hextris/js/main.js

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JavaScript
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var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
canvas.originalHeight = canvas.height;
canvas.originalWidth = canvas.width;
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var count = 0;
if (window.devicePixelRatio) {
canvas.width *= window.devicePixelRatio;
canvas.height *= window.devicePixelRatio;
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / framerate);
};
})();
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$('#clickToExit').bind('click', toggleDevTools);
function toggleDevTools() {
$('#devtools').toggle();
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}
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var gameState = 0; // 0 - start, 1 - playing, 2 - end
var framerate = 60;
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var history = {};
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var score = 0;
var scoreScalar = 1;
var scoreAdditionCoeff = 1;
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var blocks = [];
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var MainClock;
var iter;
var gdx = 0;
var gdy = 0;
var firstTime;
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var lastGen;
var prevScore;
var nextGen;
var spawnLane = 0;
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var importing = 0;
var importedHistory;
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function init() {
history = {};
importedHistory = undefined;
importing = 0;
score = 0;
spawnLane = 0;
scoreScalar = 1;
gameState = 1;
count = 0;
blocks = [];
MainClock = new Clock(65);
iter = 1;
waveone = new waveGen(MainClock,0,[1,1,0],[1,1],[1,1]);
console.log(waveone);
requestAnimFrame(animloop);
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}
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function addNewBlock(blocklane, color, distFromHex, settled) { //last two are optional parameters
if (!history[count]) {
history[count] = {};
}
history[count].block = {
blocklane:blocklane,
color:color
};
if (distFromHex) {
history[count].distFromHex = distFromHex;
}
if (settled) {
blockHist[count].settled = settled;
}
blocks.push(new Block(blocklane, color, distFromHex, settled));
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}
function importHistory() {
try {
init();
importedHistory = JSON.parse(prompt("Import JSON"));
if (importedHistory) {
importing = 1;
}
}
catch (e) {
alert("Error importing JSON");
}
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}
function exportHistory() {
$('#devtoolsText').html(JSON.stringify(history));
toggleDevTools();
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}
function update() {
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if (importing) {
if (importedHistory[count]) {
if (importedHistory[count].block) {
addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color,importedHistory[count].block.distFromHex, importedHistory[count].block.settled);
}
if (importedHistory[count].rotate) {
MainClock.rotate(importedHistory[count].rotate);
}
}
}
var now = Date.now();
if (now - lastGen > nextGen) {
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if (!importing) {
addNewBlock(spawnLane, colors[randInt(0, colors.length)]);
}
spawnLane++;
lastGen = Date.now();
var minTime = 500 / iter;
if (minTime < 100) {
minTime = 100;
}
if(nextGen > 400){
nextGen -= 10 * ((nextGen - 200)/1000);
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}
}
if (now - prevScore > 1000) {
score += 5 * (scoreScalar * scoreAdditionCoeff);
prevScore = now;
iter += 0.25;
}
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if (!importing) {
waveone.update();
now = Date.now();
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if (now - waveone.prevScore > 1000) {
score += 5 * (scoreScalar * scoreAdditionCoeff);
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waveone.prevScore = now;
iter += 0.25;
}
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}
var i;
var objectsToRemove = [];
for (i in blocks) {
MainClock.doesBlockCollide(blocks[i], iter);
if (!blocks[i].settled) {
blocks[i].distFromHex -= iter;
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} else if(!blocks[i].removed){
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blocks[i].removed = 1;
}
}
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
MainClock.doesBlockCollide(block, iter, j, MainClock.blocks[i]);
if (!MainClock.blocks[i][j].settled) {
MainClock.blocks[i][j].distFromHex -= iter;
}
}
}
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for(var i=0;i<blocks.length;i++){
if(blocks[i].removed == 1){
blocks.splice(i,1);
i--;
}
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}
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count++;
}
function render() {
ctx.clearRect(0, 0, canvas.originalWidth, canvas.originalHeight);
clearGameBoard();
renderText(score + " (x" + scoreScalar * scoreAdditionCoeff + ")", canvas.originalWidth/2, canvas.originalHeight/2 - 360);
var i;
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
block.draw(true, j);
}
}
for (i in blocks) {
blocks[i].draw();
}
MainClock.draw();
drawPolygon(canvas.originalWidth / 2 + gdx, canvas.originalHeight / 2 + gdy, 6, 220, 30, '#95a5a6', false);
}
function setUpGameUpdate() {
if (lastGen === undefined) {
firstTime = Date.now();
lastGen = Date.now();
}
else {
var now = Date.now();
var dy = computeBouncingEasing(now - firstTime, 0, now - lastGen, 10000);
render();
lastGen = now;
}
}
function computeBouncingEasing(t, b, c, d) {
// t: current time, b: begInnIng value, c: change In value, d: duration
// taken from jquery easings
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
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}
function animloop() {
if (gameState === 0) {
clearGameBoard();
showModal('Start!', 'Press enter to start!');
} else if (gameState == .5) {
// requestAnimFrame(animloop)
// setUpGameUpdate();
gameState = 1;
} else if (gameState == 1) {
requestAnimFrame(animloop);
update();
render();
checkGameOver();
} else if (gameState == 2) {
if (checkGameOver()) {
showModal('Game over: ' + score + ' pts!', 'Press enter to restart!');
}
else {
gameState = 1;
}
}
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}
requestAnimFrame(animloop);
function checkGameOver() {
for (var i = 0; i < MainClock.sides; i++) {
if (MainClock.blocks[i].length > 8) {
gameState = 2;
return true;
}
}
return false;
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}