hextris/js/input.js

138 lines
2.8 KiB
JavaScript
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keypress.register_combo({
keys: "left",
on_keydown: function() {
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if (MainClock && gameState !== 0) {
MainClock.rotate(1);
}
}
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});
keypress.register_combo({
keys: "right",
on_keydown: function() {
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if (MainClock && gameState !== 0){
MainClock.rotate(-1);
}
}
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});
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keypress.register_combo({
keys: "a",
on_keydown: function() {
if (MainClock && gameState !== 0) {
MainClock.rotate(1);
}
}
});
keypress.register_combo({
keys: "d",
on_keydown: function() {
if (MainClock && gameState !== 0){
MainClock.rotate(-1);
}
}
});
keypress.register_combo({
keys: "p",
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on_keydown: function(){pause();}
});
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keypress.register_combo({
keys: "q",
on_keydown: function() {
if (devMode) toggleDevTools();
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}
});
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keypress.register_combo({
keys: "e",
on_keydown: function() {
if (devMode) exportHistory();
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}
});
keypress.register_combo({
keys: "i",
on_keydown: function() {
if (devMode) importHistory();
}
});
keypress.register_combo({
keys: "`",
on_keydown: function() {
if (devMode) {
devMode = 0;
} else {
devMode = 1;
}
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}
});
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keypress.register_combo({
keys: "enter",
on_keydown: function() {
if (gameState==2 || gameState==1 || importing == 1) {
init(1);
}
if (gameState===0) {
resumeGame();
}
}
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});
$(document).ready(function(){
$("#pauseBtn").on('touchstart mousedown', function() {
pause();
if ($($("#pauseBtn").children()[0]).attr('class').indexOf('pause') == -1) {
$("#pauseBtn").html('<i class="fa fa-pause fa-2x"></i>');
} else {
$("#pauseBtn").html('<i class="fa fa-play fa-2x"></i>');
}
return false;
});
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$("#restartBtn").on('touchstart mousedown', function() {
if (gameState==2 || gameState==1 || importing == 1) {
init(1);
}
if (gameState===0) {
resumeGame();
}
});
}, false);
function handleClickTap(x) {
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if (!MainClock || gameState === 0 || gameState==2 || gameState==-1) {
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return;
}
if (x < window.innerWidth/2) {
if (gameState != 1 && gameState != -2 && gameState != -1 ){
if (importing === 0) {
resumeGame();
}
else {
init(1);
}
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}
MainClock.rotate(1);
}
if (x > window.innerWidth/2) {
if (gameState != 1 && gameState != -2 && gameState != -1) {
if (importing === 0) {
resumeGame();
}
else {
init(1);
}
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}
MainClock.rotate(-1);
}
}