b3a060a194
Former-commit-id: 648b0f02cb
319 lines
9.9 KiB
JavaScript
319 lines
9.9 KiB
JavaScript
/**
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* $Id: mxBasic.js,v 1.5 2016/04/1 12:32:06 mate Exp $
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* Copyright (c) 2006-2016, JGraph Ltd
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*/
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//**********************************************************************************************************************************************************
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//Cross
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//**********************************************************************************************************************************************************
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/**
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* Extends mxShape.
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*/
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function mxShapeBasicCross(bounds, fill, stroke, strokewidth)
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{
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mxShape.call(this);
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this.bounds = bounds;
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this.fill = fill;
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this.stroke = stroke;
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this.strokewidth = (strokewidth != null) ? strokewidth : 1;
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this.dx = 0.5;
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};
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/**
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* Extends mxShape.
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*/
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mxUtils.extend(mxShapeBasicCross, mxActor);
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mxShapeBasicCross.prototype.cst = {
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CROSS : 'mxgraph.basic.cross2'
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};
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/**
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* Function: paintVertexShape
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*
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* Paints the vertex shape.
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*/
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mxShapeBasicCross.prototype.paintVertexShape = function(c, x, y, w, h)
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{
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c.translate(x, y);
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var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
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c.begin();
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c.moveTo(w * 0.5 + dx, 0);
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c.lineTo(w * 0.5 + dx, h * 0.5 - dx);
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c.lineTo(w, h * 0.5 - dx);
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c.lineTo(w, h * 0.5 + dx);
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c.lineTo(w * 0.5 + dx, h * 0.5 + dx);
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c.lineTo(w * 0.5 + dx, h);
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c.lineTo(w * 0.5 - dx, h);
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c.lineTo(w * 0.5 - dx, h * 0.5 + dx);
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c.lineTo(0, h * 0.5 + dx);
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c.lineTo(0, h * 0.5 - dx);
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c.lineTo(w * 0.5 - dx, h * 0.5 - dx);
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c.lineTo(w * 0.5 - dx, 0);
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c.close();
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c.fillAndStroke();
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};
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mxCellRenderer.registerShape(mxShapeBasicCross.prototype.cst.CROSS, mxShapeBasicCross);
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mxShapeBasicCross.prototype.constraints = null;
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Graph.handleFactory[mxShapeBasicCross.prototype.cst.CROSS] = function(state)
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{
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var handles = [Graph.createHandle(state, ['dx'], function(bounds)
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{
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var dx = Math.max(0, Math.min(bounds.width / 2, bounds.width / 2, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
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return new mxPoint(bounds.x + bounds.width / 2 + dx, bounds.y + bounds.height / 2 - dx);
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}, function(bounds, pt)
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{
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this.state.style['dx'] = Math.round(100 * Math.max(0, Math.min(bounds.height / 2, bounds.width / 2, pt.x - bounds.x - bounds.width / 2))) / 100;
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})];
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return handles;
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}
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//**********************************************************************************************************************************************************
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//Rectangular Callout
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//**********************************************************************************************************************************************************
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/**
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* Extends mxShape.
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*/
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function mxShapeBasicRectCallout(bounds, fill, stroke, strokewidth)
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{
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mxShape.call(this);
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this.bounds = bounds;
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this.fill = fill;
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this.stroke = stroke;
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this.strokewidth = (strokewidth != null) ? strokewidth : 1;
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this.dy = 0.5;
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this.dx = 0.5;
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};
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/**
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* Extends mxShape.
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*/
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mxUtils.extend(mxShapeBasicRectCallout, mxActor);
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mxShapeBasicRectCallout.prototype.cst = {
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RECT_CALLOUT : 'mxgraph.basic.rectCallout'
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};
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/**
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* Function: paintVertexShape
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*
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* Paints the vertex shape.
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*/
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mxShapeBasicRectCallout.prototype.paintVertexShape = function(c, x, y, w, h)
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{
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c.translate(x, y);
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var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
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var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
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var dh = 20;
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c.begin();
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c.moveTo(dx - dy * 0.5, h - dy);
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c.lineTo(0, h - dy);
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c.lineTo(0, 0);
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c.lineTo(w, 0);
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c.lineTo(w, h - dy);
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c.lineTo(dx + dy * 0.5, h - dy);
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c.lineTo(dx - dy, h);
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c.close();
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c.fillAndStroke();
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};
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mxCellRenderer.registerShape(mxShapeBasicRectCallout.prototype.cst.RECT_CALLOUT, mxShapeBasicRectCallout);
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mxShapeBasicRectCallout.prototype.constraints = null;
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Graph.handleFactory[mxShapeBasicRectCallout.prototype.cst.RECT_CALLOUT] = function(state)
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{
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var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
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{
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var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
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var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
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return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
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}, function(bounds, pt)
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{
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var y = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 0.6;
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this.state.style['dx'] = Math.round(100 * Math.max(y, Math.min(bounds.width - y, pt.x - bounds.x))) / 100;
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this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height, bounds.y + bounds.height - pt.y))) / 100;
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})];
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return handles;
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}
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//**********************************************************************************************************************************************************
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//Rounded Rectangular Callout
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//**********************************************************************************************************************************************************
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/**
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* Extends mxShape.
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*/
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function mxShapeBasicRoundRectCallout(bounds, fill, stroke, strokewidth)
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{
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mxShape.call(this);
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this.bounds = bounds;
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this.fill = fill;
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this.stroke = stroke;
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this.strokewidth = (strokewidth != null) ? strokewidth : 1;
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this.dy = 0.5;
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this.dx = 0.5;
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this.size = 10;
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};
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/**
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* Extends mxShape.
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*/
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mxUtils.extend(mxShapeBasicRoundRectCallout, mxActor);
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mxShapeBasicRoundRectCallout.prototype.cst = {
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ROUND_RECT_CALLOUT : 'mxgraph.basic.roundRectCallout'
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};
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/**
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* Function: paintVertexShape
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*
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* Paints the vertex shape.
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*/
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mxShapeBasicRoundRectCallout.prototype.paintVertexShape = function(c, x, y, w, h)
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{
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c.translate(x, y);
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var dx = Math.max(0, Math.min(w, parseFloat(mxUtils.getValue(this.style, 'dx', this.dx))));
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var dy = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
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var r = Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'size', this.size))));
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r = Math.min((h - dy) / 2, w / 2, r);
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dx = Math.max(r + dy * 0.5, dx);
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dx = Math.min(w - r - dy * 0.5, dx);
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c.begin();
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c.moveTo(dx - dy * 0.5, h - dy);
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c.lineTo(r, h - dy);
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c.arcTo(r, r, 0, 0, 1, 0, h - dy - r);
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c.lineTo(0, r);
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c.arcTo(r, r, 0, 0, 1, r, 0);
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c.lineTo(w - r, 0);
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c.arcTo(r, r, 0, 0, 1, w, r);
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c.lineTo(w, h - dy - r);
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c.arcTo(r, r, 0, 0, 1, w - r, h - dy);
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c.lineTo(dx + dy * 0.5, h - dy);
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c.arcTo(1.9 * dy, 1.4 * dy, 0, 0, 1, dx - dy, h);
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c.arcTo(0.9 * dy, 1.4 * dy, 0, 0, 0, dx - dy * 0.5, h - dy);
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c.close();
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c.fillAndStroke();
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};
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mxCellRenderer.registerShape(mxShapeBasicRoundRectCallout.prototype.cst.ROUND_RECT_CALLOUT, mxShapeBasicRoundRectCallout);
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mxShapeBasicRoundRectCallout.prototype.constraints = null;
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Graph.handleFactory[mxShapeBasicRoundRectCallout.prototype.cst.ROUND_RECT_CALLOUT] = function(state)
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{
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var handles = [Graph.createHandle(state, ['dx', 'dy'], function(bounds)
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{
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var dx = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'dx', this.dx))));
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var dy = Math.max(0, Math.min(bounds.height, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
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return new mxPoint(bounds.x + dx, bounds.y + bounds.height - dy);
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}, function(bounds, pt)
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{
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var y = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy)) * 0.6;
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this.state.style['dx'] = Math.round(100 * Math.max(y, Math.min(bounds.width - y, pt.x - bounds.x))) / 100;
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this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(bounds.height, bounds.y + bounds.height - pt.y))) / 100;
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})];
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var handle2 = Graph.createHandle(state, ['size'], function(bounds)
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{
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var size = Math.max(0, Math.min(bounds.width, parseFloat(mxUtils.getValue(this.state.style, 'size', this.size))));
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return new mxPoint(bounds.x + bounds.width - size, bounds.y + 10);
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}, function(bounds, pt)
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{
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var dy = parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy));
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this.state.style['size'] = Math.round(100 * Math.max(0, Math.min(bounds.width / 2, (bounds.height - dy) / 2, bounds.x + bounds.width - pt.x))) / 100;
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});
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handles.push(handle2);
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return handles;
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}
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//**********************************************************************************************************************************************************
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//Wave
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//**********************************************************************************************************************************************************
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/**
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* Extends mxShape.
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*/
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function mxShapeBasicWave(bounds, fill, stroke, strokewidth)
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{
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mxShape.call(this);
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this.bounds = bounds;
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this.fill = fill;
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this.stroke = stroke;
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this.strokewidth = (strokewidth != null) ? strokewidth : 1;
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this.dy = 0.5;
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};
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/**
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* Extends mxShape.
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*/
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mxUtils.extend(mxShapeBasicWave, mxActor);
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mxShapeBasicWave.prototype.cst = {
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WAVE : 'mxgraph.basic.wave2'
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};
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/**
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* Function: paintVertexShape
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*
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* Paints the vertex shape.
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*/
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mxShapeBasicWave.prototype.paintVertexShape = function(c, x, y, w, h)
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{
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c.translate(x, y);
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var dy = h * Math.max(0, Math.min(h, parseFloat(mxUtils.getValue(this.style, 'dy', this.dy))));
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var fy = 1.4
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c.begin();
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c.moveTo(0, dy / 2);
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c.quadTo(w / 6, dy * (1 - fy), w / 3, dy / 2);
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c.quadTo(w / 2, dy * fy, w * 2 / 3, dy / 2);
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c.quadTo(w * 5 / 6, dy * (1 - fy), w, dy / 2);
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c.lineTo(w, h - dy / 2);
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c.quadTo(w * 5 / 6, h - dy * fy, w * 2 / 3, h - dy / 2);
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c.quadTo(w / 2, h - dy * (1 - fy), w / 3, h - dy / 2);
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c.quadTo(w / 6, h - dy * fy, 0, h - dy / 2);
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c.close();
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c.fillAndStroke();
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};
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mxCellRenderer.registerShape(mxShapeBasicWave.prototype.cst.WAVE, mxShapeBasicWave);
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mxShapeBasicWave.prototype.constraints = null;
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Graph.handleFactory[mxShapeBasicWave.prototype.cst.WAVE] = function(state)
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{
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var handles = [Graph.createHandle(state, ['dy'], function(bounds)
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{
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var dy = Math.max(0, Math.min(1, parseFloat(mxUtils.getValue(this.state.style, 'dy', this.dy))));
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return new mxPoint(bounds.x + bounds.width / 2, bounds.y + dy * bounds.height);
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}, function(bounds, pt)
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{
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this.state.style['dy'] = Math.round(100 * Math.max(0, Math.min(1, (pt.y - bounds.y) / bounds.height))) / 100;
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})];
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return handles;
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}
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