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// t: current time, b: begInnIng value, c: change In value, d: duration
function easeOutCubic ( t , b , c , d ) {
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return c * ( ( t = t / d - 1 ) * t * t + 1 ) + b ;
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}
function renderText ( x , y , fontSize , color , text , font ) {
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if ( text == 'HIGH SCORE' ) debugger ;
ctx . save ( ) ;
if ( ! font ) {
font = 'px/0 Roboto' ;
}
fontSize *= settings . scale ;
ctx . font = fontSize + font ;
ctx . textAlign = 'center' ;
ctx . fillStyle = color ;
ctx . fillText ( text , x , y + ( fontSize / 2 ) - 9 * settings . scale ) ;
ctx . restore ( ) ;
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}
function drawScoreboard ( ) {
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if ( scoreOpacity < 1 ) {
scoreOpacity += 0.01 ;
textOpacity += 0.01 ;
}
ctx . globalAlpha = textOpacity ;
var scoreSize = 50 ;
var scoreString = String ( score ) ;
if ( scoreString . length == 6 ) {
scoreSize = 43 ;
} else if ( scoreString . length == 7 ) {
scoreSize = 35 ;
} else if ( scoreString . length == 8 ) {
scoreSize = 31 ;
} else if ( scoreString . length == 9 ) {
scoreSize = 27 ;
}
if ( rush == 1 ) {
var color = "rgb(236, 240, 241)" ;
}
else {
var color = "#e74c3c" ;
}
if ( gameState === 0 ) {
renderText ( trueCanvas . width / 2 + gdx + 6 * settings . scale , trueCanvas . height / 2 + gdy , 60 , "rgb(236, 240, 241)" , String . fromCharCode ( "0xf04b" ) , 'px FontAwesome' ) ;
renderText ( trueCanvas . width / 2 + gdx + 6 * settings . scale , trueCanvas . height / 2 + gdy - 170 * settings . scale , 150 , "#2c3e50" , "Hextris" ) ;
renderText ( trueCanvas . width / 2 + gdx + 5 * settings . scale , trueCanvas . height / 2 + gdy + 100 * settings . scale , 30 , "rgb(44,62,80)" , 'Play!' ) ;
} else if ( gameState != 0 && textOpacity > 0 ) {
textOpacity -= 0.05 ;
renderText ( trueCanvas . width / 2 + gdx + 6 * settings . scale , trueCanvas . height / 2 + gdy , 60 , "rgb(236, 240, 241)" , String . fromCharCode ( "0xf04b" ) , 'px FontAwesome' ) ;
renderText ( trueCanvas . width / 2 + gdx + 6 * settings . scale , trueCanvas . height / 2 + gdy - 170 * settings . scale , 150 , "#2c3e50" , "Hextris" ) ;
renderText ( trueCanvas . width / 2 + gdx + 5 * settings . scale , trueCanvas . height / 2 + gdy + 100 * settings . scale , 30 , "rgb(44,62,80)" , 'Play!' ) ;
ctx . globalAlpha = scoreOpacity ;
renderText ( trueCanvas . width / 2 + gdx , trueCanvas . height / 2 + gdy , scoreSize , color , score ) ;
} else {
ctx . globalAlpha = scoreOpacity ;
renderText ( trueCanvas . width / 2 + gdx , trueCanvas . height / 2 + gdy , scoreSize , color , score ) ;
}
ctx . globalAlpha = 1 ;
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}
function clearGameBoard ( ) {
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drawPolygon ( trueCanvas . width / 2 , trueCanvas . height / 2 , 6 , trueCanvas . width / 2 , 30 , hexagonBackgroundColor , 0 , 'rgba(0,0,0,0)' ) ;
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}
function drawPolygon ( x , y , sides , radius , theta , fillColor , lineWidth , lineColor ) {
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ctx . fillStyle = fillColor ;
ctx . lineWidth = lineWidth ;
ctx . strokeStyle = lineColor ;
ctx . beginPath ( ) ;
var coords = rotatePoint ( 0 , radius , theta ) ;
ctx . moveTo ( coords . x + x , coords . y + y ) ;
var oldX = coords . x ;
var oldY = coords . y ;
for ( var i = 0 ; i < sides ; i ++ ) {
coords = rotatePoint ( oldX , oldY , 360 / sides ) ;
ctx . lineTo ( coords . x + x , coords . y + y ) ;
oldX = coords . x ;
oldY = coords . y ;
}
ctx . closePath ( ) ;
ctx . fill ( ) ;
ctx . stroke ( ) ;
ctx . strokeStyle = 'rgba(0,0,0,0)' ;
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}
function toggleClass ( element , active ) {
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if ( $ ( element ) . hasClass ( active ) ) {
$ ( element ) . removeClass ( active ) ;
} else {
$ ( element ) . addClass ( active ) ;
}
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}
function showText ( text ) {
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var messages = {
'paused' : "<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press p to resume</div><div style='height:100px;line-height:100px;cursor:pointer;'></div>" ,
'pausedAndroid' : "<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press <i class='fa fa-play'></i> to resume</div><div style='height:100px;line-height:100px;cursor:pointer;'></div><div class='unselectable centeredSubHeader' style='margin-top:-50px;'><a href = 'market://details?id=com.hextris.hextrisadfree' target='_blank'>Don't like ads? Want to support the developer? Tap for the ad-free version.</a></div>" ,
'start' : "<div class='centeredHeader unselectable' style='line-height:80px;'>Press enter to start</div>" ,
'gameover' : "<div class='centeredHeader unselectable'> Game Over: " + score + " pts</div><br><div style='font-size:24px;' class='centeredHeader unselectable'> High Scores:</div><table class='tg' style='margin:0px auto'> "
} ;
if ( text == 'paused' ) {
if ( settings . os == 'android' ) {
text = 'pausedAndroid' ;
}
}
if ( text == 'gameover' ) {
//Clay('client.share.any', {text: 'Think you can beat my score of '+ score + ' in Super Cool Game?'})
var allZ = 1 ;
var i ;
for ( i = 0 ; i < 3 ; i ++ ) {
if ( highscores . length > i ) {
messages [ 'gameover' ] += "<tr> <th class='tg-031e'>" + ( i + 1 ) + ".</th> <th class='tg-031e'>" + highscores [ i ] + " pts</th> </tr>" ;
}
}
var restartText ;
if ( settings . platform == 'mobile' ) {
restartText = 'Tap anywhere to restart!' ;
} else {
restartText = 'Press enter (or click anywhere!) to restart!' ;
}
messages [ 'gameover' ] += "</table><br><div class='unselectable centeredSubHeader' id = 'tapToRestart'>" + restartText + "</div>" ;
if ( allZ ) {
for ( i = 0 ; i < highscores . length ; i ++ ) {
if ( highscores [ i ] !== 0 ) {
allZ = 0 ;
}
}
}
}
messages [ 'gameover' ] += "<div class='fltrt' id='tweetStuff'><a class='tweet' href='https://twitter.com/intent/tweet?text=Can you beat my score of " + score + " points at&button_hashtag=hextris ? http://hextris.github.io/hextris @hextris' data-lang='en' data-related='hextris:hextris' target='_blank'>Share Your Score on Twitter!!!</a></div>"
$ ( ".overlay" ) . html ( messages [ text ] ) ;
$ ( ".overlay" ) . fadeIn ( "1000" , "swing" ) ;
if ( text == 'gameover' ) {
if ( settings . platform == 'mobile' ) {
$ ( '.tg' ) . css ( 'margin-top' , '6px' ) ;
$ ( "#tapToRestart" ) . css ( 'margin-top' , '-19px' )
}
}
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}
function setMainMenu ( ) {
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gameState = 4 ;
canRestart = false ;
setTimeout ( function ( ) {
canRestart = 's' ;
} , 500 ) ;
$ ( '#restartBtn' ) . hide ( ) ;
if ( $ ( "#pauseBtn" ) . replace ( /^.*[\\\/]/ , '' ) == "btn_pause.svg" ) {
$ ( "#pauseBtn" ) . attr ( "src" , "./images/btn_resume.svg" ) ;
} else {
$ ( "#pauseBtn" ) . attr ( "src" , "./images/btn_pause.svg" ) ;
}
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}
function hideText ( ) {
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$ ( ".overlay" ) . fadeOut ( "1000" , function ( ) {
$ ( ".overlay" ) . html ( "" ) ;
} )
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}
function gameOverDisplay ( ) {
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if ( localStorage . getItem ( "been_mobile" ) != "true" || true ) {
settings . ending _block = true ;
if ( settings . os == "android" ) {
sweetAlert ( {
title : "Hey we'll only bother you once " ,
text : "We do have an Android app!" ,
showCancelButton : true ,
closeOnCancel : true ,
confirmButtonText : "Take me to it!" ,
} , function ( isConfirm ) {
if ( isConfirm ) {
window . location . href = "https://play.google.com/store/apps/details?id=com.hextris.hextris"
}
else {
settings . end _block = false ;
}
} ) ;
}
if ( settings . os == "ios" ) {
sweetAlert ( {
title : "Hey we'll only bother you once " ,
text : "We do have an IOS app!" ,
showCancelButton : true ,
closeOnCancel : true ,
confirmButtonText : "Take me to it!" ,
} , function ( isConfirm ) {
if ( isConfirm ) {
window . location . href = "https://itunes.apple.com/us/app/hextris/id903769553?mt=8" ;
}
else {
settings . end _block = false ;
}
} ) ;
}
}
localStorage . setItem ( "been_mobile" , "true" ) ;
$ ( "#attributions" ) . show ( ) ;
var c = document . getElementById ( "canvas" ) ;
c . className = "blur" ;
showText ( 'gameover' ) ;
showbottombar ( ) ;
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}
function pause ( o ) {
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writeHighScores ( ) ;
var message ;
if ( o ) {
message = '' ;
} else {
message = 'paused' ;
}
var c = document . getElementById ( "canvas" ) ;
if ( gameState == - 1 ) {
$ ( '#restartBtn' ) . fadeOut ( 150 , "linear" ) ;
if ( $ ( '#helpScreen' ) . is ( ':visible' ) ) {
$ ( '#helpScreen' ) . fadeOut ( 150 , "linear" ) ;
}
$ ( "#pauseBtn" ) . attr ( "src" , "./images/btn_pause.svg" ) ;
$ ( '.helpText' ) . fadeOut ( 200 , 'linear' ) ;
hideText ( ) ;
hidebottombar ( ) ;
setTimeout ( function ( ) {
gameState = prevGameState ;
} , 200 )
} else if ( gameState != - 2 && gameState !== 0 && gameState !== 2 ) {
$ ( '#restartBtn' ) . fadeIn ( 150 , "linear" ) ;
$ ( '.helpText' ) . fadeIn ( 200 , 'linear' ) ;
showbottombar ( ) ;
if ( message == 'paused' ) {
showText ( message ) ;
}
$ ( "#pauseBtn" ) . attr ( "src" , "./images/btn_resume.svg" ) ;
prevGameState = gameState ;
gameState = - 1 ;
}
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}