RGB vertical divergence.
cdplay.shader.goat.vdiv 0.50
;Enable specified special video scaler.
cdplay.special none
;Stretch to fill screen.
cdplay.stretch aspect
;Enable video temporal blur(50/50 previous/current frame by default).
cdplay.tblur 0
;Accumulate color data rather than discarding it.
cdplay.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
cdplay.tblur.accum.amount 50
;Enable (bi)linear interpolation.
cdplay.videoip 0
;Enable simple waveform visualization.
cdplay.visualization 1
;Full-screen horizontal resolution.
cdplay.xres 0
;Scaling factor for the X axis in windowed mode.
cdplay.xscale 5.000000
;Scaling factor for the X axis in fullscreen mode.
cdplay.xscalefs 1.000000
;Full-screen vertical resolution.
cdplay.yres 0
;Scaling factor for the Y axis in windowed mode.
cdplay.yscale 5.000000
;Scaling factor for the Y axis in fullscreen mode.
cdplay.yscalefs 1.000000
;Enable cheats.
cheats 1
;Save state 0 select
command.0 keyboard 0x0 39
;Save state 1 select
command.1 keyboard 0x0 30
;Save state 2 select
command.2 keyboard 0x0 31
;Save state 3 select
command.3 keyboard 0x0 32
;Save state 4 select
command.4 keyboard 0x0 33
;Save state 5 select
command.5 keyboard 0x0 34
;Save state 6 select
command.6 keyboard 0x0 35
;Save state 7 select
command.7 keyboard 0x0 36
;Save state 8 select
command.8 keyboard 0x0 37
;Save state 9 select
command.9 keyboard 0x0 38
;Activate barcode(for Famicom)
command.activate_barcode keyboard 0x0 65
;Advance frame
command.advance_frame keyboard 0x0 4+alt
;Select virtual device on virtual input port 1
command.device_select1 keyboard 0x0 30+ctrl+shift
;Select virtual device on virtual input port 10
command.device_select10 keyboard 0x0 39+ctrl+shift
;Select virtual device on virtual input port 11
command.device_select11 keyboard 0x0 89+ctrl+shift
;Select virtual device on virtual input port 12
command.device_select12 keyboard 0x0 90+ctrl+shift
;Select virtual device on virtual input port 13
command.device_select13 keyboard 0x0 91+ctrl+shift
;Select virtual device on virtual input port 2
command.device_select2 keyboard 0x0 31+ctrl+shift
;Select virtual device on virtual input port 3
command.device_select3 keyboard 0x0 32+ctrl+shift
;Select virtual device on virtual input port 4
command.device_select4 keyboard 0x0 33+ctrl+shift
;Select virtual device on virtual input port 5
command.device_select5 keyboard 0x0 34+ctrl+shift
;Select virtual device on virtual input port 6
command.device_select6 keyboard 0x0 35+ctrl+shift
;Select virtual device on virtual input port 7
command.device_select7 keyboard 0x0 36+ctrl+shift
;Select virtual device on virtual input port 8
command.device_select8 keyboard 0x0 37+ctrl+shift
;Select virtual device on virtual input port 9
command.device_select9 keyboard 0x0 38+ctrl+shift
;Exit
command.exit joystick @GUID1@ @DEVICE_BTN_SELECT@ && joystick @GUID1@ @DEVICE_BTN_START@
;Fast-forward
command.fast_forward joystick @GUID1@ @DEVICE_BTN_SELECT@ && joystick @GUID1@ @DEVICE_BTN_TR2@
;Configure buttons on virtual port 1
command.input_config1 keyboard 0x0 30+alt+shift || joystick @GUID1@ @DEVICE_BTN_THUMBR@ && joystick @GUID1@ @DEVICE_BTN_TL2@
;Configure buttons on virtual port 10
command.input_config10 keyboard 0x0 39+alt+shift
;Configure buttons on virtual port 11
command.input_config11 keyboard 0x0 89+alt+shift
;Configure buttons on virtual port 12
command.input_config12 keyboard 0x0 90+alt+shift
;Configure buttons on virtual port 13
command.input_config13 keyboard 0x0 91+alt+shift
;Configure buttons on virtual port 2
command.input_config2 keyboard 0x0 31+alt+shift
;Configure buttons on virtual port 3
command.input_config3 keyboard 0x0 32+alt+shift
;Configure buttons on virtual port 4
command.input_config4 keyboard 0x0 33+alt+shift
;Configure buttons on virtual port 5
command.input_config5 keyboard 0x0 34+alt+shift
;Configure buttons on virtual port 6
command.input_config6 keyboard 0x0 35+alt+shift
;Configure buttons on virtual port 7
command.input_config7 keyboard 0x0 36+alt+shift
;Configure buttons on virtual port 8
command.input_config8 keyboard 0x0 37+alt+shift
;Configure buttons on virtual port 9
command.input_config9 keyboard 0x0 38+alt+shift
;Detect analog buttons on physical joysticks/gamepads(for use with the input configuration process).
command.input_config_abd keyboard 0x0 60
;Configure command key
command.input_configc keyboard 0x0 59
;Configure command key, for all-pressed-to-trigger mode
command.input_configc_am keyboard 0x0 59+shift
;Insert coin
command.insert_coin keyboard 0x0 65 || joystick @GUID1@ @DEVICE_BTN_THUMBR@ && joystick @GUID1@ @DEVICE_BTN_TR2@
;Insert/Eject disk/disc
command.insert_eject_disk joystick @GUID1@ @DEVICE_BTN_THUMBR@ && joystick @GUID1@ @DEVICE_BTN_TR@
;Load movie
command.load_movie keyboard 0x0 64+shift
;Load state
command.load_state joystick @GUID1@ @DEVICE_BTN_SELECT@ && joystick @GUID1@ @DEVICE_BTN_TL@
;Movie 0 select
command.m0 keyboard 0x0 39+shift
;Movie 1 select
command.m1 keyboard 0x0 30+shift
;Movie 2 select
command.m2 keyboard 0x0 31+shift
;Movie 3 select
command.m3 keyboard 0x0 32+shift
;Movie 4 select
command.m4 keyboard 0x0 33+shift
;Movie 5 select
command.m5 keyboard 0x0 34+shift
;Movie 6 select
command.m6 keyboard 0x0 35+shift
;Movie 7 select
command.m7 keyboard 0x0 36+shift
;Movie 8 select
command.m8 keyboard 0x0 37+shift
;Movie 9 select
command.m9 keyboard 0x0 38+shift
;Pause/Unpause
command.pause keyboard 0x0 72
;Power toggle
command.power keyboard 0x0 68
;Reinitialize physical joysticks/gamepads.
command.reinit_joysticks keyboard 0x0 60+shift
;Reset
command.reset keyboard 0x0 67
;Rotate screen
command.rotate_screen keyboard 0x0 18+alt
;Return to normal mode after advancing frames
command.run_normal keyboard 0x0 21+alt
;Save movie
command.save_movie keyboard 0x0 62+shift
;Save state
command.save_state joystick @GUID1@ @DEVICE_BTN_SELECT@ && joystick @GUID1@ @DEVICE_BTN_TR@
;Select disk/disc
command.select_disk joystick @GUID1@ @DEVICE_BTN_THUMBR@ && joystick @GUID1@ @DEVICE_BTN_TL@
;Select drive
command.select_drive keyboard 0x0 63+shift
;Slow-forward
command.slow_forward keyboard 0x0 49
;Rewind
command.state_rewind joystick @GUID1@ @DEVICE_BTN_SELECT@ && joystick @GUID1@ @DEVICE_BTN_TL2@
;Decrease selected save state slot by 1
command.state_slot_dec joystick @GUID1@ @DEVICE_BTN_THUMBR@ && joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;Increase selected save state slot by 1
command.state_slot_inc joystick @GUID1@ @DEVICE_BTN_THUMBR@ && joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;Take scaled(and filtered) screen snapshot
command.take_scaled_snapshot keyboard 0x0 66+shift
;Take screen snapshot
command.take_snapshot keyboard 0x0 66
;Toggle graphics layer 1
command.tl1 keyboard 0x0 30+ctrl
;Toggle graphics layer 2
command.tl2 keyboard 0x0 31+ctrl
;Toggle graphics layer 3
command.tl3 keyboard 0x0 32+ctrl
;Toggle graphics layer 4
command.tl4 keyboard 0x0 33+ctrl
;Toggle graphics layer 5
command.tl5 keyboard 0x0 34+ctrl
;Toggle graphics layer 6
command.tl6 keyboard 0x0 35+ctrl
;Toggle graphics layer 7
command.tl7 keyboard 0x0 36+ctrl
;Toggle graphics layer 8
command.tl8 keyboard 0x0 37+ctrl
;Toggle graphics layer 9
command.tl9 keyboard 0x0 38+ctrl
;Toggle debugger
command.toggle_debugger keyboard 0x0 7+alt
;Toggle DIP switch view
command.toggle_dipview keyboard 0x0 63
;Toggle frames-per-second display
command.toggle_fps_view joystick @GUID1@ @DEVICE_BTN_SELECT@ && joystick @GUID1@ @DEVICE_BTN_WEST@
;Toggle fullscreen mode
command.toggle_fs keyboard 0x0 40+alt
;Grab input
command.toggle_grab keyboard 0x0 101+ctrl+shift
;Toggle help screen
command.toggle_help keyboard 0x0 58
;Toggle state rewind functionality
command.toggle_state_rewind joystick @GUID1@ @DEVICE_BTN_THUMBL@ && joystick @GUID1@ @DEVICE_BTN_NORTH@
;Enable/Disable cheats
command.togglecheatactive keyboard 0x0 23+alt
;Toggle cheat console
command.togglecheatview keyboard 0x0 6+alt
;Toggle netplay console
command.togglenetview keyboard 0x0 23
;Automatically go into the debugger's step mode after a game is loaded.
debugger.autostepmode 0
;Enable (automatic) usage of this module.
demo.enable 1
;Force monophonic sound output.
demo.forcemono 0
;demo, Port 1, Controller: Rumble Control Strong
demo.input.port1.controller.rcstrong
;demo, Port 1, Controller: Rumble Control Weak
demo.input.port1.controller.rcweak
;demo, Port 1, Controller: Stick DOWN
demo.input.port1.controller.stick_down
;demo, Port 1, Controller: Stick LEFT
demo.input.port1.controller.stick_left
;demo, Port 1, Controller: Stick RIGHT
demo.input.port1.controller.stick_right
;demo, Port 1, Controller: Stick UP
demo.input.port1.controller.stick_up
;demo, Port 1, Controller: Select Test Mode
demo.input.port1.controller.stm
;demo, Port 1, Controller: Switch Meow
demo.input.port1.controller.swt
;Default position for switch "Switch Meow".
demo.input.port1.controller.swt.defpos waffles
;demo, Port 1, Controller: Toggle Interlace Mode
demo.input.port1.controller.toggle_ilace
;demo, Port 2, Controller: Rumble Control Strong
demo.input.port2.controller.rcstrong
;demo, Port 2, Controller: Rumble Control Weak
demo.input.port2.controller.rcweak
;demo, Port 2, Controller: Stick DOWN
demo.input.port2.controller.stick_down
;demo, Port 2, Controller: Stick LEFT
demo.input.port2.controller.stick_left
;demo, Port 2, Controller: Stick RIGHT
demo.input.port2.controller.stick_right
;demo, Port 2, Controller: Stick UP
demo.input.port2.controller.stick_up
;demo, Port 2, Controller: Select Test Mode
demo.input.port2.controller.stm
;demo, Port 2, Controller: Switch Meow
demo.input.port2.controller.swt
;Default position for switch "Switch Meow".
demo.input.port2.controller.swt.defpos waffles
;demo, Port 2, Controller: Toggle Interlace Mode
demo.input.port2.controller.toggle_ilace
;Multi-enum test.
demo.multi_enum
;Sound quality.
demo.resamp_quality 3
;Sound output rate tolerance.
demo.resamp_rate_error 0.0000009
;Enable scanlines with specified opacity.
demo.scanlines 0
;Enable specified OpenGL shader.
demo.shader none
;Force interlaced video to be treated as progressive.
demo.shader.goat.fprog 0
;Constant RGB horizontal divergence.
demo.shader.goat.hdiv 0.50
;Mask pattern.
demo.shader.goat.pat goatron
;Enable scanlines effect.
demo.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
demo.shader.goat.tp 0.50
;Constant RGB vertical divergence.
demo.shader.goat.vdiv 0.50
;Enable specified special video scaler.
demo.special none
;Stretch to fill screen.
demo.stretch aspect
;Enable video temporal blur(50/50 previous/current frame by default).
demo.tblur 0
;Accumulate color data rather than discarding it.
demo.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
demo.tblur.accum.amount 50
;Enable (bi)linear interpolation.
demo.videoip 1
;Full-screen horizontal resolution.
demo.xres 0
;Scaling factor for the X axis in windowed mode.
demo.xscale 2.000000
;Scaling factor for the X axis in fullscreen mode.
demo.xscalefs 1.000000
;Full-screen vertical resolution.
demo.yres 0
;Scaling factor for the Y axis in windowed mode.
demo.yscale 2.000000
;Scaling factor for the Y axis in fullscreen mode.
demo.yscalefs 1.000000
;Silence sound output when fast-forwarding.
ffnosound 0
;Fast-forwarding speed multiplier.
ffspeed 15
;Treat the fast-forward button as a toggle.
fftoggle 1
;Format string for movie filename.
filesys.fname_movie %f.%M%p.mednafen.%x
;Format string for save games filename.
filesys.fname_sav %f.mednafen.%M%x
;Format string for save game backups filename.
filesys.fname_savbackup %f.%m%z%p.mednafen.%x
;Format string for screen snapshot filenames.
filesys.fname_snap %f-%p.mednafen.%x
;Format string for state filename.
filesys.fname_state %f.mednafen.%M%X
;Enable old handling of .gz file extensions with respect to data file path construction.
filesys.old_gz_naming 0
;Path to directory for cheats.
filesys.path_cheat cheats
;Path to directory for firmware.
filesys.path_firmware /storage/roms/bios/
;Path to directory for movies.
filesys.path_movie mcm
;Path to directory for custom palettes.
filesys.path_palette palettes
;Path to directory for per-game configuration override files.
filesys.path_pgconfig pgconfig
;Path to directory for save games and nonvolatile memory.
filesys.path_sav /storage/roms/@PLATFORM@/
;Path to directory for backups of save games and nonvolatile memory.
filesys.path_savbackup b
;Path to directory for screen snapshots.
filesys.path_snap /media/storage/screenshots/
;Path to directory for save states.
filesys.path_state /storage/roms/savestates/@PLATFORM@/
;Save state file compression level.
filesys.state_comp_level 6
;Enable untrusted file-inclusion path security check.
filesys.untrusted_fip_check 1
;Automatically enable FPS display on startup.
fps.autoenable 0
;FPS display background color.
fps.bgcolor 0x80000000
;FPS display font.
fps.font 5x7
;FPS display position.
fps.position upper_left
;FPS display scale factor.
fps.scale 0
;FPS display text color.
fps.textcolor 0xFFFFFFFF
;Enable (automatic) usage of this module.
gb.enable 1
;Force monophonic sound output.
gb.forcemono 0
;gb, Built-In, Gamepad: A
gb.input.builtin.gamepad.a joystick @GUID1@ @DEVICE_BTN_EAST@
;gb, Built-In, Gamepad: B
gb.input.builtin.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;gb, Built-In, Gamepad: DOWN ↓
gb.input.builtin.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;gb, Built-In, Gamepad: LEFT ←
gb.input.builtin.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;gb, Built-In, Gamepad: Rapid A
gb.input.builtin.gamepad.rapid_a joystick @GUID1@ @DEVICE_BTN_NORTH@
;gb, Built-In, Gamepad: Rapid B
gb.input.builtin.gamepad.rapid_b joystick @GUID1@ @DEVICE_BTN_WEST@
;gb, Built-In, Gamepad: RIGHT →
gb.input.builtin.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;gb, Built-In, Gamepad: SELECT
gb.input.builtin.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;gb, Built-In, Gamepad: START
gb.input.builtin.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;gb, Built-In, Gamepad: UP ↑
gb.input.builtin.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;gb, Tilt, Tilt: DOWN ↓
gb.input.tilt.tilt.down
;gb, Tilt, Tilt: LEFT ←
gb.input.tilt.tilt.left
;gb, Tilt, Tilt: RIGHT →
gb.input.tilt.tilt.right
;gb, Tilt, Tilt: UP ↑
gb.input.tilt.tilt.up
;Enable scanlines with specified opacity.
gb.scanlines 0
;Enable specified OpenGL shader.
gb.shader ipsharper
;Force interlaced video to be treated as progressive.
gb.shader.goat.fprog 0
;Constant RGB horizontal divergence.
gb.shader.goat.hdiv 0.50
;Mask pattern.
gb.shader.goat.pat goatron
;Enable scanlines effect.
gb.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
gb.shader.goat.tp 0.50
;Constant RGB vertical divergence.
gb.shader.goat.vdiv 0.50
;Enable specified special video scaler.
gb.special none
;Stretch to fill screen.
gb.stretch aspect
;Emulated GB type.
gb.system_type dmg
;Enable video temporal blur(50/50 previous/current frame by default).
gb.tblur 0
;Accumulate color data rather than discarding it.
gb.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gb.tblur.accum.amount 50
;Enable (bi)linear interpolation.
gb.videoip 0
;Full-screen horizontal resolution.
gb.xres 0
;Scaling factor for the X axis in windowed mode.
gb.xscale 6.000000
;Scaling factor for the X axis in fullscreen mode.
gb.xscalefs 1.000000
;Full-screen vertical resolution.
gb.yres 0
;Scaling factor for the Y axis in windowed mode.
gb.yscale 6.000000
;Scaling factor for the Y axis in fullscreen mode.
gb.yscalefs 1.000000
;Path to optional GBA BIOS ROM image.
gba.bios gba_bios.bin
;Enable (automatic) usage of this module.
gba.enable 1
;Force monophonic sound output.
gba.forcemono 0
;gba, Built-In, Gamepad: A
gba.input.builtin.gamepad.a joystick @GUID1@ @DEVICE_BTN_EAST@
;gba, Built-In, Gamepad: B
gba.input.builtin.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;gba, Built-In, Gamepad: DOWN ↓
gba.input.builtin.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;gba, Built-In, Gamepad: LEFT ←
gba.input.builtin.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;gba, Built-In, Gamepad: Rapid A
gba.input.builtin.gamepad.rapid_a joystick @GUID1@ @DEVICE_BTN_NORTH@
;gba, Built-In, Gamepad: Rapid B
gba.input.builtin.gamepad.rapid_b joystick @GUID1@ @DEVICE_BTN_WEST@
;gba, Built-In, Gamepad: RIGHT →
gba.input.builtin.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;gba, Built-In, Gamepad: SELECT
gba.input.builtin.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;gba, Built-In, Gamepad: SHOULDER L
gba.input.builtin.gamepad.shoulder_l joystick @GUID1@ @DEVICE_BTN_TL@
;gba, Built-In, Gamepad: SHOULDER R
gba.input.builtin.gamepad.shoulder_r joystick @GUID1@ @DEVICE_BTN_TR@
;gba, Built-In, Gamepad: START
gba.input.builtin.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;gba, Built-In, Gamepad: UP ↑
gba.input.builtin.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;Enable scanlines with specified opacity.
gba.scanlines 0
;Enable specified OpenGL shader.
gba.shader none
;Force interlaced video to be treated as progressive.
gba.shader.goat.fprog 0
;Constant RGB horizontal divergence.
gba.shader.goat.hdiv 0.50
;Mask pattern.
gba.shader.goat.pat goatron
;Enable scanlines effect.
gba.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
gba.shader.goat.tp 0.50
;Constant RGB vertical divergence.
gba.shader.goat.vdiv 0.50
;Enable specified special video scaler.
gba.special none
;Stretch to fill screen.
gba.stretch aspect_int
;Enable video temporal blur(50/50 previous/current frame by default).
gba.tblur 1
;Accumulate color data rather than discarding it.
gba.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gba.tblur.accum.amount 50
;Enable (bi)linear interpolation.
gba.videoip 0
;Full-screen horizontal resolution.
gba.xres 0
;Scaling factor for the X axis in windowed mode.
gba.xscale 4.000000
;Scaling factor for the X axis in fullscreen mode.
gba.xscalefs 1.000000
;Full-screen vertical resolution.
gba.yres 0
;Scaling factor for the Y axis in windowed mode.
gba.yscale 4.000000
;Scaling factor for the Y axis in fullscreen mode.
gba.yscalefs 1.000000
;Enable (automatic) usage of this module.
gg.enable 1
;Force monophonic sound output.
gg.forcemono 0
;gg, Built-In, Gamepad: Button 1
gg.input.builtin.gamepad.button1 joystick @GUID1@ @DEVICE_BTN_SOUTH@
;gg, Built-In, Gamepad: Button 2
gg.input.builtin.gamepad.button2 joystick @GUID1@ @DEVICE_BTN_EAST@
;gg, Built-In, Gamepad: DOWN ↓
gg.input.builtin.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;gg, Built-In, Gamepad: LEFT ←
gg.input.builtin.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;gg, Built-In, Gamepad: Rapid Button 1
gg.input.builtin.gamepad.rapid_button1 joystick @GUID1@ @DEVICE_BTN_WEST@
;gg, Built-In, Gamepad: Rapid Button 2
gg.input.builtin.gamepad.rapid_button2 joystick @GUID1@ @DEVICE_BTN_NORTH@
;gg, Built-In, Gamepad: RIGHT →
gg.input.builtin.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;gg, Built-In, Gamepad: Start
gg.input.builtin.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;gg, Built-In, Gamepad: UP ↑
gg.input.builtin.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;Enable scanlines with specified opacity.
gg.scanlines 0
;Enable specified OpenGL shader.
gg.shader ipsharper
;Force interlaced video to be treated as progressive.
gg.shader.goat.fprog 0
;Constant RGB horizontal divergence.
gg.shader.goat.hdiv 0.50
;Mask pattern.
gg.shader.goat.pat goatron
;Enable scanlines effect.
gg.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
gg.shader.goat.tp 0.50
;Constant RGB vertical divergence.
gg.shader.goat.vdiv 0.50
;Enable specified special video scaler.
gg.special none
;Stretch to fill screen.
gg.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
gg.tblur 0
;Accumulate color data rather than discarding it.
gg.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
gg.tblur.accum.amount 50
;Enable (bi)linear interpolation.
gg.videoip 0
;Full-screen horizontal resolution.
gg.xres 0
;Scaling factor for the X axis in windowed mode.
gg.xscale 6.000000
;Scaling factor for the X axis in fullscreen mode.
gg.xscalefs 1.000000
;Full-screen vertical resolution.
gg.yres 0
;Scaling factor for the Y axis in windowed mode.
gg.yscale 6.000000
;Scaling factor for the Y axis in fullscreen mode.
gg.yscalefs 1.000000
;Auto-fire frequency.
input.autofirefreq 3
;Dangerous key action delay.
input.ckdelay 1500
;Analog axis binary press detection threshold.
input.joystick.axis_threshold 75
;Update physical joystick(s) internal state in Mednafen even when Mednafen lacks OS focus.
input.joystick.global_focus 1
;Enable (automatic) usage of this module.
lynx.enable 1
;Force monophonic sound output.
lynx.forcemono 0
;lynx, Built-In, Gamepad: A (outer)
lynx.input.builtin.gamepad.a joystick @GUID1@ @DEVICE_BTN_EAST@
;lynx, Built-In, Gamepad: B (inner)
lynx.input.builtin.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;lynx, Built-In, Gamepad: DOWN ↓
lynx.input.builtin.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;lynx, Built-In, Gamepad: LEFT ←
lynx.input.builtin.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;lynx, Built-In, Gamepad: Option 1 (upper)
lynx.input.builtin.gamepad.option_1 joystick @GUID1@ @DEVICE_BTN_TL@
;lynx, Built-In, Gamepad: Option 2 (lower)
lynx.input.builtin.gamepad.option_2 joystick @GUID1@ @DEVICE_BTN_TR@
;lynx, Built-In, Gamepad: PAUSE
lynx.input.builtin.gamepad.pause joystick @GUID1@ @DEVICE_BTN_START@
;lynx, Built-In, Gamepad: Rapid A (outer)
lynx.input.builtin.gamepad.rapid_a joystick @GUID1@ @DEVICE_BTN_NORTH@
;lynx, Built-In, Gamepad: Rapid B (inner)
lynx.input.builtin.gamepad.rapid_b joystick @GUID1@ @DEVICE_BTN_WEST@
;lynx, Built-In, Gamepad: Rapid Option 1 (upper)
lynx.input.builtin.gamepad.rapid_option_1 joystick @GUID1@ @DEVICE_BTN_TL2@
;lynx, Built-In, Gamepad: Rapid Option 2 (lower)
lynx.input.builtin.gamepad.rapid_option_2 joystick @GUID1@ @DEVICE_BTN_TR2@
;lynx, Built-In, Gamepad: RIGHT →
lynx.input.builtin.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;lynx, Built-In, Gamepad: UP ↑
lynx.input.builtin.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;Enable sound output lowpass filter.
lynx.lowpass 1
;Virtually rotate the D-pad when the screen is rotated.
lynx.rotateinput 1
;Enable scanlines with specified opacity.
lynx.scanlines 0
;Enable specified OpenGL shader.
lynx.shader ipsharper
;Force interlaced video to be treated as progressive.
lynx.shader.goat.fprog 0
;Constant RGB horizontal divergence.
lynx.shader.goat.hdiv 0.50
;Mask pattern.
lynx.shader.goat.pat goatron
;Enable scanlines effect.
lynx.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
lynx.shader.goat.tp 0.50
;Constant RGB vertical divergence.
lynx.shader.goat.vdiv 0.50
;Enable specified special video scaler.
lynx.special none
;Stretch to fill screen.
lynx.stretch aspect_int
;Enable video temporal blur(50/50 previous/current frame by default).
lynx.tblur 0
;Accumulate color data rather than discarding it.
lynx.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
lynx.tblur.accum.amount 50
;Enable (bi)linear interpolation.
lynx.videoip 0
;Full-screen horizontal resolution.
lynx.xres 0
;Scaling factor for the X axis in windowed mode.
lynx.xscale 6.000000
;Scaling factor for the X axis in fullscreen mode.
lynx.xscalefs 1.000000
;Full-screen vertical resolution.
lynx.yres 0
;Scaling factor for the Y axis in windowed mode.
lynx.yscale 6.000000
;Scaling factor for the Y axis in fullscreen mode.
lynx.yscalefs 1.000000
;Path to the CD BIOS
md.cdbios us_scd1_9210.bin
;Correct the aspect ratio.
md.correct_aspect 1
;Disassembly font size.
md.debugger.disfontsize 5x7
;Character encoding for the debugger's memory editor.
md.debugger.memcharenc shift_jis
;Enable (automatic) usage of this module.
md.enable 1
;Force monophonic sound output.
md.forcemono 0
;Automatically select appropriate input devices.
md.input.auto 1
;Emulated mouse sensitivity.
md.input.mouse_sensitivity 1.00
;Enable multitap(s).
md.input.multitap none
;Input device for Virtual Port 1
md.input.port1 gamepad
;md, Virtual Port 1, 3-Button Gamepad: A
md.input.port1.gamepad.a joystick @GUID1@ @DEVICE_BTN_WEST@
;md, Virtual Port 1, 3-Button Gamepad: B
md.input.port1.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;md, Virtual Port 1, 3-Button Gamepad: C
md.input.port1.gamepad.c joystick @GUID1@ @DEVICE_BTN_EAST@
;md, Virtual Port 1, 3-Button Gamepad: DOWN ↓
md.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;md, Virtual Port 1, 3-Button Gamepad: LEFT ←
md.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;md, Virtual Port 1, 3-Button Gamepad: Rapid A
md.input.port1.gamepad.rapid_a joystick @GUID1@ @DEVICE_BTN_TL@
;md, Virtual Port 1, 3-Button Gamepad: Rapid B
md.input.port1.gamepad.rapid_b joystick @GUID1@ @DEVICE_BTN_NORTH@
;md, Virtual Port 1, 3-Button Gamepad: Rapid C
md.input.port1.gamepad.rapid_c joystick @GUID1@ @DEVICE_BTN_TR@
;md, Virtual Port 1, 3-Button Gamepad: RIGHT →
md.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;md, Virtual Port 1, 3-Button Gamepad: Start
md.input.port1.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;md, Virtual Port 1, 3-Button Gamepad: UP ↑
md.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;md, Virtual Port 1, 2-Button Gamepad: A
md.input.port1.gamepad2.a
;md, Virtual Port 1, 2-Button Gamepad: B
md.input.port1.gamepad2.b
;md, Virtual Port 1, 2-Button Gamepad: DOWN ↓
md.input.port1.gamepad2.down
;md, Virtual Port 1, 2-Button Gamepad: LEFT ←
md.input.port1.gamepad2.left
;md, Virtual Port 1, 2-Button Gamepad: Rapid A
md.input.port1.gamepad2.rapid_a
;md, Virtual Port 1, 2-Button Gamepad: Rapid B
md.input.port1.gamepad2.rapid_b
;md, Virtual Port 1, 2-Button Gamepad: RIGHT →
md.input.port1.gamepad2.right
;md, Virtual Port 1, 2-Button Gamepad: Start
md.input.port1.gamepad2.start
;md, Virtual Port 1, 2-Button Gamepad: UP ↑
md.input.port1.gamepad2.up
;md, Virtual Port 1, 6-Button Gamepad: A
md.input.port1.gamepad6.a joystick @GUID1@ @DEVICE_BTN_WEST@
;md, Virtual Port 1, 6-Button Gamepad: B
md.input.port1.gamepad6.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;md, Virtual Port 1, 6-Button Gamepad: C
md.input.port1.gamepad6.c joystick @GUID1@ @DEVICE_BTN_EAST@
;md, Virtual Port 1, 6-Button Gamepad: DOWN ↓
md.input.port1.gamepad6.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;md, Virtual Port 1, 6-Button Gamepad: LEFT ←
md.input.port1.gamepad6.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;md, Virtual Port 1, 6-Button Gamepad: Mode
md.input.port1.gamepad6.mode joystick @GUID1@ @DEVICE_BTN_SELECT@
;md, Virtual Port 1, 6-Button Gamepad: Rapid A
md.input.port1.gamepad6.rapid_a
;md, Virtual Port 1, 6-Button Gamepad: Rapid B
md.input.port1.gamepad6.rapid_b
;md, Virtual Port 1, 6-Button Gamepad: Rapid C
md.input.port1.gamepad6.rapid_c
;md, Virtual Port 1, 6-Button Gamepad: Rapid X
md.input.port1.gamepad6.rapid_x
;md, Virtual Port 1, 6-Button Gamepad: Rapid Y
md.input.port1.gamepad6.rapid_y
;md, Virtual Port 1, 6-Button Gamepad: Rapid Z
md.input.port1.gamepad6.rapid_z
;md, Virtual Port 1, 6-Button Gamepad: RIGHT →
md.input.port1.gamepad6.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;md, Virtual Port 1, 6-Button Gamepad: Start
md.input.port1.gamepad6.start joystick @GUID1@ @DEVICE_BTN_START@
;md, Virtual Port 1, 6-Button Gamepad: UP ↑
md.input.port1.gamepad6.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;md, Virtual Port 1, 6-Button Gamepad: X
md.input.port1.gamepad6.x joystick @GUID1@ @DEVICE_BTN_TL@
;md, Virtual Port 1, 6-Button Gamepad: Y
md.input.port1.gamepad6.y joystick @GUID1@ @DEVICE_BTN_NORTH@
;md, Virtual Port 1, 6-Button Gamepad: Z
md.input.port1.gamepad6.z joystick @GUID1@ @DEVICE_BTN_TR@
;md, Virtual Port 1, Sega Mega Mouse: Left Button
md.input.port1.megamouse.left mouse 0x0 button_left
;md, Virtual Port 1, Sega Mega Mouse: Middle Button
md.input.port1.megamouse.middle mouse 0x0 button_middle
;md, Virtual Port 1, Sega Mega Mouse: Motion Down
md.input.port1.megamouse.motion_down mouse 0x0 rel_y+
;md, Virtual Port 1, Sega Mega Mouse: Motion Left
md.input.port1.megamouse.motion_left mouse 0x0 rel_x-
;md, Virtual Port 1, Sega Mega Mouse: Motion Right
md.input.port1.megamouse.motion_right mouse 0x0 rel_x+
;md, Virtual Port 1, Sega Mega Mouse: Motion Up
md.input.port1.megamouse.motion_up mouse 0x0 rel_y-
;md, Virtual Port 1, Sega Mega Mouse: Right Button
md.input.port1.megamouse.right mouse 0x0 button_right
;md, Virtual Port 1, Sega Mega Mouse: Start Button
md.input.port1.megamouse.start keyboard 0x0 40
;Input device for Virtual Port 2
md.input.port2 gamepad
;md, Virtual Port 2, 3-Button Gamepad: A
md.input.port2.gamepad.a
;md, Virtual Port 2, 3-Button Gamepad: B
md.input.port2.gamepad.b
;md, Virtual Port 2, 3-Button Gamepad: C
md.input.port2.gamepad.c
;md, Virtual Port 2, 3-Button Gamepad: DOWN ↓
md.input.port2.gamepad.down
;md, Virtual Port 2, 3-Button Gamepad: LEFT ←
md.input.port2.gamepad.left
;md, Virtual Port 2, 3-Button Gamepad: Rapid A
md.input.port2.gamepad.rapid_a
;md, Virtual Port 2, 3-Button Gamepad: Rapid B
md.input.port2.gamepad.rapid_b
;md, Virtual Port 2, 3-Button Gamepad: Rapid C
md.input.port2.gamepad.rapid_c
;md, Virtual Port 2, 3-Button Gamepad: RIGHT →
md.input.port2.gamepad.right
;md, Virtual Port 2, 3-Button Gamepad: Start
md.input.port2.gamepad.start
;md, Virtual Port 2, 3-Button Gamepad: UP ↑
md.input.port2.gamepad.up
;md, Virtual Port 2, 2-Button Gamepad: A
md.input.port2.gamepad2.a
;md, Virtual Port 2, 2-Button Gamepad: B
md.input.port2.gamepad2.b
;md, Virtual Port 2, 2-Button Gamepad: DOWN ↓
md.input.port2.gamepad2.down
;md, Virtual Port 2, 2-Button Gamepad: LEFT ←
md.input.port2.gamepad2.left
;md, Virtual Port 2, 2-Button Gamepad: Rapid A
md.input.port2.gamepad2.rapid_a
;md, Virtual Port 2, 2-Button Gamepad: Rapid B
md.input.port2.gamepad2.rapid_b
;md, Virtual Port 2, 2-Button Gamepad: RIGHT →
md.input.port2.gamepad2.right
;md, Virtual Port 2, 2-Button Gamepad: Start
md.input.port2.gamepad2.start
;md, Virtual Port 2, 2-Button Gamepad: UP ↑
md.input.port2.gamepad2.up
;md, Virtual Port 2, 6-Button Gamepad: A
md.input.port2.gamepad6.a
;md, Virtual Port 2, 6-Button Gamepad: B
md.input.port2.gamepad6.b
;md, Virtual Port 2, 6-Button Gamepad: C
md.input.port2.gamepad6.c
;md, Virtual Port 2, 6-Button Gamepad: DOWN ↓
md.input.port2.gamepad6.down
;md, Virtual Port 2, 6-Button Gamepad: LEFT ←
md.input.port2.gamepad6.left
;md, Virtual Port 2, 6-Button Gamepad: Mode
md.input.port2.gamepad6.mode
;md, Virtual Port 2, 6-Button Gamepad: Rapid A
md.input.port2.gamepad6.rapid_a
;md, Virtual Port 2, 6-Button Gamepad: Rapid B
md.input.port2.gamepad6.rapid_b
;md, Virtual Port 2, 6-Button Gamepad: Rapid C
md.input.port2.gamepad6.rapid_c
;md, Virtual Port 2, 6-Button Gamepad: Rapid X
md.input.port2.gamepad6.rapid_x
;md, Virtual Port 2, 6-Button Gamepad: Rapid Y
md.input.port2.gamepad6.rapid_y
;md, Virtual Port 2, 6-Button Gamepad: Rapid Z
md.input.port2.gamepad6.rapid_z
;md, Virtual Port 2, 6-Button Gamepad: RIGHT →
md.input.port2.gamepad6.right
;md, Virtual Port 2, 6-Button Gamepad: Start
md.input.port2.gamepad6.start
;md, Virtual Port 2, 6-Button Gamepad: UP ↑
md.input.port2.gamepad6.up
;md, Virtual Port 2, 6-Button Gamepad: X
md.input.port2.gamepad6.x
;md, Virtual Port 2, 6-Button Gamepad: Y
md.input.port2.gamepad6.y
;md, Virtual Port 2, 6-Button Gamepad: Z
md.input.port2.gamepad6.z
;md, Virtual Port 2, Sega Mega Mouse: Left Button
md.input.port2.megamouse.left mouse 0x0 button_left
;md, Virtual Port 2, Sega Mega Mouse: Middle Button
md.input.port2.megamouse.middle mouse 0x0 button_middle
;md, Virtual Port 2, Sega Mega Mouse: Motion Down
md.input.port2.megamouse.motion_down mouse 0x0 rel_y+
;md, Virtual Port 2, Sega Mega Mouse: Motion Left
md.input.port2.megamouse.motion_left mouse 0x0 rel_x-
;md, Virtual Port 2, Sega Mega Mouse: Motion Right
md.input.port2.megamouse.motion_right mouse 0x0 rel_x+
;md, Virtual Port 2, Sega Mega Mouse: Motion Up
md.input.port2.megamouse.motion_up mouse 0x0 rel_y-
;md, Virtual Port 2, Sega Mega Mouse: Right Button
md.input.port2.megamouse.right mouse 0x0 button_right
;md, Virtual Port 2, Sega Mega Mouse: Start Button
md.input.port2.megamouse.start keyboard 0x0 40
;Input device for Virtual Port 3
md.input.port3 gamepad
;md, Virtual Port 3, 3-Button Gamepad: A
md.input.port3.gamepad.a
;md, Virtual Port 3, 3-Button Gamepad: B
md.input.port3.gamepad.b
;md, Virtual Port 3, 3-Button Gamepad: C
md.input.port3.gamepad.c
;md, Virtual Port 3, 3-Button Gamepad: DOWN ↓
md.input.port3.gamepad.down
;md, Virtual Port 3, 3-Button Gamepad: LEFT ←
md.input.port3.gamepad.left
;md, Virtual Port 3, 3-Button Gamepad: Rapid A
md.input.port3.gamepad.rapid_a
;md, Virtual Port 3, 3-Button Gamepad: Rapid B
md.input.port3.gamepad.rapid_b
;md, Virtual Port 3, 3-Button Gamepad: Rapid C
md.input.port3.gamepad.rapid_c
;md, Virtual Port 3, 3-Button Gamepad: RIGHT →
md.input.port3.gamepad.right
;md, Virtual Port 3, 3-Button Gamepad: Start
md.input.port3.gamepad.start
;md, Virtual Port 3, 3-Button Gamepad: UP ↑
md.input.port3.gamepad.up
;md, Virtual Port 3, 2-Button Gamepad: A
md.input.port3.gamepad2.a
;md, Virtual Port 3, 2-Button Gamepad: B
md.input.port3.gamepad2.b
;md, Virtual Port 3, 2-Button Gamepad: DOWN ↓
md.input.port3.gamepad2.down
;md, Virtual Port 3, 2-Button Gamepad: LEFT ←
md.input.port3.gamepad2.left
;md, Virtual Port 3, 2-Button Gamepad: Rapid A
md.input.port3.gamepad2.rapid_a
;md, Virtual Port 3, 2-Button Gamepad: Rapid B
md.input.port3.gamepad2.rapid_b
;md, Virtual Port 3, 2-Button Gamepad: RIGHT →
md.input.port3.gamepad2.right
;md, Virtual Port 3, 2-Button Gamepad: Start
md.input.port3.gamepad2.start
;md, Virtual Port 3, 2-Button Gamepad: UP ↑
md.input.port3.gamepad2.up
;md, Virtual Port 3, 6-Button Gamepad: A
md.input.port3.gamepad6.a
;md, Virtual Port 3, 6-Button Gamepad: B
md.input.port3.gamepad6.b
;md, Virtual Port 3, 6-Button Gamepad: C
md.input.port3.gamepad6.c
;md, Virtual Port 3, 6-Button Gamepad: DOWN ↓
md.input.port3.gamepad6.down
;md, Virtual Port 3, 6-Button Gamepad: LEFT ←
md.input.port3.gamepad6.left
;md, Virtual Port 3, 6-Button Gamepad: Mode
md.input.port3.gamepad6.mode
;md, Virtual Port 3, 6-Button Gamepad: Rapid A
md.input.port3.gamepad6.rapid_a
;md, Virtual Port 3, 6-Button Gamepad: Rapid B
md.input.port3.gamepad6.rapid_b
;md, Virtual Port 3, 6-Button Gamepad: Rapid C
md.input.port3.gamepad6.rapid_c
;md, Virtual Port 3, 6-Button Gamepad: Rapid X
md.input.port3.gamepad6.rapid_x
;md, Virtual Port 3, 6-Button Gamepad: Rapid Y
md.input.port3.gamepad6.rapid_y
;md, Virtual Port 3, 6-Button Gamepad: Rapid Z
md.input.port3.gamepad6.rapid_z
;md, Virtual Port 3, 6-Button Gamepad: RIGHT →
md.input.port3.gamepad6.right
;md, Virtual Port 3, 6-Button Gamepad: Start
md.input.port3.gamepad6.start
;md, Virtual Port 3, 6-Button Gamepad: UP ↑
md.input.port3.gamepad6.up
;md, Virtual Port 3, 6-Button Gamepad: X
md.input.port3.gamepad6.x
;md, Virtual Port 3, 6-Button Gamepad: Y
md.input.port3.gamepad6.y
;md, Virtual Port 3, 6-Button Gamepad: Z
md.input.port3.gamepad6.z
;md, Virtual Port 3, Sega Mega Mouse: Left Button
md.input.port3.megamouse.left mouse 0x0 button_left
;md, Virtual Port 3, Sega Mega Mouse: Middle Button
md.input.port3.megamouse.middle mouse 0x0 button_middle
;md, Virtual Port 3, Sega Mega Mouse: Motion Down
md.input.port3.megamouse.motion_down mouse 0x0 rel_y+
;md, Virtual Port 3, Sega Mega Mouse: Motion Left
md.input.port3.megamouse.motion_left mouse 0x0 rel_x-
;md, Virtual Port 3, Sega Mega Mouse: Motion Right
md.input.port3.megamouse.motion_right mouse 0x0 rel_x+
;md, Virtual Port 3, Sega Mega Mouse: Motion Up
md.input.port3.megamouse.motion_up mouse 0x0 rel_y-
;md, Virtual Port 3, Sega Mega Mouse: Right Button
md.input.port3.megamouse.right mouse 0x0 button_right
;md, Virtual Port 3, Sega Mega Mouse: Start Button
md.input.port3.megamouse.start keyboard 0x0 40
;Input device for Virtual Port 4
md.input.port4 gamepad
;md, Virtual Port 4, 3-Button Gamepad: A
md.input.port4.gamepad.a
;md, Virtual Port 4, 3-Button Gamepad: B
md.input.port4.gamepad.b
;md, Virtual Port 4, 3-Button Gamepad: C
md.input.port4.gamepad.c
;md, Virtual Port 4, 3-Button Gamepad: DOWN ↓
md.input.port4.gamepad.down
;md, Virtual Port 4, 3-Button Gamepad: LEFT ←
md.input.port4.gamepad.left
;md, Virtual Port 4, 3-Button Gamepad: Rapid A
md.input.port4.gamepad.rapid_a
;md, Virtual Port 4, 3-Button Gamepad: Rapid B
md.input.port4.gamepad.rapid_b
;md, Virtual Port 4, 3-Button Gamepad: Rapid C
md.input.port4.gamepad.rapid_c
;md, Virtual Port 4, 3-Button Gamepad: RIGHT →
md.input.port4.gamepad.right
;md, Virtual Port 4, 3-Button Gamepad: Start
md.input.port4.gamepad.start
;md, Virtual Port 4, 3-Button Gamepad: UP ↑
md.input.port4.gamepad.up
;md, Virtual Port 4, 2-Button Gamepad: A
md.input.port4.gamepad2.a
;md, Virtual Port 4, 2-Button Gamepad: B
md.input.port4.gamepad2.b
;md, Virtual Port 4, 2-Button Gamepad: DOWN ↓
md.input.port4.gamepad2.down
;md, Virtual Port 4, 2-Button Gamepad: LEFT ←
md.input.port4.gamepad2.left
;md, Virtual Port 4, 2-Button Gamepad: Rapid A
md.input.port4.gamepad2.rapid_a
;md, Virtual Port 4, 2-Button Gamepad: Rapid B
md.input.port4.gamepad2.rapid_b
;md, Virtual Port 4, 2-Button Gamepad: RIGHT →
md.input.port4.gamepad2.right
;md, Virtual Port 4, 2-Button Gamepad: Start
md.input.port4.gamepad2.start
;md, Virtual Port 4, 2-Button Gamepad: UP ↑
md.input.port4.gamepad2.up
;md, Virtual Port 4, 6-Button Gamepad: A
md.input.port4.gamepad6.a
;md, Virtual Port 4, 6-Button Gamepad: B
md.input.port4.gamepad6.b
;md, Virtual Port 4, 6-Button Gamepad: C
md.input.port4.gamepad6.c
;md, Virtual Port 4, 6-Button Gamepad: DOWN ↓
md.input.port4.gamepad6.down
;md, Virtual Port 4, 6-Button Gamepad: LEFT ←
md.input.port4.gamepad6.left
;md, Virtual Port 4, 6-Button Gamepad: Mode
md.input.port4.gamepad6.mode
;md, Virtual Port 4, 6-Button Gamepad: Rapid A
md.input.port4.gamepad6.rapid_a
;md, Virtual Port 4, 6-Button Gamepad: Rapid B
md.input.port4.gamepad6.rapid_b
;md, Virtual Port 4, 6-Button Gamepad: Rapid C
md.input.port4.gamepad6.rapid_c
;md, Virtual Port 4, 6-Button Gamepad: Rapid X
md.input.port4.gamepad6.rapid_x
;md, Virtual Port 4, 6-Button Gamepad: Rapid Y
md.input.port4.gamepad6.rapid_y
;md, Virtual Port 4, 6-Button Gamepad: Rapid Z
md.input.port4.gamepad6.rapid_z
;md, Virtual Port 4, 6-Button Gamepad: RIGHT →
md.input.port4.gamepad6.right
;md, Virtual Port 4, 6-Button Gamepad: Start
md.input.port4.gamepad6.start
;md, Virtual Port 4, 6-Button Gamepad: UP ↑
md.input.port4.gamepad6.up
;md, Virtual Port 4, 6-Button Gamepad: X
md.input.port4.gamepad6.x
;md, Virtual Port 4, 6-Button Gamepad: Y
md.input.port4.gamepad6.y
;md, Virtual Port 4, 6-Button Gamepad: Z
md.input.port4.gamepad6.z
;md, Virtual Port 4, Sega Mega Mouse: Left Button
md.input.port4.megamouse.left mouse 0x0 button_left
;md, Virtual Port 4, Sega Mega Mouse: Middle Button
md.input.port4.megamouse.middle mouse 0x0 button_middle
;md, Virtual Port 4, Sega Mega Mouse: Motion Down
md.input.port4.megamouse.motion_down mouse 0x0 rel_y+
;md, Virtual Port 4, Sega Mega Mouse: Motion Left
md.input.port4.megamouse.motion_left mouse 0x0 rel_x-
;md, Virtual Port 4, Sega Mega Mouse: Motion Right
md.input.port4.megamouse.motion_right mouse 0x0 rel_x+
;md, Virtual Port 4, Sega Mega Mouse: Motion Up
md.input.port4.megamouse.motion_up mouse 0x0 rel_y-
;md, Virtual Port 4, Sega Mega Mouse: Right Button
md.input.port4.megamouse.right mouse 0x0 button_right
;md, Virtual Port 4, Sega Mega Mouse: Start Button
md.input.port4.megamouse.start keyboard 0x0 40
;Input device for Virtual Port 5
md.input.port5 gamepad
;md, Virtual Port 5, 3-Button Gamepad: A
md.input.port5.gamepad.a
;md, Virtual Port 5, 3-Button Gamepad: B
md.input.port5.gamepad.b
;md, Virtual Port 5, 3-Button Gamepad: C
md.input.port5.gamepad.c
;md, Virtual Port 5, 3-Button Gamepad: DOWN ↓
md.input.port5.gamepad.down
;md, Virtual Port 5, 3-Button Gamepad: LEFT ←
md.input.port5.gamepad.left
;md, Virtual Port 5, 3-Button Gamepad: Rapid A
md.input.port5.gamepad.rapid_a
;md, Virtual Port 5, 3-Button Gamepad: Rapid B
md.input.port5.gamepad.rapid_b
;md, Virtual Port 5, 3-Button Gamepad: Rapid C
md.input.port5.gamepad.rapid_c
;md, Virtual Port 5, 3-Button Gamepad: RIGHT →
md.input.port5.gamepad.right
;md, Virtual Port 5, 3-Button Gamepad: Start
md.input.port5.gamepad.start
;md, Virtual Port 5, 3-Button Gamepad: UP ↑
md.input.port5.gamepad.up
;md, Virtual Port 5, 2-Button Gamepad: A
md.input.port5.gamepad2.a
;md, Virtual Port 5, 2-Button Gamepad: B
md.input.port5.gamepad2.b
;md, Virtual Port 5, 2-Button Gamepad: DOWN ↓
md.input.port5.gamepad2.down
;md, Virtual Port 5, 2-Button Gamepad: LEFT ←
md.input.port5.gamepad2.left
;md, Virtual Port 5, 2-Button Gamepad: Rapid A
md.input.port5.gamepad2.rapid_a
;md, Virtual Port 5, 2-Button Gamepad: Rapid B
md.input.port5.gamepad2.rapid_b
;md, Virtual Port 5, 2-Button Gamepad: RIGHT →
md.input.port5.gamepad2.right
;md, Virtual Port 5, 2-Button Gamepad: Start
md.input.port5.gamepad2.start
;md, Virtual Port 5, 2-Button Gamepad: UP ↑
md.input.port5.gamepad2.up
;md, Virtual Port 5, 6-Button Gamepad: A
md.input.port5.gamepad6.a
;md, Virtual Port 5, 6-Button Gamepad: B
md.input.port5.gamepad6.b
;md, Virtual Port 5, 6-Button Gamepad: C
md.input.port5.gamepad6.c
;md, Virtual Port 5, 6-Button Gamepad: DOWN ↓
md.input.port5.gamepad6.down
;md, Virtual Port 5, 6-Button Gamepad: LEFT ←
md.input.port5.gamepad6.left
;md, Virtual Port 5, 6-Button Gamepad: Mode
md.input.port5.gamepad6.mode
;md, Virtual Port 5, 6-Button Gamepad: Rapid A
md.input.port5.gamepad6.rapid_a
;md, Virtual Port 5, 6-Button Gamepad: Rapid B
md.input.port5.gamepad6.rapid_b
;md, Virtual Port 5, 6-Button Gamepad: Rapid C
md.input.port5.gamepad6.rapid_c
;md, Virtual Port 5, 6-Button Gamepad: Rapid X
md.input.port5.gamepad6.rapid_x
;md, Virtual Port 5, 6-Button Gamepad: Rapid Y
md.input.port5.gamepad6.rapid_y
;md, Virtual Port 5, 6-Button Gamepad: Rapid Z
md.input.port5.gamepad6.rapid_z
;md, Virtual Port 5, 6-Button Gamepad: RIGHT →
md.input.port5.gamepad6.right
;md, Virtual Port 5, 6-Button Gamepad: Start
md.input.port5.gamepad6.start
;md, Virtual Port 5, 6-Button Gamepad: UP ↑
md.input.port5.gamepad6.up
;md, Virtual Port 5, 6-Button Gamepad: X
md.input.port5.gamepad6.x
;md, Virtual Port 5, 6-Button Gamepad: Y
md.input.port5.gamepad6.y
;md, Virtual Port 5, 6-Button Gamepad: Z
md.input.port5.gamepad6.z
;md, Virtual Port 5, Sega Mega Mouse: Left Button
md.input.port5.megamouse.left mouse 0x0 button_left
;md, Virtual Port 5, Sega Mega Mouse: Middle Button
md.input.port5.megamouse.middle mouse 0x0 button_middle
;md, Virtual Port 5, Sega Mega Mouse: Motion Down
md.input.port5.megamouse.motion_down mouse 0x0 rel_y+
;md, Virtual Port 5, Sega Mega Mouse: Motion Left
md.input.port5.megamouse.motion_left mouse 0x0 rel_x-
;md, Virtual Port 5, Sega Mega Mouse: Motion Right
md.input.port5.megamouse.motion_right mouse 0x0 rel_x+
;md, Virtual Port 5, Sega Mega Mouse: Motion Up
md.input.port5.megamouse.motion_up mouse 0x0 rel_y-
;md, Virtual Port 5, Sega Mega Mouse: Right Button
md.input.port5.megamouse.right mouse 0x0 button_right
;md, Virtual Port 5, Sega Mega Mouse: Start Button
md.input.port5.megamouse.start keyboard 0x0 40
;Input device for Virtual Port 6
md.input.port6 gamepad
;md, Virtual Port 6, 3-Button Gamepad: A
md.input.port6.gamepad.a
;md, Virtual Port 6, 3-Button Gamepad: B
md.input.port6.gamepad.b
;md, Virtual Port 6, 3-Button Gamepad: C
md.input.port6.gamepad.c
;md, Virtual Port 6, 3-Button Gamepad: DOWN ↓
md.input.port6.gamepad.down
;md, Virtual Port 6, 3-Button Gamepad: LEFT ←
md.input.port6.gamepad.left
;md, Virtual Port 6, 3-Button Gamepad: Rapid A
md.input.port6.gamepad.rapid_a
;md, Virtual Port 6, 3-Button Gamepad: Rapid B
md.input.port6.gamepad.rapid_b
;md, Virtual Port 6, 3-Button Gamepad: Rapid C
md.input.port6.gamepad.rapid_c
;md, Virtual Port 6, 3-Button Gamepad: RIGHT →
md.input.port6.gamepad.right
;md, Virtual Port 6, 3-Button Gamepad: Start
md.input.port6.gamepad.start
;md, Virtual Port 6, 3-Button Gamepad: UP ↑
md.input.port6.gamepad.up
;md, Virtual Port 6, 2-Button Gamepad: A
md.input.port6.gamepad2.a
;md, Virtual Port 6, 2-Button Gamepad: B
md.input.port6.gamepad2.b
;md, Virtual Port 6, 2-Button Gamepad: DOWN ↓
md.input.port6.gamepad2.down
;md, Virtual Port 6, 2-Button Gamepad: LEFT ←
md.input.port6.gamepad2.left
;md, Virtual Port 6, 2-Button Gamepad: Rapid A
md.input.port6.gamepad2.rapid_a
;md, Virtual Port 6, 2-Button Gamepad: Rapid B
md.input.port6.gamepad2.rapid_b
;md, Virtual Port 6, 2-Button Gamepad: RIGHT →
md.input.port6.gamepad2.right
;md, Virtual Port 6, 2-Button Gamepad: Start
md.input.port6.gamepad2.start
;md, Virtual Port 6, 2-Button Gamepad: UP ↑
md.input.port6.gamepad2.up
;md, Virtual Port 6, 6-Button Gamepad: A
md.input.port6.gamepad6.a
;md, Virtual Port 6, 6-Button Gamepad: B
md.input.port6.gamepad6.b
;md, Virtual Port 6, 6-Button Gamepad: C
md.input.port6.gamepad6.c
;md, Virtual Port 6, 6-Button Gamepad: DOWN ↓
md.input.port6.gamepad6.down
;md, Virtual Port 6, 6-Button Gamepad: LEFT ←
md.input.port6.gamepad6.left
;md, Virtual Port 6, 6-Button Gamepad: Mode
md.input.port6.gamepad6.mode
;md, Virtual Port 6, 6-Button Gamepad: Rapid A
md.input.port6.gamepad6.rapid_a
;md, Virtual Port 6, 6-Button Gamepad: Rapid B
md.input.port6.gamepad6.rapid_b
;md, Virtual Port 6, 6-Button Gamepad: Rapid C
md.input.port6.gamepad6.rapid_c
;md, Virtual Port 6, 6-Button Gamepad: Rapid X
md.input.port6.gamepad6.rapid_x
;md, Virtual Port 6, 6-Button Gamepad: Rapid Y
md.input.port6.gamepad6.rapid_y
;md, Virtual Port 6, 6-Button Gamepad: Rapid Z
md.input.port6.gamepad6.rapid_z
;md, Virtual Port 6, 6-Button Gamepad: RIGHT →
md.input.port6.gamepad6.right
;md, Virtual Port 6, 6-Button Gamepad: Start
md.input.port6.gamepad6.start
;md, Virtual Port 6, 6-Button Gamepad: UP ↑
md.input.port6.gamepad6.up
;md, Virtual Port 6, 6-Button Gamepad: X
md.input.port6.gamepad6.x
;md, Virtual Port 6, 6-Button Gamepad: Y
md.input.port6.gamepad6.y
;md, Virtual Port 6, 6-Button Gamepad: Z
md.input.port6.gamepad6.z
;md, Virtual Port 6, Sega Mega Mouse: Left Button
md.input.port6.megamouse.left mouse 0x0 button_left
;md, Virtual Port 6, Sega Mega Mouse: Middle Button
md.input.port6.megamouse.middle mouse 0x0 button_middle
;md, Virtual Port 6, Sega Mega Mouse: Motion Down
md.input.port6.megamouse.motion_down mouse 0x0 rel_y+
;md, Virtual Port 6, Sega Mega Mouse: Motion Left
md.input.port6.megamouse.motion_left mouse 0x0 rel_x-
;md, Virtual Port 6, Sega Mega Mouse: Motion Right
md.input.port6.megamouse.motion_right mouse 0x0 rel_x+
;md, Virtual Port 6, Sega Mega Mouse: Motion Up
md.input.port6.megamouse.motion_up mouse 0x0 rel_y-
;md, Virtual Port 6, Sega Mega Mouse: Right Button
md.input.port6.megamouse.right mouse 0x0 button_right
;md, Virtual Port 6, Sega Mega Mouse: Start Button
md.input.port6.megamouse.start keyboard 0x0 40
;Input device for Virtual Port 7
md.input.port7 gamepad
;md, Virtual Port 7, 3-Button Gamepad: A
md.input.port7.gamepad.a
;md, Virtual Port 7, 3-Button Gamepad: B
md.input.port7.gamepad.b
;md, Virtual Port 7, 3-Button Gamepad: C
md.input.port7.gamepad.c
;md, Virtual Port 7, 3-Button Gamepad: DOWN ↓
md.input.port7.gamepad.down
;md, Virtual Port 7, 3-Button Gamepad: LEFT ←
md.input.port7.gamepad.left
;md, Virtual Port 7, 3-Button Gamepad: Rapid A
md.input.port7.gamepad.rapid_a
;md, Virtual Port 7, 3-Button Gamepad: Rapid B
md.input.port7.gamepad.rapid_b
;md, Virtual Port 7, 3-Button Gamepad: Rapid C
md.input.port7.gamepad.rapid_c
;md, Virtual Port 7, 3-Button Gamepad: RIGHT →
md.input.port7.gamepad.right
;md, Virtual Port 7, 3-Button Gamepad: Start
md.input.port7.gamepad.start
;md, Virtual Port 7, 3-Button Gamepad: UP ↑
md.input.port7.gamepad.up
;md, Virtual Port 7, 2-Button Gamepad: A
md.input.port7.gamepad2.a
;md, Virtual Port 7, 2-Button Gamepad: B
md.input.port7.gamepad2.b
;md, Virtual Port 7, 2-Button Gamepad: DOWN ↓
md.input.port7.gamepad2.down
;md, Virtual Port 7, 2-Button Gamepad: LEFT ←
md.input.port7.gamepad2.left
;md, Virtual Port 7, 2-Button Gamepad: Rapid A
md.input.port7.gamepad2.rapid_a
;md, Virtual Port 7, 2-Button Gamepad: Rapid B
md.input.port7.gamepad2.rapid_b
;md, Virtual Port 7, 2-Button Gamepad: RIGHT →
md.input.port7.gamepad2.right
;md, Virtual Port 7, 2-Button Gamepad: Start
md.input.port7.gamepad2.start
;md, Virtual Port 7, 2-Button Gamepad: UP ↑
md.input.port7.gamepad2.up
;md, Virtual Port 7, 6-Button Gamepad: A
md.input.port7.gamepad6.a
;md, Virtual Port 7, 6-Button Gamepad: B
md.input.port7.gamepad6.b
;md, Virtual Port 7, 6-Button Gamepad: C
md.input.port7.gamepad6.c
;md, Virtual Port 7, 6-Button Gamepad: DOWN ↓
md.input.port7.gamepad6.down
;md, Virtual Port 7, 6-Button Gamepad: LEFT ←
md.input.port7.gamepad6.left
;md, Virtual Port 7, 6-Button Gamepad: Mode
md.input.port7.gamepad6.mode
;md, Virtual Port 7, 6-Button Gamepad: Rapid A
md.input.port7.gamepad6.rapid_a
;md, Virtual Port 7, 6-Button Gamepad: Rapid B
md.input.port7.gamepad6.rapid_b
;md, Virtual Port 7, 6-Button Gamepad: Rapid C
md.input.port7.gamepad6.rapid_c
;md, Virtual Port 7, 6-Button Gamepad: Rapid X
md.input.port7.gamepad6.rapid_x
;md, Virtual Port 7, 6-Button Gamepad: Rapid Y
md.input.port7.gamepad6.rapid_y
;md, Virtual Port 7, 6-Button Gamepad: Rapid Z
md.input.port7.gamepad6.rapid_z
;md, Virtual Port 7, 6-Button Gamepad: RIGHT →
md.input.port7.gamepad6.right
;md, Virtual Port 7, 6-Button Gamepad: Start
md.input.port7.gamepad6.start
;md, Virtual Port 7, 6-Button Gamepad: UP ↑
md.input.port7.gamepad6.up
;md, Virtual Port 7, 6-Button Gamepad: X
md.input.port7.gamepad6.x
;md, Virtual Port 7, 6-Button Gamepad: Y
md.input.port7.gamepad6.y
;md, Virtual Port 7, 6-Button Gamepad: Z
md.input.port7.gamepad6.z
;md, Virtual Port 7, Sega Mega Mouse: Left Button
md.input.port7.megamouse.left mouse 0x0 button_left
;md, Virtual Port 7, Sega Mega Mouse: Middle Button
md.input.port7.megamouse.middle mouse 0x0 button_middle
;md, Virtual Port 7, Sega Mega Mouse: Motion Down
md.input.port7.megamouse.motion_down mouse 0x0 rel_y+
;md, Virtual Port 7, Sega Mega Mouse: Motion Left
md.input.port7.megamouse.motion_left mouse 0x0 rel_x-
;md, Virtual Port 7, Sega Mega Mouse: Motion Right
md.input.port7.megamouse.motion_right mouse 0x0 rel_x+
;md, Virtual Port 7, Sega Mega Mouse: Motion Up
md.input.port7.megamouse.motion_up mouse 0x0 rel_y-
;md, Virtual Port 7, Sega Mega Mouse: Right Button
md.input.port7.megamouse.right mouse 0x0 button_right
;md, Virtual Port 7, Sega Mega Mouse: Start Button
md.input.port7.megamouse.start keyboard 0x0 40
;Input device for Virtual Port 8
md.input.port8 gamepad
;md, Virtual Port 8, 3-Button Gamepad: A
md.input.port8.gamepad.a
;md, Virtual Port 8, 3-Button Gamepad: B
md.input.port8.gamepad.b
;md, Virtual Port 8, 3-Button Gamepad: C
md.input.port8.gamepad.c
;md, Virtual Port 8, 3-Button Gamepad: DOWN ↓
md.input.port8.gamepad.down
;md, Virtual Port 8, 3-Button Gamepad: LEFT ←
md.input.port8.gamepad.left
;md, Virtual Port 8, 3-Button Gamepad: Rapid A
md.input.port8.gamepad.rapid_a
;md, Virtual Port 8, 3-Button Gamepad: Rapid B
md.input.port8.gamepad.rapid_b
;md, Virtual Port 8, 3-Button Gamepad: Rapid C
md.input.port8.gamepad.rapid_c
;md, Virtual Port 8, 3-Button Gamepad: RIGHT →
md.input.port8.gamepad.right
;md, Virtual Port 8, 3-Button Gamepad: Start
md.input.port8.gamepad.start
;md, Virtual Port 8, 3-Button Gamepad: UP ↑
md.input.port8.gamepad.up
;md, Virtual Port 8, 2-Button Gamepad: A
md.input.port8.gamepad2.a
;md, Virtual Port 8, 2-Button Gamepad: B
md.input.port8.gamepad2.b
;md, Virtual Port 8, 2-Button Gamepad: DOWN ↓
md.input.port8.gamepad2.down
;md, Virtual Port 8, 2-Button Gamepad: LEFT ←
md.input.port8.gamepad2.left
;md, Virtual Port 8, 2-Button Gamepad: Rapid A
md.input.port8.gamepad2.rapid_a
;md, Virtual Port 8, 2-Button Gamepad: Rapid B
md.input.port8.gamepad2.rapid_b
;md, Virtual Port 8, 2-Button Gamepad: RIGHT →
md.input.port8.gamepad2.right
;md, Virtual Port 8, 2-Button Gamepad: Start
md.input.port8.gamepad2.start
;md, Virtual Port 8, 2-Button Gamepad: UP ↑
md.input.port8.gamepad2.up
;md, Virtual Port 8, 6-Button Gamepad: A
md.input.port8.gamepad6.a
;md, Virtual Port 8, 6-Button Gamepad: B
md.input.port8.gamepad6.b
;md, Virtual Port 8, 6-Button Gamepad: C
md.input.port8.gamepad6.c
;md, Virtual Port 8, 6-Button Gamepad: DOWN ↓
md.input.port8.gamepad6.down
;md, Virtual Port 8, 6-Button Gamepad: LEFT ←
md.input.port8.gamepad6.left
;md, Virtual Port 8, 6-Button Gamepad: Mode
md.input.port8.gamepad6.mode
;md, Virtual Port 8, 6-Button Gamepad: Rapid A
md.input.port8.gamepad6.rapid_a
;md, Virtual Port 8, 6-Button Gamepad: Rapid B
md.input.port8.gamepad6.rapid_b
;md, Virtual Port 8, 6-Button Gamepad: Rapid C
md.input.port8.gamepad6.rapid_c
;md, Virtual Port 8, 6-Button Gamepad: Rapid X
md.input.port8.gamepad6.rapid_x
;md, Virtual Port 8, 6-Button Gamepad: Rapid Y
md.input.port8.gamepad6.rapid_y
;md, Virtual Port 8, 6-Button Gamepad: Rapid Z
md.input.port8.gamepad6.rapid_z
;md, Virtual Port 8, 6-Button Gamepad: RIGHT →
md.input.port8.gamepad6.right
;md, Virtual Port 8, 6-Button Gamepad: Start
md.input.port8.gamepad6.start
;md, Virtual Port 8, 6-Button Gamepad: UP ↑
md.input.port8.gamepad6.up
;md, Virtual Port 8, 6-Button Gamepad: X
md.input.port8.gamepad6.x
;md, Virtual Port 8, 6-Button Gamepad: Y
md.input.port8.gamepad6.y
;md, Virtual Port 8, 6-Button Gamepad: Z
md.input.port8.gamepad6.z
;md, Virtual Port 8, Sega Mega Mouse: Left Button
md.input.port8.megamouse.left mouse 0x0 button_left
;md, Virtual Port 8, Sega Mega Mouse: Middle Button
md.input.port8.megamouse.middle mouse 0x0 button_middle
;md, Virtual Port 8, Sega Mega Mouse: Motion Down
md.input.port8.megamouse.motion_down mouse 0x0 rel_y+
;md, Virtual Port 8, Sega Mega Mouse: Motion Left
md.input.port8.megamouse.motion_left mouse 0x0 rel_x-
;md, Virtual Port 8, Sega Mega Mouse: Motion Right
md.input.port8.megamouse.motion_right mouse 0x0 rel_x+
;md, Virtual Port 8, Sega Mega Mouse: Motion Up
md.input.port8.megamouse.motion_up mouse 0x0 rel_y-
;md, Virtual Port 8, Sega Mega Mouse: Right Button
md.input.port8.megamouse.right mouse 0x0 button_right
;md, Virtual Port 8, Sega Mega Mouse: Start Button
md.input.port8.megamouse.start keyboard 0x0 40
;Emulate the specified region's Genesis/MegaDrive
md.region game
;Region reported to the game.
md.reported_region same
;Enable scanlines with specified opacity.
md.scanlines 0
;Enable specified OpenGL shader.
md.shader none
;Force interlaced video to be treated as progressive.
md.shader.goat.fprog 0
;Constant RGB horizontal divergence.
md.shader.goat.hdiv 0.50
;Mask pattern.
md.shader.goat.pat goatron
;Enable scanlines effect.
md.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
md.shader.goat.tp 0.50
;Constant RGB vertical divergence.
md.shader.goat.vdiv 0.50
;Enable specified special video scaler.
md.special none
;Stretch to fill screen.
md.stretch aspect
;Enable video temporal blur(50/50 previous/current frame by default).
md.tblur 0
;Accumulate color data rather than discarding it.
md.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
md.tblur.accum.amount 50
;Enable (bi)linear interpolation.
md.videoip 0
;Full-screen horizontal resolution.
md.xres 0
;Scaling factor for the X axis in windowed mode.
md.xscale 3.000000
;Scaling factor for the X axis in fullscreen mode.
md.xscalefs 1.000000
;Full-screen vertical resolution.
md.yres 0
;Scaling factor for the Y axis in windowed mode.
md.yscale 3.000000
;Scaling factor for the Y axis in fullscreen mode.
md.yscalefs 1.000000
;Clip left+right 8 pixel columns.
nes.clipsides 0
;Correct the aspect ratio.
nes.correct_aspect 1
;Disassembly font size.
nes.debugger.disfontsize 5x7
;Character encoding for the debugger's memory editor.
nes.debugger.memcharenc cp437
;Enable (automatic) usage of this module.
nes.enable 1
;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
nes.fnscan 1
;Enable Game Genie emulation.
nes.gg 0
;Path to Game Genie ROM image.
nes.ggrom gg.rom
;Input device for Famicom Expansion Port
nes.input.fcexp none
;nes, Famicom Expansion Port, Arkanoid Paddle: Button
nes.input.fcexp.arkanoid.button mouse 0x0 button_left
;nes, Famicom Expansion Port, Arkanoid Paddle: X Axis
nes.input.fcexp.arkanoid.x_axis mouse 0x0 cursor_x-+
;nes, Famicom Expansion Port, Family Keyboard: 0
nes.input.fcexp.fkb.0 keyboard 0x0 39
;nes, Famicom Expansion Port, Family Keyboard: 1
nes.input.fcexp.fkb.1 keyboard 0x0 30
;nes, Famicom Expansion Port, Family Keyboard: 2
nes.input.fcexp.fkb.2 keyboard 0x0 31
;nes, Famicom Expansion Port, Family Keyboard: 3
nes.input.fcexp.fkb.3 keyboard 0x0 32
;nes, Famicom Expansion Port, Family Keyboard: 4
nes.input.fcexp.fkb.4 keyboard 0x0 33
;nes, Famicom Expansion Port, Family Keyboard: 5
nes.input.fcexp.fkb.5 keyboard 0x0 34
;nes, Famicom Expansion Port, Family Keyboard: 6
nes.input.fcexp.fkb.6 keyboard 0x0 35
;nes, Famicom Expansion Port, Family Keyboard: 7
nes.input.fcexp.fkb.7 keyboard 0x0 36
;nes, Famicom Expansion Port, Family Keyboard: 8
nes.input.fcexp.fkb.8 keyboard 0x0 37
;nes, Famicom Expansion Port, Family Keyboard: 9
nes.input.fcexp.fkb.9 keyboard 0x0 38
;nes, Famicom Expansion Port, Family Keyboard: A
nes.input.fcexp.fkb.a keyboard 0x0 4
;nes, Famicom Expansion Port, Family Keyboard: @
nes.input.fcexp.fkb.at keyboard 0x0 53
;nes, Famicom Expansion Port, Family Keyboard: B
nes.input.fcexp.fkb.b keyboard 0x0 5
;nes, Famicom Expansion Port, Family Keyboard: \
nes.input.fcexp.fkb.backslash keyboard 0x0 49
;nes, Famicom Expansion Port, Family Keyboard: C
nes.input.fcexp.fkb.c keyboard 0x0 6
;nes, Famicom Expansion Port, Family Keyboard: ^
nes.input.fcexp.fkb.caret keyboard 0x0 46
;nes, Famicom Expansion Port, Family Keyboard: CLR
nes.input.fcexp.fkb.clear keyboard 0x0 76
;nes, Famicom Expansion Port, Family Keyboard: :
nes.input.fcexp.fkb.colon keyboard 0x0 52
;nes, Famicom Expansion Port, Family Keyboard: ,
nes.input.fcexp.fkb.comma keyboard 0x0 54
;nes, Famicom Expansion Port, Family Keyboard: CTR
nes.input.fcexp.fkb.ctrl keyboard 0x0 224
;nes, Famicom Expansion Port, Family Keyboard: D
nes.input.fcexp.fkb.d keyboard 0x0 7
;nes, Famicom Expansion Port, Family Keyboard: DEL
nes.input.fcexp.fkb.delete keyboard 0x0 78
;nes, Famicom Expansion Port, Family Keyboard: DOWN
nes.input.fcexp.fkb.down keyboard 0x0 81
;nes, Famicom Expansion Port, Family Keyboard: E
nes.input.fcexp.fkb.e keyboard 0x0 8
;nes, Famicom Expansion Port, Family Keyboard: Empty
nes.input.fcexp.fkb.empty keyboard 0x0 230
;nes, Famicom Expansion Port, Family Keyboard: ESC
nes.input.fcexp.fkb.escape keyboard 0x0 41
;nes, Famicom Expansion Port, Family Keyboard: F
nes.input.fcexp.fkb.f keyboard 0x0 9
;nes, Famicom Expansion Port, Family Keyboard: F1
nes.input.fcexp.fkb.f1 keyboard 0x0 58
;nes, Famicom Expansion Port, Family Keyboard: F2
nes.input.fcexp.fkb.f2 keyboard 0x0 59
;nes, Famicom Expansion Port, Family Keyboard: F3
nes.input.fcexp.fkb.f3 keyboard 0x0 60
;nes, Famicom Expansion Port, Family Keyboard: F4
nes.input.fcexp.fkb.f4 keyboard 0x0 61
;nes, Famicom Expansion Port, Family Keyboard: F5
nes.input.fcexp.fkb.f5 keyboard 0x0 62
;nes, Famicom Expansion Port, Family Keyboard: F6
nes.input.fcexp.fkb.f6 keyboard 0x0 63
;nes, Famicom Expansion Port, Family Keyboard: F7
nes.input.fcexp.fkb.f7 keyboard 0x0 64
;nes, Famicom Expansion Port, Family Keyboard: F8
nes.input.fcexp.fkb.f8 keyboard 0x0 65
;nes, Famicom Expansion Port, Family Keyboard: G
nes.input.fcexp.fkb.g keyboard 0x0 10
;nes, Famicom Expansion Port, Family Keyboard: GRPH
nes.input.fcexp.fkb.graph keyboard 0x0 226
;nes, Famicom Expansion Port, Family Keyboard: H
nes.input.fcexp.fkb.h keyboard 0x0 11
;nes, Famicom Expansion Port, Family Keyboard: I
nes.input.fcexp.fkb.i keyboard 0x0 12
;nes, Famicom Expansion Port, Family Keyboard: INS
nes.input.fcexp.fkb.insert keyboard 0x0 77
;nes, Famicom Expansion Port, Family Keyboard: J
nes.input.fcexp.fkb.j keyboard 0x0 13
;nes, Famicom Expansion Port, Family Keyboard: K
nes.input.fcexp.fkb.k keyboard 0x0 14
;nes, Famicom Expansion Port, Family Keyboard: カナ
nes.input.fcexp.fkb.kana keyboard 0x0 73
;nes, Famicom Expansion Port, Family Keyboard: L
nes.input.fcexp.fkb.l keyboard 0x0 15
;nes, Famicom Expansion Port, Family Keyboard: LEFT
nes.input.fcexp.fkb.left keyboard 0x0 80
;nes, Famicom Expansion Port, Family Keyboard: [
nes.input.fcexp.fkb.left_bracket keyboard 0x0 47
;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT
nes.input.fcexp.fkb.left_shift keyboard 0x0 225
;nes, Famicom Expansion Port, Family Keyboard: M
nes.input.fcexp.fkb.m keyboard 0x0 16
;nes, Famicom Expansion Port, Family Keyboard: -
nes.input.fcexp.fkb.minus keyboard 0x0 45
;nes, Famicom Expansion Port, Family Keyboard: N
nes.input.fcexp.fkb.n keyboard 0x0 17
;nes, Famicom Expansion Port, Family Keyboard: O
nes.input.fcexp.fkb.o keyboard 0x0 18
;nes, Famicom Expansion Port, Family Keyboard: P
nes.input.fcexp.fkb.p keyboard 0x0 19
;nes, Famicom Expansion Port, Family Keyboard: .
nes.input.fcexp.fkb.period keyboard 0x0 55
;nes, Famicom Expansion Port, Family Keyboard: Q
nes.input.fcexp.fkb.q keyboard 0x0 20
;nes, Famicom Expansion Port, Family Keyboard: R
nes.input.fcexp.fkb.r keyboard 0x0 21
;nes, Famicom Expansion Port, Family Keyboard: RETURN
nes.input.fcexp.fkb.return keyboard 0x0 40
;nes, Famicom Expansion Port, Family Keyboard: RIGHT
nes.input.fcexp.fkb.right keyboard 0x0 79
;nes, Famicom Expansion Port, Family Keyboard: ]
nes.input.fcexp.fkb.right_bracket keyboard 0x0 48
;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT
nes.input.fcexp.fkb.right_shift keyboard 0x0 229
;nes, Famicom Expansion Port, Family Keyboard: S
nes.input.fcexp.fkb.s keyboard 0x0 22
;nes, Famicom Expansion Port, Family Keyboard: ;
nes.input.fcexp.fkb.semicolon keyboard 0x0 51
;nes, Famicom Expansion Port, Family Keyboard: /
nes.input.fcexp.fkb.slash keyboard 0x0 56
;nes, Famicom Expansion Port, Family Keyboard: SPACE
nes.input.fcexp.fkb.space keyboard 0x0 44
;nes, Famicom Expansion Port, Family Keyboard: STOP
nes.input.fcexp.fkb.stop keyboard 0x0 42
;nes, Famicom Expansion Port, Family Keyboard: T
nes.input.fcexp.fkb.t keyboard 0x0 23
;nes, Famicom Expansion Port, Family Keyboard: U
nes.input.fcexp.fkb.u keyboard 0x0 24
;nes, Famicom Expansion Port, Family Keyboard: UP
nes.input.fcexp.fkb.up keyboard 0x0 82
;nes, Famicom Expansion Port, Family Keyboard: V
nes.input.fcexp.fkb.v keyboard 0x0 25
;nes, Famicom Expansion Port, Family Keyboard: W
nes.input.fcexp.fkb.w keyboard 0x0 26
;nes, Famicom Expansion Port, Family Keyboard: X
nes.input.fcexp.fkb.x keyboard 0x0 27
;nes, Famicom Expansion Port, Family Keyboard: Y
nes.input.fcexp.fkb.y keyboard 0x0 28
;nes, Famicom Expansion Port, Family Keyboard: Z
nes.input.fcexp.fkb.z keyboard 0x0 29
;nes, Famicom Expansion Port, Family Trainer Side A: 1
nes.input.fcexp.ftrainera.1 keyboard 0x0 18
;nes, Famicom Expansion Port, Family Trainer Side A: 10
nes.input.fcexp.ftrainera.10 keyboard 0x0 54
;nes, Famicom Expansion Port, Family Trainer Side A: 11
nes.input.fcexp.ftrainera.11 keyboard 0x0 55
;nes, Famicom Expansion Port, Family Trainer Side A: 12
nes.input.fcexp.ftrainera.12 keyboard 0x0 56
;nes, Famicom Expansion Port, Family Trainer Side A: 2
nes.input.fcexp.ftrainera.2 keyboard 0x0 19
;nes, Famicom Expansion Port, Family Trainer Side A: 3
nes.input.fcexp.ftrainera.3 keyboard 0x0 47
;nes, Famicom Expansion Port, Family Trainer Side A: 4
nes.input.fcexp.ftrainera.4 keyboard 0x0 48
;nes, Famicom Expansion Port, Family Trainer Side A: 5
nes.input.fcexp.ftrainera.5 keyboard 0x0 14
;nes, Famicom Expansion Port, Family Trainer Side A: 6
nes.input.fcexp.ftrainera.6 keyboard 0x0 15
;nes, Famicom Expansion Port, Family Trainer Side A: 7
nes.input.fcexp.ftrainera.7 keyboard 0x0 51
;nes, Famicom Expansion Port, Family Trainer Side A: 8
nes.input.fcexp.ftrainera.8 keyboard 0x0 52
;nes, Famicom Expansion Port, Family Trainer Side A: 9
nes.input.fcexp.ftrainera.9 keyboard 0x0 16
;nes, Famicom Expansion Port, Family Trainer Side B: 1
nes.input.fcexp.ftrainerb.1 keyboard 0x0 18
;nes, Famicom Expansion Port, Family Trainer Side B: 10
nes.input.fcexp.ftrainerb.10 keyboard 0x0 54
;nes, Famicom Expansion Port, Family Trainer Side B: 11
nes.input.fcexp.ftrainerb.11 keyboard 0x0 55
;nes, Famicom Expansion Port, Family Trainer Side B: 12
nes.input.fcexp.ftrainerb.12 keyboard 0x0 56
;nes, Famicom Expansion Port, Family Trainer Side B: 2
nes.input.fcexp.ftrainerb.2 keyboard 0x0 19
;nes, Famicom Expansion Port, Family Trainer Side B: 3
nes.input.fcexp.ftrainerb.3 keyboard 0x0 47
;nes, Famicom Expansion Port, Family Trainer Side B: 4
nes.input.fcexp.ftrainerb.4 keyboard 0x0 48
;nes, Famicom Expansion Port, Family Trainer Side B: 5
nes.input.fcexp.ftrainerb.5 keyboard 0x0 14
;nes, Famicom Expansion Port, Family Trainer Side B: 6
nes.input.fcexp.ftrainerb.6 keyboard 0x0 15
;nes, Famicom Expansion Port, Family Trainer Side B: 7
nes.input.fcexp.ftrainerb.7 keyboard 0x0 51
;nes, Famicom Expansion Port, Family Trainer Side B: 8
nes.input.fcexp.ftrainerb.8 keyboard 0x0 52
;nes, Famicom Expansion Port, Family Trainer Side B: 9
nes.input.fcexp.ftrainerb.9 keyboard 0x0 16
;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP
nes.input.fcexp.hypershot.i_jump keyboard 0x0 26
;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN
nes.input.fcexp.hypershot.i_run keyboard 0x0 20
;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP
nes.input.fcexp.hypershot.ii_jump keyboard 0x0 21
;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN
nes.input.fcexp.hypershot.ii_run keyboard 0x0 8
;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP
nes.input.fcexp.hypershot.rapid_i_jump
;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN
nes.input.fcexp.hypershot.rapid_i_run
;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP
nes.input.fcexp.hypershot.rapid_ii_jump
;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN
nes.input.fcexp.hypershot.rapid_ii_run
;nes, Famicom Expansion Port, Mahjong Controller: 1
nes.input.fcexp.mahjong.1 keyboard 0x0 20
;nes, Famicom Expansion Port, Mahjong Controller: 10
nes.input.fcexp.mahjong.10 keyboard 0x0 10
;nes, Famicom Expansion Port, Mahjong Controller: 11
nes.input.fcexp.mahjong.11 keyboard 0x0 11
;nes, Famicom Expansion Port, Mahjong Controller: 12
nes.input.fcexp.mahjong.12 keyboard 0x0 13
;nes, Famicom Expansion Port, Mahjong Controller: 13
nes.input.fcexp.mahjong.13 keyboard 0x0 14
;nes, Famicom Expansion Port, Mahjong Controller: 14
nes.input.fcexp.mahjong.14 keyboard 0x0 15
;nes, Famicom Expansion Port, Mahjong Controller: 15
nes.input.fcexp.mahjong.15 keyboard 0x0 29
;nes, Famicom Expansion Port, Mahjong Controller: 16
nes.input.fcexp.mahjong.16 keyboard 0x0 27
;nes, Famicom Expansion Port, Mahjong Controller: 17
nes.input.fcexp.mahjong.17 keyboard 0x0 6
;nes, Famicom Expansion Port, Mahjong Controller: 18
nes.input.fcexp.mahjong.18 keyboard 0x0 25
;nes, Famicom Expansion Port, Mahjong Controller: 19
nes.input.fcexp.mahjong.19 keyboard 0x0 5
;nes, Famicom Expansion Port, Mahjong Controller: 2
nes.input.fcexp.mahjong.2 keyboard 0x0 26
;nes, Famicom Expansion Port, Mahjong Controller: 20
nes.input.fcexp.mahjong.20 keyboard 0x0 17
;nes, Famicom Expansion Port, Mahjong Controller: 21
nes.input.fcexp.mahjong.21 keyboard 0x0 16
;nes, Famicom Expansion Port, Mahjong Controller: 3
nes.input.fcexp.mahjong.3 keyboard 0x0 8
;nes, Famicom Expansion Port, Mahjong Controller: 4
nes.input.fcexp.mahjong.4 keyboard 0x0 21
;nes, Famicom Expansion Port, Mahjong Controller: 5
nes.input.fcexp.mahjong.5 keyboard 0x0 23
;nes, Famicom Expansion Port, Mahjong Controller: 6
nes.input.fcexp.mahjong.6 keyboard 0x0 4
;nes, Famicom Expansion Port, Mahjong Controller: 7
nes.input.fcexp.mahjong.7 keyboard 0x0 22
;nes, Famicom Expansion Port, Mahjong Controller: 8
nes.input.fcexp.mahjong.8 keyboard 0x0 7
;nes, Famicom Expansion Port, Mahjong Controller: 9
nes.input.fcexp.mahjong.9 keyboard 0x0 9
;nes, Famicom Expansion Port, Oeka Kids Tablet: Button
nes.input.fcexp.oekakids.button mouse 0x0 button_left
;nes, Famicom Expansion Port, Oeka Kids Tablet: X Axis
nes.input.fcexp.oekakids.x_axis mouse 0x0 cursor_x-+
;nes, Famicom Expansion Port, Oeka Kids Tablet: Y Axis
nes.input.fcexp.oekakids.y_axis mouse 0x0 cursor_y-+
;nes, Famicom Expansion Port, Party Tap: Buzzer 1
nes.input.fcexp.partytap.buzzer_1 keyboard 0x0 20
;nes, Famicom Expansion Port, Party Tap: Buzzer 2
nes.input.fcexp.partytap.buzzer_2 keyboard 0x0 26
;nes, Famicom Expansion Port, Party Tap: Buzzer 3
nes.input.fcexp.partytap.buzzer_3 keyboard 0x0 8
;nes, Famicom Expansion Port, Party Tap: Buzzer 4
nes.input.fcexp.partytap.buzzer_4 keyboard 0x0 21
;nes, Famicom Expansion Port, Party Tap: Buzzer 5
nes.input.fcexp.partytap.buzzer_5 keyboard 0x0 23
;nes, Famicom Expansion Port, Party Tap: Buzzer 6
nes.input.fcexp.partytap.buzzer_6 keyboard 0x0 28
;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger
nes.input.fcexp.shadow.away_trigger mouse 0x0 button_right
;nes, Famicom Expansion Port, Space Shadow Gun: Trigger
nes.input.fcexp.shadow.trigger mouse 0x0 button_left
;nes, Famicom Expansion Port, Space Shadow Gun: X Axis
nes.input.fcexp.shadow.x_axis mouse 0x0 cursor_x-+
;nes, Famicom Expansion Port, Space Shadow Gun: Y Axis
nes.input.fcexp.shadow.y_axis mouse 0x0 cursor_y-+
;Input device for Port 1
nes.input.port1 gamepad
;nes, Port 1, Arkanoid Paddle: Button
nes.input.port1.arkanoid.button mouse 0x0 button_left
;nes, Port 1, Arkanoid Paddle: X Axis
nes.input.port1.arkanoid.x_axis mouse 0x0 cursor_x-+
;nes, Port 1, Gamepad: A
nes.input.port1.gamepad.a joystick @GUID1@ @DEVICE_BTN_EAST@
;nes, Port 1, Gamepad: B
nes.input.port1.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;nes, Port 1, Gamepad: DOWN ↓
nes.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;nes, Port 1, Gamepad: LEFT ←
nes.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;nes, Port 1, Gamepad: Rapid A
nes.input.port1.gamepad.rapid_a joystick @GUID1@ @DEVICE_BTN_NORTH@
;nes, Port 1, Gamepad: Rapid B
nes.input.port1.gamepad.rapid_b joystick @GUID1@ @DEVICE_BTN_WEST@
;nes, Port 1, Gamepad: RIGHT →
nes.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;nes, Port 1, Gamepad: SELECT
nes.input.port1.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;nes, Port 1, Gamepad: START
nes.input.port1.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;nes, Port 1, Gamepad: UP ↑
nes.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;nes, Port 1, Power Pad Side A: 1
nes.input.port1.powerpada.1 keyboard 0x0 18
;nes, Port 1, Power Pad Side A: 10
nes.input.port1.powerpada.10 keyboard 0x0 54
;nes, Port 1, Power Pad Side A: 11
nes.input.port1.powerpada.11 keyboard 0x0 55
;nes, Port 1, Power Pad Side A: 12
nes.input.port1.powerpada.12 keyboard 0x0 56
;nes, Port 1, Power Pad Side A: 2
nes.input.port1.powerpada.2 keyboard 0x0 19
;nes, Port 1, Power Pad Side A: 3
nes.input.port1.powerpada.3 keyboard 0x0 47
;nes, Port 1, Power Pad Side A: 4
nes.input.port1.powerpada.4 keyboard 0x0 48
;nes, Port 1, Power Pad Side A: 5
nes.input.port1.powerpada.5 keyboard 0x0 14
;nes, Port 1, Power Pad Side A: 6
nes.input.port1.powerpada.6 keyboard 0x0 15
;nes, Port 1, Power Pad Side A: 7
nes.input.port1.powerpada.7 keyboard 0x0 51
;nes, Port 1, Power Pad Side A: 8
nes.input.port1.powerpada.8 keyboard 0x0 52
;nes, Port 1, Power Pad Side A: 9
nes.input.port1.powerpada.9 keyboard 0x0 16
;nes, Port 1, Power Pad Side B: 1
nes.input.port1.powerpadb.1 keyboard 0x0 18
;nes, Port 1, Power Pad Side B: 10
nes.input.port1.powerpadb.10 keyboard 0x0 54
;nes, Port 1, Power Pad Side B: 11
nes.input.port1.powerpadb.11 keyboard 0x0 55
;nes, Port 1, Power Pad Side B: 12
nes.input.port1.powerpadb.12 keyboard 0x0 56
;nes, Port 1, Power Pad Side B: 2
nes.input.port1.powerpadb.2 keyboard 0x0 19
;nes, Port 1, Power Pad Side B: 3
nes.input.port1.powerpadb.3 keyboard 0x0 47
;nes, Port 1, Power Pad Side B: 4
nes.input.port1.powerpadb.4 keyboard 0x0 48
;nes, Port 1, Power Pad Side B: 5
nes.input.port1.powerpadb.5 keyboard 0x0 14
;nes, Port 1, Power Pad Side B: 6
nes.input.port1.powerpadb.6 keyboard 0x0 15
;nes, Port 1, Power Pad Side B: 7
nes.input.port1.powerpadb.7 keyboard 0x0 51
;nes, Port 1, Power Pad Side B: 8
nes.input.port1.powerpadb.8 keyboard 0x0 52
;nes, Port 1, Power Pad Side B: 9
nes.input.port1.powerpadb.9 keyboard 0x0 16
;nes, Port 1, Zapper: Away Trigger
nes.input.port1.zapper.away_trigger mouse 0x0 button_right
;nes, Port 1, Zapper: Trigger
nes.input.port1.zapper.trigger mouse 0x0 button_left
;nes, Port 1, Zapper: X Axis
nes.input.port1.zapper.x_axis mouse 0x0 cursor_x-+
;nes, Port 1, Zapper: Y Axis
nes.input.port1.zapper.y_axis mouse 0x0 cursor_y-+
;Input device for Port 2
nes.input.port2 gamepad
;nes, Port 2, Arkanoid Paddle: Button
nes.input.port2.arkanoid.button mouse 0x0 button_left
;nes, Port 2, Arkanoid Paddle: X Axis
nes.input.port2.arkanoid.x_axis mouse 0x0 cursor_x-+
;nes, Port 2, Gamepad: A
nes.input.port2.gamepad.a
;nes, Port 2, Gamepad: B
nes.input.port2.gamepad.b
;nes, Port 2, Gamepad: DOWN ↓
nes.input.port2.gamepad.down
;nes, Port 2, Gamepad: LEFT ←
nes.input.port2.gamepad.left
;nes, Port 2, Gamepad: Rapid A
nes.input.port2.gamepad.rapid_a
;nes, Port 2, Gamepad: Rapid B
nes.input.port2.gamepad.rapid_b
;nes, Port 2, Gamepad: RIGHT →
nes.input.port2.gamepad.right
;nes, Port 2, Gamepad: SELECT
nes.input.port2.gamepad.select
;nes, Port 2, Gamepad: START
nes.input.port2.gamepad.start
;nes, Port 2, Gamepad: UP ↑
nes.input.port2.gamepad.up
;nes, Port 2, Power Pad Side A: 1
nes.input.port2.powerpada.1 keyboard 0x0 18
;nes, Port 2, Power Pad Side A: 10
nes.input.port2.powerpada.10 keyboard 0x0 54
;nes, Port 2, Power Pad Side A: 11
nes.input.port2.powerpada.11 keyboard 0x0 55
;nes, Port 2, Power Pad Side A: 12
nes.input.port2.powerpada.12 keyboard 0x0 56
;nes, Port 2, Power Pad Side A: 2
nes.input.port2.powerpada.2 keyboard 0x0 19
;nes, Port 2, Power Pad Side A: 3
nes.input.port2.powerpada.3 keyboard 0x0 47
;nes, Port 2, Power Pad Side A: 4
nes.input.port2.powerpada.4 keyboard 0x0 48
;nes, Port 2, Power Pad Side A: 5
nes.input.port2.powerpada.5 keyboard 0x0 14
;nes, Port 2, Power Pad Side A: 6
nes.input.port2.powerpada.6 keyboard 0x0 15
;nes, Port 2, Power Pad Side A: 7
nes.input.port2.powerpada.7 keyboard 0x0 51
;nes, Port 2, Power Pad Side A: 8
nes.input.port2.powerpada.8 keyboard 0x0 52
;nes, Port 2, Power Pad Side A: 9
nes.input.port2.powerpada.9 keyboard 0x0 16
;nes, Port 2, Power Pad Side B: 1
nes.input.port2.powerpadb.1 keyboard 0x0 18
;nes, Port 2, Power Pad Side B: 10
nes.input.port2.powerpadb.10 keyboard 0x0 54
;nes, Port 2, Power Pad Side B: 11
nes.input.port2.powerpadb.11 keyboard 0x0 55
;nes, Port 2, Power Pad Side B: 12
nes.input.port2.powerpadb.12 keyboard 0x0 56
;nes, Port 2, Power Pad Side B: 2
nes.input.port2.powerpadb.2 keyboard 0x0 19
;nes, Port 2, Power Pad Side B: 3
nes.input.port2.powerpadb.3 keyboard 0x0 47
;nes, Port 2, Power Pad Side B: 4
nes.input.port2.powerpadb.4 keyboard 0x0 48
;nes, Port 2, Power Pad Side B: 5
nes.input.port2.powerpadb.5 keyboard 0x0 14
;nes, Port 2, Power Pad Side B: 6
nes.input.port2.powerpadb.6 keyboard 0x0 15
;nes, Port 2, Power Pad Side B: 7
nes.input.port2.powerpadb.7 keyboard 0x0 51
;nes, Port 2, Power Pad Side B: 8
nes.input.port2.powerpadb.8 keyboard 0x0 52
;nes, Port 2, Power Pad Side B: 9
nes.input.port2.powerpadb.9 keyboard 0x0 16
;nes, Port 2, Zapper: Away Trigger
nes.input.port2.zapper.away_trigger mouse 0x0 button_right
;nes, Port 2, Zapper: Trigger
nes.input.port2.zapper.trigger mouse 0x0 button_left
;nes, Port 2, Zapper: X Axis
nes.input.port2.zapper.x_axis mouse 0x0 cursor_x-+
;nes, Port 2, Zapper: Y Axis
nes.input.port2.zapper.y_axis mouse 0x0 cursor_y-+
;Input device for Port 3
nes.input.port3 gamepad
;nes, Port 3, Gamepad: A
nes.input.port3.gamepad.a
;nes, Port 3, Gamepad: B
nes.input.port3.gamepad.b
;nes, Port 3, Gamepad: DOWN ↓
nes.input.port3.gamepad.down
;nes, Port 3, Gamepad: LEFT ←
nes.input.port3.gamepad.left
;nes, Port 3, Gamepad: Rapid A
nes.input.port3.gamepad.rapid_a
;nes, Port 3, Gamepad: Rapid B
nes.input.port3.gamepad.rapid_b
;nes, Port 3, Gamepad: RIGHT →
nes.input.port3.gamepad.right
;nes, Port 3, Gamepad: SELECT
nes.input.port3.gamepad.select
;nes, Port 3, Gamepad: START
nes.input.port3.gamepad.start
;nes, Port 3, Gamepad: UP ↑
nes.input.port3.gamepad.up
;Input device for Port 4
nes.input.port4 gamepad
;nes, Port 4, Gamepad: A
nes.input.port4.gamepad.a
;nes, Port 4, Gamepad: B
nes.input.port4.gamepad.b
;nes, Port 4, Gamepad: DOWN ↓
nes.input.port4.gamepad.down
;nes, Port 4, Gamepad: LEFT ←
nes.input.port4.gamepad.left
;nes, Port 4, Gamepad: Rapid A
nes.input.port4.gamepad.rapid_a
;nes, Port 4, Gamepad: Rapid B
nes.input.port4.gamepad.rapid_b
;nes, Port 4, Gamepad: RIGHT →
nes.input.port4.gamepad.right
;nes, Port 4, Gamepad: SELECT
nes.input.port4.gamepad.select
;nes, Port 4, Gamepad: START
nes.input.port4.gamepad.start
;nes, Port 4, Gamepad: UP ↑
nes.input.port4.gamepad.up
;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation.
nes.n106bs 0
;Remove 8-sprites-per-scanline hardware limit.
nes.no8lim 0
;Disable four-score emulation.
nes.nofs 0
;NTSC composite blitter brightness.
nes.ntsc.brightness 0
;NTSC composite blitter contrast.
nes.ntsc.contrast 0
;NTSC composite blitter hue.
nes.ntsc.hue 0
;Enable NTSC custom decoder matrix.
nes.ntsc.matrix 0
;NTSC custom decoder matrix element 0(red, value * V).
nes.ntsc.matrix.0 1.539
;NTSC custom decoder matrix element 1(red, value * U).
nes.ntsc.matrix.1 -0.622
;NTSC custom decoder matrix element 2(green, value * V).
nes.ntsc.matrix.2 -0.571
;NTSC custom decoder matrix element 3(green, value * U).
nes.ntsc.matrix.3 -0.185
;NTSC custom decoder matrix element 4(blue, value * V).
nes.ntsc.matrix.4 0.000
;NTSC custom decoder matrix element 5(blue, value * U.
nes.ntsc.matrix.5 2.000
;Merge fields to partially work around !=60.1Hz refresh rates.
nes.ntsc.mergefields 0
;Video quality/type preset.
nes.ntsc.preset none
;NTSC composite blitter saturation.
nes.ntsc.saturation 0
;NTSC composite blitter sharpness.
nes.ntsc.sharpness 0
;Enable NTSC color generation and blitter.
nes.ntscblitter 0
;Enable PAL(50Hz) NES emulation.
nes.pal 0
;Enable scanlines with specified opacity.
nes.scanlines 0
;Enable specified OpenGL shader.
nes.shader ipsharper
;Force interlaced video to be treated as progressive.
nes.shader.goat.fprog 0
;Constant RGB horizontal divergence.
nes.shader.goat.hdiv 0.50
;Mask pattern.
nes.shader.goat.pat goatron
;Enable scanlines effect.
nes.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
nes.shader.goat.tp 0.50
;Constant RGB vertical divergence.
nes.shader.goat.vdiv 0.50
;Last displayed scanline in NTSC mode.
nes.slend 231
;Last displayed scanline in PAL mode.
nes.slendp 239
;First displayed scanline in NTSC mode.
nes.slstart 8
;First displayed scanline in PAL mode.
nes.slstartp 0
;Output rate tolerance.
nes.sound_rate_error 0.00004
;Sound quality.
nes.soundq 0
;Enable specified special video scaler.
nes.special none
;Stretch to fill screen.
nes.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
nes.tblur 0
;Accumulate color data rather than discarding it.
nes.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
nes.tblur.accum.amount 50
;Enable (bi)linear interpolation.
nes.videoip 0
;Full-screen horizontal resolution.
nes.xres 0
;Scaling factor for the X axis in windowed mode.
nes.xscale 4.000000
;Scaling factor for the X axis in fullscreen mode.
nes.xscalefs 1.000000
;Full-screen vertical resolution.
nes.yres 0
;Scaling factor for the Y axis in windowed mode.
nes.yscale 4.000000
;Scaling factor for the Y axis in fullscreen mode.
nes.yscalefs 1.000000
;Font for netplay chat console.
netplay.console.font 9x18
;Height of chat console, in lines.
netplay.console.lines 5
;Netplay chat console text scale factor.
netplay.console.scale 1
;Key to hash with the MD5 hash of the game.
netplay.gamekey
;Server hostname.
netplay.host netplay.fobby.net
;Local player count.
netplay.localplayers 1
;Nickname.
netplay.nick
;Server password.
netplay.password
;Server port.
netplay.port 4046
;Enable (automatic) usage of this module.
ngp.enable 1
;Force monophonic sound output.
ngp.forcemono 0
;ngp, Built-In, Gamepad: A
ngp.input.builtin.gamepad.a joystick @GUID1@ @DEVICE_BTN_SOUTH@
;ngp, Built-In, Gamepad: B
ngp.input.builtin.gamepad.b joystick @GUID1@ @DEVICE_BTN_EAST@
;ngp, Built-In, Gamepad: DOWN ↓
ngp.input.builtin.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;ngp, Built-In, Gamepad: LEFT ←
ngp.input.builtin.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;ngp, Built-In, Gamepad: OPTION
ngp.input.builtin.gamepad.option joystick @GUID1@ @DEVICE_BTN_START@
;ngp, Built-In, Gamepad: Rapid A
ngp.input.builtin.gamepad.rapid_a joystick @GUID1@ @DEVICE_BTN_WEST@
;ngp, Built-In, Gamepad: Rapid B
ngp.input.builtin.gamepad.rapid_b joystick @GUID1@ @DEVICE_BTN_NORTH@
;ngp, Built-In, Gamepad: RIGHT →
ngp.input.builtin.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;ngp, Built-In, Gamepad: UP ↑
ngp.input.builtin.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;Language games should display text in.
ngp.language english
;Enable scanlines with specified opacity.
ngp.scanlines 0
;Enable specified OpenGL shader.
ngp.shader ipsharper
;Force interlaced video to be treated as progressive.
ngp.shader.goat.fprog 0
;Constant RGB horizontal divergence.
ngp.shader.goat.hdiv 0.50
;Mask pattern.
ngp.shader.goat.pat goatron
;Enable scanlines effect.
ngp.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
ngp.shader.goat.tp 0.50
;Constant RGB vertical divergence.
ngp.shader.goat.vdiv 0.50
;Enable specified special video scaler.
ngp.special none
;Stretch to fill screen.
ngp.stretch aspect
;Enable video temporal blur(50/50 previous/current frame by default).
ngp.tblur 0
;Accumulate color data rather than discarding it.
ngp.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
ngp.tblur.accum.amount 50
;Enable (bi)linear interpolation.
ngp.videoip 0
;Full-screen horizontal resolution.
ngp.xres 0
;Scaling factor for the X axis in windowed mode.
ngp.xscale 6.000000
;Scaling factor for the X axis in fullscreen mode.
ngp.xscalefs 1.000000
;Full-screen vertical resolution.
ngp.yres 0
;Scaling factor for the Y axis in windowed mode.
ngp.yscale 6.000000
;Scaling factor for the Y axis in fullscreen mode.
ngp.yscalefs 1.000000
;Disable speed throttling when sound is disabled.
nothrottle 0
;Enable alpha blending for OSD elements.
osd.alpha_blend 1
;Length of time, in milliseconds, to display internal status and error messages
osd.message_display_time 2500
;Length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie.
osd.state_display_time 2000
;Output the full 12-bit ADPCM predictor.
pce.adpcmextraprec 0
;ADPCM volume.
pce.adpcmvolume 100
;Enable Arcade Card emulation.
pce.arcadecard 1
;Path to the CD BIOS
pce.cdbios syscard3.pce
;CD-DA volume.
pce.cddavolume 100
;PSG volume when playing a CD game.
pce.cdpsgvolume 100
;Disassembly font size.
pce.debugger.disfontsize 5x7
;Character encoding for the debugger's memory editor.
pce.debugger.memcharenc shift_jis
;Disable BRAM(saved game memory) for CD games.
pce.disable_bram_cd 0
;Disable BRAM(saved game memory) for HuCard games.
pce.disable_bram_hucard 0
;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pce.disable_softreset 0
;Enable (automatic) usage of this module.
pce.enable 1
;Force monophonic sound output.
pce.forcemono 0
;Force SuperGrafx emulation.
pce.forcesgx 0
;Path to the GE CD BIOS
pce.gecdbios gecard.pce
;Show horizontal overscan area.
pce.h_overscan 0
;Enable multitap(TurboTap) emulation.
pce.input.multitap 1
;Input device for Port 1
pce.input.port1 gamepad
;pce, Port 1, Gamepad: DOWN ↓
pce.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;pce, Port 1, Gamepad: I
pce.input.port1.gamepad.i joystick @GUID1@ @DEVICE_BTN_EAST@
;pce, Port 1, Gamepad: II
pce.input.port1.gamepad.ii joystick @GUID1@ @DEVICE_BTN_SOUTH@
;pce, Port 1, Gamepad: III
pce.input.port1.gamepad.iii joystick @GUID1@ @DEVICE_BTN_WEST@
;pce, Port 1, Gamepad: IV
pce.input.port1.gamepad.iv joystick @GUID1@ @DEVICE_BTN_NORTH@
;pce, Port 1, Gamepad: LEFT ←
pce.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;pce, Port 1, Gamepad: Mode
pce.input.port1.gamepad.mode_select joystick @GUID1@ @DEVICE_BTN_THUMBL@
;Default position for switch "Mode".
pce.input.port1.gamepad.mode_select.defpos 2
;pce, Port 1, Gamepad: Rapid I
pce.input.port1.gamepad.rapid_i keyboard 0x0 17
;pce, Port 1, Gamepad: Rapid II
pce.input.port1.gamepad.rapid_ii keyboard 0x0 17
;pce, Port 1, Gamepad: RIGHT →
pce.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;pce, Port 1, Gamepad: RUN
pce.input.port1.gamepad.run joystick @GUID1@ @DEVICE_BTN_START@
;pce, Port 1, Gamepad: SELECT
pce.input.port1.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;pce, Port 1, Gamepad: UP ↑
pce.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;pce, Port 1, Gamepad: V
pce.input.port1.gamepad.v joystick @GUID1@ @DEVICE_BTN_TL@
;pce, Port 1, Gamepad: VI
pce.input.port1.gamepad.vi joystick @GUID1@ @DEVICE_BTN_TR@
;pce, Port 1, Mouse: Left Button
pce.input.port1.mouse.left mouse 0x0 button_left
;pce, Port 1, Mouse: Motion Down
pce.input.port1.mouse.motion_down mouse 0x0 rel_y+
;pce, Port 1, Mouse: Motion Left
pce.input.port1.mouse.motion_left mouse 0x0 rel_x-
;pce, Port 1, Mouse: Motion Right
pce.input.port1.mouse.motion_right mouse 0x0 rel_x+
;pce, Port 1, Mouse: Motion Up
pce.input.port1.mouse.motion_up mouse 0x0 rel_y-
;pce, Port 1, Mouse: Right Button
pce.input.port1.mouse.right mouse 0x0 button_right
;pce, Port 1, Mouse: RUN
pce.input.port1.mouse.run keyboard 0x0 40
;pce, Port 1, Mouse: SELECT
pce.input.port1.mouse.select keyboard 0x0 43
;pce, Port 1, Tsushin Keyboard: 0
pce.input.port1.tsushinkb.0 keyboard 0x0 39
;pce, Port 1, Tsushin Keyboard: 1
pce.input.port1.tsushinkb.1 keyboard 0x0 30
;pce, Port 1, Tsushin Keyboard: 2
pce.input.port1.tsushinkb.2 keyboard 0x0 31
;pce, Port 1, Tsushin Keyboard: 3
pce.input.port1.tsushinkb.3 keyboard 0x0 32
;pce, Port 1, Tsushin Keyboard: 4
pce.input.port1.tsushinkb.4 keyboard 0x0 33
;pce, Port 1, Tsushin Keyboard: 5
pce.input.port1.tsushinkb.5 keyboard 0x0 34
;pce, Port 1, Tsushin Keyboard: 6
pce.input.port1.tsushinkb.6 keyboard 0x0 35
;pce, Port 1, Tsushin Keyboard: 7
pce.input.port1.tsushinkb.7 keyboard 0x0 36
;pce, Port 1, Tsushin Keyboard: 8
pce.input.port1.tsushinkb.8 keyboard 0x0 37
;pce, Port 1, Tsushin Keyboard: 9
pce.input.port1.tsushinkb.9 keyboard 0x0 38
;pce, Port 1, Tsushin Keyboard: a
pce.input.port1.tsushinkb.a keyboard 0x0 4
;pce, Port 1, Tsushin Keyboard: @
pce.input.port1.tsushinkb.at keyboard 0x0 53
;pce, Port 1, Tsushin Keyboard: b
pce.input.port1.tsushinkb.b keyboard 0x0 5
;pce, Port 1, Tsushin Keyboard: backspace
pce.input.port1.tsushinkb.backspace keyboard 0x0 42
;pce, Port 1, Tsushin Keyboard: c
pce.input.port1.tsushinkb.c keyboard 0x0 6
;pce, Port 1, Tsushin Keyboard: Caps Lock
pce.input.port1.tsushinkb.caps_lock keyboard 0x0 57
;pce, Port 1, Tsushin Keyboard: ^
pce.input.port1.tsushinkb.caret keyboard 0x0 46
;pce, Port 1, Tsushin Keyboard: clear
pce.input.port1.tsushinkb.clear keyboard 0x0 74
;pce, Port 1, Tsushin Keyboard: :
pce.input.port1.tsushinkb.colon keyboard 0x0 52
;pce, Port 1, Tsushin Keyboard: ,
pce.input.port1.tsushinkb.comma keyboard 0x0 54
;pce, Port 1, Tsushin Keyboard: 変換
pce.input.port1.tsushinkb.convert keyboard 0x0 230
;pce, Port 1, Tsushin Keyboard: Copy
pce.input.port1.tsushinkb.copy keyboard 0x0 70
;pce, Port 1, Tsushin Keyboard: CTRL/Control
pce.input.port1.tsushinkb.ctrl keyboard 0x0 224
;pce, Port 1, Tsushin Keyboard: d
pce.input.port1.tsushinkb.d keyboard 0x0 7
;pce, Port 1, Tsushin Keyboard: Delete
pce.input.port1.tsushinkb.delete keyboard 0x0 76
;pce, Port 1, Tsushin Keyboard: down
pce.input.port1.tsushinkb.down keyboard 0x0 81
;pce, Port 1, Tsushin Keyboard: e
pce.input.port1.tsushinkb.e keyboard 0x0 8
;pce, Port 1, Tsushin Keyboard: Escape
pce.input.port1.tsushinkb.escape keyboard 0x0 41
;pce, Port 1, Tsushin Keyboard: f
pce.input.port1.tsushinkb.f keyboard 0x0 9
;pce, Port 1, Tsushin Keyboard: F1
pce.input.port1.tsushinkb.f1 keyboard 0x0 58
;pce, Port 1, Tsushin Keyboard: F10
pce.input.port1.tsushinkb.f10 keyboard 0x0 67
;pce, Port 1, Tsushin Keyboard: F2
pce.input.port1.tsushinkb.f2 keyboard 0x0 59
;pce, Port 1, Tsushin Keyboard: F3
pce.input.port1.tsushinkb.f3 keyboard 0x0 60
;pce, Port 1, Tsushin Keyboard: F4
pce.input.port1.tsushinkb.f4 keyboard 0x0 61
;pce, Port 1, Tsushin Keyboard: F5
pce.input.port1.tsushinkb.f5 keyboard 0x0 62
;pce, Port 1, Tsushin Keyboard: f6
pce.input.port1.tsushinkb.f6 keyboard 0x0 63
;pce, Port 1, Tsushin Keyboard: f7
pce.input.port1.tsushinkb.f7 keyboard 0x0 64
;pce, Port 1, Tsushin Keyboard: f8
pce.input.port1.tsushinkb.f8 keyboard 0x0 65
;pce, Port 1, Tsushin Keyboard: f9
pce.input.port1.tsushinkb.f9 keyboard 0x0 66
;pce, Port 1, Tsushin Keyboard: g
pce.input.port1.tsushinkb.g keyboard 0x0 10
;pce, Port 1, Tsushin Keyboard: GRPH
pce.input.port1.tsushinkb.grph keyboard 0x0 0
;pce, Port 1, Tsushin Keyboard: h
pce.input.port1.tsushinkb.h keyboard 0x0 11
;pce, Port 1, Tsushin Keyboard: Help
pce.input.port1.tsushinkb.help keyboard 0x0 77
;pce, Port 1, Tsushin Keyboard: i
pce.input.port1.tsushinkb.i keyboard 0x0 12
;pce, Port 1, Tsushin Keyboard: insert
pce.input.port1.tsushinkb.insert keyboard 0x0 73
;pce, Port 1, Tsushin Keyboard: j
pce.input.port1.tsushinkb.j keyboard 0x0 13
;pce, Port 1, Tsushin Keyboard: k
pce.input.port1.tsushinkb.k keyboard 0x0 14
;pce, Port 1, Tsushin Keyboard: カナ
pce.input.port1.tsushinkb.kana keyboard 0x0 227
;pce, Port 1, Tsushin Keyboard: Keypad 0
pce.input.port1.tsushinkb.kp_0 keyboard 0x0 98
;pce, Port 1, Tsushin Keyboard: Keypad 1
pce.input.port1.tsushinkb.kp_1 keyboard 0x0 89
;pce, Port 1, Tsushin Keyboard: Keypad 2
pce.input.port1.tsushinkb.kp_2 keyboard 0x0 90
;pce, Port 1, Tsushin Keyboard: Keypad 3
pce.input.port1.tsushinkb.kp_3 keyboard 0x0 91
;pce, Port 1, Tsushin Keyboard: Keypad 4
pce.input.port1.tsushinkb.kp_4 keyboard 0x0 92
;pce, Port 1, Tsushin Keyboard: Keypad 5
pce.input.port1.tsushinkb.kp_5 keyboard 0x0 93
;pce, Port 1, Tsushin Keyboard: Keypad 6
pce.input.port1.tsushinkb.kp_6 keyboard 0x0 94
;pce, Port 1, Tsushin Keyboard: Keypad 7
pce.input.port1.tsushinkb.kp_7 keyboard 0x0 95
;pce, Port 1, Tsushin Keyboard: Keypad 8
pce.input.port1.tsushinkb.kp_8 keyboard 0x0 96
;pce, Port 1, Tsushin Keyboard: Keypad 9
pce.input.port1.tsushinkb.kp_9 keyboard 0x0 97
;pce, Port 1, Tsushin Keyboard: Keypad ,
pce.input.port1.tsushinkb.kp_comma keyboard 0x0 0
;pce, Port 1, Tsushin Keyboard: Keypad Divide
pce.input.port1.tsushinkb.kp_divide keyboard 0x0 84
;pce, Port 1, Tsushin Keyboard: Keypad Enter
pce.input.port1.tsushinkb.kp_enter keyboard 0x0 88
;pce, Port 1, Tsushin Keyboard: Keypad =
pce.input.port1.tsushinkb.kp_equals keyboard 0x0 103
;pce, Port 1, Tsushin Keyboard: Keypad Minus
pce.input.port1.tsushinkb.kp_minus keyboard 0x0 86
;pce, Port 1, Tsushin Keyboard: Keypad *
pce.input.port1.tsushinkb.kp_multiply keyboard 0x0 85
;pce, Port 1, Tsushin Keyboard: Keypad .
pce.input.port1.tsushinkb.kp_period keyboard 0x0 99
;pce, Port 1, Tsushin Keyboard: Keypad +
pce.input.port1.tsushinkb.kp_plus keyboard 0x0 87
;pce, Port 1, Tsushin Keyboard: l
pce.input.port1.tsushinkb.l keyboard 0x0 15
;pce, Port 1, Tsushin Keyboard: left
pce.input.port1.tsushinkb.left keyboard 0x0 80
;pce, Port 1, Tsushin Keyboard: [
pce.input.port1.tsushinkb.left_bracket keyboard 0x0 47
;pce, Port 1, Tsushin Keyboard: Left Shift
pce.input.port1.tsushinkb.left_shift keyboard 0x0 225
;pce, Port 1, Tsushin Keyboard: m
pce.input.port1.tsushinkb.m keyboard 0x0 16
;pce, Port 1, Tsushin Keyboard: Minus
pce.input.port1.tsushinkb.minus keyboard 0x0 45
;pce, Port 1, Tsushin Keyboard: n
pce.input.port1.tsushinkb.n keyboard 0x0 17
;pce, Port 1, Tsushin Keyboard: 決定
pce.input.port1.tsushinkb.nonconvert keyboard 0x0 226
;pce, Port 1, Tsushin Keyboard: o
pce.input.port1.tsushinkb.o keyboard 0x0 18
;pce, Port 1, Tsushin Keyboard: p
pce.input.port1.tsushinkb.p keyboard 0x0 19
;pce, Port 1, Tsushin Keyboard: PC
pce.input.port1.tsushinkb.pc keyboard 0x0 231
;pce, Port 1, Tsushin Keyboard: .
pce.input.port1.tsushinkb.period keyboard 0x0 55
;pce, Port 1, Tsushin Keyboard: q
pce.input.port1.tsushinkb.q keyboard 0x0 20
;pce, Port 1, Tsushin Keyboard: r
pce.input.port1.tsushinkb.r keyboard 0x0 21
;pce, Port 1, Tsushin Keyboard: return
pce.input.port1.tsushinkb.return keyboard 0x0 40
;pce, Port 1, Tsushin Keyboard: right
pce.input.port1.tsushinkb.right keyboard 0x0 79
;pce, Port 1, Tsushin Keyboard: ]
pce.input.port1.tsushinkb.right_bracket keyboard 0x0 48
;pce, Port 1, Tsushin Keyboard: Right Shift
pce.input.port1.tsushinkb.right_shift keyboard 0x0 229
;pce, Port 1, Tsushin Keyboard: ROLL DOWN
pce.input.port1.tsushinkb.roll_down keyboard 0x0 78
;pce, Port 1, Tsushin Keyboard: ROLL UP
pce.input.port1.tsushinkb.roll_up keyboard 0x0 75
;pce, Port 1, Tsushin Keyboard: s
pce.input.port1.tsushinkb.s keyboard 0x0 22
;pce, Port 1, Tsushin Keyboard: ;
pce.input.port1.tsushinkb.semicolon keyboard 0x0 51
;pce, Port 1, Tsushin Keyboard: /
pce.input.port1.tsushinkb.slash keyboard 0x0 56
;pce, Port 1, Tsushin Keyboard: space
pce.input.port1.tsushinkb.space keyboard 0x0 44
;pce, Port 1, Tsushin Keyboard: STOP
pce.input.port1.tsushinkb.stop keyboard 0x0 72
;pce, Port 1, Tsushin Keyboard: t
pce.input.port1.tsushinkb.t keyboard 0x0 23
;pce, Port 1, Tsushin Keyboard: Tab
pce.input.port1.tsushinkb.tab keyboard 0x0 43
;pce, Port 1, Tsushin Keyboard: u
pce.input.port1.tsushinkb.u keyboard 0x0 24
;pce, Port 1, Tsushin Keyboard: Underscore
pce.input.port1.tsushinkb.underscore keyboard 0x0 0
;pce, Port 1, Tsushin Keyboard: up
pce.input.port1.tsushinkb.up keyboard 0x0 82
;pce, Port 1, Tsushin Keyboard: v
pce.input.port1.tsushinkb.v keyboard 0x0 25
;pce, Port 1, Tsushin Keyboard: w
pce.input.port1.tsushinkb.w keyboard 0x0 26
;pce, Port 1, Tsushin Keyboard: 変換
pce.input.port1.tsushinkb.width keyboard 0x0 228
;pce, Port 1, Tsushin Keyboard: x
pce.input.port1.tsushinkb.x keyboard 0x0 27
;pce, Port 1, Tsushin Keyboard: y
pce.input.port1.tsushinkb.y keyboard 0x0 28
;pce, Port 1, Tsushin Keyboard: Yen
pce.input.port1.tsushinkb.yen keyboard 0x0 46
;pce, Port 1, Tsushin Keyboard: z
pce.input.port1.tsushinkb.z keyboard 0x0 29
;Input device for Port 2
pce.input.port2 gamepad
;pce, Port 2, Gamepad: DOWN ↓
pce.input.port2.gamepad.down
;pce, Port 2, Gamepad: I
pce.input.port2.gamepad.i
;pce, Port 2, Gamepad: II
pce.input.port2.gamepad.ii
;pce, Port 2, Gamepad: III
pce.input.port2.gamepad.iii
;pce, Port 2, Gamepad: IV
pce.input.port2.gamepad.iv
;pce, Port 2, Gamepad: LEFT ←
pce.input.port2.gamepad.left
;pce, Port 2, Gamepad: Mode
pce.input.port2.gamepad.mode_select
;Default position for switch "Mode".
pce.input.port2.gamepad.mode_select.defpos 2
;pce, Port 2, Gamepad: Rapid I
pce.input.port2.gamepad.rapid_i
;pce, Port 2, Gamepad: Rapid II
pce.input.port2.gamepad.rapid_ii
;pce, Port 2, Gamepad: RIGHT →
pce.input.port2.gamepad.right
;pce, Port 2, Gamepad: RUN
pce.input.port2.gamepad.run
;pce, Port 2, Gamepad: SELECT
pce.input.port2.gamepad.select
;pce, Port 2, Gamepad: UP ↑
pce.input.port2.gamepad.up
;pce, Port 2, Gamepad: V
pce.input.port2.gamepad.v
;pce, Port 2, Gamepad: VI
pce.input.port2.gamepad.vi
;pce, Port 2, Mouse: Left Button
pce.input.port2.mouse.left mouse 0x0 button_left
;pce, Port 2, Mouse: Motion Down
pce.input.port2.mouse.motion_down mouse 0x0 rel_y+
;pce, Port 2, Mouse: Motion Left
pce.input.port2.mouse.motion_left mouse 0x0 rel_x-
;pce, Port 2, Mouse: Motion Right
pce.input.port2.mouse.motion_right mouse 0x0 rel_x+
;pce, Port 2, Mouse: Motion Up
pce.input.port2.mouse.motion_up mouse 0x0 rel_y-
;pce, Port 2, Mouse: Right Button
pce.input.port2.mouse.right mouse 0x0 button_right
;pce, Port 2, Mouse: RUN
pce.input.port2.mouse.run keyboard 0x0 40
;pce, Port 2, Mouse: SELECT
pce.input.port2.mouse.select keyboard 0x0 43
;Input device for Port 3
pce.input.port3 gamepad
;pce, Port 3, Gamepad: DOWN ↓
pce.input.port3.gamepad.down
;pce, Port 3, Gamepad: I
pce.input.port3.gamepad.i
;pce, Port 3, Gamepad: II
pce.input.port3.gamepad.ii
;pce, Port 3, Gamepad: III
pce.input.port3.gamepad.iii
;pce, Port 3, Gamepad: IV
pce.input.port3.gamepad.iv
;pce, Port 3, Gamepad: LEFT ←
pce.input.port3.gamepad.left
;pce, Port 3, Gamepad: Mode
pce.input.port3.gamepad.mode_select
;Default position for switch "Mode".
pce.input.port3.gamepad.mode_select.defpos 2
;pce, Port 3, Gamepad: Rapid I
pce.input.port3.gamepad.rapid_i
;pce, Port 3, Gamepad: Rapid II
pce.input.port3.gamepad.rapid_ii
;pce, Port 3, Gamepad: RIGHT →
pce.input.port3.gamepad.right
;pce, Port 3, Gamepad: RUN
pce.input.port3.gamepad.run
;pce, Port 3, Gamepad: SELECT
pce.input.port3.gamepad.select
;pce, Port 3, Gamepad: UP ↑
pce.input.port3.gamepad.up
;pce, Port 3, Gamepad: V
pce.input.port3.gamepad.v
;pce, Port 3, Gamepad: VI
pce.input.port3.gamepad.vi
;pce, Port 3, Mouse: Left Button
pce.input.port3.mouse.left mouse 0x0 button_left
;pce, Port 3, Mouse: Motion Down
pce.input.port3.mouse.motion_down mouse 0x0 rel_y+
;pce, Port 3, Mouse: Motion Left
pce.input.port3.mouse.motion_left mouse 0x0 rel_x-
;pce, Port 3, Mouse: Motion Right
pce.input.port3.mouse.motion_right mouse 0x0 rel_x+
;pce, Port 3, Mouse: Motion Up
pce.input.port3.mouse.motion_up mouse 0x0 rel_y-
;pce, Port 3, Mouse: Right Button
pce.input.port3.mouse.right mouse 0x0 button_right
;pce, Port 3, Mouse: RUN
pce.input.port3.mouse.run keyboard 0x0 40
;pce, Port 3, Mouse: SELECT
pce.input.port3.mouse.select keyboard 0x0 43
;Input device for Port 4
pce.input.port4 gamepad
;pce, Port 4, Gamepad: DOWN ↓
pce.input.port4.gamepad.down
;pce, Port 4, Gamepad: I
pce.input.port4.gamepad.i
;pce, Port 4, Gamepad: II
pce.input.port4.gamepad.ii
;pce, Port 4, Gamepad: III
pce.input.port4.gamepad.iii
;pce, Port 4, Gamepad: IV
pce.input.port4.gamepad.iv
;pce, Port 4, Gamepad: LEFT ←
pce.input.port4.gamepad.left
;pce, Port 4, Gamepad: Mode
pce.input.port4.gamepad.mode_select
;Default position for switch "Mode".
pce.input.port4.gamepad.mode_select.defpos 2
;pce, Port 4, Gamepad: Rapid I
pce.input.port4.gamepad.rapid_i
;pce, Port 4, Gamepad: Rapid II
pce.input.port4.gamepad.rapid_ii
;pce, Port 4, Gamepad: RIGHT →
pce.input.port4.gamepad.right
;pce, Port 4, Gamepad: RUN
pce.input.port4.gamepad.run
;pce, Port 4, Gamepad: SELECT
pce.input.port4.gamepad.select
;pce, Port 4, Gamepad: UP ↑
pce.input.port4.gamepad.up
;pce, Port 4, Gamepad: V
pce.input.port4.gamepad.v
;pce, Port 4, Gamepad: VI
pce.input.port4.gamepad.vi
;pce, Port 4, Mouse: Left Button
pce.input.port4.mouse.left mouse 0x0 button_left
;pce, Port 4, Mouse: Motion Down
pce.input.port4.mouse.motion_down mouse 0x0 rel_y+
;pce, Port 4, Mouse: Motion Left
pce.input.port4.mouse.motion_left mouse 0x0 rel_x-
;pce, Port 4, Mouse: Motion Right
pce.input.port4.mouse.motion_right mouse 0x0 rel_x+
;pce, Port 4, Mouse: Motion Up
pce.input.port4.mouse.motion_up mouse 0x0 rel_y-
;pce, Port 4, Mouse: Right Button
pce.input.port4.mouse.right mouse 0x0 button_right
;pce, Port 4, Mouse: RUN
pce.input.port4.mouse.run keyboard 0x0 40
;pce, Port 4, Mouse: SELECT
pce.input.port4.mouse.select keyboard 0x0 43
;Input device for Port 5
pce.input.port5 gamepad
;pce, Port 5, Gamepad: DOWN ↓
pce.input.port5.gamepad.down
;pce, Port 5, Gamepad: I
pce.input.port5.gamepad.i
;pce, Port 5, Gamepad: II
pce.input.port5.gamepad.ii
;pce, Port 5, Gamepad: III
pce.input.port5.gamepad.iii
;pce, Port 5, Gamepad: IV
pce.input.port5.gamepad.iv
;pce, Port 5, Gamepad: LEFT ←
pce.input.port5.gamepad.left
;pce, Port 5, Gamepad: Mode
pce.input.port5.gamepad.mode_select
;Default position for switch "Mode".
pce.input.port5.gamepad.mode_select.defpos 2
;pce, Port 5, Gamepad: Rapid I
pce.input.port5.gamepad.rapid_i
;pce, Port 5, Gamepad: Rapid II
pce.input.port5.gamepad.rapid_ii
;pce, Port 5, Gamepad: RIGHT →
pce.input.port5.gamepad.right
;pce, Port 5, Gamepad: RUN
pce.input.port5.gamepad.run
;pce, Port 5, Gamepad: SELECT
pce.input.port5.gamepad.select
;pce, Port 5, Gamepad: UP ↑
pce.input.port5.gamepad.up
;pce, Port 5, Gamepad: V
pce.input.port5.gamepad.v
;pce, Port 5, Gamepad: VI
pce.input.port5.gamepad.vi
;pce, Port 5, Mouse: Left Button
pce.input.port5.mouse.left mouse 0x0 button_left
;pce, Port 5, Mouse: Motion Down
pce.input.port5.mouse.motion_down mouse 0x0 rel_y+
;pce, Port 5, Mouse: Motion Left
pce.input.port5.mouse.motion_left mouse 0x0 rel_x-
;pce, Port 5, Mouse: Motion Right
pce.input.port5.mouse.motion_right mouse 0x0 rel_x+
;pce, Port 5, Mouse: Motion Up
pce.input.port5.mouse.motion_up mouse 0x0 rel_y-
;pce, Port 5, Mouse: Right Button
pce.input.port5.mouse.right mouse 0x0 button_right
;pce, Port 5, Mouse: RUN
pce.input.port5.mouse.run keyboard 0x0 40
;pce, Port 5, Mouse: SELECT
pce.input.port5.mouse.select keyboard 0x0 43
;Emulated mouse sensitivity.
pce.mouse_sensitivity 0.50
;Remove 16-sprites-per-scanline hardware limit.
pce.nospritelimit 0
;Select PSG revision.
pce.psgrevision match
;Sound quality.
pce.resamp_quality 3
;Sound output rate tolerance.
pce.resamp_rate_error 0.0000009
;Enable scanlines with specified opacity.
pce.scanlines 0
;Enable specified OpenGL shader.
pce.shader ipsharper
;Force interlaced video to be treated as progressive.
pce.shader.goat.fprog 0
;Constant RGB horizontal divergence.
pce.shader.goat.hdiv 0.50
;Mask pattern.
pce.shader.goat.pat goatron
;Enable scanlines effect.
pce.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
pce.shader.goat.tp 0.50
;Constant RGB vertical divergence.
pce.shader.goat.vdiv 0.50
;Last rendered scanline.
pce.slend 235
;First rendered scanline.
pce.slstart 4
;Enable specified special video scaler.
pce.special none
;Stretch to fill screen.
pce.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
pce.tblur 0
;Accumulate color data rather than discarding it.
pce.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pce.tblur.accum.amount 50
;Enable (bi)linear interpolation.
pce.videoip 0
;Size of emulated VRAM per VDC in 16-bit words. DO NOT CHANGE THIS UNLESS YOU KNOW WTF YOU ARE DOING.
pce.vramsize 32768
;Full-screen horizontal resolution.
pce.xres 0
;Scaling factor for the X axis in windowed mode.
pce.xscale 3.000000
;Scaling factor for the X axis in fullscreen mode.
pce.xscalefs 1.000000
;Full-screen vertical resolution.
pce.yres 0
;Scaling factor for the Y axis in windowed mode.
pce.yscale 3.000000
;Scaling factor for the Y axis in fullscreen mode.
pce.yscalefs 1.000000
;Enable dynamic ADPCM lowpass filter.
pce_fast.adpcmlp 0
;ADPCM volume.
pce_fast.adpcmvolume 100
;Enable Arcade Card emulation.
pce_fast.arcadecard 1
;Path to the CD BIOS
pce_fast.cdbios syscard3.pce
;CD-DA volume.
pce_fast.cddavolume 100
;PSG volume when playing a CD game.
pce_fast.cdpsgvolume 100
;CD-ROM data transfer speed multiplier.
pce_fast.cdspeed 1
;Correct the aspect ratio.
pce_fast.correct_aspect 1
;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pce_fast.disable_softreset 0
;Enable (automatic) usage of this module.
pce_fast.enable 1
;Force monophonic sound output.
pce_fast.forcemono 0
;Force SuperGrafx emulation.
pce_fast.forcesgx 0
;Input device for Port 1
pce_fast.input.port1 gamepad
;pce_fast, Port 1, Gamepad: DOWN ↓
pce_fast.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;pce_fast, Port 1, Gamepad: I
pce_fast.input.port1.gamepad.i joystick @GUID1@ @DEVICE_BTN_EAST@
;pce_fast, Port 1, Gamepad: II
pce_fast.input.port1.gamepad.ii joystick @GUID1@ @DEVICE_BTN_SOUTH@
;pce_fast, Port 1, Gamepad: III
pce_fast.input.port1.gamepad.iii joystick @GUID1@ @DEVICE_BTN_WEST@
;pce_fast, Port 1, Gamepad: IV
pce_fast.input.port1.gamepad.iv joystick @GUID1@ @DEVICE_BTN_NORTH@
;pce_fast, Port 1, Gamepad: LEFT ←
pce_fast.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;pce_fast, Port 1, Gamepad: Mode
pce_fast.input.port1.gamepad.mode_select joystick @GUID1@ @DEVICE_BTN_THUMBL@
;Default position for switch "Mode".
pce_fast.input.port1.gamepad.mode_select.defpos 2
;pce_fast, Port 1, Gamepad: Rapid I
pce_fast.input.port1.gamepad.rapid_i keyboard 0x0 17
;pce_fast, Port 1, Gamepad: Rapid II
pce_fast.input.port1.gamepad.rapid_ii keyboard 0x0 17
;pce_fast, Port 1, Gamepad: RIGHT →
pce_fast.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;pce_fast, Port 1, Gamepad: RUN
pce_fast.input.port1.gamepad.run joystick @GUID1@ @DEVICE_BTN_START@
;pce_fast, Port 1, Gamepad: SELECT
pce_fast.input.port1.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;pce_fast, Port 1, Gamepad: UP ↑
pce_fast.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;pce_fast, Port 1, Gamepad: V
pce_fast.input.port1.gamepad.v joystick @GUID1@ @DEVICE_BTN_TL@
;pce_fast, Port 1, Gamepad: VI
pce_fast.input.port1.gamepad.vi joystick @GUID1@ @DEVICE_BTN_TR@
;pce_fast, Port 1, Mouse: Left Button
pce_fast.input.port1.mouse.left mouse 0x0 button_left
;pce_fast, Port 1, Mouse: Motion Down
pce_fast.input.port1.mouse.motion_down mouse 0x0 rel_y+
;pce_fast, Port 1, Mouse: Motion Left
pce_fast.input.port1.mouse.motion_left mouse 0x0 rel_x-
;pce_fast, Port 1, Mouse: Motion Right
pce_fast.input.port1.mouse.motion_right mouse 0x0 rel_x+
;pce_fast, Port 1, Mouse: Motion Up
pce_fast.input.port1.mouse.motion_up mouse 0x0 rel_y-
;pce_fast, Port 1, Mouse: Right Button
pce_fast.input.port1.mouse.right mouse 0x0 button_right
;pce_fast, Port 1, Mouse: RUN
pce_fast.input.port1.mouse.run keyboard 0x0 40
;pce_fast, Port 1, Mouse: SELECT
pce_fast.input.port1.mouse.select keyboard 0x0 43
;Input device for Port 2
pce_fast.input.port2 gamepad
;pce_fast, Port 2, Gamepad: DOWN ↓
pce_fast.input.port2.gamepad.down
;pce_fast, Port 2, Gamepad: I
pce_fast.input.port2.gamepad.i
;pce_fast, Port 2, Gamepad: II
pce_fast.input.port2.gamepad.ii
;pce_fast, Port 2, Gamepad: III
pce_fast.input.port2.gamepad.iii
;pce_fast, Port 2, Gamepad: IV
pce_fast.input.port2.gamepad.iv
;pce_fast, Port 2, Gamepad: LEFT ←
pce_fast.input.port2.gamepad.left
;pce_fast, Port 2, Gamepad: Mode
pce_fast.input.port2.gamepad.mode_select
;Default position for switch "Mode".
pce_fast.input.port2.gamepad.mode_select.defpos 2
;pce_fast, Port 2, Gamepad: Rapid I
pce_fast.input.port2.gamepad.rapid_i
;pce_fast, Port 2, Gamepad: Rapid II
pce_fast.input.port2.gamepad.rapid_ii
;pce_fast, Port 2, Gamepad: RIGHT →
pce_fast.input.port2.gamepad.right
;pce_fast, Port 2, Gamepad: RUN
pce_fast.input.port2.gamepad.run
;pce_fast, Port 2, Gamepad: SELECT
pce_fast.input.port2.gamepad.select
;pce_fast, Port 2, Gamepad: UP ↑
pce_fast.input.port2.gamepad.up
;pce_fast, Port 2, Gamepad: V
pce_fast.input.port2.gamepad.v
;pce_fast, Port 2, Gamepad: VI
pce_fast.input.port2.gamepad.vi
;pce_fast, Port 2, Mouse: Left Button
pce_fast.input.port2.mouse.left mouse 0x0 button_left
;pce_fast, Port 2, Mouse: Motion Down
pce_fast.input.port2.mouse.motion_down mouse 0x0 rel_y+
;pce_fast, Port 2, Mouse: Motion Left
pce_fast.input.port2.mouse.motion_left mouse 0x0 rel_x-
;pce_fast, Port 2, Mouse: Motion Right
pce_fast.input.port2.mouse.motion_right mouse 0x0 rel_x+
;pce_fast, Port 2, Mouse: Motion Up
pce_fast.input.port2.mouse.motion_up mouse 0x0 rel_y-
;pce_fast, Port 2, Mouse: Right Button
pce_fast.input.port2.mouse.right mouse 0x0 button_right
;pce_fast, Port 2, Mouse: RUN
pce_fast.input.port2.mouse.run keyboard 0x0 40
;pce_fast, Port 2, Mouse: SELECT
pce_fast.input.port2.mouse.select keyboard 0x0 43
;Input device for Port 3
pce_fast.input.port3 gamepad
;pce_fast, Port 3, Gamepad: DOWN ↓
pce_fast.input.port3.gamepad.down
;pce_fast, Port 3, Gamepad: I
pce_fast.input.port3.gamepad.i
;pce_fast, Port 3, Gamepad: II
pce_fast.input.port3.gamepad.ii
;pce_fast, Port 3, Gamepad: III
pce_fast.input.port3.gamepad.iii
;pce_fast, Port 3, Gamepad: IV
pce_fast.input.port3.gamepad.iv
;pce_fast, Port 3, Gamepad: LEFT ←
pce_fast.input.port3.gamepad.left
;pce_fast, Port 3, Gamepad: Mode
pce_fast.input.port3.gamepad.mode_select
;Default position for switch "Mode".
pce_fast.input.port3.gamepad.mode_select.defpos 2
;pce_fast, Port 3, Gamepad: Rapid I
pce_fast.input.port3.gamepad.rapid_i
;pce_fast, Port 3, Gamepad: Rapid II
pce_fast.input.port3.gamepad.rapid_ii
;pce_fast, Port 3, Gamepad: RIGHT →
pce_fast.input.port3.gamepad.right
;pce_fast, Port 3, Gamepad: RUN
pce_fast.input.port3.gamepad.run
;pce_fast, Port 3, Gamepad: SELECT
pce_fast.input.port3.gamepad.select
;pce_fast, Port 3, Gamepad: UP ↑
pce_fast.input.port3.gamepad.up
;pce_fast, Port 3, Gamepad: V
pce_fast.input.port3.gamepad.v
;pce_fast, Port 3, Gamepad: VI
pce_fast.input.port3.gamepad.vi
;pce_fast, Port 3, Mouse: Left Button
pce_fast.input.port3.mouse.left mouse 0x0 button_left
;pce_fast, Port 3, Mouse: Motion Down
pce_fast.input.port3.mouse.motion_down mouse 0x0 rel_y+
;pce_fast, Port 3, Mouse: Motion Left
pce_fast.input.port3.mouse.motion_left mouse 0x0 rel_x-
;pce_fast, Port 3, Mouse: Motion Right
pce_fast.input.port3.mouse.motion_right mouse 0x0 rel_x+
;pce_fast, Port 3, Mouse: Motion Up
pce_fast.input.port3.mouse.motion_up mouse 0x0 rel_y-
;pce_fast, Port 3, Mouse: Right Button
pce_fast.input.port3.mouse.right mouse 0x0 button_right
;pce_fast, Port 3, Mouse: RUN
pce_fast.input.port3.mouse.run keyboard 0x0 40
;pce_fast, Port 3, Mouse: SELECT
pce_fast.input.port3.mouse.select keyboard 0x0 43
;Input device for Port 4
pce_fast.input.port4 gamepad
;pce_fast, Port 4, Gamepad: DOWN ↓
pce_fast.input.port4.gamepad.down
;pce_fast, Port 4, Gamepad: I
pce_fast.input.port4.gamepad.i
;pce_fast, Port 4, Gamepad: II
pce_fast.input.port4.gamepad.ii
;pce_fast, Port 4, Gamepad: III
pce_fast.input.port4.gamepad.iii
;pce_fast, Port 4, Gamepad: IV
pce_fast.input.port4.gamepad.iv
;pce_fast, Port 4, Gamepad: LEFT ←
pce_fast.input.port4.gamepad.left
;pce_fast, Port 4, Gamepad: Mode
pce_fast.input.port4.gamepad.mode_select
;Default position for switch "Mode".
pce_fast.input.port4.gamepad.mode_select.defpos 2
;pce_fast, Port 4, Gamepad: Rapid I
pce_fast.input.port4.gamepad.rapid_i
;pce_fast, Port 4, Gamepad: Rapid II
pce_fast.input.port4.gamepad.rapid_ii
;pce_fast, Port 4, Gamepad: RIGHT →
pce_fast.input.port4.gamepad.right
;pce_fast, Port 4, Gamepad: RUN
pce_fast.input.port4.gamepad.run
;pce_fast, Port 4, Gamepad: SELECT
pce_fast.input.port4.gamepad.select
;pce_fast, Port 4, Gamepad: UP ↑
pce_fast.input.port4.gamepad.up
;pce_fast, Port 4, Gamepad: V
pce_fast.input.port4.gamepad.v
;pce_fast, Port 4, Gamepad: VI
pce_fast.input.port4.gamepad.vi
;pce_fast, Port 4, Mouse: Left Button
pce_fast.input.port4.mouse.left mouse 0x0 button_left
;pce_fast, Port 4, Mouse: Motion Down
pce_fast.input.port4.mouse.motion_down mouse 0x0 rel_y+
;pce_fast, Port 4, Mouse: Motion Left
pce_fast.input.port4.mouse.motion_left mouse 0x0 rel_x-
;pce_fast, Port 4, Mouse: Motion Right
pce_fast.input.port4.mouse.motion_right mouse 0x0 rel_x+
;pce_fast, Port 4, Mouse: Motion Up
pce_fast.input.port4.mouse.motion_up mouse 0x0 rel_y-
;pce_fast, Port 4, Mouse: Right Button
pce_fast.input.port4.mouse.right mouse 0x0 button_right
;pce_fast, Port 4, Mouse: RUN
pce_fast.input.port4.mouse.run keyboard 0x0 40
;pce_fast, Port 4, Mouse: SELECT
pce_fast.input.port4.mouse.select keyboard 0x0 43
;Input device for Port 5
pce_fast.input.port5 gamepad
;pce_fast, Port 5, Gamepad: DOWN ↓
pce_fast.input.port5.gamepad.down
;pce_fast, Port 5, Gamepad: I
pce_fast.input.port5.gamepad.i
;pce_fast, Port 5, Gamepad: II
pce_fast.input.port5.gamepad.ii
;pce_fast, Port 5, Gamepad: III
pce_fast.input.port5.gamepad.iii
;pce_fast, Port 5, Gamepad: IV
pce_fast.input.port5.gamepad.iv
;pce_fast, Port 5, Gamepad: LEFT ←
pce_fast.input.port5.gamepad.left
;pce_fast, Port 5, Gamepad: Mode
pce_fast.input.port5.gamepad.mode_select
;Default position for switch "Mode".
pce_fast.input.port5.gamepad.mode_select.defpos 2
;pce_fast, Port 5, Gamepad: Rapid I
pce_fast.input.port5.gamepad.rapid_i
;pce_fast, Port 5, Gamepad: Rapid II
pce_fast.input.port5.gamepad.rapid_ii
;pce_fast, Port 5, Gamepad: RIGHT →
pce_fast.input.port5.gamepad.right
;pce_fast, Port 5, Gamepad: RUN
pce_fast.input.port5.gamepad.run
;pce_fast, Port 5, Gamepad: SELECT
pce_fast.input.port5.gamepad.select
;pce_fast, Port 5, Gamepad: UP ↑
pce_fast.input.port5.gamepad.up
;pce_fast, Port 5, Gamepad: V
pce_fast.input.port5.gamepad.v
;pce_fast, Port 5, Gamepad: VI
pce_fast.input.port5.gamepad.vi
;pce_fast, Port 5, Mouse: Left Button
pce_fast.input.port5.mouse.left mouse 0x0 button_left
;pce_fast, Port 5, Mouse: Motion Down
pce_fast.input.port5.mouse.motion_down mouse 0x0 rel_y+
;pce_fast, Port 5, Mouse: Motion Left
pce_fast.input.port5.mouse.motion_left mouse 0x0 rel_x-
;pce_fast, Port 5, Mouse: Motion Right
pce_fast.input.port5.mouse.motion_right mouse 0x0 rel_x+
;pce_fast, Port 5, Mouse: Motion Up
pce_fast.input.port5.mouse.motion_up mouse 0x0 rel_y-
;pce_fast, Port 5, Mouse: Right Button
pce_fast.input.port5.mouse.right mouse 0x0 button_right
;pce_fast, Port 5, Mouse: RUN
pce_fast.input.port5.mouse.run keyboard 0x0 40
;pce_fast, Port 5, Mouse: SELECT
pce_fast.input.port5.mouse.select keyboard 0x0 43
;Mouse sensitivity.
pce_fast.mouse_sensitivity 0.50
;Remove 16-sprites-per-scanline hardware limit.
pce_fast.nospritelimit 1
;CPU overclock multiplier.
pce_fast.ocmultiplier 2
;Enable scanlines with specified opacity.
pce_fast.scanlines 0
;Enable specified OpenGL shader.
pce_fast.shader none
;Force interlaced video to be treated as progressive.
pce_fast.shader.goat.fprog 0
;Constant RGB horizontal divergence.
pce_fast.shader.goat.hdiv 0.50
;Mask pattern.
pce_fast.shader.goat.pat goatron
;Enable scanlines effect.
pce_fast.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
pce_fast.shader.goat.tp 0.50
;Constant RGB vertical divergence.
pce_fast.shader.goat.vdiv 0.50
;Last rendered scanline.
pce_fast.slend 235
;First rendered scanline.
pce_fast.slstart 4
;Enable specified special video scaler.
pce_fast.special none
;Stretch to fill screen.
pce_fast.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
pce_fast.tblur 0
;Accumulate color data rather than discarding it.
pce_fast.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pce_fast.tblur.accum.amount 50
;Enable (bi)linear interpolation.
pce_fast.videoip 0
;Full-screen horizontal resolution.
pce_fast.xres 0
;Scaling factor for the X axis in windowed mode.
pce_fast.xscale 3.000000
;Scaling factor for the X axis in fullscreen mode.
pce_fast.xscalefs 1.000000
;Full-screen vertical resolution.
pce_fast.yres 0
;Scaling factor for the Y axis in windowed mode.
pce_fast.yscale 3.000000
;Scaling factor for the Y axis in fullscreen mode.
pce_fast.yscalefs 1.000000
;Hack that emulates the codec a buggy ADPCM encoder used for some games' ADPCM.
pcfx.adpcm.emulate_buggy_codec 0
;Hack to suppress clicks caused by forced channel resets.
pcfx.adpcm.suppress_channel_reset_clicks 1
;Path to the ROM BIOS
pcfx.bios pcfx.rom
;Emulated CD-ROM speed.
pcfx.cdspeed 2
;CPU emulation mode.
pcfx.cpu_emulation auto
;Disassembly font size.
pcfx.debugger.disfontsize 5x7
;Character encoding for the debugger's memory editor.
pcfx.debugger.memcharenc shift_jis
;Disable internal and external BRAM.
pcfx.disable_bram 0
;When RUN+SEL are pressed simultaneously, disable both buttons temporarily.
pcfx.disable_softreset 0
;Enable (automatic) usage of this module.
pcfx.enable 1
;Force monophonic sound output.
pcfx.forcemono 0
;Path to the FX-SCSI ROM
pcfx.fxscsi 0
;Emulated width for 7.16MHz dot-clock mode.
pcfx.high_dotclock_width 1024
;Input device for Port 1
pcfx.input.port1 gamepad
;pcfx, Port 1, Gamepad: DOWN ↓
pcfx.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;pcfx, Port 1, Gamepad: I
pcfx.input.port1.gamepad.i joystick @GUID1@ @DEVICE_BTN_EAST@
;pcfx, Port 1, Gamepad: II
pcfx.input.port1.gamepad.ii joystick @GUID1@ @DEVICE_BTN_SOUTH@
;pcfx, Port 1, Gamepad: III
pcfx.input.port1.gamepad.iii joystick @GUID1@ @DEVICE_BTN_NORTH@
;pcfx, Port 1, Gamepad: IV
pcfx.input.port1.gamepad.iv joystick @GUID1@ @DEVICE_BTN_WEST@
;pcfx, Port 1, Gamepad: LEFT ←
pcfx.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;pcfx, Port 1, Gamepad: MODE 1
pcfx.input.port1.gamepad.mode1 joystick @GUID1@ @DEVICE_BTN_TL2@
;Default position for switch "MODE 1".
pcfx.input.port1.gamepad.mode1.defpos a
;pcfx, Port 1, Gamepad: MODE 2
pcfx.input.port1.gamepad.mode2 joystick @GUID1@ @DEVICE_BTN_TR2@
;Default position for switch "MODE 2".
pcfx.input.port1.gamepad.mode2.defpos a
;pcfx, Port 1, Gamepad: RIGHT →
pcfx.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;pcfx, Port 1, Gamepad: RUN
pcfx.input.port1.gamepad.run joystick @GUID1@ @DEVICE_BTN_START@
;pcfx, Port 1, Gamepad: SELECT
pcfx.input.port1.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;pcfx, Port 1, Gamepad: UP ↑
pcfx.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;pcfx, Port 1, Gamepad: V
pcfx.input.port1.gamepad.v joystick @GUID1@ @DEVICE_BTN_TL@
;pcfx, Port 1, Gamepad: VI
pcfx.input.port1.gamepad.vi joystick @GUID1@ @DEVICE_BTN_TR@
;pcfx, Port 1, Mouse: Left Button
pcfx.input.port1.mouse.left mouse 0x0 button_left
;pcfx, Port 1, Mouse: Motion Down
pcfx.input.port1.mouse.motion_down mouse 0x0 rel_y+
;pcfx, Port 1, Mouse: Motion Left
pcfx.input.port1.mouse.motion_left mouse 0x0 rel_x-
;pcfx, Port 1, Mouse: Motion Right
pcfx.input.port1.mouse.motion_right mouse 0x0 rel_x+
;pcfx, Port 1, Mouse: Motion Up
pcfx.input.port1.mouse.motion_up mouse 0x0 rel_y-
;pcfx, Port 1, Mouse: Right Button
pcfx.input.port1.mouse.right mouse 0x0 button_right
;Enable multitap on PC-FX port 1.
pcfx.input.port1.multitap 0
;Input device for Port 2
pcfx.input.port2 gamepad
;pcfx, Port 2, Gamepad: DOWN ↓
pcfx.input.port2.gamepad.down
;pcfx, Port 2, Gamepad: I
pcfx.input.port2.gamepad.i
;pcfx, Port 2, Gamepad: II
pcfx.input.port2.gamepad.ii
;pcfx, Port 2, Gamepad: III
pcfx.input.port2.gamepad.iii
;pcfx, Port 2, Gamepad: IV
pcfx.input.port2.gamepad.iv
;pcfx, Port 2, Gamepad: LEFT ←
pcfx.input.port2.gamepad.left
;pcfx, Port 2, Gamepad: MODE 1
pcfx.input.port2.gamepad.mode1
;Default position for switch "MODE 1".
pcfx.input.port2.gamepad.mode1.defpos a
;pcfx, Port 2, Gamepad: MODE 2
pcfx.input.port2.gamepad.mode2
;Default position for switch "MODE 2".
pcfx.input.port2.gamepad.mode2.defpos a
;pcfx, Port 2, Gamepad: RIGHT →
pcfx.input.port2.gamepad.right
;pcfx, Port 2, Gamepad: RUN
pcfx.input.port2.gamepad.run
;pcfx, Port 2, Gamepad: SELECT
pcfx.input.port2.gamepad.select
;pcfx, Port 2, Gamepad: UP ↑
pcfx.input.port2.gamepad.up
;pcfx, Port 2, Gamepad: V
pcfx.input.port2.gamepad.v
;pcfx, Port 2, Gamepad: VI
pcfx.input.port2.gamepad.vi
;pcfx, Port 2, Mouse: Left Button
pcfx.input.port2.mouse.left mouse 0x0 button_left
;pcfx, Port 2, Mouse: Motion Down
pcfx.input.port2.mouse.motion_down mouse 0x0 rel_y+
;pcfx, Port 2, Mouse: Motion Left
pcfx.input.port2.mouse.motion_left mouse 0x0 rel_x-
;pcfx, Port 2, Mouse: Motion Right
pcfx.input.port2.mouse.motion_right mouse 0x0 rel_x+
;pcfx, Port 2, Mouse: Motion Up
pcfx.input.port2.mouse.motion_up mouse 0x0 rel_y-
;pcfx, Port 2, Mouse: Right Button
pcfx.input.port2.mouse.right mouse 0x0 button_right
;Enable multitap on PC-FX port 2.
pcfx.input.port2.multitap 0
;Input device for Port 3
pcfx.input.port3 gamepad
;pcfx, Port 3, Gamepad: DOWN ↓
pcfx.input.port3.gamepad.down
;pcfx, Port 3, Gamepad: I
pcfx.input.port3.gamepad.i
;pcfx, Port 3, Gamepad: II
pcfx.input.port3.gamepad.ii
;pcfx, Port 3, Gamepad: III
pcfx.input.port3.gamepad.iii
;pcfx, Port 3, Gamepad: IV
pcfx.input.port3.gamepad.iv
;pcfx, Port 3, Gamepad: LEFT ←
pcfx.input.port3.gamepad.left
;pcfx, Port 3, Gamepad: MODE 1
pcfx.input.port3.gamepad.mode1
;Default position for switch "MODE 1".
pcfx.input.port3.gamepad.mode1.defpos a
;pcfx, Port 3, Gamepad: MODE 2
pcfx.input.port3.gamepad.mode2
;Default position for switch "MODE 2".
pcfx.input.port3.gamepad.mode2.defpos a
;pcfx, Port 3, Gamepad: RIGHT →
pcfx.input.port3.gamepad.right
;pcfx, Port 3, Gamepad: RUN
pcfx.input.port3.gamepad.run
;pcfx, Port 3, Gamepad: SELECT
pcfx.input.port3.gamepad.select
;pcfx, Port 3, Gamepad: UP ↑
pcfx.input.port3.gamepad.up
;pcfx, Port 3, Gamepad: V
pcfx.input.port3.gamepad.v
;pcfx, Port 3, Gamepad: VI
pcfx.input.port3.gamepad.vi
;pcfx, Port 3, Mouse: Left Button
pcfx.input.port3.mouse.left mouse 0x0 button_left
;pcfx, Port 3, Mouse: Motion Down
pcfx.input.port3.mouse.motion_down mouse 0x0 rel_y+
;pcfx, Port 3, Mouse: Motion Left
pcfx.input.port3.mouse.motion_left mouse 0x0 rel_x-
;pcfx, Port 3, Mouse: Motion Right
pcfx.input.port3.mouse.motion_right mouse 0x0 rel_x+
;pcfx, Port 3, Mouse: Motion Up
pcfx.input.port3.mouse.motion_up mouse 0x0 rel_y-
;pcfx, Port 3, Mouse: Right Button
pcfx.input.port3.mouse.right mouse 0x0 button_right
;Input device for Port 4
pcfx.input.port4 gamepad
;pcfx, Port 4, Gamepad: DOWN ↓
pcfx.input.port4.gamepad.down
;pcfx, Port 4, Gamepad: I
pcfx.input.port4.gamepad.i
;pcfx, Port 4, Gamepad: II
pcfx.input.port4.gamepad.ii
;pcfx, Port 4, Gamepad: III
pcfx.input.port4.gamepad.iii
;pcfx, Port 4, Gamepad: IV
pcfx.input.port4.gamepad.iv
;pcfx, Port 4, Gamepad: LEFT ←
pcfx.input.port4.gamepad.left
;pcfx, Port 4, Gamepad: MODE 1
pcfx.input.port4.gamepad.mode1
;Default position for switch "MODE 1".
pcfx.input.port4.gamepad.mode1.defpos a
;pcfx, Port 4, Gamepad: MODE 2
pcfx.input.port4.gamepad.mode2
;Default position for switch "MODE 2".
pcfx.input.port4.gamepad.mode2.defpos a
;pcfx, Port 4, Gamepad: RIGHT →
pcfx.input.port4.gamepad.right
;pcfx, Port 4, Gamepad: RUN
pcfx.input.port4.gamepad.run
;pcfx, Port 4, Gamepad: SELECT
pcfx.input.port4.gamepad.select
;pcfx, Port 4, Gamepad: UP ↑
pcfx.input.port4.gamepad.up
;pcfx, Port 4, Gamepad: V
pcfx.input.port4.gamepad.v
;pcfx, Port 4, Gamepad: VI
pcfx.input.port4.gamepad.vi
;pcfx, Port 4, Mouse: Left Button
pcfx.input.port4.mouse.left mouse 0x0 button_left
;pcfx, Port 4, Mouse: Motion Down
pcfx.input.port4.mouse.motion_down mouse 0x0 rel_y+
;pcfx, Port 4, Mouse: Motion Left
pcfx.input.port4.mouse.motion_left mouse 0x0 rel_x-
;pcfx, Port 4, Mouse: Motion Right
pcfx.input.port4.mouse.motion_right mouse 0x0 rel_x+
;pcfx, Port 4, Mouse: Motion Up
pcfx.input.port4.mouse.motion_up mouse 0x0 rel_y-
;pcfx, Port 4, Mouse: Right Button
pcfx.input.port4.mouse.right mouse 0x0 button_right
;Input device for Port 5
pcfx.input.port5 gamepad
;pcfx, Port 5, Gamepad: DOWN ↓
pcfx.input.port5.gamepad.down
;pcfx, Port 5, Gamepad: I
pcfx.input.port5.gamepad.i
;pcfx, Port 5, Gamepad: II
pcfx.input.port5.gamepad.ii
;pcfx, Port 5, Gamepad: III
pcfx.input.port5.gamepad.iii
;pcfx, Port 5, Gamepad: IV
pcfx.input.port5.gamepad.iv
;pcfx, Port 5, Gamepad: LEFT ←
pcfx.input.port5.gamepad.left
;pcfx, Port 5, Gamepad: MODE 1
pcfx.input.port5.gamepad.mode1
;Default position for switch "MODE 1".
pcfx.input.port5.gamepad.mode1.defpos a
;pcfx, Port 5, Gamepad: MODE 2
pcfx.input.port5.gamepad.mode2
;Default position for switch "MODE 2".
pcfx.input.port5.gamepad.mode2.defpos a
;pcfx, Port 5, Gamepad: RIGHT →
pcfx.input.port5.gamepad.right
;pcfx, Port 5, Gamepad: RUN
pcfx.input.port5.gamepad.run
;pcfx, Port 5, Gamepad: SELECT
pcfx.input.port5.gamepad.select
;pcfx, Port 5, Gamepad: UP ↑
pcfx.input.port5.gamepad.up
;pcfx, Port 5, Gamepad: V
pcfx.input.port5.gamepad.v
;pcfx, Port 5, Gamepad: VI
pcfx.input.port5.gamepad.vi
;pcfx, Port 5, Mouse: Left Button
pcfx.input.port5.mouse.left mouse 0x0 button_left
;pcfx, Port 5, Mouse: Motion Down
pcfx.input.port5.mouse.motion_down mouse 0x0 rel_y+
;pcfx, Port 5, Mouse: Motion Left
pcfx.input.port5.mouse.motion_left mouse 0x0 rel_x-
;pcfx, Port 5, Mouse: Motion Right
pcfx.input.port5.mouse.motion_right mouse 0x0 rel_x+
;pcfx, Port 5, Mouse: Motion Up
pcfx.input.port5.mouse.motion_up mouse 0x0 rel_y-
;pcfx, Port 5, Mouse: Right Button
pcfx.input.port5.mouse.right mouse 0x0 button_right
;Input device for Port 6
pcfx.input.port6 gamepad
;pcfx, Port 6, Gamepad: DOWN ↓
pcfx.input.port6.gamepad.down
;pcfx, Port 6, Gamepad: I
pcfx.input.port6.gamepad.i
;pcfx, Port 6, Gamepad: II
pcfx.input.port6.gamepad.ii
;pcfx, Port 6, Gamepad: III
pcfx.input.port6.gamepad.iii
;pcfx, Port 6, Gamepad: IV
pcfx.input.port6.gamepad.iv
;pcfx, Port 6, Gamepad: LEFT ←
pcfx.input.port6.gamepad.left
;pcfx, Port 6, Gamepad: MODE 1
pcfx.input.port6.gamepad.mode1
;Default position for switch "MODE 1".
pcfx.input.port6.gamepad.mode1.defpos a
;pcfx, Port 6, Gamepad: MODE 2
pcfx.input.port6.gamepad.mode2
;Default position for switch "MODE 2".
pcfx.input.port6.gamepad.mode2.defpos a
;pcfx, Port 6, Gamepad: RIGHT →
pcfx.input.port6.gamepad.right
;pcfx, Port 6, Gamepad: RUN
pcfx.input.port6.gamepad.run
;pcfx, Port 6, Gamepad: SELECT
pcfx.input.port6.gamepad.select
;pcfx, Port 6, Gamepad: UP ↑
pcfx.input.port6.gamepad.up
;pcfx, Port 6, Gamepad: V
pcfx.input.port6.gamepad.v
;pcfx, Port 6, Gamepad: VI
pcfx.input.port6.gamepad.vi
;pcfx, Port 6, Mouse: Left Button
pcfx.input.port6.mouse.left mouse 0x0 button_left
;pcfx, Port 6, Mouse: Motion Down
pcfx.input.port6.mouse.motion_down mouse 0x0 rel_y+
;pcfx, Port 6, Mouse: Motion Left
pcfx.input.port6.mouse.motion_left mouse 0x0 rel_x-
;pcfx, Port 6, Mouse: Motion Right
pcfx.input.port6.mouse.motion_right mouse 0x0 rel_x+
;pcfx, Port 6, Mouse: Motion Up
pcfx.input.port6.mouse.motion_up mouse 0x0 rel_y-
;pcfx, Port 6, Mouse: Right Button
pcfx.input.port6.mouse.right mouse 0x0 button_right
;Input device for Port 7
pcfx.input.port7 gamepad
;pcfx, Port 7, Gamepad: DOWN ↓
pcfx.input.port7.gamepad.down
;pcfx, Port 7, Gamepad: I
pcfx.input.port7.gamepad.i
;pcfx, Port 7, Gamepad: II
pcfx.input.port7.gamepad.ii
;pcfx, Port 7, Gamepad: III
pcfx.input.port7.gamepad.iii
;pcfx, Port 7, Gamepad: IV
pcfx.input.port7.gamepad.iv
;pcfx, Port 7, Gamepad: LEFT ←
pcfx.input.port7.gamepad.left
;pcfx, Port 7, Gamepad: MODE 1
pcfx.input.port7.gamepad.mode1
;Default position for switch "MODE 1".
pcfx.input.port7.gamepad.mode1.defpos a
;pcfx, Port 7, Gamepad: MODE 2
pcfx.input.port7.gamepad.mode2
;Default position for switch "MODE 2".
pcfx.input.port7.gamepad.mode2.defpos a
;pcfx, Port 7, Gamepad: RIGHT →
pcfx.input.port7.gamepad.right
;pcfx, Port 7, Gamepad: RUN
pcfx.input.port7.gamepad.run
;pcfx, Port 7, Gamepad: SELECT
pcfx.input.port7.gamepad.select
;pcfx, Port 7, Gamepad: UP ↑
pcfx.input.port7.gamepad.up
;pcfx, Port 7, Gamepad: V
pcfx.input.port7.gamepad.v
;pcfx, Port 7, Gamepad: VI
pcfx.input.port7.gamepad.vi
;pcfx, Port 7, Mouse: Left Button
pcfx.input.port7.mouse.left mouse 0x0 button_left
;pcfx, Port 7, Mouse: Motion Down
pcfx.input.port7.mouse.motion_down mouse 0x0 rel_y+
;pcfx, Port 7, Mouse: Motion Left
pcfx.input.port7.mouse.motion_left mouse 0x0 rel_x-
;pcfx, Port 7, Mouse: Motion Right
pcfx.input.port7.mouse.motion_right mouse 0x0 rel_x+
;pcfx, Port 7, Mouse: Motion Up
pcfx.input.port7.mouse.motion_up mouse 0x0 rel_y-
;pcfx, Port 7, Mouse: Right Button
pcfx.input.port7.mouse.right mouse 0x0 button_right
;Input device for Port 8
pcfx.input.port8 gamepad
;pcfx, Port 8, Gamepad: DOWN ↓
pcfx.input.port8.gamepad.down
;pcfx, Port 8, Gamepad: I
pcfx.input.port8.gamepad.i
;pcfx, Port 8, Gamepad: II
pcfx.input.port8.gamepad.ii
;pcfx, Port 8, Gamepad: III
pcfx.input.port8.gamepad.iii
;pcfx, Port 8, Gamepad: IV
pcfx.input.port8.gamepad.iv
;pcfx, Port 8, Gamepad: LEFT ←
pcfx.input.port8.gamepad.left
;pcfx, Port 8, Gamepad: MODE 1
pcfx.input.port8.gamepad.mode1
;Default position for switch "MODE 1".
pcfx.input.port8.gamepad.mode1.defpos a
;pcfx, Port 8, Gamepad: MODE 2
pcfx.input.port8.gamepad.mode2
;Default position for switch "MODE 2".
pcfx.input.port8.gamepad.mode2.defpos a
;pcfx, Port 8, Gamepad: RIGHT →
pcfx.input.port8.gamepad.right
;pcfx, Port 8, Gamepad: RUN
pcfx.input.port8.gamepad.run
;pcfx, Port 8, Gamepad: SELECT
pcfx.input.port8.gamepad.select
;pcfx, Port 8, Gamepad: UP ↑
pcfx.input.port8.gamepad.up
;pcfx, Port 8, Gamepad: V
pcfx.input.port8.gamepad.v
;pcfx, Port 8, Gamepad: VI
pcfx.input.port8.gamepad.vi
;pcfx, Port 8, Mouse: Left Button
pcfx.input.port8.mouse.left mouse 0x0 button_left
;pcfx, Port 8, Mouse: Motion Down
pcfx.input.port8.mouse.motion_down mouse 0x0 rel_y+
;pcfx, Port 8, Mouse: Motion Left
pcfx.input.port8.mouse.motion_left mouse 0x0 rel_x-
;pcfx, Port 8, Mouse: Motion Right
pcfx.input.port8.mouse.motion_right mouse 0x0 rel_x+
;pcfx, Port 8, Mouse: Motion Up
pcfx.input.port8.mouse.motion_up mouse 0x0 rel_y-
;pcfx, Port 8, Mouse: Right Button
pcfx.input.port8.mouse.right mouse 0x0 button_right
;Mouse sensitivity.
pcfx.mouse_sensitivity 1.25
;Remove 16-sprites-per-scanline hardware limit.
pcfx.nospritelimit 0
;Enable bilinear interpolation on the chroma channel of RAINBOW YUV output.
pcfx.rainbow.chromaip 0
;Sound quality.
pcfx.resamp_quality 3
;Output rate tolerance.
pcfx.resamp_rate_error 0.0000009
;Enable scanlines with specified opacity.
pcfx.scanlines 0
;Enable specified OpenGL shader.
pcfx.shader ipsharper
;Force interlaced video to be treated as progressive.
pcfx.shader.goat.fprog 0
;Constant RGB horizontal divergence.
pcfx.shader.goat.hdiv 0.50
;Mask pattern.
pcfx.shader.goat.pat goatron
;Enable scanlines effect.
pcfx.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
pcfx.shader.goat.tp 0.50
;Constant RGB vertical divergence.
pcfx.shader.goat.vdiv 0.50
;Last rendered scanline.
pcfx.slend 235
;First rendered scanline.
pcfx.slstart 4
;Enable specified special video scaler.
pcfx.special none
;Stretch to fill screen.
pcfx.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
pcfx.tblur 0
;Accumulate color data rather than discarding it.
pcfx.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
pcfx.tblur.accum.amount 50
;Enable (bi)linear interpolation.
pcfx.videoip 0
;Full-screen horizontal resolution.
pcfx.xres 0
;Scaling factor for the X axis in windowed mode.
pcfx.xscale 3.000000
;Scaling factor for the X axis in fullscreen mode.
pcfx.xscalefs 1.000000
;Full-screen vertical resolution.
pcfx.yres 0
;Scaling factor for the Y axis in windowed mode.
pcfx.yscale 3.000000
;Scaling factor for the Y axis in fullscreen mode.
pcfx.yscalefs 1.000000
;Enable scanlines with specified opacity.
player.scanlines 0
;Enable specified OpenGL shader.
player.shader none
;Force interlaced video to be treated as progressive.
player.shader.goat.fprog 0
;Constant RGB horizontal divergence.
player.shader.goat.hdiv 0.50
;Mask pattern.
player.shader.goat.pat goatron
;Enable scanlines effect.
player.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
player.shader.goat.tp 0.50
;Constant RGB vertical divergence.
player.shader.goat.vdiv 0.50
;Enable specified special video scaler.
player.special none
;Stretch to fill screen.
player.stretch aspect
;Enable (bi)linear interpolation.
player.videoip 0
;Full-screen horizontal resolution.
player.xres 0
;Scaling factor for the X axis in windowed mode.
player.xscale 2.000000
;Scaling factor for the X axis in fullscreen mode.
player.xscalefs 1.000000
;Full-screen vertical resolution.
player.yres 0
;Scaling factor for the Y axis in windowed mode.
player.yscale 2.000000
;Scaling factor for the Y axis in fullscreen mode.
player.yscalefs 1.000000
;Double the raw image's height if it's below this threshold.
qtrecord.h_double_threshold 256
;Video codec to use.
qtrecord.vcodec cscd
;Double the raw image's width if it's below this threshold.
qtrecord.w_double_threshold 384
;SLOW-forwarding speed multiplier.
sfspeed 0.75
;Treat the SLOW-forward button as a toggle.
sftoggle 0
;Enable (automatic) usage of this module.
sms.enable 1
;Enable FM sound emulation when playing domestic/Japan-region games.
sms.fm 1
;Force monophonic sound output.
sms.forcemono 0
;sms, Port 1, Gamepad: DOWN ↓
sms.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;sms, Port 1, Gamepad: Fire 1/Start
sms.input.port1.gamepad.fire1 joystick @GUID1@ @DEVICE_BTN_SOUTH@
;sms, Port 1, Gamepad: Fire 2
sms.input.port1.gamepad.fire2 joystick @GUID1@ @DEVICE_BTN_EAST@
;sms, Port 1, Gamepad: LEFT ←
sms.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;sms, Port 1, Gamepad: Pause
sms.input.port1.gamepad.pause joystick @GUID1@ @DEVICE_BTN_START@
;sms, Port 1, Gamepad: Rapid Fire 1/Start
sms.input.port1.gamepad.rapid_fire1 joystick @GUID1@ @DEVICE_BTN_WEST@
;sms, Port 1, Gamepad: Rapid Fire 2
sms.input.port1.gamepad.rapid_fire2 joystick @GUID1@ @DEVICE_BTN_NORTH@
;sms, Port 1, Gamepad: RIGHT →
sms.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;sms, Port 1, Gamepad: UP ↑
sms.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;sms, Port 2, Gamepad: DOWN ↓
sms.input.port2.gamepad.down
;sms, Port 2, Gamepad: Fire 1/Start
sms.input.port2.gamepad.fire1
;sms, Port 2, Gamepad: Fire 2
sms.input.port2.gamepad.fire2
;sms, Port 2, Gamepad: LEFT ←
sms.input.port2.gamepad.left
;sms, Port 2, Gamepad: Pause
sms.input.port2.gamepad.pause
;sms, Port 2, Gamepad: Rapid Fire 1/Start
sms.input.port2.gamepad.rapid_fire1
;sms, Port 2, Gamepad: Rapid Fire 2
sms.input.port2.gamepad.rapid_fire2
;sms, Port 2, Gamepad: RIGHT →
sms.input.port2.gamepad.right
;sms, Port 2, Gamepad: UP ↑
sms.input.port2.gamepad.up
;Enable scanlines with specified opacity.
sms.scanlines 0
;Enable specified OpenGL shader.
sms.shader ipsharper
;Force interlaced video to be treated as progressive.
sms.shader.goat.fprog 0
;Constant RGB horizontal divergence.
sms.shader.goat.hdiv 0.50
;Mask pattern.
sms.shader.goat.pat goatron
;Enable scanlines effect.
sms.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
sms.shader.goat.tp 0.50
;Constant RGB vertical divergence.
sms.shader.goat.vdiv 0.50
;Last displayed scanline in NTSC mode.
sms.slend 215
;Last displayed scanline in PAL mode.
sms.slendp 231
;First displayed scanline in NTSC mode.
sms.slstart 24
;First displayed scanline in PAL mode.
sms.slstartp 8
;Enable specified special video scaler.
sms.special none
;Stretch to fill screen.
sms.stretch aspect
;Enable video temporal blur(50/50 previous/current frame by default).
sms.tblur 0
;Accumulate color data rather than discarding it.
sms.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
sms.tblur.accum.amount 50
;System territory/region.
sms.territory export
;Enable (bi)linear interpolation.
sms.videoip 0
;Full-screen horizontal resolution.
sms.xres 0
;Scaling factor for the X axis in windowed mode.
sms.xscale 4.000000
;Scaling factor for the X axis in fullscreen mode.
sms.xscalefs 1.000000
;Full-screen vertical resolution.
sms.yres 0
;Scaling factor for the Y axis in windowed mode.
sms.yscale 4.000000
;Scaling factor for the Y axis in fullscreen mode.
sms.yscalefs 1.000000
;APU output resampler quality.
snes.apu.resamp_quality 5
;Correct the aspect ratio.
snes.correct_aspect 0
;Enable (automatic) usage of this module.
snes.enable 1
;Force monophonic sound output.
snes.forcemono 0
;Enable horizontal blend(blur) filter.
snes.h_blend 0
;Input device for Port 1/1A
snes.input.port1 gamepad
;snes, Virtual Port 1/1A, Gamepad: A (right)
snes.input.port1.gamepad.a joystick @GUID1@ @DEVICE_BTN_EAST@
;snes, Virtual Port 1/1A, Gamepad: B (center, lower)
snes.input.port1.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;snes, Virtual Port 1/1A, Gamepad: DOWN (down)
snes.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;snes, Virtual Port 1/1A, Gamepad: Left Shoulder
snes.input.port1.gamepad.l joystick @GUID1@ @DEVICE_BTN_TL@
;snes, Virtual Port 1/1A, Gamepad: LEFT (left)
snes.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;snes, Virtual Port 1/1A, Gamepad: Right Shoulder
snes.input.port1.gamepad.r joystick @GUID1@ @DEVICE_BTN_TR@
;snes, Virtual Port 1/1A, Gamepad: Rapid A (right)
snes.input.port1.gamepad.rapid_a keyboard 0x0 17
;snes, Virtual Port 1/1A, Gamepad: Rapid B (center, lower)
snes.input.port1.gamepad.rapid_b keyboard 0x0 17
;snes, Virtual Port 1/1A, Gamepad: Rapid X (center, upper)
snes.input.port1.gamepad.rapid_x keyboard 0x0 17
;snes, Virtual Port 1/1A, Gamepad: Rapid Y (left)
snes.input.port1.gamepad.rapid_y keyboard 0x0 17
;snes, Virtual Port 1/1A, Gamepad: RIGHT (right)
snes.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;snes, Virtual Port 1/1A, Gamepad: SELECT
snes.input.port1.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;snes, Virtual Port 1/1A, Gamepad: START
snes.input.port1.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;snes, Virtual Port 1/1A, Gamepad: UP
snes.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;snes, Virtual Port 1/1A, Gamepad: X (center, upper)
snes.input.port1.gamepad.x joystick @GUID1@ @DEVICE_BTN_NORTH@
;snes, Virtual Port 1/1A, Gamepad: Y (left)
snes.input.port1.gamepad.y joystick @GUID1@ @DEVICE_BTN_WEST@
;snes, Port 1/1A, Mouse: Left Button
snes.input.port1.mouse.left mouse 0x0 button_left
;snes, Port 1/1A, Mouse: Motion Down
snes.input.port1.mouse.motion_down mouse 0x0 rel_y+
;snes, Port 1/1A, Mouse: Motion Left
snes.input.port1.mouse.motion_left mouse 0x0 rel_x-
;snes, Port 1/1A, Mouse: Motion Right
snes.input.port1.mouse.motion_right mouse 0x0 rel_x+
;snes, Port 1/1A, Mouse: Motion Up
snes.input.port1.mouse.motion_up mouse 0x0 rel_y-
;snes, Port 1/1A, Mouse: Right Button
snes.input.port1.mouse.right mouse 0x0 button_right
;Enable multitap on SNES port 1.
snes.input.port1.multitap 0
;Input device for Port 2/2A
snes.input.port2 gamepad
;snes, Port 2/2A, Gamepad: A (right)
snes.input.port2.gamepad.a
;snes, Port 2/2A, Gamepad: B (center, lower)
snes.input.port2.gamepad.b
;snes, Port 2/2A, Gamepad: DOWN ↓
snes.input.port2.gamepad.down
;snes, Port 2/2A, Gamepad: Left Shoulder
snes.input.port2.gamepad.l
;snes, Port 2/2A, Gamepad: LEFT ←
snes.input.port2.gamepad.left
;snes, Port 2/2A, Gamepad: Right Shoulder
snes.input.port2.gamepad.r
;snes, Port 2/2A, Gamepad: Rapid A (right)
snes.input.port2.gamepad.rapid_a
;snes, Port 2/2A, Gamepad: Rapid B (center, lower)
snes.input.port2.gamepad.rapid_b
;snes, Port 2/2A, Gamepad: Rapid X (center, upper)
snes.input.port2.gamepad.rapid_x
;snes, Port 2/2A, Gamepad: Rapid Y (left)
snes.input.port2.gamepad.rapid_y
;snes, Port 2/2A, Gamepad: RIGHT →
snes.input.port2.gamepad.right
;snes, Port 2/2A, Gamepad: SELECT
snes.input.port2.gamepad.select
;snes, Port 2/2A, Gamepad: START
snes.input.port2.gamepad.start
;snes, Port 2/2A, Gamepad: UP ↑
snes.input.port2.gamepad.up
;snes, Port 2/2A, Gamepad: X (center, upper)
snes.input.port2.gamepad.x
;snes, Port 2/2A, Gamepad: Y (left)
snes.input.port2.gamepad.y
;snes, Port 2/2A, Mouse: Left Button
snes.input.port2.mouse.left mouse 0x0 button_left
;snes, Port 2/2A, Mouse: Motion Down
snes.input.port2.mouse.motion_down mouse 0x0 rel_y+
;snes, Port 2/2A, Mouse: Motion Left
snes.input.port2.mouse.motion_left mouse 0x0 rel_x-
;snes, Port 2/2A, Mouse: Motion Right
snes.input.port2.mouse.motion_right mouse 0x0 rel_x+
;snes, Port 2/2A, Mouse: Motion Up
snes.input.port2.mouse.motion_up mouse 0x0 rel_y-
;snes, Port 2/2A, Mouse: Right Button
snes.input.port2.mouse.right mouse 0x0 button_right
;Enable multitap on SNES port 2.
snes.input.port2.multitap 0
;snes, Port 2/2A, Super Scope: Cursor
snes.input.port2.superscope.cursor mouse 0x0 button_right
;snes, Port 2/2A, Super Scope: Offscreen Shot(Simulated)
snes.input.port2.superscope.offscreen_shot keyboard 0x0 44
;snes, Port 2/2A, Super Scope: Pause
snes.input.port2.superscope.pause mouse 0x0 button_middle
;snes, Port 2/2A, Super Scope: Trigger
snes.input.port2.superscope.trigger mouse 0x0 button_left
;snes, Port 2/2A, Super Scope: Turbo
snes.input.port2.superscope.turbo keyboard 0x0 77
;snes, Port 2/2A, Super Scope: X Axis
snes.input.port2.superscope.x_axis mouse 0x0 cursor_x-+
;snes, Port 2/2A, Super Scope: Y Axis
snes.input.port2.superscope.y_axis mouse 0x0 cursor_y-+
;snes, Port 2B, Gamepad: A (right)
snes.input.port3.gamepad.a
;snes, Port 2B, Gamepad: B (center, lower)
snes.input.port3.gamepad.b
;snes, Port 2B, Gamepad: DOWN ↓
snes.input.port3.gamepad.down
;snes, Port 2B, Gamepad: Left Shoulder
snes.input.port3.gamepad.l
;snes, Port 2B, Gamepad: LEFT ←
snes.input.port3.gamepad.left
;snes, Port 2B, Gamepad: Right Shoulder
snes.input.port3.gamepad.r
;snes, Port 2B, Gamepad: Rapid A (right)
snes.input.port3.gamepad.rapid_a
;snes, Port 2B, Gamepad: Rapid B (center, lower)
snes.input.port3.gamepad.rapid_b
;snes, Port 2B, Gamepad: Rapid X (center, upper)
snes.input.port3.gamepad.rapid_x
;snes, Port 2B, Gamepad: Rapid Y (left)
snes.input.port3.gamepad.rapid_y
;snes, Port 2B, Gamepad: RIGHT →
snes.input.port3.gamepad.right
;snes, Port 2B, Gamepad: SELECT
snes.input.port3.gamepad.select
;snes, Port 2B, Gamepad: START
snes.input.port3.gamepad.start
;snes, Port 2B, Gamepad: UP ↑
snes.input.port3.gamepad.up
;snes, Port 2B, Gamepad: X (center, upper)
snes.input.port3.gamepad.x
;snes, Port 2B, Gamepad: Y (left)
snes.input.port3.gamepad.y
;snes, Port 2C, Gamepad: A (right)
snes.input.port4.gamepad.a
;snes, Port 2C, Gamepad: B (center, lower)
snes.input.port4.gamepad.b
;snes, Port 2C, Gamepad: DOWN ↓
snes.input.port4.gamepad.down
;snes, Port 2C, Gamepad: Left Shoulder
snes.input.port4.gamepad.l
;snes, Port 2C, Gamepad: LEFT ←
snes.input.port4.gamepad.left
;snes, Port 2C, Gamepad: Right Shoulder
snes.input.port4.gamepad.r
;snes, Port 2C, Gamepad: Rapid A (right)
snes.input.port4.gamepad.rapid_a
;snes, Port 2C, Gamepad: Rapid B (center, lower)
snes.input.port4.gamepad.rapid_b
;snes, Port 2C, Gamepad: Rapid X (center, upper)
snes.input.port4.gamepad.rapid_x
;snes, Port 2C, Gamepad: Rapid Y (left)
snes.input.port4.gamepad.rapid_y
;snes, Port 2C, Gamepad: RIGHT →
snes.input.port4.gamepad.right
;snes, Port 2C, Gamepad: SELECT
snes.input.port4.gamepad.select
;snes, Port 2C, Gamepad: START
snes.input.port4.gamepad.start
;snes, Port 2C, Gamepad: UP ↑
snes.input.port4.gamepad.up
;snes, Port 2C, Gamepad: X (center, upper)
snes.input.port4.gamepad.x
;snes, Port 2C, Gamepad: Y (left)
snes.input.port4.gamepad.y
;snes, Port 2D, Gamepad: A (right)
snes.input.port5.gamepad.a
;snes, Port 2D, Gamepad: B (center, lower)
snes.input.port5.gamepad.b
;snes, Port 2D, Gamepad: DOWN ↓
snes.input.port5.gamepad.down
;snes, Port 2D, Gamepad: Left Shoulder
snes.input.port5.gamepad.l
;snes, Port 2D, Gamepad: LEFT ←
snes.input.port5.gamepad.left
;snes, Port 2D, Gamepad: Right Shoulder
snes.input.port5.gamepad.r
;snes, Port 2D, Gamepad: Rapid A (right)
snes.input.port5.gamepad.rapid_a
;snes, Port 2D, Gamepad: Rapid B (center, lower)
snes.input.port5.gamepad.rapid_b
;snes, Port 2D, Gamepad: Rapid X (center, upper)
snes.input.port5.gamepad.rapid_x
;snes, Port 2D, Gamepad: Rapid Y (left)
snes.input.port5.gamepad.rapid_y
;snes, Port 2D, Gamepad: RIGHT →
snes.input.port5.gamepad.right
;snes, Port 2D, Gamepad: SELECT
snes.input.port5.gamepad.select
;snes, Port 2D, Gamepad: START
snes.input.port5.gamepad.start
;snes, Port 2D, Gamepad: UP ↑
snes.input.port5.gamepad.up
;snes, Port 2D, Gamepad: X (center, upper)
snes.input.port5.gamepad.x
;snes, Port 2D, Gamepad: Y (left)
snes.input.port5.gamepad.y
;snes, Port 1B, Gamepad: A (right)
snes.input.port6.gamepad.a
;snes, Port 1B, Gamepad: B (center, lower)
snes.input.port6.gamepad.b
;snes, Port 1B, Gamepad: DOWN ↓
snes.input.port6.gamepad.down
;snes, Port 1B, Gamepad: Left Shoulder
snes.input.port6.gamepad.l
;snes, Port 1B, Gamepad: LEFT ←
snes.input.port6.gamepad.left
;snes, Port 1B, Gamepad: Right Shoulder
snes.input.port6.gamepad.r
;snes, Port 1B, Gamepad: Rapid A (right)
snes.input.port6.gamepad.rapid_a
;snes, Port 1B, Gamepad: Rapid B (center, lower)
snes.input.port6.gamepad.rapid_b
;snes, Port 1B, Gamepad: Rapid X (center, upper)
snes.input.port6.gamepad.rapid_x
;snes, Port 1B, Gamepad: Rapid Y (left)
snes.input.port6.gamepad.rapid_y
;snes, Port 1B, Gamepad: RIGHT →
snes.input.port6.gamepad.right
;snes, Port 1B, Gamepad: SELECT
snes.input.port6.gamepad.select
;snes, Port 1B, Gamepad: START
snes.input.port6.gamepad.start
;snes, Port 1B, Gamepad: UP ↑
snes.input.port6.gamepad.up
;snes, Port 1B, Gamepad: X (center, upper)
snes.input.port6.gamepad.x
;snes, Port 1B, Gamepad: Y (left)
snes.input.port6.gamepad.y
;snes, Port 1C, Gamepad: A (right)
snes.input.port7.gamepad.a
;snes, Port 1C, Gamepad: B (center, lower)
snes.input.port7.gamepad.b
;snes, Port 1C, Gamepad: DOWN ↓
snes.input.port7.gamepad.down
;snes, Port 1C, Gamepad: Left Shoulder
snes.input.port7.gamepad.l
;snes, Port 1C, Gamepad: LEFT ←
snes.input.port7.gamepad.left
;snes, Port 1C, Gamepad: Right Shoulder
snes.input.port7.gamepad.r
;snes, Port 1C, Gamepad: Rapid A (right)
snes.input.port7.gamepad.rapid_a
;snes, Port 1C, Gamepad: Rapid B (center, lower)
snes.input.port7.gamepad.rapid_b
;snes, Port 1C, Gamepad: Rapid X (center, upper)
snes.input.port7.gamepad.rapid_x
;snes, Port 1C, Gamepad: Rapid Y (left)
snes.input.port7.gamepad.rapid_y
;snes, Port 1C, Gamepad: RIGHT →
snes.input.port7.gamepad.right
;snes, Port 1C, Gamepad: SELECT
snes.input.port7.gamepad.select
;snes, Port 1C, Gamepad: START
snes.input.port7.gamepad.start
;snes, Port 1C, Gamepad: UP ↑
snes.input.port7.gamepad.up
;snes, Port 1C, Gamepad: X (center, upper)
snes.input.port7.gamepad.x
;snes, Port 1C, Gamepad: Y (left)
snes.input.port7.gamepad.y
;snes, Port 1D, Gamepad: A (right)
snes.input.port8.gamepad.a
;snes, Port 1D, Gamepad: B (center, lower)
snes.input.port8.gamepad.b
;snes, Port 1D, Gamepad: DOWN ↓
snes.input.port8.gamepad.down
;snes, Port 1D, Gamepad: Left Shoulder
snes.input.port8.gamepad.l
;snes, Port 1D, Gamepad: LEFT ←
snes.input.port8.gamepad.left
;snes, Port 1D, Gamepad: Right Shoulder
snes.input.port8.gamepad.r
;snes, Port 1D, Gamepad: Rapid A (right)
snes.input.port8.gamepad.rapid_a
;snes, Port 1D, Gamepad: Rapid B (center, lower)
snes.input.port8.gamepad.rapid_b
;snes, Port 1D, Gamepad: Rapid X (center, upper)
snes.input.port8.gamepad.rapid_x
;snes, Port 1D, Gamepad: Rapid Y (left)
snes.input.port8.gamepad.rapid_y
;snes, Port 1D, Gamepad: RIGHT →
snes.input.port8.gamepad.right
;snes, Port 1D, Gamepad: SELECT
snes.input.port8.gamepad.select
;snes, Port 1D, Gamepad: START
snes.input.port8.gamepad.start
;snes, Port 1D, Gamepad: UP ↑
snes.input.port8.gamepad.up
;snes, Port 1D, Gamepad: X (center, upper)
snes.input.port8.gamepad.x
;snes, Port 1D, Gamepad: Y (left)
snes.input.port8.gamepad.y
;Emulated mouse sensitivity.
snes.mouse_sensitivity 0.50
;Enable scanlines with specified opacity.
snes.scanlines 0
;Enable specified OpenGL shader.
snes.shader none
;Force interlaced video to be treated as progressive.
snes.shader.goat.fprog 0
;Constant RGB horizontal divergence.
snes.shader.goat.hdiv 0.50
;Mask pattern.
snes.shader.goat.pat goatron
;Enable scanlines effect.
snes.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
snes.shader.goat.tp 0.50
;Constant RGB vertical divergence.
snes.shader.goat.vdiv 0.50
;Enable specified special video scaler.
snes.special none
;Stretch to fill screen.
snes.stretch aspect
;Enable video temporal blur(50/50 previous/current frame by default).
snes.tblur 0
;Accumulate color data rather than discarding it.
snes.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
snes.tblur.accum.amount 50
;Enable (bi)linear interpolation.
snes.videoip 0
;Full-screen horizontal resolution.
snes.xres 0
;Scaling factor for the X axis in windowed mode.
snes.xscale 4.000000
;Scaling factor for the X axis in fullscreen mode.
snes.xscalefs 1.000000
;Full-screen vertical resolution.
snes.yres 0
;Scaling factor for the Y axis in windowed mode.
snes.yscale 4.000000
;Scaling factor for the Y axis in fullscreen mode.
snes.yscalefs 1.000000
;MSU1 audio read thread CPU affinity mask.
snes_faust.affinity.msu1.audio 0
;MSU1 data read thread CPU affinity mask.
snes_faust.affinity.msu1.data 0
;PPU rendering thread CPU affinity mask.
snes_faust.affinity.ppu 0xc
;Correct aspect ratio.
snes_faust.correct_aspect 1
;CX4 clock rate, specified in percentage of normal.
snes_faust.cx4.clock_rate 100
;Enable (automatic) usage of this module.
snes_faust.enable 1
;Force monophonic sound output.
snes_faust.forcemono 0
;Horizontal blending/doubling filter.
snes_faust.h_filter none
;Emulated mouse sensitivity.
snes_faust.input.mouse_sensitivity 0.50
;Input device for Virtual Port 1
snes_faust.input.port1 gamepad
;snes_faust, Virtual Port 1, Gamepad: A (right)
snes_faust.input.port1.gamepad.a joystick @GUID1@ @DEVICE_BTN_EAST@
;snes_faust, Virtual Port 1, Gamepad: B (center, lower)
snes_faust.input.port1.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;snes_faust, Virtual Port 1, Gamepad: DOWN ↓
snes_faust.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;snes_faust, Virtual Port 1, Gamepad: Left Shoulder
snes_faust.input.port1.gamepad.l joystick @GUID1@ @DEVICE_BTN_TL@
;snes_faust, Virtual Port 1, Gamepad: LEFT ←
snes_faust.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;snes_faust, Virtual Port 1, Gamepad: Right Shoulder
snes_faust.input.port1.gamepad.r joystick @GUID1@ @DEVICE_BTN_TR@
;snes_faust, Virtual Port 1, Gamepad: Rapid A (right)
snes_faust.input.port1.gamepad.rapid_a keyboard 0x0 17
;snes_faust, Virtual Port 1, Gamepad: Rapid B (center, lower)
snes_faust.input.port1.gamepad.rapid_b keyboard 0x0 17
;snes_faust, Virtual Port 1, Gamepad: Rapid X (center, upper)
snes_faust.input.port1.gamepad.rapid_x keyboard 0x0 17
;snes_faust, Virtual Port 1, Gamepad: Rapid Y (left)
snes_faust.input.port1.gamepad.rapid_y keyboard 0x0 17
;snes_faust, Virtual Port 1, Gamepad: RIGHT →
snes_faust.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;snes_faust, Virtual Port 1, Gamepad: SELECT
snes_faust.input.port1.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;snes_faust, Virtual Port 1, Gamepad: START
snes_faust.input.port1.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;snes_faust, Virtual Port 1, Gamepad: UP ↑
snes_faust.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;snes_faust, Virtual Port 1, Gamepad: X (center, upper)
snes_faust.input.port1.gamepad.x joystick @GUID1@ @DEVICE_BTN_NORTH@
;snes_faust, Virtual Port 1, Gamepad: Y (left)
snes_faust.input.port1.gamepad.y joystick @GUID1@ @DEVICE_BTN_WEST@
;snes_faust, Virtual Port 1, Mouse: Left Button
snes_faust.input.port1.mouse.left mouse 0x0 button_left
;snes_faust, Virtual Port 1, Mouse: Motion Down
snes_faust.input.port1.mouse.motion_down mouse 0x0 rel_y+
;snes_faust, Virtual Port 1, Mouse: Motion Left
snes_faust.input.port1.mouse.motion_left mouse 0x0 rel_x-
;snes_faust, Virtual Port 1, Mouse: Motion Right
snes_faust.input.port1.mouse.motion_right mouse 0x0 rel_x+
;snes_faust, Virtual Port 1, Mouse: Motion Up
snes_faust.input.port1.mouse.motion_up mouse 0x0 rel_y-
;snes_faust, Virtual Port 1, Mouse: Right Button
snes_faust.input.port1.mouse.right mouse 0x0 button_right
;Input device for Virtual Port 2
snes_faust.input.port2 gamepad
;snes_faust, Virtual Port 2, Gamepad: A (right)
snes_faust.input.port2.gamepad.a
;snes_faust, Virtual Port 2, Gamepad: B (center, lower)
snes_faust.input.port2.gamepad.b
;snes_faust, Virtual Port 2, Gamepad: DOWN ↓
snes_faust.input.port2.gamepad.down
;snes_faust, Virtual Port 2, Gamepad: Left Shoulder
snes_faust.input.port2.gamepad.l
;snes_faust, Virtual Port 2, Gamepad: LEFT ←
snes_faust.input.port2.gamepad.left
;snes_faust, Virtual Port 2, Gamepad: Right Shoulder
snes_faust.input.port2.gamepad.r
;snes_faust, Virtual Port 2, Gamepad: Rapid A (right)
snes_faust.input.port2.gamepad.rapid_a
;snes_faust, Virtual Port 2, Gamepad: Rapid B (center, lower)
snes_faust.input.port2.gamepad.rapid_b
;snes_faust, Virtual Port 2, Gamepad: Rapid X (center, upper)
snes_faust.input.port2.gamepad.rapid_x
;snes_faust, Virtual Port 2, Gamepad: Rapid Y (left)
snes_faust.input.port2.gamepad.rapid_y
;snes_faust, Virtual Port 2, Gamepad: RIGHT →
snes_faust.input.port2.gamepad.right
;snes_faust, Virtual Port 2, Gamepad: SELECT
snes_faust.input.port2.gamepad.select
;snes_faust, Virtual Port 2, Gamepad: START
snes_faust.input.port2.gamepad.start
;snes_faust, Virtual Port 2, Gamepad: UP ↑
snes_faust.input.port2.gamepad.up
;snes_faust, Virtual Port 2, Gamepad: X (center, upper)
snes_faust.input.port2.gamepad.x
;snes_faust, Virtual Port 2, Gamepad: Y (left)
snes_faust.input.port2.gamepad.y
;snes_faust, Virtual Port 2, Mouse: Left Button
snes_faust.input.port2.mouse.left mouse 0x0 button_left
;snes_faust, Virtual Port 2, Mouse: Motion Down
snes_faust.input.port2.mouse.motion_down mouse 0x0 rel_y+
;snes_faust, Virtual Port 2, Mouse: Motion Left
snes_faust.input.port2.mouse.motion_left mouse 0x0 rel_x-
;snes_faust, Virtual Port 2, Mouse: Motion Right
snes_faust.input.port2.mouse.motion_right mouse 0x0 rel_x+
;snes_faust, Virtual Port 2, Mouse: Motion Up
snes_faust.input.port2.mouse.motion_up mouse 0x0 rel_y-
;snes_faust, Virtual Port 2, Mouse: Right Button
snes_faust.input.port2.mouse.right mouse 0x0 button_right
;Input device for Virtual Port 3
snes_faust.input.port3 gamepad
;snes_faust, Virtual Port 3, Gamepad: A (right)
snes_faust.input.port3.gamepad.a
;snes_faust, Virtual Port 3, Gamepad: B (center, lower)
snes_faust.input.port3.gamepad.b
;snes_faust, Virtual Port 3, Gamepad: DOWN ↓
snes_faust.input.port3.gamepad.down
;snes_faust, Virtual Port 3, Gamepad: Left Shoulder
snes_faust.input.port3.gamepad.l
;snes_faust, Virtual Port 3, Gamepad: LEFT ←
snes_faust.input.port3.gamepad.left
;snes_faust, Virtual Port 3, Gamepad: Right Shoulder
snes_faust.input.port3.gamepad.r
;snes_faust, Virtual Port 3, Gamepad: Rapid A (right)
snes_faust.input.port3.gamepad.rapid_a
;snes_faust, Virtual Port 3, Gamepad: Rapid B (center, lower)
snes_faust.input.port3.gamepad.rapid_b
;snes_faust, Virtual Port 3, Gamepad: Rapid X (center, upper)
snes_faust.input.port3.gamepad.rapid_x
;snes_faust, Virtual Port 3, Gamepad: Rapid Y (left)
snes_faust.input.port3.gamepad.rapid_y
;snes_faust, Virtual Port 3, Gamepad: RIGHT →
snes_faust.input.port3.gamepad.right
;snes_faust, Virtual Port 3, Gamepad: SELECT
snes_faust.input.port3.gamepad.select
;snes_faust, Virtual Port 3, Gamepad: START
snes_faust.input.port3.gamepad.start
;snes_faust, Virtual Port 3, Gamepad: UP ↑
snes_faust.input.port3.gamepad.up
;snes_faust, Virtual Port 3, Gamepad: X (center, upper)
snes_faust.input.port3.gamepad.x
;snes_faust, Virtual Port 3, Gamepad: Y (left)
snes_faust.input.port3.gamepad.y
;snes_faust, Virtual Port 3, Mouse: Left Button
snes_faust.input.port3.mouse.left mouse 0x0 button_left
;snes_faust, Virtual Port 3, Mouse: Motion Down
snes_faust.input.port3.mouse.motion_down mouse 0x0 rel_y+
;snes_faust, Virtual Port 3, Mouse: Motion Left
snes_faust.input.port3.mouse.motion_left mouse 0x0 rel_x-
;snes_faust, Virtual Port 3, Mouse: Motion Right
snes_faust.input.port3.mouse.motion_right mouse 0x0 rel_x+
;snes_faust, Virtual Port 3, Mouse: Motion Up
snes_faust.input.port3.mouse.motion_up mouse 0x0 rel_y-
;snes_faust, Virtual Port 3, Mouse: Right Button
snes_faust.input.port3.mouse.right mouse 0x0 button_right
;Input device for Virtual Port 4
snes_faust.input.port4 gamepad
;snes_faust, Virtual Port 4, Gamepad: A (right)
snes_faust.input.port4.gamepad.a
;snes_faust, Virtual Port 4, Gamepad: B (center, lower)
snes_faust.input.port4.gamepad.b
;snes_faust, Virtual Port 4, Gamepad: DOWN ↓
snes_faust.input.port4.gamepad.down
;snes_faust, Virtual Port 4, Gamepad: Left Shoulder
snes_faust.input.port4.gamepad.l
;snes_faust, Virtual Port 4, Gamepad: LEFT ←
snes_faust.input.port4.gamepad.left
;snes_faust, Virtual Port 4, Gamepad: Right Shoulder
snes_faust.input.port4.gamepad.r
;snes_faust, Virtual Port 4, Gamepad: Rapid A (right)
snes_faust.input.port4.gamepad.rapid_a
;snes_faust, Virtual Port 4, Gamepad: Rapid B (center, lower)
snes_faust.input.port4.gamepad.rapid_b
;snes_faust, Virtual Port 4, Gamepad: Rapid X (center, upper)
snes_faust.input.port4.gamepad.rapid_x
;snes_faust, Virtual Port 4, Gamepad: Rapid Y (left)
snes_faust.input.port4.gamepad.rapid_y
;snes_faust, Virtual Port 4, Gamepad: RIGHT →
snes_faust.input.port4.gamepad.right
;snes_faust, Virtual Port 4, Gamepad: SELECT
snes_faust.input.port4.gamepad.select
;snes_faust, Virtual Port 4, Gamepad: START
snes_faust.input.port4.gamepad.start
;snes_faust, Virtual Port 4, Gamepad: UP ↑
snes_faust.input.port4.gamepad.up
;snes_faust, Virtual Port 4, Gamepad: X (center, upper)
snes_faust.input.port4.gamepad.x
;snes_faust, Virtual Port 4, Gamepad: Y (left)
snes_faust.input.port4.gamepad.y
;snes_faust, Virtual Port 4, Mouse: Left Button
snes_faust.input.port4.mouse.left mouse 0x0 button_left
;snes_faust, Virtual Port 4, Mouse: Motion Down
snes_faust.input.port4.mouse.motion_down mouse 0x0 rel_y+
;snes_faust, Virtual Port 4, Mouse: Motion Left
snes_faust.input.port4.mouse.motion_left mouse 0x0 rel_x-
;snes_faust, Virtual Port 4, Mouse: Motion Right
snes_faust.input.port4.mouse.motion_right mouse 0x0 rel_x+
;snes_faust, Virtual Port 4, Mouse: Motion Up
snes_faust.input.port4.mouse.motion_up mouse 0x0 rel_y-
;snes_faust, Virtual Port 4, Mouse: Right Button
snes_faust.input.port4.mouse.right mouse 0x0 button_right
;Input device for Virtual Port 5
snes_faust.input.port5 gamepad
;snes_faust, Virtual Port 5, Gamepad: A (right)
snes_faust.input.port5.gamepad.a
;snes_faust, Virtual Port 5, Gamepad: B (center, lower)
snes_faust.input.port5.gamepad.b
;snes_faust, Virtual Port 5, Gamepad: DOWN ↓
snes_faust.input.port5.gamepad.down
;snes_faust, Virtual Port 5, Gamepad: Left Shoulder
snes_faust.input.port5.gamepad.l
;snes_faust, Virtual Port 5, Gamepad: LEFT ←
snes_faust.input.port5.gamepad.left
;snes_faust, Virtual Port 5, Gamepad: Right Shoulder
snes_faust.input.port5.gamepad.r
;snes_faust, Virtual Port 5, Gamepad: Rapid A (right)
snes_faust.input.port5.gamepad.rapid_a
;snes_faust, Virtual Port 5, Gamepad: Rapid B (center, lower)
snes_faust.input.port5.gamepad.rapid_b
;snes_faust, Virtual Port 5, Gamepad: Rapid X (center, upper)
snes_faust.input.port5.gamepad.rapid_x
;snes_faust, Virtual Port 5, Gamepad: Rapid Y (left)
snes_faust.input.port5.gamepad.rapid_y
;snes_faust, Virtual Port 5, Gamepad: RIGHT →
snes_faust.input.port5.gamepad.right
;snes_faust, Virtual Port 5, Gamepad: SELECT
snes_faust.input.port5.gamepad.select
;snes_faust, Virtual Port 5, Gamepad: START
snes_faust.input.port5.gamepad.start
;snes_faust, Virtual Port 5, Gamepad: UP ↑
snes_faust.input.port5.gamepad.up
;snes_faust, Virtual Port 5, Gamepad: X (center, upper)
snes_faust.input.port5.gamepad.x
;snes_faust, Virtual Port 5, Gamepad: Y (left)
snes_faust.input.port5.gamepad.y
;snes_faust, Virtual Port 5, Mouse: Left Button
snes_faust.input.port5.mouse.left mouse 0x0 button_left
;snes_faust, Virtual Port 5, Mouse: Motion Down
snes_faust.input.port5.mouse.motion_down mouse 0x0 rel_y+
;snes_faust, Virtual Port 5, Mouse: Motion Left
snes_faust.input.port5.mouse.motion_left mouse 0x0 rel_x-
;snes_faust, Virtual Port 5, Mouse: Motion Right
snes_faust.input.port5.mouse.motion_right mouse 0x0 rel_x+
;snes_faust, Virtual Port 5, Mouse: Motion Up
snes_faust.input.port5.mouse.motion_up mouse 0x0 rel_y-
;snes_faust, Virtual Port 5, Mouse: Right Button
snes_faust.input.port5.mouse.right mouse 0x0 button_right
;Input device for Virtual Port 6
snes_faust.input.port6 gamepad
;snes_faust, Virtual Port 6, Gamepad: A (right)
snes_faust.input.port6.gamepad.a
;snes_faust, Virtual Port 6, Gamepad: B (center, lower)
snes_faust.input.port6.gamepad.b
;snes_faust, Virtual Port 6, Gamepad: DOWN ↓
snes_faust.input.port6.gamepad.down
;snes_faust, Virtual Port 6, Gamepad: Left Shoulder
snes_faust.input.port6.gamepad.l
;snes_faust, Virtual Port 6, Gamepad: LEFT ←
snes_faust.input.port6.gamepad.left
;snes_faust, Virtual Port 6, Gamepad: Right Shoulder
snes_faust.input.port6.gamepad.r
;snes_faust, Virtual Port 6, Gamepad: Rapid A (right)
snes_faust.input.port6.gamepad.rapid_a
;snes_faust, Virtual Port 6, Gamepad: Rapid B (center, lower)
snes_faust.input.port6.gamepad.rapid_b
;snes_faust, Virtual Port 6, Gamepad: Rapid X (center, upper)
snes_faust.input.port6.gamepad.rapid_x
;snes_faust, Virtual Port 6, Gamepad: Rapid Y (left)
snes_faust.input.port6.gamepad.rapid_y
;snes_faust, Virtual Port 6, Gamepad: RIGHT →
snes_faust.input.port6.gamepad.right
;snes_faust, Virtual Port 6, Gamepad: SELECT
snes_faust.input.port6.gamepad.select
;snes_faust, Virtual Port 6, Gamepad: START
snes_faust.input.port6.gamepad.start
;snes_faust, Virtual Port 6, Gamepad: UP ↑
snes_faust.input.port6.gamepad.up
;snes_faust, Virtual Port 6, Gamepad: X (center, upper)
snes_faust.input.port6.gamepad.x
;snes_faust, Virtual Port 6, Gamepad: Y (left)
snes_faust.input.port6.gamepad.y
;snes_faust, Virtual Port 6, Mouse: Left Button
snes_faust.input.port6.mouse.left mouse 0x0 button_left
;snes_faust, Virtual Port 6, Mouse: Motion Down
snes_faust.input.port6.mouse.motion_down mouse 0x0 rel_y+
;snes_faust, Virtual Port 6, Mouse: Motion Left
snes_faust.input.port6.mouse.motion_left mouse 0x0 rel_x-
;snes_faust, Virtual Port 6, Mouse: Motion Right
snes_faust.input.port6.mouse.motion_right mouse 0x0 rel_x+
;snes_faust, Virtual Port 6, Mouse: Motion Up
snes_faust.input.port6.mouse.motion_up mouse 0x0 rel_y-
;snes_faust, Virtual Port 6, Mouse: Right Button
snes_faust.input.port6.mouse.right mouse 0x0 button_right
;Input device for Virtual Port 7
snes_faust.input.port7 gamepad
;snes_faust, Virtual Port 7, Gamepad: A (right)
snes_faust.input.port7.gamepad.a
;snes_faust, Virtual Port 7, Gamepad: B (center, lower)
snes_faust.input.port7.gamepad.b
;snes_faust, Virtual Port 7, Gamepad: DOWN ↓
snes_faust.input.port7.gamepad.down
;snes_faust, Virtual Port 7, Gamepad: Left Shoulder
snes_faust.input.port7.gamepad.l
;snes_faust, Virtual Port 7, Gamepad: LEFT ←
snes_faust.input.port7.gamepad.left
;snes_faust, Virtual Port 7, Gamepad: Right Shoulder
snes_faust.input.port7.gamepad.r
;snes_faust, Virtual Port 7, Gamepad: Rapid A (right)
snes_faust.input.port7.gamepad.rapid_a
;snes_faust, Virtual Port 7, Gamepad: Rapid B (center, lower)
snes_faust.input.port7.gamepad.rapid_b
;snes_faust, Virtual Port 7, Gamepad: Rapid X (center, upper)
snes_faust.input.port7.gamepad.rapid_x
;snes_faust, Virtual Port 7, Gamepad: Rapid Y (left)
snes_faust.input.port7.gamepad.rapid_y
;snes_faust, Virtual Port 7, Gamepad: RIGHT →
snes_faust.input.port7.gamepad.right
;snes_faust, Virtual Port 7, Gamepad: SELECT
snes_faust.input.port7.gamepad.select
;snes_faust, Virtual Port 7, Gamepad: START
snes_faust.input.port7.gamepad.start
;snes_faust, Virtual Port 7, Gamepad: UP ↑
snes_faust.input.port7.gamepad.up
;snes_faust, Virtual Port 7, Gamepad: X (center, upper)
snes_faust.input.port7.gamepad.x
;snes_faust, Virtual Port 7, Gamepad: Y (left)
snes_faust.input.port7.gamepad.y
;snes_faust, Virtual Port 7, Mouse: Left Button
snes_faust.input.port7.mouse.left mouse 0x0 button_left
;snes_faust, Virtual Port 7, Mouse: Motion Down
snes_faust.input.port7.mouse.motion_down mouse 0x0 rel_y+
;snes_faust, Virtual Port 7, Mouse: Motion Left
snes_faust.input.port7.mouse.motion_left mouse 0x0 rel_x-
;snes_faust, Virtual Port 7, Mouse: Motion Right
snes_faust.input.port7.mouse.motion_right mouse 0x0 rel_x+
;snes_faust, Virtual Port 7, Mouse: Motion Up
snes_faust.input.port7.mouse.motion_up mouse 0x0 rel_y-
;snes_faust, Virtual Port 7, Mouse: Right Button
snes_faust.input.port7.mouse.right mouse 0x0 button_right
;Input device for Virtual Port 8
snes_faust.input.port8 gamepad
;snes_faust, Virtual Port 8, Gamepad: A (right)
snes_faust.input.port8.gamepad.a
;snes_faust, Virtual Port 8, Gamepad: B (center, lower)
snes_faust.input.port8.gamepad.b
;snes_faust, Virtual Port 8, Gamepad: DOWN ↓
snes_faust.input.port8.gamepad.down
;snes_faust, Virtual Port 8, Gamepad: Left Shoulder
snes_faust.input.port8.gamepad.l
;snes_faust, Virtual Port 8, Gamepad: LEFT ←
snes_faust.input.port8.gamepad.left
;snes_faust, Virtual Port 8, Gamepad: Right Shoulder
snes_faust.input.port8.gamepad.r
;snes_faust, Virtual Port 8, Gamepad: Rapid A (right)
snes_faust.input.port8.gamepad.rapid_a
;snes_faust, Virtual Port 8, Gamepad: Rapid B (center, lower)
snes_faust.input.port8.gamepad.rapid_b
;snes_faust, Virtual Port 8, Gamepad: Rapid X (center, upper)
snes_faust.input.port8.gamepad.rapid_x
;snes_faust, Virtual Port 8, Gamepad: Rapid Y (left)
snes_faust.input.port8.gamepad.rapid_y
;snes_faust, Virtual Port 8, Gamepad: RIGHT →
snes_faust.input.port8.gamepad.right
;snes_faust, Virtual Port 8, Gamepad: SELECT
snes_faust.input.port8.gamepad.select
;snes_faust, Virtual Port 8, Gamepad: START
snes_faust.input.port8.gamepad.start
;snes_faust, Virtual Port 8, Gamepad: UP ↑
snes_faust.input.port8.gamepad.up
;snes_faust, Virtual Port 8, Gamepad: X (center, upper)
snes_faust.input.port8.gamepad.x
;snes_faust, Virtual Port 8, Gamepad: Y (left)
snes_faust.input.port8.gamepad.y
;snes_faust, Virtual Port 8, Mouse: Left Button
snes_faust.input.port8.mouse.left mouse 0x0 button_left
;snes_faust, Virtual Port 8, Mouse: Motion Down
snes_faust.input.port8.mouse.motion_down mouse 0x0 rel_y+
;snes_faust, Virtual Port 8, Mouse: Motion Left
snes_faust.input.port8.mouse.motion_left mouse 0x0 rel_x-
;snes_faust, Virtual Port 8, Mouse: Motion Right
snes_faust.input.port8.mouse.motion_right mouse 0x0 rel_x+
;snes_faust, Virtual Port 8, Mouse: Motion Up
snes_faust.input.port8.mouse.motion_up mouse 0x0 rel_y-
;snes_faust, Virtual Port 8, Mouse: Right Button
snes_faust.input.port8.mouse.right mouse 0x0 button_right
;Enable multitap on SNES port 1.
snes_faust.input.sport1.multitap 0
;Enable multitap on SNES port 2.
snes_faust.input.sport2.multitap 0
;MSU1 sound quality.
snes_faust.msu1.resamp_quality 4
;Region of SNES to emulate.
snes_faust.region auto
;PPU renderer.
snes_faust.renderer mt
;Sound quality.
snes_faust.resamp_quality 3
;Sound output rate tolerance.
snes_faust.resamp_rate_error 0.000035
;Enable scanlines with specified opacity.
snes_faust.scanlines 0
;Enable specified OpenGL shader.
snes_faust.shader autoip
;Force interlaced video to be treated as progressive.
snes_faust.shader.goat.fprog 0
;Constant RGB horizontal divergence.
snes_faust.shader.goat.hdiv 0.50
;Mask pattern.
snes_faust.shader.goat.pat goatron
;Enable scanlines effect.
snes_faust.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
snes_faust.shader.goat.tp 0.50
;Constant RGB vertical divergence.
snes_faust.shader.goat.vdiv 0.50
;Last displayed scanline in NTSC mode.
snes_faust.slend 223
;Last displayed scanline in PAL mode.
snes_faust.slendp 238
;First displayed scanline in NTSC mode.
snes_faust.slstart 0
;First displayed scanline in PAL mode.
snes_faust.slstartp 0
;Enable specified special video scaler.
snes_faust.special none
;Enable 1-frame speculative execution for video output.
snes_faust.spex 0
;Enable speculative execution for sound output too.
snes_faust.spex.sound 1
;Stretch to fill screen.
snes_faust.stretch full
;Super FX clock rate, specified in percentage of normal.
snes_faust.superfx.clock_rate 100
;Enable SuperFX instruction cache emulation.
snes_faust.superfx.icache 0
;Enable video temporal blur(50/50 previous/current frame by default).
snes_faust.tblur 0
;Accumulate color data rather than discarding it.
snes_faust.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
snes_faust.tblur.accum.amount 50
;Enable (bi)linear interpolation.
snes_faust.videoip 0
;Full-screen horizontal resolution.
snes_faust.xres 0
;Scaling factor for the X axis in windowed mode.
snes_faust.xscale 3.000000
;Scaling factor for the X axis in fullscreen mode.
snes_faust.xscalefs 1.000000
;Full-screen vertical resolution.
snes_faust.yres 0
;Scaling factor for the Y axis in windowed mode.
snes_faust.yscale 3.000000
;Scaling factor for the Y axis in fullscreen mode.
snes_faust.yscalefs 1.000000
;Enable sound output.
sound 1
;Desired buffer size in milliseconds(ms).
sound.buffer_time 0
;Select sound output device.
sound.device sexyal-literal-default
;Select sound driver.
sound.driver default
;Desired period size in microseconds(μs).
sound.period_time 0
;Specifies the sound playback rate, in sound frames per second("Hz").
sound.rate 48000
;Sound volume level, in percent.
sound.volume 100
;DO NOT USE UNLESS YOU'RE A SPACE GOAT
srwautoenable 0
;Number of frames to keep states for when state rewinding is enabled.
srwframes 600
;3D mode.
vb.3dmode anaglyph
;Reverse left/right 3D views.
vb.3dreverse 0
;Allow draw skipping.
vb.allow_draw_skip 0
;Anaglyph maximum-brightness color for left view.
vb.anaglyph.lcolor 0xff0000
;Anaglyph preset colors.
vb.anaglyph.preset disabled
;Anaglyph maximum-brightness color for right view.
vb.anaglyph.rcolor 0x000000
;CPU emulation mode.
vb.cpu_emulation accurate
;Disassembly font size.
vb.debugger.disfontsize 5x7
;Character encoding for the debugger's memory editor.
vb.debugger.memcharenc shift_jis
;Default maximum-brightness color to use in non-anaglyph 3D modes.
vb.default_color 0xF0F0F0
;Disable parallax for BG and OBJ rendering.
vb.disable_parallax 0
;Enable (automatic) usage of this module.
vb.enable 1
;Force monophonic sound output.
vb.forcemono 0
;vb, Built-In, Gamepad: A
vb.input.builtin.gamepad.a joystick @GUID1@ @DEVICE_BTN_EAST@
;vb, Built-In, Gamepad: B
vb.input.builtin.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;vb, Built-In, Gamepad: DOWN ↓ (Left D-Pad)
vb.input.builtin.gamepad.down-l joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;vb, Built-In, Gamepad: DOWN ↓ (Right D-Pad)
vb.input.builtin.gamepad.down-r joystick @GUID1@ abs_1+
;vb, Built-In, Gamepad: LEFT ← (Left D-Pad)
vb.input.builtin.gamepad.left-l joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;vb, Built-In, Gamepad: LEFT ← (Right D-Pad)
vb.input.builtin.gamepad.left-r joystick @GUID1@ abs_0-
;vb, Built-In, Gamepad: Left-Back
vb.input.builtin.gamepad.lt joystick @GUID1@ @DEVICE_BTN_TL@
;vb, Built-In, Gamepad: Rapid A
vb.input.builtin.gamepad.rapid_a joystick @GUID1@ @DEVICE_BTN_NORTH@
;vb, Built-In, Gamepad: Rapid B
vb.input.builtin.gamepad.rapid_b joystick @GUID1@ @DEVICE_BTN_WEST@
;vb, Built-In, Gamepad: RIGHT → (Left D-Pad)
vb.input.builtin.gamepad.right-l joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;vb, Built-In, Gamepad: RIGHT → (Right D-Pad)
vb.input.builtin.gamepad.right-r joystick @GUID1@ abs_0+
;vb, Built-In, Gamepad: Right-Back
vb.input.builtin.gamepad.rt joystick @GUID1@ @DEVICE_BTN_TR@
;vb, Built-In, Gamepad: Select
vb.input.builtin.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
;vb, Built-In, Gamepad: Start
vb.input.builtin.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;vb, Built-In, Gamepad: UP ↑ (Left D-Pad)
vb.input.builtin.gamepad.up-l joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;vb, Built-In, Gamepad: UP ↑ (Right D-Pad)
vb.input.builtin.gamepad.up-r joystick @GUID1@ abs_1-
;Input latency reduction hack.
vb.input.instant_read_hack 1
;vb, System, Misc: Battery Voltage
vb.input.system.misc.battery
;Default position for switch "Battery Voltage".
vb.input.system.misc.battery.defpos normal
;Display latency reduction hack.
vb.instant_display_hack 0
;LED on duration to linear RGB conversion coefficient.
vb.ledonscale 1.75
;Line Interlaced prescale.
vb.liprescale 2
;Enable scanlines with specified opacity.
vb.scanlines 0
;Enable specified OpenGL shader.
vb.shader ipxnoty
;Force interlaced video to be treated as progressive.
vb.shader.goat.fprog 0
;Constant RGB horizontal divergence.
vb.shader.goat.hdiv 0.50
;Mask pattern.
vb.shader.goat.pat goatron
;Enable scanlines effect.
vb.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
vb.shader.goat.tp 0.50
;Constant RGB vertical divergence.
vb.shader.goat.vdiv 0.50
;Number of pixels to separate L/R views by.
vb.sidebyside.separation 0
;Enable specified special video scaler.
vb.special none
;Stretch to fill screen.
vb.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
vb.tblur 0
;Accumulate color data rather than discarding it.
vb.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
vb.tblur.accum.amount 50
;Enable (bi)linear interpolation.
vb.videoip 0
;Full-screen horizontal resolution.
vb.xres 0
;Scaling factor for the X axis in windowed mode.
vb.xscale 2.000000
;Scaling factor for the X axis in fullscreen mode.
vb.xscalefs 1.000000
;Full-screen vertical resolution.
vb.yres 0
;Scaling factor for the Y axis in windowed mode.
vb.yscale 2.000000
;Scaling factor for the Y axis in fullscreen mode.
vb.yscalefs 1.000000
;Enable time synchronization(waiting) for frame blitting.
video.blit_timesync 1
;Preferred window manager cursor visibility.
video.cursorvis hidden
;Deinterlacer to use for interlaced video.
video.deinterlacer weave
;Attempt to disable desktop composition.
video.disable_composition 1
;Video output driver.
video.driver opengl
;Force backbuffer clear before drawing.
video.force_bbclear 0
;Enable frameskip during emulation rendering.
video.frameskip 1
;Enable fullscreen mode.
video.fs 1
;Display to use with fullscreen mode.
video.fs.display -1
;Preferred source data pixel format for emulated video.
video.glformat auto
;Attempt to synchronize OpenGL page flips to vertical retrace period.
video.glvsync 1
;Birth Day
wswan.bday 23
;Blood Type
wswan.blood O
;Birth Month
wswan.bmonth 6
;Birth Year
wswan.byear 1989
;Disassembly font size.
wswan.debugger.disfontsize 5x7
;Character encoding for the debugger's memory editor.
wswan.debugger.memcharenc shift_jis
;Enable (automatic) usage of this module.
wswan.enable 1
;Enable comms to external program.
wswan.excomm 0
;Comms external program path.
wswan.excomm.path wonderfence
;Force monophonic sound output.
wswan.forcemono 0
;Input device for Built-In
wswan.input.builtin gamepad
;wswan, Built-In, Gamepad: A
wswan.input.builtin.gamepad.a joystick @GUID1@ @DEVICE_BTN_EAST@
;wswan, Built-In, Gamepad: B
wswan.input.builtin.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
;wswan, Built-In, Gamepad: X3(X DOWN ↓)
wswan.input.builtin.gamepad.down-x joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
;wswan, Built-In, Gamepad: Y3(Y DOWN ↓)
wswan.input.builtin.gamepad.down-y joystick @GUID1@ @DEVICE_BTN_TL2@
;wswan, Built-In, Gamepad: X4(X LEFT ←)
wswan.input.builtin.gamepad.left-x joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
;wswan, Built-In, Gamepad: Y4(Y LEFT ←)
wswan.input.builtin.gamepad.left-y joystick @GUID1@ @DEVICE_BTN_TL@
;wswan, Built-In, Gamepad: Rapid A
wswan.input.builtin.gamepad.rapid_a joystick @GUID1@ @DEVICE_BTN_NORTH@
;wswan, Built-In, Gamepad: Rapid B
wswan.input.builtin.gamepad.rapid_b joystick @GUID1@ @DEVICE_BTN_WEST@
;wswan, Built-In, Gamepad: X2(X RIGHT →)
wswan.input.builtin.gamepad.right-x joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
;wswan, Built-In, Gamepad: Y2(Y RIGHT →)
wswan.input.builtin.gamepad.right-y joystick @GUID1@ @DEVICE_BTN_TR@
;wswan, Built-In, Gamepad: Start
wswan.input.builtin.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
;wswan, Built-In, Gamepad: X1(X UP ↑)
wswan.input.builtin.gamepad.up-x joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
;wswan, Built-In, Gamepad: Y1(Y UP ↑)
wswan.input.builtin.gamepad.up-y joystick @GUID1@ @DEVICE_BTN_TR2@
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): A (right)
wswan.input.builtin.gamepadraa.a keyboard 0x0 91
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): A'(center, upper)
wswan.input.builtin.gamepadraa.ap keyboard 0x0 94
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): B (center, lower)
wswan.input.builtin.gamepadraa.b keyboard 0x0 90
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): B'(left)
wswan.input.builtin.gamepadraa.bp keyboard 0x0 93
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X3(X DOWN ↓)
wswan.input.builtin.gamepadraa.down-x keyboard 0x0 22
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y3(Y DOWN ↓)
wswan.input.builtin.gamepadraa.down-y keyboard 0x0 81
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X4(X LEFT ←)
wswan.input.builtin.gamepadraa.left-x keyboard 0x0 4
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y4(Y LEFT ←)
wswan.input.builtin.gamepadraa.left-y keyboard 0x0 80
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X2(X RIGHT →)
wswan.input.builtin.gamepadraa.right-x keyboard 0x0 7
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y2(Y RIGHT →)
wswan.input.builtin.gamepadraa.right-y keyboard 0x0 79
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Start
wswan.input.builtin.gamepadraa.start keyboard 0x0 40
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X1(X UP ↑)
wswan.input.builtin.gamepadraa.up-x keyboard 0x0 26
;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y1(Y UP ↑)
wswan.input.builtin.gamepadraa.up-y keyboard 0x0 82
;Language games should display text in.
wswan.language english
;Name
wswan.name Mednafen
;Enable scanlines with specified opacity.
wswan.scanlines 0
;Sex
wswan.sex F
;Enable specified OpenGL shader.
wswan.shader ipsharper
;Force interlaced video to be treated as progressive.
wswan.shader.goat.fprog 0
;Constant RGB horizontal divergence.
wswan.shader.goat.hdiv 0.50
;Mask pattern.
wswan.shader.goat.pat goatron
;Enable scanlines effect.
wswan.shader.goat.slen 1
;Transparency of otherwise-opaque mask areas.
wswan.shader.goat.tp 0.50
;Constant RGB vertical divergence.
wswan.shader.goat.vdiv 0.50
;Enable specified special video scaler.
wswan.special none
;Stretch to fill screen.
wswan.stretch full
;Enable video temporal blur(50/50 previous/current frame by default).
wswan.tblur 0
;Accumulate color data rather than discarding it.
wswan.tblur.accum 0
;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
wswan.tblur.accum.amount 50
;Enable (bi)linear interpolation.
wswan.videoip 0
;Full-screen horizontal resolution.
wswan.xres 0
;Scaling factor for the X axis in windowed mode.
wswan.xscale 4.000000
;Scaling factor for the X axis in fullscreen mode.
wswan.xscalefs 1.000000
;Full-screen vertical resolution.
wswan.yres 0
;Scaling factor for the Y axis in windowed mode.
wswan.yscale 4.000000
;Scaling factor for the Y axis in fullscreen mode.
wswan.yscalefs 1.000000
;
;Unrecognized settings follow:
;
command.insert_eject_joystick @GUID1@ @DEVICE_BTN_TL@
apple2.enable 1
apple2.input.keyboard.twopiece.0 keyboard 0x0 39
apple2.input.keyboard.twopiece.1 keyboard 0x0 30
apple2.input.keyboard.twopiece.2 keyboard 0x0 31
apple2.input.keyboard.twopiece.3 keyboard 0x0 32
apple2.input.keyboard.twopiece.4 keyboard 0x0 33
apple2.input.keyboard.twopiece.5 keyboard 0x0 34
apple2.input.keyboard.twopiece.6 keyboard 0x0 35
apple2.input.keyboard.twopiece.7 keyboard 0x0 36
apple2.input.keyboard.twopiece.8 keyboard 0x0 37
apple2.input.keyboard.twopiece.9 keyboard 0x0 38
apple2.input.keyboard.twopiece.a keyboard 0x0 4 || keyboard 0x0 82 || keyboard 0x0 96
apple2.input.keyboard.twopiece.b keyboard 0x0 5
apple2.input.keyboard.twopiece.bs keyboard 0x0 80 || keyboard 0x0 42 || keyboard 0x0 93 || keyboard 0x0 76
apple2.input.keyboard.twopiece.c keyboard 0x0 6
apple2.input.keyboard.twopiece.colon keyboard 0x0 45
apple2.input.keyboard.twopiece.comma keyboard 0x0 54
apple2.input.keyboard.twopiece.cr keyboard 0x0 40 || keyboard 0x0 49 || keyboard 0x0 74
apple2.input.keyboard.twopiece.ctrl keyboard 0x0 57 || keyboard 0x0 224 || keyboard 0x0 228
apple2.input.keyboard.twopiece.d keyboard 0x0 7
apple2.input.keyboard.twopiece.e keyboard 0x0 8
apple2.input.keyboard.twopiece.esc keyboard 0x0 41 || keyboard 0x0 43
apple2.input.keyboard.twopiece.f keyboard 0x0 9
apple2.input.keyboard.twopiece.g keyboard 0x0 10
apple2.input.keyboard.twopiece.h keyboard 0x0 11
apple2.input.keyboard.twopiece.i keyboard 0x0 12
apple2.input.keyboard.twopiece.j keyboard 0x0 13
apple2.input.keyboard.twopiece.k keyboard 0x0 14
apple2.input.keyboard.twopiece.l keyboard 0x0 15
apple2.input.keyboard.twopiece.lshift keyboard 0x0 225
apple2.input.keyboard.twopiece.m keyboard 0x0 16
apple2.input.keyboard.twopiece.minus keyboard 0x0 46
apple2.input.keyboard.twopiece.n keyboard 0x0 17
apple2.input.keyboard.twopiece.nak keyboard 0x0 79 || keyboard 0x0 94 || keyboard 0x0 78
apple2.input.keyboard.twopiece.o keyboard 0x0 18
apple2.input.keyboard.twopiece.p keyboard 0x0 19
apple2.input.keyboard.twopiece.period keyboard 0x0 55
apple2.input.keyboard.twopiece.q keyboard 0x0 20
apple2.input.keyboard.twopiece.r keyboard 0x0 21
apple2.input.keyboard.twopiece.rept keyboard 0x0 47 || keyboard 0x0 226 || keyboard 0x0 230
apple2.input.keyboard.twopiece.reset keyboard 0x0 73
apple2.input.keyboard.twopiece.rshift keyboard 0x0 229
apple2.input.keyboard.twopiece.s keyboard 0x0 22
apple2.input.keyboard.twopiece.semicolon keyboard 0x0 51 || keyboard 0x0 92
apple2.input.keyboard.twopiece.slash keyboard 0x0 56 || keyboard 0x0 77
apple2.input.keyboard.twopiece.sp keyboard 0x0 44
apple2.input.keyboard.twopiece.t keyboard 0x0 23
apple2.input.keyboard.twopiece.u keyboard 0x0 24
apple2.input.keyboard.twopiece.v keyboard 0x0 25
apple2.input.keyboard.twopiece.w keyboard 0x0 26
apple2.input.keyboard.twopiece.x keyboard 0x0 27
apple2.input.keyboard.twopiece.y keyboard 0x0 28
apple2.input.keyboard.twopiece.z keyboard 0x0 29 || keyboard 0x0 81 || keyboard 0x0 90
apple2.input.port1 joystick
apple2.input.port1.atari.button
apple2.input.port1.atari.down
apple2.input.port1.atari.left
apple2.input.port1.atari.right
apple2.input.port1.atari.up
apple2.input.port1.gamepad.button1
apple2.input.port1.gamepad.button2
apple2.input.port1.gamepad.down
apple2.input.port1.gamepad.left
apple2.input.port1.gamepad.resistance_select
apple2.input.port1.gamepad.resistance_select.defpos 2
apple2.input.port1.gamepad.right
apple2.input.port1.gamepad.up
apple2.input.port1.joystick.axis_scale 1.00
apple2.input.port1.joystick.button1
apple2.input.port1.joystick.button2
apple2.input.port1.joystick.resistance_select
apple2.input.port1.joystick.resistance_select.defpos 2
apple2.input.port1.joystick.stick_down
apple2.input.port1.joystick.stick_left
apple2.input.port1.joystick.stick_right
apple2.input.port1.joystick.stick_up
apple2.input.port1.paddle.button
apple2.input.port1.paddle.dial_left
apple2.input.port1.paddle.dial_right
apple2.input.port2 paddle
apple2.input.port2.atari.button
apple2.input.port2.atari.down
apple2.input.port2.atari.left
apple2.input.port2.atari.right
apple2.input.port2.atari.up
apple2.input.port2.paddle.button
apple2.input.port2.paddle.dial_left
apple2.input.port2.paddle.dial_right
apple2.scanlines 0
apple2.shader none
apple2.shader.goat.fprog 0
apple2.shader.goat.hdiv 0.50
apple2.shader.goat.pat goatron
apple2.shader.goat.slen 1
apple2.shader.goat.tp 0.50
apple2.shader.goat.vdiv 0.50
apple2.special none
apple2.stretch aspect
apple2.tblur 0
apple2.tblur.accum 0
apple2.tblur.accum.amount 50
apple2.video.brightness 0.0
apple2.video.color_lumafilter -3
apple2.video.color_smooth 0
apple2.video.contrast 0.0
apple2.video.force_mono 0x000000
apple2.video.hue 0.0
apple2.video.matrix mednafen
apple2.video.matrix.blue.i -1.11
apple2.video.matrix.blue.q 1.70
apple2.video.matrix.green.i -0.28
apple2.video.matrix.green.q -0.64
apple2.video.matrix.red.i 0.96
apple2.video.matrix.red.q 0.62
apple2.video.mixed_text_mono 0
apple2.video.mode composite
apple2.video.mono_lumafilter 5
apple2.video.saturation 0.0
apple2.videoip x
apple2.xres 0
apple2.xscale 4.000000
apple2.xscalefs 1.000000
apple2.yres 0
apple2.yscale 4.000000
apple2.yscalefs 1.000000
psx.bios_eu scph5502.bin
psx.bios_jp scph5500.bin
psx.bios_na scph5501.bin
psx.bios_sanity 1
psx.cd_sanity 1
psx.correct_aspect 1
psx.dbg_exe_cdpath
psx.dbg_level 0
psx.debugger.disfontsize 5x7
psx.debugger.memcharenc shift_jis
psx.enable 1
psx.forcemono 0
psx.h_overscan 1
psx.input.analog_mode_ct 0
psx.input.analog_mode_ct.compare 0x0F09
psx.input.mouse_sensitivity 1.00
psx.input.port1 gamepad
psx.input.port1.analogjoy.axis_scale 1.00
psx.input.port1.analogjoy.circle joystick @GUID1@ @DEVICE_BTN_EAST@
psx.input.port1.analogjoy.cross joystick @GUID1@ @DEVICE_BTN_SOUTH@
psx.input.port1.analogjoy.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
psx.input.port1.analogjoy.l1 joystick @GUID1@ @DEVICE_BTN_TL@
psx.input.port1.analogjoy.l2 joystick @GUID1@ @DEVICE_BTN_TL2@
psx.input.port1.analogjoy.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
psx.input.port1.analogjoy.lstick_down
psx.input.port1.analogjoy.lstick_left
psx.input.port1.analogjoy.lstick_right
psx.input.port1.analogjoy.lstick_up
psx.input.port1.analogjoy.r1 joystick @GUID1@ @DEVICE_BTN_TR@
psx.input.port1.analogjoy.r2 joystick @GUID1@ @DEVICE_BTN_TR2@
psx.input.port1.analogjoy.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
psx.input.port1.analogjoy.rstick_down
psx.input.port1.analogjoy.rstick_left
psx.input.port1.analogjoy.rstick_right
psx.input.port1.analogjoy.rstick_up
psx.input.port1.analogjoy.select joystick @GUID1@ @DEVICE_BTN_SELECT@
psx.input.port1.analogjoy.square joystick @GUID1@ @DEVICE_BTN_WEST@
psx.input.port1.analogjoy.start joystick @GUID1@ @DEVICE_BTN_START@
psx.input.port1.analogjoy.triangle joystick @GUID1@ @DEVICE_BTN_NORTH@
psx.input.port1.analogjoy.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
psx.input.port1.dancepad.circle keyboard 0x0 97
psx.input.port1.dancepad.cross keyboard 0x0 95
psx.input.port1.dancepad.down keyboard 0x0 90
psx.input.port1.dancepad.left keyboard 0x0 92
psx.input.port1.dancepad.right keyboard 0x0 94
psx.input.port1.dancepad.select keyboard 0x0 84
psx.input.port1.dancepad.square keyboard 0x0 91
psx.input.port1.dancepad.start keyboard 0x0 85
psx.input.port1.dancepad.triangle keyboard 0x0 89
psx.input.port1.dancepad.up keyboard 0x0 96
psx.input.port1.dualanalog.axis_scale 1.00
psx.input.port1.dualanalog.circle
psx.input.port1.dualanalog.cross
psx.input.port1.dualanalog.down
psx.input.port1.dualanalog.l1
psx.input.port1.dualanalog.l2
psx.input.port1.dualanalog.l3
psx.input.port1.dualanalog.left
psx.input.port1.dualanalog.lstick_down
psx.input.port1.dualanalog.lstick_left
psx.input.port1.dualanalog.lstick_right
psx.input.port1.dualanalog.lstick_up
psx.input.port1.dualanalog.r1
psx.input.port1.dualanalog.r2
psx.input.port1.dualanalog.r3
psx.input.port1.dualanalog.rapid_circle
psx.input.port1.dualanalog.rapid_cross
psx.input.port1.dualanalog.rapid_square
psx.input.port1.dualanalog.rapid_triangle
psx.input.port1.dualanalog.right
psx.input.port1.dualanalog.rstick_down
psx.input.port1.dualanalog.rstick_left
psx.input.port1.dualanalog.rstick_right
psx.input.port1.dualanalog.rstick_up
psx.input.port1.dualanalog.select
psx.input.port1.dualanalog.square
psx.input.port1.dualanalog.start
psx.input.port1.dualanalog.triangle
psx.input.port1.dualanalog.up
psx.input.port1.dualshock.analog
psx.input.port1.dualshock.axis_scale 1.00
psx.input.port1.dualshock.circle
psx.input.port1.dualshock.cross
psx.input.port1.dualshock.down
psx.input.port1.dualshock.l1
psx.input.port1.dualshock.l2
psx.input.port1.dualshock.l3
psx.input.port1.dualshock.left
psx.input.port1.dualshock.lstick_down
psx.input.port1.dualshock.lstick_left
psx.input.port1.dualshock.lstick_right
psx.input.port1.dualshock.lstick_up
psx.input.port1.dualshock.r1
psx.input.port1.dualshock.r2
psx.input.port1.dualshock.r3
psx.input.port1.dualshock.rapid_circle
psx.input.port1.dualshock.rapid_cross
psx.input.port1.dualshock.rapid_square
psx.input.port1.dualshock.rapid_triangle
psx.input.port1.dualshock.right
psx.input.port1.dualshock.rstick_down
psx.input.port1.dualshock.rstick_left
psx.input.port1.dualshock.rstick_right
psx.input.port1.dualshock.rstick_up
psx.input.port1.dualshock.select
psx.input.port1.dualshock.square
psx.input.port1.dualshock.start
psx.input.port1.dualshock.triangle
psx.input.port1.dualshock.up
psx.input.port1.gamepad.circle joystick @GUID1@ @DEVICE_BTN_EAST@
psx.input.port1.gamepad.cross joystick @GUID1@ @DEVICE_BTN_SOUTH@
psx.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
psx.input.port1.gamepad.l1 joystick @GUID1@ @DEVICE_BTN_TL@
psx.input.port1.gamepad.l2 joystick @GUID1@ @DEVICE_BTN_TL2@
psx.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
psx.input.port1.gamepad.r1 joystick @GUID1@ @DEVICE_BTN_TR@
psx.input.port1.gamepad.r2 joystick @GUID1@ @DEVICE_BTN_TR2@
psx.input.port1.gamepad.rapid_circle
psx.input.port1.gamepad.rapid_cross
psx.input.port1.gamepad.rapid_square
psx.input.port1.gamepad.rapid_triangle
psx.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
psx.input.port1.gamepad.select joystick @GUID1@ @DEVICE_BTN_SELECT@
psx.input.port1.gamepad.square joystick @GUID1@ @DEVICE_BTN_WEST@
psx.input.port1.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
psx.input.port1.gamepad.triangle joystick @GUID1@ @DEVICE_BTN_NORTH@
psx.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
psx.input.port1.gun_chairs 0xFF0000
psx.input.port1.guncon.a mouse 0x0 button_right
psx.input.port1.guncon.b mouse 0x0 button_middle
psx.input.port1.guncon.offscreen_shot keyboard 0x0 44
psx.input.port1.guncon.trigger mouse 0x0 button_left
psx.input.port1.guncon.x_axis mouse 0x0 cursor_x-+
psx.input.port1.guncon.y_axis mouse 0x0 cursor_y-+
psx.input.port1.justifier.o mouse 0x0 button_right
psx.input.port1.justifier.offscreen_shot keyboard 0x0 44
psx.input.port1.justifier.start mouse 0x0 button_middle
psx.input.port1.justifier.trigger mouse 0x0 button_left
psx.input.port1.justifier.x_axis mouse 0x0 cursor_x-+
psx.input.port1.justifier.y_axis mouse 0x0 cursor_y-+
psx.input.port1.memcard 1
psx.input.port1.mouse.left mouse 0x0 button_left
psx.input.port1.mouse.motion_down mouse 0x0 rel_y+
psx.input.port1.mouse.motion_left mouse 0x0 rel_x-
psx.input.port1.mouse.motion_right mouse 0x0 rel_x+
psx.input.port1.mouse.motion_up mouse 0x0 rel_y-
psx.input.port1.mouse.right mouse 0x0 button_right
psx.input.port1.negcon.a
psx.input.port1.negcon.b
psx.input.port1.negcon.down
psx.input.port1.negcon.i
psx.input.port1.negcon.ii
psx.input.port1.negcon.l
psx.input.port1.negcon.left
psx.input.port1.negcon.r
psx.input.port1.negcon.right
psx.input.port1.negcon.start
psx.input.port1.negcon.twist_ccwise
psx.input.port1.negcon.twist_cwise
psx.input.port1.negcon.up
psx.input.port2 gamepad
psx.input.port2.analogjoy.axis_scale 1.00
psx.input.port2.analogjoy.circle
psx.input.port2.analogjoy.cross
psx.input.port2.analogjoy.down
psx.input.port2.analogjoy.l1
psx.input.port2.analogjoy.l2
psx.input.port2.analogjoy.left
psx.input.port2.analogjoy.lstick_down
psx.input.port2.analogjoy.lstick_left
psx.input.port2.analogjoy.lstick_right
psx.input.port2.analogjoy.lstick_up
psx.input.port2.analogjoy.r1
psx.input.port2.analogjoy.r2
psx.input.port2.analogjoy.right
psx.input.port2.analogjoy.rstick_down
psx.input.port2.analogjoy.rstick_left
psx.input.port2.analogjoy.rstick_right
psx.input.port2.analogjoy.rstick_up
psx.input.port2.analogjoy.select
psx.input.port2.analogjoy.square
psx.input.port2.analogjoy.start
psx.input.port2.analogjoy.triangle
psx.input.port2.analogjoy.up
psx.input.port2.dancepad.circle
psx.input.port2.dancepad.cross
psx.input.port2.dancepad.down
psx.input.port2.dancepad.left
psx.input.port2.dancepad.right
psx.input.port2.dancepad.select
psx.input.port2.dancepad.square
psx.input.port2.dancepad.start
psx.input.port2.dancepad.triangle
psx.input.port2.dancepad.up
psx.input.port2.dualanalog.axis_scale 1.00
psx.input.port2.dualanalog.circle
psx.input.port2.dualanalog.cross
psx.input.port2.dualanalog.down
psx.input.port2.dualanalog.l1
psx.input.port2.dualanalog.l2
psx.input.port2.dualanalog.l3
psx.input.port2.dualanalog.left
psx.input.port2.dualanalog.lstick_down
psx.input.port2.dualanalog.lstick_left
psx.input.port2.dualanalog.lstick_right
psx.input.port2.dualanalog.lstick_up
psx.input.port2.dualanalog.r1
psx.input.port2.dualanalog.r2
psx.input.port2.dualanalog.r3
psx.input.port2.dualanalog.rapid_circle
psx.input.port2.dualanalog.rapid_cross
psx.input.port2.dualanalog.rapid_square
psx.input.port2.dualanalog.rapid_triangle
psx.input.port2.dualanalog.right
psx.input.port2.dualanalog.rstick_down
psx.input.port2.dualanalog.rstick_left
psx.input.port2.dualanalog.rstick_right
psx.input.port2.dualanalog.rstick_up
psx.input.port2.dualanalog.select
psx.input.port2.dualanalog.square
psx.input.port2.dualanalog.start
psx.input.port2.dualanalog.triangle
psx.input.port2.dualanalog.up
psx.input.port2.dualshock.analog
psx.input.port2.dualshock.axis_scale 1.00
psx.input.port2.dualshock.circle
psx.input.port2.dualshock.cross
psx.input.port2.dualshock.down
psx.input.port2.dualshock.l1
psx.input.port2.dualshock.l2
psx.input.port2.dualshock.l3
psx.input.port2.dualshock.left
psx.input.port2.dualshock.lstick_down
psx.input.port2.dualshock.lstick_left
psx.input.port2.dualshock.lstick_right
psx.input.port2.dualshock.lstick_up
psx.input.port2.dualshock.r1
psx.input.port2.dualshock.r2
psx.input.port2.dualshock.r3
psx.input.port2.dualshock.rapid_circle
psx.input.port2.dualshock.rapid_cross
psx.input.port2.dualshock.rapid_square
psx.input.port2.dualshock.rapid_triangle
psx.input.port2.dualshock.right
psx.input.port2.dualshock.rstick_down
psx.input.port2.dualshock.rstick_left
psx.input.port2.dualshock.rstick_right
psx.input.port2.dualshock.rstick_up
psx.input.port2.dualshock.select
psx.input.port2.dualshock.square
psx.input.port2.dualshock.start
psx.input.port2.dualshock.triangle
psx.input.port2.dualshock.up
psx.input.port2.gamepad.circle
psx.input.port2.gamepad.cross
psx.input.port2.gamepad.down
psx.input.port2.gamepad.l1
psx.input.port2.gamepad.l2
psx.input.port2.gamepad.left
psx.input.port2.gamepad.r1
psx.input.port2.gamepad.r2
psx.input.port2.gamepad.rapid_circle
psx.input.port2.gamepad.rapid_cross
psx.input.port2.gamepad.rapid_square
psx.input.port2.gamepad.rapid_triangle
psx.input.port2.gamepad.right
psx.input.port2.gamepad.select
psx.input.port2.gamepad.square
psx.input.port2.gamepad.start
psx.input.port2.gamepad.triangle
psx.input.port2.gamepad.up
psx.input.port2.gun_chairs 0x00FF00
psx.input.port2.guncon.a mouse 0x0 button_right
psx.input.port2.guncon.b mouse 0x0 button_middle
psx.input.port2.guncon.offscreen_shot keyboard 0x0 44
psx.input.port2.guncon.trigger mouse 0x0 button_left
psx.input.port2.guncon.x_axis mouse 0x0 cursor_x-+
psx.input.port2.guncon.y_axis mouse 0x0 cursor_y-+
psx.input.port2.justifier.o mouse 0x0 button_right
psx.input.port2.justifier.offscreen_shot keyboard 0x0 44
psx.input.port2.justifier.start mouse 0x0 button_middle
psx.input.port2.justifier.trigger mouse 0x0 button_left
psx.input.port2.justifier.x_axis mouse 0x0 cursor_x-+
psx.input.port2.justifier.y_axis mouse 0x0 cursor_y-+
psx.input.port2.memcard 1
psx.input.port2.mouse.left mouse 0x0 button_left
psx.input.port2.mouse.motion_down mouse 0x0 rel_y+
psx.input.port2.mouse.motion_left mouse 0x0 rel_x-
psx.input.port2.mouse.motion_right mouse 0x0 rel_x+
psx.input.port2.mouse.motion_up mouse 0x0 rel_y-
psx.input.port2.mouse.right mouse 0x0 button_right
psx.input.port2.negcon.a
psx.input.port2.negcon.b
psx.input.port2.negcon.down
psx.input.port2.negcon.i
psx.input.port2.negcon.ii
psx.input.port2.negcon.l
psx.input.port2.negcon.left
psx.input.port2.negcon.r
psx.input.port2.negcon.right
psx.input.port2.negcon.start
psx.input.port2.negcon.twist_ccwise
psx.input.port2.negcon.twist_cwise
psx.input.port2.negcon.up
psx.input.port3 gamepad
psx.input.port3.analogjoy.axis_scale 1.00
psx.input.port3.analogjoy.circle
psx.input.port3.analogjoy.cross
psx.input.port3.analogjoy.down
psx.input.port3.analogjoy.l1
psx.input.port3.analogjoy.l2
psx.input.port3.analogjoy.left
psx.input.port3.analogjoy.lstick_down
psx.input.port3.analogjoy.lstick_left
psx.input.port3.analogjoy.lstick_right
psx.input.port3.analogjoy.lstick_up
psx.input.port3.analogjoy.r1
psx.input.port3.analogjoy.r2
psx.input.port3.analogjoy.right
psx.input.port3.analogjoy.rstick_down
psx.input.port3.analogjoy.rstick_left
psx.input.port3.analogjoy.rstick_right
psx.input.port3.analogjoy.rstick_up
psx.input.port3.analogjoy.select
psx.input.port3.analogjoy.square
psx.input.port3.analogjoy.start
psx.input.port3.analogjoy.triangle
psx.input.port3.analogjoy.up
psx.input.port3.dancepad.circle
psx.input.port3.dancepad.cross
psx.input.port3.dancepad.down
psx.input.port3.dancepad.left
psx.input.port3.dancepad.right
psx.input.port3.dancepad.select
psx.input.port3.dancepad.square
psx.input.port3.dancepad.start
psx.input.port3.dancepad.triangle
psx.input.port3.dancepad.up
psx.input.port3.dualanalog.axis_scale 1.00
psx.input.port3.dualanalog.circle
psx.input.port3.dualanalog.cross
psx.input.port3.dualanalog.down
psx.input.port3.dualanalog.l1
psx.input.port3.dualanalog.l2
psx.input.port3.dualanalog.l3
psx.input.port3.dualanalog.left
psx.input.port3.dualanalog.lstick_down
psx.input.port3.dualanalog.lstick_left
psx.input.port3.dualanalog.lstick_right
psx.input.port3.dualanalog.lstick_up
psx.input.port3.dualanalog.r1
psx.input.port3.dualanalog.r2
psx.input.port3.dualanalog.r3
psx.input.port3.dualanalog.rapid_circle
psx.input.port3.dualanalog.rapid_cross
psx.input.port3.dualanalog.rapid_square
psx.input.port3.dualanalog.rapid_triangle
psx.input.port3.dualanalog.right
psx.input.port3.dualanalog.rstick_down
psx.input.port3.dualanalog.rstick_left
psx.input.port3.dualanalog.rstick_right
psx.input.port3.dualanalog.rstick_up
psx.input.port3.dualanalog.select
psx.input.port3.dualanalog.square
psx.input.port3.dualanalog.start
psx.input.port3.dualanalog.triangle
psx.input.port3.dualanalog.up
psx.input.port3.dualshock.analog
psx.input.port3.dualshock.axis_scale 1.00
psx.input.port3.dualshock.circle
psx.input.port3.dualshock.cross
psx.input.port3.dualshock.down
psx.input.port3.dualshock.l1
psx.input.port3.dualshock.l2
psx.input.port3.dualshock.l3
psx.input.port3.dualshock.left
psx.input.port3.dualshock.lstick_down
psx.input.port3.dualshock.lstick_left
psx.input.port3.dualshock.lstick_right
psx.input.port3.dualshock.lstick_up
psx.input.port3.dualshock.r1
psx.input.port3.dualshock.r2
psx.input.port3.dualshock.r3
psx.input.port3.dualshock.rapid_circle
psx.input.port3.dualshock.rapid_cross
psx.input.port3.dualshock.rapid_square
psx.input.port3.dualshock.rapid_triangle
psx.input.port3.dualshock.right
psx.input.port3.dualshock.rstick_down
psx.input.port3.dualshock.rstick_left
psx.input.port3.dualshock.rstick_right
psx.input.port3.dualshock.rstick_up
psx.input.port3.dualshock.select
psx.input.port3.dualshock.square
psx.input.port3.dualshock.start
psx.input.port3.dualshock.triangle
psx.input.port3.dualshock.up
psx.input.port3.gamepad.circle
psx.input.port3.gamepad.cross
psx.input.port3.gamepad.down
psx.input.port3.gamepad.l1
psx.input.port3.gamepad.l2
psx.input.port3.gamepad.left
psx.input.port3.gamepad.r1
psx.input.port3.gamepad.r2
psx.input.port3.gamepad.rapid_circle
psx.input.port3.gamepad.rapid_cross
psx.input.port3.gamepad.rapid_square
psx.input.port3.gamepad.rapid_triangle
psx.input.port3.gamepad.right
psx.input.port3.gamepad.select
psx.input.port3.gamepad.square
psx.input.port3.gamepad.start
psx.input.port3.gamepad.triangle
psx.input.port3.gamepad.up
psx.input.port3.gun_chairs 0xFF00FF
psx.input.port3.guncon.a mouse 0x0 button_right
psx.input.port3.guncon.b mouse 0x0 button_middle
psx.input.port3.guncon.offscreen_shot keyboard 0x0 44
psx.input.port3.guncon.trigger mouse 0x0 button_left
psx.input.port3.guncon.x_axis mouse 0x0 cursor_x-+
psx.input.port3.guncon.y_axis mouse 0x0 cursor_y-+
psx.input.port3.justifier.o
psx.input.port3.justifier.offscreen_shot
psx.input.port3.justifier.start
psx.input.port3.justifier.trigger
psx.input.port3.justifier.x_axis
psx.input.port3.justifier.y_axis
psx.input.port3.memcard 1
psx.input.port3.mouse.left mouse 0x0 button_left
psx.input.port3.mouse.motion_down mouse 0x0 rel_y+
psx.input.port3.mouse.motion_left mouse 0x0 rel_x-
psx.input.port3.mouse.motion_right mouse 0x0 rel_x+
psx.input.port3.mouse.motion_up mouse 0x0 rel_y-
psx.input.port3.mouse.right mouse 0x0 button_right
psx.input.port3.negcon.a
psx.input.port3.negcon.b
psx.input.port3.negcon.down
psx.input.port3.negcon.i
psx.input.port3.negcon.ii
psx.input.port3.negcon.l
psx.input.port3.negcon.left
psx.input.port3.negcon.r
psx.input.port3.negcon.right
psx.input.port3.negcon.start
psx.input.port3.negcon.twist_ccwise
psx.input.port3.negcon.twist_cwise
psx.input.port3.negcon.up
psx.input.port4 gamepad
psx.input.port4.analogjoy.axis_scale 1.00
psx.input.port4.analogjoy.circle
psx.input.port4.analogjoy.cross
psx.input.port4.analogjoy.down
psx.input.port4.analogjoy.l1
psx.input.port4.analogjoy.l2
psx.input.port4.analogjoy.left
psx.input.port4.analogjoy.lstick_down
psx.input.port4.analogjoy.lstick_left
psx.input.port4.analogjoy.lstick_right
psx.input.port4.analogjoy.lstick_up
psx.input.port4.analogjoy.r1
psx.input.port4.analogjoy.r2
psx.input.port4.analogjoy.right
psx.input.port4.analogjoy.rstick_down
psx.input.port4.analogjoy.rstick_left
psx.input.port4.analogjoy.rstick_right
psx.input.port4.analogjoy.rstick_up
psx.input.port4.analogjoy.select
psx.input.port4.analogjoy.square
psx.input.port4.analogjoy.start
psx.input.port4.analogjoy.triangle
psx.input.port4.analogjoy.up
psx.input.port4.dancepad.circle
psx.input.port4.dancepad.cross
psx.input.port4.dancepad.down
psx.input.port4.dancepad.left
psx.input.port4.dancepad.right
psx.input.port4.dancepad.select
psx.input.port4.dancepad.square
psx.input.port4.dancepad.start
psx.input.port4.dancepad.triangle
psx.input.port4.dancepad.up
psx.input.port4.dualanalog.axis_scale 1.00
psx.input.port4.dualanalog.circle
psx.input.port4.dualanalog.cross
psx.input.port4.dualanalog.down
psx.input.port4.dualanalog.l1
psx.input.port4.dualanalog.l2
psx.input.port4.dualanalog.l3
psx.input.port4.dualanalog.left
psx.input.port4.dualanalog.lstick_down
psx.input.port4.dualanalog.lstick_left
psx.input.port4.dualanalog.lstick_right
psx.input.port4.dualanalog.lstick_up
psx.input.port4.dualanalog.r1
psx.input.port4.dualanalog.r2
psx.input.port4.dualanalog.r3
psx.input.port4.dualanalog.rapid_circle
psx.input.port4.dualanalog.rapid_cross
psx.input.port4.dualanalog.rapid_square
psx.input.port4.dualanalog.rapid_triangle
psx.input.port4.dualanalog.right
psx.input.port4.dualanalog.rstick_down
psx.input.port4.dualanalog.rstick_left
psx.input.port4.dualanalog.rstick_right
psx.input.port4.dualanalog.rstick_up
psx.input.port4.dualanalog.select
psx.input.port4.dualanalog.square
psx.input.port4.dualanalog.start
psx.input.port4.dualanalog.triangle
psx.input.port4.dualanalog.up
psx.input.port4.dualshock.analog
psx.input.port4.dualshock.axis_scale 1.00
psx.input.port4.dualshock.circle
psx.input.port4.dualshock.cross
psx.input.port4.dualshock.down
psx.input.port4.dualshock.l1
psx.input.port4.dualshock.l2
psx.input.port4.dualshock.l3
psx.input.port4.dualshock.left
psx.input.port4.dualshock.lstick_down
psx.input.port4.dualshock.lstick_left
psx.input.port4.dualshock.lstick_right
psx.input.port4.dualshock.lstick_up
psx.input.port4.dualshock.r1
psx.input.port4.dualshock.r2
psx.input.port4.dualshock.r3
psx.input.port4.dualshock.rapid_circle
psx.input.port4.dualshock.rapid_cross
psx.input.port4.dualshock.rapid_square
psx.input.port4.dualshock.rapid_triangle
psx.input.port4.dualshock.right
psx.input.port4.dualshock.rstick_down
psx.input.port4.dualshock.rstick_left
psx.input.port4.dualshock.rstick_right
psx.input.port4.dualshock.rstick_up
psx.input.port4.dualshock.select
psx.input.port4.dualshock.square
psx.input.port4.dualshock.start
psx.input.port4.dualshock.triangle
psx.input.port4.dualshock.up
psx.input.port4.gamepad.circle
psx.input.port4.gamepad.cross
psx.input.port4.gamepad.down
psx.input.port4.gamepad.l1
psx.input.port4.gamepad.l2
psx.input.port4.gamepad.left
psx.input.port4.gamepad.r1
psx.input.port4.gamepad.r2
psx.input.port4.gamepad.rapid_circle
psx.input.port4.gamepad.rapid_cross
psx.input.port4.gamepad.rapid_square
psx.input.port4.gamepad.rapid_triangle
psx.input.port4.gamepad.right
psx.input.port4.gamepad.select
psx.input.port4.gamepad.square
psx.input.port4.gamepad.start
psx.input.port4.gamepad.triangle
psx.input.port4.gamepad.up
psx.input.port4.gun_chairs 0xFF8000
psx.input.port4.guncon.a mouse 0x0 button_right
psx.input.port4.guncon.b mouse 0x0 button_middle
psx.input.port4.guncon.offscreen_shot keyboard 0x0 44
psx.input.port4.guncon.trigger mouse 0x0 button_left
psx.input.port4.guncon.x_axis mouse 0x0 cursor_x-+
psx.input.port4.guncon.y_axis mouse 0x0 cursor_y-+
psx.input.port4.justifier.o
psx.input.port4.justifier.offscreen_shot
psx.input.port4.justifier.start
psx.input.port4.justifier.trigger
psx.input.port4.justifier.x_axis
psx.input.port4.justifier.y_axis
psx.input.port4.memcard 1
psx.input.port4.mouse.left mouse 0x0 button_left
psx.input.port4.mouse.motion_down mouse 0x0 rel_y+
psx.input.port4.mouse.motion_left mouse 0x0 rel_x-
psx.input.port4.mouse.motion_right mouse 0x0 rel_x+
psx.input.port4.mouse.motion_up mouse 0x0 rel_y-
psx.input.port4.mouse.right mouse 0x0 button_right
psx.input.port4.negcon.a
psx.input.port4.negcon.b
psx.input.port4.negcon.down
psx.input.port4.negcon.i
psx.input.port4.negcon.ii
psx.input.port4.negcon.l
psx.input.port4.negcon.left
psx.input.port4.negcon.r
psx.input.port4.negcon.right
psx.input.port4.negcon.start
psx.input.port4.negcon.twist_ccwise
psx.input.port4.negcon.twist_cwise
psx.input.port4.negcon.up
psx.input.port5 gamepad
psx.input.port5.analogjoy.axis_scale 1.00
psx.input.port5.analogjoy.circle
psx.input.port5.analogjoy.cross
psx.input.port5.analogjoy.down
psx.input.port5.analogjoy.l1
psx.input.port5.analogjoy.l2
psx.input.port5.analogjoy.left
psx.input.port5.analogjoy.lstick_down
psx.input.port5.analogjoy.lstick_left
psx.input.port5.analogjoy.lstick_right
psx.input.port5.analogjoy.lstick_up
psx.input.port5.analogjoy.r1
psx.input.port5.analogjoy.r2
psx.input.port5.analogjoy.right
psx.input.port5.analogjoy.rstick_down
psx.input.port5.analogjoy.rstick_left
psx.input.port5.analogjoy.rstick_right
psx.input.port5.analogjoy.rstick_up
psx.input.port5.analogjoy.select
psx.input.port5.analogjoy.square
psx.input.port5.analogjoy.start
psx.input.port5.analogjoy.triangle
psx.input.port5.analogjoy.up
psx.input.port5.dancepad.circle
psx.input.port5.dancepad.cross
psx.input.port5.dancepad.down
psx.input.port5.dancepad.left
psx.input.port5.dancepad.right
psx.input.port5.dancepad.select
psx.input.port5.dancepad.square
psx.input.port5.dancepad.start
psx.input.port5.dancepad.triangle
psx.input.port5.dancepad.up
psx.input.port5.dualanalog.axis_scale 1.00
psx.input.port5.dualanalog.circle
psx.input.port5.dualanalog.cross
psx.input.port5.dualanalog.down
psx.input.port5.dualanalog.l1
psx.input.port5.dualanalog.l2
psx.input.port5.dualanalog.l3
psx.input.port5.dualanalog.left
psx.input.port5.dualanalog.lstick_down
psx.input.port5.dualanalog.lstick_left
psx.input.port5.dualanalog.lstick_right
psx.input.port5.dualanalog.lstick_up
psx.input.port5.dualanalog.r1
psx.input.port5.dualanalog.r2
psx.input.port5.dualanalog.r3
psx.input.port5.dualanalog.rapid_circle
psx.input.port5.dualanalog.rapid_cross
psx.input.port5.dualanalog.rapid_square
psx.input.port5.dualanalog.rapid_triangle
psx.input.port5.dualanalog.right
psx.input.port5.dualanalog.rstick_down
psx.input.port5.dualanalog.rstick_left
psx.input.port5.dualanalog.rstick_right
psx.input.port5.dualanalog.rstick_up
psx.input.port5.dualanalog.select
psx.input.port5.dualanalog.square
psx.input.port5.dualanalog.start
psx.input.port5.dualanalog.triangle
psx.input.port5.dualanalog.up
psx.input.port5.dualshock.analog
psx.input.port5.dualshock.axis_scale 1.00
psx.input.port5.dualshock.circle
psx.input.port5.dualshock.cross
psx.input.port5.dualshock.down
psx.input.port5.dualshock.l1
psx.input.port5.dualshock.l2
psx.input.port5.dualshock.l3
psx.input.port5.dualshock.left
psx.input.port5.dualshock.lstick_down
psx.input.port5.dualshock.lstick_left
psx.input.port5.dualshock.lstick_right
psx.input.port5.dualshock.lstick_up
psx.input.port5.dualshock.r1
psx.input.port5.dualshock.r2
psx.input.port5.dualshock.r3
psx.input.port5.dualshock.rapid_circle
psx.input.port5.dualshock.rapid_cross
psx.input.port5.dualshock.rapid_square
psx.input.port5.dualshock.rapid_triangle
psx.input.port5.dualshock.right
psx.input.port5.dualshock.rstick_down
psx.input.port5.dualshock.rstick_left
psx.input.port5.dualshock.rstick_right
psx.input.port5.dualshock.rstick_up
psx.input.port5.dualshock.select
psx.input.port5.dualshock.square
psx.input.port5.dualshock.start
psx.input.port5.dualshock.triangle
psx.input.port5.dualshock.up
psx.input.port5.gamepad.circle
psx.input.port5.gamepad.cross
psx.input.port5.gamepad.down
psx.input.port5.gamepad.l1
psx.input.port5.gamepad.l2
psx.input.port5.gamepad.left
psx.input.port5.gamepad.r1
psx.input.port5.gamepad.r2
psx.input.port5.gamepad.rapid_circle
psx.input.port5.gamepad.rapid_cross
psx.input.port5.gamepad.rapid_square
psx.input.port5.gamepad.rapid_triangle
psx.input.port5.gamepad.right
psx.input.port5.gamepad.select
psx.input.port5.gamepad.square
psx.input.port5.gamepad.start
psx.input.port5.gamepad.triangle
psx.input.port5.gamepad.up
psx.input.port5.gun_chairs 0xFFFF00
psx.input.port5.guncon.a mouse 0x0 button_right
psx.input.port5.guncon.b mouse 0x0 button_middle
psx.input.port5.guncon.offscreen_shot keyboard 0x0 44
psx.input.port5.guncon.trigger mouse 0x0 button_left
psx.input.port5.guncon.x_axis mouse 0x0 cursor_x-+
psx.input.port5.guncon.y_axis mouse 0x0 cursor_y-+
psx.input.port5.justifier.o
psx.input.port5.justifier.offscreen_shot
psx.input.port5.justifier.start
psx.input.port5.justifier.trigger
psx.input.port5.justifier.x_axis
psx.input.port5.justifier.y_axis
psx.input.port5.memcard 1
psx.input.port5.mouse.left mouse 0x0 button_left
psx.input.port5.mouse.motion_down mouse 0x0 rel_y+
psx.input.port5.mouse.motion_left mouse 0x0 rel_x-
psx.input.port5.mouse.motion_right mouse 0x0 rel_x+
psx.input.port5.mouse.motion_up mouse 0x0 rel_y-
psx.input.port5.mouse.right mouse 0x0 button_right
psx.input.port5.negcon.a
psx.input.port5.negcon.b
psx.input.port5.negcon.down
psx.input.port5.negcon.i
psx.input.port5.negcon.ii
psx.input.port5.negcon.l
psx.input.port5.negcon.left
psx.input.port5.negcon.r
psx.input.port5.negcon.right
psx.input.port5.negcon.start
psx.input.port5.negcon.twist_ccwise
psx.input.port5.negcon.twist_cwise
psx.input.port5.negcon.up
psx.input.port6 gamepad
psx.input.port6.analogjoy.axis_scale 1.00
psx.input.port6.analogjoy.circle
psx.input.port6.analogjoy.cross
psx.input.port6.analogjoy.down
psx.input.port6.analogjoy.l1
psx.input.port6.analogjoy.l2
psx.input.port6.analogjoy.left
psx.input.port6.analogjoy.lstick_down
psx.input.port6.analogjoy.lstick_left
psx.input.port6.analogjoy.lstick_right
psx.input.port6.analogjoy.lstick_up
psx.input.port6.analogjoy.r1
psx.input.port6.analogjoy.r2
psx.input.port6.analogjoy.right
psx.input.port6.analogjoy.rstick_down
psx.input.port6.analogjoy.rstick_left
psx.input.port6.analogjoy.rstick_right
psx.input.port6.analogjoy.rstick_up
psx.input.port6.analogjoy.select
psx.input.port6.analogjoy.square
psx.input.port6.analogjoy.start
psx.input.port6.analogjoy.triangle
psx.input.port6.analogjoy.up
psx.input.port6.dancepad.circle
psx.input.port6.dancepad.cross
psx.input.port6.dancepad.down
psx.input.port6.dancepad.left
psx.input.port6.dancepad.right
psx.input.port6.dancepad.select
psx.input.port6.dancepad.square
psx.input.port6.dancepad.start
psx.input.port6.dancepad.triangle
psx.input.port6.dancepad.up
psx.input.port6.dualanalog.axis_scale 1.00
psx.input.port6.dualanalog.circle
psx.input.port6.dualanalog.cross
psx.input.port6.dualanalog.down
psx.input.port6.dualanalog.l1
psx.input.port6.dualanalog.l2
psx.input.port6.dualanalog.l3
psx.input.port6.dualanalog.left
psx.input.port6.dualanalog.lstick_down
psx.input.port6.dualanalog.lstick_left
psx.input.port6.dualanalog.lstick_right
psx.input.port6.dualanalog.lstick_up
psx.input.port6.dualanalog.r1
psx.input.port6.dualanalog.r2
psx.input.port6.dualanalog.r3
psx.input.port6.dualanalog.rapid_circle
psx.input.port6.dualanalog.rapid_cross
psx.input.port6.dualanalog.rapid_square
psx.input.port6.dualanalog.rapid_triangle
psx.input.port6.dualanalog.right
psx.input.port6.dualanalog.rstick_down
psx.input.port6.dualanalog.rstick_left
psx.input.port6.dualanalog.rstick_right
psx.input.port6.dualanalog.rstick_up
psx.input.port6.dualanalog.select
psx.input.port6.dualanalog.square
psx.input.port6.dualanalog.start
psx.input.port6.dualanalog.triangle
psx.input.port6.dualanalog.up
psx.input.port6.dualshock.analog
psx.input.port6.dualshock.axis_scale 1.00
psx.input.port6.dualshock.circle
psx.input.port6.dualshock.cross
psx.input.port6.dualshock.down
psx.input.port6.dualshock.l1
psx.input.port6.dualshock.l2
psx.input.port6.dualshock.l3
psx.input.port6.dualshock.left
psx.input.port6.dualshock.lstick_down
psx.input.port6.dualshock.lstick_left
psx.input.port6.dualshock.lstick_right
psx.input.port6.dualshock.lstick_up
psx.input.port6.dualshock.r1
psx.input.port6.dualshock.r2
psx.input.port6.dualshock.r3
psx.input.port6.dualshock.rapid_circle
psx.input.port6.dualshock.rapid_cross
psx.input.port6.dualshock.rapid_square
psx.input.port6.dualshock.rapid_triangle
psx.input.port6.dualshock.right
psx.input.port6.dualshock.rstick_down
psx.input.port6.dualshock.rstick_left
psx.input.port6.dualshock.rstick_right
psx.input.port6.dualshock.rstick_up
psx.input.port6.dualshock.select
psx.input.port6.dualshock.square
psx.input.port6.dualshock.start
psx.input.port6.dualshock.triangle
psx.input.port6.dualshock.up
psx.input.port6.gamepad.circle
psx.input.port6.gamepad.cross
psx.input.port6.gamepad.down
psx.input.port6.gamepad.l1
psx.input.port6.gamepad.l2
psx.input.port6.gamepad.left
psx.input.port6.gamepad.r1
psx.input.port6.gamepad.r2
psx.input.port6.gamepad.rapid_circle
psx.input.port6.gamepad.rapid_cross
psx.input.port6.gamepad.rapid_square
psx.input.port6.gamepad.rapid_triangle
psx.input.port6.gamepad.right
psx.input.port6.gamepad.select
psx.input.port6.gamepad.square
psx.input.port6.gamepad.start
psx.input.port6.gamepad.triangle
psx.input.port6.gamepad.up
psx.input.port6.gun_chairs 0x00FFFF
psx.input.port6.guncon.a mouse 0x0 button_right
psx.input.port6.guncon.b mouse 0x0 button_middle
psx.input.port6.guncon.offscreen_shot keyboard 0x0 44
psx.input.port6.guncon.trigger mouse 0x0 button_left
psx.input.port6.guncon.x_axis mouse 0x0 cursor_x-+
psx.input.port6.guncon.y_axis mouse 0x0 cursor_y-+
psx.input.port6.justifier.o
psx.input.port6.justifier.offscreen_shot
psx.input.port6.justifier.start
psx.input.port6.justifier.trigger
psx.input.port6.justifier.x_axis
psx.input.port6.justifier.y_axis
psx.input.port6.memcard 1
psx.input.port6.mouse.left mouse 0x0 button_left
psx.input.port6.mouse.motion_down mouse 0x0 rel_y+
psx.input.port6.mouse.motion_left mouse 0x0 rel_x-
psx.input.port6.mouse.motion_right mouse 0x0 rel_x+
psx.input.port6.mouse.motion_up mouse 0x0 rel_y-
psx.input.port6.mouse.right mouse 0x0 button_right
psx.input.port6.negcon.a
psx.input.port6.negcon.b
psx.input.port6.negcon.down
psx.input.port6.negcon.i
psx.input.port6.negcon.ii
psx.input.port6.negcon.l
psx.input.port6.negcon.left
psx.input.port6.negcon.r
psx.input.port6.negcon.right
psx.input.port6.negcon.start
psx.input.port6.negcon.twist_ccwise
psx.input.port6.negcon.twist_cwise
psx.input.port6.negcon.up
psx.input.port7 gamepad
psx.input.port7.analogjoy.axis_scale 1.00
psx.input.port7.analogjoy.circle
psx.input.port7.analogjoy.cross
psx.input.port7.analogjoy.down
psx.input.port7.analogjoy.l1
psx.input.port7.analogjoy.l2
psx.input.port7.analogjoy.left
psx.input.port7.analogjoy.lstick_down
psx.input.port7.analogjoy.lstick_left
psx.input.port7.analogjoy.lstick_right
psx.input.port7.analogjoy.lstick_up
psx.input.port7.analogjoy.r1
psx.input.port7.analogjoy.r2
psx.input.port7.analogjoy.right
psx.input.port7.analogjoy.rstick_down
psx.input.port7.analogjoy.rstick_left
psx.input.port7.analogjoy.rstick_right
psx.input.port7.analogjoy.rstick_up
psx.input.port7.analogjoy.select
psx.input.port7.analogjoy.square
psx.input.port7.analogjoy.start
psx.input.port7.analogjoy.triangle
psx.input.port7.analogjoy.up
psx.input.port7.dancepad.circle
psx.input.port7.dancepad.cross
psx.input.port7.dancepad.down
psx.input.port7.dancepad.left
psx.input.port7.dancepad.right
psx.input.port7.dancepad.select
psx.input.port7.dancepad.square
psx.input.port7.dancepad.start
psx.input.port7.dancepad.triangle
psx.input.port7.dancepad.up
psx.input.port7.dualanalog.axis_scale 1.00
psx.input.port7.dualanalog.circle
psx.input.port7.dualanalog.cross
psx.input.port7.dualanalog.down
psx.input.port7.dualanalog.l1
psx.input.port7.dualanalog.l2
psx.input.port7.dualanalog.l3
psx.input.port7.dualanalog.left
psx.input.port7.dualanalog.lstick_down
psx.input.port7.dualanalog.lstick_left
psx.input.port7.dualanalog.lstick_right
psx.input.port7.dualanalog.lstick_up
psx.input.port7.dualanalog.r1
psx.input.port7.dualanalog.r2
psx.input.port7.dualanalog.r3
psx.input.port7.dualanalog.rapid_circle
psx.input.port7.dualanalog.rapid_cross
psx.input.port7.dualanalog.rapid_square
psx.input.port7.dualanalog.rapid_triangle
psx.input.port7.dualanalog.right
psx.input.port7.dualanalog.rstick_down
psx.input.port7.dualanalog.rstick_left
psx.input.port7.dualanalog.rstick_right
psx.input.port7.dualanalog.rstick_up
psx.input.port7.dualanalog.select
psx.input.port7.dualanalog.square
psx.input.port7.dualanalog.start
psx.input.port7.dualanalog.triangle
psx.input.port7.dualanalog.up
psx.input.port7.dualshock.analog
psx.input.port7.dualshock.axis_scale 1.00
psx.input.port7.dualshock.circle
psx.input.port7.dualshock.cross
psx.input.port7.dualshock.down
psx.input.port7.dualshock.l1
psx.input.port7.dualshock.l2
psx.input.port7.dualshock.l3
psx.input.port7.dualshock.left
psx.input.port7.dualshock.lstick_down
psx.input.port7.dualshock.lstick_left
psx.input.port7.dualshock.lstick_right
psx.input.port7.dualshock.lstick_up
psx.input.port7.dualshock.r1
psx.input.port7.dualshock.r2
psx.input.port7.dualshock.r3
psx.input.port7.dualshock.rapid_circle
psx.input.port7.dualshock.rapid_cross
psx.input.port7.dualshock.rapid_square
psx.input.port7.dualshock.rapid_triangle
psx.input.port7.dualshock.right
psx.input.port7.dualshock.rstick_down
psx.input.port7.dualshock.rstick_left
psx.input.port7.dualshock.rstick_right
psx.input.port7.dualshock.rstick_up
psx.input.port7.dualshock.select
psx.input.port7.dualshock.square
psx.input.port7.dualshock.start
psx.input.port7.dualshock.triangle
psx.input.port7.dualshock.up
psx.input.port7.gamepad.circle
psx.input.port7.gamepad.cross
psx.input.port7.gamepad.down
psx.input.port7.gamepad.l1
psx.input.port7.gamepad.l2
psx.input.port7.gamepad.left
psx.input.port7.gamepad.r1
psx.input.port7.gamepad.r2
psx.input.port7.gamepad.rapid_circle
psx.input.port7.gamepad.rapid_cross
psx.input.port7.gamepad.rapid_square
psx.input.port7.gamepad.rapid_triangle
psx.input.port7.gamepad.right
psx.input.port7.gamepad.select
psx.input.port7.gamepad.square
psx.input.port7.gamepad.start
psx.input.port7.gamepad.triangle
psx.input.port7.gamepad.up
psx.input.port7.gun_chairs 0x0080FF
psx.input.port7.guncon.a mouse 0x0 button_right
psx.input.port7.guncon.b mouse 0x0 button_middle
psx.input.port7.guncon.offscreen_shot keyboard 0x0 44
psx.input.port7.guncon.trigger mouse 0x0 button_left
psx.input.port7.guncon.x_axis mouse 0x0 cursor_x-+
psx.input.port7.guncon.y_axis mouse 0x0 cursor_y-+
psx.input.port7.justifier.o
psx.input.port7.justifier.offscreen_shot
psx.input.port7.justifier.start
psx.input.port7.justifier.trigger
psx.input.port7.justifier.x_axis
psx.input.port7.justifier.y_axis
psx.input.port7.memcard 1
psx.input.port7.mouse.left mouse 0x0 button_left
psx.input.port7.mouse.motion_down mouse 0x0 rel_y+
psx.input.port7.mouse.motion_left mouse 0x0 rel_x-
psx.input.port7.mouse.motion_right mouse 0x0 rel_x+
psx.input.port7.mouse.motion_up mouse 0x0 rel_y-
psx.input.port7.mouse.right mouse 0x0 button_right
psx.input.port7.negcon.a
psx.input.port7.negcon.b
psx.input.port7.negcon.down
psx.input.port7.negcon.i
psx.input.port7.negcon.ii
psx.input.port7.negcon.l
psx.input.port7.negcon.left
psx.input.port7.negcon.r
psx.input.port7.negcon.right
psx.input.port7.negcon.start
psx.input.port7.negcon.twist_ccwise
psx.input.port7.negcon.twist_cwise
psx.input.port7.negcon.up
psx.input.port8 gamepad
psx.input.port8.analogjoy.axis_scale 1.00
psx.input.port8.analogjoy.circle
psx.input.port8.analogjoy.cross
psx.input.port8.analogjoy.down
psx.input.port8.analogjoy.l1
psx.input.port8.analogjoy.l2
psx.input.port8.analogjoy.left
psx.input.port8.analogjoy.lstick_down
psx.input.port8.analogjoy.lstick_left
psx.input.port8.analogjoy.lstick_right
psx.input.port8.analogjoy.lstick_up
psx.input.port8.analogjoy.r1
psx.input.port8.analogjoy.r2
psx.input.port8.analogjoy.right
psx.input.port8.analogjoy.rstick_down
psx.input.port8.analogjoy.rstick_left
psx.input.port8.analogjoy.rstick_right
psx.input.port8.analogjoy.rstick_up
psx.input.port8.analogjoy.select
psx.input.port8.analogjoy.square
psx.input.port8.analogjoy.start
psx.input.port8.analogjoy.triangle
psx.input.port8.analogjoy.up
psx.input.port8.dancepad.circle
psx.input.port8.dancepad.cross
psx.input.port8.dancepad.down
psx.input.port8.dancepad.left
psx.input.port8.dancepad.right
psx.input.port8.dancepad.select
psx.input.port8.dancepad.square
psx.input.port8.dancepad.start
psx.input.port8.dancepad.triangle
psx.input.port8.dancepad.up
psx.input.port8.dualanalog.axis_scale 1.00
psx.input.port8.dualanalog.circle
psx.input.port8.dualanalog.cross
psx.input.port8.dualanalog.down
psx.input.port8.dualanalog.l1
psx.input.port8.dualanalog.l2
psx.input.port8.dualanalog.l3
psx.input.port8.dualanalog.left
psx.input.port8.dualanalog.lstick_down
psx.input.port8.dualanalog.lstick_left
psx.input.port8.dualanalog.lstick_right
psx.input.port8.dualanalog.lstick_up
psx.input.port8.dualanalog.r1
psx.input.port8.dualanalog.r2
psx.input.port8.dualanalog.r3
psx.input.port8.dualanalog.rapid_circle
psx.input.port8.dualanalog.rapid_cross
psx.input.port8.dualanalog.rapid_square
psx.input.port8.dualanalog.rapid_triangle
psx.input.port8.dualanalog.right
psx.input.port8.dualanalog.rstick_down
psx.input.port8.dualanalog.rstick_left
psx.input.port8.dualanalog.rstick_right
psx.input.port8.dualanalog.rstick_up
psx.input.port8.dualanalog.select
psx.input.port8.dualanalog.square
psx.input.port8.dualanalog.start
psx.input.port8.dualanalog.triangle
psx.input.port8.dualanalog.up
psx.input.port8.dualshock.analog
psx.input.port8.dualshock.axis_scale 1.00
psx.input.port8.dualshock.circle
psx.input.port8.dualshock.cross
psx.input.port8.dualshock.down
psx.input.port8.dualshock.l1
psx.input.port8.dualshock.l2
psx.input.port8.dualshock.l3
psx.input.port8.dualshock.left
psx.input.port8.dualshock.lstick_down
psx.input.port8.dualshock.lstick_left
psx.input.port8.dualshock.lstick_right
psx.input.port8.dualshock.lstick_up
psx.input.port8.dualshock.r1
psx.input.port8.dualshock.r2
psx.input.port8.dualshock.r3
psx.input.port8.dualshock.rapid_circle
psx.input.port8.dualshock.rapid_cross
psx.input.port8.dualshock.rapid_square
psx.input.port8.dualshock.rapid_triangle
psx.input.port8.dualshock.right
psx.input.port8.dualshock.rstick_down
psx.input.port8.dualshock.rstick_left
psx.input.port8.dualshock.rstick_right
psx.input.port8.dualshock.rstick_up
psx.input.port8.dualshock.select
psx.input.port8.dualshock.square
psx.input.port8.dualshock.start
psx.input.port8.dualshock.triangle
psx.input.port8.dualshock.up
psx.input.port8.gamepad.circle
psx.input.port8.gamepad.cross
psx.input.port8.gamepad.down
psx.input.port8.gamepad.l1
psx.input.port8.gamepad.l2
psx.input.port8.gamepad.left
psx.input.port8.gamepad.r1
psx.input.port8.gamepad.r2
psx.input.port8.gamepad.rapid_circle
psx.input.port8.gamepad.rapid_cross
psx.input.port8.gamepad.rapid_square
psx.input.port8.gamepad.rapid_triangle
psx.input.port8.gamepad.right
psx.input.port8.gamepad.select
psx.input.port8.gamepad.square
psx.input.port8.gamepad.start
psx.input.port8.gamepad.triangle
psx.input.port8.gamepad.up
psx.input.port8.gun_chairs 0x8000FF
psx.input.port8.guncon.a mouse 0x0 button_right
psx.input.port8.guncon.b mouse 0x0 button_middle
psx.input.port8.guncon.offscreen_shot keyboard 0x0 44
psx.input.port8.guncon.trigger mouse 0x0 button_left
psx.input.port8.guncon.x_axis mouse 0x0 cursor_x-+
psx.input.port8.guncon.y_axis mouse 0x0 cursor_y-+
psx.input.port8.justifier.o
psx.input.port8.justifier.offscreen_shot
psx.input.port8.justifier.start
psx.input.port8.justifier.trigger
psx.input.port8.justifier.x_axis
psx.input.port8.justifier.y_axis
psx.input.port8.memcard 1
psx.input.port8.mouse.left mouse 0x0 button_left
psx.input.port8.mouse.motion_down mouse 0x0 rel_y+
psx.input.port8.mouse.motion_left mouse 0x0 rel_x-
psx.input.port8.mouse.motion_right mouse 0x0 rel_x+
psx.input.port8.mouse.motion_up mouse 0x0 rel_y-
psx.input.port8.mouse.right mouse 0x0 button_right
psx.input.port8.negcon.a
psx.input.port8.negcon.b
psx.input.port8.negcon.down
psx.input.port8.negcon.i
psx.input.port8.negcon.ii
psx.input.port8.negcon.l
psx.input.port8.negcon.left
psx.input.port8.negcon.r
psx.input.port8.negcon.right
psx.input.port8.negcon.start
psx.input.port8.negcon.twist_ccwise
psx.input.port8.negcon.twist_cwise
psx.input.port8.negcon.up
psx.input.pport1.multitap 0
psx.input.pport2.multitap 0
psx.region_autodetect 1
psx.region_default jp
psx.scanlines 0
psx.shader none
psx.shader.goat.fprog 0
psx.shader.goat.hdiv 0.50
psx.shader.goat.pat goatron
psx.shader.goat.slen 1
psx.shader.goat.tp 0.50
psx.shader.goat.vdiv 0.50
psx.slend 239
psx.slendp 287
psx.slstart 0
psx.slstartp 0
psx.special none
psx.spu.resamp_quality 5
psx.stretch aspect
psx.tblur 0
psx.tblur.accum 0
psx.tblur.accum.amount 50
psx.videoip 1
psx.xres 0
psx.xscale 3.000000
psx.xscalefs 1.000000
psx.yres 0
psx.yscale 3.000000
psx.yscalefs 1.000000
sasplay.enable 1
sasplay.forcemono 0
sasplay.input.builtin.controller.next_song keyboard 0x0 7 || keyboard 0x0 79
sasplay.input.builtin.controller.next_song_10 keyboard 0x0 26 || keyboard 0x0 82
sasplay.input.builtin.controller.previous_song keyboard 0x0 4 || keyboard 0x0 80
sasplay.input.builtin.controller.previous_song_10 keyboard 0x0 22 || keyboard 0x0 81
sasplay.input.builtin.controller.restart keyboard 0x0 40
sasplay.resamp_quality 5
sasplay.scanlines 0
sasplay.shader none
sasplay.shader.goat.fprog 0
sasplay.shader.goat.hdiv 0.50
sasplay.shader.goat.pat goatron
sasplay.shader.goat.slen 1
sasplay.shader.goat.tp 0.50
sasplay.shader.goat.vdiv 0.50
sasplay.special none
sasplay.stretch aspect
sasplay.tblur 0
sasplay.tblur.accum 0
sasplay.tblur.accum.amount 50
sasplay.videoip 0
sasplay.xres 0
sasplay.xscale 2.000000
sasplay.xscalefs 1.000000
sasplay.yres 0
sasplay.yscale 2.000000
sasplay.yscalefs 1.000000
ss.affinity.vdp2 0
ss.bios_jp sega_101.bin
ss.bios_na_eu mpr-17933.bin
ss.bios_sanity 1
ss.bios_stv_eu epr-17954a.ic8
ss.bios_stv_jp epr-20091.ic8
ss.bios_stv_na epr-17952a.ic8
ss.cart auto
ss.cart.auto_default backup
ss.cart.kof95_path mpr-18811-mx.ic1
ss.cart.ultraman_path mpr-19367-mx.ic1
ss.cd_sanity 1
ss.correct_aspect 1
ss.dbg_exe_cdpath
ss.debugger.disfontsize 5x7
ss.debugger.memcharenc SJIS
ss.enable 1
ss.forcemono 0
ss.h_blend 0
ss.h_overscan 1
ss.input.builtin.builtin.smpc_reset
ss.input.builtin.builtin.stv_pause keyboard 0x0 86 && keyboard 0x0 88
ss.input.builtin.builtin.stv_service keyboard 0x0 86 && keyboard 0x0 87
ss.input.builtin.builtin.stv_test keyboard 0x0 86 && keyboard 0x0 84
ss.input.mouse_sensitivity 0.50
ss.input.port1 gamepad
ss.input.port1.3dpad.a joystick @GUID1@ @DEVICE_BTN_WEST@
ss.input.port1.3dpad.analog_down joystick @GUID1@ @DEVICE_BTN_AL_DOWN@
ss.input.port1.3dpad.analog_left joystick @GUID1@ @DEVICE_BTN_AL_LEFT@
ss.input.port1.3dpad.analog_right joystick @GUID1@ @DEVICE_BTN_AL_RIGHT@
ss.input.port1.3dpad.analog_up joystick @GUID1@ @DEVICE_BTN_AL_UP@
ss.input.port1.3dpad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
ss.input.port1.3dpad.c joystick @GUID1@ @DEVICE_BTN_TR@
ss.input.port1.3dpad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
ss.input.port1.3dpad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
ss.input.port1.3dpad.ls joystick @GUID1@ @DEVICE_BTN_TL2@ || joystick @GUID1@ @DEVICE_BTN_TL2_MINUS@
ss.input.port1.3dpad.mode joystick
ss.input.port1.3dpad.mode.defpos analog
ss.input.port1.3dpad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
ss.input.port1.3dpad.rs joystick @GUID1@ @DEVICE_BTN_TR2@ || joystick @GUID1@ @DEVICE_BTN_TR2_MINUS@
ss.input.port1.3dpad.start joystick @GUID1@ @DEVICE_BTN_START@
ss.input.port1.3dpad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
ss.input.port1.3dpad.x joystick @GUID1@ @DEVICE_BTN_WEST@
ss.input.port1.3dpad.y joystick @GUID1@ @DEVICE_BTN_NORTH@
ss.input.port1.3dpad.z joystick @GUID1@ @DEVICE_BTN_TL@
ss.input.port1.dmission.a
ss.input.port1.dmission.afa
ss.input.port1.dmission.afa.defpos off
ss.input.port1.dmission.afb
ss.input.port1.dmission.afb.defpos off
ss.input.port1.dmission.afc
ss.input.port1.dmission.afc.defpos off
ss.input.port1.dmission.afl
ss.input.port1.dmission.afl.defpos off
ss.input.port1.dmission.afr
ss.input.port1.dmission.afr.defpos off
ss.input.port1.dmission.afspeed
ss.input.port1.dmission.afspeed.defpos 1
ss.input.port1.dmission.afx
ss.input.port1.dmission.afx.defpos off
ss.input.port1.dmission.afy
ss.input.port1.dmission.afy.defpos off
ss.input.port1.dmission.afz
ss.input.port1.dmission.afz.defpos off
ss.input.port1.dmission.b
ss.input.port1.dmission.c
ss.input.port1.dmission.l
ss.input.port1.dmission.lstick_back
ss.input.port1.dmission.lstick_fore
ss.input.port1.dmission.lstick_left
ss.input.port1.dmission.lstick_right
ss.input.port1.dmission.lthrottle_down
ss.input.port1.dmission.lthrottle_up
ss.input.port1.dmission.r
ss.input.port1.dmission.rstick_back
ss.input.port1.dmission.rstick_fore
ss.input.port1.dmission.rstick_left
ss.input.port1.dmission.rstick_right
ss.input.port1.dmission.rthrottle_down
ss.input.port1.dmission.rthrottle_up
ss.input.port1.dmission.start
ss.input.port1.dmission.x
ss.input.port1.dmission.y
ss.input.port1.dmission.z
ss.input.port1.gamepad.a joystick @GUID1@ @DEVICE_BTN_WEST@
ss.input.port1.gamepad.b joystick @GUID1@ @DEVICE_BTN_SOUTH@
ss.input.port1.gamepad.c joystick @GUID1@ @DEVICE_BTN_TR@
ss.input.port1.gamepad.down joystick @GUID1@ @DEVICE_BTN_DPAD_DOWN@
ss.input.port1.gamepad.left joystick @GUID1@ @DEVICE_BTN_DPAD_LEFT@
ss.input.port1.gamepad.ls joystick @GUID1@ @DEVICE_BTN_TL2@
ss.input.port1.gamepad.right joystick @GUID1@ @DEVICE_BTN_DPAD_RIGHT@
ss.input.port1.gamepad.rs joystick @GUID1@ @DEVICE_BTN_TR2@
ss.input.port1.gamepad.start joystick @GUID1@ @DEVICE_BTN_START@
ss.input.port1.gamepad.up joystick @GUID1@ @DEVICE_BTN_DPAD_UP@
ss.input.port1.gamepad.x joystick @GUID1@ @DEVICE_BTN_WEST@
ss.input.port1.gamepad.y joystick @GUID1@ @DEVICE_BTN_NORTH@
ss.input.port1.gamepad.z joystick @GUID1@ @DEVICE_BTN_TL@
ss.input.port1.gun.offscreen_shot mouse 0x0 button_right
ss.input.port1.gun.start mouse 0x0 button_middle
ss.input.port1.gun.trigger mouse 0x0 button_left
ss.input.port1.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port1.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port1.gun_chairs 0xFF0000
ss.input.port1.jpkeyboard.0 keyboard 0x0 39
ss.input.port1.jpkeyboard.1 keyboard 0x0 30
ss.input.port1.jpkeyboard.2 keyboard 0x0 31
ss.input.port1.jpkeyboard.3 keyboard 0x0 32
ss.input.port1.jpkeyboard.4 keyboard 0x0 33
ss.input.port1.jpkeyboard.5 keyboard 0x0 34
ss.input.port1.jpkeyboard.6 keyboard 0x0 35
ss.input.port1.jpkeyboard.7 keyboard 0x0 36
ss.input.port1.jpkeyboard.8 keyboard 0x0 37
ss.input.port1.jpkeyboard.9 keyboard 0x0 38
ss.input.port1.jpkeyboard.a keyboard 0x0 4
ss.input.port1.jpkeyboard.at keyboard 0x0 47
ss.input.port1.jpkeyboard.b keyboard 0x0 5
ss.input.port1.jpkeyboard.backslash keyboard 0x0 135
ss.input.port1.jpkeyboard.backspace keyboard 0x0 42
ss.input.port1.jpkeyboard.c keyboard 0x0 6
ss.input.port1.jpkeyboard.capslock keyboard 0x0 57
ss.input.port1.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port1.jpkeyboard.colon keyboard 0x0 52
ss.input.port1.jpkeyboard.comma keyboard 0x0 54
ss.input.port1.jpkeyboard.conv keyboard 0x0 138
ss.input.port1.jpkeyboard.d keyboard 0x0 7
ss.input.port1.jpkeyboard.delete keyboard 0x0 76
ss.input.port1.jpkeyboard.down keyboard 0x0 81
ss.input.port1.jpkeyboard.e keyboard 0x0 8
ss.input.port1.jpkeyboard.end keyboard 0x0 77
ss.input.port1.jpkeyboard.enter keyboard 0x0 40
ss.input.port1.jpkeyboard.esc keyboard 0x0 41
ss.input.port1.jpkeyboard.f keyboard 0x0 9
ss.input.port1.jpkeyboard.f1 keyboard 0x0 58
ss.input.port1.jpkeyboard.f10 keyboard 0x0 67
ss.input.port1.jpkeyboard.f11 keyboard 0x0 68
ss.input.port1.jpkeyboard.f12 keyboard 0x0 69
ss.input.port1.jpkeyboard.f2 keyboard 0x0 59
ss.input.port1.jpkeyboard.f3 keyboard 0x0 60
ss.input.port1.jpkeyboard.f4 keyboard 0x0 61
ss.input.port1.jpkeyboard.f5 keyboard 0x0 62
ss.input.port1.jpkeyboard.f6 keyboard 0x0 63
ss.input.port1.jpkeyboard.f7 keyboard 0x0 64
ss.input.port1.jpkeyboard.f8 keyboard 0x0 65
ss.input.port1.jpkeyboard.f9 keyboard 0x0 66
ss.input.port1.jpkeyboard.g keyboard 0x0 10
ss.input.port1.jpkeyboard.h keyboard 0x0 11
ss.input.port1.jpkeyboard.hkr keyboard 0x0 136
ss.input.port1.jpkeyboard.home keyboard 0x0 74
ss.input.port1.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port1.jpkeyboard.i keyboard 0x0 12
ss.input.port1.jpkeyboard.insert keyboard 0x0 73
ss.input.port1.jpkeyboard.j keyboard 0x0 13
ss.input.port1.jpkeyboard.k keyboard 0x0 14
ss.input.port1.jpkeyboard.l keyboard 0x0 15
ss.input.port1.jpkeyboard.lalt keyboard 0x0 226
ss.input.port1.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port1.jpkeyboard.left keyboard 0x0 80
ss.input.port1.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port1.jpkeyboard.lshift keyboard 0x0 225
ss.input.port1.jpkeyboard.m keyboard 0x0 16
ss.input.port1.jpkeyboard.minus keyboard 0x0 45
ss.input.port1.jpkeyboard.n keyboard 0x0 17
ss.input.port1.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port1.jpkeyboard.o keyboard 0x0 18
ss.input.port1.jpkeyboard.p keyboard 0x0 19
ss.input.port1.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port1.jpkeyboard.pageup keyboard 0x0 75
ss.input.port1.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port1.jpkeyboard.period keyboard 0x0 55
ss.input.port1.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port1.jpkeyboard.q keyboard 0x0 20
ss.input.port1.jpkeyboard.r keyboard 0x0 21
ss.input.port1.jpkeyboard.ralt keyboard 0x0 230
ss.input.port1.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port1.jpkeyboard.right keyboard 0x0 79
ss.input.port1.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port1.jpkeyboard.rshift keyboard 0x0 229
ss.input.port1.jpkeyboard.s keyboard 0x0 22
ss.input.port1.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port1.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port1.jpkeyboard.slash keyboard 0x0 56
ss.input.port1.jpkeyboard.space keyboard 0x0 44
ss.input.port1.jpkeyboard.t keyboard 0x0 23
ss.input.port1.jpkeyboard.tab keyboard 0x0 43
ss.input.port1.jpkeyboard.u keyboard 0x0 24
ss.input.port1.jpkeyboard.up keyboard 0x0 82
ss.input.port1.jpkeyboard.v keyboard 0x0 25
ss.input.port1.jpkeyboard.w keyboard 0x0 26
ss.input.port1.jpkeyboard.x keyboard 0x0 27
ss.input.port1.jpkeyboard.y keyboard 0x0 28
ss.input.port1.jpkeyboard.yen keyboard 0x0 137
ss.input.port1.jpkeyboard.z keyboard 0x0 29
ss.input.port1.keyboard.0 keyboard 0x0 39
ss.input.port1.keyboard.1 keyboard 0x0 30
ss.input.port1.keyboard.2 keyboard 0x0 31
ss.input.port1.keyboard.3 keyboard 0x0 32
ss.input.port1.keyboard.4 keyboard 0x0 33
ss.input.port1.keyboard.5 keyboard 0x0 34
ss.input.port1.keyboard.6 keyboard 0x0 35
ss.input.port1.keyboard.7 keyboard 0x0 36
ss.input.port1.keyboard.8 keyboard 0x0 37
ss.input.port1.keyboard.9 keyboard 0x0 38
ss.input.port1.keyboard.a keyboard 0x0 4
ss.input.port1.keyboard.b keyboard 0x0 5
ss.input.port1.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port1.keyboard.backspace keyboard 0x0 42
ss.input.port1.keyboard.c keyboard 0x0 6
ss.input.port1.keyboard.capslock keyboard 0x0 57
ss.input.port1.keyboard.comma keyboard 0x0 54
ss.input.port1.keyboard.d keyboard 0x0 7
ss.input.port1.keyboard.delete keyboard 0x0 76
ss.input.port1.keyboard.down keyboard 0x0 81
ss.input.port1.keyboard.e keyboard 0x0 8
ss.input.port1.keyboard.end keyboard 0x0 77
ss.input.port1.keyboard.enter keyboard 0x0 40
ss.input.port1.keyboard.equals keyboard 0x0 46
ss.input.port1.keyboard.esc keyboard 0x0 41
ss.input.port1.keyboard.f keyboard 0x0 9
ss.input.port1.keyboard.f1 keyboard 0x0 58
ss.input.port1.keyboard.f10 keyboard 0x0 67
ss.input.port1.keyboard.f11 keyboard 0x0 68
ss.input.port1.keyboard.f12 keyboard 0x0 69
ss.input.port1.keyboard.f2 keyboard 0x0 59
ss.input.port1.keyboard.f3 keyboard 0x0 60
ss.input.port1.keyboard.f4 keyboard 0x0 61
ss.input.port1.keyboard.f5 keyboard 0x0 62
ss.input.port1.keyboard.f6 keyboard 0x0 63
ss.input.port1.keyboard.f7 keyboard 0x0 64
ss.input.port1.keyboard.f8 keyboard 0x0 65
ss.input.port1.keyboard.f9 keyboard 0x0 66
ss.input.port1.keyboard.g keyboard 0x0 10
ss.input.port1.keyboard.grave keyboard 0x0 53
ss.input.port1.keyboard.h keyboard 0x0 11
ss.input.port1.keyboard.home keyboard 0x0 74
ss.input.port1.keyboard.i keyboard 0x0 12
ss.input.port1.keyboard.insert keyboard 0x0 73
ss.input.port1.keyboard.j keyboard 0x0 13
ss.input.port1.keyboard.k keyboard 0x0 14
ss.input.port1.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port1.keyboard.kp_center keyboard 0x0 93
ss.input.port1.keyboard.kp_delete keyboard 0x0 99
ss.input.port1.keyboard.kp_down keyboard 0x0 90
ss.input.port1.keyboard.kp_end keyboard 0x0 89
ss.input.port1.keyboard.kp_enter keyboard 0x0 88
ss.input.port1.keyboard.kp_home keyboard 0x0 95
ss.input.port1.keyboard.kp_insert keyboard 0x0 98
ss.input.port1.keyboard.kp_left keyboard 0x0 92
ss.input.port1.keyboard.kp_minus keyboard 0x0 86
ss.input.port1.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port1.keyboard.kp_pageup keyboard 0x0 97
ss.input.port1.keyboard.kp_plus keyboard 0x0 87
ss.input.port1.keyboard.kp_right keyboard 0x0 94
ss.input.port1.keyboard.kp_slash keyboard 0x0 84
ss.input.port1.keyboard.kp_up keyboard 0x0 96
ss.input.port1.keyboard.l keyboard 0x0 15
ss.input.port1.keyboard.lalt keyboard 0x0 226
ss.input.port1.keyboard.lctrl keyboard 0x0 224
ss.input.port1.keyboard.left keyboard 0x0 80
ss.input.port1.keyboard.leftbracket keyboard 0x0 47
ss.input.port1.keyboard.lshift keyboard 0x0 225
ss.input.port1.keyboard.m keyboard 0x0 16
ss.input.port1.keyboard.minus keyboard 0x0 45
ss.input.port1.keyboard.n keyboard 0x0 17
ss.input.port1.keyboard.numlock keyboard 0x0 83
ss.input.port1.keyboard.o keyboard 0x0 18
ss.input.port1.keyboard.p keyboard 0x0 19
ss.input.port1.keyboard.pagedown keyboard 0x0 78
ss.input.port1.keyboard.pageup keyboard 0x0 75
ss.input.port1.keyboard.pause keyboard 0x0 72
ss.input.port1.keyboard.period keyboard 0x0 55
ss.input.port1.keyboard.printscreen keyboard 0x0 70
ss.input.port1.keyboard.q keyboard 0x0 20
ss.input.port1.keyboard.quote keyboard 0x0 52
ss.input.port1.keyboard.r keyboard 0x0 21
ss.input.port1.keyboard.ralt keyboard 0x0 230
ss.input.port1.keyboard.rctrl keyboard 0x0 228
ss.input.port1.keyboard.right keyboard 0x0 79
ss.input.port1.keyboard.rightbracket keyboard 0x0 48
ss.input.port1.keyboard.rshift keyboard 0x0 229
ss.input.port1.keyboard.s keyboard 0x0 22
ss.input.port1.keyboard.scrolllock keyboard 0x0 71
ss.input.port1.keyboard.semicolon keyboard 0x0 51
ss.input.port1.keyboard.slash keyboard 0x0 56
ss.input.port1.keyboard.space keyboard 0x0 44
ss.input.port1.keyboard.t keyboard 0x0 23
ss.input.port1.keyboard.tab keyboard 0x0 43
ss.input.port1.keyboard.u keyboard 0x0 24
ss.input.port1.keyboard.up keyboard 0x0 82
ss.input.port1.keyboard.v keyboard 0x0 25
ss.input.port1.keyboard.w keyboard 0x0 26
ss.input.port1.keyboard.x keyboard 0x0 27
ss.input.port1.keyboard.y keyboard 0x0 28
ss.input.port1.keyboard.z keyboard 0x0 29
ss.input.port1.mission.a
ss.input.port1.mission.afa
ss.input.port1.mission.afa.defpos off
ss.input.port1.mission.afb
ss.input.port1.mission.afb.defpos off
ss.input.port1.mission.afc
ss.input.port1.mission.afc.defpos off
ss.input.port1.mission.afl
ss.input.port1.mission.afl.defpos off
ss.input.port1.mission.afr
ss.input.port1.mission.afr.defpos off
ss.input.port1.mission.afspeed
ss.input.port1.mission.afspeed.defpos 1
ss.input.port1.mission.afx
ss.input.port1.mission.afx.defpos off
ss.input.port1.mission.afy
ss.input.port1.mission.afy.defpos off
ss.input.port1.mission.afz
ss.input.port1.mission.afz.defpos off
ss.input.port1.mission.b
ss.input.port1.mission.c
ss.input.port1.mission.l
ss.input.port1.mission.r
ss.input.port1.mission.start
ss.input.port1.mission.stick_back
ss.input.port1.mission.stick_fore
ss.input.port1.mission.stick_left
ss.input.port1.mission.stick_right
ss.input.port1.mission.throttle_down
ss.input.port1.mission.throttle_up
ss.input.port1.mission.x
ss.input.port1.mission.y
ss.input.port1.mission.z
ss.input.port1.mouse.left mouse 0x0 button_left
ss.input.port1.mouse.middle mouse 0x0 button_middle
ss.input.port1.mouse.motion_down mouse 0x0 rel_y+
ss.input.port1.mouse.motion_left mouse 0x0 rel_x-
ss.input.port1.mouse.motion_right mouse 0x0 rel_x+
ss.input.port1.mouse.motion_up mouse 0x0 rel_y-
ss.input.port1.mouse.right mouse 0x0 button_right
ss.input.port1.mouse.start keyboard 0x0 40
ss.input.port1.wheel.a
ss.input.port1.wheel.analog_left
ss.input.port1.wheel.analog_right
ss.input.port1.wheel.b
ss.input.port1.wheel.c
ss.input.port1.wheel.down
ss.input.port1.wheel.start
ss.input.port1.wheel.up
ss.input.port1.wheel.x
ss.input.port1.wheel.y
ss.input.port1.wheel.z
ss.input.port10 gamepad
ss.input.port10.3dpad.a
ss.input.port10.3dpad.analog_down
ss.input.port10.3dpad.analog_left
ss.input.port10.3dpad.analog_right
ss.input.port10.3dpad.analog_up
ss.input.port10.3dpad.b
ss.input.port10.3dpad.c
ss.input.port10.3dpad.down
ss.input.port10.3dpad.left
ss.input.port10.3dpad.ls
ss.input.port10.3dpad.mode
ss.input.port10.3dpad.mode.defpos digital
ss.input.port10.3dpad.right
ss.input.port10.3dpad.rs
ss.input.port10.3dpad.start
ss.input.port10.3dpad.up
ss.input.port10.3dpad.x
ss.input.port10.3dpad.y
ss.input.port10.3dpad.z
ss.input.port10.dmission.a
ss.input.port10.dmission.afa
ss.input.port10.dmission.afa.defpos off
ss.input.port10.dmission.afb
ss.input.port10.dmission.afb.defpos off
ss.input.port10.dmission.afc
ss.input.port10.dmission.afc.defpos off
ss.input.port10.dmission.afl
ss.input.port10.dmission.afl.defpos off
ss.input.port10.dmission.afr
ss.input.port10.dmission.afr.defpos off
ss.input.port10.dmission.afspeed
ss.input.port10.dmission.afspeed.defpos 1
ss.input.port10.dmission.afx
ss.input.port10.dmission.afx.defpos off
ss.input.port10.dmission.afy
ss.input.port10.dmission.afy.defpos off
ss.input.port10.dmission.afz
ss.input.port10.dmission.afz.defpos off
ss.input.port10.dmission.b
ss.input.port10.dmission.c
ss.input.port10.dmission.l
ss.input.port10.dmission.lstick_back
ss.input.port10.dmission.lstick_fore
ss.input.port10.dmission.lstick_left
ss.input.port10.dmission.lstick_right
ss.input.port10.dmission.lthrottle_down
ss.input.port10.dmission.lthrottle_up
ss.input.port10.dmission.r
ss.input.port10.dmission.rstick_back
ss.input.port10.dmission.rstick_fore
ss.input.port10.dmission.rstick_left
ss.input.port10.dmission.rstick_right
ss.input.port10.dmission.rthrottle_down
ss.input.port10.dmission.rthrottle_up
ss.input.port10.dmission.start
ss.input.port10.dmission.x
ss.input.port10.dmission.y
ss.input.port10.dmission.z
ss.input.port10.gamepad.a
ss.input.port10.gamepad.b
ss.input.port10.gamepad.c
ss.input.port10.gamepad.down
ss.input.port10.gamepad.left
ss.input.port10.gamepad.ls
ss.input.port10.gamepad.right
ss.input.port10.gamepad.rs
ss.input.port10.gamepad.start
ss.input.port10.gamepad.up
ss.input.port10.gamepad.x
ss.input.port10.gamepad.y
ss.input.port10.gamepad.z
ss.input.port10.gun.offscreen_shot mouse 0x0 button_right
ss.input.port10.gun.start mouse 0x0 button_middle
ss.input.port10.gun.trigger mouse 0x0 button_left
ss.input.port10.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port10.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port10.gun_chairs 0x00FF80
ss.input.port10.jpkeyboard.0 keyboard 0x0 39
ss.input.port10.jpkeyboard.1 keyboard 0x0 30
ss.input.port10.jpkeyboard.2 keyboard 0x0 31
ss.input.port10.jpkeyboard.3 keyboard 0x0 32
ss.input.port10.jpkeyboard.4 keyboard 0x0 33
ss.input.port10.jpkeyboard.5 keyboard 0x0 34
ss.input.port10.jpkeyboard.6 keyboard 0x0 35
ss.input.port10.jpkeyboard.7 keyboard 0x0 36
ss.input.port10.jpkeyboard.8 keyboard 0x0 37
ss.input.port10.jpkeyboard.9 keyboard 0x0 38
ss.input.port10.jpkeyboard.a keyboard 0x0 4
ss.input.port10.jpkeyboard.at keyboard 0x0 47
ss.input.port10.jpkeyboard.b keyboard 0x0 5
ss.input.port10.jpkeyboard.backslash keyboard 0x0 135
ss.input.port10.jpkeyboard.backspace keyboard 0x0 42
ss.input.port10.jpkeyboard.c keyboard 0x0 6
ss.input.port10.jpkeyboard.capslock keyboard 0x0 57
ss.input.port10.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port10.jpkeyboard.colon keyboard 0x0 52
ss.input.port10.jpkeyboard.comma keyboard 0x0 54
ss.input.port10.jpkeyboard.conv keyboard 0x0 138
ss.input.port10.jpkeyboard.d keyboard 0x0 7
ss.input.port10.jpkeyboard.delete keyboard 0x0 76
ss.input.port10.jpkeyboard.down keyboard 0x0 81
ss.input.port10.jpkeyboard.e keyboard 0x0 8
ss.input.port10.jpkeyboard.end keyboard 0x0 77
ss.input.port10.jpkeyboard.enter keyboard 0x0 40
ss.input.port10.jpkeyboard.esc keyboard 0x0 41
ss.input.port10.jpkeyboard.f keyboard 0x0 9
ss.input.port10.jpkeyboard.f1 keyboard 0x0 58
ss.input.port10.jpkeyboard.f10 keyboard 0x0 67
ss.input.port10.jpkeyboard.f11 keyboard 0x0 68
ss.input.port10.jpkeyboard.f12 keyboard 0x0 69
ss.input.port10.jpkeyboard.f2 keyboard 0x0 59
ss.input.port10.jpkeyboard.f3 keyboard 0x0 60
ss.input.port10.jpkeyboard.f4 keyboard 0x0 61
ss.input.port10.jpkeyboard.f5 keyboard 0x0 62
ss.input.port10.jpkeyboard.f6 keyboard 0x0 63
ss.input.port10.jpkeyboard.f7 keyboard 0x0 64
ss.input.port10.jpkeyboard.f8 keyboard 0x0 65
ss.input.port10.jpkeyboard.f9 keyboard 0x0 66
ss.input.port10.jpkeyboard.g keyboard 0x0 10
ss.input.port10.jpkeyboard.h keyboard 0x0 11
ss.input.port10.jpkeyboard.hkr keyboard 0x0 136
ss.input.port10.jpkeyboard.home keyboard 0x0 74
ss.input.port10.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port10.jpkeyboard.i keyboard 0x0 12
ss.input.port10.jpkeyboard.insert keyboard 0x0 73
ss.input.port10.jpkeyboard.j keyboard 0x0 13
ss.input.port10.jpkeyboard.k keyboard 0x0 14
ss.input.port10.jpkeyboard.l keyboard 0x0 15
ss.input.port10.jpkeyboard.lalt keyboard 0x0 226
ss.input.port10.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port10.jpkeyboard.left keyboard 0x0 80
ss.input.port10.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port10.jpkeyboard.lshift keyboard 0x0 225
ss.input.port10.jpkeyboard.m keyboard 0x0 16
ss.input.port10.jpkeyboard.minus keyboard 0x0 45
ss.input.port10.jpkeyboard.n keyboard 0x0 17
ss.input.port10.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port10.jpkeyboard.o keyboard 0x0 18
ss.input.port10.jpkeyboard.p keyboard 0x0 19
ss.input.port10.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port10.jpkeyboard.pageup keyboard 0x0 75
ss.input.port10.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port10.jpkeyboard.period keyboard 0x0 55
ss.input.port10.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port10.jpkeyboard.q keyboard 0x0 20
ss.input.port10.jpkeyboard.r keyboard 0x0 21
ss.input.port10.jpkeyboard.ralt keyboard 0x0 230
ss.input.port10.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port10.jpkeyboard.right keyboard 0x0 79
ss.input.port10.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port10.jpkeyboard.rshift keyboard 0x0 229
ss.input.port10.jpkeyboard.s keyboard 0x0 22
ss.input.port10.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port10.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port10.jpkeyboard.slash keyboard 0x0 56
ss.input.port10.jpkeyboard.space keyboard 0x0 44
ss.input.port10.jpkeyboard.t keyboard 0x0 23
ss.input.port10.jpkeyboard.tab keyboard 0x0 43
ss.input.port10.jpkeyboard.u keyboard 0x0 24
ss.input.port10.jpkeyboard.up keyboard 0x0 82
ss.input.port10.jpkeyboard.v keyboard 0x0 25
ss.input.port10.jpkeyboard.w keyboard 0x0 26
ss.input.port10.jpkeyboard.x keyboard 0x0 27
ss.input.port10.jpkeyboard.y keyboard 0x0 28
ss.input.port10.jpkeyboard.yen keyboard 0x0 137
ss.input.port10.jpkeyboard.z keyboard 0x0 29
ss.input.port10.keyboard.0 keyboard 0x0 39
ss.input.port10.keyboard.1 keyboard 0x0 30
ss.input.port10.keyboard.2 keyboard 0x0 31
ss.input.port10.keyboard.3 keyboard 0x0 32
ss.input.port10.keyboard.4 keyboard 0x0 33
ss.input.port10.keyboard.5 keyboard 0x0 34
ss.input.port10.keyboard.6 keyboard 0x0 35
ss.input.port10.keyboard.7 keyboard 0x0 36
ss.input.port10.keyboard.8 keyboard 0x0 37
ss.input.port10.keyboard.9 keyboard 0x0 38
ss.input.port10.keyboard.a keyboard 0x0 4
ss.input.port10.keyboard.b keyboard 0x0 5
ss.input.port10.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port10.keyboard.backspace keyboard 0x0 42
ss.input.port10.keyboard.c keyboard 0x0 6
ss.input.port10.keyboard.capslock keyboard 0x0 57
ss.input.port10.keyboard.comma keyboard 0x0 54
ss.input.port10.keyboard.d keyboard 0x0 7
ss.input.port10.keyboard.delete keyboard 0x0 76
ss.input.port10.keyboard.down keyboard 0x0 81
ss.input.port10.keyboard.e keyboard 0x0 8
ss.input.port10.keyboard.end keyboard 0x0 77
ss.input.port10.keyboard.enter keyboard 0x0 40
ss.input.port10.keyboard.equals keyboard 0x0 46
ss.input.port10.keyboard.esc keyboard 0x0 41
ss.input.port10.keyboard.f keyboard 0x0 9
ss.input.port10.keyboard.f1 keyboard 0x0 58
ss.input.port10.keyboard.f10 keyboard 0x0 67
ss.input.port10.keyboard.f11 keyboard 0x0 68
ss.input.port10.keyboard.f12 keyboard 0x0 69
ss.input.port10.keyboard.f2 keyboard 0x0 59
ss.input.port10.keyboard.f3 keyboard 0x0 60
ss.input.port10.keyboard.f4 keyboard 0x0 61
ss.input.port10.keyboard.f5 keyboard 0x0 62
ss.input.port10.keyboard.f6 keyboard 0x0 63
ss.input.port10.keyboard.f7 keyboard 0x0 64
ss.input.port10.keyboard.f8 keyboard 0x0 65
ss.input.port10.keyboard.f9 keyboard 0x0 66
ss.input.port10.keyboard.g keyboard 0x0 10
ss.input.port10.keyboard.grave keyboard 0x0 53
ss.input.port10.keyboard.h keyboard 0x0 11
ss.input.port10.keyboard.home keyboard 0x0 74
ss.input.port10.keyboard.i keyboard 0x0 12
ss.input.port10.keyboard.insert keyboard 0x0 73
ss.input.port10.keyboard.j keyboard 0x0 13
ss.input.port10.keyboard.k keyboard 0x0 14
ss.input.port10.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port10.keyboard.kp_center keyboard 0x0 93
ss.input.port10.keyboard.kp_delete keyboard 0x0 99
ss.input.port10.keyboard.kp_down keyboard 0x0 90
ss.input.port10.keyboard.kp_end keyboard 0x0 89
ss.input.port10.keyboard.kp_enter keyboard 0x0 88
ss.input.port10.keyboard.kp_home keyboard 0x0 95
ss.input.port10.keyboard.kp_insert keyboard 0x0 98
ss.input.port10.keyboard.kp_left keyboard 0x0 92
ss.input.port10.keyboard.kp_minus keyboard 0x0 86
ss.input.port10.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port10.keyboard.kp_pageup keyboard 0x0 97
ss.input.port10.keyboard.kp_plus keyboard 0x0 87
ss.input.port10.keyboard.kp_right keyboard 0x0 94
ss.input.port10.keyboard.kp_slash keyboard 0x0 84
ss.input.port10.keyboard.kp_up keyboard 0x0 96
ss.input.port10.keyboard.l keyboard 0x0 15
ss.input.port10.keyboard.lalt keyboard 0x0 226
ss.input.port10.keyboard.lctrl keyboard 0x0 224
ss.input.port10.keyboard.left keyboard 0x0 80
ss.input.port10.keyboard.leftbracket keyboard 0x0 47
ss.input.port10.keyboard.lshift keyboard 0x0 225
ss.input.port10.keyboard.m keyboard 0x0 16
ss.input.port10.keyboard.minus keyboard 0x0 45
ss.input.port10.keyboard.n keyboard 0x0 17
ss.input.port10.keyboard.numlock keyboard 0x0 83
ss.input.port10.keyboard.o keyboard 0x0 18
ss.input.port10.keyboard.p keyboard 0x0 19
ss.input.port10.keyboard.pagedown keyboard 0x0 78
ss.input.port10.keyboard.pageup keyboard 0x0 75
ss.input.port10.keyboard.pause keyboard 0x0 72
ss.input.port10.keyboard.period keyboard 0x0 55
ss.input.port10.keyboard.printscreen keyboard 0x0 70
ss.input.port10.keyboard.q keyboard 0x0 20
ss.input.port10.keyboard.quote keyboard 0x0 52
ss.input.port10.keyboard.r keyboard 0x0 21
ss.input.port10.keyboard.ralt keyboard 0x0 230
ss.input.port10.keyboard.rctrl keyboard 0x0 228
ss.input.port10.keyboard.right keyboard 0x0 79
ss.input.port10.keyboard.rightbracket keyboard 0x0 48
ss.input.port10.keyboard.rshift keyboard 0x0 229
ss.input.port10.keyboard.s keyboard 0x0 22
ss.input.port10.keyboard.scrolllock keyboard 0x0 71
ss.input.port10.keyboard.semicolon keyboard 0x0 51
ss.input.port10.keyboard.slash keyboard 0x0 56
ss.input.port10.keyboard.space keyboard 0x0 44
ss.input.port10.keyboard.t keyboard 0x0 23
ss.input.port10.keyboard.tab keyboard 0x0 43
ss.input.port10.keyboard.u keyboard 0x0 24
ss.input.port10.keyboard.up keyboard 0x0 82
ss.input.port10.keyboard.v keyboard 0x0 25
ss.input.port10.keyboard.w keyboard 0x0 26
ss.input.port10.keyboard.x keyboard 0x0 27
ss.input.port10.keyboard.y keyboard 0x0 28
ss.input.port10.keyboard.z keyboard 0x0 29
ss.input.port10.mission.a
ss.input.port10.mission.afa
ss.input.port10.mission.afa.defpos off
ss.input.port10.mission.afb
ss.input.port10.mission.afb.defpos off
ss.input.port10.mission.afc
ss.input.port10.mission.afc.defpos off
ss.input.port10.mission.afl
ss.input.port10.mission.afl.defpos off
ss.input.port10.mission.afr
ss.input.port10.mission.afr.defpos off
ss.input.port10.mission.afspeed
ss.input.port10.mission.afspeed.defpos 1
ss.input.port10.mission.afx
ss.input.port10.mission.afx.defpos off
ss.input.port10.mission.afy
ss.input.port10.mission.afy.defpos off
ss.input.port10.mission.afz
ss.input.port10.mission.afz.defpos off
ss.input.port10.mission.b
ss.input.port10.mission.c
ss.input.port10.mission.l
ss.input.port10.mission.r
ss.input.port10.mission.start
ss.input.port10.mission.stick_back
ss.input.port10.mission.stick_fore
ss.input.port10.mission.stick_left
ss.input.port10.mission.stick_right
ss.input.port10.mission.throttle_down
ss.input.port10.mission.throttle_up
ss.input.port10.mission.x
ss.input.port10.mission.y
ss.input.port10.mission.z
ss.input.port10.mouse.left mouse 0x0 button_left
ss.input.port10.mouse.middle mouse 0x0 button_middle
ss.input.port10.mouse.motion_down mouse 0x0 rel_y+
ss.input.port10.mouse.motion_left mouse 0x0 rel_x-
ss.input.port10.mouse.motion_right mouse 0x0 rel_x+
ss.input.port10.mouse.motion_up mouse 0x0 rel_y-
ss.input.port10.mouse.right mouse 0x0 button_right
ss.input.port10.mouse.start keyboard 0x0 40
ss.input.port10.wheel.a
ss.input.port10.wheel.analog_left
ss.input.port10.wheel.analog_right
ss.input.port10.wheel.b
ss.input.port10.wheel.c
ss.input.port10.wheel.down
ss.input.port10.wheel.start
ss.input.port10.wheel.up
ss.input.port10.wheel.x
ss.input.port10.wheel.y
ss.input.port10.wheel.z
ss.input.port11 gamepad
ss.input.port11.3dpad.a
ss.input.port11.3dpad.analog_down
ss.input.port11.3dpad.analog_left
ss.input.port11.3dpad.analog_right
ss.input.port11.3dpad.analog_up
ss.input.port11.3dpad.b
ss.input.port11.3dpad.c
ss.input.port11.3dpad.down
ss.input.port11.3dpad.left
ss.input.port11.3dpad.ls
ss.input.port11.3dpad.mode
ss.input.port11.3dpad.mode.defpos digital
ss.input.port11.3dpad.right
ss.input.port11.3dpad.rs
ss.input.port11.3dpad.start
ss.input.port11.3dpad.up
ss.input.port11.3dpad.x
ss.input.port11.3dpad.y
ss.input.port11.3dpad.z
ss.input.port11.dmission.a
ss.input.port11.dmission.afa
ss.input.port11.dmission.afa.defpos off
ss.input.port11.dmission.afb
ss.input.port11.dmission.afb.defpos off
ss.input.port11.dmission.afc
ss.input.port11.dmission.afc.defpos off
ss.input.port11.dmission.afl
ss.input.port11.dmission.afl.defpos off
ss.input.port11.dmission.afr
ss.input.port11.dmission.afr.defpos off
ss.input.port11.dmission.afspeed
ss.input.port11.dmission.afspeed.defpos 1
ss.input.port11.dmission.afx
ss.input.port11.dmission.afx.defpos off
ss.input.port11.dmission.afy
ss.input.port11.dmission.afy.defpos off
ss.input.port11.dmission.afz
ss.input.port11.dmission.afz.defpos off
ss.input.port11.dmission.b
ss.input.port11.dmission.c
ss.input.port11.dmission.l
ss.input.port11.dmission.lstick_back
ss.input.port11.dmission.lstick_fore
ss.input.port11.dmission.lstick_left
ss.input.port11.dmission.lstick_right
ss.input.port11.dmission.lthrottle_down
ss.input.port11.dmission.lthrottle_up
ss.input.port11.dmission.r
ss.input.port11.dmission.rstick_back
ss.input.port11.dmission.rstick_fore
ss.input.port11.dmission.rstick_left
ss.input.port11.dmission.rstick_right
ss.input.port11.dmission.rthrottle_down
ss.input.port11.dmission.rthrottle_up
ss.input.port11.dmission.start
ss.input.port11.dmission.x
ss.input.port11.dmission.y
ss.input.port11.dmission.z
ss.input.port11.gamepad.a
ss.input.port11.gamepad.b
ss.input.port11.gamepad.c
ss.input.port11.gamepad.down
ss.input.port11.gamepad.left
ss.input.port11.gamepad.ls
ss.input.port11.gamepad.right
ss.input.port11.gamepad.rs
ss.input.port11.gamepad.start
ss.input.port11.gamepad.up
ss.input.port11.gamepad.x
ss.input.port11.gamepad.y
ss.input.port11.gamepad.z
ss.input.port11.gun.offscreen_shot mouse 0x0 button_right
ss.input.port11.gun.start mouse 0x0 button_middle
ss.input.port11.gun.trigger mouse 0x0 button_left
ss.input.port11.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port11.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port11.gun_chairs 0x8080FF
ss.input.port11.jpkeyboard.0 keyboard 0x0 39
ss.input.port11.jpkeyboard.1 keyboard 0x0 30
ss.input.port11.jpkeyboard.2 keyboard 0x0 31
ss.input.port11.jpkeyboard.3 keyboard 0x0 32
ss.input.port11.jpkeyboard.4 keyboard 0x0 33
ss.input.port11.jpkeyboard.5 keyboard 0x0 34
ss.input.port11.jpkeyboard.6 keyboard 0x0 35
ss.input.port11.jpkeyboard.7 keyboard 0x0 36
ss.input.port11.jpkeyboard.8 keyboard 0x0 37
ss.input.port11.jpkeyboard.9 keyboard 0x0 38
ss.input.port11.jpkeyboard.a keyboard 0x0 4
ss.input.port11.jpkeyboard.at keyboard 0x0 47
ss.input.port11.jpkeyboard.b keyboard 0x0 5
ss.input.port11.jpkeyboard.backslash keyboard 0x0 135
ss.input.port11.jpkeyboard.backspace keyboard 0x0 42
ss.input.port11.jpkeyboard.c keyboard 0x0 6
ss.input.port11.jpkeyboard.capslock keyboard 0x0 57
ss.input.port11.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port11.jpkeyboard.colon keyboard 0x0 52
ss.input.port11.jpkeyboard.comma keyboard 0x0 54
ss.input.port11.jpkeyboard.conv keyboard 0x0 138
ss.input.port11.jpkeyboard.d keyboard 0x0 7
ss.input.port11.jpkeyboard.delete keyboard 0x0 76
ss.input.port11.jpkeyboard.down keyboard 0x0 81
ss.input.port11.jpkeyboard.e keyboard 0x0 8
ss.input.port11.jpkeyboard.end keyboard 0x0 77
ss.input.port11.jpkeyboard.enter keyboard 0x0 40
ss.input.port11.jpkeyboard.esc keyboard 0x0 41
ss.input.port11.jpkeyboard.f keyboard 0x0 9
ss.input.port11.jpkeyboard.f1 keyboard 0x0 58
ss.input.port11.jpkeyboard.f10 keyboard 0x0 67
ss.input.port11.jpkeyboard.f11 keyboard 0x0 68
ss.input.port11.jpkeyboard.f12 keyboard 0x0 69
ss.input.port11.jpkeyboard.f2 keyboard 0x0 59
ss.input.port11.jpkeyboard.f3 keyboard 0x0 60
ss.input.port11.jpkeyboard.f4 keyboard 0x0 61
ss.input.port11.jpkeyboard.f5 keyboard 0x0 62
ss.input.port11.jpkeyboard.f6 keyboard 0x0 63
ss.input.port11.jpkeyboard.f7 keyboard 0x0 64
ss.input.port11.jpkeyboard.f8 keyboard 0x0 65
ss.input.port11.jpkeyboard.f9 keyboard 0x0 66
ss.input.port11.jpkeyboard.g keyboard 0x0 10
ss.input.port11.jpkeyboard.h keyboard 0x0 11
ss.input.port11.jpkeyboard.hkr keyboard 0x0 136
ss.input.port11.jpkeyboard.home keyboard 0x0 74
ss.input.port11.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port11.jpkeyboard.i keyboard 0x0 12
ss.input.port11.jpkeyboard.insert keyboard 0x0 73
ss.input.port11.jpkeyboard.j keyboard 0x0 13
ss.input.port11.jpkeyboard.k keyboard 0x0 14
ss.input.port11.jpkeyboard.l keyboard 0x0 15
ss.input.port11.jpkeyboard.lalt keyboard 0x0 226
ss.input.port11.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port11.jpkeyboard.left keyboard 0x0 80
ss.input.port11.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port11.jpkeyboard.lshift keyboard 0x0 225
ss.input.port11.jpkeyboard.m keyboard 0x0 16
ss.input.port11.jpkeyboard.minus keyboard 0x0 45
ss.input.port11.jpkeyboard.n keyboard 0x0 17
ss.input.port11.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port11.jpkeyboard.o keyboard 0x0 18
ss.input.port11.jpkeyboard.p keyboard 0x0 19
ss.input.port11.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port11.jpkeyboard.pageup keyboard 0x0 75
ss.input.port11.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port11.jpkeyboard.period keyboard 0x0 55
ss.input.port11.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port11.jpkeyboard.q keyboard 0x0 20
ss.input.port11.jpkeyboard.r keyboard 0x0 21
ss.input.port11.jpkeyboard.ralt keyboard 0x0 230
ss.input.port11.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port11.jpkeyboard.right keyboard 0x0 79
ss.input.port11.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port11.jpkeyboard.rshift keyboard 0x0 229
ss.input.port11.jpkeyboard.s keyboard 0x0 22
ss.input.port11.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port11.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port11.jpkeyboard.slash keyboard 0x0 56
ss.input.port11.jpkeyboard.space keyboard 0x0 44
ss.input.port11.jpkeyboard.t keyboard 0x0 23
ss.input.port11.jpkeyboard.tab keyboard 0x0 43
ss.input.port11.jpkeyboard.u keyboard 0x0 24
ss.input.port11.jpkeyboard.up keyboard 0x0 82
ss.input.port11.jpkeyboard.v keyboard 0x0 25
ss.input.port11.jpkeyboard.w keyboard 0x0 26
ss.input.port11.jpkeyboard.x keyboard 0x0 27
ss.input.port11.jpkeyboard.y keyboard 0x0 28
ss.input.port11.jpkeyboard.yen keyboard 0x0 137
ss.input.port11.jpkeyboard.z keyboard 0x0 29
ss.input.port11.keyboard.0 keyboard 0x0 39
ss.input.port11.keyboard.1 keyboard 0x0 30
ss.input.port11.keyboard.2 keyboard 0x0 31
ss.input.port11.keyboard.3 keyboard 0x0 32
ss.input.port11.keyboard.4 keyboard 0x0 33
ss.input.port11.keyboard.5 keyboard 0x0 34
ss.input.port11.keyboard.6 keyboard 0x0 35
ss.input.port11.keyboard.7 keyboard 0x0 36
ss.input.port11.keyboard.8 keyboard 0x0 37
ss.input.port11.keyboard.9 keyboard 0x0 38
ss.input.port11.keyboard.a keyboard 0x0 4
ss.input.port11.keyboard.b keyboard 0x0 5
ss.input.port11.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port11.keyboard.backspace keyboard 0x0 42
ss.input.port11.keyboard.c keyboard 0x0 6
ss.input.port11.keyboard.capslock keyboard 0x0 57
ss.input.port11.keyboard.comma keyboard 0x0 54
ss.input.port11.keyboard.d keyboard 0x0 7
ss.input.port11.keyboard.delete keyboard 0x0 76
ss.input.port11.keyboard.down keyboard 0x0 81
ss.input.port11.keyboard.e keyboard 0x0 8
ss.input.port11.keyboard.end keyboard 0x0 77
ss.input.port11.keyboard.enter keyboard 0x0 40
ss.input.port11.keyboard.equals keyboard 0x0 46
ss.input.port11.keyboard.esc keyboard 0x0 41
ss.input.port11.keyboard.f keyboard 0x0 9
ss.input.port11.keyboard.f1 keyboard 0x0 58
ss.input.port11.keyboard.f10 keyboard 0x0 67
ss.input.port11.keyboard.f11 keyboard 0x0 68
ss.input.port11.keyboard.f12 keyboard 0x0 69
ss.input.port11.keyboard.f2 keyboard 0x0 59
ss.input.port11.keyboard.f3 keyboard 0x0 60
ss.input.port11.keyboard.f4 keyboard 0x0 61
ss.input.port11.keyboard.f5 keyboard 0x0 62
ss.input.port11.keyboard.f6 keyboard 0x0 63
ss.input.port11.keyboard.f7 keyboard 0x0 64
ss.input.port11.keyboard.f8 keyboard 0x0 65
ss.input.port11.keyboard.f9 keyboard 0x0 66
ss.input.port11.keyboard.g keyboard 0x0 10
ss.input.port11.keyboard.grave keyboard 0x0 53
ss.input.port11.keyboard.h keyboard 0x0 11
ss.input.port11.keyboard.home keyboard 0x0 74
ss.input.port11.keyboard.i keyboard 0x0 12
ss.input.port11.keyboard.insert keyboard 0x0 73
ss.input.port11.keyboard.j keyboard 0x0 13
ss.input.port11.keyboard.k keyboard 0x0 14
ss.input.port11.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port11.keyboard.kp_center keyboard 0x0 93
ss.input.port11.keyboard.kp_delete keyboard 0x0 99
ss.input.port11.keyboard.kp_down keyboard 0x0 90
ss.input.port11.keyboard.kp_end keyboard 0x0 89
ss.input.port11.keyboard.kp_enter keyboard 0x0 88
ss.input.port11.keyboard.kp_home keyboard 0x0 95
ss.input.port11.keyboard.kp_insert keyboard 0x0 98
ss.input.port11.keyboard.kp_left keyboard 0x0 92
ss.input.port11.keyboard.kp_minus keyboard 0x0 86
ss.input.port11.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port11.keyboard.kp_pageup keyboard 0x0 97
ss.input.port11.keyboard.kp_plus keyboard 0x0 87
ss.input.port11.keyboard.kp_right keyboard 0x0 94
ss.input.port11.keyboard.kp_slash keyboard 0x0 84
ss.input.port11.keyboard.kp_up keyboard 0x0 96
ss.input.port11.keyboard.l keyboard 0x0 15
ss.input.port11.keyboard.lalt keyboard 0x0 226
ss.input.port11.keyboard.lctrl keyboard 0x0 224
ss.input.port11.keyboard.left keyboard 0x0 80
ss.input.port11.keyboard.leftbracket keyboard 0x0 47
ss.input.port11.keyboard.lshift keyboard 0x0 225
ss.input.port11.keyboard.m keyboard 0x0 16
ss.input.port11.keyboard.minus keyboard 0x0 45
ss.input.port11.keyboard.n keyboard 0x0 17
ss.input.port11.keyboard.numlock keyboard 0x0 83
ss.input.port11.keyboard.o keyboard 0x0 18
ss.input.port11.keyboard.p keyboard 0x0 19
ss.input.port11.keyboard.pagedown keyboard 0x0 78
ss.input.port11.keyboard.pageup keyboard 0x0 75
ss.input.port11.keyboard.pause keyboard 0x0 72
ss.input.port11.keyboard.period keyboard 0x0 55
ss.input.port11.keyboard.printscreen keyboard 0x0 70
ss.input.port11.keyboard.q keyboard 0x0 20
ss.input.port11.keyboard.quote keyboard 0x0 52
ss.input.port11.keyboard.r keyboard 0x0 21
ss.input.port11.keyboard.ralt keyboard 0x0 230
ss.input.port11.keyboard.rctrl keyboard 0x0 228
ss.input.port11.keyboard.right keyboard 0x0 79
ss.input.port11.keyboard.rightbracket keyboard 0x0 48
ss.input.port11.keyboard.rshift keyboard 0x0 229
ss.input.port11.keyboard.s keyboard 0x0 22
ss.input.port11.keyboard.scrolllock keyboard 0x0 71
ss.input.port11.keyboard.semicolon keyboard 0x0 51
ss.input.port11.keyboard.slash keyboard 0x0 56
ss.input.port11.keyboard.space keyboard 0x0 44
ss.input.port11.keyboard.t keyboard 0x0 23
ss.input.port11.keyboard.tab keyboard 0x0 43
ss.input.port11.keyboard.u keyboard 0x0 24
ss.input.port11.keyboard.up keyboard 0x0 82
ss.input.port11.keyboard.v keyboard 0x0 25
ss.input.port11.keyboard.w keyboard 0x0 26
ss.input.port11.keyboard.x keyboard 0x0 27
ss.input.port11.keyboard.y keyboard 0x0 28
ss.input.port11.keyboard.z keyboard 0x0 29
ss.input.port11.mission.a
ss.input.port11.mission.afa
ss.input.port11.mission.afa.defpos off
ss.input.port11.mission.afb
ss.input.port11.mission.afb.defpos off
ss.input.port11.mission.afc
ss.input.port11.mission.afc.defpos off
ss.input.port11.mission.afl
ss.input.port11.mission.afl.defpos off
ss.input.port11.mission.afr
ss.input.port11.mission.afr.defpos off
ss.input.port11.mission.afspeed
ss.input.port11.mission.afspeed.defpos 1
ss.input.port11.mission.afx
ss.input.port11.mission.afx.defpos off
ss.input.port11.mission.afy
ss.input.port11.mission.afy.defpos off
ss.input.port11.mission.afz
ss.input.port11.mission.afz.defpos off
ss.input.port11.mission.b
ss.input.port11.mission.c
ss.input.port11.mission.l
ss.input.port11.mission.r
ss.input.port11.mission.start
ss.input.port11.mission.stick_back
ss.input.port11.mission.stick_fore
ss.input.port11.mission.stick_left
ss.input.port11.mission.stick_right
ss.input.port11.mission.throttle_down
ss.input.port11.mission.throttle_up
ss.input.port11.mission.x
ss.input.port11.mission.y
ss.input.port11.mission.z
ss.input.port11.mouse.left mouse 0x0 button_left
ss.input.port11.mouse.middle mouse 0x0 button_middle
ss.input.port11.mouse.motion_down mouse 0x0 rel_y+
ss.input.port11.mouse.motion_left mouse 0x0 rel_x-
ss.input.port11.mouse.motion_right mouse 0x0 rel_x+
ss.input.port11.mouse.motion_up mouse 0x0 rel_y-
ss.input.port11.mouse.right mouse 0x0 button_right
ss.input.port11.mouse.start keyboard 0x0 40
ss.input.port11.wheel.a
ss.input.port11.wheel.analog_left
ss.input.port11.wheel.analog_right
ss.input.port11.wheel.b
ss.input.port11.wheel.c
ss.input.port11.wheel.down
ss.input.port11.wheel.start
ss.input.port11.wheel.up
ss.input.port11.wheel.x
ss.input.port11.wheel.y
ss.input.port11.wheel.z
ss.input.port12 gamepad
ss.input.port12.3dpad.a
ss.input.port12.3dpad.analog_down
ss.input.port12.3dpad.analog_left
ss.input.port12.3dpad.analog_right
ss.input.port12.3dpad.analog_up
ss.input.port12.3dpad.b
ss.input.port12.3dpad.c
ss.input.port12.3dpad.down
ss.input.port12.3dpad.left
ss.input.port12.3dpad.ls
ss.input.port12.3dpad.mode
ss.input.port12.3dpad.mode.defpos digital
ss.input.port12.3dpad.right
ss.input.port12.3dpad.rs
ss.input.port12.3dpad.start
ss.input.port12.3dpad.up
ss.input.port12.3dpad.x
ss.input.port12.3dpad.y
ss.input.port12.3dpad.z
ss.input.port12.dmission.a
ss.input.port12.dmission.afa
ss.input.port12.dmission.afa.defpos off
ss.input.port12.dmission.afb
ss.input.port12.dmission.afb.defpos off
ss.input.port12.dmission.afc
ss.input.port12.dmission.afc.defpos off
ss.input.port12.dmission.afl
ss.input.port12.dmission.afl.defpos off
ss.input.port12.dmission.afr
ss.input.port12.dmission.afr.defpos off
ss.input.port12.dmission.afspeed
ss.input.port12.dmission.afspeed.defpos 1
ss.input.port12.dmission.afx
ss.input.port12.dmission.afx.defpos off
ss.input.port12.dmission.afy
ss.input.port12.dmission.afy.defpos off
ss.input.port12.dmission.afz
ss.input.port12.dmission.afz.defpos off
ss.input.port12.dmission.b
ss.input.port12.dmission.c
ss.input.port12.dmission.l
ss.input.port12.dmission.lstick_back
ss.input.port12.dmission.lstick_fore
ss.input.port12.dmission.lstick_left
ss.input.port12.dmission.lstick_right
ss.input.port12.dmission.lthrottle_down
ss.input.port12.dmission.lthrottle_up
ss.input.port12.dmission.r
ss.input.port12.dmission.rstick_back
ss.input.port12.dmission.rstick_fore
ss.input.port12.dmission.rstick_left
ss.input.port12.dmission.rstick_right
ss.input.port12.dmission.rthrottle_down
ss.input.port12.dmission.rthrottle_up
ss.input.port12.dmission.start
ss.input.port12.dmission.x
ss.input.port12.dmission.y
ss.input.port12.dmission.z
ss.input.port12.gamepad.a
ss.input.port12.gamepad.b
ss.input.port12.gamepad.c
ss.input.port12.gamepad.down
ss.input.port12.gamepad.left
ss.input.port12.gamepad.ls
ss.input.port12.gamepad.right
ss.input.port12.gamepad.rs
ss.input.port12.gamepad.start
ss.input.port12.gamepad.up
ss.input.port12.gamepad.x
ss.input.port12.gamepad.y
ss.input.port12.gamepad.z
ss.input.port12.gun.offscreen_shot mouse 0x0 button_right
ss.input.port12.gun.start mouse 0x0 button_middle
ss.input.port12.gun.trigger mouse 0x0 button_left
ss.input.port12.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port12.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port12.gun_chairs 0xFF8080
ss.input.port12.jpkeyboard.0 keyboard 0x0 39
ss.input.port12.jpkeyboard.1 keyboard 0x0 30
ss.input.port12.jpkeyboard.2 keyboard 0x0 31
ss.input.port12.jpkeyboard.3 keyboard 0x0 32
ss.input.port12.jpkeyboard.4 keyboard 0x0 33
ss.input.port12.jpkeyboard.5 keyboard 0x0 34
ss.input.port12.jpkeyboard.6 keyboard 0x0 35
ss.input.port12.jpkeyboard.7 keyboard 0x0 36
ss.input.port12.jpkeyboard.8 keyboard 0x0 37
ss.input.port12.jpkeyboard.9 keyboard 0x0 38
ss.input.port12.jpkeyboard.a keyboard 0x0 4
ss.input.port12.jpkeyboard.at keyboard 0x0 47
ss.input.port12.jpkeyboard.b keyboard 0x0 5
ss.input.port12.jpkeyboard.backslash keyboard 0x0 135
ss.input.port12.jpkeyboard.backspace keyboard 0x0 42
ss.input.port12.jpkeyboard.c keyboard 0x0 6
ss.input.port12.jpkeyboard.capslock keyboard 0x0 57
ss.input.port12.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port12.jpkeyboard.colon keyboard 0x0 52
ss.input.port12.jpkeyboard.comma keyboard 0x0 54
ss.input.port12.jpkeyboard.conv keyboard 0x0 138
ss.input.port12.jpkeyboard.d keyboard 0x0 7
ss.input.port12.jpkeyboard.delete keyboard 0x0 76
ss.input.port12.jpkeyboard.down keyboard 0x0 81
ss.input.port12.jpkeyboard.e keyboard 0x0 8
ss.input.port12.jpkeyboard.end keyboard 0x0 77
ss.input.port12.jpkeyboard.enter keyboard 0x0 40
ss.input.port12.jpkeyboard.esc keyboard 0x0 41
ss.input.port12.jpkeyboard.f keyboard 0x0 9
ss.input.port12.jpkeyboard.f1 keyboard 0x0 58
ss.input.port12.jpkeyboard.f10 keyboard 0x0 67
ss.input.port12.jpkeyboard.f11 keyboard 0x0 68
ss.input.port12.jpkeyboard.f12 keyboard 0x0 69
ss.input.port12.jpkeyboard.f2 keyboard 0x0 59
ss.input.port12.jpkeyboard.f3 keyboard 0x0 60
ss.input.port12.jpkeyboard.f4 keyboard 0x0 61
ss.input.port12.jpkeyboard.f5 keyboard 0x0 62
ss.input.port12.jpkeyboard.f6 keyboard 0x0 63
ss.input.port12.jpkeyboard.f7 keyboard 0x0 64
ss.input.port12.jpkeyboard.f8 keyboard 0x0 65
ss.input.port12.jpkeyboard.f9 keyboard 0x0 66
ss.input.port12.jpkeyboard.g keyboard 0x0 10
ss.input.port12.jpkeyboard.h keyboard 0x0 11
ss.input.port12.jpkeyboard.hkr keyboard 0x0 136
ss.input.port12.jpkeyboard.home keyboard 0x0 74
ss.input.port12.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port12.jpkeyboard.i keyboard 0x0 12
ss.input.port12.jpkeyboard.insert keyboard 0x0 73
ss.input.port12.jpkeyboard.j keyboard 0x0 13
ss.input.port12.jpkeyboard.k keyboard 0x0 14
ss.input.port12.jpkeyboard.l keyboard 0x0 15
ss.input.port12.jpkeyboard.lalt keyboard 0x0 226
ss.input.port12.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port12.jpkeyboard.left keyboard 0x0 80
ss.input.port12.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port12.jpkeyboard.lshift keyboard 0x0 225
ss.input.port12.jpkeyboard.m keyboard 0x0 16
ss.input.port12.jpkeyboard.minus keyboard 0x0 45
ss.input.port12.jpkeyboard.n keyboard 0x0 17
ss.input.port12.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port12.jpkeyboard.o keyboard 0x0 18
ss.input.port12.jpkeyboard.p keyboard 0x0 19
ss.input.port12.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port12.jpkeyboard.pageup keyboard 0x0 75
ss.input.port12.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port12.jpkeyboard.period keyboard 0x0 55
ss.input.port12.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port12.jpkeyboard.q keyboard 0x0 20
ss.input.port12.jpkeyboard.r keyboard 0x0 21
ss.input.port12.jpkeyboard.ralt keyboard 0x0 230
ss.input.port12.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port12.jpkeyboard.right keyboard 0x0 79
ss.input.port12.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port12.jpkeyboard.rshift keyboard 0x0 229
ss.input.port12.jpkeyboard.s keyboard 0x0 22
ss.input.port12.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port12.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port12.jpkeyboard.slash keyboard 0x0 56
ss.input.port12.jpkeyboard.space keyboard 0x0 44
ss.input.port12.jpkeyboard.t keyboard 0x0 23
ss.input.port12.jpkeyboard.tab keyboard 0x0 43
ss.input.port12.jpkeyboard.u keyboard 0x0 24
ss.input.port12.jpkeyboard.up keyboard 0x0 82
ss.input.port12.jpkeyboard.v keyboard 0x0 25
ss.input.port12.jpkeyboard.w keyboard 0x0 26
ss.input.port12.jpkeyboard.x keyboard 0x0 27
ss.input.port12.jpkeyboard.y keyboard 0x0 28
ss.input.port12.jpkeyboard.yen keyboard 0x0 137
ss.input.port12.jpkeyboard.z keyboard 0x0 29
ss.input.port12.keyboard.0 keyboard 0x0 39
ss.input.port12.keyboard.1 keyboard 0x0 30
ss.input.port12.keyboard.2 keyboard 0x0 31
ss.input.port12.keyboard.3 keyboard 0x0 32
ss.input.port12.keyboard.4 keyboard 0x0 33
ss.input.port12.keyboard.5 keyboard 0x0 34
ss.input.port12.keyboard.6 keyboard 0x0 35
ss.input.port12.keyboard.7 keyboard 0x0 36
ss.input.port12.keyboard.8 keyboard 0x0 37
ss.input.port12.keyboard.9 keyboard 0x0 38
ss.input.port12.keyboard.a keyboard 0x0 4
ss.input.port12.keyboard.b keyboard 0x0 5
ss.input.port12.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port12.keyboard.backspace keyboard 0x0 42
ss.input.port12.keyboard.c keyboard 0x0 6
ss.input.port12.keyboard.capslock keyboard 0x0 57
ss.input.port12.keyboard.comma keyboard 0x0 54
ss.input.port12.keyboard.d keyboard 0x0 7
ss.input.port12.keyboard.delete keyboard 0x0 76
ss.input.port12.keyboard.down keyboard 0x0 81
ss.input.port12.keyboard.e keyboard 0x0 8
ss.input.port12.keyboard.end keyboard 0x0 77
ss.input.port12.keyboard.enter keyboard 0x0 40
ss.input.port12.keyboard.equals keyboard 0x0 46
ss.input.port12.keyboard.esc keyboard 0x0 41
ss.input.port12.keyboard.f keyboard 0x0 9
ss.input.port12.keyboard.f1 keyboard 0x0 58
ss.input.port12.keyboard.f10 keyboard 0x0 67
ss.input.port12.keyboard.f11 keyboard 0x0 68
ss.input.port12.keyboard.f12 keyboard 0x0 69
ss.input.port12.keyboard.f2 keyboard 0x0 59
ss.input.port12.keyboard.f3 keyboard 0x0 60
ss.input.port12.keyboard.f4 keyboard 0x0 61
ss.input.port12.keyboard.f5 keyboard 0x0 62
ss.input.port12.keyboard.f6 keyboard 0x0 63
ss.input.port12.keyboard.f7 keyboard 0x0 64
ss.input.port12.keyboard.f8 keyboard 0x0 65
ss.input.port12.keyboard.f9 keyboard 0x0 66
ss.input.port12.keyboard.g keyboard 0x0 10
ss.input.port12.keyboard.grave keyboard 0x0 53
ss.input.port12.keyboard.h keyboard 0x0 11
ss.input.port12.keyboard.home keyboard 0x0 74
ss.input.port12.keyboard.i keyboard 0x0 12
ss.input.port12.keyboard.insert keyboard 0x0 73
ss.input.port12.keyboard.j keyboard 0x0 13
ss.input.port12.keyboard.k keyboard 0x0 14
ss.input.port12.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port12.keyboard.kp_center keyboard 0x0 93
ss.input.port12.keyboard.kp_delete keyboard 0x0 99
ss.input.port12.keyboard.kp_down keyboard 0x0 90
ss.input.port12.keyboard.kp_end keyboard 0x0 89
ss.input.port12.keyboard.kp_enter keyboard 0x0 88
ss.input.port12.keyboard.kp_home keyboard 0x0 95
ss.input.port12.keyboard.kp_insert keyboard 0x0 98
ss.input.port12.keyboard.kp_left keyboard 0x0 92
ss.input.port12.keyboard.kp_minus keyboard 0x0 86
ss.input.port12.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port12.keyboard.kp_pageup keyboard 0x0 97
ss.input.port12.keyboard.kp_plus keyboard 0x0 87
ss.input.port12.keyboard.kp_right keyboard 0x0 94
ss.input.port12.keyboard.kp_slash keyboard 0x0 84
ss.input.port12.keyboard.kp_up keyboard 0x0 96
ss.input.port12.keyboard.l keyboard 0x0 15
ss.input.port12.keyboard.lalt keyboard 0x0 226
ss.input.port12.keyboard.lctrl keyboard 0x0 224
ss.input.port12.keyboard.left keyboard 0x0 80
ss.input.port12.keyboard.leftbracket keyboard 0x0 47
ss.input.port12.keyboard.lshift keyboard 0x0 225
ss.input.port12.keyboard.m keyboard 0x0 16
ss.input.port12.keyboard.minus keyboard 0x0 45
ss.input.port12.keyboard.n keyboard 0x0 17
ss.input.port12.keyboard.numlock keyboard 0x0 83
ss.input.port12.keyboard.o keyboard 0x0 18
ss.input.port12.keyboard.p keyboard 0x0 19
ss.input.port12.keyboard.pagedown keyboard 0x0 78
ss.input.port12.keyboard.pageup keyboard 0x0 75
ss.input.port12.keyboard.pause keyboard 0x0 72
ss.input.port12.keyboard.period keyboard 0x0 55
ss.input.port12.keyboard.printscreen keyboard 0x0 70
ss.input.port12.keyboard.q keyboard 0x0 20
ss.input.port12.keyboard.quote keyboard 0x0 52
ss.input.port12.keyboard.r keyboard 0x0 21
ss.input.port12.keyboard.ralt keyboard 0x0 230
ss.input.port12.keyboard.rctrl keyboard 0x0 228
ss.input.port12.keyboard.right keyboard 0x0 79
ss.input.port12.keyboard.rightbracket keyboard 0x0 48
ss.input.port12.keyboard.rshift keyboard 0x0 229
ss.input.port12.keyboard.s keyboard 0x0 22
ss.input.port12.keyboard.scrolllock keyboard 0x0 71
ss.input.port12.keyboard.semicolon keyboard 0x0 51
ss.input.port12.keyboard.slash keyboard 0x0 56
ss.input.port12.keyboard.space keyboard 0x0 44
ss.input.port12.keyboard.t keyboard 0x0 23
ss.input.port12.keyboard.tab keyboard 0x0 43
ss.input.port12.keyboard.u keyboard 0x0 24
ss.input.port12.keyboard.up keyboard 0x0 82
ss.input.port12.keyboard.v keyboard 0x0 25
ss.input.port12.keyboard.w keyboard 0x0 26
ss.input.port12.keyboard.x keyboard 0x0 27
ss.input.port12.keyboard.y keyboard 0x0 28
ss.input.port12.keyboard.z keyboard 0x0 29
ss.input.port12.mission.a
ss.input.port12.mission.afa
ss.input.port12.mission.afa.defpos off
ss.input.port12.mission.afb
ss.input.port12.mission.afb.defpos off
ss.input.port12.mission.afc
ss.input.port12.mission.afc.defpos off
ss.input.port12.mission.afl
ss.input.port12.mission.afl.defpos off
ss.input.port12.mission.afr
ss.input.port12.mission.afr.defpos off
ss.input.port12.mission.afspeed
ss.input.port12.mission.afspeed.defpos 1
ss.input.port12.mission.afx
ss.input.port12.mission.afx.defpos off
ss.input.port12.mission.afy
ss.input.port12.mission.afy.defpos off
ss.input.port12.mission.afz
ss.input.port12.mission.afz.defpos off
ss.input.port12.mission.b
ss.input.port12.mission.c
ss.input.port12.mission.l
ss.input.port12.mission.r
ss.input.port12.mission.start
ss.input.port12.mission.stick_back
ss.input.port12.mission.stick_fore
ss.input.port12.mission.stick_left
ss.input.port12.mission.stick_right
ss.input.port12.mission.throttle_down
ss.input.port12.mission.throttle_up
ss.input.port12.mission.x
ss.input.port12.mission.y
ss.input.port12.mission.z
ss.input.port12.mouse.left mouse 0x0 button_left
ss.input.port12.mouse.middle mouse 0x0 button_middle
ss.input.port12.mouse.motion_down mouse 0x0 rel_y+
ss.input.port12.mouse.motion_left mouse 0x0 rel_x-
ss.input.port12.mouse.motion_right mouse 0x0 rel_x+
ss.input.port12.mouse.motion_up mouse 0x0 rel_y-
ss.input.port12.mouse.right mouse 0x0 button_right
ss.input.port12.mouse.start keyboard 0x0 40
ss.input.port12.wheel.a
ss.input.port12.wheel.analog_left
ss.input.port12.wheel.analog_right
ss.input.port12.wheel.b
ss.input.port12.wheel.c
ss.input.port12.wheel.down
ss.input.port12.wheel.start
ss.input.port12.wheel.up
ss.input.port12.wheel.x
ss.input.port12.wheel.y
ss.input.port12.wheel.z
ss.input.port2 gamepad
ss.input.port2.3dpad.a
ss.input.port2.3dpad.analog_down
ss.input.port2.3dpad.analog_left
ss.input.port2.3dpad.analog_right
ss.input.port2.3dpad.analog_up
ss.input.port2.3dpad.b
ss.input.port2.3dpad.c
ss.input.port2.3dpad.down
ss.input.port2.3dpad.left
ss.input.port2.3dpad.ls
ss.input.port2.3dpad.mode
ss.input.port2.3dpad.mode.defpos digital
ss.input.port2.3dpad.right
ss.input.port2.3dpad.rs
ss.input.port2.3dpad.start
ss.input.port2.3dpad.up
ss.input.port2.3dpad.x
ss.input.port2.3dpad.y
ss.input.port2.3dpad.z
ss.input.port2.dmission.a
ss.input.port2.dmission.afa
ss.input.port2.dmission.afa.defpos off
ss.input.port2.dmission.afb
ss.input.port2.dmission.afb.defpos off
ss.input.port2.dmission.afc
ss.input.port2.dmission.afc.defpos off
ss.input.port2.dmission.afl
ss.input.port2.dmission.afl.defpos off
ss.input.port2.dmission.afr
ss.input.port2.dmission.afr.defpos off
ss.input.port2.dmission.afspeed
ss.input.port2.dmission.afspeed.defpos 1
ss.input.port2.dmission.afx
ss.input.port2.dmission.afx.defpos off
ss.input.port2.dmission.afy
ss.input.port2.dmission.afy.defpos off
ss.input.port2.dmission.afz
ss.input.port2.dmission.afz.defpos off
ss.input.port2.dmission.b
ss.input.port2.dmission.c
ss.input.port2.dmission.l
ss.input.port2.dmission.lstick_back
ss.input.port2.dmission.lstick_fore
ss.input.port2.dmission.lstick_left
ss.input.port2.dmission.lstick_right
ss.input.port2.dmission.lthrottle_down
ss.input.port2.dmission.lthrottle_up
ss.input.port2.dmission.r
ss.input.port2.dmission.rstick_back
ss.input.port2.dmission.rstick_fore
ss.input.port2.dmission.rstick_left
ss.input.port2.dmission.rstick_right
ss.input.port2.dmission.rthrottle_down
ss.input.port2.dmission.rthrottle_up
ss.input.port2.dmission.start
ss.input.port2.dmission.x
ss.input.port2.dmission.y
ss.input.port2.dmission.z
ss.input.port2.gamepad.a
ss.input.port2.gamepad.b
ss.input.port2.gamepad.c
ss.input.port2.gamepad.down
ss.input.port2.gamepad.left
ss.input.port2.gamepad.ls
ss.input.port2.gamepad.right
ss.input.port2.gamepad.rs
ss.input.port2.gamepad.start
ss.input.port2.gamepad.up
ss.input.port2.gamepad.x
ss.input.port2.gamepad.y
ss.input.port2.gamepad.z
ss.input.port2.gun.offscreen_shot mouse 0x0 button_right
ss.input.port2.gun.start mouse 0x0 button_middle
ss.input.port2.gun.trigger mouse 0x0 button_left
ss.input.port2.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port2.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port2.gun_chairs 0x00FF00
ss.input.port2.jpkeyboard.0 keyboard 0x0 39
ss.input.port2.jpkeyboard.1 keyboard 0x0 30
ss.input.port2.jpkeyboard.2 keyboard 0x0 31
ss.input.port2.jpkeyboard.3 keyboard 0x0 32
ss.input.port2.jpkeyboard.4 keyboard 0x0 33
ss.input.port2.jpkeyboard.5 keyboard 0x0 34
ss.input.port2.jpkeyboard.6 keyboard 0x0 35
ss.input.port2.jpkeyboard.7 keyboard 0x0 36
ss.input.port2.jpkeyboard.8 keyboard 0x0 37
ss.input.port2.jpkeyboard.9 keyboard 0x0 38
ss.input.port2.jpkeyboard.a keyboard 0x0 4
ss.input.port2.jpkeyboard.at keyboard 0x0 47
ss.input.port2.jpkeyboard.b keyboard 0x0 5
ss.input.port2.jpkeyboard.backslash keyboard 0x0 135
ss.input.port2.jpkeyboard.backspace keyboard 0x0 42
ss.input.port2.jpkeyboard.c keyboard 0x0 6
ss.input.port2.jpkeyboard.capslock keyboard 0x0 57
ss.input.port2.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port2.jpkeyboard.colon keyboard 0x0 52
ss.input.port2.jpkeyboard.comma keyboard 0x0 54
ss.input.port2.jpkeyboard.conv keyboard 0x0 138
ss.input.port2.jpkeyboard.d keyboard 0x0 7
ss.input.port2.jpkeyboard.delete keyboard 0x0 76
ss.input.port2.jpkeyboard.down keyboard 0x0 81
ss.input.port2.jpkeyboard.e keyboard 0x0 8
ss.input.port2.jpkeyboard.end keyboard 0x0 77
ss.input.port2.jpkeyboard.enter keyboard 0x0 40
ss.input.port2.jpkeyboard.esc keyboard 0x0 41
ss.input.port2.jpkeyboard.f keyboard 0x0 9
ss.input.port2.jpkeyboard.f1 keyboard 0x0 58
ss.input.port2.jpkeyboard.f10 keyboard 0x0 67
ss.input.port2.jpkeyboard.f11 keyboard 0x0 68
ss.input.port2.jpkeyboard.f12 keyboard 0x0 69
ss.input.port2.jpkeyboard.f2 keyboard 0x0 59
ss.input.port2.jpkeyboard.f3 keyboard 0x0 60
ss.input.port2.jpkeyboard.f4 keyboard 0x0 61
ss.input.port2.jpkeyboard.f5 keyboard 0x0 62
ss.input.port2.jpkeyboard.f6 keyboard 0x0 63
ss.input.port2.jpkeyboard.f7 keyboard 0x0 64
ss.input.port2.jpkeyboard.f8 keyboard 0x0 65
ss.input.port2.jpkeyboard.f9 keyboard 0x0 66
ss.input.port2.jpkeyboard.g keyboard 0x0 10
ss.input.port2.jpkeyboard.h keyboard 0x0 11
ss.input.port2.jpkeyboard.hkr keyboard 0x0 136
ss.input.port2.jpkeyboard.home keyboard 0x0 74
ss.input.port2.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port2.jpkeyboard.i keyboard 0x0 12
ss.input.port2.jpkeyboard.insert keyboard 0x0 73
ss.input.port2.jpkeyboard.j keyboard 0x0 13
ss.input.port2.jpkeyboard.k keyboard 0x0 14
ss.input.port2.jpkeyboard.l keyboard 0x0 15
ss.input.port2.jpkeyboard.lalt keyboard 0x0 226
ss.input.port2.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port2.jpkeyboard.left keyboard 0x0 80
ss.input.port2.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port2.jpkeyboard.lshift keyboard 0x0 225
ss.input.port2.jpkeyboard.m keyboard 0x0 16
ss.input.port2.jpkeyboard.minus keyboard 0x0 45
ss.input.port2.jpkeyboard.n keyboard 0x0 17
ss.input.port2.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port2.jpkeyboard.o keyboard 0x0 18
ss.input.port2.jpkeyboard.p keyboard 0x0 19
ss.input.port2.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port2.jpkeyboard.pageup keyboard 0x0 75
ss.input.port2.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port2.jpkeyboard.period keyboard 0x0 55
ss.input.port2.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port2.jpkeyboard.q keyboard 0x0 20
ss.input.port2.jpkeyboard.r keyboard 0x0 21
ss.input.port2.jpkeyboard.ralt keyboard 0x0 230
ss.input.port2.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port2.jpkeyboard.right keyboard 0x0 79
ss.input.port2.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port2.jpkeyboard.rshift keyboard 0x0 229
ss.input.port2.jpkeyboard.s keyboard 0x0 22
ss.input.port2.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port2.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port2.jpkeyboard.slash keyboard 0x0 56
ss.input.port2.jpkeyboard.space keyboard 0x0 44
ss.input.port2.jpkeyboard.t keyboard 0x0 23
ss.input.port2.jpkeyboard.tab keyboard 0x0 43
ss.input.port2.jpkeyboard.u keyboard 0x0 24
ss.input.port2.jpkeyboard.up keyboard 0x0 82
ss.input.port2.jpkeyboard.v keyboard 0x0 25
ss.input.port2.jpkeyboard.w keyboard 0x0 26
ss.input.port2.jpkeyboard.x keyboard 0x0 27
ss.input.port2.jpkeyboard.y keyboard 0x0 28
ss.input.port2.jpkeyboard.yen keyboard 0x0 137
ss.input.port2.jpkeyboard.z keyboard 0x0 29
ss.input.port2.keyboard.0 keyboard 0x0 39
ss.input.port2.keyboard.1 keyboard 0x0 30
ss.input.port2.keyboard.2 keyboard 0x0 31
ss.input.port2.keyboard.3 keyboard 0x0 32
ss.input.port2.keyboard.4 keyboard 0x0 33
ss.input.port2.keyboard.5 keyboard 0x0 34
ss.input.port2.keyboard.6 keyboard 0x0 35
ss.input.port2.keyboard.7 keyboard 0x0 36
ss.input.port2.keyboard.8 keyboard 0x0 37
ss.input.port2.keyboard.9 keyboard 0x0 38
ss.input.port2.keyboard.a keyboard 0x0 4
ss.input.port2.keyboard.b keyboard 0x0 5
ss.input.port2.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port2.keyboard.backspace keyboard 0x0 42
ss.input.port2.keyboard.c keyboard 0x0 6
ss.input.port2.keyboard.capslock keyboard 0x0 57
ss.input.port2.keyboard.comma keyboard 0x0 54
ss.input.port2.keyboard.d keyboard 0x0 7
ss.input.port2.keyboard.delete keyboard 0x0 76
ss.input.port2.keyboard.down keyboard 0x0 81
ss.input.port2.keyboard.e keyboard 0x0 8
ss.input.port2.keyboard.end keyboard 0x0 77
ss.input.port2.keyboard.enter keyboard 0x0 40
ss.input.port2.keyboard.equals keyboard 0x0 46
ss.input.port2.keyboard.esc keyboard 0x0 41
ss.input.port2.keyboard.f keyboard 0x0 9
ss.input.port2.keyboard.f1 keyboard 0x0 58
ss.input.port2.keyboard.f10 keyboard 0x0 67
ss.input.port2.keyboard.f11 keyboard 0x0 68
ss.input.port2.keyboard.f12 keyboard 0x0 69
ss.input.port2.keyboard.f2 keyboard 0x0 59
ss.input.port2.keyboard.f3 keyboard 0x0 60
ss.input.port2.keyboard.f4 keyboard 0x0 61
ss.input.port2.keyboard.f5 keyboard 0x0 62
ss.input.port2.keyboard.f6 keyboard 0x0 63
ss.input.port2.keyboard.f7 keyboard 0x0 64
ss.input.port2.keyboard.f8 keyboard 0x0 65
ss.input.port2.keyboard.f9 keyboard 0x0 66
ss.input.port2.keyboard.g keyboard 0x0 10
ss.input.port2.keyboard.grave keyboard 0x0 53
ss.input.port2.keyboard.h keyboard 0x0 11
ss.input.port2.keyboard.home keyboard 0x0 74
ss.input.port2.keyboard.i keyboard 0x0 12
ss.input.port2.keyboard.insert keyboard 0x0 73
ss.input.port2.keyboard.j keyboard 0x0 13
ss.input.port2.keyboard.k keyboard 0x0 14
ss.input.port2.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port2.keyboard.kp_center keyboard 0x0 93
ss.input.port2.keyboard.kp_delete keyboard 0x0 99
ss.input.port2.keyboard.kp_down keyboard 0x0 90
ss.input.port2.keyboard.kp_end keyboard 0x0 89
ss.input.port2.keyboard.kp_enter keyboard 0x0 88
ss.input.port2.keyboard.kp_home keyboard 0x0 95
ss.input.port2.keyboard.kp_insert keyboard 0x0 98
ss.input.port2.keyboard.kp_left keyboard 0x0 92
ss.input.port2.keyboard.kp_minus keyboard 0x0 86
ss.input.port2.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port2.keyboard.kp_pageup keyboard 0x0 97
ss.input.port2.keyboard.kp_plus keyboard 0x0 87
ss.input.port2.keyboard.kp_right keyboard 0x0 94
ss.input.port2.keyboard.kp_slash keyboard 0x0 84
ss.input.port2.keyboard.kp_up keyboard 0x0 96
ss.input.port2.keyboard.l keyboard 0x0 15
ss.input.port2.keyboard.lalt keyboard 0x0 226
ss.input.port2.keyboard.lctrl keyboard 0x0 224
ss.input.port2.keyboard.left keyboard 0x0 80
ss.input.port2.keyboard.leftbracket keyboard 0x0 47
ss.input.port2.keyboard.lshift keyboard 0x0 225
ss.input.port2.keyboard.m keyboard 0x0 16
ss.input.port2.keyboard.minus keyboard 0x0 45
ss.input.port2.keyboard.n keyboard 0x0 17
ss.input.port2.keyboard.numlock keyboard 0x0 83
ss.input.port2.keyboard.o keyboard 0x0 18
ss.input.port2.keyboard.p keyboard 0x0 19
ss.input.port2.keyboard.pagedown keyboard 0x0 78
ss.input.port2.keyboard.pageup keyboard 0x0 75
ss.input.port2.keyboard.pause keyboard 0x0 72
ss.input.port2.keyboard.period keyboard 0x0 55
ss.input.port2.keyboard.printscreen keyboard 0x0 70
ss.input.port2.keyboard.q keyboard 0x0 20
ss.input.port2.keyboard.quote keyboard 0x0 52
ss.input.port2.keyboard.r keyboard 0x0 21
ss.input.port2.keyboard.ralt keyboard 0x0 230
ss.input.port2.keyboard.rctrl keyboard 0x0 228
ss.input.port2.keyboard.right keyboard 0x0 79
ss.input.port2.keyboard.rightbracket keyboard 0x0 48
ss.input.port2.keyboard.rshift keyboard 0x0 229
ss.input.port2.keyboard.s keyboard 0x0 22
ss.input.port2.keyboard.scrolllock keyboard 0x0 71
ss.input.port2.keyboard.semicolon keyboard 0x0 51
ss.input.port2.keyboard.slash keyboard 0x0 56
ss.input.port2.keyboard.space keyboard 0x0 44
ss.input.port2.keyboard.t keyboard 0x0 23
ss.input.port2.keyboard.tab keyboard 0x0 43
ss.input.port2.keyboard.u keyboard 0x0 24
ss.input.port2.keyboard.up keyboard 0x0 82
ss.input.port2.keyboard.v keyboard 0x0 25
ss.input.port2.keyboard.w keyboard 0x0 26
ss.input.port2.keyboard.x keyboard 0x0 27
ss.input.port2.keyboard.y keyboard 0x0 28
ss.input.port2.keyboard.z keyboard 0x0 29
ss.input.port2.mission.a
ss.input.port2.mission.afa
ss.input.port2.mission.afa.defpos off
ss.input.port2.mission.afb
ss.input.port2.mission.afb.defpos off
ss.input.port2.mission.afc
ss.input.port2.mission.afc.defpos off
ss.input.port2.mission.afl
ss.input.port2.mission.afl.defpos off
ss.input.port2.mission.afr
ss.input.port2.mission.afr.defpos off
ss.input.port2.mission.afspeed
ss.input.port2.mission.afspeed.defpos 1
ss.input.port2.mission.afx
ss.input.port2.mission.afx.defpos off
ss.input.port2.mission.afy
ss.input.port2.mission.afy.defpos off
ss.input.port2.mission.afz
ss.input.port2.mission.afz.defpos off
ss.input.port2.mission.b
ss.input.port2.mission.c
ss.input.port2.mission.l
ss.input.port2.mission.r
ss.input.port2.mission.start
ss.input.port2.mission.stick_back
ss.input.port2.mission.stick_fore
ss.input.port2.mission.stick_left
ss.input.port2.mission.stick_right
ss.input.port2.mission.throttle_down
ss.input.port2.mission.throttle_up
ss.input.port2.mission.x
ss.input.port2.mission.y
ss.input.port2.mission.z
ss.input.port2.mouse.left mouse 0x0 button_left
ss.input.port2.mouse.middle mouse 0x0 button_middle
ss.input.port2.mouse.motion_down mouse 0x0 rel_y+
ss.input.port2.mouse.motion_left mouse 0x0 rel_x-
ss.input.port2.mouse.motion_right mouse 0x0 rel_x+
ss.input.port2.mouse.motion_up mouse 0x0 rel_y-
ss.input.port2.mouse.right mouse 0x0 button_right
ss.input.port2.mouse.start keyboard 0x0 40
ss.input.port2.wheel.a
ss.input.port2.wheel.analog_left
ss.input.port2.wheel.analog_right
ss.input.port2.wheel.b
ss.input.port2.wheel.c
ss.input.port2.wheel.down
ss.input.port2.wheel.start
ss.input.port2.wheel.up
ss.input.port2.wheel.x
ss.input.port2.wheel.y
ss.input.port2.wheel.z
ss.input.port3 gamepad
ss.input.port3.3dpad.a
ss.input.port3.3dpad.analog_down
ss.input.port3.3dpad.analog_left
ss.input.port3.3dpad.analog_right
ss.input.port3.3dpad.analog_up
ss.input.port3.3dpad.b
ss.input.port3.3dpad.c
ss.input.port3.3dpad.down
ss.input.port3.3dpad.left
ss.input.port3.3dpad.ls
ss.input.port3.3dpad.mode
ss.input.port3.3dpad.mode.defpos digital
ss.input.port3.3dpad.right
ss.input.port3.3dpad.rs
ss.input.port3.3dpad.start
ss.input.port3.3dpad.up
ss.input.port3.3dpad.x
ss.input.port3.3dpad.y
ss.input.port3.3dpad.z
ss.input.port3.dmission.a
ss.input.port3.dmission.afa
ss.input.port3.dmission.afa.defpos off
ss.input.port3.dmission.afb
ss.input.port3.dmission.afb.defpos off
ss.input.port3.dmission.afc
ss.input.port3.dmission.afc.defpos off
ss.input.port3.dmission.afl
ss.input.port3.dmission.afl.defpos off
ss.input.port3.dmission.afr
ss.input.port3.dmission.afr.defpos off
ss.input.port3.dmission.afspeed
ss.input.port3.dmission.afspeed.defpos 1
ss.input.port3.dmission.afx
ss.input.port3.dmission.afx.defpos off
ss.input.port3.dmission.afy
ss.input.port3.dmission.afy.defpos off
ss.input.port3.dmission.afz
ss.input.port3.dmission.afz.defpos off
ss.input.port3.dmission.b
ss.input.port3.dmission.c
ss.input.port3.dmission.l
ss.input.port3.dmission.lstick_back
ss.input.port3.dmission.lstick_fore
ss.input.port3.dmission.lstick_left
ss.input.port3.dmission.lstick_right
ss.input.port3.dmission.lthrottle_down
ss.input.port3.dmission.lthrottle_up
ss.input.port3.dmission.r
ss.input.port3.dmission.rstick_back
ss.input.port3.dmission.rstick_fore
ss.input.port3.dmission.rstick_left
ss.input.port3.dmission.rstick_right
ss.input.port3.dmission.rthrottle_down
ss.input.port3.dmission.rthrottle_up
ss.input.port3.dmission.start
ss.input.port3.dmission.x
ss.input.port3.dmission.y
ss.input.port3.dmission.z
ss.input.port3.gamepad.a
ss.input.port3.gamepad.b
ss.input.port3.gamepad.c
ss.input.port3.gamepad.down
ss.input.port3.gamepad.left
ss.input.port3.gamepad.ls
ss.input.port3.gamepad.right
ss.input.port3.gamepad.rs
ss.input.port3.gamepad.start
ss.input.port3.gamepad.up
ss.input.port3.gamepad.x
ss.input.port3.gamepad.y
ss.input.port3.gamepad.z
ss.input.port3.gun.offscreen_shot mouse 0x0 button_right
ss.input.port3.gun.start mouse 0x0 button_middle
ss.input.port3.gun.trigger mouse 0x0 button_left
ss.input.port3.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port3.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port3.gun_chairs 0xFF00FF
ss.input.port3.jpkeyboard.0 keyboard 0x0 39
ss.input.port3.jpkeyboard.1 keyboard 0x0 30
ss.input.port3.jpkeyboard.2 keyboard 0x0 31
ss.input.port3.jpkeyboard.3 keyboard 0x0 32
ss.input.port3.jpkeyboard.4 keyboard 0x0 33
ss.input.port3.jpkeyboard.5 keyboard 0x0 34
ss.input.port3.jpkeyboard.6 keyboard 0x0 35
ss.input.port3.jpkeyboard.7 keyboard 0x0 36
ss.input.port3.jpkeyboard.8 keyboard 0x0 37
ss.input.port3.jpkeyboard.9 keyboard 0x0 38
ss.input.port3.jpkeyboard.a keyboard 0x0 4
ss.input.port3.jpkeyboard.at keyboard 0x0 47
ss.input.port3.jpkeyboard.b keyboard 0x0 5
ss.input.port3.jpkeyboard.backslash keyboard 0x0 135
ss.input.port3.jpkeyboard.backspace keyboard 0x0 42
ss.input.port3.jpkeyboard.c keyboard 0x0 6
ss.input.port3.jpkeyboard.capslock keyboard 0x0 57
ss.input.port3.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port3.jpkeyboard.colon keyboard 0x0 52
ss.input.port3.jpkeyboard.comma keyboard 0x0 54
ss.input.port3.jpkeyboard.conv keyboard 0x0 138
ss.input.port3.jpkeyboard.d keyboard 0x0 7
ss.input.port3.jpkeyboard.delete keyboard 0x0 76
ss.input.port3.jpkeyboard.down keyboard 0x0 81
ss.input.port3.jpkeyboard.e keyboard 0x0 8
ss.input.port3.jpkeyboard.end keyboard 0x0 77
ss.input.port3.jpkeyboard.enter keyboard 0x0 40
ss.input.port3.jpkeyboard.esc keyboard 0x0 41
ss.input.port3.jpkeyboard.f keyboard 0x0 9
ss.input.port3.jpkeyboard.f1 keyboard 0x0 58
ss.input.port3.jpkeyboard.f10 keyboard 0x0 67
ss.input.port3.jpkeyboard.f11 keyboard 0x0 68
ss.input.port3.jpkeyboard.f12 keyboard 0x0 69
ss.input.port3.jpkeyboard.f2 keyboard 0x0 59
ss.input.port3.jpkeyboard.f3 keyboard 0x0 60
ss.input.port3.jpkeyboard.f4 keyboard 0x0 61
ss.input.port3.jpkeyboard.f5 keyboard 0x0 62
ss.input.port3.jpkeyboard.f6 keyboard 0x0 63
ss.input.port3.jpkeyboard.f7 keyboard 0x0 64
ss.input.port3.jpkeyboard.f8 keyboard 0x0 65
ss.input.port3.jpkeyboard.f9 keyboard 0x0 66
ss.input.port3.jpkeyboard.g keyboard 0x0 10
ss.input.port3.jpkeyboard.h keyboard 0x0 11
ss.input.port3.jpkeyboard.hkr keyboard 0x0 136
ss.input.port3.jpkeyboard.home keyboard 0x0 74
ss.input.port3.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port3.jpkeyboard.i keyboard 0x0 12
ss.input.port3.jpkeyboard.insert keyboard 0x0 73
ss.input.port3.jpkeyboard.j keyboard 0x0 13
ss.input.port3.jpkeyboard.k keyboard 0x0 14
ss.input.port3.jpkeyboard.l keyboard 0x0 15
ss.input.port3.jpkeyboard.lalt keyboard 0x0 226
ss.input.port3.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port3.jpkeyboard.left keyboard 0x0 80
ss.input.port3.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port3.jpkeyboard.lshift keyboard 0x0 225
ss.input.port3.jpkeyboard.m keyboard 0x0 16
ss.input.port3.jpkeyboard.minus keyboard 0x0 45
ss.input.port3.jpkeyboard.n keyboard 0x0 17
ss.input.port3.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port3.jpkeyboard.o keyboard 0x0 18
ss.input.port3.jpkeyboard.p keyboard 0x0 19
ss.input.port3.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port3.jpkeyboard.pageup keyboard 0x0 75
ss.input.port3.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port3.jpkeyboard.period keyboard 0x0 55
ss.input.port3.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port3.jpkeyboard.q keyboard 0x0 20
ss.input.port3.jpkeyboard.r keyboard 0x0 21
ss.input.port3.jpkeyboard.ralt keyboard 0x0 230
ss.input.port3.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port3.jpkeyboard.right keyboard 0x0 79
ss.input.port3.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port3.jpkeyboard.rshift keyboard 0x0 229
ss.input.port3.jpkeyboard.s keyboard 0x0 22
ss.input.port3.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port3.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port3.jpkeyboard.slash keyboard 0x0 56
ss.input.port3.jpkeyboard.space keyboard 0x0 44
ss.input.port3.jpkeyboard.t keyboard 0x0 23
ss.input.port3.jpkeyboard.tab keyboard 0x0 43
ss.input.port3.jpkeyboard.u keyboard 0x0 24
ss.input.port3.jpkeyboard.up keyboard 0x0 82
ss.input.port3.jpkeyboard.v keyboard 0x0 25
ss.input.port3.jpkeyboard.w keyboard 0x0 26
ss.input.port3.jpkeyboard.x keyboard 0x0 27
ss.input.port3.jpkeyboard.y keyboard 0x0 28
ss.input.port3.jpkeyboard.yen keyboard 0x0 137
ss.input.port3.jpkeyboard.z keyboard 0x0 29
ss.input.port3.keyboard.0 keyboard 0x0 39
ss.input.port3.keyboard.1 keyboard 0x0 30
ss.input.port3.keyboard.2 keyboard 0x0 31
ss.input.port3.keyboard.3 keyboard 0x0 32
ss.input.port3.keyboard.4 keyboard 0x0 33
ss.input.port3.keyboard.5 keyboard 0x0 34
ss.input.port3.keyboard.6 keyboard 0x0 35
ss.input.port3.keyboard.7 keyboard 0x0 36
ss.input.port3.keyboard.8 keyboard 0x0 37
ss.input.port3.keyboard.9 keyboard 0x0 38
ss.input.port3.keyboard.a keyboard 0x0 4
ss.input.port3.keyboard.b keyboard 0x0 5
ss.input.port3.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port3.keyboard.backspace keyboard 0x0 42
ss.input.port3.keyboard.c keyboard 0x0 6
ss.input.port3.keyboard.capslock keyboard 0x0 57
ss.input.port3.keyboard.comma keyboard 0x0 54
ss.input.port3.keyboard.d keyboard 0x0 7
ss.input.port3.keyboard.delete keyboard 0x0 76
ss.input.port3.keyboard.down keyboard 0x0 81
ss.input.port3.keyboard.e keyboard 0x0 8
ss.input.port3.keyboard.end keyboard 0x0 77
ss.input.port3.keyboard.enter keyboard 0x0 40
ss.input.port3.keyboard.equals keyboard 0x0 46
ss.input.port3.keyboard.esc keyboard 0x0 41
ss.input.port3.keyboard.f keyboard 0x0 9
ss.input.port3.keyboard.f1 keyboard 0x0 58
ss.input.port3.keyboard.f10 keyboard 0x0 67
ss.input.port3.keyboard.f11 keyboard 0x0 68
ss.input.port3.keyboard.f12 keyboard 0x0 69
ss.input.port3.keyboard.f2 keyboard 0x0 59
ss.input.port3.keyboard.f3 keyboard 0x0 60
ss.input.port3.keyboard.f4 keyboard 0x0 61
ss.input.port3.keyboard.f5 keyboard 0x0 62
ss.input.port3.keyboard.f6 keyboard 0x0 63
ss.input.port3.keyboard.f7 keyboard 0x0 64
ss.input.port3.keyboard.f8 keyboard 0x0 65
ss.input.port3.keyboard.f9 keyboard 0x0 66
ss.input.port3.keyboard.g keyboard 0x0 10
ss.input.port3.keyboard.grave keyboard 0x0 53
ss.input.port3.keyboard.h keyboard 0x0 11
ss.input.port3.keyboard.home keyboard 0x0 74
ss.input.port3.keyboard.i keyboard 0x0 12
ss.input.port3.keyboard.insert keyboard 0x0 73
ss.input.port3.keyboard.j keyboard 0x0 13
ss.input.port3.keyboard.k keyboard 0x0 14
ss.input.port3.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port3.keyboard.kp_center keyboard 0x0 93
ss.input.port3.keyboard.kp_delete keyboard 0x0 99
ss.input.port3.keyboard.kp_down keyboard 0x0 90
ss.input.port3.keyboard.kp_end keyboard 0x0 89
ss.input.port3.keyboard.kp_enter keyboard 0x0 88
ss.input.port3.keyboard.kp_home keyboard 0x0 95
ss.input.port3.keyboard.kp_insert keyboard 0x0 98
ss.input.port3.keyboard.kp_left keyboard 0x0 92
ss.input.port3.keyboard.kp_minus keyboard 0x0 86
ss.input.port3.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port3.keyboard.kp_pageup keyboard 0x0 97
ss.input.port3.keyboard.kp_plus keyboard 0x0 87
ss.input.port3.keyboard.kp_right keyboard 0x0 94
ss.input.port3.keyboard.kp_slash keyboard 0x0 84
ss.input.port3.keyboard.kp_up keyboard 0x0 96
ss.input.port3.keyboard.l keyboard 0x0 15
ss.input.port3.keyboard.lalt keyboard 0x0 226
ss.input.port3.keyboard.lctrl keyboard 0x0 224
ss.input.port3.keyboard.left keyboard 0x0 80
ss.input.port3.keyboard.leftbracket keyboard 0x0 47
ss.input.port3.keyboard.lshift keyboard 0x0 225
ss.input.port3.keyboard.m keyboard 0x0 16
ss.input.port3.keyboard.minus keyboard 0x0 45
ss.input.port3.keyboard.n keyboard 0x0 17
ss.input.port3.keyboard.numlock keyboard 0x0 83
ss.input.port3.keyboard.o keyboard 0x0 18
ss.input.port3.keyboard.p keyboard 0x0 19
ss.input.port3.keyboard.pagedown keyboard 0x0 78
ss.input.port3.keyboard.pageup keyboard 0x0 75
ss.input.port3.keyboard.pause keyboard 0x0 72
ss.input.port3.keyboard.period keyboard 0x0 55
ss.input.port3.keyboard.printscreen keyboard 0x0 70
ss.input.port3.keyboard.q keyboard 0x0 20
ss.input.port3.keyboard.quote keyboard 0x0 52
ss.input.port3.keyboard.r keyboard 0x0 21
ss.input.port3.keyboard.ralt keyboard 0x0 230
ss.input.port3.keyboard.rctrl keyboard 0x0 228
ss.input.port3.keyboard.right keyboard 0x0 79
ss.input.port3.keyboard.rightbracket keyboard 0x0 48
ss.input.port3.keyboard.rshift keyboard 0x0 229
ss.input.port3.keyboard.s keyboard 0x0 22
ss.input.port3.keyboard.scrolllock keyboard 0x0 71
ss.input.port3.keyboard.semicolon keyboard 0x0 51
ss.input.port3.keyboard.slash keyboard 0x0 56
ss.input.port3.keyboard.space keyboard 0x0 44
ss.input.port3.keyboard.t keyboard 0x0 23
ss.input.port3.keyboard.tab keyboard 0x0 43
ss.input.port3.keyboard.u keyboard 0x0 24
ss.input.port3.keyboard.up keyboard 0x0 82
ss.input.port3.keyboard.v keyboard 0x0 25
ss.input.port3.keyboard.w keyboard 0x0 26
ss.input.port3.keyboard.x keyboard 0x0 27
ss.input.port3.keyboard.y keyboard 0x0 28
ss.input.port3.keyboard.z keyboard 0x0 29
ss.input.port3.mission.a
ss.input.port3.mission.afa
ss.input.port3.mission.afa.defpos off
ss.input.port3.mission.afb
ss.input.port3.mission.afb.defpos off
ss.input.port3.mission.afc
ss.input.port3.mission.afc.defpos off
ss.input.port3.mission.afl
ss.input.port3.mission.afl.defpos off
ss.input.port3.mission.afr
ss.input.port3.mission.afr.defpos off
ss.input.port3.mission.afspeed
ss.input.port3.mission.afspeed.defpos 1
ss.input.port3.mission.afx
ss.input.port3.mission.afx.defpos off
ss.input.port3.mission.afy
ss.input.port3.mission.afy.defpos off
ss.input.port3.mission.afz
ss.input.port3.mission.afz.defpos off
ss.input.port3.mission.b
ss.input.port3.mission.c
ss.input.port3.mission.l
ss.input.port3.mission.r
ss.input.port3.mission.start
ss.input.port3.mission.stick_back
ss.input.port3.mission.stick_fore
ss.input.port3.mission.stick_left
ss.input.port3.mission.stick_right
ss.input.port3.mission.throttle_down
ss.input.port3.mission.throttle_up
ss.input.port3.mission.x
ss.input.port3.mission.y
ss.input.port3.mission.z
ss.input.port3.mouse.left mouse 0x0 button_left
ss.input.port3.mouse.middle mouse 0x0 button_middle
ss.input.port3.mouse.motion_down mouse 0x0 rel_y+
ss.input.port3.mouse.motion_left mouse 0x0 rel_x-
ss.input.port3.mouse.motion_right mouse 0x0 rel_x+
ss.input.port3.mouse.motion_up mouse 0x0 rel_y-
ss.input.port3.mouse.right mouse 0x0 button_right
ss.input.port3.mouse.start keyboard 0x0 40
ss.input.port3.wheel.a
ss.input.port3.wheel.analog_left
ss.input.port3.wheel.analog_right
ss.input.port3.wheel.b
ss.input.port3.wheel.c
ss.input.port3.wheel.down
ss.input.port3.wheel.start
ss.input.port3.wheel.up
ss.input.port3.wheel.x
ss.input.port3.wheel.y
ss.input.port3.wheel.z
ss.input.port4 gamepad
ss.input.port4.3dpad.a
ss.input.port4.3dpad.analog_down
ss.input.port4.3dpad.analog_left
ss.input.port4.3dpad.analog_right
ss.input.port4.3dpad.analog_up
ss.input.port4.3dpad.b
ss.input.port4.3dpad.c
ss.input.port4.3dpad.down
ss.input.port4.3dpad.left
ss.input.port4.3dpad.ls
ss.input.port4.3dpad.mode
ss.input.port4.3dpad.mode.defpos digital
ss.input.port4.3dpad.right
ss.input.port4.3dpad.rs
ss.input.port4.3dpad.start
ss.input.port4.3dpad.up
ss.input.port4.3dpad.x
ss.input.port4.3dpad.y
ss.input.port4.3dpad.z
ss.input.port4.dmission.a
ss.input.port4.dmission.afa
ss.input.port4.dmission.afa.defpos off
ss.input.port4.dmission.afb
ss.input.port4.dmission.afb.defpos off
ss.input.port4.dmission.afc
ss.input.port4.dmission.afc.defpos off
ss.input.port4.dmission.afl
ss.input.port4.dmission.afl.defpos off
ss.input.port4.dmission.afr
ss.input.port4.dmission.afr.defpos off
ss.input.port4.dmission.afspeed
ss.input.port4.dmission.afspeed.defpos 1
ss.input.port4.dmission.afx
ss.input.port4.dmission.afx.defpos off
ss.input.port4.dmission.afy
ss.input.port4.dmission.afy.defpos off
ss.input.port4.dmission.afz
ss.input.port4.dmission.afz.defpos off
ss.input.port4.dmission.b
ss.input.port4.dmission.c
ss.input.port4.dmission.l
ss.input.port4.dmission.lstick_back
ss.input.port4.dmission.lstick_fore
ss.input.port4.dmission.lstick_left
ss.input.port4.dmission.lstick_right
ss.input.port4.dmission.lthrottle_down
ss.input.port4.dmission.lthrottle_up
ss.input.port4.dmission.r
ss.input.port4.dmission.rstick_back
ss.input.port4.dmission.rstick_fore
ss.input.port4.dmission.rstick_left
ss.input.port4.dmission.rstick_right
ss.input.port4.dmission.rthrottle_down
ss.input.port4.dmission.rthrottle_up
ss.input.port4.dmission.start
ss.input.port4.dmission.x
ss.input.port4.dmission.y
ss.input.port4.dmission.z
ss.input.port4.gamepad.a
ss.input.port4.gamepad.b
ss.input.port4.gamepad.c
ss.input.port4.gamepad.down
ss.input.port4.gamepad.left
ss.input.port4.gamepad.ls
ss.input.port4.gamepad.right
ss.input.port4.gamepad.rs
ss.input.port4.gamepad.start
ss.input.port4.gamepad.up
ss.input.port4.gamepad.x
ss.input.port4.gamepad.y
ss.input.port4.gamepad.z
ss.input.port4.gun.offscreen_shot mouse 0x0 button_right
ss.input.port4.gun.start mouse 0x0 button_middle
ss.input.port4.gun.trigger mouse 0x0 button_left
ss.input.port4.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port4.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port4.gun_chairs 0xFF8000
ss.input.port4.jpkeyboard.0 keyboard 0x0 39
ss.input.port4.jpkeyboard.1 keyboard 0x0 30
ss.input.port4.jpkeyboard.2 keyboard 0x0 31
ss.input.port4.jpkeyboard.3 keyboard 0x0 32
ss.input.port4.jpkeyboard.4 keyboard 0x0 33
ss.input.port4.jpkeyboard.5 keyboard 0x0 34
ss.input.port4.jpkeyboard.6 keyboard 0x0 35
ss.input.port4.jpkeyboard.7 keyboard 0x0 36
ss.input.port4.jpkeyboard.8 keyboard 0x0 37
ss.input.port4.jpkeyboard.9 keyboard 0x0 38
ss.input.port4.jpkeyboard.a keyboard 0x0 4
ss.input.port4.jpkeyboard.at keyboard 0x0 47
ss.input.port4.jpkeyboard.b keyboard 0x0 5
ss.input.port4.jpkeyboard.backslash keyboard 0x0 135
ss.input.port4.jpkeyboard.backspace keyboard 0x0 42
ss.input.port4.jpkeyboard.c keyboard 0x0 6
ss.input.port4.jpkeyboard.capslock keyboard 0x0 57
ss.input.port4.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port4.jpkeyboard.colon keyboard 0x0 52
ss.input.port4.jpkeyboard.comma keyboard 0x0 54
ss.input.port4.jpkeyboard.conv keyboard 0x0 138
ss.input.port4.jpkeyboard.d keyboard 0x0 7
ss.input.port4.jpkeyboard.delete keyboard 0x0 76
ss.input.port4.jpkeyboard.down keyboard 0x0 81
ss.input.port4.jpkeyboard.e keyboard 0x0 8
ss.input.port4.jpkeyboard.end keyboard 0x0 77
ss.input.port4.jpkeyboard.enter keyboard 0x0 40
ss.input.port4.jpkeyboard.esc keyboard 0x0 41
ss.input.port4.jpkeyboard.f keyboard 0x0 9
ss.input.port4.jpkeyboard.f1 keyboard 0x0 58
ss.input.port4.jpkeyboard.f10 keyboard 0x0 67
ss.input.port4.jpkeyboard.f11 keyboard 0x0 68
ss.input.port4.jpkeyboard.f12 keyboard 0x0 69
ss.input.port4.jpkeyboard.f2 keyboard 0x0 59
ss.input.port4.jpkeyboard.f3 keyboard 0x0 60
ss.input.port4.jpkeyboard.f4 keyboard 0x0 61
ss.input.port4.jpkeyboard.f5 keyboard 0x0 62
ss.input.port4.jpkeyboard.f6 keyboard 0x0 63
ss.input.port4.jpkeyboard.f7 keyboard 0x0 64
ss.input.port4.jpkeyboard.f8 keyboard 0x0 65
ss.input.port4.jpkeyboard.f9 keyboard 0x0 66
ss.input.port4.jpkeyboard.g keyboard 0x0 10
ss.input.port4.jpkeyboard.h keyboard 0x0 11
ss.input.port4.jpkeyboard.hkr keyboard 0x0 136
ss.input.port4.jpkeyboard.home keyboard 0x0 74
ss.input.port4.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port4.jpkeyboard.i keyboard 0x0 12
ss.input.port4.jpkeyboard.insert keyboard 0x0 73
ss.input.port4.jpkeyboard.j keyboard 0x0 13
ss.input.port4.jpkeyboard.k keyboard 0x0 14
ss.input.port4.jpkeyboard.l keyboard 0x0 15
ss.input.port4.jpkeyboard.lalt keyboard 0x0 226
ss.input.port4.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port4.jpkeyboard.left keyboard 0x0 80
ss.input.port4.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port4.jpkeyboard.lshift keyboard 0x0 225
ss.input.port4.jpkeyboard.m keyboard 0x0 16
ss.input.port4.jpkeyboard.minus keyboard 0x0 45
ss.input.port4.jpkeyboard.n keyboard 0x0 17
ss.input.port4.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port4.jpkeyboard.o keyboard 0x0 18
ss.input.port4.jpkeyboard.p keyboard 0x0 19
ss.input.port4.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port4.jpkeyboard.pageup keyboard 0x0 75
ss.input.port4.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port4.jpkeyboard.period keyboard 0x0 55
ss.input.port4.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port4.jpkeyboard.q keyboard 0x0 20
ss.input.port4.jpkeyboard.r keyboard 0x0 21
ss.input.port4.jpkeyboard.ralt keyboard 0x0 230
ss.input.port4.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port4.jpkeyboard.right keyboard 0x0 79
ss.input.port4.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port4.jpkeyboard.rshift keyboard 0x0 229
ss.input.port4.jpkeyboard.s keyboard 0x0 22
ss.input.port4.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port4.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port4.jpkeyboard.slash keyboard 0x0 56
ss.input.port4.jpkeyboard.space keyboard 0x0 44
ss.input.port4.jpkeyboard.t keyboard 0x0 23
ss.input.port4.jpkeyboard.tab keyboard 0x0 43
ss.input.port4.jpkeyboard.u keyboard 0x0 24
ss.input.port4.jpkeyboard.up keyboard 0x0 82
ss.input.port4.jpkeyboard.v keyboard 0x0 25
ss.input.port4.jpkeyboard.w keyboard 0x0 26
ss.input.port4.jpkeyboard.x keyboard 0x0 27
ss.input.port4.jpkeyboard.y keyboard 0x0 28
ss.input.port4.jpkeyboard.yen keyboard 0x0 137
ss.input.port4.jpkeyboard.z keyboard 0x0 29
ss.input.port4.keyboard.0 keyboard 0x0 39
ss.input.port4.keyboard.1 keyboard 0x0 30
ss.input.port4.keyboard.2 keyboard 0x0 31
ss.input.port4.keyboard.3 keyboard 0x0 32
ss.input.port4.keyboard.4 keyboard 0x0 33
ss.input.port4.keyboard.5 keyboard 0x0 34
ss.input.port4.keyboard.6 keyboard 0x0 35
ss.input.port4.keyboard.7 keyboard 0x0 36
ss.input.port4.keyboard.8 keyboard 0x0 37
ss.input.port4.keyboard.9 keyboard 0x0 38
ss.input.port4.keyboard.a keyboard 0x0 4
ss.input.port4.keyboard.b keyboard 0x0 5
ss.input.port4.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port4.keyboard.backspace keyboard 0x0 42
ss.input.port4.keyboard.c keyboard 0x0 6
ss.input.port4.keyboard.capslock keyboard 0x0 57
ss.input.port4.keyboard.comma keyboard 0x0 54
ss.input.port4.keyboard.d keyboard 0x0 7
ss.input.port4.keyboard.delete keyboard 0x0 76
ss.input.port4.keyboard.down keyboard 0x0 81
ss.input.port4.keyboard.e keyboard 0x0 8
ss.input.port4.keyboard.end keyboard 0x0 77
ss.input.port4.keyboard.enter keyboard 0x0 40
ss.input.port4.keyboard.equals keyboard 0x0 46
ss.input.port4.keyboard.esc keyboard 0x0 41
ss.input.port4.keyboard.f keyboard 0x0 9
ss.input.port4.keyboard.f1 keyboard 0x0 58
ss.input.port4.keyboard.f10 keyboard 0x0 67
ss.input.port4.keyboard.f11 keyboard 0x0 68
ss.input.port4.keyboard.f12 keyboard 0x0 69
ss.input.port4.keyboard.f2 keyboard 0x0 59
ss.input.port4.keyboard.f3 keyboard 0x0 60
ss.input.port4.keyboard.f4 keyboard 0x0 61
ss.input.port4.keyboard.f5 keyboard 0x0 62
ss.input.port4.keyboard.f6 keyboard 0x0 63
ss.input.port4.keyboard.f7 keyboard 0x0 64
ss.input.port4.keyboard.f8 keyboard 0x0 65
ss.input.port4.keyboard.f9 keyboard 0x0 66
ss.input.port4.keyboard.g keyboard 0x0 10
ss.input.port4.keyboard.grave keyboard 0x0 53
ss.input.port4.keyboard.h keyboard 0x0 11
ss.input.port4.keyboard.home keyboard 0x0 74
ss.input.port4.keyboard.i keyboard 0x0 12
ss.input.port4.keyboard.insert keyboard 0x0 73
ss.input.port4.keyboard.j keyboard 0x0 13
ss.input.port4.keyboard.k keyboard 0x0 14
ss.input.port4.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port4.keyboard.kp_center keyboard 0x0 93
ss.input.port4.keyboard.kp_delete keyboard 0x0 99
ss.input.port4.keyboard.kp_down keyboard 0x0 90
ss.input.port4.keyboard.kp_end keyboard 0x0 89
ss.input.port4.keyboard.kp_enter keyboard 0x0 88
ss.input.port4.keyboard.kp_home keyboard 0x0 95
ss.input.port4.keyboard.kp_insert keyboard 0x0 98
ss.input.port4.keyboard.kp_left keyboard 0x0 92
ss.input.port4.keyboard.kp_minus keyboard 0x0 86
ss.input.port4.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port4.keyboard.kp_pageup keyboard 0x0 97
ss.input.port4.keyboard.kp_plus keyboard 0x0 87
ss.input.port4.keyboard.kp_right keyboard 0x0 94
ss.input.port4.keyboard.kp_slash keyboard 0x0 84
ss.input.port4.keyboard.kp_up keyboard 0x0 96
ss.input.port4.keyboard.l keyboard 0x0 15
ss.input.port4.keyboard.lalt keyboard 0x0 226
ss.input.port4.keyboard.lctrl keyboard 0x0 224
ss.input.port4.keyboard.left keyboard 0x0 80
ss.input.port4.keyboard.leftbracket keyboard 0x0 47
ss.input.port4.keyboard.lshift keyboard 0x0 225
ss.input.port4.keyboard.m keyboard 0x0 16
ss.input.port4.keyboard.minus keyboard 0x0 45
ss.input.port4.keyboard.n keyboard 0x0 17
ss.input.port4.keyboard.numlock keyboard 0x0 83
ss.input.port4.keyboard.o keyboard 0x0 18
ss.input.port4.keyboard.p keyboard 0x0 19
ss.input.port4.keyboard.pagedown keyboard 0x0 78
ss.input.port4.keyboard.pageup keyboard 0x0 75
ss.input.port4.keyboard.pause keyboard 0x0 72
ss.input.port4.keyboard.period keyboard 0x0 55
ss.input.port4.keyboard.printscreen keyboard 0x0 70
ss.input.port4.keyboard.q keyboard 0x0 20
ss.input.port4.keyboard.quote keyboard 0x0 52
ss.input.port4.keyboard.r keyboard 0x0 21
ss.input.port4.keyboard.ralt keyboard 0x0 230
ss.input.port4.keyboard.rctrl keyboard 0x0 228
ss.input.port4.keyboard.right keyboard 0x0 79
ss.input.port4.keyboard.rightbracket keyboard 0x0 48
ss.input.port4.keyboard.rshift keyboard 0x0 229
ss.input.port4.keyboard.s keyboard 0x0 22
ss.input.port4.keyboard.scrolllock keyboard 0x0 71
ss.input.port4.keyboard.semicolon keyboard 0x0 51
ss.input.port4.keyboard.slash keyboard 0x0 56
ss.input.port4.keyboard.space keyboard 0x0 44
ss.input.port4.keyboard.t keyboard 0x0 23
ss.input.port4.keyboard.tab keyboard 0x0 43
ss.input.port4.keyboard.u keyboard 0x0 24
ss.input.port4.keyboard.up keyboard 0x0 82
ss.input.port4.keyboard.v keyboard 0x0 25
ss.input.port4.keyboard.w keyboard 0x0 26
ss.input.port4.keyboard.x keyboard 0x0 27
ss.input.port4.keyboard.y keyboard 0x0 28
ss.input.port4.keyboard.z keyboard 0x0 29
ss.input.port4.mission.a
ss.input.port4.mission.afa
ss.input.port4.mission.afa.defpos off
ss.input.port4.mission.afb
ss.input.port4.mission.afb.defpos off
ss.input.port4.mission.afc
ss.input.port4.mission.afc.defpos off
ss.input.port4.mission.afl
ss.input.port4.mission.afl.defpos off
ss.input.port4.mission.afr
ss.input.port4.mission.afr.defpos off
ss.input.port4.mission.afspeed
ss.input.port4.mission.afspeed.defpos 1
ss.input.port4.mission.afx
ss.input.port4.mission.afx.defpos off
ss.input.port4.mission.afy
ss.input.port4.mission.afy.defpos off
ss.input.port4.mission.afz
ss.input.port4.mission.afz.defpos off
ss.input.port4.mission.b
ss.input.port4.mission.c
ss.input.port4.mission.l
ss.input.port4.mission.r
ss.input.port4.mission.start
ss.input.port4.mission.stick_back
ss.input.port4.mission.stick_fore
ss.input.port4.mission.stick_left
ss.input.port4.mission.stick_right
ss.input.port4.mission.throttle_down
ss.input.port4.mission.throttle_up
ss.input.port4.mission.x
ss.input.port4.mission.y
ss.input.port4.mission.z
ss.input.port4.mouse.left mouse 0x0 button_left
ss.input.port4.mouse.middle mouse 0x0 button_middle
ss.input.port4.mouse.motion_down mouse 0x0 rel_y+
ss.input.port4.mouse.motion_left mouse 0x0 rel_x-
ss.input.port4.mouse.motion_right mouse 0x0 rel_x+
ss.input.port4.mouse.motion_up mouse 0x0 rel_y-
ss.input.port4.mouse.right mouse 0x0 button_right
ss.input.port4.mouse.start keyboard 0x0 40
ss.input.port4.wheel.a
ss.input.port4.wheel.analog_left
ss.input.port4.wheel.analog_right
ss.input.port4.wheel.b
ss.input.port4.wheel.c
ss.input.port4.wheel.down
ss.input.port4.wheel.start
ss.input.port4.wheel.up
ss.input.port4.wheel.x
ss.input.port4.wheel.y
ss.input.port4.wheel.z
ss.input.port5 gamepad
ss.input.port5.3dpad.a
ss.input.port5.3dpad.analog_down
ss.input.port5.3dpad.analog_left
ss.input.port5.3dpad.analog_right
ss.input.port5.3dpad.analog_up
ss.input.port5.3dpad.b
ss.input.port5.3dpad.c
ss.input.port5.3dpad.down
ss.input.port5.3dpad.left
ss.input.port5.3dpad.ls
ss.input.port5.3dpad.mode
ss.input.port5.3dpad.mode.defpos digital
ss.input.port5.3dpad.right
ss.input.port5.3dpad.rs
ss.input.port5.3dpad.start
ss.input.port5.3dpad.up
ss.input.port5.3dpad.x
ss.input.port5.3dpad.y
ss.input.port5.3dpad.z
ss.input.port5.dmission.a
ss.input.port5.dmission.afa
ss.input.port5.dmission.afa.defpos off
ss.input.port5.dmission.afb
ss.input.port5.dmission.afb.defpos off
ss.input.port5.dmission.afc
ss.input.port5.dmission.afc.defpos off
ss.input.port5.dmission.afl
ss.input.port5.dmission.afl.defpos off
ss.input.port5.dmission.afr
ss.input.port5.dmission.afr.defpos off
ss.input.port5.dmission.afspeed
ss.input.port5.dmission.afspeed.defpos 1
ss.input.port5.dmission.afx
ss.input.port5.dmission.afx.defpos off
ss.input.port5.dmission.afy
ss.input.port5.dmission.afy.defpos off
ss.input.port5.dmission.afz
ss.input.port5.dmission.afz.defpos off
ss.input.port5.dmission.b
ss.input.port5.dmission.c
ss.input.port5.dmission.l
ss.input.port5.dmission.lstick_back
ss.input.port5.dmission.lstick_fore
ss.input.port5.dmission.lstick_left
ss.input.port5.dmission.lstick_right
ss.input.port5.dmission.lthrottle_down
ss.input.port5.dmission.lthrottle_up
ss.input.port5.dmission.r
ss.input.port5.dmission.rstick_back
ss.input.port5.dmission.rstick_fore
ss.input.port5.dmission.rstick_left
ss.input.port5.dmission.rstick_right
ss.input.port5.dmission.rthrottle_down
ss.input.port5.dmission.rthrottle_up
ss.input.port5.dmission.start
ss.input.port5.dmission.x
ss.input.port5.dmission.y
ss.input.port5.dmission.z
ss.input.port5.gamepad.a
ss.input.port5.gamepad.b
ss.input.port5.gamepad.c
ss.input.port5.gamepad.down
ss.input.port5.gamepad.left
ss.input.port5.gamepad.ls
ss.input.port5.gamepad.right
ss.input.port5.gamepad.rs
ss.input.port5.gamepad.start
ss.input.port5.gamepad.up
ss.input.port5.gamepad.x
ss.input.port5.gamepad.y
ss.input.port5.gamepad.z
ss.input.port5.gun.offscreen_shot mouse 0x0 button_right
ss.input.port5.gun.start mouse 0x0 button_middle
ss.input.port5.gun.trigger mouse 0x0 button_left
ss.input.port5.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port5.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port5.gun_chairs 0xFFFF00
ss.input.port5.jpkeyboard.0 keyboard 0x0 39
ss.input.port5.jpkeyboard.1 keyboard 0x0 30
ss.input.port5.jpkeyboard.2 keyboard 0x0 31
ss.input.port5.jpkeyboard.3 keyboard 0x0 32
ss.input.port5.jpkeyboard.4 keyboard 0x0 33
ss.input.port5.jpkeyboard.5 keyboard 0x0 34
ss.input.port5.jpkeyboard.6 keyboard 0x0 35
ss.input.port5.jpkeyboard.7 keyboard 0x0 36
ss.input.port5.jpkeyboard.8 keyboard 0x0 37
ss.input.port5.jpkeyboard.9 keyboard 0x0 38
ss.input.port5.jpkeyboard.a keyboard 0x0 4
ss.input.port5.jpkeyboard.at keyboard 0x0 47
ss.input.port5.jpkeyboard.b keyboard 0x0 5
ss.input.port5.jpkeyboard.backslash keyboard 0x0 135
ss.input.port5.jpkeyboard.backspace keyboard 0x0 42
ss.input.port5.jpkeyboard.c keyboard 0x0 6
ss.input.port5.jpkeyboard.capslock keyboard 0x0 57
ss.input.port5.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port5.jpkeyboard.colon keyboard 0x0 52
ss.input.port5.jpkeyboard.comma keyboard 0x0 54
ss.input.port5.jpkeyboard.conv keyboard 0x0 138
ss.input.port5.jpkeyboard.d keyboard 0x0 7
ss.input.port5.jpkeyboard.delete keyboard 0x0 76
ss.input.port5.jpkeyboard.down keyboard 0x0 81
ss.input.port5.jpkeyboard.e keyboard 0x0 8
ss.input.port5.jpkeyboard.end keyboard 0x0 77
ss.input.port5.jpkeyboard.enter keyboard 0x0 40
ss.input.port5.jpkeyboard.esc keyboard 0x0 41
ss.input.port5.jpkeyboard.f keyboard 0x0 9
ss.input.port5.jpkeyboard.f1 keyboard 0x0 58
ss.input.port5.jpkeyboard.f10 keyboard 0x0 67
ss.input.port5.jpkeyboard.f11 keyboard 0x0 68
ss.input.port5.jpkeyboard.f12 keyboard 0x0 69
ss.input.port5.jpkeyboard.f2 keyboard 0x0 59
ss.input.port5.jpkeyboard.f3 keyboard 0x0 60
ss.input.port5.jpkeyboard.f4 keyboard 0x0 61
ss.input.port5.jpkeyboard.f5 keyboard 0x0 62
ss.input.port5.jpkeyboard.f6 keyboard 0x0 63
ss.input.port5.jpkeyboard.f7 keyboard 0x0 64
ss.input.port5.jpkeyboard.f8 keyboard 0x0 65
ss.input.port5.jpkeyboard.f9 keyboard 0x0 66
ss.input.port5.jpkeyboard.g keyboard 0x0 10
ss.input.port5.jpkeyboard.h keyboard 0x0 11
ss.input.port5.jpkeyboard.hkr keyboard 0x0 136
ss.input.port5.jpkeyboard.home keyboard 0x0 74
ss.input.port5.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port5.jpkeyboard.i keyboard 0x0 12
ss.input.port5.jpkeyboard.insert keyboard 0x0 73
ss.input.port5.jpkeyboard.j keyboard 0x0 13
ss.input.port5.jpkeyboard.k keyboard 0x0 14
ss.input.port5.jpkeyboard.l keyboard 0x0 15
ss.input.port5.jpkeyboard.lalt keyboard 0x0 226
ss.input.port5.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port5.jpkeyboard.left keyboard 0x0 80
ss.input.port5.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port5.jpkeyboard.lshift keyboard 0x0 225
ss.input.port5.jpkeyboard.m keyboard 0x0 16
ss.input.port5.jpkeyboard.minus keyboard 0x0 45
ss.input.port5.jpkeyboard.n keyboard 0x0 17
ss.input.port5.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port5.jpkeyboard.o keyboard 0x0 18
ss.input.port5.jpkeyboard.p keyboard 0x0 19
ss.input.port5.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port5.jpkeyboard.pageup keyboard 0x0 75
ss.input.port5.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port5.jpkeyboard.period keyboard 0x0 55
ss.input.port5.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port5.jpkeyboard.q keyboard 0x0 20
ss.input.port5.jpkeyboard.r keyboard 0x0 21
ss.input.port5.jpkeyboard.ralt keyboard 0x0 230
ss.input.port5.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port5.jpkeyboard.right keyboard 0x0 79
ss.input.port5.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port5.jpkeyboard.rshift keyboard 0x0 229
ss.input.port5.jpkeyboard.s keyboard 0x0 22
ss.input.port5.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port5.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port5.jpkeyboard.slash keyboard 0x0 56
ss.input.port5.jpkeyboard.space keyboard 0x0 44
ss.input.port5.jpkeyboard.t keyboard 0x0 23
ss.input.port5.jpkeyboard.tab keyboard 0x0 43
ss.input.port5.jpkeyboard.u keyboard 0x0 24
ss.input.port5.jpkeyboard.up keyboard 0x0 82
ss.input.port5.jpkeyboard.v keyboard 0x0 25
ss.input.port5.jpkeyboard.w keyboard 0x0 26
ss.input.port5.jpkeyboard.x keyboard 0x0 27
ss.input.port5.jpkeyboard.y keyboard 0x0 28
ss.input.port5.jpkeyboard.yen keyboard 0x0 137
ss.input.port5.jpkeyboard.z keyboard 0x0 29
ss.input.port5.keyboard.0 keyboard 0x0 39
ss.input.port5.keyboard.1 keyboard 0x0 30
ss.input.port5.keyboard.2 keyboard 0x0 31
ss.input.port5.keyboard.3 keyboard 0x0 32
ss.input.port5.keyboard.4 keyboard 0x0 33
ss.input.port5.keyboard.5 keyboard 0x0 34
ss.input.port5.keyboard.6 keyboard 0x0 35
ss.input.port5.keyboard.7 keyboard 0x0 36
ss.input.port5.keyboard.8 keyboard 0x0 37
ss.input.port5.keyboard.9 keyboard 0x0 38
ss.input.port5.keyboard.a keyboard 0x0 4
ss.input.port5.keyboard.b keyboard 0x0 5
ss.input.port5.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port5.keyboard.backspace keyboard 0x0 42
ss.input.port5.keyboard.c keyboard 0x0 6
ss.input.port5.keyboard.capslock keyboard 0x0 57
ss.input.port5.keyboard.comma keyboard 0x0 54
ss.input.port5.keyboard.d keyboard 0x0 7
ss.input.port5.keyboard.delete keyboard 0x0 76
ss.input.port5.keyboard.down keyboard 0x0 81
ss.input.port5.keyboard.e keyboard 0x0 8
ss.input.port5.keyboard.end keyboard 0x0 77
ss.input.port5.keyboard.enter keyboard 0x0 40
ss.input.port5.keyboard.equals keyboard 0x0 46
ss.input.port5.keyboard.esc keyboard 0x0 41
ss.input.port5.keyboard.f keyboard 0x0 9
ss.input.port5.keyboard.f1 keyboard 0x0 58
ss.input.port5.keyboard.f10 keyboard 0x0 67
ss.input.port5.keyboard.f11 keyboard 0x0 68
ss.input.port5.keyboard.f12 keyboard 0x0 69
ss.input.port5.keyboard.f2 keyboard 0x0 59
ss.input.port5.keyboard.f3 keyboard 0x0 60
ss.input.port5.keyboard.f4 keyboard 0x0 61
ss.input.port5.keyboard.f5 keyboard 0x0 62
ss.input.port5.keyboard.f6 keyboard 0x0 63
ss.input.port5.keyboard.f7 keyboard 0x0 64
ss.input.port5.keyboard.f8 keyboard 0x0 65
ss.input.port5.keyboard.f9 keyboard 0x0 66
ss.input.port5.keyboard.g keyboard 0x0 10
ss.input.port5.keyboard.grave keyboard 0x0 53
ss.input.port5.keyboard.h keyboard 0x0 11
ss.input.port5.keyboard.home keyboard 0x0 74
ss.input.port5.keyboard.i keyboard 0x0 12
ss.input.port5.keyboard.insert keyboard 0x0 73
ss.input.port5.keyboard.j keyboard 0x0 13
ss.input.port5.keyboard.k keyboard 0x0 14
ss.input.port5.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port5.keyboard.kp_center keyboard 0x0 93
ss.input.port5.keyboard.kp_delete keyboard 0x0 99
ss.input.port5.keyboard.kp_down keyboard 0x0 90
ss.input.port5.keyboard.kp_end keyboard 0x0 89
ss.input.port5.keyboard.kp_enter keyboard 0x0 88
ss.input.port5.keyboard.kp_home keyboard 0x0 95
ss.input.port5.keyboard.kp_insert keyboard 0x0 98
ss.input.port5.keyboard.kp_left keyboard 0x0 92
ss.input.port5.keyboard.kp_minus keyboard 0x0 86
ss.input.port5.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port5.keyboard.kp_pageup keyboard 0x0 97
ss.input.port5.keyboard.kp_plus keyboard 0x0 87
ss.input.port5.keyboard.kp_right keyboard 0x0 94
ss.input.port5.keyboard.kp_slash keyboard 0x0 84
ss.input.port5.keyboard.kp_up keyboard 0x0 96
ss.input.port5.keyboard.l keyboard 0x0 15
ss.input.port5.keyboard.lalt keyboard 0x0 226
ss.input.port5.keyboard.lctrl keyboard 0x0 224
ss.input.port5.keyboard.left keyboard 0x0 80
ss.input.port5.keyboard.leftbracket keyboard 0x0 47
ss.input.port5.keyboard.lshift keyboard 0x0 225
ss.input.port5.keyboard.m keyboard 0x0 16
ss.input.port5.keyboard.minus keyboard 0x0 45
ss.input.port5.keyboard.n keyboard 0x0 17
ss.input.port5.keyboard.numlock keyboard 0x0 83
ss.input.port5.keyboard.o keyboard 0x0 18
ss.input.port5.keyboard.p keyboard 0x0 19
ss.input.port5.keyboard.pagedown keyboard 0x0 78
ss.input.port5.keyboard.pageup keyboard 0x0 75
ss.input.port5.keyboard.pause keyboard 0x0 72
ss.input.port5.keyboard.period keyboard 0x0 55
ss.input.port5.keyboard.printscreen keyboard 0x0 70
ss.input.port5.keyboard.q keyboard 0x0 20
ss.input.port5.keyboard.quote keyboard 0x0 52
ss.input.port5.keyboard.r keyboard 0x0 21
ss.input.port5.keyboard.ralt keyboard 0x0 230
ss.input.port5.keyboard.rctrl keyboard 0x0 228
ss.input.port5.keyboard.right keyboard 0x0 79
ss.input.port5.keyboard.rightbracket keyboard 0x0 48
ss.input.port5.keyboard.rshift keyboard 0x0 229
ss.input.port5.keyboard.s keyboard 0x0 22
ss.input.port5.keyboard.scrolllock keyboard 0x0 71
ss.input.port5.keyboard.semicolon keyboard 0x0 51
ss.input.port5.keyboard.slash keyboard 0x0 56
ss.input.port5.keyboard.space keyboard 0x0 44
ss.input.port5.keyboard.t keyboard 0x0 23
ss.input.port5.keyboard.tab keyboard 0x0 43
ss.input.port5.keyboard.u keyboard 0x0 24
ss.input.port5.keyboard.up keyboard 0x0 82
ss.input.port5.keyboard.v keyboard 0x0 25
ss.input.port5.keyboard.w keyboard 0x0 26
ss.input.port5.keyboard.x keyboard 0x0 27
ss.input.port5.keyboard.y keyboard 0x0 28
ss.input.port5.keyboard.z keyboard 0x0 29
ss.input.port5.mission.a
ss.input.port5.mission.afa
ss.input.port5.mission.afa.defpos off
ss.input.port5.mission.afb
ss.input.port5.mission.afb.defpos off
ss.input.port5.mission.afc
ss.input.port5.mission.afc.defpos off
ss.input.port5.mission.afl
ss.input.port5.mission.afl.defpos off
ss.input.port5.mission.afr
ss.input.port5.mission.afr.defpos off
ss.input.port5.mission.afspeed
ss.input.port5.mission.afspeed.defpos 1
ss.input.port5.mission.afx
ss.input.port5.mission.afx.defpos off
ss.input.port5.mission.afy
ss.input.port5.mission.afy.defpos off
ss.input.port5.mission.afz
ss.input.port5.mission.afz.defpos off
ss.input.port5.mission.b
ss.input.port5.mission.c
ss.input.port5.mission.l
ss.input.port5.mission.r
ss.input.port5.mission.start
ss.input.port5.mission.stick_back
ss.input.port5.mission.stick_fore
ss.input.port5.mission.stick_left
ss.input.port5.mission.stick_right
ss.input.port5.mission.throttle_down
ss.input.port5.mission.throttle_up
ss.input.port5.mission.x
ss.input.port5.mission.y
ss.input.port5.mission.z
ss.input.port5.mouse.left mouse 0x0 button_left
ss.input.port5.mouse.middle mouse 0x0 button_middle
ss.input.port5.mouse.motion_down mouse 0x0 rel_y+
ss.input.port5.mouse.motion_left mouse 0x0 rel_x-
ss.input.port5.mouse.motion_right mouse 0x0 rel_x+
ss.input.port5.mouse.motion_up mouse 0x0 rel_y-
ss.input.port5.mouse.right mouse 0x0 button_right
ss.input.port5.mouse.start keyboard 0x0 40
ss.input.port5.wheel.a
ss.input.port5.wheel.analog_left
ss.input.port5.wheel.analog_right
ss.input.port5.wheel.b
ss.input.port5.wheel.c
ss.input.port5.wheel.down
ss.input.port5.wheel.start
ss.input.port5.wheel.up
ss.input.port5.wheel.x
ss.input.port5.wheel.y
ss.input.port5.wheel.z
ss.input.port6 gamepad
ss.input.port6.3dpad.a
ss.input.port6.3dpad.analog_down
ss.input.port6.3dpad.analog_left
ss.input.port6.3dpad.analog_right
ss.input.port6.3dpad.analog_up
ss.input.port6.3dpad.b
ss.input.port6.3dpad.c
ss.input.port6.3dpad.down
ss.input.port6.3dpad.left
ss.input.port6.3dpad.ls
ss.input.port6.3dpad.mode
ss.input.port6.3dpad.mode.defpos digital
ss.input.port6.3dpad.right
ss.input.port6.3dpad.rs
ss.input.port6.3dpad.start
ss.input.port6.3dpad.up
ss.input.port6.3dpad.x
ss.input.port6.3dpad.y
ss.input.port6.3dpad.z
ss.input.port6.dmission.a
ss.input.port6.dmission.afa
ss.input.port6.dmission.afa.defpos off
ss.input.port6.dmission.afb
ss.input.port6.dmission.afb.defpos off
ss.input.port6.dmission.afc
ss.input.port6.dmission.afc.defpos off
ss.input.port6.dmission.afl
ss.input.port6.dmission.afl.defpos off
ss.input.port6.dmission.afr
ss.input.port6.dmission.afr.defpos off
ss.input.port6.dmission.afspeed
ss.input.port6.dmission.afspeed.defpos 1
ss.input.port6.dmission.afx
ss.input.port6.dmission.afx.defpos off
ss.input.port6.dmission.afy
ss.input.port6.dmission.afy.defpos off
ss.input.port6.dmission.afz
ss.input.port6.dmission.afz.defpos off
ss.input.port6.dmission.b
ss.input.port6.dmission.c
ss.input.port6.dmission.l
ss.input.port6.dmission.lstick_back
ss.input.port6.dmission.lstick_fore
ss.input.port6.dmission.lstick_left
ss.input.port6.dmission.lstick_right
ss.input.port6.dmission.lthrottle_down
ss.input.port6.dmission.lthrottle_up
ss.input.port6.dmission.r
ss.input.port6.dmission.rstick_back
ss.input.port6.dmission.rstick_fore
ss.input.port6.dmission.rstick_left
ss.input.port6.dmission.rstick_right
ss.input.port6.dmission.rthrottle_down
ss.input.port6.dmission.rthrottle_up
ss.input.port6.dmission.start
ss.input.port6.dmission.x
ss.input.port6.dmission.y
ss.input.port6.dmission.z
ss.input.port6.gamepad.a
ss.input.port6.gamepad.b
ss.input.port6.gamepad.c
ss.input.port6.gamepad.down
ss.input.port6.gamepad.left
ss.input.port6.gamepad.ls
ss.input.port6.gamepad.right
ss.input.port6.gamepad.rs
ss.input.port6.gamepad.start
ss.input.port6.gamepad.up
ss.input.port6.gamepad.x
ss.input.port6.gamepad.y
ss.input.port6.gamepad.z
ss.input.port6.gun.offscreen_shot mouse 0x0 button_right
ss.input.port6.gun.start mouse 0x0 button_middle
ss.input.port6.gun.trigger mouse 0x0 button_left
ss.input.port6.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port6.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port6.gun_chairs 0x00FFFF
ss.input.port6.jpkeyboard.0 keyboard 0x0 39
ss.input.port6.jpkeyboard.1 keyboard 0x0 30
ss.input.port6.jpkeyboard.2 keyboard 0x0 31
ss.input.port6.jpkeyboard.3 keyboard 0x0 32
ss.input.port6.jpkeyboard.4 keyboard 0x0 33
ss.input.port6.jpkeyboard.5 keyboard 0x0 34
ss.input.port6.jpkeyboard.6 keyboard 0x0 35
ss.input.port6.jpkeyboard.7 keyboard 0x0 36
ss.input.port6.jpkeyboard.8 keyboard 0x0 37
ss.input.port6.jpkeyboard.9 keyboard 0x0 38
ss.input.port6.jpkeyboard.a keyboard 0x0 4
ss.input.port6.jpkeyboard.at keyboard 0x0 47
ss.input.port6.jpkeyboard.b keyboard 0x0 5
ss.input.port6.jpkeyboard.backslash keyboard 0x0 135
ss.input.port6.jpkeyboard.backspace keyboard 0x0 42
ss.input.port6.jpkeyboard.c keyboard 0x0 6
ss.input.port6.jpkeyboard.capslock keyboard 0x0 57
ss.input.port6.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port6.jpkeyboard.colon keyboard 0x0 52
ss.input.port6.jpkeyboard.comma keyboard 0x0 54
ss.input.port6.jpkeyboard.conv keyboard 0x0 138
ss.input.port6.jpkeyboard.d keyboard 0x0 7
ss.input.port6.jpkeyboard.delete keyboard 0x0 76
ss.input.port6.jpkeyboard.down keyboard 0x0 81
ss.input.port6.jpkeyboard.e keyboard 0x0 8
ss.input.port6.jpkeyboard.end keyboard 0x0 77
ss.input.port6.jpkeyboard.enter keyboard 0x0 40
ss.input.port6.jpkeyboard.esc keyboard 0x0 41
ss.input.port6.jpkeyboard.f keyboard 0x0 9
ss.input.port6.jpkeyboard.f1 keyboard 0x0 58
ss.input.port6.jpkeyboard.f10 keyboard 0x0 67
ss.input.port6.jpkeyboard.f11 keyboard 0x0 68
ss.input.port6.jpkeyboard.f12 keyboard 0x0 69
ss.input.port6.jpkeyboard.f2 keyboard 0x0 59
ss.input.port6.jpkeyboard.f3 keyboard 0x0 60
ss.input.port6.jpkeyboard.f4 keyboard 0x0 61
ss.input.port6.jpkeyboard.f5 keyboard 0x0 62
ss.input.port6.jpkeyboard.f6 keyboard 0x0 63
ss.input.port6.jpkeyboard.f7 keyboard 0x0 64
ss.input.port6.jpkeyboard.f8 keyboard 0x0 65
ss.input.port6.jpkeyboard.f9 keyboard 0x0 66
ss.input.port6.jpkeyboard.g keyboard 0x0 10
ss.input.port6.jpkeyboard.h keyboard 0x0 11
ss.input.port6.jpkeyboard.hkr keyboard 0x0 136
ss.input.port6.jpkeyboard.home keyboard 0x0 74
ss.input.port6.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port6.jpkeyboard.i keyboard 0x0 12
ss.input.port6.jpkeyboard.insert keyboard 0x0 73
ss.input.port6.jpkeyboard.j keyboard 0x0 13
ss.input.port6.jpkeyboard.k keyboard 0x0 14
ss.input.port6.jpkeyboard.l keyboard 0x0 15
ss.input.port6.jpkeyboard.lalt keyboard 0x0 226
ss.input.port6.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port6.jpkeyboard.left keyboard 0x0 80
ss.input.port6.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port6.jpkeyboard.lshift keyboard 0x0 225
ss.input.port6.jpkeyboard.m keyboard 0x0 16
ss.input.port6.jpkeyboard.minus keyboard 0x0 45
ss.input.port6.jpkeyboard.n keyboard 0x0 17
ss.input.port6.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port6.jpkeyboard.o keyboard 0x0 18
ss.input.port6.jpkeyboard.p keyboard 0x0 19
ss.input.port6.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port6.jpkeyboard.pageup keyboard 0x0 75
ss.input.port6.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port6.jpkeyboard.period keyboard 0x0 55
ss.input.port6.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port6.jpkeyboard.q keyboard 0x0 20
ss.input.port6.jpkeyboard.r keyboard 0x0 21
ss.input.port6.jpkeyboard.ralt keyboard 0x0 230
ss.input.port6.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port6.jpkeyboard.right keyboard 0x0 79
ss.input.port6.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port6.jpkeyboard.rshift keyboard 0x0 229
ss.input.port6.jpkeyboard.s keyboard 0x0 22
ss.input.port6.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port6.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port6.jpkeyboard.slash keyboard 0x0 56
ss.input.port6.jpkeyboard.space keyboard 0x0 44
ss.input.port6.jpkeyboard.t keyboard 0x0 23
ss.input.port6.jpkeyboard.tab keyboard 0x0 43
ss.input.port6.jpkeyboard.u keyboard 0x0 24
ss.input.port6.jpkeyboard.up keyboard 0x0 82
ss.input.port6.jpkeyboard.v keyboard 0x0 25
ss.input.port6.jpkeyboard.w keyboard 0x0 26
ss.input.port6.jpkeyboard.x keyboard 0x0 27
ss.input.port6.jpkeyboard.y keyboard 0x0 28
ss.input.port6.jpkeyboard.yen keyboard 0x0 137
ss.input.port6.jpkeyboard.z keyboard 0x0 29
ss.input.port6.keyboard.0 keyboard 0x0 39
ss.input.port6.keyboard.1 keyboard 0x0 30
ss.input.port6.keyboard.2 keyboard 0x0 31
ss.input.port6.keyboard.3 keyboard 0x0 32
ss.input.port6.keyboard.4 keyboard 0x0 33
ss.input.port6.keyboard.5 keyboard 0x0 34
ss.input.port6.keyboard.6 keyboard 0x0 35
ss.input.port6.keyboard.7 keyboard 0x0 36
ss.input.port6.keyboard.8 keyboard 0x0 37
ss.input.port6.keyboard.9 keyboard 0x0 38
ss.input.port6.keyboard.a keyboard 0x0 4
ss.input.port6.keyboard.b keyboard 0x0 5
ss.input.port6.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port6.keyboard.backspace keyboard 0x0 42
ss.input.port6.keyboard.c keyboard 0x0 6
ss.input.port6.keyboard.capslock keyboard 0x0 57
ss.input.port6.keyboard.comma keyboard 0x0 54
ss.input.port6.keyboard.d keyboard 0x0 7
ss.input.port6.keyboard.delete keyboard 0x0 76
ss.input.port6.keyboard.down keyboard 0x0 81
ss.input.port6.keyboard.e keyboard 0x0 8
ss.input.port6.keyboard.end keyboard 0x0 77
ss.input.port6.keyboard.enter keyboard 0x0 40
ss.input.port6.keyboard.equals keyboard 0x0 46
ss.input.port6.keyboard.esc keyboard 0x0 41
ss.input.port6.keyboard.f keyboard 0x0 9
ss.input.port6.keyboard.f1 keyboard 0x0 58
ss.input.port6.keyboard.f10 keyboard 0x0 67
ss.input.port6.keyboard.f11 keyboard 0x0 68
ss.input.port6.keyboard.f12 keyboard 0x0 69
ss.input.port6.keyboard.f2 keyboard 0x0 59
ss.input.port6.keyboard.f3 keyboard 0x0 60
ss.input.port6.keyboard.f4 keyboard 0x0 61
ss.input.port6.keyboard.f5 keyboard 0x0 62
ss.input.port6.keyboard.f6 keyboard 0x0 63
ss.input.port6.keyboard.f7 keyboard 0x0 64
ss.input.port6.keyboard.f8 keyboard 0x0 65
ss.input.port6.keyboard.f9 keyboard 0x0 66
ss.input.port6.keyboard.g keyboard 0x0 10
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ss.input.port6.keyboard.j keyboard 0x0 13
ss.input.port6.keyboard.k keyboard 0x0 14
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ss.input.port6.keyboard.kp_delete keyboard 0x0 99
ss.input.port6.keyboard.kp_down keyboard 0x0 90
ss.input.port6.keyboard.kp_end keyboard 0x0 89
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ss.input.port6.keyboard.kp_minus keyboard 0x0 86
ss.input.port6.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port6.keyboard.kp_pageup keyboard 0x0 97
ss.input.port6.keyboard.kp_plus keyboard 0x0 87
ss.input.port6.keyboard.kp_right keyboard 0x0 94
ss.input.port6.keyboard.kp_slash keyboard 0x0 84
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ss.input.port6.keyboard.lctrl keyboard 0x0 224
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ss.input.port6.keyboard.lshift keyboard 0x0 225
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ss.input.port6.keyboard.n keyboard 0x0 17
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ss.input.port6.keyboard.o keyboard 0x0 18
ss.input.port6.keyboard.p keyboard 0x0 19
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ss.input.port6.keyboard.pageup keyboard 0x0 75
ss.input.port6.keyboard.pause keyboard 0x0 72
ss.input.port6.keyboard.period keyboard 0x0 55
ss.input.port6.keyboard.printscreen keyboard 0x0 70
ss.input.port6.keyboard.q keyboard 0x0 20
ss.input.port6.keyboard.quote keyboard 0x0 52
ss.input.port6.keyboard.r keyboard 0x0 21
ss.input.port6.keyboard.ralt keyboard 0x0 230
ss.input.port6.keyboard.rctrl keyboard 0x0 228
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ss.input.port6.keyboard.rightbracket keyboard 0x0 48
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ss.input.port6.keyboard.s keyboard 0x0 22
ss.input.port6.keyboard.scrolllock keyboard 0x0 71
ss.input.port6.keyboard.semicolon keyboard 0x0 51
ss.input.port6.keyboard.slash keyboard 0x0 56
ss.input.port6.keyboard.space keyboard 0x0 44
ss.input.port6.keyboard.t keyboard 0x0 23
ss.input.port6.keyboard.tab keyboard 0x0 43
ss.input.port6.keyboard.u keyboard 0x0 24
ss.input.port6.keyboard.up keyboard 0x0 82
ss.input.port6.keyboard.v keyboard 0x0 25
ss.input.port6.keyboard.w keyboard 0x0 26
ss.input.port6.keyboard.x keyboard 0x0 27
ss.input.port6.keyboard.y keyboard 0x0 28
ss.input.port6.keyboard.z keyboard 0x0 29
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ss.input.port6.mission.afr
ss.input.port6.mission.afr.defpos off
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ss.input.port6.mission.afz.defpos off
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ss.input.port6.mission.l
ss.input.port6.mission.r
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ss.input.port6.mission.y
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ss.input.port6.mouse.motion_right mouse 0x0 rel_x+
ss.input.port6.mouse.motion_up mouse 0x0 rel_y-
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ss.input.port6.wheel.a
ss.input.port6.wheel.analog_left
ss.input.port6.wheel.analog_right
ss.input.port6.wheel.b
ss.input.port6.wheel.c
ss.input.port6.wheel.down
ss.input.port6.wheel.start
ss.input.port6.wheel.up
ss.input.port6.wheel.x
ss.input.port6.wheel.y
ss.input.port6.wheel.z
ss.input.port7 gamepad
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ss.input.port7.3dpad.analog_down
ss.input.port7.3dpad.analog_left
ss.input.port7.3dpad.analog_right
ss.input.port7.3dpad.analog_up
ss.input.port7.3dpad.b
ss.input.port7.3dpad.c
ss.input.port7.3dpad.down
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ss.input.port7.3dpad.start
ss.input.port7.3dpad.up
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ss.input.port7.3dpad.y
ss.input.port7.3dpad.z
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ss.input.port7.dmission.lstick_right
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ss.input.port7.gamepad.a
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ss.input.port7.gamepad.ls
ss.input.port7.gamepad.right
ss.input.port7.gamepad.rs
ss.input.port7.gamepad.start
ss.input.port7.gamepad.up
ss.input.port7.gamepad.x
ss.input.port7.gamepad.y
ss.input.port7.gamepad.z
ss.input.port7.gun.offscreen_shot mouse 0x0 button_right
ss.input.port7.gun.start mouse 0x0 button_middle
ss.input.port7.gun.trigger mouse 0x0 button_left
ss.input.port7.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port7.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port7.gun_chairs 0x0080FF
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ss.input.port7.jpkeyboard.1 keyboard 0x0 30
ss.input.port7.jpkeyboard.2 keyboard 0x0 31
ss.input.port7.jpkeyboard.3 keyboard 0x0 32
ss.input.port7.jpkeyboard.4 keyboard 0x0 33
ss.input.port7.jpkeyboard.5 keyboard 0x0 34
ss.input.port7.jpkeyboard.6 keyboard 0x0 35
ss.input.port7.jpkeyboard.7 keyboard 0x0 36
ss.input.port7.jpkeyboard.8 keyboard 0x0 37
ss.input.port7.jpkeyboard.9 keyboard 0x0 38
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ss.input.port7.jpkeyboard.at keyboard 0x0 47
ss.input.port7.jpkeyboard.b keyboard 0x0 5
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ss.input.port7.jpkeyboard.backspace keyboard 0x0 42
ss.input.port7.jpkeyboard.c keyboard 0x0 6
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ss.input.port7.jpkeyboard.colon keyboard 0x0 52
ss.input.port7.jpkeyboard.comma keyboard 0x0 54
ss.input.port7.jpkeyboard.conv keyboard 0x0 138
ss.input.port7.jpkeyboard.d keyboard 0x0 7
ss.input.port7.jpkeyboard.delete keyboard 0x0 76
ss.input.port7.jpkeyboard.down keyboard 0x0 81
ss.input.port7.jpkeyboard.e keyboard 0x0 8
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ss.input.port7.jpkeyboard.enter keyboard 0x0 40
ss.input.port7.jpkeyboard.esc keyboard 0x0 41
ss.input.port7.jpkeyboard.f keyboard 0x0 9
ss.input.port7.jpkeyboard.f1 keyboard 0x0 58
ss.input.port7.jpkeyboard.f10 keyboard 0x0 67
ss.input.port7.jpkeyboard.f11 keyboard 0x0 68
ss.input.port7.jpkeyboard.f12 keyboard 0x0 69
ss.input.port7.jpkeyboard.f2 keyboard 0x0 59
ss.input.port7.jpkeyboard.f3 keyboard 0x0 60
ss.input.port7.jpkeyboard.f4 keyboard 0x0 61
ss.input.port7.jpkeyboard.f5 keyboard 0x0 62
ss.input.port7.jpkeyboard.f6 keyboard 0x0 63
ss.input.port7.jpkeyboard.f7 keyboard 0x0 64
ss.input.port7.jpkeyboard.f8 keyboard 0x0 65
ss.input.port7.jpkeyboard.f9 keyboard 0x0 66
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ss.input.port7.jpkeyboard.k keyboard 0x0 14
ss.input.port7.jpkeyboard.l keyboard 0x0 15
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ss.input.port7.jpkeyboard.m keyboard 0x0 16
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ss.input.port7.jpkeyboard.n keyboard 0x0 17
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ss.input.port7.jpkeyboard.pageup keyboard 0x0 75
ss.input.port7.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port7.jpkeyboard.period keyboard 0x0 55
ss.input.port7.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port7.jpkeyboard.q keyboard 0x0 20
ss.input.port7.jpkeyboard.r keyboard 0x0 21
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ss.input.port7.jpkeyboard.s keyboard 0x0 22
ss.input.port7.jpkeyboard.scrolllock keyboard 0x0 71
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ss.input.port7.jpkeyboard.slash keyboard 0x0 56
ss.input.port7.jpkeyboard.space keyboard 0x0 44
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ss.input.port7.jpkeyboard.v keyboard 0x0 25
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ss.input.port7.keyboard.comma keyboard 0x0 54
ss.input.port7.keyboard.d keyboard 0x0 7
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ss.input.port7.keyboard.e keyboard 0x0 8
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ss.input.port7.keyboard.esc keyboard 0x0 41
ss.input.port7.keyboard.f keyboard 0x0 9
ss.input.port7.keyboard.f1 keyboard 0x0 58
ss.input.port7.keyboard.f10 keyboard 0x0 67
ss.input.port7.keyboard.f11 keyboard 0x0 68
ss.input.port7.keyboard.f12 keyboard 0x0 69
ss.input.port7.keyboard.f2 keyboard 0x0 59
ss.input.port7.keyboard.f3 keyboard 0x0 60
ss.input.port7.keyboard.f4 keyboard 0x0 61
ss.input.port7.keyboard.f5 keyboard 0x0 62
ss.input.port7.keyboard.f6 keyboard 0x0 63
ss.input.port7.keyboard.f7 keyboard 0x0 64
ss.input.port7.keyboard.f8 keyboard 0x0 65
ss.input.port7.keyboard.f9 keyboard 0x0 66
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ss.input.port7.keyboard.j keyboard 0x0 13
ss.input.port7.keyboard.k keyboard 0x0 14
ss.input.port7.keyboard.kp_asterisk keyboard 0x0 85
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ss.input.port7.keyboard.kp_delete keyboard 0x0 99
ss.input.port7.keyboard.kp_down keyboard 0x0 90
ss.input.port7.keyboard.kp_end keyboard 0x0 89
ss.input.port7.keyboard.kp_enter keyboard 0x0 88
ss.input.port7.keyboard.kp_home keyboard 0x0 95
ss.input.port7.keyboard.kp_insert keyboard 0x0 98
ss.input.port7.keyboard.kp_left keyboard 0x0 92
ss.input.port7.keyboard.kp_minus keyboard 0x0 86
ss.input.port7.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port7.keyboard.kp_pageup keyboard 0x0 97
ss.input.port7.keyboard.kp_plus keyboard 0x0 87
ss.input.port7.keyboard.kp_right keyboard 0x0 94
ss.input.port7.keyboard.kp_slash keyboard 0x0 84
ss.input.port7.keyboard.kp_up keyboard 0x0 96
ss.input.port7.keyboard.l keyboard 0x0 15
ss.input.port7.keyboard.lalt keyboard 0x0 226
ss.input.port7.keyboard.lctrl keyboard 0x0 224
ss.input.port7.keyboard.left keyboard 0x0 80
ss.input.port7.keyboard.leftbracket keyboard 0x0 47
ss.input.port7.keyboard.lshift keyboard 0x0 225
ss.input.port7.keyboard.m keyboard 0x0 16
ss.input.port7.keyboard.minus keyboard 0x0 45
ss.input.port7.keyboard.n keyboard 0x0 17
ss.input.port7.keyboard.numlock keyboard 0x0 83
ss.input.port7.keyboard.o keyboard 0x0 18
ss.input.port7.keyboard.p keyboard 0x0 19
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ss.input.port7.keyboard.pageup keyboard 0x0 75
ss.input.port7.keyboard.pause keyboard 0x0 72
ss.input.port7.keyboard.period keyboard 0x0 55
ss.input.port7.keyboard.printscreen keyboard 0x0 70
ss.input.port7.keyboard.q keyboard 0x0 20
ss.input.port7.keyboard.quote keyboard 0x0 52
ss.input.port7.keyboard.r keyboard 0x0 21
ss.input.port7.keyboard.ralt keyboard 0x0 230
ss.input.port7.keyboard.rctrl keyboard 0x0 228
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ss.input.port7.keyboard.rshift keyboard 0x0 229
ss.input.port7.keyboard.s keyboard 0x0 22
ss.input.port7.keyboard.scrolllock keyboard 0x0 71
ss.input.port7.keyboard.semicolon keyboard 0x0 51
ss.input.port7.keyboard.slash keyboard 0x0 56
ss.input.port7.keyboard.space keyboard 0x0 44
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ss.input.port7.keyboard.tab keyboard 0x0 43
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ss.input.port7.keyboard.up keyboard 0x0 82
ss.input.port7.keyboard.v keyboard 0x0 25
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ss.input.port7.keyboard.y keyboard 0x0 28
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ss.input.port7.mission.afc
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ss.input.port7.mission.afl
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ss.input.port7.mission.afr
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ss.input.port7.mission.afx
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ss.input.port7.mission.afy
ss.input.port7.mission.afy.defpos off
ss.input.port7.mission.afz
ss.input.port7.mission.afz.defpos off
ss.input.port7.mission.b
ss.input.port7.mission.c
ss.input.port7.mission.l
ss.input.port7.mission.r
ss.input.port7.mission.start
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ss.input.port7.mission.stick_left
ss.input.port7.mission.stick_right
ss.input.port7.mission.throttle_down
ss.input.port7.mission.throttle_up
ss.input.port7.mission.x
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ss.input.port7.mission.z
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ss.input.port7.mouse.motion_left mouse 0x0 rel_x-
ss.input.port7.mouse.motion_right mouse 0x0 rel_x+
ss.input.port7.mouse.motion_up mouse 0x0 rel_y-
ss.input.port7.mouse.right mouse 0x0 button_right
ss.input.port7.mouse.start keyboard 0x0 40
ss.input.port7.wheel.a
ss.input.port7.wheel.analog_left
ss.input.port7.wheel.analog_right
ss.input.port7.wheel.b
ss.input.port7.wheel.c
ss.input.port7.wheel.down
ss.input.port7.wheel.start
ss.input.port7.wheel.up
ss.input.port7.wheel.x
ss.input.port7.wheel.y
ss.input.port7.wheel.z
ss.input.port8 gamepad
ss.input.port8.3dpad.a
ss.input.port8.3dpad.analog_down
ss.input.port8.3dpad.analog_left
ss.input.port8.3dpad.analog_right
ss.input.port8.3dpad.analog_up
ss.input.port8.3dpad.b
ss.input.port8.3dpad.c
ss.input.port8.3dpad.down
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ss.input.port8.3dpad.ls
ss.input.port8.3dpad.mode
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ss.input.port8.3dpad.rs
ss.input.port8.3dpad.start
ss.input.port8.3dpad.up
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ss.input.port8.3dpad.y
ss.input.port8.3dpad.z
ss.input.port8.dmission.a
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ss.input.port8.dmission.afc
ss.input.port8.dmission.afc.defpos off
ss.input.port8.dmission.afl
ss.input.port8.dmission.afl.defpos off
ss.input.port8.dmission.afr
ss.input.port8.dmission.afr.defpos off
ss.input.port8.dmission.afspeed
ss.input.port8.dmission.afspeed.defpos 1
ss.input.port8.dmission.afx
ss.input.port8.dmission.afx.defpos off
ss.input.port8.dmission.afy
ss.input.port8.dmission.afy.defpos off
ss.input.port8.dmission.afz
ss.input.port8.dmission.afz.defpos off
ss.input.port8.dmission.b
ss.input.port8.dmission.c
ss.input.port8.dmission.l
ss.input.port8.dmission.lstick_back
ss.input.port8.dmission.lstick_fore
ss.input.port8.dmission.lstick_left
ss.input.port8.dmission.lstick_right
ss.input.port8.dmission.lthrottle_down
ss.input.port8.dmission.lthrottle_up
ss.input.port8.dmission.r
ss.input.port8.dmission.rstick_back
ss.input.port8.dmission.rstick_fore
ss.input.port8.dmission.rstick_left
ss.input.port8.dmission.rstick_right
ss.input.port8.dmission.rthrottle_down
ss.input.port8.dmission.rthrottle_up
ss.input.port8.dmission.start
ss.input.port8.dmission.x
ss.input.port8.dmission.y
ss.input.port8.dmission.z
ss.input.port8.gamepad.a
ss.input.port8.gamepad.b
ss.input.port8.gamepad.c
ss.input.port8.gamepad.down
ss.input.port8.gamepad.left
ss.input.port8.gamepad.ls
ss.input.port8.gamepad.right
ss.input.port8.gamepad.rs
ss.input.port8.gamepad.start
ss.input.port8.gamepad.up
ss.input.port8.gamepad.x
ss.input.port8.gamepad.y
ss.input.port8.gamepad.z
ss.input.port8.gun.offscreen_shot mouse 0x0 button_right
ss.input.port8.gun.start mouse 0x0 button_middle
ss.input.port8.gun.trigger mouse 0x0 button_left
ss.input.port8.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port8.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port8.gun_chairs 0x8000FF
ss.input.port8.jpkeyboard.0 keyboard 0x0 39
ss.input.port8.jpkeyboard.1 keyboard 0x0 30
ss.input.port8.jpkeyboard.2 keyboard 0x0 31
ss.input.port8.jpkeyboard.3 keyboard 0x0 32
ss.input.port8.jpkeyboard.4 keyboard 0x0 33
ss.input.port8.jpkeyboard.5 keyboard 0x0 34
ss.input.port8.jpkeyboard.6 keyboard 0x0 35
ss.input.port8.jpkeyboard.7 keyboard 0x0 36
ss.input.port8.jpkeyboard.8 keyboard 0x0 37
ss.input.port8.jpkeyboard.9 keyboard 0x0 38
ss.input.port8.jpkeyboard.a keyboard 0x0 4
ss.input.port8.jpkeyboard.at keyboard 0x0 47
ss.input.port8.jpkeyboard.b keyboard 0x0 5
ss.input.port8.jpkeyboard.backslash keyboard 0x0 135
ss.input.port8.jpkeyboard.backspace keyboard 0x0 42
ss.input.port8.jpkeyboard.c keyboard 0x0 6
ss.input.port8.jpkeyboard.capslock keyboard 0x0 57
ss.input.port8.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port8.jpkeyboard.colon keyboard 0x0 52
ss.input.port8.jpkeyboard.comma keyboard 0x0 54
ss.input.port8.jpkeyboard.conv keyboard 0x0 138
ss.input.port8.jpkeyboard.d keyboard 0x0 7
ss.input.port8.jpkeyboard.delete keyboard 0x0 76
ss.input.port8.jpkeyboard.down keyboard 0x0 81
ss.input.port8.jpkeyboard.e keyboard 0x0 8
ss.input.port8.jpkeyboard.end keyboard 0x0 77
ss.input.port8.jpkeyboard.enter keyboard 0x0 40
ss.input.port8.jpkeyboard.esc keyboard 0x0 41
ss.input.port8.jpkeyboard.f keyboard 0x0 9
ss.input.port8.jpkeyboard.f1 keyboard 0x0 58
ss.input.port8.jpkeyboard.f10 keyboard 0x0 67
ss.input.port8.jpkeyboard.f11 keyboard 0x0 68
ss.input.port8.jpkeyboard.f12 keyboard 0x0 69
ss.input.port8.jpkeyboard.f2 keyboard 0x0 59
ss.input.port8.jpkeyboard.f3 keyboard 0x0 60
ss.input.port8.jpkeyboard.f4 keyboard 0x0 61
ss.input.port8.jpkeyboard.f5 keyboard 0x0 62
ss.input.port8.jpkeyboard.f6 keyboard 0x0 63
ss.input.port8.jpkeyboard.f7 keyboard 0x0 64
ss.input.port8.jpkeyboard.f8 keyboard 0x0 65
ss.input.port8.jpkeyboard.f9 keyboard 0x0 66
ss.input.port8.jpkeyboard.g keyboard 0x0 10
ss.input.port8.jpkeyboard.h keyboard 0x0 11
ss.input.port8.jpkeyboard.hkr keyboard 0x0 136
ss.input.port8.jpkeyboard.home keyboard 0x0 74
ss.input.port8.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port8.jpkeyboard.i keyboard 0x0 12
ss.input.port8.jpkeyboard.insert keyboard 0x0 73
ss.input.port8.jpkeyboard.j keyboard 0x0 13
ss.input.port8.jpkeyboard.k keyboard 0x0 14
ss.input.port8.jpkeyboard.l keyboard 0x0 15
ss.input.port8.jpkeyboard.lalt keyboard 0x0 226
ss.input.port8.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port8.jpkeyboard.left keyboard 0x0 80
ss.input.port8.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port8.jpkeyboard.lshift keyboard 0x0 225
ss.input.port8.jpkeyboard.m keyboard 0x0 16
ss.input.port8.jpkeyboard.minus keyboard 0x0 45
ss.input.port8.jpkeyboard.n keyboard 0x0 17
ss.input.port8.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port8.jpkeyboard.o keyboard 0x0 18
ss.input.port8.jpkeyboard.p keyboard 0x0 19
ss.input.port8.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port8.jpkeyboard.pageup keyboard 0x0 75
ss.input.port8.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port8.jpkeyboard.period keyboard 0x0 55
ss.input.port8.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port8.jpkeyboard.q keyboard 0x0 20
ss.input.port8.jpkeyboard.r keyboard 0x0 21
ss.input.port8.jpkeyboard.ralt keyboard 0x0 230
ss.input.port8.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port8.jpkeyboard.right keyboard 0x0 79
ss.input.port8.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port8.jpkeyboard.rshift keyboard 0x0 229
ss.input.port8.jpkeyboard.s keyboard 0x0 22
ss.input.port8.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port8.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port8.jpkeyboard.slash keyboard 0x0 56
ss.input.port8.jpkeyboard.space keyboard 0x0 44
ss.input.port8.jpkeyboard.t keyboard 0x0 23
ss.input.port8.jpkeyboard.tab keyboard 0x0 43
ss.input.port8.jpkeyboard.u keyboard 0x0 24
ss.input.port8.jpkeyboard.up keyboard 0x0 82
ss.input.port8.jpkeyboard.v keyboard 0x0 25
ss.input.port8.jpkeyboard.w keyboard 0x0 26
ss.input.port8.jpkeyboard.x keyboard 0x0 27
ss.input.port8.jpkeyboard.y keyboard 0x0 28
ss.input.port8.jpkeyboard.yen keyboard 0x0 137
ss.input.port8.jpkeyboard.z keyboard 0x0 29
ss.input.port8.keyboard.0 keyboard 0x0 39
ss.input.port8.keyboard.1 keyboard 0x0 30
ss.input.port8.keyboard.2 keyboard 0x0 31
ss.input.port8.keyboard.3 keyboard 0x0 32
ss.input.port8.keyboard.4 keyboard 0x0 33
ss.input.port8.keyboard.5 keyboard 0x0 34
ss.input.port8.keyboard.6 keyboard 0x0 35
ss.input.port8.keyboard.7 keyboard 0x0 36
ss.input.port8.keyboard.8 keyboard 0x0 37
ss.input.port8.keyboard.9 keyboard 0x0 38
ss.input.port8.keyboard.a keyboard 0x0 4
ss.input.port8.keyboard.b keyboard 0x0 5
ss.input.port8.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port8.keyboard.backspace keyboard 0x0 42
ss.input.port8.keyboard.c keyboard 0x0 6
ss.input.port8.keyboard.capslock keyboard 0x0 57
ss.input.port8.keyboard.comma keyboard 0x0 54
ss.input.port8.keyboard.d keyboard 0x0 7
ss.input.port8.keyboard.delete keyboard 0x0 76
ss.input.port8.keyboard.down keyboard 0x0 81
ss.input.port8.keyboard.e keyboard 0x0 8
ss.input.port8.keyboard.end keyboard 0x0 77
ss.input.port8.keyboard.enter keyboard 0x0 40
ss.input.port8.keyboard.equals keyboard 0x0 46
ss.input.port8.keyboard.esc keyboard 0x0 41
ss.input.port8.keyboard.f keyboard 0x0 9
ss.input.port8.keyboard.f1 keyboard 0x0 58
ss.input.port8.keyboard.f10 keyboard 0x0 67
ss.input.port8.keyboard.f11 keyboard 0x0 68
ss.input.port8.keyboard.f12 keyboard 0x0 69
ss.input.port8.keyboard.f2 keyboard 0x0 59
ss.input.port8.keyboard.f3 keyboard 0x0 60
ss.input.port8.keyboard.f4 keyboard 0x0 61
ss.input.port8.keyboard.f5 keyboard 0x0 62
ss.input.port8.keyboard.f6 keyboard 0x0 63
ss.input.port8.keyboard.f7 keyboard 0x0 64
ss.input.port8.keyboard.f8 keyboard 0x0 65
ss.input.port8.keyboard.f9 keyboard 0x0 66
ss.input.port8.keyboard.g keyboard 0x0 10
ss.input.port8.keyboard.grave keyboard 0x0 53
ss.input.port8.keyboard.h keyboard 0x0 11
ss.input.port8.keyboard.home keyboard 0x0 74
ss.input.port8.keyboard.i keyboard 0x0 12
ss.input.port8.keyboard.insert keyboard 0x0 73
ss.input.port8.keyboard.j keyboard 0x0 13
ss.input.port8.keyboard.k keyboard 0x0 14
ss.input.port8.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port8.keyboard.kp_center keyboard 0x0 93
ss.input.port8.keyboard.kp_delete keyboard 0x0 99
ss.input.port8.keyboard.kp_down keyboard 0x0 90
ss.input.port8.keyboard.kp_end keyboard 0x0 89
ss.input.port8.keyboard.kp_enter keyboard 0x0 88
ss.input.port8.keyboard.kp_home keyboard 0x0 95
ss.input.port8.keyboard.kp_insert keyboard 0x0 98
ss.input.port8.keyboard.kp_left keyboard 0x0 92
ss.input.port8.keyboard.kp_minus keyboard 0x0 86
ss.input.port8.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port8.keyboard.kp_pageup keyboard 0x0 97
ss.input.port8.keyboard.kp_plus keyboard 0x0 87
ss.input.port8.keyboard.kp_right keyboard 0x0 94
ss.input.port8.keyboard.kp_slash keyboard 0x0 84
ss.input.port8.keyboard.kp_up keyboard 0x0 96
ss.input.port8.keyboard.l keyboard 0x0 15
ss.input.port8.keyboard.lalt keyboard 0x0 226
ss.input.port8.keyboard.lctrl keyboard 0x0 224
ss.input.port8.keyboard.left keyboard 0x0 80
ss.input.port8.keyboard.leftbracket keyboard 0x0 47
ss.input.port8.keyboard.lshift keyboard 0x0 225
ss.input.port8.keyboard.m keyboard 0x0 16
ss.input.port8.keyboard.minus keyboard 0x0 45
ss.input.port8.keyboard.n keyboard 0x0 17
ss.input.port8.keyboard.numlock keyboard 0x0 83
ss.input.port8.keyboard.o keyboard 0x0 18
ss.input.port8.keyboard.p keyboard 0x0 19
ss.input.port8.keyboard.pagedown keyboard 0x0 78
ss.input.port8.keyboard.pageup keyboard 0x0 75
ss.input.port8.keyboard.pause keyboard 0x0 72
ss.input.port8.keyboard.period keyboard 0x0 55
ss.input.port8.keyboard.printscreen keyboard 0x0 70
ss.input.port8.keyboard.q keyboard 0x0 20
ss.input.port8.keyboard.quote keyboard 0x0 52
ss.input.port8.keyboard.r keyboard 0x0 21
ss.input.port8.keyboard.ralt keyboard 0x0 230
ss.input.port8.keyboard.rctrl keyboard 0x0 228
ss.input.port8.keyboard.right keyboard 0x0 79
ss.input.port8.keyboard.rightbracket keyboard 0x0 48
ss.input.port8.keyboard.rshift keyboard 0x0 229
ss.input.port8.keyboard.s keyboard 0x0 22
ss.input.port8.keyboard.scrolllock keyboard 0x0 71
ss.input.port8.keyboard.semicolon keyboard 0x0 51
ss.input.port8.keyboard.slash keyboard 0x0 56
ss.input.port8.keyboard.space keyboard 0x0 44
ss.input.port8.keyboard.t keyboard 0x0 23
ss.input.port8.keyboard.tab keyboard 0x0 43
ss.input.port8.keyboard.u keyboard 0x0 24
ss.input.port8.keyboard.up keyboard 0x0 82
ss.input.port8.keyboard.v keyboard 0x0 25
ss.input.port8.keyboard.w keyboard 0x0 26
ss.input.port8.keyboard.x keyboard 0x0 27
ss.input.port8.keyboard.y keyboard 0x0 28
ss.input.port8.keyboard.z keyboard 0x0 29
ss.input.port8.mission.a
ss.input.port8.mission.afa
ss.input.port8.mission.afa.defpos off
ss.input.port8.mission.afb
ss.input.port8.mission.afb.defpos off
ss.input.port8.mission.afc
ss.input.port8.mission.afc.defpos off
ss.input.port8.mission.afl
ss.input.port8.mission.afl.defpos off
ss.input.port8.mission.afr
ss.input.port8.mission.afr.defpos off
ss.input.port8.mission.afspeed
ss.input.port8.mission.afspeed.defpos 1
ss.input.port8.mission.afx
ss.input.port8.mission.afx.defpos off
ss.input.port8.mission.afy
ss.input.port8.mission.afy.defpos off
ss.input.port8.mission.afz
ss.input.port8.mission.afz.defpos off
ss.input.port8.mission.b
ss.input.port8.mission.c
ss.input.port8.mission.l
ss.input.port8.mission.r
ss.input.port8.mission.start
ss.input.port8.mission.stick_back
ss.input.port8.mission.stick_fore
ss.input.port8.mission.stick_left
ss.input.port8.mission.stick_right
ss.input.port8.mission.throttle_down
ss.input.port8.mission.throttle_up
ss.input.port8.mission.x
ss.input.port8.mission.y
ss.input.port8.mission.z
ss.input.port8.mouse.left mouse 0x0 button_left
ss.input.port8.mouse.middle mouse 0x0 button_middle
ss.input.port8.mouse.motion_down mouse 0x0 rel_y+
ss.input.port8.mouse.motion_left mouse 0x0 rel_x-
ss.input.port8.mouse.motion_right mouse 0x0 rel_x+
ss.input.port8.mouse.motion_up mouse 0x0 rel_y-
ss.input.port8.mouse.right mouse 0x0 button_right
ss.input.port8.mouse.start keyboard 0x0 40
ss.input.port8.wheel.a
ss.input.port8.wheel.analog_left
ss.input.port8.wheel.analog_right
ss.input.port8.wheel.b
ss.input.port8.wheel.c
ss.input.port8.wheel.down
ss.input.port8.wheel.start
ss.input.port8.wheel.up
ss.input.port8.wheel.x
ss.input.port8.wheel.y
ss.input.port8.wheel.z
ss.input.port9 gamepad
ss.input.port9.3dpad.a
ss.input.port9.3dpad.analog_down
ss.input.port9.3dpad.analog_left
ss.input.port9.3dpad.analog_right
ss.input.port9.3dpad.analog_up
ss.input.port9.3dpad.b
ss.input.port9.3dpad.c
ss.input.port9.3dpad.down
ss.input.port9.3dpad.left
ss.input.port9.3dpad.ls
ss.input.port9.3dpad.mode
ss.input.port9.3dpad.mode.defpos digital
ss.input.port9.3dpad.right
ss.input.port9.3dpad.rs
ss.input.port9.3dpad.start
ss.input.port9.3dpad.up
ss.input.port9.3dpad.x
ss.input.port9.3dpad.y
ss.input.port9.3dpad.z
ss.input.port9.dmission.a
ss.input.port9.dmission.afa
ss.input.port9.dmission.afa.defpos off
ss.input.port9.dmission.afb
ss.input.port9.dmission.afb.defpos off
ss.input.port9.dmission.afc
ss.input.port9.dmission.afc.defpos off
ss.input.port9.dmission.afl
ss.input.port9.dmission.afl.defpos off
ss.input.port9.dmission.afr
ss.input.port9.dmission.afr.defpos off
ss.input.port9.dmission.afspeed
ss.input.port9.dmission.afspeed.defpos 1
ss.input.port9.dmission.afx
ss.input.port9.dmission.afx.defpos off
ss.input.port9.dmission.afy
ss.input.port9.dmission.afy.defpos off
ss.input.port9.dmission.afz
ss.input.port9.dmission.afz.defpos off
ss.input.port9.dmission.b
ss.input.port9.dmission.c
ss.input.port9.dmission.l
ss.input.port9.dmission.lstick_back
ss.input.port9.dmission.lstick_fore
ss.input.port9.dmission.lstick_left
ss.input.port9.dmission.lstick_right
ss.input.port9.dmission.lthrottle_down
ss.input.port9.dmission.lthrottle_up
ss.input.port9.dmission.r
ss.input.port9.dmission.rstick_back
ss.input.port9.dmission.rstick_fore
ss.input.port9.dmission.rstick_left
ss.input.port9.dmission.rstick_right
ss.input.port9.dmission.rthrottle_down
ss.input.port9.dmission.rthrottle_up
ss.input.port9.dmission.start
ss.input.port9.dmission.x
ss.input.port9.dmission.y
ss.input.port9.dmission.z
ss.input.port9.gamepad.a
ss.input.port9.gamepad.b
ss.input.port9.gamepad.c
ss.input.port9.gamepad.down
ss.input.port9.gamepad.left
ss.input.port9.gamepad.ls
ss.input.port9.gamepad.right
ss.input.port9.gamepad.rs
ss.input.port9.gamepad.start
ss.input.port9.gamepad.up
ss.input.port9.gamepad.x
ss.input.port9.gamepad.y
ss.input.port9.gamepad.z
ss.input.port9.gun.offscreen_shot mouse 0x0 button_right
ss.input.port9.gun.start mouse 0x0 button_middle
ss.input.port9.gun.trigger mouse 0x0 button_left
ss.input.port9.gun.x_axis mouse 0x0 cursor_x-+
ss.input.port9.gun.y_axis mouse 0x0 cursor_y-+
ss.input.port9.gun_chairs 0xFF80FF
ss.input.port9.jpkeyboard.0 keyboard 0x0 39
ss.input.port9.jpkeyboard.1 keyboard 0x0 30
ss.input.port9.jpkeyboard.2 keyboard 0x0 31
ss.input.port9.jpkeyboard.3 keyboard 0x0 32
ss.input.port9.jpkeyboard.4 keyboard 0x0 33
ss.input.port9.jpkeyboard.5 keyboard 0x0 34
ss.input.port9.jpkeyboard.6 keyboard 0x0 35
ss.input.port9.jpkeyboard.7 keyboard 0x0 36
ss.input.port9.jpkeyboard.8 keyboard 0x0 37
ss.input.port9.jpkeyboard.9 keyboard 0x0 38
ss.input.port9.jpkeyboard.a keyboard 0x0 4
ss.input.port9.jpkeyboard.at keyboard 0x0 47
ss.input.port9.jpkeyboard.b keyboard 0x0 5
ss.input.port9.jpkeyboard.backslash keyboard 0x0 135
ss.input.port9.jpkeyboard.backspace keyboard 0x0 42
ss.input.port9.jpkeyboard.c keyboard 0x0 6
ss.input.port9.jpkeyboard.capslock keyboard 0x0 57
ss.input.port9.jpkeyboard.circumflex keyboard 0x0 46
ss.input.port9.jpkeyboard.colon keyboard 0x0 52
ss.input.port9.jpkeyboard.comma keyboard 0x0 54
ss.input.port9.jpkeyboard.conv keyboard 0x0 138
ss.input.port9.jpkeyboard.d keyboard 0x0 7
ss.input.port9.jpkeyboard.delete keyboard 0x0 76
ss.input.port9.jpkeyboard.down keyboard 0x0 81
ss.input.port9.jpkeyboard.e keyboard 0x0 8
ss.input.port9.jpkeyboard.end keyboard 0x0 77
ss.input.port9.jpkeyboard.enter keyboard 0x0 40
ss.input.port9.jpkeyboard.esc keyboard 0x0 41
ss.input.port9.jpkeyboard.f keyboard 0x0 9
ss.input.port9.jpkeyboard.f1 keyboard 0x0 58
ss.input.port9.jpkeyboard.f10 keyboard 0x0 67
ss.input.port9.jpkeyboard.f11 keyboard 0x0 68
ss.input.port9.jpkeyboard.f12 keyboard 0x0 69
ss.input.port9.jpkeyboard.f2 keyboard 0x0 59
ss.input.port9.jpkeyboard.f3 keyboard 0x0 60
ss.input.port9.jpkeyboard.f4 keyboard 0x0 61
ss.input.port9.jpkeyboard.f5 keyboard 0x0 62
ss.input.port9.jpkeyboard.f6 keyboard 0x0 63
ss.input.port9.jpkeyboard.f7 keyboard 0x0 64
ss.input.port9.jpkeyboard.f8 keyboard 0x0 65
ss.input.port9.jpkeyboard.f9 keyboard 0x0 66
ss.input.port9.jpkeyboard.g keyboard 0x0 10
ss.input.port9.jpkeyboard.h keyboard 0x0 11
ss.input.port9.jpkeyboard.hkr keyboard 0x0 136
ss.input.port9.jpkeyboard.home keyboard 0x0 74
ss.input.port9.jpkeyboard.hwfw keyboard 0x0 53
ss.input.port9.jpkeyboard.i keyboard 0x0 12
ss.input.port9.jpkeyboard.insert keyboard 0x0 73
ss.input.port9.jpkeyboard.j keyboard 0x0 13
ss.input.port9.jpkeyboard.k keyboard 0x0 14
ss.input.port9.jpkeyboard.l keyboard 0x0 15
ss.input.port9.jpkeyboard.lalt keyboard 0x0 226
ss.input.port9.jpkeyboard.lctrl keyboard 0x0 224
ss.input.port9.jpkeyboard.left keyboard 0x0 80
ss.input.port9.jpkeyboard.leftbracket keyboard 0x0 48
ss.input.port9.jpkeyboard.lshift keyboard 0x0 225
ss.input.port9.jpkeyboard.m keyboard 0x0 16
ss.input.port9.jpkeyboard.minus keyboard 0x0 45
ss.input.port9.jpkeyboard.n keyboard 0x0 17
ss.input.port9.jpkeyboard.nonconv keyboard 0x0 139
ss.input.port9.jpkeyboard.o keyboard 0x0 18
ss.input.port9.jpkeyboard.p keyboard 0x0 19
ss.input.port9.jpkeyboard.pagedown keyboard 0x0 78
ss.input.port9.jpkeyboard.pageup keyboard 0x0 75
ss.input.port9.jpkeyboard.pause keyboard 0x0 72 || keyboard 0x0 83
ss.input.port9.jpkeyboard.period keyboard 0x0 55
ss.input.port9.jpkeyboard.printscreen keyboard 0x0 70
ss.input.port9.jpkeyboard.q keyboard 0x0 20
ss.input.port9.jpkeyboard.r keyboard 0x0 21
ss.input.port9.jpkeyboard.ralt keyboard 0x0 230
ss.input.port9.jpkeyboard.rctrl keyboard 0x0 228
ss.input.port9.jpkeyboard.right keyboard 0x0 79
ss.input.port9.jpkeyboard.rightbracket keyboard 0x0 49
ss.input.port9.jpkeyboard.rshift keyboard 0x0 229
ss.input.port9.jpkeyboard.s keyboard 0x0 22
ss.input.port9.jpkeyboard.scrolllock keyboard 0x0 71
ss.input.port9.jpkeyboard.semicolon keyboard 0x0 51
ss.input.port9.jpkeyboard.slash keyboard 0x0 56
ss.input.port9.jpkeyboard.space keyboard 0x0 44
ss.input.port9.jpkeyboard.t keyboard 0x0 23
ss.input.port9.jpkeyboard.tab keyboard 0x0 43
ss.input.port9.jpkeyboard.u keyboard 0x0 24
ss.input.port9.jpkeyboard.up keyboard 0x0 82
ss.input.port9.jpkeyboard.v keyboard 0x0 25
ss.input.port9.jpkeyboard.w keyboard 0x0 26
ss.input.port9.jpkeyboard.x keyboard 0x0 27
ss.input.port9.jpkeyboard.y keyboard 0x0 28
ss.input.port9.jpkeyboard.yen keyboard 0x0 137
ss.input.port9.jpkeyboard.z keyboard 0x0 29
ss.input.port9.keyboard.0 keyboard 0x0 39
ss.input.port9.keyboard.1 keyboard 0x0 30
ss.input.port9.keyboard.2 keyboard 0x0 31
ss.input.port9.keyboard.3 keyboard 0x0 32
ss.input.port9.keyboard.4 keyboard 0x0 33
ss.input.port9.keyboard.5 keyboard 0x0 34
ss.input.port9.keyboard.6 keyboard 0x0 35
ss.input.port9.keyboard.7 keyboard 0x0 36
ss.input.port9.keyboard.8 keyboard 0x0 37
ss.input.port9.keyboard.9 keyboard 0x0 38
ss.input.port9.keyboard.a keyboard 0x0 4
ss.input.port9.keyboard.b keyboard 0x0 5
ss.input.port9.keyboard.backslash keyboard 0x0 49 || keyboard 0x0 135
ss.input.port9.keyboard.backspace keyboard 0x0 42
ss.input.port9.keyboard.c keyboard 0x0 6
ss.input.port9.keyboard.capslock keyboard 0x0 57
ss.input.port9.keyboard.comma keyboard 0x0 54
ss.input.port9.keyboard.d keyboard 0x0 7
ss.input.port9.keyboard.delete keyboard 0x0 76
ss.input.port9.keyboard.down keyboard 0x0 81
ss.input.port9.keyboard.e keyboard 0x0 8
ss.input.port9.keyboard.end keyboard 0x0 77
ss.input.port9.keyboard.enter keyboard 0x0 40
ss.input.port9.keyboard.equals keyboard 0x0 46
ss.input.port9.keyboard.esc keyboard 0x0 41
ss.input.port9.keyboard.f keyboard 0x0 9
ss.input.port9.keyboard.f1 keyboard 0x0 58
ss.input.port9.keyboard.f10 keyboard 0x0 67
ss.input.port9.keyboard.f11 keyboard 0x0 68
ss.input.port9.keyboard.f12 keyboard 0x0 69
ss.input.port9.keyboard.f2 keyboard 0x0 59
ss.input.port9.keyboard.f3 keyboard 0x0 60
ss.input.port9.keyboard.f4 keyboard 0x0 61
ss.input.port9.keyboard.f5 keyboard 0x0 62
ss.input.port9.keyboard.f6 keyboard 0x0 63
ss.input.port9.keyboard.f7 keyboard 0x0 64
ss.input.port9.keyboard.f8 keyboard 0x0 65
ss.input.port9.keyboard.f9 keyboard 0x0 66
ss.input.port9.keyboard.g keyboard 0x0 10
ss.input.port9.keyboard.grave keyboard 0x0 53
ss.input.port9.keyboard.h keyboard 0x0 11
ss.input.port9.keyboard.home keyboard 0x0 74
ss.input.port9.keyboard.i keyboard 0x0 12
ss.input.port9.keyboard.insert keyboard 0x0 73
ss.input.port9.keyboard.j keyboard 0x0 13
ss.input.port9.keyboard.k keyboard 0x0 14
ss.input.port9.keyboard.kp_asterisk keyboard 0x0 85
ss.input.port9.keyboard.kp_center keyboard 0x0 93
ss.input.port9.keyboard.kp_delete keyboard 0x0 99
ss.input.port9.keyboard.kp_down keyboard 0x0 90
ss.input.port9.keyboard.kp_end keyboard 0x0 89
ss.input.port9.keyboard.kp_enter keyboard 0x0 88
ss.input.port9.keyboard.kp_home keyboard 0x0 95
ss.input.port9.keyboard.kp_insert keyboard 0x0 98
ss.input.port9.keyboard.kp_left keyboard 0x0 92
ss.input.port9.keyboard.kp_minus keyboard 0x0 86
ss.input.port9.keyboard.kp_pagedown keyboard 0x0 91
ss.input.port9.keyboard.kp_pageup keyboard 0x0 97
ss.input.port9.keyboard.kp_plus keyboard 0x0 87
ss.input.port9.keyboard.kp_right keyboard 0x0 94
ss.input.port9.keyboard.kp_slash keyboard 0x0 84
ss.input.port9.keyboard.kp_up keyboard 0x0 96
ss.input.port9.keyboard.l keyboard 0x0 15
ss.input.port9.keyboard.lalt keyboard 0x0 226
ss.input.port9.keyboard.lctrl keyboard 0x0 224
ss.input.port9.keyboard.left keyboard 0x0 80
ss.input.port9.keyboard.leftbracket keyboard 0x0 47
ss.input.port9.keyboard.lshift keyboard 0x0 225
ss.input.port9.keyboard.m keyboard 0x0 16
ss.input.port9.keyboard.minus keyboard 0x0 45
ss.input.port9.keyboard.n keyboard 0x0 17
ss.input.port9.keyboard.numlock keyboard 0x0 83
ss.input.port9.keyboard.o keyboard 0x0 18
ss.input.port9.keyboard.p keyboard 0x0 19
ss.input.port9.keyboard.pagedown keyboard 0x0 78
ss.input.port9.keyboard.pageup keyboard 0x0 75
ss.input.port9.keyboard.pause keyboard 0x0 72
ss.input.port9.keyboard.period keyboard 0x0 55
ss.input.port9.keyboard.printscreen keyboard 0x0 70
ss.input.port9.keyboard.q keyboard 0x0 20
ss.input.port9.keyboard.quote keyboard 0x0 52
ss.input.port9.keyboard.r keyboard 0x0 21
ss.input.port9.keyboard.ralt keyboard 0x0 230
ss.input.port9.keyboard.rctrl keyboard 0x0 228
ss.input.port9.keyboard.right keyboard 0x0 79
ss.input.port9.keyboard.rightbracket keyboard 0x0 48
ss.input.port9.keyboard.rshift keyboard 0x0 229
ss.input.port9.keyboard.s keyboard 0x0 22
ss.input.port9.keyboard.scrolllock keyboard 0x0 71
ss.input.port9.keyboard.semicolon keyboard 0x0 51
ss.input.port9.keyboard.slash keyboard 0x0 56
ss.input.port9.keyboard.space keyboard 0x0 44
ss.input.port9.keyboard.t keyboard 0x0 23
ss.input.port9.keyboard.tab keyboard 0x0 43
ss.input.port9.keyboard.u keyboard 0x0 24
ss.input.port9.keyboard.up keyboard 0x0 82
ss.input.port9.keyboard.v keyboard 0x0 25
ss.input.port9.keyboard.w keyboard 0x0 26
ss.input.port9.keyboard.x keyboard 0x0 27
ss.input.port9.keyboard.y keyboard 0x0 28
ss.input.port9.keyboard.z keyboard 0x0 29
ss.input.port9.mission.a
ss.input.port9.mission.afa
ss.input.port9.mission.afa.defpos off
ss.input.port9.mission.afb
ss.input.port9.mission.afb.defpos off
ss.input.port9.mission.afc
ss.input.port9.mission.afc.defpos off
ss.input.port9.mission.afl
ss.input.port9.mission.afl.defpos off
ss.input.port9.mission.afr
ss.input.port9.mission.afr.defpos off
ss.input.port9.mission.afspeed
ss.input.port9.mission.afspeed.defpos 1
ss.input.port9.mission.afx
ss.input.port9.mission.afx.defpos off
ss.input.port9.mission.afy
ss.input.port9.mission.afy.defpos off
ss.input.port9.mission.afz
ss.input.port9.mission.afz.defpos off
ss.input.port9.mission.b
ss.input.port9.mission.c
ss.input.port9.mission.l
ss.input.port9.mission.r
ss.input.port9.mission.start
ss.input.port9.mission.stick_back
ss.input.port9.mission.stick_fore
ss.input.port9.mission.stick_left
ss.input.port9.mission.stick_right
ss.input.port9.mission.throttle_down
ss.input.port9.mission.throttle_up
ss.input.port9.mission.x
ss.input.port9.mission.y
ss.input.port9.mission.z
ss.input.port9.mouse.left mouse 0x0 button_left
ss.input.port9.mouse.middle mouse 0x0 button_middle
ss.input.port9.mouse.motion_down mouse 0x0 rel_y+
ss.input.port9.mouse.motion_left mouse 0x0 rel_x-
ss.input.port9.mouse.motion_right mouse 0x0 rel_x+
ss.input.port9.mouse.motion_up mouse 0x0 rel_y-
ss.input.port9.mouse.right mouse 0x0 button_right
ss.input.port9.mouse.start keyboard 0x0 40
ss.input.port9.wheel.a
ss.input.port9.wheel.analog_left
ss.input.port9.wheel.analog_right
ss.input.port9.wheel.b
ss.input.port9.wheel.c
ss.input.port9.wheel.down
ss.input.port9.wheel.start
ss.input.port9.wheel.up
ss.input.port9.wheel.x
ss.input.port9.wheel.y
ss.input.port9.wheel.z
ss.input.sport1.multitap 0
ss.input.sport2.multitap 0
ss.region_autodetect 1
ss.region_default jp
ss.scanlines 0
ss.scsp.resamp_quality 4
ss.shader none
ss.shader.goat.fprog 0
ss.shader.goat.hdiv 0.50
ss.shader.goat.pat goatron
ss.shader.goat.slen 1
ss.shader.goat.tp 0.50
ss.shader.goat.vdiv 0.50
ss.slend 239
ss.slendp 255
ss.slstart 0
ss.slstartp 0
ss.smpc.autortc 1
ss.smpc.autortc.lang english
ss.special none
ss.stretch aspect
ss.tblur 0
ss.tblur.accum 0
ss.tblur.accum.amount 50
ss.videoip 1
ss.xres 0
ss.xscale 3.000000
ss.xscalefs 1.000000
ss.yres 0
ss.yscale 3.000000
ss.yscalefs 1.000000
ssfplay.enable 1
ssfplay.forcemono 0
ssfplay.resamp_quality 4
ssfplay.scanlines 0
ssfplay.shader none
ssfplay.shader.goat.fprog 0
ssfplay.shader.goat.hdiv 0.50
ssfplay.shader.goat.pat goatron
ssfplay.shader.goat.slen 1
ssfplay.shader.goat.tp 0.50
ssfplay.shader.goat.vdiv 0.50
ssfplay.special none
ssfplay.stretch aspect
ssfplay.tblur 0
ssfplay.tblur.accum 0
ssfplay.tblur.accum.amount 50
ssfplay.videoip 0
ssfplay.xres 0
ssfplay.xscale 2.000000
ssfplay.xscalefs 1.000000
ssfplay.yres 0
ssfplay.yscale 2.000000
ssfplay.yscalefs 1.000000