hextris/entities.js

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//you can change these to sexier stuff
var colors = [
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"black",
"orange",
"red",
"blue",
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];
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var Clock = function(sideLength) {
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this.position = 0;
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this.sides = 6;
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this.blocks = [];
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this.angle = 30;
this.sideLength = sideLength;
this.strokeColor = 'black';
this.x = canvas.width / 2;
this.y = canvas.height / 2;
for(var i=0; i< this.sides; i++) {
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this.blocks.push([]);
}
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this.addBlock = function(block) {
this.blocks[this.position].push(block);
}
this.rotate = function(steps) {
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this.positione += steps;
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this.position = Math.abs(((this.position%sides)+this.position) % sides);
}
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this.draw = function() {
this.drawPolygon(this.x, this.y, this.sides, this.sideLength, this.angle);
}
this.drawPolygon = function(x, y, sides, radius, theta) { // can make more elegant, reduce redundancy, fix readability
ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
ctx.lineTo(coords.x + x, coords.y + y);
ctx.moveTo(coords.x + x, coords.y + y);
oldX = coords.x;
oldY = coords.y;
// console.log(coords);
}
ctx.closePath();
// ctx.fill();
ctx.strokeStyle = this.strokeColor;
ctx.stroke();
}
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}