const electron = require('electron'); const remote = electron.remote; const dialog = electron.dialog; var fs = require('fs'); var path = require('path'); // Module to control application life. const app = electron.app; // Module to create native browser window. const BrowserWindow = electron.BrowserWindow; // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow function createWindow() { // Create the browser window. mainWindow = new BrowserWindow({width: 1600, height: 1200, "web-security" : false}); // and load the index.html of the app. mainWindow.loadURL(`file://${__dirname}/index.html?dev=1&test=1&db=0&gapi=0&od=0&analytics=0&picker=0&mode=device&browser=0&p=electron`); // Open the DevTools. mainWindow.webContents.openDevTools(); // Emitted when the window is closed. mainWindow.on('closed', function() { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null; }); } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function() { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', function() { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.