hextris/js/comboTimer.js

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JavaScript
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function drawTimer(){
if(MainClock.ct - MainClock.lastCombo < settings.comboMultiplier){
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for(var i=0;i<6;i++){
var done = (MainClock.ct -MainClock.lastCombo);
if(done<(settings.comboMultiplier)*(5-i)*(1/6)){
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drawSide(i,i+1,1,1);
drawSide(i,i+1,1,7);
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}
else{
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drawSide(i,i+1,1-((done*6)/settings.comboMultiplier)%(1),1);
drawSide(i,i+1,1-((done*6)/settings.comboMultiplier)%(1),7);
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break;
}
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}
}
}
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function drawSide(startVertex,endVertex,fraction,offset){
startVertex = (startVertex+offset)%12;
endVertex = (endVertex+offset)%12;
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ctx.globalAlpha=1;
ctx.beginPath();
ctx.lineCap = "round";
if (gameState === 0) {
ctx.strokeStyle = hexColorsToTintedColors[MainClock.lastColorScored];
} else {
ctx.strokeStyle = MainClock.lastColorScored;
}
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ctx.lineWidth =4;
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var radius = (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth + 2;
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var halfRadius = radius/2;
var triHeight = radius *(Math.sqrt(3)/2);
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var Vertexes =[
[(halfRadius*3)/2,triHeight/2],
[radius,0],
[(halfRadius*3)/2,-triHeight/2],
[halfRadius,-triHeight],
[0,-triHeight],
[-halfRadius,-triHeight],
[-(halfRadius*3)/2,-triHeight/2],
[-radius,0],
[-(halfRadius*3)/2,triHeight/2],
[-halfRadius,triHeight],
[0,triHeight],
[halfRadius,triHeight]].reverse();
var startX =trueCanvas.width/2 + Vertexes[startVertex][0];
var startY =trueCanvas.height/2 + Vertexes[startVertex][1];
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var endX = trueCanvas.width/2 + Vertexes[endVertex][0];
var endY = trueCanvas.height/2 + Vertexes[endVertex][1];
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ctx.moveTo(startX,startY);
ctx.lineTo(((endX-startX)*fraction)+startX,((endY-startY)*fraction)+startY);
ctx.closePath();
ctx.fill();
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ctx.stroke();
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}