drawio/war/shapes/mxArchiMate3.js
Gaudenz Alder 0006b5eae2 6.2.0 release
Former-commit-id: c61cdfff95
2017-02-22 14:12:09 +01:00

2255 lines
57 KiB
JavaScript

/**
* $Id: mxArchiMate3.js,v 1.0 2016/08/18 07:05:39 mate Exp $
* Copyright (c) 2006-2016, JGraph Ltd
*/
//**********************************************************************************************************************************************************
//Application
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Application(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Application, mxShape);
mxArchiMate3Application.prototype.cst = {
APPLICATION : 'mxgraph.archimate3.application',
TYPE : 'appType',
COMPONENT : 'comp',
COLLABORATION : 'collab',
INTERFACE : 'interface',
INTERFACE2 : 'interface2',
FUNCTION : 'func',
INTERACTION : 'interaction',
SERVICE : 'serv',
EVENT : 'event',
EVENT2 : 'event2',
NODE : 'node',
NETWORK : 'netw',
COMM_PATH : 'commPath',
ACTOR : 'actor',
ASSESSMENT : 'assess',
GOAL : 'goal',
OUTCOME : 'outcome',
ROLE : 'role',
PROCESS : 'proc',
DRIVER : 'driver',
PRINCIPLE : 'principle',
REQUIREMENT : 'requirement',
CONSTRAINT : 'constraint',
RESOURCE : 'resource',
CAPABILITY : 'capability',
COURSE : 'course',
MATERIAL : 'material',
DISTRIBUTION : 'distribution',
SYS_SW : 'sysSw',
ARTIFACT : 'artifact',
PATH : 'path',
ARCHI_TYPE : 'archiType',
TYPE_SQUARE : 'square',
TYPE_ROUNDED : 'rounded',
TYPE_OCT : 'oct'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Application.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
c.translate(w - 20, 5);
this.foreground(c, w - 20, 5, 15, 15);
};
mxArchiMate3Application.prototype.background = function(c, x, y, w, h)
{
var archiType = mxUtils.getValue(this.style, mxArchiMate3Application.prototype.cst.ARCHI_TYPE, 'square');
if (archiType === 'rounded')
{
c.roundrect(0, 0, w, h, 10, 10);
}
else if ((archiType === 'oct') && w >= 20 && h >= 20)
{
c.begin();
c.moveTo(0, 10);
c.lineTo(10, 0);
c.lineTo(w - 10, 0);
c.lineTo(w, 10);
c.lineTo(w, h - 10);
c.lineTo(w - 10, h);
c.lineTo(10, h);
c.lineTo(0, h - 10);
c.close();
c.fillAndStroke();
}
else
{
c.rect(0, 0, w, h);
}
c.fillAndStroke();
};
mxArchiMate3Application.prototype.foreground = function(c, x, y, w, h)
{
var type = mxUtils.getValue(this.style, mxArchiMate3Application.prototype.cst.TYPE, '');
c.setDashed(false);
if (type === mxArchiMate3Application.prototype.cst.COMPONENT)
{
c.translate(1, 0);
w = w - 2;
mxArchiMate3Component.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.COLLABORATION)
{
c.translate(0, 3);
h = h - 6;
mxArchiMate3Collaboration.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.INTERFACE)
{
c.translate(0, 4);
h = h - 8;
mxArchiMate3Interface.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.INTERFACE2)
{
c.translate(0, 1);
h = h - 2;
c.begin();
c.moveTo(0, h * 0.5);
c.lineTo(w * 0.6, h * 0.5);
c.moveTo(w, 0);
c.arcTo(w * 0.4, h * 0.5, 0, 0, 0, w, h);
c.stroke();
}
else if (type === mxArchiMate3Application.prototype.cst.FUNCTION)
{
mxArchiMate3Function.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.INTERACTION)
{
mxArchiMate3Interaction.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.SERVICE)
{
c.translate(0, 3);
h = h - 6;
mxArchiMate3Service.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.EVENT)
{
c.translate(0, 3);
h = h - 6;
mxArchiMate3Event.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.EVENT2)
{
c.translate(0, 3);
h = h - 6;
mxArchiMate3Event2.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.NODE)
{
mxArchiMate3Node.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.NETWORK)
{
c.translate(0, 2);
h = h - 4;
c.begin();
c.moveTo(w * 0.4, h * 0.2);
c.lineTo(w * 0.85, h * 0.2);
c.lineTo(w * 0.6, h * 0.8);
c.lineTo(w * 0.15, h * 0.8);
c.close();
c.stroke();
var strokeColor = mxUtils.getValue(this.style, mxConstants.STYLE_STROKECOLOR, '#000000');
c.setFillColor(strokeColor);
c.ellipse(w * 0.25, 0, w * 0.3, h * 0.4);
c.fill();
c.ellipse(w * 0.7, 0, w * 0.3, h * 0.4);
c.fill();
c.ellipse(0, h * 0.6, w * 0.3, h * 0.4);
c.fill();
c.ellipse(w * 0.45, h * 0.6, w * 0.3, h * 0.4);
c.fill();
}
else if (type === mxArchiMate3Application.prototype.cst.COMM_PATH)
{
c.translate(0, 5);
h = h - 10;
c.begin();
c.moveTo(w * 0.1, 0);
c.lineTo(0, h * 0.5);
c.lineTo(w * 0.1, h);
c.moveTo(w * 0.9, 0);
c.lineTo(w, h * 0.5);
c.lineTo(w * 0.9, h);
c.stroke();
c.setDashed(true);
c.begin();
c.moveTo(0, h * 0.5);
c.lineTo(w, h * 0.5);
c.stroke();
}
else if (type === mxArchiMate3Application.prototype.cst.ARTIFACT)
{
c.translate(2, 0);
w = w - 4;
c.begin();
c.moveTo(0, 0);
c.lineTo(w * 0.7, 0);
c.lineTo(w, h * 0.22);
c.lineTo(w, h);
c.lineTo(0, h);
c.close();
c.moveTo(w * 0.7, 0);
c.lineTo(w * 0.7, h * 0.22);
c.lineTo(w, h * 0.22);
c.stroke();
}
else if (type === mxArchiMate3Application.prototype.cst.ACTOR)
{
c.translate(3, 0);
w = w - 6;
mxArchiMate3Actor.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.ROLE)
{
c.translate(0, 4);
h = h - 8;
mxArchiMate3Role.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.PROCESS)
{
c.translate(0, 3);
h = h - 6;
mxArchiMate3Process.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.DRIVER)
{
c.ellipse(w * 0.1, h * 0.1, w * 0.8, h * 0.8);
c.stroke();
c.begin();
c.moveTo(0, h * 0.5);
c.lineTo(w, h * 0.5);
c.moveTo(w * 0.5, 0);
c.lineTo(w * 0.5, h);
c.moveTo(w * 0.145, h * 0.145);
c.lineTo(w * 0.855, h * 0.855);
c.moveTo(w * 0.145, h * 0.855);
c.lineTo(w * 0.855, h * 0.145);
c.stroke();
var strokeColor = mxUtils.getValue(this.style, mxConstants.STYLE_STROKECOLOR, '#000000');
c.setFillColor(strokeColor);
c.ellipse(w * 0.35, h * 0.35, w * 0.3, h * 0.3);
c.fillAndStroke();
}
else if (type === mxArchiMate3Application.prototype.cst.ASSESSMENT)
{
c.ellipse(w * 0.2, 0, w * 0.8, h * 0.8);
c.stroke();
c.begin();
c.moveTo(0, h);
c.lineTo(w * 0.32, h * 0.68);
c.stroke();
}
else if (type === mxArchiMate3Application.prototype.cst.GOAL)
{
c.ellipse(0, 0, w, h);
c.stroke();
c.ellipse(w * 0.15, h * 0.15, w * 0.7, h * 0.7);
c.stroke();
var strokeColor = mxUtils.getValue(this.style, mxConstants.STYLE_STROKECOLOR, '#000000');
c.setFillColor(strokeColor);
c.ellipse(w * 0.3, h * 0.3, w * 0.4, h * 0.4);
c.fillAndStroke();
}
else if (type === mxArchiMate3Application.prototype.cst.OUTCOME)
{
c.ellipse(0, w * 0.2, w * 0.8, h * 0.8);
c.stroke();
c.ellipse(w * 0.15, w * 0.35, w * 0.5, h * 0.5);
c.stroke();
c.ellipse(w * 0.3, w * 0.5, w * 0.2, h * 0.2);
c.stroke();
c.begin();
c.moveTo(w * 0.4, h * 0.6);
c.lineTo(w * 0.9, h * 0.1);
c.moveTo(w * 0.42, h * 0.4);
c.lineTo(w * 0.4, h * 0.6);
c.lineTo(w * 0.6, h * 0.58);
c.moveTo(w * 0.8, 0);
c.lineTo(w * 0.75, h * 0.25);
c.lineTo(w, h * 0.2);
c.stroke();
}
else if (type === mxArchiMate3Application.prototype.cst.PRINCIPLE)
{
c.begin();
c.moveTo(w * 0.05, h * 0.05);
c.arcTo(w * 2.3, h * 2.3, 0, 0, 1, w * 0.95, h * 0.05);
c.arcTo(w * 2.3, h * 2.3, 0, 0, 1, w * 0.95, h * 0.95);
c.arcTo(w * 2.3, h * 2.3, 0, 0, 1, w * 0.05, h * 0.95);
c.arcTo(w * 2.3, h * 2.3, 0, 0, 1, w * 0.05, h * 0.05);
c.close();
c.stroke();
var strokeColor = mxUtils.getValue(this.style, mxConstants.STYLE_STROKECOLOR, '#000000');
c.setFillColor(strokeColor);
c.begin();
c.moveTo(w * 0.45, h * 0.7);
c.lineTo(w * 0.42, h * 0.15);
c.lineTo(w * 0.58, h * 0.15);
c.lineTo(w * 0.55, h * 0.7);
c.close();
c.fill();
c.rect(w * 0.45, h * 0.75, w * 0.1, h * 0.1);
c.fill();
}
else if (type === mxArchiMate3Application.prototype.cst.REQUIREMENT)
{
c.translate(0, 4);
h = h - 8;
mxArchiMate3Requirement.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.CONSTRAINT)
{
c.translate(0, 4);
h = h - 8;
mxArchiMate3Constraint.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.MATERIAL)
{
c.translate(0, 1);
h = h - 2;
c.begin();
c.moveTo(0, h * 0.5);
c.lineTo(w * 0.25, 0);
c.lineTo(w * 0.75, 0);
c.lineTo(w, h * 0.5);
c.lineTo(w * 0.75, h);
c.lineTo(w * 0.25, h);
c.close();
c.moveTo(w * 0.15, h * 0.5);
c.lineTo(w * 0.31, h * 0.2);
c.moveTo(w * 0.69, h * 0.2);
c.lineTo(w * 0.85, h * 0.5);
c.moveTo(w * 0.68, h * 0.80);
c.lineTo(w * 0.32, h * 0.80);
c.stroke();
}
else if (type === mxArchiMate3Application.prototype.cst.DISTRIBUTION)
{
c.translate(0, 4);
h = h - 8;
mxArchiMate3Distribution.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.RESOURCE)
{
c.translate(0, 1);
h = h - 2;
mxArchiMate3Resource.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.CAPABILITY)
{
mxArchiMate3Capability.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.COURSE)
{
mxArchiMate3Course.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.SYS_SW)
{
mxArchiMate3SysSw.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.ARTIFACT)
{
c.translate(2, 0);
w = w - 4;
mxArchiMate3Artifact.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Application.prototype.cst.PATH)
{
c.translate(0, 5);
h = h - 10;
mxArchiMate3Path.prototype.background(c, x, y, w, h);
}
};
mxCellRenderer.registerShape(mxArchiMate3Application.prototype.cst.APPLICATION, mxArchiMate3Application);
//**********************************************************************************************************************************************************
//Component
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Component(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Component, mxShape);
mxArchiMate3Component.prototype.cst = {
COMPONENT : 'mxgraph.archimate3.component'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Component.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Component.prototype.background = function(c, x, y, w, h)
{
c.rect(w * 0.25, 0, w * 0.75, h);
c.fillAndStroke();
c.rect(0, h * 0.25, w * 0.5, h * 0.15);
c.fillAndStroke();
c.rect(0, h * 0.6, w * 0.5, h * 0.15);
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Component.prototype.cst.COMPONENT, mxArchiMate3Component);
//**********************************************************************************************************************************************************
//Collaboration
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Collaboration(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Collaboration, mxShape);
mxArchiMate3Collaboration.prototype.cst = {
COLLABORATION : 'mxgraph.archimate3.collaboration'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Collaboration.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Collaboration.prototype.background = function(c, x, y, w, h)
{
c.ellipse(0, 0, w * 0.6, h);
c.fillAndStroke();
c.ellipse(w * 0.4, 0, w * 0.6, h);
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Collaboration.prototype.cst.COLLABORATION, mxArchiMate3Collaboration);
//**********************************************************************************************************************************************************
//Interface
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Interface(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Interface, mxShape);
mxArchiMate3Interface.prototype.cst = {
INTERFACE : 'mxgraph.archimate3.interface'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Interface.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Interface.prototype.background = function(c, x, y, w, h)
{
c.ellipse(w * 0.5, 0, w * 0.5, h);
c.fillAndStroke();
c.begin();
c.moveTo(0, h * 0.5);
c.lineTo(w * 0.5, h * 0.5);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Interface.prototype.cst.INTERFACE, mxArchiMate3Interface);
//**********************************************************************************************************************************************************
//Process
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Process(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Process, mxShape);
mxArchiMate3Process.prototype.cst = {
PROCESS : 'mxgraph.archimate3.process'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Process.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Process.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(0, h * 0.3);
c.lineTo(w * 0.6, h * 0.3);
c.lineTo(w * 0.6, 0);
c.lineTo(w, h * 0.5);
c.lineTo(w * 0.6, h);
c.lineTo(w * 0.6, h * 0.7);
c.lineTo(0, h * 0.7);
c.close();
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Process.prototype.cst.PROCESS, mxArchiMate3Process);
//**********************************************************************************************************************************************************
//Function
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Function(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Function, mxShape);
mxArchiMate3Function.prototype.cst = {
FUNCTION : 'mxgraph.archimate3.function'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Function.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Function.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.5, 0);
c.lineTo(w, h * 0.2);
c.lineTo(w, h);
c.lineTo(w * 0.5, h * 0.8);
c.lineTo(0, h);
c.lineTo(0, h * 0.2);
c.close();
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Function.prototype.cst.FUNCTION, mxArchiMate3Function);
//**********************************************************************************************************************************************************
//Interaction
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Interaction(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Interaction, mxShape);
mxArchiMate3Interaction.prototype.cst = {
INTERACTION : 'mxgraph.archimate3.interaction'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Interaction.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Interaction.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.55, 0);
c.arcTo(w * 0.45, h * 0.5, 0, 0, 1, w * 0.55, h);
c.close();
c.moveTo(w * 0.45, 0);
c.arcTo(w * 0.45, h * 0.5, 0, 0, 0, w * 0.45, h);
c.close();
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Interaction.prototype.cst.INTERACTION, mxArchiMate3Interaction);
//**********************************************************************************************************************************************************
//Service
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Service(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Service, mxShape);
mxArchiMate3Service.prototype.cst = {
SERVICE : 'mxgraph.archimate3.service'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Service.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Service.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w - h * 0.5, 0);
c.arcTo(h * 0.5, h * 0.5, 0, 0, 1, w - h * 0.5, h);
c.lineTo(h * 0.5, h);
c.arcTo(h * 0.5, h * 0.5, 0, 0, 1, h * 0.5, 0);
c.close();
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Service.prototype.cst.SERVICE, mxArchiMate3Service);
//**********************************************************************************************************************************************************
//Requirement
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Requirement(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Requirement, mxShape);
mxArchiMate3Requirement.prototype.cst = {
REQUIREMENT : 'mxgraph.archimate3.requirement'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Requirement.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Requirement.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.25, 0);
c.lineTo(w, 0);
c.lineTo(w * 0.75, h);
c.lineTo(0, h);
c.close();
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Requirement.prototype.cst.REQUIREMENT, mxArchiMate3Requirement);
//**********************************************************************************************************************************************************
//Constraint
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Constraint(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Constraint, mxShape);
mxArchiMate3Constraint.prototype.cst = {
CONSTRAINT : 'mxgraph.archimate3.constraint'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Constraint.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Constraint.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.25, 0);
c.lineTo(w, 0);
c.lineTo(w * 0.75, h);
c.lineTo(0, h);
c.close();
c.moveTo(w * 0.45, 0);
c.lineTo(w * 0.2, h);
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Constraint.prototype.cst.CONSTRAINT, mxArchiMate3Constraint);
//**********************************************************************************************************************************************************
//Event
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Event(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Event, mxShape);
mxArchiMate3Event.prototype.cst = {
EVENT : 'mxgraph.archimate3.event'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Event.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Event.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w - h * 0.5, 0);
c.arcTo(h * 0.5, h * 0.5, 0, 0, 1, w - h * 0.5, h);
c.lineTo(0, h);
c.lineTo(h * 0.5, h * 0.5);
c.lineTo(0, 0);
c.close();
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Event.prototype.cst.EVENT, mxArchiMate3Event);
//**********************************************************************************************************************************************************
//Event 2
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Event2(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Event2, mxShape);
mxArchiMate3Event2.prototype.cst = {
EVENT2 : 'mxgraph.archimate3.event2'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Event2.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Event2.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w - h * 0.5, 0);
c.arcTo(h * 0.5, h * 0.5, 0, 0, 1, w - h * 0.5, h);
c.lineTo(0, h);
c.arcTo(h * 0.5, h * 0.5, 0, 0, 0, 0, 0);
c.close();
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Event2.prototype.cst.EVENT2, mxArchiMate3Event2);
//**********************************************************************************************************************************************************
//Actor
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Actor(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Actor, mxShape);
mxArchiMate3Actor.prototype.cst = {
ACTOR : 'mxgraph.archimate3.actor'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Actor.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Actor.prototype.background = function(c, x, y, w, h)
{
c.ellipse(w * 0.2, 0, w * 0.6, h * 0.3);
c.fillAndStroke();
c.begin();
c.moveTo(w * 0.5, h * 0.3);
c.lineTo(w * 0.5, h * 0.75);
c.moveTo(0, h * 0.45);
c.lineTo(w, h * 0.45);
c.moveTo(0, h);
c.lineTo(w * 0.5, h * 0.75);
c.lineTo(w, h);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Actor.prototype.cst.ACTOR, mxArchiMate3Actor);
//**********************************************************************************************************************************************************
//Role
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Role(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Role, mxShape);
mxArchiMate3Role.prototype.cst = {
ROLE : 'mxgraph.archimate3.role'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Role.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Role.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.8, 0);
c.lineTo(w * 0.2, 0);
c.arcTo(w * 0.2, h * 0.5, 0, 0, 0, w * 0.2, h);
c.lineTo(w * 0.8, h);
c.fillAndStroke();
c.ellipse(w * 0.6, 0, w * 0.4, h);
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Role.prototype.cst.ROLE, mxArchiMate3Role);
//**********************************************************************************************************************************************************
//Business Object
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3BusinessObject(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3BusinessObject, mxShape);
mxArchiMate3BusinessObject.prototype.cst = {
BUSINESS_OBJECT : 'mxgraph.archimate3.businessObject'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3BusinessObject.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
this.foreground(c, 0, 0, w, h);
};
mxArchiMate3BusinessObject.prototype.background = function(c, x, y, w, h)
{
c.rect(0, 0, w, h);
c.fillAndStroke();
};
mxArchiMate3BusinessObject.prototype.foreground = function(c, x, y, w, h)
{
if (h >= 15)
{
c.begin();
c.moveTo(0, 15);
c.lineTo(w, 15);
c.stroke();
}
};
mxCellRenderer.registerShape(mxArchiMate3BusinessObject.prototype.cst.BUSINESS_OBJECT, mxArchiMate3BusinessObject);
//**********************************************************************************************************************************************************
//Contract
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Contract(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Contract, mxShape);
mxArchiMate3Contract.prototype.cst = {
CONTRACT : 'mxgraph.archimate3.contract'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Contract.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
this.foreground(c, 0, 0, w, h);
};
mxArchiMate3Contract.prototype.background = function(c, x, y, w, h)
{
c.rect(0, 0, w, h);
c.fillAndStroke();
};
mxArchiMate3Contract.prototype.foreground = function(c, x, y, w, h)
{
if (h >= 15)
{
c.begin();
c.moveTo(0, 15);
c.lineTo(w, 15);
c.stroke();
}
if (h >= 30)
{
c.begin();
c.moveTo(0, h - 15);
c.lineTo(w, h - 15);
c.stroke();
}
};
mxCellRenderer.registerShape(mxArchiMate3Contract.prototype.cst.CONTRACT, mxArchiMate3Contract);
//**********************************************************************************************************************************************************
//Product
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Product(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Product, mxShape);
mxArchiMate3Product.prototype.cst = {
PRODUCT : 'mxgraph.archimate3.product'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Product.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
this.foreground(c, 0, 0, w, h);
};
mxArchiMate3Product.prototype.background = function(c, x, y, w, h)
{
c.rect(0, 0, w, h);
c.fillAndStroke();
};
mxArchiMate3Product.prototype.foreground = function(c, x, y, w, h)
{
if (h >= 15)
{
c.begin();
c.moveTo(0, 15);
c.lineTo(w * 0.6, 15);
c.lineTo(w * 0.6, 0);
c.stroke();
}
};
mxCellRenderer.registerShape(mxArchiMate3Product.prototype.cst.PRODUCT, mxArchiMate3Product);
//**********************************************************************************************************************************************************
//Representation
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Representation(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Representation, mxShape);
mxArchiMate3Representation.prototype.cst = {
REPRESENTATION : 'mxgraph.archimate3.representation'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Representation.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
};
mxArchiMate3Representation.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(0, 0);
c.lineTo(w, 0);
c.lineTo(w, h * 0.85);
c.arcTo(w * 0.35, h * 0.35, 0, 0, 0, w * 0.5, h * 0.85);
c.arcTo(w * 0.35, h * 0.35, 0, 0, 1, 0, h * 0.85);
c.close();
c.fillAndStroke();
if (h >= 20)
c.begin();
c.moveTo(0, 15);
c.lineTo(w, 15);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Representation.prototype.cst.REPRESENTATION, mxArchiMate3Representation);
//**********************************************************************************************************************************************************
//Deliverable
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Deliverable(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Deliverable, mxShape);
mxArchiMate3Deliverable.prototype.cst = {
DELIVERABLE : 'mxgraph.archimate3.deliverable'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Deliverable.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
};
mxArchiMate3Deliverable.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(0, 0);
c.lineTo(w, 0);
c.lineTo(w, h * 0.85);
c.arcTo(w * 0.35, h * 0.35, 0, 0, 0, w * 0.5, h * 0.85);
c.arcTo(w * 0.35, h * 0.35, 0, 0, 1, 0, h * 0.85);
c.close();
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Deliverable.prototype.cst.DELIVERABLE, mxArchiMate3Deliverable);
//**********************************************************************************************************************************************************
//Location
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Location(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Location, mxShape);
mxArchiMate3Location.prototype.cst = {
LOCATION : 'mxgraph.archimate3.location'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Location.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
c.translate(w - 20, 5);
this.foreground(c, w - 20, 5, 15, 15);
};
mxArchiMate3Location.prototype.background = function(c, x, y, w, h)
{
c.rect(0, 0, w, h);
c.fillAndStroke();
};
mxArchiMate3Location.prototype.foreground = function(c, x, y, w, h)
{
c.setDashed(false);
c.translate(3 ,0);
w = w - 6;
c.begin();
c.moveTo(w * 0.5, h);
c.arcTo(w * 0.1775, h * 0.3, 0, 0, 0, w * 0.345, h * 0.7);
c.arcTo(w * 0.538, h * 0.364, 0, 0, 1, w * 0.5, 0);
c.arcTo(w * 0.538, h * 0.364, 0, 0, 1, w * 0.655, h * 0.7);
c.arcTo(w * 0.1775, h * 0.3, 0, 0, 0, w * 0.5, h);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Location.prototype.cst.LOCATION, mxArchiMate3Location);
//**********************************************************************************************************************************************************
//Gap
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Gap(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Gap, mxShape);
mxArchiMate3Gap.prototype.cst = {
GAP : 'mxgraph.archimate3.gap'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Gap.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
c.translate(w - 20, 5);
this.foreground(c, w - 20, 5, 15, 15);
};
mxArchiMate3Gap.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(0, 0);
c.lineTo(w, 0);
c.lineTo(w, h * 0.85);
c.arcTo(w * 0.35, h * 0.35, 0, 0, 0, w * 0.5, h * 0.85);
c.arcTo(w * 0.35, h * 0.35, 0, 0, 1, 0, h * 0.85);
c.close();
c.fillAndStroke();
};
mxArchiMate3Gap.prototype.foreground = function(c, x, y, w, h)
{
c.setDashed(false);
c.translate(0, 2);
h = h - 4;
c.ellipse(w * 0.15, 0, w * 0.7, h);
c.stroke();
c.begin();
c.moveTo(0, h * 0.35);
c.lineTo(w, h * 0.35);
c.moveTo(0, h * 0.65);
c.lineTo(w, h * 0.65);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Gap.prototype.cst.GAP, mxArchiMate3Gap);
//**********************************************************************************************************************************************************
//Tech
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Tech(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Tech, mxShape);
mxArchiMate3Tech.prototype.cst = {
TECH : 'mxgraph.archimate3.tech',
TYPE : 'techType',
DEVICE : 'device',
PLATEAU : 'plateau',
FACILITY : 'facility',
EQUIPMENT : 'equipment',
SYS_SW : 'sysSw'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Tech.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
c.translate(w - 30, 15);
this.foreground(c, w - 30, 15, 15, 15);
};
mxArchiMate3Tech.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(0, 10);
c.lineTo(10, 0);
c.lineTo(w, 0);
c.lineTo(w, h - 10);
c.lineTo(w - 10, h);
c.lineTo(0, h);
c.close();
c.moveTo(0, 10);
c.lineTo(w - 10, 10);
c.lineTo(w - 10, h);
c.moveTo(w, 0);
c.lineTo(w - 10, 10);
c.fillAndStroke();
};
mxArchiMate3Tech.prototype.foreground = function(c, x, y, w, h)
{
var type = mxUtils.getValue(this.style, mxArchiMate3Tech.prototype.cst.TYPE, mxArchiMate3Tech.prototype.cst.DEVICE);
c.setDashed(false);
if (type === mxArchiMate3Tech.prototype.cst.PLATEAU)
{
var strokeColor = mxUtils.getValue(this.style, mxConstants.STYLE_STROKECOLOR, '#000000');
c.setFillColor(strokeColor);
c.rect(w * 0.4, 0, w * 0.6, h * 0.2);
c.fill();
c.rect(w * 0.2, h * 0.4, w * 0.6, h * 0.2);
c.fill();
c.rect(0, h * 0.8, w * 0.6, h * 0.2);
c.fill();
}
else if (type === mxArchiMate3Tech.prototype.cst.FACILITY)
{
c.begin();
c.moveTo(0, h);
c.lineTo(0, 0);
c.lineTo(w * 0.13, 0);
c.lineTo(w * 0.13, h * 0.7);
c.lineTo(w * 0.42, h * 0.55);
c.lineTo(w * 0.42, h * 0.7);
c.lineTo(w * 0.71, h * 0.55);
c.lineTo(w * 0.71, h * 0.7);
c.lineTo(w, h * 0.55);
c.lineTo(w, h);
c.close();
c.stroke();
}
else if (type === mxArchiMate3Tech.prototype.cst.EQUIPMENT)
{
c.begin();
c.moveTo(w * 0.72, h * 0.38);
c.curveTo(w * 0.78, w * 0.38, w * 0.85, h * 0.34, w * 0.85, h * 0.26);
c.curveTo(w * 0.85, w * 0.18, w * 0.78, h * 0.14, w * 0.73, h * 0.14);
c.curveTo(w * 0.64, w * 0.14, w * 0.59, h * 0.2, w * 0.59, h * 0.26);
c.curveTo(w * 0.59, h * 0.33, w * 0.65, w * 0.38, w * 0.72, h * 0.38);
c.close();
c.moveTo(w * 0.68, h * 0.52);
c.lineTo(w * 0.67, h * 0.45);
c.lineTo(w * 0.61, h * 0.43);
c.lineTo(w * 0.56, h * 0.48);
c.lineTo(w * 0.5, h * 0.42);
c.lineTo(w * 0.54, h * 0.36);
c.lineTo(w * 0.52, h * 0.31);
c.lineTo(w * 0.45, h * 0.31);
c.lineTo(w * 0.45, h * 0.22);
c.lineTo(w * 0.52, h * 0.21);
c.lineTo(w * 0.54, h * 0.16);
c.lineTo(w * 0.5, h * 0.11);
c.lineTo(w * 0.56, h * 0.05);
c.lineTo(w * 0.62, h * 0.09);
c.lineTo(w * 0.67, h * 0.07);
c.lineTo(w * 0.68, 0);
c.lineTo(w * 0.77, 0);
c.lineTo(w * 0.78, h * 0.07);
c.lineTo(w * 0.83, h * 0.09);
c.lineTo(w * 0.89, h * 0.05);
c.lineTo(w * 0.95, h * 0.11);
c.lineTo(w * 0.91, h * 0.16);
c.lineTo(w * 0.93, h * 0.21);
c.lineTo(w, h * 0.22);
c.lineTo(w, h * 0.31);
c.lineTo(w * 0.93, h * 0.31);
c.lineTo(w * 0.91, h * 0.36);
c.lineTo(w * 0.95, h * 0.41);
c.lineTo(w * 0.89, h * 0.47);
c.lineTo(w * 0.83, h * 0.43);
c.lineTo(w * 0.78, h * 0.45);
c.lineTo(w * 0.77, h * 0.52);
c.lineTo(w * 0.68, h * 0.52);
c.close();
c.moveTo(w * 0.36, h * 0.81);
c.curveTo(w * 0.44, h * 0.81, w * 0.52, h * 0.75, w * 0.52, h * 0.67);
c.curveTo(w * 0.52, h * 0.59, w * 0.45, h * 0.51, w * 0.35, h * 0.51);
c.curveTo(w * 0.27, h * 0.51, w * 0.19, h * 0.58, w * 0.19, h * 0.67);
c.curveTo(w * 0.19, h * 0.74, w * 0.27, h * 0.82, w * 0.36, h * 0.81);
c.close();
c.moveTo(w * 0.21, h * 0.98);
c.lineTo(w * 0.22, h * 0.89);
c.lineTo(w * 0.16, h * 0.85);
c.lineTo(w * 0.08, h * 0.88);
c.lineTo(w * 0.02, h * 0.79);
c.lineTo(w * 0.09, h * 0.74);
c.lineTo(w * 0.08, h * 0.67);
c.lineTo(0, h * 0.63);
c.lineTo(w * 0.03, h * 0.53);
c.lineTo(w * 0.12, h * 0.54);
c.lineTo(w * 0.16, h * 0.48);
c.lineTo(w * 0.13, h * 0.4);
c.lineTo(w * 0.22, h * 0.35);
c.lineTo(w * 0.28, h * 0.42);
c.lineTo(w * 0.36, h * 0.41);
c.lineTo(w * 0.39, h * 0.33);
c.lineTo(w * 0.5, h * 0.36);
c.lineTo(w * 0.49, h * 0.45);
c.lineTo(w * 0.55, h * 0.49);
c.lineTo(w * 0.63, h * 0.45);
c.lineTo(w * 0.69, h * 0.54);
c.lineTo(w * 0.62, h * 0.6);
c.lineTo(w * 0.63, h * 0.67);
c.lineTo(w * 0.71, h * 0.7);
c.lineTo(w * 0.68, h * 0.8);
c.lineTo(w * 0.59, h * 0.79);
c.lineTo(w * 0.55, h * 0.85);
c.lineTo(w * 0.59, h * 0.79);
c.lineTo(w * 0.55, h * 0.85);
c.lineTo(w * 0.59, h * 0.93);
c.lineTo(w * 0.49, h * 0.98);
c.lineTo(w * 0.43, h * 0.91);
c.lineTo(w * 0.36, h * 0.92);
c.lineTo(w * 0.32, h);
c.lineTo(w * 0.21, h * 0.98);
c.close();
c.stroke();
}
else if (type === mxArchiMate3Tech.prototype.cst.SYS_SW)
{
mxArchiMate3SysSw.prototype.background(c, x, y, w, h);
}
else if (type === mxArchiMate3Tech.prototype.cst.DEVICE)
{
mxArchiMate3Device.prototype.background(c, x, y, w, h);
}
};
mxCellRenderer.registerShape(mxArchiMate3Tech.prototype.cst.TECH, mxArchiMate3Tech);
//**********************************************************************************************************************************************************
//Distribution
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Distribution(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Distribution, mxShape);
mxArchiMate3Distribution.prototype.cst = {
DISTRIBUTION : 'mxgraph.archimate3.distribution'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Distribution.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Distribution.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.1, h * 0.25);
c.lineTo(w * 0.9, h * 0.25);
c.lineTo(w, h * 0.5);
c.lineTo(w * 0.9, h * 0.75);
c.lineTo(w * 0.1, h * 0.75);
c.lineTo(0, h * 0.5);
c.fillAndStroke();
c.begin();
c.moveTo(w * 0.2, 0);
c.lineTo(0, h * 0.5);
c.lineTo(w * 0.2, h);
c.moveTo(w * 0.8, 0);
c.lineTo(w, h * 0.5);
c.lineTo(w * 0.8, h);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Distribution.prototype.cst.DISTRIBUTION, mxArchiMate3Distribution);
//**********************************************************************************************************************************************************
//Resource
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Resource(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Resource, mxShape);
mxArchiMate3Resource.prototype.cst = {
RESOURCE : 'mxgraph.archimate3.resource'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Resource.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Resource.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.51, h * 0.34);
c.lineTo(w * 0.51, h * 0.65);
c.moveTo(w * 0.35, h * 0.34);
c.lineTo(w * 0.35, h * 0.65);
c.moveTo(w * 0.19, h * 0.34);
c.lineTo(w * 0.19, h * 0.65);
c.moveTo(w * 0.91, h * 0.4);
c.curveTo(w * 0.93, h * 0.39, w * 0.95, h * 0.39, w * 0.97, h * 0.40);
c.curveTo(w * 0.99, h * 0.4, w, h * 0.41, w, h * 0.43);
c.curveTo(w, h * 0.48, w, h * 0.52, w, h * 0.57);
c.curveTo(w, h * 0.58, w * 0.99, h * 0.59, w * 0.98, h * 0.6);
c.curveTo(w * 0.96, h * 0.6, w * 0.93, h * 0.6, w * 0.91, h * 0.6);
c.moveTo(0, h * 0.73);
c.curveTo(0, h * 0.6, 0, h * 0.43, 0, h * 0.27);
c.curveTo(0, h * 0.24, w * 0.03, h * 0.21, w * 0.08, h * 0.21);
c.curveTo(w * 0.33, h * 0.2, w * 0.61, h * 0.2, w * 0.84, h * 0.21);
c.curveTo(w * 0.88, h * 0.22, w * 0.89, h * 0.24, w * 0.9, h * 0.26);
c.curveTo(w * 0.91, h * 0.41, w * 0.91, h * 0.57, w * 0.9, h * 0.72);
c.curveTo(w * 0.9, h * 0.74, w * 0.88, h * 0.78, w * 0.83, h * 0.79);
c.curveTo(w * 0.57, h * 0.79, w * 0.32, h * 0.79, w * 0.06, h * 0.79);
c.curveTo(w * 0.02, h * 0.78, 0, h * 0.76, 0, h * 0.73);
c.close();
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Resource.prototype.cst.RESOURCE, mxArchiMate3Resource);
//**********************************************************************************************************************************************************
//Capability
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Capability(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Capability, mxShape);
mxArchiMate3Capability.prototype.cst = {
CAPABILITY : 'mxgraph.archimate3.capability'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Capability.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Capability.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w, 0);
c.lineTo(w, h);
c.lineTo(0, h);
c.lineTo(0, h * 0.67);
c.lineTo(w * 0.33, h * 0.67);
c.lineTo(w * 0.33, h * 0.33);
c.lineTo(w * 0.67, h * 0.33);
c.lineTo(w * 0.67, 0);
c.close();
c.moveTo(w * 0.67, h * 0.33);
c.lineTo(w, h * 0.33);
c.moveTo(w * 0.33, h * 0.67);
c.lineTo(w, h * 0.67);
c.moveTo(w * 0.33, h * 0.67);
c.lineTo(w * 0.33, h);
c.moveTo(w * 0.67, h * 0.33);
c.lineTo(w * 0.67, h);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Capability.prototype.cst.CAPABILITY, mxArchiMate3Capability);
//**********************************************************************************************************************************************************
//Course of Action
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Course(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Course, mxShape);
mxArchiMate3Course.prototype.cst = {
COURSE : 'mxgraph.archimate3.course'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Course.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Course.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(0, h);
c.arcTo(w * 0.7, h * 0.7, 0, 0, 1, w * 0.41, h * 0.56);
c.moveTo(w * 0.14, h * 0.54);
c.lineTo(w * 0.41, h * 0.56);
c.lineTo(w * 0.3, h * 0.78);
c.stroke();
c.ellipse(w * 0.4, 0, w * 0.6, h * 0.6);
c.stroke();
c.ellipse(w * 0.5, h * 0.1, w * 0.4, h * 0.4);
c.stroke();
var fillColor = mxUtils.getValue(this.style, mxConstants.STYLE_FILLCOLOR, '#000000');
c.setFillColor(fillColor);
c.ellipse(w * 0.6, h * 0.2, w * 0.2, h * 0.2);
c.fill();
};
mxCellRenderer.registerShape(mxArchiMate3Course.prototype.cst.COURSE, mxArchiMate3Course);
//**********************************************************************************************************************************************************
//Node
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Node(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Node, mxShape);
mxArchiMate3Node.prototype.cst = {
NODE : 'mxgraph.archimate3.node'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Node.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Node.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(0, h * 0.25);
c.lineTo(w * 0.25, 0);
c.lineTo(w, 0);
c.lineTo(w, h * 0.75);
c.lineTo(w * 0.75, h);
c.lineTo(0, h);
c.close();
c.moveTo(0, h * 0.25);
c.lineTo(w * 0.75, h * 0.25);
c.lineTo(w * 0.75, h);
c.moveTo(w, 0);
c.lineTo(w * 0.75, h * 0.25);
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Node.prototype.cst.NODE, mxArchiMate3Node);
//**********************************************************************************************************************************************************
//Device
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Device(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Device, mxShape);
mxArchiMate3Device.prototype.cst = {
DEVICE : 'mxgraph.archimate3.device'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Device.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Device.prototype.background = function(c, x, y, w, h)
{
c.roundrect(0, 0, w, h * 0.88, w * 0.1, h * 0.1);
c.fillAndStroke();
c.begin();
c.moveTo(w * 0.1, h * 0.88);
c.lineTo(0, h);
c.lineTo(w, h);
c.lineTo(w * 0.9, h * 0.88);
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3Device.prototype.cst.DEVICE, mxArchiMate3Device);
//**********************************************************************************************************************************************************
//System Software
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3SysSw(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3SysSw, mxShape);
mxArchiMate3SysSw.prototype.cst = {
SYS_SW : 'mxgraph.archimate3.sysSw'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3SysSw.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3SysSw.prototype.background = function(c, x, y, w, h)
{
c.ellipse(w * 0.3, 0, w * 0.7, h * 0.7);
c.stroke();
c.ellipse(0, h * 0.02, w * 0.98, h * 0.98);
c.fillAndStroke();
};
mxCellRenderer.registerShape(mxArchiMate3SysSw.prototype.cst.SYS_SW, mxArchiMate3SysSw);
//**********************************************************************************************************************************************************
//Artifact
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Artifact(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Artifact, mxShape);
mxArchiMate3Artifact.prototype.cst = {
ARTIFACT : 'mxgraph.archimate3.artifact'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Artifact.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Artifact.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(0, 0);
c.lineTo(w * 0.7, 0);
c.lineTo(w, h * 0.22);
c.lineTo(w, h);
c.lineTo(0, h);
c.close();
c.fillAndStroke();
c.begin();
c.moveTo(w * 0.7, 0);
c.lineTo(w * 0.7, h * 0.22);
c.lineTo(w, h * 0.22);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Artifact.prototype.cst.ARTIFACT, mxArchiMate3Artifact);
//**********************************************************************************************************************************************************
//Communication Network
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3CommNetw(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3CommNetw, mxShape);
mxArchiMate3CommNetw.prototype.cst = {
COMM_NETW : 'mxgraph.archimate3.commNetw'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3CommNetw.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3CommNetw.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.2, h);
c.lineTo(0, h * 0.5);
c.lineTo(w * 0.2, 0);
c.moveTo(w * 0.8, h);
c.lineTo(w, h * 0.5);
c.lineTo(w * 0.8, 0);
c.moveTo(0, h * 0.5);
c.lineTo(w, h * 0.5);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3CommNetw.prototype.cst.COMM_NETW, mxArchiMate3CommNetw);
//**********************************************************************************************************************************************************
//Path
//**********************************************************************************************************************************************************
/**
* Extends mxShape.
*/
function mxArchiMate3Path(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxArchiMate3Path, mxShape);
mxArchiMate3Path.prototype.cst = {
PATH : 'mxgraph.archimate3.path'
};
/**
* Function: paintVertexShape
*
* Paints the vertex shape.
*/
mxArchiMate3Path.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
this.background(c, 0, 0, w, h);
c.setShadow(false);
};
mxArchiMate3Path.prototype.background = function(c, x, y, w, h)
{
c.begin();
c.moveTo(w * 0.2, h);
c.lineTo(0, h * 0.5);
c.lineTo(w * 0.2, 0);
c.moveTo(w * 0.8, h);
c.lineTo(w, h * 0.5);
c.lineTo(w * 0.8, 0);
c.stroke();
c.setDashed(true);
c.begin();
c.moveTo(0, h * 0.5);
c.lineTo(w, h * 0.5);
c.stroke();
};
mxCellRenderer.registerShape(mxArchiMate3Path.prototype.cst.PATH, mxArchiMate3Path);