drawio/war/electron.js

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const electron = require('electron');
const remote = electron.remote;
const dialog = electron.dialog;
var fs = require('fs');
var path = require('path');
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// Module to control application life.
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const app = electron.app;
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// Module to create native browser window.
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const BrowserWindow = electron.BrowserWindow;
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// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow()
{
// Create the browser window.
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mainWindow = new BrowserWindow({width: 1600, height: 1200, "web-security" : false});
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// and load the index.html of the app.
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mainWindow.loadURL(`file://${__dirname}/index.html?dev=1&test=1&db=0&gapi=0&od=0&analytics=0&picker=0&mode=device&browser=0&p=electron`);
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// Open the DevTools.
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mainWindow.webContents.openDevTools();
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// Emitted when the window is closed.
mainWindow.on('closed', function()
{
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
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mainWindow = null;
});
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}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function()
{
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin')
{
app.quit()
}
})
app.on('activate', function()
{
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null)
{
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.